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Text File  |  1998-08-12  |  224KB  |  4,663 lines

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  19.  
  20.   To My Husband No matter how 
  21. you spend Father's Day--                              Hope it's nice 
  22. in every way!          
  23.  
  24.  
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  2525. ButtonEvent =3D=20
  2526. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  2527. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  2528. ImageType =3D 0><IMG class=3DIx83 height=3D20 id=3DIx83 name=3DIx83=20
  2529. src=3D"cid:089901bd7ec6$da19f300$44de389d@emma2.dns.microsoft.com" =
  2530. width=3D41></DIV>=20
  2531.  
  2532. <DIV class=3DPT84 id=3DPT84 SoundPaths =3D " <AR|ARS0|>|" =
  2533. TravelEffectOptions =3D=20
  2534. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  2535. " <EE| =
  2536. <TR|TRa16|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  2537. ExitEffect =3D=20
  2538. " <EE| =
  2539. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  2540. ButtonEvent =3D=20
  2541. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  2542. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><STRONG><FONT=20
  2543. face=3D"Tempus Sans ITC" size=3D5>Hope it's nice <BR>in every=20
  2544. way!</FONT></STRONG></DIV></DIV></DIV>  =20
  2545. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  2546. id=3DAW129=20
  2547. soundsrc =3D cid:0cc501bd7ecc$4f546100$44de389d@emma2.dns.microsoft.com> =
  2548. <IMG=20
  2549. src=3D""> <BGSOUND id=3DAW130 soundsrc =3D=20
  2550. cid:005f01bd9b11$a65b6a00$5c5a389d@emma2.dns.microsoft.com> <IMG=20
  2551. src=3D""></DIV> =20
  2552. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW129nav =
  2553. name=3DAW129nav=20
  2554. src=3Dcid:0cc501bd7ecc$4f546100$44de389d@emma2.dns.microsoft.com =
  2555. autostart =3D no=20
  2556. MASTERSOUND></DIV>
  2557. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  2558. if ( navigator.appVersion.substring(0,1) < 4 )
  2559.  alert("Sorry but your Web browser needs to be updated. You must have at =
  2560. least a version 4.0 browser to view this project.");
  2561. if ( navigator.appName !=3D "Netscape" )                                            =09
  2562. {                                                                                    =09
  2563.     document.body.background =3D "";                                                =09
  2564.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  2565.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  2566.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  2567. transition=3D0)";        =09
  2568. }                                                                                    =09
  2569.  
  2570. var    OBJ_SCENE        =3D 0;        =09
  2571. var    OBJ_PLAYER        =3D 1;        =09
  2572. var PLAYER_IMAGE    =3D 0;        =09
  2573. var    PLAYER_TEXT        =3D 1;        =09
  2574. var PLAYER_DRAW        =3D 2;        =09
  2575. var    NAME_SCENE        =3D "S"        =09
  2576. var    NAME_PLAYER        =3D "P"        =09
  2577. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  2578. var    PLAYER_NAME_TEXT    =3D "T"
  2579. var PLAYER_NAME_DRAW    =3D "D"
  2580. var    IE_VISIBLE            =3D "visible";
  2581. var    IE_HIDDEN            =3D "hidden";
  2582. var    IE_INHERIT            =3D "inherit";
  2583. var    NAV_VISIBLE            =3D "show";
  2584. var    NAV_HIDDEN            =3D "hide";
  2585. var    NAV_INHERIT            =3D "inherit";
  2586. var    DEFAULT_TICK_RATE        =3D 100;    =09
  2587. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  2588. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  2589. var    TMR_PROJ                =3D 0;    =09
  2590. var    TMR_SCENE                =3D 1;    =09
  2591. var    RR_NONE                    =3D 0;    =09
  2592. var    RR_PAGE_BUTTONS            =3D 1;    =09
  2593. var    RR_FULL_RUNTIME            =3D 2;    =09
  2594. var    DUR_FOREVER                =3D -1;    =09
  2595. var    DELAY_NONE                =3D 0;    =09
  2596. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  2597. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  2598. var    DUR_UNTIL_DONE            =3D -1;    =09
  2599. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  2600. var    TT_BUTTONDOWN            =3D 1;    =09
  2601. var    TT_BUTTONUP                =3D 2;    =09
  2602. var    TT_MOUSEOVER            =3D 3;    =09
  2603. var    TT_MOUSEOUT                =3D 4;    =09
  2604. var    TB_PAGE_TURNER            =3D -1;    =09
  2605. var    TB_START_PLAYER            =3D -2;    =09
  2606. var NULL_TRANSITION            =3D -1;
  2607. var    TEXT_FLYIN                =3D 101;
  2608. var TEXT_TYPEWRITER        =3D 102;
  2609. var    FLYIN_TOP                =3D 0;
  2610. var    FLYIN_BOTTOM            =3D 1;
  2611. var    FLYIN_LEFT                =3D 2;
  2612. var    FLYIN_RIGHT                =3D 3;
  2613. var    FLYIN_ROTATE            =3D 4;
  2614. var    FLYIN_BY_LETTER            =3D 1;
  2615. var    FLYIN_BY_WORD            =3D 2;
  2616. var    FLYIN_BY_LINE            =3D 3;
  2617. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  2618. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  2619. var    PS_UNINITIALIZED    =3D 0;
  2620. var PS_INITIALIZED        =3D 1;
  2621. var    PS_RUNNING            =3D 2;
  2622. var PS_PAUSED            =3D 3;
  2623. var PS_COMPLETE            =3D 4;
  2624. var    sceneArray        =3D new Array();=09
  2625. var currentScene    =3D null;        =09
  2626. var nScenes            =3D 0;        =09
  2627. var stProjState =3D PS_UNINITIALIZED;=09
  2628. var stButtons    =3D false;        =09
  2629. var    stNoInput    =3D 0;            =09
  2630. var strPause =3D new Array( "" );
  2631. var strPlay =3D new Array( "" );
  2632. var    formStatus =3D null;
  2633. var    tickTimer        =3D null;        =09
  2634. var sys            =3D navigator.appName;                                    =09
  2635. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  2636. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  2637. var    platform    =3D navigator.platform;                                    =09
  2638. window.onload =3D PreSetup;
  2639. window.onerror =3D Error;
  2640. function Error()
  2641. {
  2642.     alert("There has been an unidentified error in this file's script. You =
  2643. may be able to fix this problem by refreshing your browser.");
  2644.     return true;
  2645. }
  2646. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  2647. delay, webpage )
  2648. {
  2649.     this.tickRate =3D tickRate;
  2650.     this.startScene =3D startScene;
  2651.     this.stopScene =3D stopScene;
  2652.     this.rtReq =3D rtReq;
  2653.     this.autoStart =3D autoStart;
  2654.     this.delay =3D delay;
  2655.     this.webpage =3D webpage;
  2656. }
  2657. function PreSetup()
  2658. {
  2659.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  2660.     {
  2661.         setTimeout( "Setup();", Project.delay*1000 );=20
  2662.         return;
  2663.     }
  2664. =09
  2665.     Setup();
  2666. }
  2667. function Setup()=20
  2668. { =20
  2669.     stNoInput++;                            =09
  2670.     if ( vers < 4 ) return;                    =09
  2671.     if ( sys =3D=3D "Netscape" )                =09
  2672.     {
  2673.         document.all =3D new Array;            =09
  2674.         Extract(document);                    =09
  2675.     =09
  2676.         document.body =3D new Object;
  2677.         document.body.clientWidth =3D window.innerWidth;
  2678.         document.body.clientHeight =3D window.innerHeight;
  2679.         document.body.scrollTop =3D window.pageXOffset;=20
  2680.         document.body.scrollLeft =3D window.pageYOffset;
  2681.     }
  2682.     stButtons =3D SetupButtons();                =09
  2683.     ProjectInitialize();                    =09
  2684.     stNoInput--;                            =09
  2685.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  2686.         Start();                                            =09
  2687. }
  2688. function ProjectInitialize()
  2689. {
  2690. =09
  2691.     tickTimer =3D new Timer();
  2692. =09
  2693. =09
  2694.     InitializeScenes();
  2695. =09
  2696.     tickTimer.StartTicking();                            =09
  2697. =09
  2698.     if ( Project.startScene =3D=3D null )        =09
  2699.         Project.startScene =3D 0;                =09
  2700.     stProjState =3D PS_INITIALIZED;            =09
  2701. =09
  2702. }
  2703. function ProjectStart( startScene )
  2704. {
  2705.     stProjState =3D PS_RUNNING;
  2706.     if ( startScene !=3D null )
  2707.         ChangeScene( startScene );
  2708.     else
  2709.         ChangeScene( Project.startScene );
  2710. }
  2711. function ProjectComplete()
  2712. {
  2713.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2714.         return;                                =09
  2715.     ProjectShutdown();
  2716.     StatusChange();                            =09
  2717. }
  2718. function ProjectShutdown()
  2719. {
  2720.     KillTimer();                                    =09
  2721.     StopEverythingOnScenes( false );
  2722.     currentScene =3D null;
  2723.     stProjState =3D PS_COMPLETE;                        =09
  2724. }
  2725. function Extract( obj )
  2726. {
  2727. =09
  2728. =09
  2729.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  2730.     {
  2731.         var el =3D obj.layers[intLayer];        =09
  2732.         document.all[el.id] =3D new Object    =09
  2733.         var newEl =3D document.all[el.id];    =09
  2734.     =09
  2735.         newEl.id =3D el.id;                            =09
  2736.         newEl.style =3D new Object;                    =09
  2737.         newEl.style.pixelTop =3D parseInt(el.top);
  2738.         newEl.style.pixelLeft =3D parseInt(el.left);
  2739.         if (null!=3Del.clip)=20
  2740.         {
  2741.             newEl.offsetWidth =3D el.clip.width;    =09
  2742.             newEl.offsetHeight =3D el.clip.height
  2743.         }
  2744.     =09
  2745.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  2746.             newEl.style.visibility =3D IE_HIDDEN;
  2747.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  2748.             newEl.style.visibility =3D IE_VISIBLE;
  2749.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  2750.             newEl.style.visibility =3D IE_INHERIT;
  2751.         else
  2752.             newEl.style.visibility =3D "";
  2753.     =09
  2754.         newEl.style.zIndex =3D el.zIndex;
  2755.         newEl.style.backgroundColor =3D el.bgColor;
  2756.         newEl.style.backgroundImage =3D "url("+el.background+")";
  2757.         newEl.NSLayer =3D el;                        =09
  2758.     =09
  2759.     =09
  2760.     =09
  2761.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  2762.         {
  2763.             var image =3D el.document.images[intLoop]    =09
  2764.             var    imageName =3D image.name;                =09
  2765.             if ( imageName =3D=3D null )                =09
  2766.                 continue;                            =09
  2767.         =09
  2768.             document.all[imageName] =3D image;        =09
  2769.             document.images[imageName] =3D image;        =09
  2770.         }
  2771.     =09
  2772.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  2773.         {
  2774.             var form =3D el.document.forms[intLoop];    =09
  2775.             var formName =3D form.name;                =09
  2776.             if ( formName =3D=3D null )
  2777.                 continue;
  2778.             document.all[formName] =3D form;            =09
  2779.             document.forms[formName] =3D form;        =09
  2780.         =09
  2781.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  2782. innerLoop++)
  2783.             {
  2784.                 var element =3D form.elements[innerLoop]=09
  2785.                 var elementName =3D element.name;
  2786.                 if ( elementName =3D=3D null )            =09
  2787.                     continue;
  2788.                 document.all[elementName] =3D element;=09
  2789.             }
  2790.         }
  2791.         if ( el.layers.length > 0 )                =09
  2792.             Extract(el)                            =09
  2793.     }
  2794. }
  2795. function Scene( duration )
  2796. {
  2797.     this.duration =3D duration;
  2798. }
  2799. function InitializeScenes()
  2800. {
  2801.     var objScene;                            =09
  2802.     var sceneNumber =3D 0;                    =09
  2803. =09
  2804.     for ( sceneName in Scenes )
  2805.     {
  2806.         objScene =3D Scenes[sceneName];        =09
  2807.         objScene.number =3D parseInt(sceneNumber);                =09
  2808.         objScene.name =3D sceneName;                    =09
  2809.         objScene.HTML =3D document.all[sceneName];    =09
  2810.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  2811.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2812.             objScene.duration =3D DUR_FOREVER;
  2813.         InitializePlayers( objScene );        =09
  2814.     =09
  2815.         if ( objScene.entryTrans =3D=3D null )
  2816.         {
  2817.             objScene.entryTrans =3D new Object();
  2818.             objScene.entryTrans.type =3D NULL_TRANSITION;
  2819.         }
  2820.     =09
  2821.         if ( objScene.Bhv !=3D null )
  2822.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2823. bhvIdx++ )=09
  2824.                 bhv.Initialize( objScene, bhv);
  2825.         objScene.numBhv =3D bhvIdx;                                            =09
  2826.         sceneArray[sceneNumber++] =3D objScene;=09
  2827.     }
  2828.     nScenes =3D sceneNumber;                    =09
  2829. }
  2830. function StopEverythingOnScenes( fPause )
  2831. {
  2832.     var objScene;                            =09
  2833.     for ( sceneName in Scenes )
  2834.     {
  2835.         objScene =3D Scenes[sceneName];                    =09
  2836.     =09
  2837.     =09
  2838.         if ( objScene.Bhv !=3D null )
  2839.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2840. bhvIdx++ )=09
  2841.                 bhv.StopEverything( bhv, fPause );
  2842.         StopEverythingOnPlayers( objScene, fPause );        =09
  2843.     }
  2844.     return;
  2845. }
  2846. function ChangeScene( nextSceneNumber )
  2847. {
  2848.     var    previousScene =3D currentScene;                    =09
  2849.     StopSceneTimers();                                    =09
  2850.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  2851.     currentScene.previousScene =3D previousScene;            =09
  2852.     if ( currentScene.duration =3D=3D null )                =09
  2853.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  2854. =09
  2855.     if ( currentScene.Bhv !=3D null )
  2856.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2857.         {
  2858.             var bhv =3D currentScene.Bhv[bhvIdx]
  2859.             if ( bhv =3D=3D null)                            =09
  2860.                 continue;
  2861.             var delay =3D bhv.delay
  2862.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2863.                 bhv.Start( bhv );                                    =09
  2864.             else if ( delay > 0 )                                =09
  2865.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2866.         }
  2867.     StartScenePlayers( currentScene );                            =09
  2868.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  2869. SceneTransitionDone );=09
  2870. =09
  2871.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  2872.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  2873. TMR_SCENE );
  2874.     StatusChange();                                        =09
  2875.     return;
  2876. }
  2877. function SceneTransitionDone( objScene )
  2878. {
  2879. =09
  2880. =09
  2881.     if ( currentScene.previousScene !=3D null )
  2882.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  2883. =09
  2884.     if ( currentScene.Bhv !=3D null )
  2885.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2886.         {
  2887.             var bhv =3D currentScene.Bhv[bhvIdx]
  2888.             if ( bhv =3D=3D null)                            =09
  2889.                 continue;
  2890.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2891.                 bhv.Start( bhv );                                =09
  2892.         }
  2893.     =09
  2894.     StartScenePlayersAfterTransition( currentScene );=09
  2895. }
  2896. function SceneExit( thisScene, nextScene )
  2897. {
  2898.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  2899. nextScene.number;
  2900.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  2901. true;
  2902. =09
  2903. =09
  2904. =09
  2905.     for ( playerName in currentScene.Players )
  2906.     {
  2907.         objPlayer =3D currentScene.Players[playerName];        =09
  2908.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  2909.     }
  2910. =09
  2911.     if ( currentScene.Bhv !=3D null )
  2912.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2913.         {
  2914.             var bhv =3D currentScene.Bhv[bhvIdx]
  2915.             if ( bhv =3D=3D null)                            =09
  2916.                 continue;
  2917.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2918.                 bhv.Stop( bhv );                        =09
  2919.         }
  2920. =09
  2921. =09
  2922.     if ( finalScene =3D=3D false )                    =09
  2923.         ChangeScene( nextSceneNumber )            =09
  2924.     else
  2925.         ProjectComplete()                        =09
  2926.     =09
  2927. }
  2928. function Player( delay, duration )
  2929. {
  2930.     this.delay =3D delay;
  2931.     this.duration =3D duration;
  2932. }
  2933. function InitializePlayers( objScene )
  2934. {
  2935.     var objPlayer;                        =09
  2936.     var    playerNumber =3D 0;                =09
  2937.     for ( playerName in objScene.Players )
  2938.     {
  2939.         objPlayer =3D objScene.Players[playerName];        =09
  2940.         objPlayer.number =3D playerNumber;                =09
  2941.         objPlayer.name =3D playerName;                    =09
  2942.         objPlayer.HTML =3D document.all[playerName];        =09
  2943.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2944.         objPlayer.position =3D new Position(objPlayer);    =09
  2945.     =09
  2946.         if ( objPlayer.delay =3D=3D null )                    =09
  2947.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  2948.     =09
  2949.     =09
  2950.         if        ( objPlayer.entryTrans =3D=3D null )
  2951.         {
  2952.             objPlayer.entryTrans =3D new Object();
  2953.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  2954.         }=20
  2955.     =09
  2956.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  2957.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  2958.         {
  2959.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  2960. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  2961.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  2962.                     objPlayer.entryTrans.type =3D null;                            =09
  2963.         }
  2964.     =09
  2965.         if ( objPlayer.exitTrans =3D=3D null )
  2966.         {
  2967.             objPlayer.exitTrans =3D new Object();
  2968.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  2969.         }
  2970.     =09
  2971.         if ( objPlayer.Bhv !=3D null )
  2972.         {
  2973.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2974.  
  2975.                 bhv.Initialize( objPlayer, bhv);
  2976.             objPlayer.numBhv =3D bhvIdx;                                    =09
  2977.         }
  2978.         else
  2979.             objPlayer.numBhv =3D 0;
  2980.         playerNumber ++;                =09
  2981.     }=09
  2982. }
  2983. function StopEverythingOnPlayers( objScene, fPause )
  2984. {
  2985.     var objPlayer;                        =09
  2986.     for ( playerName in objScene.Players )
  2987.     {
  2988.         objPlayer =3D objScene.Players[playerName];        =09
  2989.     =09
  2990.     =09
  2991.         if ( objPlayer.Bhv !=3D null )
  2992.         {
  2993.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2994.  
  2995.                 bhv.StopEverything( bhv, fPause );
  2996.         }
  2997.         DisableTrigger( objPlayer );                    =09
  2998.     }=09
  2999.     return;
  3000. }
  3001. function StartScenePlayers( objScene )
  3002. {
  3003. =09
  3004.     for ( playerName in objScene.Players )
  3005.     {
  3006.         objPlayer =3D objScene.Players[playerName];        =09
  3007.     =09
  3008.     =09
  3009.     =09
  3010.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  3011.             StartPlayer( objPlayer )                    =09
  3012.         else if ( objPlayer.delay    > 0 )                =09
  3013.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  3014. TMR_SCENE);
  3015.     }
  3016. }
  3017. function StartScenePlayersAfterTransition( objScene )
  3018. {
  3019. =09
  3020.     for ( playerName in objScene.Players )
  3021.     {
  3022.         objPlayer =3D objScene.Players[playerName];        =09
  3023.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  3024.             StartPlayer( objPlayer )                    =09
  3025.     }
  3026. }
  3027. function StartPlayer( objPlayer )
  3028. {
  3029. =09
  3030.     if ( objPlayer.Bhv !=3D null )
  3031.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  3032.         {
  3033.             var bhv =3D objPlayer.Bhv[bhvIdx]
  3034.             if ( bhv =3D=3D null)                            =09
  3035.                 continue;
  3036.             var delay =3D bhv.delay
  3037.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  3038.                 bhv.Start( bhv );                                =09
  3039.             else if ( delay > 0 )                                =09
  3040.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  3041.         }
  3042. =09
  3043.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  3044. PlayerEntryTransitionDone );
  3045. =09
  3046. =09
  3047.     if ( objPlayer.duration > 0 )
  3048.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  3049. TMR_SCENE );                                =09
  3050. }
  3051. function PlayerEntryTransitionDone( objPlayer )
  3052. {
  3053. =09
  3054.     if ( objPlayer.Bhv !=3D null )
  3055.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  3056.         {
  3057.             var bhv =3D objPlayer.Bhv[bhvIdx]
  3058.             if ( bhv =3D=3D null)                            =09
  3059.                 continue;
  3060.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  3061.                 bhv.Start( bhv );                                =09
  3062.         }
  3063. =09
  3064.     if ( objPlayer.Triggers !=3D null )
  3065.         EnableTrigger( objPlayer );
  3066. }
  3067. function PlayerExit( objPlayer )
  3068. {
  3069. =09
  3070.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  3071. PlayerExitTransitionDone );
  3072. }
  3073. function PlayerExitTransitionDone( objPlayer, finalScene )
  3074. {
  3075. =09
  3076.     if ( objPlayer.Bhv !=3D null )
  3077.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  3078.         {
  3079.             var bhv =3D objPlayer.Bhv[bhvIdx]
  3080.             if ( bhv =3D=3D null)                            =09
  3081.                 continue;
  3082.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  3083.                 bhv.Stop( bhv );                        =09
  3084.         }
  3085. =09
  3086.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  3087.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  3088. =09
  3089. =09
  3090. =09
  3091.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  3092.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  3093.     return;
  3094. }
  3095. function Trigger( trigType, trigBhv, player, scene )
  3096. {
  3097.     this.triggerType =3D trigType;
  3098.     this.triggerBhv =3D trigBhv;
  3099.     this.player =3D player;
  3100.     this.nextSceneNum =3D scene;
  3101. }
  3102. function EnableTrigger( objPlayer )
  3103. {
  3104.     if ( sys !=3D "Netscape" )                                =09
  3105.     {
  3106.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  3107.         for ( trx in objPlayer.Triggers )                    =09
  3108.         {
  3109.             var    trigger =3D objPlayer.Triggers[trx];            =09
  3110.             if ( trigger.triggerType =3D=3D null )
  3111.                 trigger.triggerType =3D 0;                    =09
  3112.             var tt =3D trigger.triggerType;                    =09
  3113.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  3114.             {
  3115.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  3116.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  3117.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  3118.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  3119.             }
  3120.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  3121.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  3122.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  3123.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  3124.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  3125.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  3126.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  3127.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  3128.         }
  3129.     }
  3130.     else                                        =09
  3131.     {
  3132.         for ( trx in objPlayer.Triggers )        =09
  3133.         {
  3134.             var    trigger =3D objPlayer.Triggers[trx];=09
  3135.             if ( trigger.triggerType =3D=3D null )
  3136.                 trigger.triggerType =3D 0;                    =09
  3137.             var tt =3D trigger.triggerType;                    =09
  3138.             if ( tt=3D=3D 0 )                                    =09
  3139.             {
  3140.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  3141. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  3142.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  3143.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  3144.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  3145.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  3146.             }
  3147.             else if    ( tt =3D=3D TT_BUTTONUP )
  3148.             {
  3149.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  3150.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  3151.             }
  3152.             else if ( tt =3D=3D TT_BUTTONDOWN )
  3153.             {
  3154.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  3155.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  3156.             }
  3157.         }
  3158.     =09
  3159.     }
  3160. }
  3161. function DisableTrigger( objPlayer )
  3162. {
  3163.     if ( sys !=3D "Netscape" )            =09
  3164.     {
  3165.         objPlayer.HTML.onmousedown =3D null;
  3166.         objPlayer.HTML.onmouseup =3D null;=09
  3167.         objPlayer.HTML.onmouseover =3D null;    =09
  3168.         objPlayer.HTML.onmouseout =3D null;
  3169.     }
  3170.     else                                =09
  3171.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  3172. Event.MOUSEOVER | Event.MOUSEOUT );
  3173. }
  3174. function EventProcessor( e )
  3175. {
  3176.     var trigger;                                =09
  3177.     var    type;                                    =09
  3178.     var    button;                                    =09
  3179.     var    eventType;                                =09
  3180.     var objPlayer;                                =09
  3181.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  3182.         return;
  3183.     if ( sys !=3D "Netscape" )                    =09
  3184.     {
  3185.         type =3D event.type;
  3186.         button =3D event.button;
  3187.     }
  3188.     else                                        =09
  3189.     {
  3190.         type =3D e.type;
  3191.         button =3D e.which;
  3192.     }
  3193. =09
  3194.     if (type =3D=3D "mousedown")
  3195.     {
  3196.         if ( button !=3D 1 )                    =09
  3197.             return;
  3198.         eventType =3D TT_BUTTONDOWN;
  3199.         if ( sys =3D=3D "Netscape" )            =09
  3200.         {
  3201.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  3202.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  3203.         }
  3204.     }
  3205.     else if (type =3D=3D "mouseup")
  3206.     {
  3207.         if ( button !=3D 1 )                    =09
  3208.             return;
  3209.         eventType =3D TT_BUTTONUP;
  3210.         if ( sys =3D=3D "Netscape" )            =09
  3211.         {
  3212.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  3213.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  3214.         }
  3215.     }
  3216.     else if (type =3D=3D "mouseover")
  3217.     {
  3218.         eventType =3D TT_MOUSEOVER;
  3219.     }
  3220.     else if (type =3D=3D "mouseout")
  3221.     {
  3222.         eventType =3D TT_MOUSEOUT;
  3223.     }
  3224.     var triggerArray =3D objPlayer.Triggers;        =09
  3225.     var trigger;                                =09
  3226. =09
  3227.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  3228.     {
  3229.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  3230. eventType) )
  3231.         {
  3232.         =09
  3233.         =09
  3234.         =09
  3235.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  3236.             {
  3237.             =09
  3238.             =09
  3239.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  3240. =3D=3D "") )
  3241.                     SceneExit( currentScene );
  3242.                 else
  3243.                 {
  3244.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  3245.                     {
  3246.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  3247.                             InitializePlayers( sceneArray[ii] );
  3248.                     }
  3249.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  3250.                 }
  3251.             }
  3252.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  3253.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  3254.             else=20
  3255.             {
  3256.             =09
  3257.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  3258.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  3259.                 bhv.Trigger( bhv, eventType );                                =09
  3260.             }  =09
  3261.         }
  3262.     }
  3263.     return;=09
  3264. }
  3265. function Transition( type, rate, flyFrom, flySubtype )
  3266. {
  3267.     this.type =3D type;
  3268.     this.rate =3D rate;
  3269.     this.flyFrom =3D flyFrom;
  3270.     this.flySubtype =3D flySubtype;
  3271. }
  3272. function StartTransition( transObj, trans, visibility, callback )
  3273. {
  3274.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  3275. =09
  3276. =09
  3277. =09
  3278.     if    ( ("Netscape" =3D=3D sys) ||=20
  3279.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  3280. NULL_TRANSITION) ) )
  3281.     {
  3282.         SetVisibility( transObj.HTML, visibility );
  3283.         callback( transObj );
  3284.         return;
  3285.     }
  3286. =09
  3287. =09
  3288. =09
  3289. =09
  3290.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  3291. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  3292.     {
  3293.         StartTextFlyin( transObj );
  3294.         return;
  3295.     }
  3296. =09
  3297.     if ( platform !=3D "Win32" )
  3298.     {
  3299.         SetVisibility( transObj.HTML, visibility );
  3300.         callback( transObj );
  3301.         return;
  3302.     }
  3303.     =09
  3304. =09
  3305. =09
  3306. =09
  3307. =09
  3308. =09
  3309.     if ( trans.type =3D=3D NULL_TRANSITION )
  3310.     {
  3311.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  3312. transition=3D0)";
  3313.     }
  3314.     else    =09
  3315.     {
  3316.         duration =3D TRANSITION_RATES[trans.rate];
  3317.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  3318. ", transition=3D" + trans.type + ")";
  3319.     }
  3320.     stNoInput++;                                    =09
  3321.     transObj.HTML.filters(0).Apply();                =09
  3322. =09
  3323.     SetVisibility( transObj.HTML, visibility );        =09
  3324. =09
  3325.     transObj.HTML.filters(0).Play()                    =09
  3326.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  3327. }
  3328. function TransitionDoneEvent( )
  3329. {
  3330.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  3331.     stNoInput--;                                                =09
  3332.     if        ( type =3D=3D OBJ_SCENE )
  3333.     {
  3334.     =09
  3335.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  3336. currentScene.name) )
  3337.             SceneTransitionDone();
  3338.     }
  3339.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  3340.     {
  3341.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  3342.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  3343.             PlayerEntryTransitionDone( objPlayer ); =20
  3344.         else                                                    =09
  3345.             PlayerExitTransitionDone( objPlayer, false );
  3346.     }
  3347.     return;
  3348. }
  3349. function InitializeTextFlyin( objPlayer )
  3350. {
  3351.     if ( sys =3D=3D "Netscape" )                                    =09
  3352.         return false;
  3353.     var    transition =3D objPlayer.entryTrans;                        =09
  3354.     var    transUnits =3D transition.flySubtype;                        =09
  3355.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  3356. =09
  3357.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  3358. transition.flyFrom : FLYIN_TOP;    =09
  3359.     =09
  3360. =09
  3361.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3362.     {
  3363.         var    textHTML    =3D objPlayer.HTML;                =09
  3364.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  3365.         var    newInnerHTML    =3D "";                        =09
  3366.     =09
  3367.         transition.textOrder =3D new Array();                =09
  3368.         textOrder =3D transition.textOrder;                =09
  3369. =09
  3370.     =09
  3371.     =09
  3372.     =09
  3373.     =09
  3374.         var flyinIdx =3D 0;                        =09
  3375.         var    flyinBuffer =3D "";
  3376.     =09
  3377.     =09
  3378.     =09
  3379.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  3380. style=3D'position:relative;visibility:hidden;'" : " =
  3381. style=3D'visibility:hidden;'";
  3382.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  3383.         {
  3384.         =09
  3385.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  3386.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  3387.             while ( letterIdx<oldInnerHTML.length )
  3388.             {
  3389.             =09
  3390.             =09
  3391.             =09
  3392.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  3393. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  3394.                 {
  3395.                     if ( charNext =3D=3D "<" )                                                                =09
  3396.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  3397.                     else
  3398.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  3399.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  3400.                     newInnerHTML +=3D tagString;
  3401.                     letterIdx =3D endTagIdx;                                            =09
  3402.                 =09
  3403.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  3404.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  3405.                         break;
  3406.                 }
  3407.             =09
  3408.                 else
  3409.                 {
  3410.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  3411.                     newInnerHTML +=3D thisChar;
  3412.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  3413.                         break;                                        =09
  3414.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  3415. )    =09
  3416.                         break;
  3417.                 }
  3418.             }
  3419.             newInnerHTML +=3D "</span>"
  3420.             textOrder[flyinIdx] =3D new Object();
  3421.             textOrder[flyinIdx].name =3D tempID;                                    =09
  3422.             flyinIdx++;                                                            =09
  3423.         }
  3424.     =09
  3425.         if ( flyinIdx =3D=3D 0 )
  3426.             return false;
  3427.     =09
  3428.         textHTML.innerHTML =3D newInnerHTML;
  3429.         transition.numUnits =3D flyinIdx;                        =09
  3430.     }
  3431. =09
  3432. =09
  3433. =09
  3434.     textOrder =3D transition.textOrder;
  3435.     var currentEl =3D document.all[textOrder[0].name];    =09
  3436.     var currentOffset =3D currentEl.offsetLeft;=09
  3437.     var previousEl, previousOffset;
  3438.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  3439.     {
  3440.         previousOffset =3D currentOffset;                            =09
  3441.         previousEl =3D currentEl;
  3442.         textElName =3D textOrder[count].name;                    =09
  3443.         currentEl =3D document.all[textElName];
  3444.         SetVisibility( currentEl, IE_HIDDEN );
  3445.         currentOffset =3D currentEl.offsetTop;
  3446.     =09
  3447.     =09
  3448.     =09
  3449.     =09
  3450.     =09
  3451.     =09
  3452.         if ( currentOffset !=3D previousOffset )                                =09
  3453.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  3454.                 previousEl.innerHTML =3D "<br>";
  3455.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  3456.             direction =3D count % FLYIN_ROTATE;            =09
  3457.         else
  3458.             direction =3D transDirection;
  3459.     =09
  3460.         if        ( direction =3D=3D FLYIN_LEFT )
  3461.         {
  3462.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  3463. currentEl.offsetParent.offsetWidth);
  3464.             currentEl.style.posLeft =3D tempPos;                    =09
  3465.             textOrder[count].dx =3D -movePerTick;                    =09
  3466.             textOrder[count].dy =3D 0;
  3467.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3468.         }
  3469.         else if ( direction =3D=3D FLYIN_RIGHT )
  3470.         {
  3471.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  3472. currentEl.offsetParent.offsetLeft;
  3473.             currentEl.style.posLeft =3D tempPos;
  3474.             textOrder[count].dx =3D movePerTick;                    =09
  3475.             textOrder[count].dy =3D 0;
  3476.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3477.         }
  3478.         else if    ( direction =3D=3D FLYIN_TOP )
  3479.         {
  3480.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  3481. currentEl.offsetParent.offsetHeight);
  3482.             currentEl.style.posTop =3D tempPos;
  3483.             textOrder[count].dx =3D 0;
  3484.             textOrder[count].dy =3D (-movePerTick);                =09
  3485.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3486.         }
  3487.         else if ( direction =3D=3D FLYIN_BOTTOM )
  3488.         {
  3489.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  3490. currentEl.offsetParent.style.posTop;
  3491.             currentEl.style.posTop =3D tempPos;
  3492.             textOrder[count].dx =3D 0;
  3493.             textOrder[count].dy =3D movePerTick;                    =09
  3494.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3495.         }
  3496.     }
  3497. =09
  3498.     transition.charIdx =3D 0;                            =09
  3499.     transition.moveIdx =3D 0;                            =09
  3500.     textElName =3D transition.textOrder[0].name;
  3501.     transition.currentEl =3D document.all[textElName];=09
  3502.     SetVisibility( transition.currentEl, IE_VISIBLE );
  3503.     return true;
  3504. }
  3505. function StartTextFlyin( objPlayer )
  3506. {
  3507. =09
  3508.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  3509.     StartAnimationTimer( objPlayer, TextFlyinTick );
  3510. }
  3511. function TextFlyinTick( objPlayer )
  3512. {
  3513.     var    transition =3D objPlayer.entryTrans;                    =09
  3514.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  3515.     var textEl =3D transition.currentEl;                        =09
  3516. =09
  3517. =09
  3518.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  3519.     {
  3520.         textEl.style.posTop -=3D spanObj.dy;                    =09
  3521.         textEl.style.posLeft -=3D spanObj.dx;
  3522.         return false;                                        =09
  3523.     }
  3524.     =09
  3525. =09
  3526.     textEl.style.posTop =3D 0;                                =09
  3527.     textEl.style.posLeft =3D 0;
  3528.     =09
  3529. =09
  3530.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  3531. transition.textOrder.length )=09
  3532.     {
  3533.         PlayerEntryTransitionDone( objPlayer );                =09
  3534.         return true;                                        =09
  3535.     }
  3536.     else
  3537.     {
  3538.         transition.moveIdx =3D 0;                                =09
  3539.         textElName =3D transition.textOrder[charIdx].name;
  3540.         transition.currentEl =3D document.all[textElName];    =09
  3541.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  3542.         return false;                                        =09
  3543.     }                                                        =09
  3544. }
  3545. var    SND_DUR_SCENE            =3D -1;=09
  3546. var    SND_DUR_PROJECT            =3D 0;=09
  3547. var ST_WAV                    =3D 1;=09
  3548. var    ST_MID                    =3D 2;=09
  3549. var    NAV_EXT                    =3D "nav"=09
  3550. var MidiTag                    =3D null;=09
  3551. function Sound( delay, duration, loop, soundType, tagName, fileName )
  3552. {
  3553. =09
  3554.     this.Initialize =3D InitializeSound;
  3555.     this.Start =3D StartSound;
  3556.     this.Trigger =3D StartSound;
  3557.     this.Stop =3D StopSound;
  3558.     this.StopEverything =3D StopEverythingOnSounds;
  3559. =09
  3560.     this.delay =3D delay;
  3561.     this.duration =3D duration;
  3562.     this.loop =3D loop;
  3563.     this.tagName =3D tagName;
  3564.     this.fileName =3D fileName;
  3565.     this.soundType =3D soundType;
  3566. }
  3567. function InitializeSound( objParent, objSound )
  3568. {
  3569.     if ( sys =3D=3D "Netscape" )
  3570.     {
  3571.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  3572.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  3573.         return;
  3574.     }
  3575.     objSound.objParent =3D objParent;                =09
  3576.     objSound.html =3D document.all[objSound.tagName];=09
  3577.     objSound.fileName =3D objSound.html.soundsrc;    =09
  3578. =09
  3579. =09
  3580.     if (objSound.soundType =3D=3D ST_MID )
  3581.     {
  3582.         if ( MidiTag =3D=3D null )                    =09
  3583.             MidiTag =3D objSound.html;            =09
  3584.         else
  3585.             objSound.html =3D MidiTag;            =09
  3586.     }        =09
  3587. }
  3588. function StartSound( objSound )
  3589. {
  3590.     if ( sys =3D=3D "Netscape" )                    =09
  3591.     {
  3592.         if ( objSound.html !=3D null )            =09
  3593.             objSound.html.play(objSound.navLoop);
  3594.         return;
  3595.     }
  3596.     objSound.html.src =3D objSound.fileName;        =09
  3597.     objSound.html.loop =3D objSound.loop;            =09
  3598.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  3599.         objSound.html.volume =3D 0;                    =09
  3600.     if ( objSound.duration > 0 )
  3601.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  3602. TMR_PROJ );
  3603. }
  3604. function StopSound( objSound, fPause )
  3605. {
  3606.     if ( sys =3D=3D "Netscape" )                    =09
  3607.     {
  3608.         if ( objSound.html !=3D null )            =09
  3609.             objSound.html.stop();
  3610.         return;
  3611.     }
  3612.     objSound.html.loop =3D 0;
  3613.     objSound.html.src =3D "";                            =09
  3614.     if ( objSound.soundType =3D=3D ST_WAV )
  3615.         objSound.html.volume =3D -10000;
  3616. }
  3617. function StopEverythingOnSounds( objSound )
  3618. {
  3619.     StopSound( objSound, true );
  3620.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  3621.         objSound.html.volume =3D -500;                        =09
  3622. }
  3623. var    SND_DUR_SCENE            =3D -1;=09
  3624. var    SND_DUR_PROJECT            =3D 0;=09
  3625. function Swapper( idle, hover, click )
  3626. {
  3627. =09
  3628.     this.Initialize =3D InitializeSwap;
  3629.     this.Start =3D StartSwap;
  3630.     this.Trigger =3D TriggerSwap;
  3631.     this.Stop =3D StopSwap;
  3632.     this.StopEverything =3D StopSwap;
  3633. =09
  3634.     this.idle =3D idle;
  3635.     this.hover =3D hover;
  3636.     this.click =3D click;
  3637. }
  3638. function InitializeSwap( objParent, objSwap )
  3639. {
  3640.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  3641.         return;
  3642. =09
  3643.     var    idle    =3D objSwap.idle;                        =09
  3644.     var    hover    =3D objSwap.hover;
  3645.     var    click    =3D objSwap.click;
  3646. =09
  3647. =09
  3648. =09
  3649. =09
  3650. =09
  3651. =09
  3652. =09
  3653.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  3654. !=3D null) )
  3655.     {
  3656.         SetVisibility( document.all[hover], IE_HIDDEN );
  3657.         objSwap.srcHover =3D document.all[hover].src;
  3658.         document.all[hover].src =3D "";
  3659.     }
  3660.     else
  3661.         objSwap.srcHover =3D document.all[idle].src;
  3662.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  3663. !=3D null) )
  3664.     {
  3665.         SetVisibility( document.all[click], IE_HIDDEN );
  3666.         objSwap.srcClick =3D document.all[click].src;
  3667.         document.all[click].src =3D "";
  3668.     }
  3669.     else
  3670.         objSwap.srcClick =3D document.all[idle].src;
  3671. =09
  3672.     objSwap.srcIdle =3D document.all[idle].src;
  3673. }
  3674. function StartSwap( objSwap )
  3675. {
  3676. =09
  3677. }
  3678. function TriggerSwap( objSwap, eventType )
  3679. {
  3680.     if ( eventType =3D=3D TT_BUTTONDOWN )
  3681.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  3682.     else if ( eventType =3D=3D TT_BUTTONUP )
  3683.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3684.     else if ( eventType =3D=3D TT_MOUSEOVER )
  3685.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3686.     else if ( eventType =3D=3D TT_MOUSEOUT )
  3687.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  3688.     return;
  3689. }
  3690. function StopSwap( objSwap, fPause )
  3691. {
  3692.     if ( fPause )                        =09
  3693.         return;
  3694. }
  3695. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  3696. var    PE_STOP        =3D 0;                            =09
  3697. var    PE_AGAIN    =3D 1;                            =09
  3698. var    PE_REV        =3D 2;                            =09
  3699. var    PE_EXIT        =3D 3;                            =09
  3700. var    PD_FWD        =3D 1;
  3701. var    PD_BACK        =3D -1;
  3702. function Point( x, y, rate )
  3703. {
  3704.     this.x =3D x;
  3705.     this.y =3D y;
  3706.     this.rate =3D rate;
  3707. }
  3708. function Paths( delay, edgeEffect )
  3709. {
  3710. =09
  3711.     this.Initialize =3D InitializePathAnimation;
  3712.     this.Start =3D StartPathAnimation;
  3713.     this.Trigger =3D StartPathAnimation;
  3714.     this.Stop =3D StopPathAnimation;
  3715.     this.StopEverything =3D StopPathAnimation;
  3716. =09
  3717.     this.delay =3D delay;
  3718.     this.edgeEffect =3D edgeEffect;
  3719. }
  3720. function InitializePathAnimation( objPlayer, path )
  3721. {
  3722.     var    segment;                                =09
  3723.     var pathIndex;
  3724.     var totalDistance;                            =09
  3725.     var    distanceX;                                =09
  3726.     var    distanceY;
  3727.     var dx;                                        =09
  3728.     var    dy;
  3729.     var travelTime;                                =09
  3730.     var    remX;                                    =09
  3731.     var    remY;
  3732. =09
  3733.     if ( stProjState !=3D PS_UNINITIALIZED )
  3734.     {
  3735.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3736.         return;
  3737.     }
  3738.     path.objPlayer =3D objPlayer;                    =09
  3739.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  3740.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  3741. =09
  3742. =09
  3743.     path[0].x -=3D halfWidth;
  3744.     path[0].y -=3D halfHeight;
  3745.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  3746.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  3747.     {
  3748.         px =3D parseInt(pathIndex);                =09
  3749.         segment =3D path[px];                        =09
  3750.     =09
  3751.     =09
  3752.     =09
  3753.         path[px+1].x -=3D halfWidth;
  3754.         path[px+1].y -=3D halfHeight;
  3755.     =09
  3756.         distanceX =3D path[px+1].x - segment.x;    =09
  3757.         distanceY =3D path[px+1].y - segment.y;    =09
  3758.     =09
  3759.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  3760. (distanceY*distanceY) );
  3761.     =09
  3762.     =09
  3763.         travelTime =3D Math.round(totalDistance / =
  3764. PATH_PER_TICK[segment.rate]);
  3765.     =09
  3766.     =09
  3767.         if ( distanceX > 0 )                        =09
  3768.             dx =3D Math.floor( distanceX / travelTime );=09
  3769.         else if ( distanceX < 0 )                    =09
  3770.             dx =3D Math.ceil( distanceX / travelTime );=09
  3771.         else
  3772.             dx =3D 0;
  3773.     =09
  3774.     =09
  3775.     =09
  3776.     =09
  3777.         remX =3D distanceX % travelTime;
  3778.     =09
  3779.         if ( distanceY > 0 )                        =09
  3780.             dy =3D Math.floor( distanceY / travelTime );
  3781.         else if ( distanceY < 0 )
  3782.             dy =3D Math.ceil( distanceY / travelTime );
  3783.         else
  3784.             dy =3D 0;
  3785.         remY =3D distanceY % travelTime;
  3786.         segment.number =3D px;                        =09
  3787.         segment.ticks =3D 0;
  3788.         segment.travelTime =3D travelTime;
  3789.         segment.dx =3D dx;
  3790.         segment.dy =3D dy;
  3791.         segment.remX =3D remX;
  3792.         segment.remY =3D remY;
  3793.     }
  3794.     path.numSegs =3D parseInt(pathIndex);                =09
  3795.     path.dir =3D PD_FWD;                                        =09
  3796.     return;
  3797. }
  3798. function StartPathAnimation( path )
  3799. {
  3800.     path.currentSegment =3D path[0];    =09
  3801.     path.currentSegment.ticks =3D 0;    =09
  3802.     path.cntSegs =3D 0;                                =09
  3803. =09
  3804. =09
  3805.     if ( path.dir =3D=3D PD_BACK )                            =09
  3806.     {
  3807.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  3808.         {
  3809.             path[ii].dx *=3D -1;
  3810.             path[ii].dy *=3D -1;
  3811.             path[ii].remX *=3D -1;
  3812.             path[ii].remY *=3D -1;
  3813.         }
  3814.         path.dir =3D PD_FWD;                                =09
  3815.     }
  3816.     StartAnimationTimer( path, PathAnimationTick );
  3817. }
  3818. function StopPathAnimation( path, fPause )
  3819. {
  3820.     return;
  3821. }
  3822. function PathAnimationTick( path )
  3823. {
  3824.     var    objPlayer =3D path.objPlayer;            =09
  3825.     var segment =3D path.currentSegment;        =09
  3826.     var    currentPosition =3D objPlayer.position;=09
  3827.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  3828.     {
  3829.         newX =3D currentPosition.x + segment.dx;        =09
  3830.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  3831.             segment.remX > 0 ? newX++ : newX--;
  3832.         newY =3D currentPosition.y + segment.dy;        =09
  3833.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  3834.             segment.remY > 0 ? newY++ : newY--;
  3835.         currentPosition.SetPosition( newX, newY );=09
  3836.         return false;                            =09
  3837.     }
  3838. =09
  3839. =09
  3840.     if ( ++path.cntSegs < path.numSegs )
  3841.     {
  3842.     =09
  3843.         path.currentSegment =3D path[segment.number+path.dir];    =09
  3844.         path.currentSegment.ticks =3D 0;                            =09
  3845.             =09
  3846.         return false;
  3847.     }
  3848.     =09
  3849. =09
  3850.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  3851.     {
  3852.     =09
  3853.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3854.     =09
  3855.         path.currentSegment =3D path[0];                =09
  3856.         path.currentSegment.ticks =3D 0;                =09
  3857.         path.cntSegs =3D 0;                            =09
  3858.         return false;                                =09
  3859.     }                        =09
  3860.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  3861.     {
  3862.         path.dir *=3D -1;                                =09
  3863.     =09
  3864.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  3865.         {
  3866.             path[ii].dx *=3D -1;
  3867.             path[ii].dy *=3D -1;
  3868.             path[ii].remX *=3D -1;
  3869.             path[ii].remY *=3D -1;
  3870.         }
  3871.         path.currentSegment.ticks =3D 0;                =09
  3872.         path.cntSegs =3D 0;                            =09
  3873.         return false;
  3874.     }
  3875.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  3876.     {
  3877.         PlayerExit( objPlayer );
  3878.         return true;
  3879.     }
  3880.     else
  3881.         return true;                                =09
  3882. }
  3883. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  3884. function Size( zoom, rate )
  3885. {
  3886.     this.zoom =3D zoom;
  3887.     this.rate =3D rate;
  3888. }
  3889. function Grows( delay )
  3890. {
  3891. =09
  3892.     this.Initialize =3D InitializeGrowAnimation;
  3893.     this.Start =3D StartGrowAnimation;
  3894.     this.Trigger =3D StartGrowAnimation;
  3895.     this.Stop =3D StopGrowAnimation;
  3896.     this.StopEverything =3D StopGrowAnimation;
  3897. =09
  3898.     this.delay =3D delay;
  3899. }
  3900. function InitializeGrowAnimation( objPlayer, grow )
  3901. {
  3902.     if ( sys =3D=3D "Netscape" )
  3903.         return;
  3904.     var    child =3D objPlayer.HTML.children[0];                    =09
  3905.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  3906. =09
  3907. =09
  3908. =09
  3909.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3910.     {
  3911.         grow.realWidth =3D child.width;
  3912.         grow.realHeight =3D child.height;
  3913.     }
  3914.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  3915.     {
  3916.         grow =3D null;                                        =09
  3917.         return;
  3918.     }
  3919.     grow.objPlayer =3D objPlayer;                                =09
  3920. =09
  3921.     grow.currentSegment =3D grow[0];                            =09
  3922.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  3923. =09
  3924. =09
  3925. =09
  3926.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  3927.     child.height *=3D (grow.currentSegment.zoom / 100);
  3928. =09
  3929.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  3930.     {
  3931.         gx =3D parseInt(growIndex);                =09
  3932.         segment =3D grow[gx];                        =09
  3933.         if ( grow[gx+1] =3D=3D null )                =09
  3934.         {
  3935.             grow.finalSegment =3D grow[gx-1];        =09
  3936.             break;                                =09
  3937.         }
  3938.     =09
  3939.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  3940.         if ( growth >=3D 0 )                                        =09
  3941.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  3942.         else
  3943.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  3944.     =09
  3945.         growthTicks =3D growth / growthFactor;        =09
  3946.     =09
  3947.         segment.number =3D gx;                        =09
  3948.         segment.growth =3D growth;
  3949.         segment.growthFactor =3D growthFactor;
  3950.         segment.growthTicks =3D growthTicks;
  3951.         segment.currentTicks =3D 0;
  3952.     }
  3953. }
  3954. function StartGrowAnimation( grow )
  3955. {=09
  3956.     if ( sys =3D=3D "Netscape" )
  3957.         return;
  3958.     grow.currentSegment =3D grow[0];                        =09
  3959.     grow.currentTicks =3D 0;
  3960.     StartAnimationTimer( grow, GrowAnimationTick );
  3961. }
  3962. function StopGrowAnimation( grow, fPause )
  3963. {
  3964.     return;
  3965. }
  3966. function GrowAnimationTick( grow )
  3967. {
  3968.     if ( sys =3D=3D "Netscape" )
  3969.         return true;                                    =09
  3970.     var    objPlayer =3D grow.objPlayer;                        =09
  3971.     var    child =3D objPlayer.HTML.children[0];                =09
  3972.     var segment =3D grow.currentSegment;                    =09
  3973.     grow.currentGrowth +=3D segment.growthFactor;            =09
  3974.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  3975.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  3976.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  3977.         return false;                                    =09
  3978.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  3979.         return true;                                    =09
  3980.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  3981.     grow.currentTicks =3D 0;
  3982.     return false;                                        =09
  3983. }
  3984. function Timer()
  3985. {
  3986.     if ( Project.tickRate =3D=3D null )        =09
  3987.         this.tickRate =3D DEFAULT_TICK_RATE;
  3988.     else
  3989.         this.tickRate =3D Project.tickRate;
  3990.     this.oneShots =3D new Array();
  3991.     this.animations =3D new Array();
  3992.     this.tickCounter =3D 0;                        =09
  3993.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3994.     this.timerID =3D null;
  3995.     this.StartTicking =3D StartTicking;            =09
  3996.     this.StopTicking =3D StopTicking;
  3997. =09
  3998. }
  3999. function StartTicking()
  4000. {
  4001.     if ( this.timerID =3D=3D null )
  4002.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  4003. }
  4004. function StopTicking()
  4005. {
  4006.     if ( this.timerID !=3D null )
  4007.         clearInterval( this.timerID );
  4008.     this.timerID =3D null;
  4009. }
  4010. function TimerTick()
  4011. {
  4012.     var timerEvent;
  4013. =09
  4014.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  4015.     {
  4016.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  4017.             continue;                                        =09
  4018.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  4019.             tickTimer.animations[ii] =3D null;                =09
  4020.     }
  4021. =09
  4022.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  4023.     {
  4024.     =09
  4025.         var length =3D tickTimer.oneShots.length;                =09
  4026.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  4027.         {
  4028.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  4029.                 continue;                                    =09
  4030.         =09
  4031.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  4032.             {
  4033.                 tickTimer.oneShots[ii] =3D null;                =09
  4034.                 timerEvent.callback( timerEvent.callbackObj );=09
  4035.             }
  4036.         }
  4037.     }
  4038.     return;
  4039. }
  4040. function StartOneShotTimer( obj, time, callback, type )
  4041. {
  4042.     var    timerIndex;                                =09
  4043.     var timerEvent =3D new Object();                =09
  4044. =09
  4045.     timerEvent.callbackObj =3D obj;                =09
  4046.     timerEvent.callback =3D callback;                =09
  4047.     timerEvent.type =3D type;                        =09
  4048. =09
  4049. =09
  4050.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  4051. tickTimer.ticksPerSecond);
  4052.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  4053. timerIndex++ );=09
  4054.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  4055.     return;
  4056. }
  4057. function StartAnimationTimer( obj, callback )
  4058. {
  4059.     var timerIndex;=20
  4060.     timerEvent =3D new Object();
  4061.     timerEvent.callbackObj =3D obj;                =09
  4062.     timerEvent.callback =3D callback;                =09
  4063.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  4064. timerIndex++);=09
  4065.     tickTimer.animations[timerIndex] =3D timerEvent;
  4066. }
  4067. function StopSceneTimers()
  4068. {
  4069.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  4070.     {
  4071.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  4072.             continue;
  4073.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  4074.             tickTimer.oneShots[ii] =3D null;            =09
  4075.     }
  4076. =09
  4077.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  4078.         tickTimer.animations[ii] =3D null;
  4079. }
  4080. =09
  4081. function KillTimer()
  4082. {
  4083.     if ( tickTimer !=3D null )                    =09
  4084.     {
  4085.         window.clearTimeout( tickTimer.timerID);=09
  4086.         tickTimer =3D null;                        =09
  4087.     }
  4088. }
  4089. function SetColor(el, color)=20
  4090. {
  4091.     if ( el.style =3D=3D null )                =09
  4092.         return;
  4093. =09
  4094.     el.style.backgroundColor =3D color;    =09
  4095.     if ("Netscape"=3D=3Dsys)=20
  4096.         el.NSLayer.bgColor =3D color;        =09
  4097. }
  4098. function SetZIndex(el, zindex)=20
  4099. {
  4100.     if ( el.style =3D=3D null )                =09
  4101.         return;
  4102. =09
  4103.     el.style.zIndex =3D zindex;            =09
  4104.     if ("Netscape"=3D=3Dsys)=20
  4105.         el.NSLayer.zIndex =3D zindex        =09
  4106. }
  4107. function SetVisibility(el, val)=20
  4108. {
  4109.     if ( el.style =3D=3D null )                =09
  4110.         return;
  4111.     el.style.visibility =3D val;            =09
  4112.        =20
  4113.     if ( "Netscape"=3D=3Dsys )                =09
  4114.     {
  4115.         if        ( val =3D=3D IE_HIDDEN )
  4116.             el.NSLayer.visibility =3D NAV_HIDDEN;
  4117.         else if ( val =3D=3D IE_VISIBLE )
  4118.             el.NSLayer.visibility =3D NAV_VISIBLE;
  4119.         else if ( val =3D=3D IE_INHERIT )
  4120.             el.NSLayer.visibility =3D NAV_INHERIT;
  4121.         else
  4122.             el.NSLayer.visibility =3D "";
  4123.     }
  4124. }
  4125. function Position( obj )
  4126. {
  4127.     this.object =3D obj;                        =09
  4128.     this.x =3D obj.HTML.style.pixelLeft;        =09
  4129.     this.y =3D obj.HTML.style.pixelTop;        =09
  4130.     this.SetPosition =3D SetPosition;
  4131. }
  4132. function SetPosition( newX, newY )=20
  4133. {
  4134.     var el =3D this.object.HTML;                =09
  4135.     if ( el.style =3D=3D null )                    =09
  4136.         return;
  4137.                 =09
  4138.     el.style.pixelTop =3D newY;    =09
  4139.     el.style.pixelLeft =3D newX;
  4140.     this.x =3D newX;                            =09
  4141.     this.y =3D newY;
  4142.     if ( "Netscape"=3D=3Dsys )                    =09
  4143.     {
  4144.         el.NSLayer.top =3D parseInt( newY );
  4145.         el.NSLayer.left =3D parseInt( newX );
  4146.         el.offsetTop =3D el.NSLayer.top;
  4147.         el.offsetLeft =3D el.NSLayer.left;
  4148.     }
  4149. }
  4150. function SetContent(el, content)=20
  4151. {
  4152.     if ( el.style =3D=3D null )                    =09
  4153.         return;
  4154.     if ( "Netscape"=3D=3Dsys )                    =09
  4155.     {
  4156.         el.NSLayer.document.open();            =09
  4157.         el.NSLayer.document.write(content);    =09
  4158.         el.NSLayer.document.close();        =09
  4159.     }
  4160.     else                                    =09
  4161.         el.innerHTML=3Dcontent;
  4162. }
  4163. function SetupButtons()
  4164. {
  4165.     var rtn =3D false;                    =09
  4166.     if ( document.all.Pause !=3D null )
  4167.     {
  4168.         document.all.Pause.onclick =3D Pause;
  4169.         strPause =3D document.all.Pause.value.split( '/' );
  4170.         document.all.Pause.value =3D strPause[0];
  4171.     }
  4172.     if (document.all.Stop !=3D null )
  4173.         document.all.Stop.onclick =3D Stop;
  4174.     if ( document.all.Forward !=3D null )
  4175.         document.all.Forward.onclick =3D Forward;
  4176.     if ( document.all.Backward !=3D null )
  4177.         document.all.Backward.onclick =3D Backward;
  4178.     if ( document.all.Webpage !=3D null )
  4179.         document.all.Webpage.onclick =3D GotoWebpage;
  4180.     if ( document.all.SceneStatus !=3D null )
  4181.         formStatus =3D document.all.SceneStatus;
  4182.     if ( document.all.Start !=3D null )
  4183.     {
  4184.         document.all.Start.onclick =3D Start;
  4185.         strPlay =3D document.all.Start.value.split( '/' );
  4186.         document.all.Start.value =3D strPlay[0];
  4187.         rtn =3D true;
  4188.     }
  4189.     else
  4190.         rtn =3D false;
  4191.     if ( document.all.NavigationButtons !=3D null )
  4192.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  4193.     return rtn;
  4194. }
  4195. function Start()
  4196. {
  4197.     if ( stNoInput )                                    =09
  4198.         return;
  4199.     if ( stButtons =3D=3D true )                            =09
  4200.     {
  4201.         document.all.Start.value =3D strPlay[1];
  4202.         if ( document.all.Pause !=3D null )
  4203.         {
  4204.             document.all.Pause.value =3D strPause[0];
  4205.         }
  4206.     }
  4207.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  4208. PS_PAUSED) )=09
  4209.     {
  4210.         ProjectShutdown();
  4211.         ProjectInitialize();
  4212.     }
  4213.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  4214.         ProjectInitialize();
  4215.     ProjectStart();                                    =09
  4216. }
  4217. function Pause()
  4218. {
  4219. =09
  4220.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  4221.     {
  4222.         tickTimer.StartTicking();                    =09
  4223.         if ( document.all.Pause !=3D null )
  4224.         {
  4225.             document.all.Pause.value =3D strPause[0];
  4226.         }
  4227.         stProjState =3D PS_RUNNING;
  4228.         StatusChange();                                =09
  4229.     }
  4230.     else
  4231.     {
  4232.         if ( tickTimer !=3D null )                    =09
  4233.             tickTimer.StopTicking();                =09
  4234.         if    ( stProjState !=3D PS_RUNNING )            =09
  4235.             return;
  4236.         stProjState =3D PS_PAUSED;
  4237.         if ( document.all.Pause !=3D null )
  4238.         {
  4239.             document.all.Pause.value =3D strPause[1];
  4240.         }
  4241.         StopEverythingOnScenes( true );                =09
  4242.         StatusChange();                                =09
  4243.     }
  4244. }
  4245. function Stop()
  4246. {
  4247.     if ( stNoInput )                                    =09
  4248.         return;
  4249.     location.reload();
  4250. }
  4251. function Forward()
  4252. {
  4253.     if ( stNoInput )                                    =09
  4254.         return;
  4255. =09
  4256.     if ( stProjState !=3D PS_RUNNING )
  4257.         return;
  4258.     SceneExit( currentScene );                =09
  4259. }
  4260. function Backward()
  4261. {
  4262.     if ( stNoInput )                                    =09
  4263.         return;
  4264.     var nextScene;
  4265. =09
  4266. =09
  4267. =09
  4268.     if        ( stProjState =3D=3D PS_COMPLETE )
  4269.         nextScene =3D Project.stopScene;
  4270.     else if ( stProjState !=3D PS_RUNNING )
  4271.         return;
  4272.     else
  4273.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  4274. - 1;
  4275.     ProjectShutdown();
  4276.     ProjectInitialize();
  4277.     ProjectStart( nextScene );            =09
  4278. }
  4279. function GotoWebpage()
  4280. {
  4281.     window.open( Project.webpage);                    =09
  4282. }
  4283. function StatusChange( )
  4284. {
  4285.     var        stsPage =3D null;                =09
  4286.     var        stsState =3D null;            =09
  4287.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  4288.     {
  4289.         stsState =3D "Initializing";
  4290.         stsPage =3D ""
  4291.     }
  4292.     else if ( stProjState =3D=3D PS_INITIALIZED )
  4293.     {
  4294.         stsState =3D "Ready";
  4295.         stsPage =3D "";
  4296.     }
  4297.     else if    ( stProjState =3D=3D PS_RUNNING )
  4298.     {
  4299.         stsState =3D "Playing";
  4300.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  4301.     }
  4302.     else if    ( stProjState =3D=3D PS_PAUSED )
  4303.         stsState =3D "Paused";
  4304.     else if    ( stProjState =3D=3D PS_COMPLETE )
  4305.         stsState =3D "Complete";
  4306. =09
  4307.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  4308.         formStatus.value =3D stsPage;
  4309. =09
  4310.     if ( stsState !=3D null )
  4311.         top.status =3D stsState;=20
  4312. }
  4313. function GetSceneFromNumber( sceneNum )
  4314. {
  4315.     return sceneArray[sceneNum];    =09
  4316. }
  4317. function GetPlayerFromName( playerName )
  4318. {
  4319.     var objPlayer;
  4320. =09
  4321. =09
  4322.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  4323. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  4324.         return objPlayer;                    =09
  4325. =09
  4326.     var objScene;
  4327.     for ( sceneName in Scenes )                    =09
  4328.     {
  4329.         objScene =3D Scenes[sceneName];
  4330.         if ( objScene.Players !=3D null )
  4331.         {
  4332.             objPlayer =3D objScene.Players[playerName];
  4333.             if ( objPlayer !=3D null )
  4334.                 return objPlayer;                    =09
  4335.         }
  4336.     }=09
  4337.         =09
  4338.     return null;                                =09
  4339. }
  4340. function GetObjectTypeFromName( nameString )
  4341. {
  4342.     var type =3D nameString.substr(0,1);    =09
  4343.     if        ( type =3D=3D NAME_SCENE )        =09
  4344.         return OBJ_SCENE;
  4345.     else if    ( type =3D=3D NAME_PLAYER )        =09
  4346.         return OBJ_PLAYER;
  4347. }
  4348. function GetPlayerTypeFromName( nameString )
  4349. {
  4350.     var type =3D nameString.substr(1,1);    =09
  4351.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  4352.         return PLAYER_IMAGE;
  4353.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  4354.         return PLAYER_DRAW;
  4355.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  4356.         return PLAYER_TEXT;
  4357. }
  4358. function resetGifAnimation()
  4359. {
  4360.     var temp =3D document.all["img1"].src;
  4361.     document.all["img1"].src =3D temp;
  4362. }
  4363. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  4364. "http://home-publishing.com/SKU/V3Pub.asp");
  4365. Scenes =3D new Object();
  4366. Scenes.Sx1 =3D new Scene( 10 );
  4367. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  4368. Scenes.Sx1.Bhv =3D new Array();
  4369. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW129", =
  4370. "cid:0cc501bd7ecc$4f546100$44de389d@emma2.dns.microsoft.com" );
  4371. Scenes.Sx1.Players =3D new Object();
  4372. Scenes.Sx1.Players.PI29 =3D new Player( 7, -1 );
  4373. Scenes.Sx1.Players.PI31 =3D new Player( 9, -1 );
  4374. Scenes.Sx1.Players.PT6 =3D new Player( -1, 5 );
  4375. Scenes.Sx1.Players.PT6.entryTrans =3D new Transition( 101, 2, 3, 3 );
  4376. Scenes.Sx1.Players.PT6.exitTrans =3D new Transition( 12, 2, 0, 0 );
  4377. Scenes.Sx1.Players.PI8 =3D new Player( 8, -1 );
  4378. Scenes.Sx1.Players.PI10 =3D new Player( 8, -1 );
  4379. Scenes.Sx1.Players.PI12 =3D new Player( 8, -1 );
  4380. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  4381. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW130", =
  4382. "cid:005f01bd9b11$a65b6a00$5c5a389d@emma2.dns.microsoft.com" );
  4383. Scenes.Sx1.Players.PI16 =3D new Player( 9, -1 );
  4384. Scenes.Sx1.Players.PI22 =3D new Player( 5, -1 );
  4385. Scenes.Sx1.Players.PI22.Bhv =3D new Array();
  4386. Scenes.Sx1.Players.PI22.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW130", =
  4387. "cid:005f01bd9b11$a65b6a00$5c5a389d@emma2.dns.microsoft.com" );
  4388. Scenes.Sx1.Players.PI27 =3D new Player( 9, -1 );
  4389. Scenes.Sx1.Players.PI27.Bhv =3D new Array();
  4390. Scenes.Sx1.Players.PI27.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW130", =
  4391. "cid:005f01bd9b11$a65b6a00$5c5a389d@emma2.dns.microsoft.com" );
  4392. Scenes.Sx1.Players.PI33 =3D new Player( 6, -1 );
  4393. Scenes.Sx1.Players.PI33.Bhv =3D new Array();
  4394. Scenes.Sx1.Players.PI33.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW130", =
  4395. "cid:005f01bd9b11$a65b6a00$5c5a389d@emma2.dns.microsoft.com" );
  4396. Scenes.Sx1.Players.PI37 =3D new Player( 7, -1 );
  4397. Scenes.Sx1.Players.PI37.Bhv =3D new Array();
  4398. Scenes.Sx1.Players.PI37.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW130", =
  4399. "cid:005f01bd9b11$a65b6a00$5c5a389d@emma2.dns.microsoft.com" );
  4400. Scenes.Sx1.Players.PI39 =3D new Player( 9, -1 );
  4401. Scenes.Sx1.Players.PT7 =3D new Player( 2, 4 );
  4402. Scenes.Sx1.Players.PT7.entryTrans =3D new Transition( 101, 2, 3, 3 );
  4403. Scenes.Sx1.Players.PT7.exitTrans =3D new Transition( 6, 2, 0, 0 );
  4404. Scenes.Sx49 =3D new Scene( 4 );
  4405. Scenes.Sx49.entryTrans =3D new Transition( -1, 2, 0, 0 );
  4406. Scenes.Sx49.Players =3D new Object();
  4407. Scenes.Sx49.Players.PI52 =3D new Player( 0, -1 );
  4408. Scenes.Sx49.Players.PI54 =3D new Player( 0, -1 );
  4409. Scenes.Sx49.Players.PI58 =3D new Player( 0, -1 );
  4410. Scenes.Sx49.Players.PI60 =3D new Player( 0, -1 );
  4411. Scenes.Sx49.Players.PI62 =3D new Player( 0, -1 );
  4412. Scenes.Sx49.Players.PI64 =3D new Player( 0, -1 );
  4413. Scenes.Sx49.Players.PI66 =3D new Player( 0, -1 );
  4414. Scenes.Sx49.Players.PI68 =3D new Player( 0, -1 );
  4415. Scenes.Sx49.Players.PI70 =3D new Player( 0, -1 );
  4416. Scenes.Sx49.Players.PI72 =3D new Player( 0, -1 );
  4417. Scenes.Sx49.Players.PI74 =3D new Player( 0, -1 );
  4418. Scenes.Sx49.Players.PI76 =3D new Player( 0, -1 );
  4419. Scenes.Sx49.Players.PI78 =3D new Player( 0, -1 );
  4420. Scenes.Sx49.Players.PI80 =3D new Player( 0, -1 );
  4421. Scenes.Sx49.Players.PI80.Bhv =3D new Array();
  4422. Scenes.Sx49.Players.PI80.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW130", =
  4423. "cid:005f01bd9b11$a65b6a00$5c5a389d@emma2.dns.microsoft.com" );
  4424. Scenes.Sx49.Players.PI82 =3D new Player( 0, -1 );
  4425. Scenes.Sx49.Players.PT84 =3D new Player( 0, -1 );
  4426. Scenes.Sx49.Players.PT84.entryTrans =3D new Transition( 6, 2, 0, 0 );
  4427.  
  4428. </SCRIPT>
  4429. </BODY></HTML>
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