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Text File  |  1998-08-12  |  190KB  |  3,942 lines

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  20.           Dad, sometimes I wonder 
  21. what I would do 
  22. without you to fix stuff 
  23. when it breaks.       Oh, I guess I could 
  24. cuss at it myself, 
  25. but it's a lot more fun 
  26. to watch you do it.               
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  1181. var    PLAYER_TEXT        =3D 1;        =09
  1182. var PLAYER_DRAW        =3D 2;        =09
  1183. var    NAME_SCENE        =3D "S"        =09
  1184. var    NAME_PLAYER        =3D "P"        =09
  1185. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1186. var    PLAYER_NAME_TEXT    =3D "T"
  1187. var PLAYER_NAME_DRAW    =3D "D"
  1188. var    IE_VISIBLE            =3D "visible";
  1189. var    IE_HIDDEN            =3D "hidden";
  1190. var    IE_INHERIT            =3D "inherit";
  1191. var    NAV_VISIBLE            =3D "show";
  1192. var    NAV_HIDDEN            =3D "hide";
  1193. var    NAV_INHERIT            =3D "inherit";
  1194. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1195. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1196. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1197. var    TMR_PROJ                =3D 0;    =09
  1198. var    TMR_SCENE                =3D 1;    =09
  1199. var    RR_NONE                    =3D 0;    =09
  1200. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1201. var    RR_FULL_RUNTIME            =3D 2;    =09
  1202. var    DUR_FOREVER                =3D -1;    =09
  1203. var    DELAY_NONE                =3D 0;    =09
  1204. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1205. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1206. var    DUR_UNTIL_DONE            =3D -1;    =09
  1207. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1208. var    TT_BUTTONDOWN            =3D 1;    =09
  1209. var    TT_BUTTONUP                =3D 2;    =09
  1210. var    TT_MOUSEOVER            =3D 3;    =09
  1211. var    TT_MOUSEOUT                =3D 4;    =09
  1212. var    TB_PAGE_TURNER            =3D -1;    =09
  1213. var    TB_START_PLAYER            =3D -2;    =09
  1214. var NULL_TRANSITION            =3D -1;
  1215. var    TEXT_FLYIN                =3D 101;
  1216. var TEXT_TYPEWRITER        =3D 102;
  1217. var    FLYIN_TOP                =3D 0;
  1218. var    FLYIN_BOTTOM            =3D 1;
  1219. var    FLYIN_LEFT                =3D 2;
  1220. var    FLYIN_RIGHT                =3D 3;
  1221. var    FLYIN_ROTATE            =3D 4;
  1222. var    FLYIN_BY_LETTER            =3D 1;
  1223. var    FLYIN_BY_WORD            =3D 2;
  1224. var    FLYIN_BY_LINE            =3D 3;
  1225. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1226. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1227. var    PS_UNINITIALIZED    =3D 0;
  1228. var PS_INITIALIZED        =3D 1;
  1229. var    PS_RUNNING            =3D 2;
  1230. var PS_PAUSED            =3D 3;
  1231. var PS_COMPLETE            =3D 4;
  1232. var    sceneArray        =3D new Array();=09
  1233. var currentScene    =3D null;        =09
  1234. var nScenes            =3D 0;        =09
  1235. var stProjState =3D PS_UNINITIALIZED;=09
  1236. var stButtons    =3D false;        =09
  1237. var    stNoInput    =3D 0;            =09
  1238. var strPause =3D new Array( "" );
  1239. var strPlay =3D new Array( "" );
  1240. var    formStatus =3D null;
  1241. var    tickTimer        =3D null;        =09
  1242. var sys            =3D navigator.appName;                                    =09
  1243. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1244. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1245. var    platform    =3D navigator.platform;                                    =09
  1246. window.onload =3D PreSetup;
  1247. window.onerror =3D Error;
  1248. function Error()
  1249. {
  1250.     alert("There has been an unidentified error in this file's script. You =
  1251. may be able to fix this problem by refreshing your browser.");
  1252.     return true;
  1253. }
  1254. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1255. delay, webpage )
  1256. {
  1257.     this.tickRate =3D tickRate;
  1258.     this.startScene =3D startScene;
  1259.     this.stopScene =3D stopScene;
  1260.     this.rtReq =3D rtReq;
  1261.     this.autoStart =3D autoStart;
  1262.     this.delay =3D delay;
  1263.     this.webpage =3D webpage;
  1264. }
  1265. function PreSetup()
  1266. {
  1267.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1268.     {
  1269.         setTimeout( "Setup();", Project.delay*1000 );=20
  1270.         return;
  1271.     }
  1272. =09
  1273.     Setup();
  1274. }
  1275. function Setup()=20
  1276. { =20
  1277.     stNoInput++;                            =09
  1278.     if ( vers < 4 ) return;                    =09
  1279.     if ( sys =3D=3D "Netscape" )                =09
  1280.     {
  1281.         document.all =3D new Array;            =09
  1282.         Extract(document);                    =09
  1283.     =09
  1284.         document.body =3D new Object;
  1285.         document.body.clientWidth =3D window.innerWidth;
  1286.         document.body.clientHeight =3D window.innerHeight;
  1287.         document.body.scrollTop =3D window.pageXOffset;=20
  1288.         document.body.scrollLeft =3D window.pageYOffset;
  1289.     }
  1290.     stButtons =3D SetupButtons();                =09
  1291.     ProjectInitialize();                    =09
  1292.     stNoInput--;                            =09
  1293.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1294.         Start();                                            =09
  1295. }
  1296. function ProjectInitialize()
  1297. {
  1298. =09
  1299.     tickTimer =3D new Timer();
  1300. =09
  1301. =09
  1302.     InitializeScenes();
  1303. =09
  1304.     tickTimer.StartTicking();                            =09
  1305. =09
  1306.     if ( Project.startScene =3D=3D null )        =09
  1307.         Project.startScene =3D 0;                =09
  1308.     stProjState =3D PS_INITIALIZED;            =09
  1309. =09
  1310. }
  1311. function ProjectStart( startScene )
  1312. {
  1313.     stProjState =3D PS_RUNNING;
  1314.     if ( startScene !=3D null )
  1315.         ChangeScene( startScene );
  1316.     else
  1317.         ChangeScene( Project.startScene );
  1318. }
  1319. function ProjectComplete()
  1320. {
  1321.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1322.         return;                                =09
  1323.     ProjectShutdown();
  1324.     StatusChange();                            =09
  1325. }
  1326. function ProjectShutdown()
  1327. {
  1328.     KillTimer();                                    =09
  1329.     StopEverythingOnScenes( false );
  1330.     currentScene =3D null;
  1331.     stProjState =3D PS_COMPLETE;                        =09
  1332. }
  1333. function Extract( obj )
  1334. {
  1335. =09
  1336. =09
  1337.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1338.     {
  1339.         var el =3D obj.layers[intLayer];        =09
  1340.         document.all[el.id] =3D new Object    =09
  1341.         var newEl =3D document.all[el.id];    =09
  1342.     =09
  1343.         newEl.id =3D el.id;                            =09
  1344.         newEl.style =3D new Object;                    =09
  1345.         newEl.style.pixelTop =3D parseInt(el.top);
  1346.         newEl.style.pixelLeft =3D parseInt(el.left);
  1347.         if (null!=3Del.clip)=20
  1348.         {
  1349.             newEl.offsetWidth =3D el.clip.width;    =09
  1350.             newEl.offsetHeight =3D el.clip.height
  1351.         }
  1352.     =09
  1353.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1354.             newEl.style.visibility =3D IE_HIDDEN;
  1355.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1356.             newEl.style.visibility =3D IE_VISIBLE;
  1357.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1358.             newEl.style.visibility =3D IE_INHERIT;
  1359.         else
  1360.             newEl.style.visibility =3D "";
  1361.     =09
  1362.         newEl.style.zIndex =3D el.zIndex;
  1363.         newEl.style.backgroundColor =3D el.bgColor;
  1364.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1365.         newEl.NSLayer =3D el;                        =09
  1366.     =09
  1367.     =09
  1368.     =09
  1369.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1370.         {
  1371.             var image =3D el.document.images[intLoop]    =09
  1372.             var    imageName =3D image.name;                =09
  1373.             if ( imageName =3D=3D null )                =09
  1374.                 continue;                            =09
  1375.         =09
  1376.             document.all[imageName] =3D image;        =09
  1377.             document.images[imageName] =3D image;        =09
  1378.         }
  1379.     =09
  1380.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1381.         {
  1382.             var form =3D el.document.forms[intLoop];    =09
  1383.             var formName =3D form.name;                =09
  1384.             if ( formName =3D=3D null )
  1385.                 continue;
  1386.             document.all[formName] =3D form;            =09
  1387.             document.forms[formName] =3D form;        =09
  1388.         =09
  1389.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1390. innerLoop++)
  1391.             {
  1392.                 var element =3D form.elements[innerLoop]=09
  1393.                 var elementName =3D element.name;
  1394.                 if ( elementName =3D=3D null )            =09
  1395.                     continue;
  1396.                 document.all[elementName] =3D element;=09
  1397.             }
  1398.         }
  1399.         if ( el.layers.length > 0 )                =09
  1400.             Extract(el)                            =09
  1401.     }
  1402. }
  1403. function Scene( duration )
  1404. {
  1405.     this.duration =3D duration;
  1406. }
  1407. function InitializeScenes()
  1408. {
  1409.     var objScene;                            =09
  1410.     var sceneNumber =3D 0;                    =09
  1411. =09
  1412.     for ( sceneName in Scenes )
  1413.     {
  1414.         objScene =3D Scenes[sceneName];        =09
  1415.         objScene.number =3D parseInt(sceneNumber);                =09
  1416.         objScene.name =3D sceneName;                    =09
  1417.         objScene.HTML =3D document.all[sceneName];    =09
  1418.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1419.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1420.             objScene.duration =3D DUR_FOREVER;
  1421.         InitializePlayers( objScene );        =09
  1422.     =09
  1423.         if ( objScene.entryTrans =3D=3D null )
  1424.         {
  1425.             objScene.entryTrans =3D new Object();
  1426.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1427.         }
  1428.     =09
  1429.         if ( objScene.Bhv !=3D null )
  1430.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1431. bhvIdx++ )=09
  1432.                 bhv.Initialize( objScene, bhv);
  1433.         objScene.numBhv =3D bhvIdx;                                            =09
  1434.         sceneArray[sceneNumber++] =3D objScene;=09
  1435.     }
  1436.     nScenes =3D sceneNumber;                    =09
  1437. }
  1438. function StopEverythingOnScenes( fPause )
  1439. {
  1440.     var objScene;                            =09
  1441.     for ( sceneName in Scenes )
  1442.     {
  1443.         objScene =3D Scenes[sceneName];                    =09
  1444.     =09
  1445.     =09
  1446.         if ( objScene.Bhv !=3D null )
  1447.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1448. bhvIdx++ )=09
  1449.                 bhv.StopEverything( bhv, fPause );
  1450.         StopEverythingOnPlayers( objScene, fPause );        =09
  1451.     }
  1452.     return;
  1453. }
  1454. function ChangeScene( nextSceneNumber )
  1455. {
  1456.     var    previousScene =3D currentScene;                    =09
  1457.     StopSceneTimers();                                    =09
  1458.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1459.     currentScene.previousScene =3D previousScene;            =09
  1460.     if ( currentScene.duration =3D=3D null )                =09
  1461.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1462. =09
  1463.     if ( currentScene.Bhv !=3D null )
  1464.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1465.         {
  1466.             var bhv =3D currentScene.Bhv[bhvIdx]
  1467.             if ( bhv =3D=3D null)                            =09
  1468.                 continue;
  1469.             var delay =3D bhv.delay
  1470.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1471.                 bhv.Start( bhv );                                    =09
  1472.             else if ( delay > 0 )                                =09
  1473.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1474.         }
  1475.     StartScenePlayers( currentScene );                            =09
  1476.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1477. SceneTransitionDone );=09
  1478. =09
  1479.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1480.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1481. TMR_SCENE );
  1482.     StatusChange();                                        =09
  1483.     return;
  1484. }
  1485. function SceneTransitionDone( objScene )
  1486. {
  1487. =09
  1488. =09
  1489.     if ( currentScene.previousScene !=3D null )
  1490.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1491. =09
  1492.     if ( currentScene.Bhv !=3D null )
  1493.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1494.         {
  1495.             var bhv =3D currentScene.Bhv[bhvIdx]
  1496.             if ( bhv =3D=3D null)                            =09
  1497.                 continue;
  1498.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1499.                 bhv.Start( bhv );                                =09
  1500.         }
  1501.     =09
  1502.     StartScenePlayersAfterTransition( currentScene );=09
  1503. }
  1504. function SceneExit( thisScene, nextScene )
  1505. {
  1506.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1507. nextScene.number;
  1508.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1509. true;
  1510. =09
  1511. =09
  1512. =09
  1513.     for ( playerName in currentScene.Players )
  1514.     {
  1515.         objPlayer =3D currentScene.Players[playerName];        =09
  1516.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1517.     }
  1518. =09
  1519.     if ( currentScene.Bhv !=3D null )
  1520.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1521.         {
  1522.             var bhv =3D currentScene.Bhv[bhvIdx]
  1523.             if ( bhv =3D=3D null)                            =09
  1524.                 continue;
  1525.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1526.                 bhv.Stop( bhv );                        =09
  1527.         }
  1528. =09
  1529. =09
  1530.     if ( finalScene =3D=3D false )                    =09
  1531.         ChangeScene( nextSceneNumber )            =09
  1532.     else
  1533.         ProjectComplete()                        =09
  1534.     =09
  1535. }
  1536. function Player( delay, duration )
  1537. {
  1538.     this.delay =3D delay;
  1539.     this.duration =3D duration;
  1540. }
  1541. function InitializePlayers( objScene )
  1542. {
  1543.     var objPlayer;                        =09
  1544.     var    playerNumber =3D 0;                =09
  1545.     for ( playerName in objScene.Players )
  1546.     {
  1547.         objPlayer =3D objScene.Players[playerName];        =09
  1548.         objPlayer.number =3D playerNumber;                =09
  1549.         objPlayer.name =3D playerName;                    =09
  1550.         objPlayer.HTML =3D document.all[playerName];        =09
  1551.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1552.         objPlayer.position =3D new Position(objPlayer);    =09
  1553.     =09
  1554.         if ( objPlayer.delay =3D=3D null )                    =09
  1555.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1556.     =09
  1557.     =09
  1558.         if        ( objPlayer.entryTrans =3D=3D null )
  1559.         {
  1560.             objPlayer.entryTrans =3D new Object();
  1561.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1562.         }=20
  1563.     =09
  1564.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1565.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1566.         {
  1567.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1568. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1569.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1570.                     objPlayer.entryTrans.type =3D null;                            =09
  1571.         }
  1572.     =09
  1573.         if ( objPlayer.exitTrans =3D=3D null )
  1574.         {
  1575.             objPlayer.exitTrans =3D new Object();
  1576.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1577.         }
  1578.     =09
  1579.         if ( objPlayer.Bhv !=3D null )
  1580.         {
  1581.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1582.  
  1583.                 bhv.Initialize( objPlayer, bhv);
  1584.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1585.         }
  1586.         else
  1587.             objPlayer.numBhv =3D 0;
  1588.         playerNumber ++;                =09
  1589.     }=09
  1590. }
  1591. function StopEverythingOnPlayers( objScene, fPause )
  1592. {
  1593.     var objPlayer;                        =09
  1594.     for ( playerName in objScene.Players )
  1595.     {
  1596.         objPlayer =3D objScene.Players[playerName];        =09
  1597.     =09
  1598.     =09
  1599.         if ( objPlayer.Bhv !=3D null )
  1600.         {
  1601.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1602.  
  1603.                 bhv.StopEverything( bhv, fPause );
  1604.         }
  1605.         DisableTrigger( objPlayer );                    =09
  1606.     }=09
  1607.     return;
  1608. }
  1609. function StartScenePlayers( objScene )
  1610. {
  1611. =09
  1612.     for ( playerName in objScene.Players )
  1613.     {
  1614.         objPlayer =3D objScene.Players[playerName];        =09
  1615.     =09
  1616.     =09
  1617.     =09
  1618.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1619.             StartPlayer( objPlayer )                    =09
  1620.         else if ( objPlayer.delay    > 0 )                =09
  1621.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1622. TMR_SCENE);
  1623.     }
  1624. }
  1625. function StartScenePlayersAfterTransition( objScene )
  1626. {
  1627. =09
  1628.     for ( playerName in objScene.Players )
  1629.     {
  1630.         objPlayer =3D objScene.Players[playerName];        =09
  1631.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1632.             StartPlayer( objPlayer )                    =09
  1633.     }
  1634. }
  1635. function StartPlayer( objPlayer )
  1636. {
  1637. =09
  1638.     if ( objPlayer.Bhv !=3D null )
  1639.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1640.         {
  1641.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1642.             if ( bhv =3D=3D null)                            =09
  1643.                 continue;
  1644.             var delay =3D bhv.delay
  1645.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1646.                 bhv.Start( bhv );                                =09
  1647.             else if ( delay > 0 )                                =09
  1648.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1649.         }
  1650. =09
  1651.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1652. PlayerEntryTransitionDone );
  1653. =09
  1654. =09
  1655.     if ( objPlayer.duration > 0 )
  1656.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1657. TMR_SCENE );                                =09
  1658. }
  1659. function PlayerEntryTransitionDone( objPlayer )
  1660. {
  1661. =09
  1662.     if ( objPlayer.Bhv !=3D null )
  1663.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1664.         {
  1665.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1666.             if ( bhv =3D=3D null)                            =09
  1667.                 continue;
  1668.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1669.                 bhv.Start( bhv );                                =09
  1670.         }
  1671. =09
  1672.     if ( objPlayer.Triggers !=3D null )
  1673.         EnableTrigger( objPlayer );
  1674. }
  1675. function PlayerExit( objPlayer )
  1676. {
  1677. =09
  1678.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1679. PlayerExitTransitionDone );
  1680. }
  1681. function PlayerExitTransitionDone( objPlayer, finalScene )
  1682. {
  1683. =09
  1684.     if ( objPlayer.Bhv !=3D null )
  1685.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1686.         {
  1687.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1688.             if ( bhv =3D=3D null)                            =09
  1689.                 continue;
  1690.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1691.                 bhv.Stop( bhv );                        =09
  1692.         }
  1693. =09
  1694.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1695.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1696. =09
  1697. =09
  1698. =09
  1699.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1700.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1701.     return;
  1702. }
  1703. function Trigger( trigType, trigBhv, player, scene )
  1704. {
  1705.     this.triggerType =3D trigType;
  1706.     this.triggerBhv =3D trigBhv;
  1707.     this.player =3D player;
  1708.     this.nextSceneNum =3D scene;
  1709. }
  1710. function EnableTrigger( objPlayer )
  1711. {
  1712.     if ( sys !=3D "Netscape" )                                =09
  1713.     {
  1714.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1715.         for ( trx in objPlayer.Triggers )                    =09
  1716.         {
  1717.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1718.             if ( trigger.triggerType =3D=3D null )
  1719.                 trigger.triggerType =3D 0;                    =09
  1720.             var tt =3D trigger.triggerType;                    =09
  1721.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1722.             {
  1723.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1724.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1725.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1726.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1727.             }
  1728.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1729.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1730.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1731.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1732.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1733.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1734.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1735.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1736.         }
  1737.     }
  1738.     else                                        =09
  1739.     {
  1740.         for ( trx in objPlayer.Triggers )        =09
  1741.         {
  1742.             var    trigger =3D objPlayer.Triggers[trx];=09
  1743.             if ( trigger.triggerType =3D=3D null )
  1744.                 trigger.triggerType =3D 0;                    =09
  1745.             var tt =3D trigger.triggerType;                    =09
  1746.             if ( tt=3D=3D 0 )                                    =09
  1747.             {
  1748.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1749. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1750.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1751.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1752.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1753.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1754.             }
  1755.             else if    ( tt =3D=3D TT_BUTTONUP )
  1756.             {
  1757.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1758.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1759.             }
  1760.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1761.             {
  1762.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1763.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1764.             }
  1765.         }
  1766.     =09
  1767.     }
  1768. }
  1769. function DisableTrigger( objPlayer )
  1770. {
  1771.     if ( sys !=3D "Netscape" )            =09
  1772.     {
  1773.         objPlayer.HTML.onmousedown =3D null;
  1774.         objPlayer.HTML.onmouseup =3D null;=09
  1775.         objPlayer.HTML.onmouseover =3D null;    =09
  1776.         objPlayer.HTML.onmouseout =3D null;
  1777.     }
  1778.     else                                =09
  1779.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1780. Event.MOUSEOVER | Event.MOUSEOUT );
  1781. }
  1782. function EventProcessor( e )
  1783. {
  1784.     var trigger;                                =09
  1785.     var    type;                                    =09
  1786.     var    button;                                    =09
  1787.     var    eventType;                                =09
  1788.     var objPlayer;                                =09
  1789.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1790.         return;
  1791.     if ( sys !=3D "Netscape" )                    =09
  1792.     {
  1793.         type =3D event.type;
  1794.         button =3D event.button;
  1795.     }
  1796.     else                                        =09
  1797.     {
  1798.         type =3D e.type;
  1799.         button =3D e.which;
  1800.     }
  1801. =09
  1802.     if (type =3D=3D "mousedown")
  1803.     {
  1804.         if ( button !=3D 1 )                    =09
  1805.             return;
  1806.         eventType =3D TT_BUTTONDOWN;
  1807.         if ( sys =3D=3D "Netscape" )            =09
  1808.         {
  1809.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1810.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1811.         }
  1812.     }
  1813.     else if (type =3D=3D "mouseup")
  1814.     {
  1815.         if ( button !=3D 1 )                    =09
  1816.             return;
  1817.         eventType =3D TT_BUTTONUP;
  1818.         if ( sys =3D=3D "Netscape" )            =09
  1819.         {
  1820.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1821.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1822.         }
  1823.     }
  1824.     else if (type =3D=3D "mouseover")
  1825.     {
  1826.         eventType =3D TT_MOUSEOVER;
  1827.     }
  1828.     else if (type =3D=3D "mouseout")
  1829.     {
  1830.         eventType =3D TT_MOUSEOUT;
  1831.     }
  1832.     var triggerArray =3D objPlayer.Triggers;        =09
  1833.     var trigger;                                =09
  1834. =09
  1835.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1836.     {
  1837.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1838. eventType) )
  1839.         {
  1840.         =09
  1841.         =09
  1842.         =09
  1843.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1844.             {
  1845.             =09
  1846.             =09
  1847.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1848. =3D=3D "") )
  1849.                     SceneExit( currentScene );
  1850.                 else
  1851.                 {
  1852.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1853.                     {
  1854.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1855.                             InitializePlayers( sceneArray[ii] );
  1856.                     }
  1857.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1858.                 }
  1859.             }
  1860.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1861.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1862.             else=20
  1863.             {
  1864.             =09
  1865.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1866.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1867.                 bhv.Trigger( bhv, eventType );                                =09
  1868.             }  =09
  1869.         }
  1870.     }
  1871.     return;=09
  1872. }
  1873. function Transition( type, rate, flyFrom, flySubtype )
  1874. {
  1875.     this.type =3D type;
  1876.     this.rate =3D rate;
  1877.     this.flyFrom =3D flyFrom;
  1878.     this.flySubtype =3D flySubtype;
  1879. }
  1880. function StartTransition( transObj, trans, visibility, callback )
  1881. {
  1882.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1883. =09
  1884. =09
  1885. =09
  1886.     if    ( ("Netscape" =3D=3D sys) ||=20
  1887.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1888. NULL_TRANSITION) ) )
  1889.     {
  1890.         SetVisibility( transObj.HTML, visibility );
  1891.         callback( transObj );
  1892.         return;
  1893.     }
  1894. =09
  1895. =09
  1896. =09
  1897. =09
  1898.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1899. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1900.     {
  1901.         StartTextFlyin( transObj );
  1902.         return;
  1903.     }
  1904. =09
  1905.     if ( platform !=3D "Win32" )
  1906.     {
  1907.         SetVisibility( transObj.HTML, visibility );
  1908.         callback( transObj );
  1909.         return;
  1910.     }
  1911.     =09
  1912. =09
  1913. =09
  1914. =09
  1915. =09
  1916. =09
  1917.     if ( trans.type =3D=3D NULL_TRANSITION )
  1918.     {
  1919.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1920. transition=3D0)";
  1921.     }
  1922.     else    =09
  1923.     {
  1924.         duration =3D TRANSITION_RATES[trans.rate];
  1925.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1926. ", transition=3D" + trans.type + ")";
  1927.     }
  1928.     stNoInput++;                                    =09
  1929.     transObj.HTML.filters(0).Apply();                =09
  1930. =09
  1931.     SetVisibility( transObj.HTML, visibility );        =09
  1932. =09
  1933.     transObj.HTML.filters(0).Play()                    =09
  1934.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1935. }
  1936. function TransitionDoneEvent( )
  1937. {
  1938.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1939.     stNoInput--;                                                =09
  1940.     if        ( type =3D=3D OBJ_SCENE )
  1941.     {
  1942.     =09
  1943.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1944. currentScene.name) )
  1945.             SceneTransitionDone();
  1946.     }
  1947.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1948.     {
  1949.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1950.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1951.             PlayerEntryTransitionDone( objPlayer ); =20
  1952.         else                                                    =09
  1953.             PlayerExitTransitionDone( objPlayer, false );
  1954.     }
  1955.     return;
  1956. }
  1957. function InitializeTextFlyin( objPlayer )
  1958. {
  1959.     if ( sys =3D=3D "Netscape" )                                    =09
  1960.         return false;
  1961.     var    transition =3D objPlayer.entryTrans;                        =09
  1962.     var    transUnits =3D transition.flySubtype;                        =09
  1963.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1964. =09
  1965.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1966. transition.flyFrom : FLYIN_TOP;    =09
  1967.     =09
  1968. =09
  1969.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1970.     {
  1971.         var    textHTML    =3D objPlayer.HTML;                =09
  1972.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1973.         var    newInnerHTML    =3D "";                        =09
  1974.     =09
  1975.         transition.textOrder =3D new Array();                =09
  1976.         textOrder =3D transition.textOrder;                =09
  1977. =09
  1978.     =09
  1979.     =09
  1980.     =09
  1981.     =09
  1982.         var flyinIdx =3D 0;                        =09
  1983.         var    flyinBuffer =3D "";
  1984.     =09
  1985.     =09
  1986.     =09
  1987.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1988. style=3D'position:relative;visibility:hidden;'" : " =
  1989. style=3D'visibility:hidden;'";
  1990.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1991.         {
  1992.         =09
  1993.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1994.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1995.             while ( letterIdx<oldInnerHTML.length )
  1996.             {
  1997.             =09
  1998.             =09
  1999.             =09
  2000.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2001. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2002.                 {
  2003.                     if ( charNext =3D=3D "<" )                                                                =09
  2004.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2005.                     else
  2006.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2007.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2008.                     newInnerHTML +=3D tagString;
  2009.                     letterIdx =3D endTagIdx;                                            =09
  2010.                 =09
  2011.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2012.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2013.                         break;
  2014.                 }
  2015.             =09
  2016.                 else
  2017.                 {
  2018.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2019.                     newInnerHTML +=3D thisChar;
  2020.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2021.                         break;                                        =09
  2022.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2023. )    =09
  2024.                         break;
  2025.                 }
  2026.             }
  2027.             newInnerHTML +=3D "</span>"
  2028.             textOrder[flyinIdx] =3D new Object();
  2029.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2030.             flyinIdx++;                                                            =09
  2031.         }
  2032.     =09
  2033.         if ( flyinIdx =3D=3D 0 )
  2034.             return false;
  2035.     =09
  2036.         textHTML.innerHTML =3D newInnerHTML;
  2037.         transition.numUnits =3D flyinIdx;                        =09
  2038.     }
  2039. =09
  2040. =09
  2041. =09
  2042.     textOrder =3D transition.textOrder;
  2043.     var currentEl =3D document.all[textOrder[0].name];    =09
  2044.     var currentOffset =3D currentEl.offsetLeft;=09
  2045.     var previousEl, previousOffset;
  2046.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2047.     {
  2048.         previousOffset =3D currentOffset;                            =09
  2049.         previousEl =3D currentEl;
  2050.         textElName =3D textOrder[count].name;                    =09
  2051.         currentEl =3D document.all[textElName];
  2052.         SetVisibility( currentEl, IE_HIDDEN );
  2053.         currentOffset =3D currentEl.offsetTop;
  2054.     =09
  2055.     =09
  2056.     =09
  2057.     =09
  2058.     =09
  2059.     =09
  2060.         if ( currentOffset !=3D previousOffset )                                =09
  2061.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2062.                 previousEl.innerHTML =3D "<br>";
  2063.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2064.             direction =3D count % FLYIN_ROTATE;            =09
  2065.         else
  2066.             direction =3D transDirection;
  2067.     =09
  2068.         if        ( direction =3D=3D FLYIN_LEFT )
  2069.         {
  2070.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2071. currentEl.offsetParent.offsetWidth);
  2072.             currentEl.style.posLeft =3D tempPos;                    =09
  2073.             textOrder[count].dx =3D -movePerTick;                    =09
  2074.             textOrder[count].dy =3D 0;
  2075.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2076.         }
  2077.         else if ( direction =3D=3D FLYIN_RIGHT )
  2078.         {
  2079.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2080. currentEl.offsetParent.offsetLeft;
  2081.             currentEl.style.posLeft =3D tempPos;
  2082.             textOrder[count].dx =3D movePerTick;                    =09
  2083.             textOrder[count].dy =3D 0;
  2084.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2085.         }
  2086.         else if    ( direction =3D=3D FLYIN_TOP )
  2087.         {
  2088.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2089. currentEl.offsetParent.offsetHeight);
  2090.             currentEl.style.posTop =3D tempPos;
  2091.             textOrder[count].dx =3D 0;
  2092.             textOrder[count].dy =3D (-movePerTick);                =09
  2093.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2094.         }
  2095.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2096.         {
  2097.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2098. currentEl.offsetParent.style.posTop;
  2099.             currentEl.style.posTop =3D tempPos;
  2100.             textOrder[count].dx =3D 0;
  2101.             textOrder[count].dy =3D movePerTick;                    =09
  2102.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2103.         }
  2104.     }
  2105. =09
  2106.     transition.charIdx =3D 0;                            =09
  2107.     transition.moveIdx =3D 0;                            =09
  2108.     textElName =3D transition.textOrder[0].name;
  2109.     transition.currentEl =3D document.all[textElName];=09
  2110.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2111.     return true;
  2112. }
  2113. function StartTextFlyin( objPlayer )
  2114. {
  2115. =09
  2116.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2117.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2118. }
  2119. function TextFlyinTick( objPlayer )
  2120. {
  2121.     var    transition =3D objPlayer.entryTrans;                    =09
  2122.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2123.     var textEl =3D transition.currentEl;                        =09
  2124. =09
  2125. =09
  2126.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2127.     {
  2128.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2129.         textEl.style.posLeft -=3D spanObj.dx;
  2130.         return false;                                        =09
  2131.     }
  2132.     =09
  2133. =09
  2134.     textEl.style.posTop =3D 0;                                =09
  2135.     textEl.style.posLeft =3D 0;
  2136.     =09
  2137. =09
  2138.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2139. transition.textOrder.length )=09
  2140.     {
  2141.         PlayerEntryTransitionDone( objPlayer );                =09
  2142.         return true;                                        =09
  2143.     }
  2144.     else
  2145.     {
  2146.         transition.moveIdx =3D 0;                                =09
  2147.         textElName =3D transition.textOrder[charIdx].name;
  2148.         transition.currentEl =3D document.all[textElName];    =09
  2149.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2150.         return false;                                        =09
  2151.     }                                                        =09
  2152. }
  2153. var    SND_DUR_SCENE            =3D -1;=09
  2154. var    SND_DUR_PROJECT            =3D 0;=09
  2155. var ST_WAV                    =3D 1;=09
  2156. var    ST_MID                    =3D 2;=09
  2157. var    NAV_EXT                    =3D "nav"=09
  2158. var MidiTag                    =3D null;=09
  2159. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2160. {
  2161. =09
  2162.     this.Initialize =3D InitializeSound;
  2163.     this.Start =3D StartSound;
  2164.     this.Trigger =3D StartSound;
  2165.     this.Stop =3D StopSound;
  2166.     this.StopEverything =3D StopEverythingOnSounds;
  2167. =09
  2168.     this.delay =3D delay;
  2169.     this.duration =3D duration;
  2170.     this.loop =3D loop;
  2171.     this.tagName =3D tagName;
  2172.     this.fileName =3D fileName;
  2173.     this.soundType =3D soundType;
  2174. }
  2175. function InitializeSound( objParent, objSound )
  2176. {
  2177.     if ( sys =3D=3D "Netscape" )
  2178.     {
  2179.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2180.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2181.         return;
  2182.     }
  2183.     objSound.objParent =3D objParent;                =09
  2184.     objSound.html =3D document.all[objSound.tagName];=09
  2185.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2186. =09
  2187. =09
  2188.     if (objSound.soundType =3D=3D ST_MID )
  2189.     {
  2190.         if ( MidiTag =3D=3D null )                    =09
  2191.             MidiTag =3D objSound.html;            =09
  2192.         else
  2193.             objSound.html =3D MidiTag;            =09
  2194.     }        =09
  2195. }
  2196. function StartSound( objSound )
  2197. {
  2198.     if ( sys =3D=3D "Netscape" )                    =09
  2199.     {
  2200.         if ( objSound.html !=3D null )            =09
  2201.             objSound.html.play(objSound.navLoop);
  2202.         return;
  2203.     }
  2204.     objSound.html.src =3D objSound.fileName;        =09
  2205.     objSound.html.loop =3D objSound.loop;            =09
  2206.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2207.         objSound.html.volume =3D 0;                    =09
  2208.     if ( objSound.duration > 0 )
  2209.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2210. TMR_PROJ );
  2211. }
  2212. function StopSound( objSound, fPause )
  2213. {
  2214.     if ( sys =3D=3D "Netscape" )                    =09
  2215.     {
  2216.         if ( objSound.html !=3D null )            =09
  2217.             objSound.html.stop();
  2218.         return;
  2219.     }
  2220.     objSound.html.loop =3D 0;
  2221.     objSound.html.src =3D "";                            =09
  2222.     if ( objSound.soundType =3D=3D ST_WAV )
  2223.         objSound.html.volume =3D -10000;
  2224. }
  2225. function StopEverythingOnSounds( objSound )
  2226. {
  2227.     StopSound( objSound, true );
  2228.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2229.         objSound.html.volume =3D -500;                        =09
  2230. }
  2231. var    SND_DUR_SCENE            =3D -1;=09
  2232. var    SND_DUR_PROJECT            =3D 0;=09
  2233. function Swapper( idle, hover, click )
  2234. {
  2235. =09
  2236.     this.Initialize =3D InitializeSwap;
  2237.     this.Start =3D StartSwap;
  2238.     this.Trigger =3D TriggerSwap;
  2239.     this.Stop =3D StopSwap;
  2240.     this.StopEverything =3D StopSwap;
  2241. =09
  2242.     this.idle =3D idle;
  2243.     this.hover =3D hover;
  2244.     this.click =3D click;
  2245. }
  2246. function InitializeSwap( objParent, objSwap )
  2247. {
  2248.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2249.         return;
  2250. =09
  2251.     var    idle    =3D objSwap.idle;                        =09
  2252.     var    hover    =3D objSwap.hover;
  2253.     var    click    =3D objSwap.click;
  2254. =09
  2255. =09
  2256. =09
  2257. =09
  2258. =09
  2259. =09
  2260. =09
  2261.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2262. !=3D null) )
  2263.     {
  2264.         SetVisibility( document.all[hover], IE_HIDDEN );
  2265.         objSwap.srcHover =3D document.all[hover].src;
  2266.         document.all[hover].src =3D "";
  2267.     }
  2268.     else
  2269.         objSwap.srcHover =3D document.all[idle].src;
  2270.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2271. !=3D null) )
  2272.     {
  2273.         SetVisibility( document.all[click], IE_HIDDEN );
  2274.         objSwap.srcClick =3D document.all[click].src;
  2275.         document.all[click].src =3D "";
  2276.     }
  2277.     else
  2278.         objSwap.srcClick =3D document.all[idle].src;
  2279. =09
  2280.     objSwap.srcIdle =3D document.all[idle].src;
  2281. }
  2282. function StartSwap( objSwap )
  2283. {
  2284. =09
  2285. }
  2286. function TriggerSwap( objSwap, eventType )
  2287. {
  2288.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2289.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2290.     else if ( eventType =3D=3D TT_BUTTONUP )
  2291.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2292.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2293.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2294.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2295.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2296.     return;
  2297. }
  2298. function StopSwap( objSwap, fPause )
  2299. {
  2300.     if ( fPause )                        =09
  2301.         return;
  2302. }
  2303. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2304. var    PE_STOP        =3D 0;                            =09
  2305. var    PE_AGAIN    =3D 1;                            =09
  2306. var    PE_REV        =3D 2;                            =09
  2307. var    PE_EXIT        =3D 3;                            =09
  2308. var    PD_FWD        =3D 1;
  2309. var    PD_BACK        =3D -1;
  2310. function Point( x, y, rate )
  2311. {
  2312.     this.x =3D x;
  2313.     this.y =3D y;
  2314.     this.rate =3D rate;
  2315. }
  2316. function Paths( delay, edgeEffect )
  2317. {
  2318. =09
  2319.     this.Initialize =3D InitializePathAnimation;
  2320.     this.Start =3D StartPathAnimation;
  2321.     this.Trigger =3D StartPathAnimation;
  2322.     this.Stop =3D StopPathAnimation;
  2323.     this.StopEverything =3D StopPathAnimation;
  2324. =09
  2325.     this.delay =3D delay;
  2326.     this.edgeEffect =3D edgeEffect;
  2327. }
  2328. function InitializePathAnimation( objPlayer, path )
  2329. {
  2330.     var    segment;                                =09
  2331.     var pathIndex;
  2332.     var totalDistance;                            =09
  2333.     var    distanceX;                                =09
  2334.     var    distanceY;
  2335.     var dx;                                        =09
  2336.     var    dy;
  2337.     var travelTime;                                =09
  2338.     var    remX;                                    =09
  2339.     var    remY;
  2340. =09
  2341.     if ( stProjState !=3D PS_UNINITIALIZED )
  2342.     {
  2343.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2344.         return;
  2345.     }
  2346.     path.objPlayer =3D objPlayer;                    =09
  2347.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2348.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2349. =09
  2350. =09
  2351.     path[0].x -=3D halfWidth;
  2352.     path[0].y -=3D halfHeight;
  2353.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2354.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2355.     {
  2356.         px =3D parseInt(pathIndex);                =09
  2357.         segment =3D path[px];                        =09
  2358.     =09
  2359.     =09
  2360.     =09
  2361.         path[px+1].x -=3D halfWidth;
  2362.         path[px+1].y -=3D halfHeight;
  2363.     =09
  2364.         distanceX =3D path[px+1].x - segment.x;    =09
  2365.         distanceY =3D path[px+1].y - segment.y;    =09
  2366.     =09
  2367.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2368. (distanceY*distanceY) );
  2369.     =09
  2370.     =09
  2371.         travelTime =3D Math.round(totalDistance / =
  2372. PATH_PER_TICK[segment.rate]);
  2373.     =09
  2374.     =09
  2375.         if ( distanceX > 0 )                        =09
  2376.             dx =3D Math.floor( distanceX / travelTime );=09
  2377.         else if ( distanceX < 0 )                    =09
  2378.             dx =3D Math.ceil( distanceX / travelTime );=09
  2379.         else
  2380.             dx =3D 0;
  2381.     =09
  2382.     =09
  2383.     =09
  2384.     =09
  2385.         remX =3D distanceX % travelTime;
  2386.     =09
  2387.         if ( distanceY > 0 )                        =09
  2388.             dy =3D Math.floor( distanceY / travelTime );
  2389.         else if ( distanceY < 0 )
  2390.             dy =3D Math.ceil( distanceY / travelTime );
  2391.         else
  2392.             dy =3D 0;
  2393.         remY =3D distanceY % travelTime;
  2394.         segment.number =3D px;                        =09
  2395.         segment.ticks =3D 0;
  2396.         segment.travelTime =3D travelTime;
  2397.         segment.dx =3D dx;
  2398.         segment.dy =3D dy;
  2399.         segment.remX =3D remX;
  2400.         segment.remY =3D remY;
  2401.     }
  2402.     path.numSegs =3D parseInt(pathIndex);                =09
  2403.     path.dir =3D PD_FWD;                                        =09
  2404.     return;
  2405. }
  2406. function StartPathAnimation( path )
  2407. {
  2408.     path.currentSegment =3D path[0];    =09
  2409.     path.currentSegment.ticks =3D 0;    =09
  2410.     path.cntSegs =3D 0;                                =09
  2411. =09
  2412. =09
  2413.     if ( path.dir =3D=3D PD_BACK )                            =09
  2414.     {
  2415.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2416.         {
  2417.             path[ii].dx *=3D -1;
  2418.             path[ii].dy *=3D -1;
  2419.             path[ii].remX *=3D -1;
  2420.             path[ii].remY *=3D -1;
  2421.         }
  2422.         path.dir =3D PD_FWD;                                =09
  2423.     }
  2424.     StartAnimationTimer( path, PathAnimationTick );
  2425. }
  2426. function StopPathAnimation( path, fPause )
  2427. {
  2428.     return;
  2429. }
  2430. function PathAnimationTick( path )
  2431. {
  2432.     var    objPlayer =3D path.objPlayer;            =09
  2433.     var segment =3D path.currentSegment;        =09
  2434.     var    currentPosition =3D objPlayer.position;=09
  2435.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2436.     {
  2437.         newX =3D currentPosition.x + segment.dx;        =09
  2438.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2439.             segment.remX > 0 ? newX++ : newX--;
  2440.         newY =3D currentPosition.y + segment.dy;        =09
  2441.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2442.             segment.remY > 0 ? newY++ : newY--;
  2443.         currentPosition.SetPosition( newX, newY );=09
  2444.         return false;                            =09
  2445.     }
  2446. =09
  2447. =09
  2448.     if ( ++path.cntSegs < path.numSegs )
  2449.     {
  2450.     =09
  2451.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2452.         path.currentSegment.ticks =3D 0;                            =09
  2453.             =09
  2454.         return false;
  2455.     }
  2456.     =09
  2457. =09
  2458.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2459.     {
  2460.     =09
  2461.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2462.     =09
  2463.         path.currentSegment =3D path[0];                =09
  2464.         path.currentSegment.ticks =3D 0;                =09
  2465.         path.cntSegs =3D 0;                            =09
  2466.         return false;                                =09
  2467.     }                        =09
  2468.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2469.     {
  2470.         path.dir *=3D -1;                                =09
  2471.     =09
  2472.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2473.         {
  2474.             path[ii].dx *=3D -1;
  2475.             path[ii].dy *=3D -1;
  2476.             path[ii].remX *=3D -1;
  2477.             path[ii].remY *=3D -1;
  2478.         }
  2479.         path.currentSegment.ticks =3D 0;                =09
  2480.         path.cntSegs =3D 0;                            =09
  2481.         return false;
  2482.     }
  2483.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2484.     {
  2485.         PlayerExit( objPlayer );
  2486.         return true;
  2487.     }
  2488.     else
  2489.         return true;                                =09
  2490. }
  2491. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2492. function Size( zoom, rate )
  2493. {
  2494.     this.zoom =3D zoom;
  2495.     this.rate =3D rate;
  2496. }
  2497. function Grows( delay )
  2498. {
  2499. =09
  2500.     this.Initialize =3D InitializeGrowAnimation;
  2501.     this.Start =3D StartGrowAnimation;
  2502.     this.Trigger =3D StartGrowAnimation;
  2503.     this.Stop =3D StopGrowAnimation;
  2504.     this.StopEverything =3D StopGrowAnimation;
  2505. =09
  2506.     this.delay =3D delay;
  2507. }
  2508. function InitializeGrowAnimation( objPlayer, grow )
  2509. {
  2510.     if ( sys =3D=3D "Netscape" )
  2511.         return;
  2512.     var    child =3D objPlayer.HTML.children[0];                    =09
  2513.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2514. =09
  2515. =09
  2516. =09
  2517.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2518.     {
  2519.         grow.realWidth =3D child.width;
  2520.         grow.realHeight =3D child.height;
  2521.     }
  2522.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2523.     {
  2524.         grow =3D null;                                        =09
  2525.         return;
  2526.     }
  2527.     grow.objPlayer =3D objPlayer;                                =09
  2528. =09
  2529.     grow.currentSegment =3D grow[0];                            =09
  2530.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2531. =09
  2532. =09
  2533. =09
  2534.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2535.     child.height *=3D (grow.currentSegment.zoom / 100);
  2536. =09
  2537.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2538.     {
  2539.         gx =3D parseInt(growIndex);                =09
  2540.         segment =3D grow[gx];                        =09
  2541.         if ( grow[gx+1] =3D=3D null )                =09
  2542.         {
  2543.             grow.finalSegment =3D grow[gx-1];        =09
  2544.             break;                                =09
  2545.         }
  2546.     =09
  2547.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2548.         if ( growth >=3D 0 )                                        =09
  2549.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2550.         else
  2551.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2552.     =09
  2553.         growthTicks =3D growth / growthFactor;        =09
  2554.     =09
  2555.         segment.number =3D gx;                        =09
  2556.         segment.growth =3D growth;
  2557.         segment.growthFactor =3D growthFactor;
  2558.         segment.growthTicks =3D growthTicks;
  2559.         segment.currentTicks =3D 0;
  2560.     }
  2561. }
  2562. function StartGrowAnimation( grow )
  2563. {=09
  2564.     if ( sys =3D=3D "Netscape" )
  2565.         return;
  2566.     grow.currentSegment =3D grow[0];                        =09
  2567.     grow.currentTicks =3D 0;
  2568.     StartAnimationTimer( grow, GrowAnimationTick );
  2569. }
  2570. function StopGrowAnimation( grow, fPause )
  2571. {
  2572.     return;
  2573. }
  2574. function GrowAnimationTick( grow )
  2575. {
  2576.     if ( sys =3D=3D "Netscape" )
  2577.         return true;                                    =09
  2578.     var    objPlayer =3D grow.objPlayer;                        =09
  2579.     var    child =3D objPlayer.HTML.children[0];                =09
  2580.     var segment =3D grow.currentSegment;                    =09
  2581.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2582.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2583.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2584.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2585.         return false;                                    =09
  2586.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2587.         return true;                                    =09
  2588.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2589.     grow.currentTicks =3D 0;
  2590.     return false;                                        =09
  2591. }
  2592. function Timer()
  2593. {
  2594.     if ( Project.tickRate =3D=3D null )        =09
  2595.         this.tickRate =3D DEFAULT_TICK_RATE;
  2596.     else
  2597.         this.tickRate =3D Project.tickRate;
  2598.     this.oneShots =3D new Array();
  2599.     this.animations =3D new Array();
  2600.     this.tickCounter =3D 0;                        =09
  2601.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2602.     this.timerID =3D null;
  2603.     this.StartTicking =3D StartTicking;            =09
  2604.     this.StopTicking =3D StopTicking;
  2605. =09
  2606. }
  2607. function StartTicking()
  2608. {
  2609.     if ( this.timerID =3D=3D null )
  2610.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2611. }
  2612. function StopTicking()
  2613. {
  2614.     if ( this.timerID !=3D null )
  2615.         clearInterval( this.timerID );
  2616.     this.timerID =3D null;
  2617. }
  2618. function TimerTick()
  2619. {
  2620.     var timerEvent;
  2621. =09
  2622.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2623.     {
  2624.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2625.             continue;                                        =09
  2626.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2627.             tickTimer.animations[ii] =3D null;                =09
  2628.     }
  2629. =09
  2630.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2631.     {
  2632.     =09
  2633.         var length =3D tickTimer.oneShots.length;                =09
  2634.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2635.         {
  2636.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2637.                 continue;                                    =09
  2638.         =09
  2639.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2640.             {
  2641.                 tickTimer.oneShots[ii] =3D null;                =09
  2642.                 timerEvent.callback( timerEvent.callbackObj );=09
  2643.             }
  2644.         }
  2645.     }
  2646.     return;
  2647. }
  2648. function StartOneShotTimer( obj, time, callback, type )
  2649. {
  2650.     var    timerIndex;                                =09
  2651.     var timerEvent =3D new Object();                =09
  2652. =09
  2653.     timerEvent.callbackObj =3D obj;                =09
  2654.     timerEvent.callback =3D callback;                =09
  2655.     timerEvent.type =3D type;                        =09
  2656. =09
  2657. =09
  2658.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2659. tickTimer.ticksPerSecond);
  2660.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2661. timerIndex++ );=09
  2662.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2663.     return;
  2664. }
  2665. function StartAnimationTimer( obj, callback )
  2666. {
  2667.     var timerIndex;=20
  2668.     timerEvent =3D new Object();
  2669.     timerEvent.callbackObj =3D obj;                =09
  2670.     timerEvent.callback =3D callback;                =09
  2671.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2672. timerIndex++);=09
  2673.     tickTimer.animations[timerIndex] =3D timerEvent;
  2674. }
  2675. function StopSceneTimers()
  2676. {
  2677.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2678.     {
  2679.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2680.             continue;
  2681.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2682.             tickTimer.oneShots[ii] =3D null;            =09
  2683.     }
  2684. =09
  2685.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2686.         tickTimer.animations[ii] =3D null;
  2687. }
  2688. =09
  2689. function KillTimer()
  2690. {
  2691.     if ( tickTimer !=3D null )                    =09
  2692.     {
  2693.         window.clearTimeout( tickTimer.timerID);=09
  2694.         tickTimer =3D null;                        =09
  2695.     }
  2696. }
  2697. function SetColor(el, color)=20
  2698. {
  2699.     if ( el.style =3D=3D null )                =09
  2700.         return;
  2701. =09
  2702.     el.style.backgroundColor =3D color;    =09
  2703.     if ("Netscape"=3D=3Dsys)=20
  2704.         el.NSLayer.bgColor =3D color;        =09
  2705. }
  2706. function SetZIndex(el, zindex)=20
  2707. {
  2708.     if ( el.style =3D=3D null )                =09
  2709.         return;
  2710. =09
  2711.     el.style.zIndex =3D zindex;            =09
  2712.     if ("Netscape"=3D=3Dsys)=20
  2713.         el.NSLayer.zIndex =3D zindex        =09
  2714. }
  2715. function SetVisibility(el, val)=20
  2716. {
  2717.     if ( el.style =3D=3D null )                =09
  2718.         return;
  2719.     el.style.visibility =3D val;            =09
  2720.        =20
  2721.     if ( "Netscape"=3D=3Dsys )                =09
  2722.     {
  2723.         if        ( val =3D=3D IE_HIDDEN )
  2724.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2725.         else if ( val =3D=3D IE_VISIBLE )
  2726.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2727.         else if ( val =3D=3D IE_INHERIT )
  2728.             el.NSLayer.visibility =3D NAV_INHERIT;
  2729.         else
  2730.             el.NSLayer.visibility =3D "";
  2731.     }
  2732. }
  2733. function Position( obj )
  2734. {
  2735.     this.object =3D obj;                        =09
  2736.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2737.     this.y =3D obj.HTML.style.pixelTop;        =09
  2738.     this.SetPosition =3D SetPosition;
  2739. }
  2740. function SetPosition( newX, newY )=20
  2741. {
  2742.     var el =3D this.object.HTML;                =09
  2743.     if ( el.style =3D=3D null )                    =09
  2744.         return;
  2745.                 =09
  2746.     el.style.pixelTop =3D newY;    =09
  2747.     el.style.pixelLeft =3D newX;
  2748.     this.x =3D newX;                            =09
  2749.     this.y =3D newY;
  2750.     if ( "Netscape"=3D=3Dsys )                    =09
  2751.     {
  2752.         el.NSLayer.top =3D parseInt( newY );
  2753.         el.NSLayer.left =3D parseInt( newX );
  2754.         el.offsetTop =3D el.NSLayer.top;
  2755.         el.offsetLeft =3D el.NSLayer.left;
  2756.     }
  2757. }
  2758. function SetContent(el, content)=20
  2759. {
  2760.     if ( el.style =3D=3D null )                    =09
  2761.         return;
  2762.     if ( "Netscape"=3D=3Dsys )                    =09
  2763.     {
  2764.         el.NSLayer.document.open();            =09
  2765.         el.NSLayer.document.write(content);    =09
  2766.         el.NSLayer.document.close();        =09
  2767.     }
  2768.     else                                    =09
  2769.         el.innerHTML=3Dcontent;
  2770. }
  2771. function SetupButtons()
  2772. {
  2773.     var rtn =3D false;                    =09
  2774.     if ( document.all.Pause !=3D null )
  2775.     {
  2776.         document.all.Pause.onclick =3D Pause;
  2777.         strPause =3D document.all.Pause.value.split( '/' );
  2778.         document.all.Pause.value =3D strPause[0];
  2779.     }
  2780.     if (document.all.Stop !=3D null )
  2781.         document.all.Stop.onclick =3D Stop;
  2782.     if ( document.all.Forward !=3D null )
  2783.         document.all.Forward.onclick =3D Forward;
  2784.     if ( document.all.Backward !=3D null )
  2785.         document.all.Backward.onclick =3D Backward;
  2786.     if ( document.all.Webpage !=3D null )
  2787.         document.all.Webpage.onclick =3D GotoWebpage;
  2788.     if ( document.all.SceneStatus !=3D null )
  2789.         formStatus =3D document.all.SceneStatus;
  2790.     if ( document.all.Start !=3D null )
  2791.     {
  2792.         document.all.Start.onclick =3D Start;
  2793.         strPlay =3D document.all.Start.value.split( '/' );
  2794.         document.all.Start.value =3D strPlay[0];
  2795.         rtn =3D true;
  2796.     }
  2797.     else
  2798.         rtn =3D false;
  2799.     if ( document.all.NavigationButtons !=3D null )
  2800.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2801.     return rtn;
  2802. }
  2803. function Start()
  2804. {
  2805.     if ( stNoInput )                                    =09
  2806.         return;
  2807.     if ( stButtons =3D=3D true )                            =09
  2808.     {
  2809.         document.all.Start.value =3D strPlay[1];
  2810.         if ( document.all.Pause !=3D null )
  2811.         {
  2812.             document.all.Pause.value =3D strPause[0];
  2813.         }
  2814.     }
  2815.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2816. PS_PAUSED) )=09
  2817.     {
  2818.         ProjectShutdown();
  2819.         ProjectInitialize();
  2820.     }
  2821.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2822.         ProjectInitialize();
  2823.     ProjectStart();                                    =09
  2824. }
  2825. function Pause()
  2826. {
  2827. =09
  2828.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2829.     {
  2830.         tickTimer.StartTicking();                    =09
  2831.         if ( document.all.Pause !=3D null )
  2832.         {
  2833.             document.all.Pause.value =3D strPause[0];
  2834.         }
  2835.         stProjState =3D PS_RUNNING;
  2836.         StatusChange();                                =09
  2837.     }
  2838.     else
  2839.     {
  2840.         if ( tickTimer !=3D null )                    =09
  2841.             tickTimer.StopTicking();                =09
  2842.         if    ( stProjState !=3D PS_RUNNING )            =09
  2843.             return;
  2844.         stProjState =3D PS_PAUSED;
  2845.         if ( document.all.Pause !=3D null )
  2846.         {
  2847.             document.all.Pause.value =3D strPause[1];
  2848.         }
  2849.         StopEverythingOnScenes( true );                =09
  2850.         StatusChange();                                =09
  2851.     }
  2852. }
  2853. function Stop()
  2854. {
  2855.     if ( stNoInput )                                    =09
  2856.         return;
  2857.     location.reload();
  2858. }
  2859. function Forward()
  2860. {
  2861.     if ( stNoInput )                                    =09
  2862.         return;
  2863. =09
  2864.     if ( stProjState !=3D PS_RUNNING )
  2865.         return;
  2866.     SceneExit( currentScene );                =09
  2867. }
  2868. function Backward()
  2869. {
  2870.     if ( stNoInput )                                    =09
  2871.         return;
  2872.     var nextScene;
  2873. =09
  2874. =09
  2875. =09
  2876.     if        ( stProjState =3D=3D PS_COMPLETE )
  2877.         nextScene =3D Project.stopScene;
  2878.     else if ( stProjState !=3D PS_RUNNING )
  2879.         return;
  2880.     else
  2881.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2882. - 1;
  2883.     ProjectShutdown();
  2884.     ProjectInitialize();
  2885.     ProjectStart( nextScene );            =09
  2886. }
  2887. function GotoWebpage()
  2888. {
  2889.     window.open( Project.webpage);                    =09
  2890. }
  2891. function StatusChange( )
  2892. {
  2893.     var        stsPage =3D null;                =09
  2894.     var        stsState =3D null;            =09
  2895.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2896.     {
  2897.         stsState =3D "Initializing";
  2898.         stsPage =3D ""
  2899.     }
  2900.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2901.     {
  2902.         stsState =3D "Ready";
  2903.         stsPage =3D "";
  2904.     }
  2905.     else if    ( stProjState =3D=3D PS_RUNNING )
  2906.     {
  2907.         stsState =3D "Playing";
  2908.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2909.     }
  2910.     else if    ( stProjState =3D=3D PS_PAUSED )
  2911.         stsState =3D "Paused";
  2912.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2913.         stsState =3D "Complete";
  2914. =09
  2915.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2916.         formStatus.value =3D stsPage;
  2917. =09
  2918.     if ( stsState !=3D null )
  2919.         top.status =3D stsState;=20
  2920. }
  2921. function GetSceneFromNumber( sceneNum )
  2922. {
  2923.     return sceneArray[sceneNum];    =09
  2924. }
  2925. function GetPlayerFromName( playerName )
  2926. {
  2927.     var objPlayer;
  2928. =09
  2929. =09
  2930.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2931. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2932.         return objPlayer;                    =09
  2933. =09
  2934.     var objScene;
  2935.     for ( sceneName in Scenes )                    =09
  2936.     {
  2937.         objScene =3D Scenes[sceneName];
  2938.         if ( objScene.Players !=3D null )
  2939.         {
  2940.             objPlayer =3D objScene.Players[playerName];
  2941.             if ( objPlayer !=3D null )
  2942.                 return objPlayer;                    =09
  2943.         }
  2944.     }=09
  2945.         =09
  2946.     return null;                                =09
  2947. }
  2948. function GetObjectTypeFromName( nameString )
  2949. {
  2950.     var type =3D nameString.substr(0,1);    =09
  2951.     if        ( type =3D=3D NAME_SCENE )        =09
  2952.         return OBJ_SCENE;
  2953.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2954.         return OBJ_PLAYER;
  2955. }
  2956. function GetPlayerTypeFromName( nameString )
  2957. {
  2958.     var type =3D nameString.substr(1,1);    =09
  2959.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2960.         return PLAYER_IMAGE;
  2961.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2962.         return PLAYER_DRAW;
  2963.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2964.         return PLAYER_TEXT;
  2965. }
  2966. function resetGifAnimation()
  2967. {
  2968.     var temp =3D document.all["img1"].src;
  2969.     document.all["img1"].src =3D temp;
  2970. }
  2971. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2972. "http://home-publishing.com/SKU/V3Pub.asp");
  2973. Scenes =3D new Object();
  2974. Scenes.Sx1 =3D new Scene( 10 );
  2975. Scenes.Sx1.entryTrans =3D new Transition( 16, 2, 0, 0 );
  2976. Scenes.Sx1.Bhv =3D new Array();
  2977. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW155", =
  2978. "cid:002e01bd9b06$0bbbad80$5c5a389d@emma2.dns.microsoft.com" );
  2979. Scenes.Sx1.Players =3D new Object();
  2980. Scenes.Sx1.Players.PI29 =3D new Player( 1, 4 );
  2981. Scenes.Sx1.Players.PI29.Bhv =3D new Array();
  2982. Scenes.Sx1.Players.PI29.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW156", =
  2983. "cid:0b4001bd7df3$a91cbe00$44de389d@emma2.dns.microsoft.com" );
  2984. Scenes.Sx1.Players.PI29.Bhv[1] =3D new Paths( 0, 0 );
  2985. Scenes.Sx1.Players.PI29.Bhv[1][0] =3D new Point( 655, 132, 2 );
  2986. Scenes.Sx1.Players.PI29.Bhv[1][1] =3D new Point( 386, 132, 2 );
  2987. Scenes.Sx1.Players.PI10 =3D new Player( 5, -1 );
  2988. Scenes.Sx1.Players.PI6 =3D new Player( 0, 5 );
  2989. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2990. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Sound( 3, -1, 0, 1, "AW157", =
  2991. "cid:0b3e01bd7df3$7b823e20$44de389d@emma2.dns.microsoft.com" );
  2992. Scenes.Sx1.Players.PI8 =3D new Player( 4, 1 );
  2993. Scenes.Sx1.Players.PI8.Bhv =3D new Array();
  2994. Scenes.Sx1.Players.PI8.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW158", =
  2995. "cid:0b3f01bd7df3$93cdb9a0$44de389d@emma2.dns.microsoft.com" );
  2996. Scenes.Sx1.Players.PI12 =3D new Player( 5, -1 );
  2997. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2998. Scenes.Sx1.Players.PT43 =3D new Player( 5, -1 );
  2999. Scenes.Sx1.Players.PT43.entryTrans =3D new Transition( 101, 2, 3, 3 );
  3000. Scenes.Sx44 =3D new Scene( 2 );
  3001. Scenes.Sx44.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3002. Scenes.Sx44.Players =3D new Object();
  3003. Scenes.Sx44.Players.PI49 =3D new Player( 0, -1 );
  3004. Scenes.Sx44.Players.PI55 =3D new Player( 0, -1 );
  3005. Scenes.Sx44.Players.PI57 =3D new Player( 0, -1 );
  3006. Scenes.Sx44.Players.PT59 =3D new Player( 0, -1 );
  3007. Scenes.Sx44.Players.PT59.entryTrans =3D new Transition( 101, 2, 3, 3 );
  3008.  
  3009. </SCRIPT>
  3010. </BODY></HTML>
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