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Text File  |  1998-08-12  |  121KB  |  3,052 lines

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  20.      See Dick.=20
  21. Dick says,=20
  22. "Relax=20
  23. on=20
  24. Father's=20
  25. Day."     See Jane.=20
  26. Jane says,=20
  27. "Take it easy=20
  28. on=20
  29. Father's=20
  30. Day."     See Spot.=20
  31. Spot says,=20
  32. "Mow the lawn,=20
  33. take out the trash, and wash the car on Father's Day."     Looks like =
  34. Mom's=20
  35. been coaching Spot.              =20
  36. =20
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  1098.     stProjState =3D PS_INITIALIZED;            =09
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  1146.             newEl.style.visibility =3D IE_VISIBLE;
  1147.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1148.             newEl.style.visibility =3D IE_INHERIT;
  1149.         else
  1150.             newEl.style.visibility =3D "";
  1151.     =09
  1152.         newEl.style.zIndex =3D el.zIndex;
  1153.         newEl.style.backgroundColor =3D el.bgColor;
  1154.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1155.         newEl.NSLayer =3D el;                        =09
  1156.     =09
  1157.     =09
  1158.     =09
  1159.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1160.         {
  1161.             var image =3D el.document.images[intLoop]    =09
  1162.             var    imageName =3D image.name;                =09
  1163.             if ( imageName =3D=3D null )                =09
  1164.                 continue;                            =09
  1165.         =09
  1166.             document.all[imageName] =3D image;        =09
  1167.             document.images[imageName] =3D image;        =09
  1168.         }
  1169.     =09
  1170.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1171.         {
  1172.             var form =3D el.document.forms[intLoop];    =09
  1173.             var formName =3D form.name;                =09
  1174.             if ( formName =3D=3D null )
  1175.                 continue;
  1176.             document.all[formName] =3D form;            =09
  1177.             document.forms[formName] =3D form;        =09
  1178.         =09
  1179.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1180. innerLoop++)
  1181.             {
  1182.                 var element =3D form.elements[innerLoop]=09
  1183.                 var elementName =3D element.name;
  1184.                 if ( elementName =3D=3D null )            =09
  1185.                     continue;
  1186.                 document.all[elementName] =3D element;=09
  1187.             }
  1188.         }
  1189.         if ( el.layers.length > 0 )                =09
  1190.             Extract(el)                            =09
  1191.     }
  1192. }
  1193. function Scene( duration )
  1194. {
  1195.     this.duration =3D duration;
  1196. }
  1197. function InitializeScenes()
  1198. {
  1199.     var objScene;                            =09
  1200.     var sceneNumber =3D 0;                    =09
  1201. =09
  1202.     for ( sceneName in Scenes )
  1203.     {
  1204.         objScene =3D Scenes[sceneName];        =09
  1205.         objScene.number =3D parseInt(sceneNumber);                =09
  1206.         objScene.name =3D sceneName;                    =09
  1207.         objScene.HTML =3D document.all[sceneName];    =09
  1208.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1209.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1210.             objScene.duration =3D DUR_FOREVER;
  1211.         InitializePlayers( objScene );        =09
  1212.     =09
  1213.         if ( objScene.entryTrans =3D=3D null )
  1214.         {
  1215.             objScene.entryTrans =3D new Object();
  1216.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1217.         }
  1218.     =09
  1219.         if ( objScene.Bhv !=3D null )
  1220.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1221. bhvIdx++ )=09
  1222.                 bhv.Initialize( objScene, bhv);
  1223.         objScene.numBhv =3D bhvIdx;                                            =09
  1224.         sceneArray[sceneNumber++] =3D objScene;=09
  1225.     }
  1226.     nScenes =3D sceneNumber;                    =09
  1227. }
  1228. function StopEverythingOnScenes( fPause )
  1229. {
  1230.     var objScene;                            =09
  1231.     for ( sceneName in Scenes )
  1232.     {
  1233.         objScene =3D Scenes[sceneName];                    =09
  1234.     =09
  1235.     =09
  1236.         if ( objScene.Bhv !=3D null )
  1237.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1238. bhvIdx++ )=09
  1239.                 bhv.StopEverything( bhv, fPause );
  1240.         StopEverythingOnPlayers( objScene, fPause );        =09
  1241.     }
  1242.     return;
  1243. }
  1244. function ChangeScene( nextSceneNumber )
  1245. {
  1246.     var    previousScene =3D currentScene;                    =09
  1247.     StopSceneTimers();                                    =09
  1248.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1249.     currentScene.previousScene =3D previousScene;            =09
  1250.     if ( currentScene.duration =3D=3D null )                =09
  1251.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1252. =09
  1253.     if ( currentScene.Bhv !=3D null )
  1254.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1255.         {
  1256.             var bhv =3D currentScene.Bhv[bhvIdx]
  1257.             if ( bhv =3D=3D null)                            =09
  1258.                 continue;
  1259.             var delay =3D bhv.delay
  1260.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1261.                 bhv.Start( bhv );                                    =09
  1262.             else if ( delay > 0 )                                =09
  1263.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1264.         }
  1265.     StartScenePlayers( currentScene );                            =09
  1266.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1267. SceneTransitionDone );=09
  1268. =09
  1269.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1270.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1271. TMR_SCENE );
  1272.     StatusChange();                                        =09
  1273.     return;
  1274. }
  1275. function SceneTransitionDone( objScene )
  1276. {
  1277. =09
  1278. =09
  1279.     if ( currentScene.previousScene !=3D null )
  1280.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1281. =09
  1282.     if ( currentScene.Bhv !=3D null )
  1283.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1284.         {
  1285.             var bhv =3D currentScene.Bhv[bhvIdx]
  1286.             if ( bhv =3D=3D null)                            =09
  1287.                 continue;
  1288.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1289.                 bhv.Start( bhv );                                =09
  1290.         }
  1291.     =09
  1292.     StartScenePlayersAfterTransition( currentScene );=09
  1293. }
  1294. function SceneExit( thisScene, nextScene )
  1295. {
  1296.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1297. nextScene.number;
  1298.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1299. true;
  1300. =09
  1301. =09
  1302. =09
  1303.     for ( playerName in currentScene.Players )
  1304.     {
  1305.         objPlayer =3D currentScene.Players[playerName];        =09
  1306.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1307.     }
  1308. =09
  1309.     if ( currentScene.Bhv !=3D null )
  1310.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1311.         {
  1312.             var bhv =3D currentScene.Bhv[bhvIdx]
  1313.             if ( bhv =3D=3D null)                            =09
  1314.                 continue;
  1315.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1316.                 bhv.Stop( bhv );                        =09
  1317.         }
  1318. =09
  1319. =09
  1320.     if ( finalScene =3D=3D false )                    =09
  1321.         ChangeScene( nextSceneNumber )            =09
  1322.     else
  1323.         ProjectComplete()                        =09
  1324.     =09
  1325. }
  1326. function Player( delay, duration )
  1327. {
  1328.     this.delay =3D delay;
  1329.     this.duration =3D duration;
  1330. }
  1331. function InitializePlayers( objScene )
  1332. {
  1333.     var objPlayer;                        =09
  1334.     var    playerNumber =3D 0;                =09
  1335.     for ( playerName in objScene.Players )
  1336.     {
  1337.         objPlayer =3D objScene.Players[playerName];        =09
  1338.         objPlayer.number =3D playerNumber;                =09
  1339.         objPlayer.name =3D playerName;                    =09
  1340.         objPlayer.HTML =3D document.all[playerName];        =09
  1341.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1342.         objPlayer.position =3D new Position(objPlayer);    =09
  1343.     =09
  1344.         if ( objPlayer.delay =3D=3D null )                    =09
  1345.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1346.     =09
  1347.     =09
  1348.         if        ( objPlayer.entryTrans =3D=3D null )
  1349.         {
  1350.             objPlayer.entryTrans =3D new Object();
  1351.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1352.         }=20
  1353.     =09
  1354.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1355.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1356.         {
  1357.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1358. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1359.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1360.                     objPlayer.entryTrans.type =3D null;                            =09
  1361.         }
  1362.     =09
  1363.         if ( objPlayer.exitTrans =3D=3D null )
  1364.         {
  1365.             objPlayer.exitTrans =3D new Object();
  1366.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1367.         }
  1368.     =09
  1369.         if ( objPlayer.Bhv !=3D null )
  1370.         {
  1371.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1372.  
  1373.                 bhv.Initialize( objPlayer, bhv);
  1374.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1375.         }
  1376.         else
  1377.             objPlayer.numBhv =3D 0;
  1378.         playerNumber ++;                =09
  1379.     }=09
  1380. }
  1381. function StopEverythingOnPlayers( objScene, fPause )
  1382. {
  1383.     var objPlayer;                        =09
  1384.     for ( playerName in objScene.Players )
  1385.     {
  1386.         objPlayer =3D objScene.Players[playerName];        =09
  1387.     =09
  1388.     =09
  1389.         if ( objPlayer.Bhv !=3D null )
  1390.         {
  1391.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1392.  
  1393.                 bhv.StopEverything( bhv, fPause );
  1394.         }
  1395.         DisableTrigger( objPlayer );                    =09
  1396.     }=09
  1397.     return;
  1398. }
  1399. function StartScenePlayers( objScene )
  1400. {
  1401. =09
  1402.     for ( playerName in objScene.Players )
  1403.     {
  1404.         objPlayer =3D objScene.Players[playerName];        =09
  1405.     =09
  1406.     =09
  1407.     =09
  1408.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1409.             StartPlayer( objPlayer )                    =09
  1410.         else if ( objPlayer.delay    > 0 )                =09
  1411.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1412. TMR_SCENE);
  1413.     }
  1414. }
  1415. function StartScenePlayersAfterTransition( objScene )
  1416. {
  1417. =09
  1418.     for ( playerName in objScene.Players )
  1419.     {
  1420.         objPlayer =3D objScene.Players[playerName];        =09
  1421.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1422.             StartPlayer( objPlayer )                    =09
  1423.     }
  1424. }
  1425. function StartPlayer( objPlayer )
  1426. {
  1427. =09
  1428.     if ( objPlayer.Bhv !=3D null )
  1429.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1430.         {
  1431.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1432.             if ( bhv =3D=3D null)                            =09
  1433.                 continue;
  1434.             var delay =3D bhv.delay
  1435.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1436.                 bhv.Start( bhv );                                =09
  1437.             else if ( delay > 0 )                                =09
  1438.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1439.         }
  1440. =09
  1441.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1442. PlayerEntryTransitionDone );
  1443. =09
  1444. =09
  1445.     if ( objPlayer.duration > 0 )
  1446.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1447. TMR_SCENE );                                =09
  1448. }
  1449. function PlayerEntryTransitionDone( objPlayer )
  1450. {
  1451. =09
  1452.     if ( objPlayer.Bhv !=3D null )
  1453.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1454.         {
  1455.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1456.             if ( bhv =3D=3D null)                            =09
  1457.                 continue;
  1458.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1459.                 bhv.Start( bhv );                                =09
  1460.         }
  1461. =09
  1462.     if ( objPlayer.Triggers !=3D null )
  1463.         EnableTrigger( objPlayer );
  1464. }
  1465. function PlayerExit( objPlayer )
  1466. {
  1467. =09
  1468.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1469. PlayerExitTransitionDone );
  1470. }
  1471. function PlayerExitTransitionDone( objPlayer, finalScene )
  1472. {
  1473. =09
  1474.     if ( objPlayer.Bhv !=3D null )
  1475.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1476.         {
  1477.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1478.             if ( bhv =3D=3D null)                            =09
  1479.                 continue;
  1480.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1481.                 bhv.Stop( bhv );                        =09
  1482.         }
  1483. =09
  1484.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1485.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1486. =09
  1487. =09
  1488. =09
  1489.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1490.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1491.     return;
  1492. }
  1493. function Trigger( trigType, trigBhv, player, scene )
  1494. {
  1495.     this.triggerType =3D trigType;
  1496.     this.triggerBhv =3D trigBhv;
  1497.     this.player =3D player;
  1498.     this.nextSceneNum =3D scene;
  1499. }
  1500. function EnableTrigger( objPlayer )
  1501. {
  1502.     if ( sys !=3D "Netscape" )                                =09
  1503.     {
  1504.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1505.         for ( trx in objPlayer.Triggers )                    =09
  1506.         {
  1507.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1508.             if ( trigger.triggerType =3D=3D null )
  1509.                 trigger.triggerType =3D 0;                    =09
  1510.             var tt =3D trigger.triggerType;                    =09
  1511.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1512.             {
  1513.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1514.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1515.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1516.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1517.             }
  1518.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1519.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1520.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1521.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1522.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1523.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1524.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1525.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1526.         }
  1527.     }
  1528.     else                                        =09
  1529.     {
  1530.         for ( trx in objPlayer.Triggers )        =09
  1531.         {
  1532.             var    trigger =3D objPlayer.Triggers[trx];=09
  1533.             if ( trigger.triggerType =3D=3D null )
  1534.                 trigger.triggerType =3D 0;                    =09
  1535.             var tt =3D trigger.triggerType;                    =09
  1536.             if ( tt=3D=3D 0 )                                    =09
  1537.             {
  1538.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1539. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1540.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1541.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1542.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1543.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1544.             }
  1545.             else if    ( tt =3D=3D TT_BUTTONUP )
  1546.             {
  1547.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1548.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1549.             }
  1550.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1551.             {
  1552.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1553.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1554.             }
  1555.         }
  1556.     =09
  1557.     }
  1558. }
  1559. function DisableTrigger( objPlayer )
  1560. {
  1561.     if ( sys !=3D "Netscape" )            =09
  1562.     {
  1563.         objPlayer.HTML.onmousedown =3D null;
  1564.         objPlayer.HTML.onmouseup =3D null;=09
  1565.         objPlayer.HTML.onmouseover =3D null;    =09
  1566.         objPlayer.HTML.onmouseout =3D null;
  1567.     }
  1568.     else                                =09
  1569.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1570. Event.MOUSEOVER | Event.MOUSEOUT );
  1571. }
  1572. function EventProcessor( e )
  1573. {
  1574.     var trigger;                                =09
  1575.     var    type;                                    =09
  1576.     var    button;                                    =09
  1577.     var    eventType;                                =09
  1578.     var objPlayer;                                =09
  1579.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1580.         return;
  1581.     if ( sys !=3D "Netscape" )                    =09
  1582.     {
  1583.         type =3D event.type;
  1584.         button =3D event.button;
  1585.     }
  1586.     else                                        =09
  1587.     {
  1588.         type =3D e.type;
  1589.         button =3D e.which;
  1590.     }
  1591. =09
  1592.     if (type =3D=3D "mousedown")
  1593.     {
  1594.         if ( button !=3D 1 )                    =09
  1595.             return;
  1596.         eventType =3D TT_BUTTONDOWN;
  1597.         if ( sys =3D=3D "Netscape" )            =09
  1598.         {
  1599.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1600.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1601.         }
  1602.     }
  1603.     else if (type =3D=3D "mouseup")
  1604.     {
  1605.         if ( button !=3D 1 )                    =09
  1606.             return;
  1607.         eventType =3D TT_BUTTONUP;
  1608.         if ( sys =3D=3D "Netscape" )            =09
  1609.         {
  1610.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1611.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1612.         }
  1613.     }
  1614.     else if (type =3D=3D "mouseover")
  1615.     {
  1616.         eventType =3D TT_MOUSEOVER;
  1617.     }
  1618.     else if (type =3D=3D "mouseout")
  1619.     {
  1620.         eventType =3D TT_MOUSEOUT;
  1621.     }
  1622.     var triggerArray =3D objPlayer.Triggers;        =09
  1623.     var trigger;                                =09
  1624. =09
  1625.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1626.     {
  1627.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1628. eventType) )
  1629.         {
  1630.         =09
  1631.         =09
  1632.         =09
  1633.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1634.             {
  1635.             =09
  1636.             =09
  1637.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1638. =3D=3D "") )
  1639.                     SceneExit( currentScene );
  1640.                 else
  1641.                 {
  1642.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1643.                     {
  1644.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1645.                             InitializePlayers( sceneArray[ii] );
  1646.                     }
  1647.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1648.                 }
  1649.             }
  1650.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1651.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1652.             else=20
  1653.             {
  1654.             =09
  1655.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1656.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1657.                 bhv.Trigger( bhv, eventType );                                =09
  1658.             }  =09
  1659.         }
  1660.     }
  1661.     return;=09
  1662. }
  1663. function Transition( type, rate, flyFrom, flySubtype )
  1664. {
  1665.     this.type =3D type;
  1666.     this.rate =3D rate;
  1667.     this.flyFrom =3D flyFrom;
  1668.     this.flySubtype =3D flySubtype;
  1669. }
  1670. function StartTransition( transObj, trans, visibility, callback )
  1671. {
  1672.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1673. =09
  1674. =09
  1675. =09
  1676.     if    ( ("Netscape" =3D=3D sys) ||=20
  1677.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1678. NULL_TRANSITION) ) )
  1679.     {
  1680.         SetVisibility( transObj.HTML, visibility );
  1681.         callback( transObj );
  1682.         return;
  1683.     }
  1684. =09
  1685. =09
  1686. =09
  1687. =09
  1688.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1689. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1690.     {
  1691.         StartTextFlyin( transObj );
  1692.         return;
  1693.     }
  1694. =09
  1695.     if ( platform !=3D "Win32" )
  1696.     {
  1697.         SetVisibility( transObj.HTML, visibility );
  1698.         callback( transObj );
  1699.         return;
  1700.     }
  1701.     =09
  1702. =09
  1703. =09
  1704. =09
  1705. =09
  1706. =09
  1707.     if ( trans.type =3D=3D NULL_TRANSITION )
  1708.     {
  1709.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1710. transition=3D0)";
  1711.     }
  1712.     else    =09
  1713.     {
  1714.         duration =3D TRANSITION_RATES[trans.rate];
  1715.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1716. ", transition=3D" + trans.type + ")";
  1717.     }
  1718.     stNoInput++;                                    =09
  1719.     transObj.HTML.filters(0).Apply();                =09
  1720. =09
  1721.     SetVisibility( transObj.HTML, visibility );        =09
  1722. =09
  1723.     transObj.HTML.filters(0).Play()                    =09
  1724.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1725. }
  1726. function TransitionDoneEvent( )
  1727. {
  1728.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1729.     stNoInput--;                                                =09
  1730.     if        ( type =3D=3D OBJ_SCENE )
  1731.     {
  1732.     =09
  1733.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1734. currentScene.name) )
  1735.             SceneTransitionDone();
  1736.     }
  1737.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1738.     {
  1739.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1740.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1741.             PlayerEntryTransitionDone( objPlayer ); =20
  1742.         else                                                    =09
  1743.             PlayerExitTransitionDone( objPlayer, false );
  1744.     }
  1745.     return;
  1746. }
  1747. function InitializeTextFlyin( objPlayer )
  1748. {
  1749.     if ( sys =3D=3D "Netscape" )                                    =09
  1750.         return false;
  1751.     var    transition =3D objPlayer.entryTrans;                        =09
  1752.     var    transUnits =3D transition.flySubtype;                        =09
  1753.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1754. =09
  1755.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1756. transition.flyFrom : FLYIN_TOP;    =09
  1757.     =09
  1758. =09
  1759.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1760.     {
  1761.         var    textHTML    =3D objPlayer.HTML;                =09
  1762.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1763.         var    newInnerHTML    =3D "";                        =09
  1764.     =09
  1765.         transition.textOrder =3D new Array();                =09
  1766.         textOrder =3D transition.textOrder;                =09
  1767. =09
  1768.     =09
  1769.     =09
  1770.     =09
  1771.     =09
  1772.         var flyinIdx =3D 0;                        =09
  1773.         var    flyinBuffer =3D "";
  1774.     =09
  1775.     =09
  1776.     =09
  1777.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1778. style=3D'position:relative;visibility:hidden;'" : " =
  1779. style=3D'visibility:hidden;'";
  1780.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1781.         {
  1782.         =09
  1783.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1784.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1785.             while ( letterIdx<oldInnerHTML.length )
  1786.             {
  1787.             =09
  1788.             =09
  1789.             =09
  1790.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1791. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1792.                 {
  1793.                     if ( charNext =3D=3D "<" )                                                                =09
  1794.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1795.                     else
  1796.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1797.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1798.                     newInnerHTML +=3D tagString;
  1799.                     letterIdx =3D endTagIdx;                                            =09
  1800.                 =09
  1801.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1802.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1803.                         break;
  1804.                 }
  1805.             =09
  1806.                 else
  1807.                 {
  1808.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1809.                     newInnerHTML +=3D thisChar;
  1810.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1811.                         break;                                        =09
  1812.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1813. )    =09
  1814.                         break;
  1815.                 }
  1816.             }
  1817.             newInnerHTML +=3D "</span>"
  1818.             textOrder[flyinIdx] =3D new Object();
  1819.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1820.             flyinIdx++;                                                            =09
  1821.         }
  1822.     =09
  1823.         if ( flyinIdx =3D=3D 0 )
  1824.             return false;
  1825.     =09
  1826.         textHTML.innerHTML =3D newInnerHTML;
  1827.         transition.numUnits =3D flyinIdx;                        =09
  1828.     }
  1829. =09
  1830. =09
  1831. =09
  1832.     textOrder =3D transition.textOrder;
  1833.     var currentEl =3D document.all[textOrder[0].name];    =09
  1834.     var currentOffset =3D currentEl.offsetLeft;=09
  1835.     var previousEl, previousOffset;
  1836.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1837.     {
  1838.         previousOffset =3D currentOffset;                            =09
  1839.         previousEl =3D currentEl;
  1840.         textElName =3D textOrder[count].name;                    =09
  1841.         currentEl =3D document.all[textElName];
  1842.         SetVisibility( currentEl, IE_HIDDEN );
  1843.         currentOffset =3D currentEl.offsetTop;
  1844.     =09
  1845.     =09
  1846.     =09
  1847.     =09
  1848.     =09
  1849.     =09
  1850.         if ( currentOffset !=3D previousOffset )                                =09
  1851.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1852.                 previousEl.innerHTML =3D "<br>";
  1853.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1854.             direction =3D count % FLYIN_ROTATE;            =09
  1855.         else
  1856.             direction =3D transDirection;
  1857.     =09
  1858.         if        ( direction =3D=3D FLYIN_LEFT )
  1859.         {
  1860.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1861. currentEl.offsetParent.offsetWidth);
  1862.             currentEl.style.posLeft =3D tempPos;                    =09
  1863.             textOrder[count].dx =3D -movePerTick;                    =09
  1864.             textOrder[count].dy =3D 0;
  1865.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1866.         }
  1867.         else if ( direction =3D=3D FLYIN_RIGHT )
  1868.         {
  1869.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1870. currentEl.offsetParent.offsetLeft;
  1871.             currentEl.style.posLeft =3D tempPos;
  1872.             textOrder[count].dx =3D movePerTick;                    =09
  1873.             textOrder[count].dy =3D 0;
  1874.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1875.         }
  1876.         else if    ( direction =3D=3D FLYIN_TOP )
  1877.         {
  1878.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1879. currentEl.offsetParent.offsetHeight);
  1880.             currentEl.style.posTop =3D tempPos;
  1881.             textOrder[count].dx =3D 0;
  1882.             textOrder[count].dy =3D (-movePerTick);                =09
  1883.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1884.         }
  1885.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1886.         {
  1887.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1888. currentEl.offsetParent.style.posTop;
  1889.             currentEl.style.posTop =3D tempPos;
  1890.             textOrder[count].dx =3D 0;
  1891.             textOrder[count].dy =3D movePerTick;                    =09
  1892.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1893.         }
  1894.     }
  1895. =09
  1896.     transition.charIdx =3D 0;                            =09
  1897.     transition.moveIdx =3D 0;                            =09
  1898.     textElName =3D transition.textOrder[0].name;
  1899.     transition.currentEl =3D document.all[textElName];=09
  1900.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1901.     return true;
  1902. }
  1903. function StartTextFlyin( objPlayer )
  1904. {
  1905. =09
  1906.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1907.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1908. }
  1909. function TextFlyinTick( objPlayer )
  1910. {
  1911.     var    transition =3D objPlayer.entryTrans;                    =09
  1912.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1913.     var textEl =3D transition.currentEl;                        =09
  1914. =09
  1915. =09
  1916.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1917.     {
  1918.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1919.         textEl.style.posLeft -=3D spanObj.dx;
  1920.         return false;                                        =09
  1921.     }
  1922.     =09
  1923. =09
  1924.     textEl.style.posTop =3D 0;                                =09
  1925.     textEl.style.posLeft =3D 0;
  1926.     =09
  1927. =09
  1928.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1929. transition.textOrder.length )=09
  1930.     {
  1931.         PlayerEntryTransitionDone( objPlayer );                =09
  1932.         return true;                                        =09
  1933.     }
  1934.     else
  1935.     {
  1936.         transition.moveIdx =3D 0;                                =09
  1937.         textElName =3D transition.textOrder[charIdx].name;
  1938.         transition.currentEl =3D document.all[textElName];    =09
  1939.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1940.         return false;                                        =09
  1941.     }                                                        =09
  1942. }
  1943. var    SND_DUR_SCENE            =3D -1;=09
  1944. var    SND_DUR_PROJECT            =3D 0;=09
  1945. var ST_WAV                    =3D 1;=09
  1946. var    ST_MID                    =3D 2;=09
  1947. var    NAV_EXT                    =3D "nav"=09
  1948. var MidiTag                    =3D null;=09
  1949. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1950. {
  1951. =09
  1952.     this.Initialize =3D InitializeSound;
  1953.     this.Start =3D StartSound;
  1954.     this.Trigger =3D StartSound;
  1955.     this.Stop =3D StopSound;
  1956.     this.StopEverything =3D StopEverythingOnSounds;
  1957. =09
  1958.     this.delay =3D delay;
  1959.     this.duration =3D duration;
  1960.     this.loop =3D loop;
  1961.     this.tagName =3D tagName;
  1962.     this.fileName =3D fileName;
  1963.     this.soundType =3D soundType;
  1964. }
  1965. function InitializeSound( objParent, objSound )
  1966. {
  1967.     if ( sys =3D=3D "Netscape" )
  1968.     {
  1969.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1970.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1971.         return;
  1972.     }
  1973.     objSound.objParent =3D objParent;                =09
  1974.     objSound.html =3D document.all[objSound.tagName];=09
  1975.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1976. =09
  1977. =09
  1978.     if (objSound.soundType =3D=3D ST_MID )
  1979.     {
  1980.         if ( MidiTag =3D=3D null )                    =09
  1981.             MidiTag =3D objSound.html;            =09
  1982.         else
  1983.             objSound.html =3D MidiTag;            =09
  1984.     }        =09
  1985. }
  1986. function StartSound( objSound )
  1987. {
  1988.     if ( sys =3D=3D "Netscape" )                    =09
  1989.     {
  1990.         if ( objSound.html !=3D null )            =09
  1991.             objSound.html.play(objSound.navLoop);
  1992.         return;
  1993.     }
  1994.     objSound.html.src =3D objSound.fileName;        =09
  1995.     objSound.html.loop =3D objSound.loop;            =09
  1996.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1997.         objSound.html.volume =3D 0;                    =09
  1998.     if ( objSound.duration > 0 )
  1999.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2000. TMR_PROJ );
  2001. }
  2002. function StopSound( objSound, fPause )
  2003. {
  2004.     if ( sys =3D=3D "Netscape" )                    =09
  2005.     {
  2006.         if ( objSound.html !=3D null )            =09
  2007.             objSound.html.stop();
  2008.         return;
  2009.     }
  2010.     objSound.html.loop =3D 0;
  2011.     objSound.html.src =3D "";                            =09
  2012.     if ( objSound.soundType =3D=3D ST_WAV )
  2013.         objSound.html.volume =3D -10000;
  2014. }
  2015. function StopEverythingOnSounds( objSound )
  2016. {
  2017.     StopSound( objSound, true );
  2018.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2019.         objSound.html.volume =3D -500;                        =09
  2020. }
  2021. var    SND_DUR_SCENE            =3D -1;=09
  2022. var    SND_DUR_PROJECT            =3D 0;=09
  2023. function Swapper( idle, hover, click )
  2024. {
  2025. =09
  2026.     this.Initialize =3D InitializeSwap;
  2027.     this.Start =3D StartSwap;
  2028.     this.Trigger =3D TriggerSwap;
  2029.     this.Stop =3D StopSwap;
  2030.     this.StopEverything =3D StopSwap;
  2031. =09
  2032.     this.idle =3D idle;
  2033.     this.hover =3D hover;
  2034.     this.click =3D click;
  2035. }
  2036. function InitializeSwap( objParent, objSwap )
  2037. {
  2038.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2039.         return;
  2040. =09
  2041.     var    idle    =3D objSwap.idle;                        =09
  2042.     var    hover    =3D objSwap.hover;
  2043.     var    click    =3D objSwap.click;
  2044. =09
  2045. =09
  2046. =09
  2047. =09
  2048. =09
  2049. =09
  2050. =09
  2051.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2052. !=3D null) )
  2053.     {
  2054.         SetVisibility( document.all[hover], IE_HIDDEN );
  2055.         objSwap.srcHover =3D document.all[hover].src;
  2056.         document.all[hover].src =3D "";
  2057.     }
  2058.     else
  2059.         objSwap.srcHover =3D document.all[idle].src;
  2060.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2061. !=3D null) )
  2062.     {
  2063.         SetVisibility( document.all[click], IE_HIDDEN );
  2064.         objSwap.srcClick =3D document.all[click].src;
  2065.         document.all[click].src =3D "";
  2066.     }
  2067.     else
  2068.         objSwap.srcClick =3D document.all[idle].src;
  2069. =09
  2070.     objSwap.srcIdle =3D document.all[idle].src;
  2071. }
  2072. function StartSwap( objSwap )
  2073. {
  2074. =09
  2075. }
  2076. function TriggerSwap( objSwap, eventType )
  2077. {
  2078.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2079.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2080.     else if ( eventType =3D=3D TT_BUTTONUP )
  2081.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2082.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2083.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2084.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2085.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2086.     return;
  2087. }
  2088. function StopSwap( objSwap, fPause )
  2089. {
  2090.     if ( fPause )                        =09
  2091.         return;
  2092. }
  2093. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2094. var    PE_STOP        =3D 0;                            =09
  2095. var    PE_AGAIN    =3D 1;                            =09
  2096. var    PE_REV        =3D 2;                            =09
  2097. var    PE_EXIT        =3D 3;                            =09
  2098. var    PD_FWD        =3D 1;
  2099. var    PD_BACK        =3D -1;
  2100. function Point( x, y, rate )
  2101. {
  2102.     this.x =3D x;
  2103.     this.y =3D y;
  2104.     this.rate =3D rate;
  2105. }
  2106. function Paths( delay, edgeEffect )
  2107. {
  2108. =09
  2109.     this.Initialize =3D InitializePathAnimation;
  2110.     this.Start =3D StartPathAnimation;
  2111.     this.Trigger =3D StartPathAnimation;
  2112.     this.Stop =3D StopPathAnimation;
  2113.     this.StopEverything =3D StopPathAnimation;
  2114. =09
  2115.     this.delay =3D delay;
  2116.     this.edgeEffect =3D edgeEffect;
  2117. }
  2118. function InitializePathAnimation( objPlayer, path )
  2119. {
  2120.     var    segment;                                =09
  2121.     var pathIndex;
  2122.     var totalDistance;                            =09
  2123.     var    distanceX;                                =09
  2124.     var    distanceY;
  2125.     var dx;                                        =09
  2126.     var    dy;
  2127.     var travelTime;                                =09
  2128.     var    remX;                                    =09
  2129.     var    remY;
  2130. =09
  2131.     if ( stProjState !=3D PS_UNINITIALIZED )
  2132.     {
  2133.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2134.         return;
  2135.     }
  2136.     path.objPlayer =3D objPlayer;                    =09
  2137.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2138.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2139. =09
  2140. =09
  2141.     path[0].x -=3D halfWidth;
  2142.     path[0].y -=3D halfHeight;
  2143.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2144.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2145.     {
  2146.         px =3D parseInt(pathIndex);                =09
  2147.         segment =3D path[px];                        =09
  2148.     =09
  2149.     =09
  2150.     =09
  2151.         path[px+1].x -=3D halfWidth;
  2152.         path[px+1].y -=3D halfHeight;
  2153.     =09
  2154.         distanceX =3D path[px+1].x - segment.x;    =09
  2155.         distanceY =3D path[px+1].y - segment.y;    =09
  2156.     =09
  2157.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2158. (distanceY*distanceY) );
  2159.     =09
  2160.     =09
  2161.         travelTime =3D Math.round(totalDistance / =
  2162. PATH_PER_TICK[segment.rate]);
  2163.     =09
  2164.     =09
  2165.         if ( distanceX > 0 )                        =09
  2166.             dx =3D Math.floor( distanceX / travelTime );=09
  2167.         else if ( distanceX < 0 )                    =09
  2168.             dx =3D Math.ceil( distanceX / travelTime );=09
  2169.         else
  2170.             dx =3D 0;
  2171.     =09
  2172.     =09
  2173.     =09
  2174.     =09
  2175.         remX =3D distanceX % travelTime;
  2176.     =09
  2177.         if ( distanceY > 0 )                        =09
  2178.             dy =3D Math.floor( distanceY / travelTime );
  2179.         else if ( distanceY < 0 )
  2180.             dy =3D Math.ceil( distanceY / travelTime );
  2181.         else
  2182.             dy =3D 0;
  2183.         remY =3D distanceY % travelTime;
  2184.         segment.number =3D px;                        =09
  2185.         segment.ticks =3D 0;
  2186.         segment.travelTime =3D travelTime;
  2187.         segment.dx =3D dx;
  2188.         segment.dy =3D dy;
  2189.         segment.remX =3D remX;
  2190.         segment.remY =3D remY;
  2191.     }
  2192.     path.numSegs =3D parseInt(pathIndex);                =09
  2193.     path.dir =3D PD_FWD;                                        =09
  2194.     return;
  2195. }
  2196. function StartPathAnimation( path )
  2197. {
  2198.     path.currentSegment =3D path[0];    =09
  2199.     path.currentSegment.ticks =3D 0;    =09
  2200.     path.cntSegs =3D 0;                                =09
  2201. =09
  2202. =09
  2203.     if ( path.dir =3D=3D PD_BACK )                            =09
  2204.     {
  2205.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2206.         {
  2207.             path[ii].dx *=3D -1;
  2208.             path[ii].dy *=3D -1;
  2209.             path[ii].remX *=3D -1;
  2210.             path[ii].remY *=3D -1;
  2211.         }
  2212.         path.dir =3D PD_FWD;                                =09
  2213.     }
  2214.     StartAnimationTimer( path, PathAnimationTick );
  2215. }
  2216. function StopPathAnimation( path, fPause )
  2217. {
  2218.     return;
  2219. }
  2220. function PathAnimationTick( path )
  2221. {
  2222.     var    objPlayer =3D path.objPlayer;            =09
  2223.     var segment =3D path.currentSegment;        =09
  2224.     var    currentPosition =3D objPlayer.position;=09
  2225.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2226.     {
  2227.         newX =3D currentPosition.x + segment.dx;        =09
  2228.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2229.             segment.remX > 0 ? newX++ : newX--;
  2230.         newY =3D currentPosition.y + segment.dy;        =09
  2231.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2232.             segment.remY > 0 ? newY++ : newY--;
  2233.         currentPosition.SetPosition( newX, newY );=09
  2234.         return false;                            =09
  2235.     }
  2236. =09
  2237. =09
  2238.     if ( ++path.cntSegs < path.numSegs )
  2239.     {
  2240.     =09
  2241.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2242.         path.currentSegment.ticks =3D 0;                            =09
  2243.             =09
  2244.         return false;
  2245.     }
  2246.     =09
  2247. =09
  2248.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2249.     {
  2250.     =09
  2251.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2252.     =09
  2253.         path.currentSegment =3D path[0];                =09
  2254.         path.currentSegment.ticks =3D 0;                =09
  2255.         path.cntSegs =3D 0;                            =09
  2256.         return false;                                =09
  2257.     }                        =09
  2258.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2259.     {
  2260.         path.dir *=3D -1;                                =09
  2261.     =09
  2262.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2263.         {
  2264.             path[ii].dx *=3D -1;
  2265.             path[ii].dy *=3D -1;
  2266.             path[ii].remX *=3D -1;
  2267.             path[ii].remY *=3D -1;
  2268.         }
  2269.         path.currentSegment.ticks =3D 0;                =09
  2270.         path.cntSegs =3D 0;                            =09
  2271.         return false;
  2272.     }
  2273.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2274.     {
  2275.         PlayerExit( objPlayer );
  2276.         return true;
  2277.     }
  2278.     else
  2279.         return true;                                =09
  2280. }
  2281. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2282. function Size( zoom, rate )
  2283. {
  2284.     this.zoom =3D zoom;
  2285.     this.rate =3D rate;
  2286. }
  2287. function Grows( delay )
  2288. {
  2289. =09
  2290.     this.Initialize =3D InitializeGrowAnimation;
  2291.     this.Start =3D StartGrowAnimation;
  2292.     this.Trigger =3D StartGrowAnimation;
  2293.     this.Stop =3D StopGrowAnimation;
  2294.     this.StopEverything =3D StopGrowAnimation;
  2295. =09
  2296.     this.delay =3D delay;
  2297. }
  2298. function InitializeGrowAnimation( objPlayer, grow )
  2299. {
  2300.     if ( sys =3D=3D "Netscape" )
  2301.         return;
  2302.     var    child =3D objPlayer.HTML.children[0];                    =09
  2303.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2304. =09
  2305. =09
  2306. =09
  2307.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2308.     {
  2309.         grow.realWidth =3D child.width;
  2310.         grow.realHeight =3D child.height;
  2311.     }
  2312.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2313.     {
  2314.         grow =3D null;                                        =09
  2315.         return;
  2316.     }
  2317.     grow.objPlayer =3D objPlayer;                                =09
  2318. =09
  2319.     grow.currentSegment =3D grow[0];                            =09
  2320.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2321. =09
  2322. =09
  2323. =09
  2324.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2325.     child.height *=3D (grow.currentSegment.zoom / 100);
  2326. =09
  2327.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2328.     {
  2329.         gx =3D parseInt(growIndex);                =09
  2330.         segment =3D grow[gx];                        =09
  2331.         if ( grow[gx+1] =3D=3D null )                =09
  2332.         {
  2333.             grow.finalSegment =3D grow[gx-1];        =09
  2334.             break;                                =09
  2335.         }
  2336.     =09
  2337.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2338.         if ( growth >=3D 0 )                                        =09
  2339.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2340.         else
  2341.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2342.     =09
  2343.         growthTicks =3D growth / growthFactor;        =09
  2344.     =09
  2345.         segment.number =3D gx;                        =09
  2346.         segment.growth =3D growth;
  2347.         segment.growthFactor =3D growthFactor;
  2348.         segment.growthTicks =3D growthTicks;
  2349.         segment.currentTicks =3D 0;
  2350.     }
  2351. }
  2352. function StartGrowAnimation( grow )
  2353. {=09
  2354.     if ( sys =3D=3D "Netscape" )
  2355.         return;
  2356.     grow.currentSegment =3D grow[0];                        =09
  2357.     grow.currentTicks =3D 0;
  2358.     StartAnimationTimer( grow, GrowAnimationTick );
  2359. }
  2360. function StopGrowAnimation( grow, fPause )
  2361. {
  2362.     return;
  2363. }
  2364. function GrowAnimationTick( grow )
  2365. {
  2366.     if ( sys =3D=3D "Netscape" )
  2367.         return true;                                    =09
  2368.     var    objPlayer =3D grow.objPlayer;                        =09
  2369.     var    child =3D objPlayer.HTML.children[0];                =09
  2370.     var segment =3D grow.currentSegment;                    =09
  2371.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2372.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2373.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2374.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2375.         return false;                                    =09
  2376.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2377.         return true;                                    =09
  2378.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2379.     grow.currentTicks =3D 0;
  2380.     return false;                                        =09
  2381. }
  2382. function Timer()
  2383. {
  2384.     if ( Project.tickRate =3D=3D null )        =09
  2385.         this.tickRate =3D DEFAULT_TICK_RATE;
  2386.     else
  2387.         this.tickRate =3D Project.tickRate;
  2388.     this.oneShots =3D new Array();
  2389.     this.animations =3D new Array();
  2390.     this.tickCounter =3D 0;                        =09
  2391.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2392.     this.timerID =3D null;
  2393.     this.StartTicking =3D StartTicking;            =09
  2394.     this.StopTicking =3D StopTicking;
  2395. =09
  2396. }
  2397. function StartTicking()
  2398. {
  2399.     if ( this.timerID =3D=3D null )
  2400.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2401. }
  2402. function StopTicking()
  2403. {
  2404.     if ( this.timerID !=3D null )
  2405.         clearInterval( this.timerID );
  2406.     this.timerID =3D null;
  2407. }
  2408. function TimerTick()
  2409. {
  2410.     var timerEvent;
  2411. =09
  2412.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2413.     {
  2414.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2415.             continue;                                        =09
  2416.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2417.             tickTimer.animations[ii] =3D null;                =09
  2418.     }
  2419. =09
  2420.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2421.     {
  2422.     =09
  2423.         var length =3D tickTimer.oneShots.length;                =09
  2424.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2425.         {
  2426.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2427.                 continue;                                    =09
  2428.         =09
  2429.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2430.             {
  2431.                 tickTimer.oneShots[ii] =3D null;                =09
  2432.                 timerEvent.callback( timerEvent.callbackObj );=09
  2433.             }
  2434.         }
  2435.     }
  2436.     return;
  2437. }
  2438. function StartOneShotTimer( obj, time, callback, type )
  2439. {
  2440.     var    timerIndex;                                =09
  2441.     var timerEvent =3D new Object();                =09
  2442. =09
  2443.     timerEvent.callbackObj =3D obj;                =09
  2444.     timerEvent.callback =3D callback;                =09
  2445.     timerEvent.type =3D type;                        =09
  2446. =09
  2447. =09
  2448.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2449. tickTimer.ticksPerSecond);
  2450.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2451. timerIndex++ );=09
  2452.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2453.     return;
  2454. }
  2455. function StartAnimationTimer( obj, callback )
  2456. {
  2457.     var timerIndex;=20
  2458.     timerEvent =3D new Object();
  2459.     timerEvent.callbackObj =3D obj;                =09
  2460.     timerEvent.callback =3D callback;                =09
  2461.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2462. timerIndex++);=09
  2463.     tickTimer.animations[timerIndex] =3D timerEvent;
  2464. }
  2465. function StopSceneTimers()
  2466. {
  2467.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2468.     {
  2469.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2470.             continue;
  2471.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2472.             tickTimer.oneShots[ii] =3D null;            =09
  2473.     }
  2474. =09
  2475.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2476.         tickTimer.animations[ii] =3D null;
  2477. }
  2478. =09
  2479. function KillTimer()
  2480. {
  2481.     if ( tickTimer !=3D null )                    =09
  2482.     {
  2483.         window.clearTimeout( tickTimer.timerID);=09
  2484.         tickTimer =3D null;                        =09
  2485.     }
  2486. }
  2487. function SetColor(el, color)=20
  2488. {
  2489.     if ( el.style =3D=3D null )                =09
  2490.         return;
  2491. =09
  2492.     el.style.backgroundColor =3D color;    =09
  2493.     if ("Netscape"=3D=3Dsys)=20
  2494.         el.NSLayer.bgColor =3D color;        =09
  2495. }
  2496. function SetZIndex(el, zindex)=20
  2497. {
  2498.     if ( el.style =3D=3D null )                =09
  2499.         return;
  2500. =09
  2501.     el.style.zIndex =3D zindex;            =09
  2502.     if ("Netscape"=3D=3Dsys)=20
  2503.         el.NSLayer.zIndex =3D zindex        =09
  2504. }
  2505. function SetVisibility(el, val)=20
  2506. {
  2507.     if ( el.style =3D=3D null )                =09
  2508.         return;
  2509.     el.style.visibility =3D val;            =09
  2510.        =20
  2511.     if ( "Netscape"=3D=3Dsys )                =09
  2512.     {
  2513.         if        ( val =3D=3D IE_HIDDEN )
  2514.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2515.         else if ( val =3D=3D IE_VISIBLE )
  2516.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2517.         else if ( val =3D=3D IE_INHERIT )
  2518.             el.NSLayer.visibility =3D NAV_INHERIT;
  2519.         else
  2520.             el.NSLayer.visibility =3D "";
  2521.     }
  2522. }
  2523. function Position( obj )
  2524. {
  2525.     this.object =3D obj;                        =09
  2526.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2527.     this.y =3D obj.HTML.style.pixelTop;        =09
  2528.     this.SetPosition =3D SetPosition;
  2529. }
  2530. function SetPosition( newX, newY )=20
  2531. {
  2532.     var el =3D this.object.HTML;                =09
  2533.     if ( el.style =3D=3D null )                    =09
  2534.         return;
  2535.                 =09
  2536.     el.style.pixelTop =3D newY;    =09
  2537.     el.style.pixelLeft =3D newX;
  2538.     this.x =3D newX;                            =09
  2539.     this.y =3D newY;
  2540.     if ( "Netscape"=3D=3Dsys )                    =09
  2541.     {
  2542.         el.NSLayer.top =3D parseInt( newY );
  2543.         el.NSLayer.left =3D parseInt( newX );
  2544.         el.offsetTop =3D el.NSLayer.top;
  2545.         el.offsetLeft =3D el.NSLayer.left;
  2546.     }
  2547. }
  2548. function SetContent(el, content)=20
  2549. {
  2550.     if ( el.style =3D=3D null )                    =09
  2551.         return;
  2552.     if ( "Netscape"=3D=3Dsys )                    =09
  2553.     {
  2554.         el.NSLayer.document.open();            =09
  2555.         el.NSLayer.document.write(content);    =09
  2556.         el.NSLayer.document.close();        =09
  2557.     }
  2558.     else                                    =09
  2559.         el.innerHTML=3Dcontent;
  2560. }
  2561. function SetupButtons()
  2562. {
  2563.     var rtn =3D false;                    =09
  2564.     if ( document.all.Pause !=3D null )
  2565.     {
  2566.         document.all.Pause.onclick =3D Pause;
  2567.         strPause =3D document.all.Pause.value.split( '/' );
  2568.         document.all.Pause.value =3D strPause[0];
  2569.     }
  2570.     if (document.all.Stop !=3D null )
  2571.         document.all.Stop.onclick =3D Stop;
  2572.     if ( document.all.Forward !=3D null )
  2573.         document.all.Forward.onclick =3D Forward;
  2574.     if ( document.all.Backward !=3D null )
  2575.         document.all.Backward.onclick =3D Backward;
  2576.     if ( document.all.Webpage !=3D null )
  2577.         document.all.Webpage.onclick =3D GotoWebpage;
  2578.     if ( document.all.SceneStatus !=3D null )
  2579.         formStatus =3D document.all.SceneStatus;
  2580.     if ( document.all.Start !=3D null )
  2581.     {
  2582.         document.all.Start.onclick =3D Start;
  2583.         strPlay =3D document.all.Start.value.split( '/' );
  2584.         document.all.Start.value =3D strPlay[0];
  2585.         rtn =3D true;
  2586.     }
  2587.     else
  2588.         rtn =3D false;
  2589.     if ( document.all.NavigationButtons !=3D null )
  2590.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2591.     return rtn;
  2592. }
  2593. function Start()
  2594. {
  2595.     if ( stNoInput )                                    =09
  2596.         return;
  2597.     if ( stButtons =3D=3D true )                            =09
  2598.     {
  2599.         document.all.Start.value =3D strPlay[1];
  2600.         if ( document.all.Pause !=3D null )
  2601.         {
  2602.             document.all.Pause.value =3D strPause[0];
  2603.         }
  2604.     }
  2605.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2606. PS_PAUSED) )=09
  2607.     {
  2608.         ProjectShutdown();
  2609.         ProjectInitialize();
  2610.     }
  2611.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2612.         ProjectInitialize();
  2613.     ProjectStart();                                    =09
  2614. }
  2615. function Pause()
  2616. {
  2617. =09
  2618.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2619.     {
  2620.         tickTimer.StartTicking();                    =09
  2621.         if ( document.all.Pause !=3D null )
  2622.         {
  2623.             document.all.Pause.value =3D strPause[0];
  2624.         }
  2625.         stProjState =3D PS_RUNNING;
  2626.         StatusChange();                                =09
  2627.     }
  2628.     else
  2629.     {
  2630.         if ( tickTimer !=3D null )                    =09
  2631.             tickTimer.StopTicking();                =09
  2632.         if    ( stProjState !=3D PS_RUNNING )            =09
  2633.             return;
  2634.         stProjState =3D PS_PAUSED;
  2635.         if ( document.all.Pause !=3D null )
  2636.         {
  2637.             document.all.Pause.value =3D strPause[1];
  2638.         }
  2639.         StopEverythingOnScenes( true );                =09
  2640.         StatusChange();                                =09
  2641.     }
  2642. }
  2643. function Stop()
  2644. {
  2645.     if ( stNoInput )                                    =09
  2646.         return;
  2647.     location.reload();
  2648. }
  2649. function Forward()
  2650. {
  2651.     if ( stNoInput )                                    =09
  2652.         return;
  2653. =09
  2654.     if ( stProjState !=3D PS_RUNNING )
  2655.         return;
  2656.     SceneExit( currentScene );                =09
  2657. }
  2658. function Backward()
  2659. {
  2660.     if ( stNoInput )                                    =09
  2661.         return;
  2662.     var nextScene;
  2663. =09
  2664. =09
  2665. =09
  2666.     if        ( stProjState =3D=3D PS_COMPLETE )
  2667.         nextScene =3D Project.stopScene;
  2668.     else if ( stProjState !=3D PS_RUNNING )
  2669.         return;
  2670.     else
  2671.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2672. - 1;
  2673.     ProjectShutdown();
  2674.     ProjectInitialize();
  2675.     ProjectStart( nextScene );            =09
  2676. }
  2677. function GotoWebpage()
  2678. {
  2679.     window.open( Project.webpage);                    =09
  2680. }
  2681. function StatusChange( )
  2682. {
  2683.     var        stsPage =3D null;                =09
  2684.     var        stsState =3D null;            =09
  2685.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2686.     {
  2687.         stsState =3D "Initializing";
  2688.         stsPage =3D ""
  2689.     }
  2690.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2691.     {
  2692.         stsState =3D "Ready";
  2693.         stsPage =3D "";
  2694.     }
  2695.     else if    ( stProjState =3D=3D PS_RUNNING )
  2696.     {
  2697.         stsState =3D "Playing";
  2698.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2699.     }
  2700.     else if    ( stProjState =3D=3D PS_PAUSED )
  2701.         stsState =3D "Paused";
  2702.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2703.         stsState =3D "Complete";
  2704. =09
  2705.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2706.         formStatus.value =3D stsPage;
  2707. =09
  2708.     if ( stsState !=3D null )
  2709.         top.status =3D stsState;=20
  2710. }
  2711. function GetSceneFromNumber( sceneNum )
  2712. {
  2713.     return sceneArray[sceneNum];    =09
  2714. }
  2715. function GetPlayerFromName( playerName )
  2716. {
  2717.     var objPlayer;
  2718. =09
  2719. =09
  2720.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2721. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2722.         return objPlayer;                    =09
  2723. =09
  2724.     var objScene;
  2725.     for ( sceneName in Scenes )                    =09
  2726.     {
  2727.         objScene =3D Scenes[sceneName];
  2728.         if ( objScene.Players !=3D null )
  2729.         {
  2730.             objPlayer =3D objScene.Players[playerName];
  2731.             if ( objPlayer !=3D null )
  2732.                 return objPlayer;                    =09
  2733.         }
  2734.     }=09
  2735.         =09
  2736.     return null;                                =09
  2737. }
  2738. function GetObjectTypeFromName( nameString )
  2739. {
  2740.     var type =3D nameString.substr(0,1);    =09
  2741.     if        ( type =3D=3D NAME_SCENE )        =09
  2742.         return OBJ_SCENE;
  2743.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2744.         return OBJ_PLAYER;
  2745. }
  2746. function GetPlayerTypeFromName( nameString )
  2747. {
  2748.     var type =3D nameString.substr(1,1);    =09
  2749.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2750.         return PLAYER_IMAGE;
  2751.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2752.         return PLAYER_DRAW;
  2753.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2754.         return PLAYER_TEXT;
  2755. }
  2756. function resetGifAnimation()
  2757. {
  2758.     var temp =3D document.all["img1"].src;
  2759.     document.all["img1"].src =3D temp;
  2760. }
  2761. Project =3D new Project(50, 0, 3, 2, 1, 0, =
  2762. "http://home-publishing.com/SKU/V3Pub.asp");
  2763. Scenes =3D new Object();
  2764. Scenes.Sx1 =3D new Scene( 6 );
  2765. Scenes.Sx1.entryTrans =3D new Transition( 14, 2, 0, 0 );
  2766. Scenes.Sx1.Bhv =3D new Array();
  2767. Scenes.Sx1.Bhv[0] =3D new Sound( -1, 0, -1, 2, "AW123", =
  2768. "cid:0ff901bd7e01$186b6380$44de389d@emma2.dns.microsoft.com" );
  2769. Scenes.Sx1.Players =3D new Object();
  2770. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2771. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
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