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Text File  |  1998-08-12  |  136KB  |  3,157 lines

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  20.        Mary,=20
  21. people like you=20
  22. make Easter=20
  23. even more special!       You're the human equivalent of a chocolate and =
  24. peanut butter egg!         =20
  25. =20
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  805. A97D857D62E98CDED2E224ACDE4E2515C7696A96299FADA9803403E8E10CF3649A2|CPbX:=
  806. \v3Contnt\clipmed\animatn\b130_139\Bd13953_.gif|CPccid:027801bd7f80$f16f8=
  807. 140$44de389d@emma2.dns.microsoft.com|CPdBd13953_.gif|>|"=20
  808. ImageType =3D 1><IMG class=3DIx24 height=3D60 id=3DIx24 name=3DIx24=20
  809. src=3D"cid:027801bd7f80$f16f8140$44de389d@emma2.dns.microsoft.com" =
  810. width=3D80></DIV>=20
  811.  
  812. <DIV class=3DPT25 id=3DPT25 SoundPaths =3D " <AR|ARS0|>|" =
  813. TravelEffectOptions =3D=20
  814. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  815. " <EE| =
  816. <TR|TRa16|TRb2|TRc0|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf0|EEg0|>|"=20
  817. ExitEffect =3D=20
  818. " <EE| =
  819. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  820. ButtonEvent =3D=20
  821. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  822. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><STRONG><FONT=20
  823. face=3DParade size=3D5>You're the human equivalent of a chocolate and =
  824. peanut butter=20
  825. egg!</FONT></STRONG></DIV></DIV></DIV>  =20
  826. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  827. id=3DAW64 soundsrc=20
  828. =3D cid:02a801bd7f82$6c053ac0$44de389d@emma2.dns.microsoft.com> <IMG=20
  829. src=3D""> <BGSOUND id=3DAW65 soundsrc =3D=20
  830. cid:02a901bd7f82$aa20e340$44de389d@emma2.dns.microsoft.com> <IMG=20
  831. src=3D""></DIV> =20
  832. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW64nav =
  833. name=3DAW64nav=20
  834. src=3Dcid:02a801bd7f82$6c053ac0$44de389d@emma2.dns.microsoft.com =
  835. autostart =3D no=20
  836. MASTERSOUND></DIV>
  837. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  838. if ( navigator.appVersion.substring(0,1) < 4 )
  839.  alert("Sorry but your Web browser needs to be updated. You must have at =
  840. least a version 4.0 browser to view this project.");
  841. if ( navigator.appName !=3D "Netscape" )                                            =09
  842. {                                                                                    =09
  843.     document.body.background =3D "";                                                =09
  844.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  845.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  846.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  847. transition=3D0)";        =09
  848. }                                                                                    =09
  849.  
  850. var    OBJ_SCENE        =3D 0;        =09
  851. var    OBJ_PLAYER        =3D 1;        =09
  852. var PLAYER_IMAGE    =3D 0;        =09
  853. var    PLAYER_TEXT        =3D 1;        =09
  854. var PLAYER_DRAW        =3D 2;        =09
  855. var    NAME_SCENE        =3D "S"        =09
  856. var    NAME_PLAYER        =3D "P"        =09
  857. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  858. var    PLAYER_NAME_TEXT    =3D "T"
  859. var PLAYER_NAME_DRAW    =3D "D"
  860. var    IE_VISIBLE            =3D "visible";
  861. var    IE_HIDDEN            =3D "hidden";
  862. var    IE_INHERIT            =3D "inherit";
  863. var    NAV_VISIBLE            =3D "show";
  864. var    NAV_HIDDEN            =3D "hide";
  865. var    NAV_INHERIT            =3D "inherit";
  866. var    DEFAULT_TICK_RATE        =3D 100;    =09
  867. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  868. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  869. var    TMR_PROJ                =3D 0;    =09
  870. var    TMR_SCENE                =3D 1;    =09
  871. var    RR_NONE                    =3D 0;    =09
  872. var    RR_PAGE_BUTTONS            =3D 1;    =09
  873. var    RR_FULL_RUNTIME            =3D 2;    =09
  874. var    DUR_FOREVER                =3D -1;    =09
  875. var    DELAY_NONE                =3D 0;    =09
  876. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  877. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  878. var    DUR_UNTIL_DONE            =3D -1;    =09
  879. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  880. var    TT_BUTTONDOWN            =3D 1;    =09
  881. var    TT_BUTTONUP                =3D 2;    =09
  882. var    TT_MOUSEOVER            =3D 3;    =09
  883. var    TT_MOUSEOUT                =3D 4;    =09
  884. var    TB_PAGE_TURNER            =3D -1;    =09
  885. var    TB_START_PLAYER            =3D -2;    =09
  886. var NULL_TRANSITION            =3D -1;
  887. var    TEXT_FLYIN                =3D 101;
  888. var TEXT_TYPEWRITER        =3D 102;
  889. var    FLYIN_TOP                =3D 0;
  890. var    FLYIN_BOTTOM            =3D 1;
  891. var    FLYIN_LEFT                =3D 2;
  892. var    FLYIN_RIGHT                =3D 3;
  893. var    FLYIN_ROTATE            =3D 4;
  894. var    FLYIN_BY_LETTER            =3D 1;
  895. var    FLYIN_BY_WORD            =3D 2;
  896. var    FLYIN_BY_LINE            =3D 3;
  897. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  898. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  899. var    PS_UNINITIALIZED    =3D 0;
  900. var PS_INITIALIZED        =3D 1;
  901. var    PS_RUNNING            =3D 2;
  902. var PS_PAUSED            =3D 3;
  903. var PS_COMPLETE            =3D 4;
  904. var    sceneArray        =3D new Array();=09
  905. var currentScene    =3D null;        =09
  906. var nScenes            =3D 0;        =09
  907. var stProjState =3D PS_UNINITIALIZED;=09
  908. var stButtons    =3D false;        =09
  909. var    stNoInput    =3D 0;            =09
  910. var strPause =3D new Array( "" );
  911. var strPlay =3D new Array( "" );
  912. var    formStatus =3D null;
  913. var    tickTimer        =3D null;        =09
  914. var sys            =3D navigator.appName;                                    =09
  915. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  916. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  917. var    platform    =3D navigator.platform;                                    =09
  918. window.onload =3D PreSetup;
  919. window.onerror =3D Error;
  920. function Error()
  921. {
  922.     alert("There has been an unidentified error in this file's script. You =
  923. may be able to fix this problem by refreshing your browser.");
  924.     return true;
  925. }
  926. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  927. delay, webpage )
  928. {
  929.     this.tickRate =3D tickRate;
  930.     this.startScene =3D startScene;
  931.     this.stopScene =3D stopScene;
  932.     this.rtReq =3D rtReq;
  933.     this.autoStart =3D autoStart;
  934.     this.delay =3D delay;
  935.     this.webpage =3D webpage;
  936. }
  937. function PreSetup()
  938. {
  939.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  940.     {
  941.         setTimeout( "Setup();", Project.delay*1000 );=20
  942.         return;
  943.     }
  944. =09
  945.     Setup();
  946. }
  947. function Setup()=20
  948. { =20
  949.     stNoInput++;                            =09
  950.     if ( vers < 4 ) return;                    =09
  951.     if ( sys =3D=3D "Netscape" )                =09
  952.     {
  953.         document.all =3D new Array;            =09
  954.         Extract(document);                    =09
  955.     =09
  956.         document.body =3D new Object;
  957.         document.body.clientWidth =3D window.innerWidth;
  958.         document.body.clientHeight =3D window.innerHeight;
  959.         document.body.scrollTop =3D window.pageXOffset;=20
  960.         document.body.scrollLeft =3D window.pageYOffset;
  961.     }
  962.     stButtons =3D SetupButtons();                =09
  963.     ProjectInitialize();                    =09
  964.     stNoInput--;                            =09
  965.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  966.         Start();                                            =09
  967. }
  968. function ProjectInitialize()
  969. {
  970. =09
  971.     tickTimer =3D new Timer();
  972. =09
  973. =09
  974.     InitializeScenes();
  975. =09
  976.     tickTimer.StartTicking();                            =09
  977. =09
  978.     if ( Project.startScene =3D=3D null )        =09
  979.         Project.startScene =3D 0;                =09
  980.     stProjState =3D PS_INITIALIZED;            =09
  981. =09
  982. }
  983. function ProjectStart( startScene )
  984. {
  985.     stProjState =3D PS_RUNNING;
  986.     if ( startScene !=3D null )
  987.         ChangeScene( startScene );
  988.     else
  989.         ChangeScene( Project.startScene );
  990. }
  991. function ProjectComplete()
  992. {
  993.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  994.         return;                                =09
  995.     ProjectShutdown();
  996.     StatusChange();                            =09
  997. }
  998. function ProjectShutdown()
  999. {
  1000.     KillTimer();                                    =09
  1001.     StopEverythingOnScenes( false );
  1002.     currentScene =3D null;
  1003.     stProjState =3D PS_COMPLETE;                        =09
  1004. }
  1005. function Extract( obj )
  1006. {
  1007. =09
  1008. =09
  1009.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1010.     {
  1011.         var el =3D obj.layers[intLayer];        =09
  1012.         document.all[el.id] =3D new Object    =09
  1013.         var newEl =3D document.all[el.id];    =09
  1014.     =09
  1015.         newEl.id =3D el.id;                            =09
  1016.         newEl.style =3D new Object;                    =09
  1017.         newEl.style.pixelTop =3D parseInt(el.top);
  1018.         newEl.style.pixelLeft =3D parseInt(el.left);
  1019.         if (null!=3Del.clip)=20
  1020.         {
  1021.             newEl.offsetWidth =3D el.clip.width;    =09
  1022.             newEl.offsetHeight =3D el.clip.height
  1023.         }
  1024.     =09
  1025.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1026.             newEl.style.visibility =3D IE_HIDDEN;
  1027.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1028.             newEl.style.visibility =3D IE_VISIBLE;
  1029.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1030.             newEl.style.visibility =3D IE_INHERIT;
  1031.         else
  1032.             newEl.style.visibility =3D "";
  1033.     =09
  1034.         newEl.style.zIndex =3D el.zIndex;
  1035.         newEl.style.backgroundColor =3D el.bgColor;
  1036.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1037.         newEl.NSLayer =3D el;                        =09
  1038.     =09
  1039.     =09
  1040.     =09
  1041.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1042.         {
  1043.             var image =3D el.document.images[intLoop]    =09
  1044.             var    imageName =3D image.name;                =09
  1045.             if ( imageName =3D=3D null )                =09
  1046.                 continue;                            =09
  1047.         =09
  1048.             document.all[imageName] =3D image;        =09
  1049.             document.images[imageName] =3D image;        =09
  1050.         }
  1051.     =09
  1052.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1053.         {
  1054.             var form =3D el.document.forms[intLoop];    =09
  1055.             var formName =3D form.name;                =09
  1056.             if ( formName =3D=3D null )
  1057.                 continue;
  1058.             document.all[formName] =3D form;            =09
  1059.             document.forms[formName] =3D form;        =09
  1060.         =09
  1061.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1062. innerLoop++)
  1063.             {
  1064.                 var element =3D form.elements[innerLoop]=09
  1065.                 var elementName =3D element.name;
  1066.                 if ( elementName =3D=3D null )            =09
  1067.                     continue;
  1068.                 document.all[elementName] =3D element;=09
  1069.             }
  1070.         }
  1071.         if ( el.layers.length > 0 )                =09
  1072.             Extract(el)                            =09
  1073.     }
  1074. }
  1075. function Scene( duration )
  1076. {
  1077.     this.duration =3D duration;
  1078. }
  1079. function InitializeScenes()
  1080. {
  1081.     var objScene;                            =09
  1082.     var sceneNumber =3D 0;                    =09
  1083. =09
  1084.     for ( sceneName in Scenes )
  1085.     {
  1086.         objScene =3D Scenes[sceneName];        =09
  1087.         objScene.number =3D parseInt(sceneNumber);                =09
  1088.         objScene.name =3D sceneName;                    =09
  1089.         objScene.HTML =3D document.all[sceneName];    =09
  1090.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1091.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1092.             objScene.duration =3D DUR_FOREVER;
  1093.         InitializePlayers( objScene );        =09
  1094.     =09
  1095.         if ( objScene.entryTrans =3D=3D null )
  1096.         {
  1097.             objScene.entryTrans =3D new Object();
  1098.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1099.         }
  1100.     =09
  1101.         if ( objScene.Bhv !=3D null )
  1102.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1103. bhvIdx++ )=09
  1104.                 bhv.Initialize( objScene, bhv);
  1105.         objScene.numBhv =3D bhvIdx;                                            =09
  1106.         sceneArray[sceneNumber++] =3D objScene;=09
  1107.     }
  1108.     nScenes =3D sceneNumber;                    =09
  1109. }
  1110. function StopEverythingOnScenes( fPause )
  1111. {
  1112.     var objScene;                            =09
  1113.     for ( sceneName in Scenes )
  1114.     {
  1115.         objScene =3D Scenes[sceneName];                    =09
  1116.     =09
  1117.     =09
  1118.         if ( objScene.Bhv !=3D null )
  1119.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1120. bhvIdx++ )=09
  1121.                 bhv.StopEverything( bhv, fPause );
  1122.         StopEverythingOnPlayers( objScene, fPause );        =09
  1123.     }
  1124.     return;
  1125. }
  1126. function ChangeScene( nextSceneNumber )
  1127. {
  1128.     var    previousScene =3D currentScene;                    =09
  1129.     StopSceneTimers();                                    =09
  1130.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1131.     currentScene.previousScene =3D previousScene;            =09
  1132.     if ( currentScene.duration =3D=3D null )                =09
  1133.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1134. =09
  1135.     if ( currentScene.Bhv !=3D null )
  1136.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1137.         {
  1138.             var bhv =3D currentScene.Bhv[bhvIdx]
  1139.             if ( bhv =3D=3D null)                            =09
  1140.                 continue;
  1141.             var delay =3D bhv.delay
  1142.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1143.                 bhv.Start( bhv );                                    =09
  1144.             else if ( delay > 0 )                                =09
  1145.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1146.         }
  1147.     StartScenePlayers( currentScene );                            =09
  1148.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1149. SceneTransitionDone );=09
  1150. =09
  1151.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1152.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1153. TMR_SCENE );
  1154.     StatusChange();                                        =09
  1155.     return;
  1156. }
  1157. function SceneTransitionDone( objScene )
  1158. {
  1159. =09
  1160. =09
  1161.     if ( currentScene.previousScene !=3D null )
  1162.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1163. =09
  1164.     if ( currentScene.Bhv !=3D null )
  1165.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1166.         {
  1167.             var bhv =3D currentScene.Bhv[bhvIdx]
  1168.             if ( bhv =3D=3D null)                            =09
  1169.                 continue;
  1170.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1171.                 bhv.Start( bhv );                                =09
  1172.         }
  1173.     =09
  1174.     StartScenePlayersAfterTransition( currentScene );=09
  1175. }
  1176. function SceneExit( thisScene, nextScene )
  1177. {
  1178.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1179. nextScene.number;
  1180.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1181. true;
  1182. =09
  1183. =09
  1184. =09
  1185.     for ( playerName in currentScene.Players )
  1186.     {
  1187.         objPlayer =3D currentScene.Players[playerName];        =09
  1188.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1189.     }
  1190. =09
  1191.     if ( currentScene.Bhv !=3D null )
  1192.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1193.         {
  1194.             var bhv =3D currentScene.Bhv[bhvIdx]
  1195.             if ( bhv =3D=3D null)                            =09
  1196.                 continue;
  1197.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1198.                 bhv.Stop( bhv );                        =09
  1199.         }
  1200. =09
  1201. =09
  1202.     if ( finalScene =3D=3D false )                    =09
  1203.         ChangeScene( nextSceneNumber )            =09
  1204.     else
  1205.         ProjectComplete()                        =09
  1206.     =09
  1207. }
  1208. function Player( delay, duration )
  1209. {
  1210.     this.delay =3D delay;
  1211.     this.duration =3D duration;
  1212. }
  1213. function InitializePlayers( objScene )
  1214. {
  1215.     var objPlayer;                        =09
  1216.     var    playerNumber =3D 0;                =09
  1217.     for ( playerName in objScene.Players )
  1218.     {
  1219.         objPlayer =3D objScene.Players[playerName];        =09
  1220.         objPlayer.number =3D playerNumber;                =09
  1221.         objPlayer.name =3D playerName;                    =09
  1222.         objPlayer.HTML =3D document.all[playerName];        =09
  1223.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1224.         objPlayer.position =3D new Position(objPlayer);    =09
  1225.     =09
  1226.         if ( objPlayer.delay =3D=3D null )                    =09
  1227.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1228.     =09
  1229.     =09
  1230.         if        ( objPlayer.entryTrans =3D=3D null )
  1231.         {
  1232.             objPlayer.entryTrans =3D new Object();
  1233.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1234.         }=20
  1235.     =09
  1236.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1237.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1238.         {
  1239.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1240. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1241.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1242.                     objPlayer.entryTrans.type =3D null;                            =09
  1243.         }
  1244.     =09
  1245.         if ( objPlayer.exitTrans =3D=3D null )
  1246.         {
  1247.             objPlayer.exitTrans =3D new Object();
  1248.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1249.         }
  1250.     =09
  1251.         if ( objPlayer.Bhv !=3D null )
  1252.         {
  1253.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1254.  
  1255.                 bhv.Initialize( objPlayer, bhv);
  1256.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1257.         }
  1258.         else
  1259.             objPlayer.numBhv =3D 0;
  1260.         playerNumber ++;                =09
  1261.     }=09
  1262. }
  1263. function StopEverythingOnPlayers( objScene, fPause )
  1264. {
  1265.     var objPlayer;                        =09
  1266.     for ( playerName in objScene.Players )
  1267.     {
  1268.         objPlayer =3D objScene.Players[playerName];        =09
  1269.     =09
  1270.     =09
  1271.         if ( objPlayer.Bhv !=3D null )
  1272.         {
  1273.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1274.  
  1275.                 bhv.StopEverything( bhv, fPause );
  1276.         }
  1277.         DisableTrigger( objPlayer );                    =09
  1278.     }=09
  1279.     return;
  1280. }
  1281. function StartScenePlayers( objScene )
  1282. {
  1283. =09
  1284.     for ( playerName in objScene.Players )
  1285.     {
  1286.         objPlayer =3D objScene.Players[playerName];        =09
  1287.     =09
  1288.     =09
  1289.     =09
  1290.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1291.             StartPlayer( objPlayer )                    =09
  1292.         else if ( objPlayer.delay    > 0 )                =09
  1293.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1294. TMR_SCENE);
  1295.     }
  1296. }
  1297. function StartScenePlayersAfterTransition( objScene )
  1298. {
  1299. =09
  1300.     for ( playerName in objScene.Players )
  1301.     {
  1302.         objPlayer =3D objScene.Players[playerName];        =09
  1303.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1304.             StartPlayer( objPlayer )                    =09
  1305.     }
  1306. }
  1307. function StartPlayer( objPlayer )
  1308. {
  1309. =09
  1310.     if ( objPlayer.Bhv !=3D null )
  1311.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1312.         {
  1313.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1314.             if ( bhv =3D=3D null)                            =09
  1315.                 continue;
  1316.             var delay =3D bhv.delay
  1317.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1318.                 bhv.Start( bhv );                                =09
  1319.             else if ( delay > 0 )                                =09
  1320.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1321.         }
  1322. =09
  1323.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1324. PlayerEntryTransitionDone );
  1325. =09
  1326. =09
  1327.     if ( objPlayer.duration > 0 )
  1328.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1329. TMR_SCENE );                                =09
  1330. }
  1331. function PlayerEntryTransitionDone( objPlayer )
  1332. {
  1333. =09
  1334.     if ( objPlayer.Bhv !=3D null )
  1335.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1336.         {
  1337.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1338.             if ( bhv =3D=3D null)                            =09
  1339.                 continue;
  1340.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1341.                 bhv.Start( bhv );                                =09
  1342.         }
  1343. =09
  1344.     if ( objPlayer.Triggers !=3D null )
  1345.         EnableTrigger( objPlayer );
  1346. }
  1347. function PlayerExit( objPlayer )
  1348. {
  1349. =09
  1350.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1351. PlayerExitTransitionDone );
  1352. }
  1353. function PlayerExitTransitionDone( objPlayer, finalScene )
  1354. {
  1355. =09
  1356.     if ( objPlayer.Bhv !=3D null )
  1357.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1358.         {
  1359.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1360.             if ( bhv =3D=3D null)                            =09
  1361.                 continue;
  1362.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1363.                 bhv.Stop( bhv );                        =09
  1364.         }
  1365. =09
  1366.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1367.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1368. =09
  1369. =09
  1370. =09
  1371.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1372.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1373.     return;
  1374. }
  1375. function Trigger( trigType, trigBhv, player, scene )
  1376. {
  1377.     this.triggerType =3D trigType;
  1378.     this.triggerBhv =3D trigBhv;
  1379.     this.player =3D player;
  1380.     this.nextSceneNum =3D scene;
  1381. }
  1382. function EnableTrigger( objPlayer )
  1383. {
  1384.     if ( sys !=3D "Netscape" )                                =09
  1385.     {
  1386.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1387.         for ( trx in objPlayer.Triggers )                    =09
  1388.         {
  1389.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1390.             if ( trigger.triggerType =3D=3D null )
  1391.                 trigger.triggerType =3D 0;                    =09
  1392.             var tt =3D trigger.triggerType;                    =09
  1393.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1394.             {
  1395.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1396.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1397.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1398.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1399.             }
  1400.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1401.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1402.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1403.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1404.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1405.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1406.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1407.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1408.         }
  1409.     }
  1410.     else                                        =09
  1411.     {
  1412.         for ( trx in objPlayer.Triggers )        =09
  1413.         {
  1414.             var    trigger =3D objPlayer.Triggers[trx];=09
  1415.             if ( trigger.triggerType =3D=3D null )
  1416.                 trigger.triggerType =3D 0;                    =09
  1417.             var tt =3D trigger.triggerType;                    =09
  1418.             if ( tt=3D=3D 0 )                                    =09
  1419.             {
  1420.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1421. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1422.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1423.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1424.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1425.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1426.             }
  1427.             else if    ( tt =3D=3D TT_BUTTONUP )
  1428.             {
  1429.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1430.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1431.             }
  1432.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1433.             {
  1434.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1435.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1436.             }
  1437.         }
  1438.     =09
  1439.     }
  1440. }
  1441. function DisableTrigger( objPlayer )
  1442. {
  1443.     if ( sys !=3D "Netscape" )            =09
  1444.     {
  1445.         objPlayer.HTML.onmousedown =3D null;
  1446.         objPlayer.HTML.onmouseup =3D null;=09
  1447.         objPlayer.HTML.onmouseover =3D null;    =09
  1448.         objPlayer.HTML.onmouseout =3D null;
  1449.     }
  1450.     else                                =09
  1451.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1452. Event.MOUSEOVER | Event.MOUSEOUT );
  1453. }
  1454. function EventProcessor( e )
  1455. {
  1456.     var trigger;                                =09
  1457.     var    type;                                    =09
  1458.     var    button;                                    =09
  1459.     var    eventType;                                =09
  1460.     var objPlayer;                                =09
  1461.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1462.         return;
  1463.     if ( sys !=3D "Netscape" )                    =09
  1464.     {
  1465.         type =3D event.type;
  1466.         button =3D event.button;
  1467.     }
  1468.     else                                        =09
  1469.     {
  1470.         type =3D e.type;
  1471.         button =3D e.which;
  1472.     }
  1473. =09
  1474.     if (type =3D=3D "mousedown")
  1475.     {
  1476.         if ( button !=3D 1 )                    =09
  1477.             return;
  1478.         eventType =3D TT_BUTTONDOWN;
  1479.         if ( sys =3D=3D "Netscape" )            =09
  1480.         {
  1481.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1482.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1483.         }
  1484.     }
  1485.     else if (type =3D=3D "mouseup")
  1486.     {
  1487.         if ( button !=3D 1 )                    =09
  1488.             return;
  1489.         eventType =3D TT_BUTTONUP;
  1490.         if ( sys =3D=3D "Netscape" )            =09
  1491.         {
  1492.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1493.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1494.         }
  1495.     }
  1496.     else if (type =3D=3D "mouseover")
  1497.     {
  1498.         eventType =3D TT_MOUSEOVER;
  1499.     }
  1500.     else if (type =3D=3D "mouseout")
  1501.     {
  1502.         eventType =3D TT_MOUSEOUT;
  1503.     }
  1504.     var triggerArray =3D objPlayer.Triggers;        =09
  1505.     var trigger;                                =09
  1506. =09
  1507.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1508.     {
  1509.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1510. eventType) )
  1511.         {
  1512.         =09
  1513.         =09
  1514.         =09
  1515.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1516.             {
  1517.             =09
  1518.             =09
  1519.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1520. =3D=3D "") )
  1521.                     SceneExit( currentScene );
  1522.                 else
  1523.                 {
  1524.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1525.                     {
  1526.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1527.                             InitializePlayers( sceneArray[ii] );
  1528.                     }
  1529.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1530.                 }
  1531.             }
  1532.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1533.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1534.             else=20
  1535.             {
  1536.             =09
  1537.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1538.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1539.                 bhv.Trigger( bhv, eventType );                                =09
  1540.             }  =09
  1541.         }
  1542.     }
  1543.     return;=09
  1544. }
  1545. function Transition( type, rate, flyFrom, flySubtype )
  1546. {
  1547.     this.type =3D type;
  1548.     this.rate =3D rate;
  1549.     this.flyFrom =3D flyFrom;
  1550.     this.flySubtype =3D flySubtype;
  1551. }
  1552. function StartTransition( transObj, trans, visibility, callback )
  1553. {
  1554.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1555. =09
  1556. =09
  1557. =09
  1558.     if    ( ("Netscape" =3D=3D sys) ||=20
  1559.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1560. NULL_TRANSITION) ) )
  1561.     {
  1562.         SetVisibility( transObj.HTML, visibility );
  1563.         callback( transObj );
  1564.         return;
  1565.     }
  1566. =09
  1567. =09
  1568. =09
  1569. =09
  1570.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1571. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1572.     {
  1573.         StartTextFlyin( transObj );
  1574.         return;
  1575.     }
  1576. =09
  1577.     if ( platform !=3D "Win32" )
  1578.     {
  1579.         SetVisibility( transObj.HTML, visibility );
  1580.         callback( transObj );
  1581.         return;
  1582.     }
  1583.     =09
  1584. =09
  1585. =09
  1586. =09
  1587. =09
  1588. =09
  1589.     if ( trans.type =3D=3D NULL_TRANSITION )
  1590.     {
  1591.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1592. transition=3D0)";
  1593.     }
  1594.     else    =09
  1595.     {
  1596.         duration =3D TRANSITION_RATES[trans.rate];
  1597.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1598. ", transition=3D" + trans.type + ")";
  1599.     }
  1600.     stNoInput++;                                    =09
  1601.     transObj.HTML.filters(0).Apply();                =09
  1602. =09
  1603.     SetVisibility( transObj.HTML, visibility );        =09
  1604. =09
  1605.     transObj.HTML.filters(0).Play()                    =09
  1606.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1607. }
  1608. function TransitionDoneEvent( )
  1609. {
  1610.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1611.     stNoInput--;                                                =09
  1612.     if        ( type =3D=3D OBJ_SCENE )
  1613.     {
  1614.     =09
  1615.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1616. currentScene.name) )
  1617.             SceneTransitionDone();
  1618.     }
  1619.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1620.     {
  1621.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1622.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1623.             PlayerEntryTransitionDone( objPlayer ); =20
  1624.         else                                                    =09
  1625.             PlayerExitTransitionDone( objPlayer, false );
  1626.     }
  1627.     return;
  1628. }
  1629. function InitializeTextFlyin( objPlayer )
  1630. {
  1631.     if ( sys =3D=3D "Netscape" )                                    =09
  1632.         return false;
  1633.     var    transition =3D objPlayer.entryTrans;                        =09
  1634.     var    transUnits =3D transition.flySubtype;                        =09
  1635.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1636. =09
  1637.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1638. transition.flyFrom : FLYIN_TOP;    =09
  1639.     =09
  1640. =09
  1641.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1642.     {
  1643.         var    textHTML    =3D objPlayer.HTML;                =09
  1644.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1645.         var    newInnerHTML    =3D "";                        =09
  1646.     =09
  1647.         transition.textOrder =3D new Array();                =09
  1648.         textOrder =3D transition.textOrder;                =09
  1649. =09
  1650.     =09
  1651.     =09
  1652.     =09
  1653.     =09
  1654.         var flyinIdx =3D 0;                        =09
  1655.         var    flyinBuffer =3D "";
  1656.     =09
  1657.     =09
  1658.     =09
  1659.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1660. style=3D'position:relative;visibility:hidden;'" : " =
  1661. style=3D'visibility:hidden;'";
  1662.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1663.         {
  1664.         =09
  1665.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1666.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1667.             while ( letterIdx<oldInnerHTML.length )
  1668.             {
  1669.             =09
  1670.             =09
  1671.             =09
  1672.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1673. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1674.                 {
  1675.                     if ( charNext =3D=3D "<" )                                                                =09
  1676.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1677.                     else
  1678.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1679.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1680.                     newInnerHTML +=3D tagString;
  1681.                     letterIdx =3D endTagIdx;                                            =09
  1682.                 =09
  1683.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1684.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1685.                         break;
  1686.                 }
  1687.             =09
  1688.                 else
  1689.                 {
  1690.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1691.                     newInnerHTML +=3D thisChar;
  1692.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1693.                         break;                                        =09
  1694.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1695. )    =09
  1696.                         break;
  1697.                 }
  1698.             }
  1699.             newInnerHTML +=3D "</span>"
  1700.             textOrder[flyinIdx] =3D new Object();
  1701.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1702.             flyinIdx++;                                                            =09
  1703.         }
  1704.     =09
  1705.         if ( flyinIdx =3D=3D 0 )
  1706.             return false;
  1707.     =09
  1708.         textHTML.innerHTML =3D newInnerHTML;
  1709.         transition.numUnits =3D flyinIdx;                        =09
  1710.     }
  1711. =09
  1712. =09
  1713. =09
  1714.     textOrder =3D transition.textOrder;
  1715.     var currentEl =3D document.all[textOrder[0].name];    =09
  1716.     var currentOffset =3D currentEl.offsetLeft;=09
  1717.     var previousEl, previousOffset;
  1718.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1719.     {
  1720.         previousOffset =3D currentOffset;                            =09
  1721.         previousEl =3D currentEl;
  1722.         textElName =3D textOrder[count].name;                    =09
  1723.         currentEl =3D document.all[textElName];
  1724.         SetVisibility( currentEl, IE_HIDDEN );
  1725.         currentOffset =3D currentEl.offsetTop;
  1726.     =09
  1727.     =09
  1728.     =09
  1729.     =09
  1730.     =09
  1731.     =09
  1732.         if ( currentOffset !=3D previousOffset )                                =09
  1733.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1734.                 previousEl.innerHTML =3D "<br>";
  1735.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1736.             direction =3D count % FLYIN_ROTATE;            =09
  1737.         else
  1738.             direction =3D transDirection;
  1739.     =09
  1740.         if        ( direction =3D=3D FLYIN_LEFT )
  1741.         {
  1742.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1743. currentEl.offsetParent.offsetWidth);
  1744.             currentEl.style.posLeft =3D tempPos;                    =09
  1745.             textOrder[count].dx =3D -movePerTick;                    =09
  1746.             textOrder[count].dy =3D 0;
  1747.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1748.         }
  1749.         else if ( direction =3D=3D FLYIN_RIGHT )
  1750.         {
  1751.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1752. currentEl.offsetParent.offsetLeft;
  1753.             currentEl.style.posLeft =3D tempPos;
  1754.             textOrder[count].dx =3D movePerTick;                    =09
  1755.             textOrder[count].dy =3D 0;
  1756.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1757.         }
  1758.         else if    ( direction =3D=3D FLYIN_TOP )
  1759.         {
  1760.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1761. currentEl.offsetParent.offsetHeight);
  1762.             currentEl.style.posTop =3D tempPos;
  1763.             textOrder[count].dx =3D 0;
  1764.             textOrder[count].dy =3D (-movePerTick);                =09
  1765.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1766.         }
  1767.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1768.         {
  1769.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1770. currentEl.offsetParent.style.posTop;
  1771.             currentEl.style.posTop =3D tempPos;
  1772.             textOrder[count].dx =3D 0;
  1773.             textOrder[count].dy =3D movePerTick;                    =09
  1774.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1775.         }
  1776.     }
  1777. =09
  1778.     transition.charIdx =3D 0;                            =09
  1779.     transition.moveIdx =3D 0;                            =09
  1780.     textElName =3D transition.textOrder[0].name;
  1781.     transition.currentEl =3D document.all[textElName];=09
  1782.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1783.     return true;
  1784. }
  1785. function StartTextFlyin( objPlayer )
  1786. {
  1787. =09
  1788.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1789.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1790. }
  1791. function TextFlyinTick( objPlayer )
  1792. {
  1793.     var    transition =3D objPlayer.entryTrans;                    =09
  1794.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1795.     var textEl =3D transition.currentEl;                        =09
  1796. =09
  1797. =09
  1798.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1799.     {
  1800.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1801.         textEl.style.posLeft -=3D spanObj.dx;
  1802.         return false;                                        =09
  1803.     }
  1804.     =09
  1805. =09
  1806.     textEl.style.posTop =3D 0;                                =09
  1807.     textEl.style.posLeft =3D 0;
  1808.     =09
  1809. =09
  1810.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1811. transition.textOrder.length )=09
  1812.     {
  1813.         PlayerEntryTransitionDone( objPlayer );                =09
  1814.         return true;                                        =09
  1815.     }
  1816.     else
  1817.     {
  1818.         transition.moveIdx =3D 0;                                =09
  1819.         textElName =3D transition.textOrder[charIdx].name;
  1820.         transition.currentEl =3D document.all[textElName];    =09
  1821.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1822.         return false;                                        =09
  1823.     }                                                        =09
  1824. }
  1825. var    SND_DUR_SCENE            =3D -1;=09
  1826. var    SND_DUR_PROJECT            =3D 0;=09
  1827. var ST_WAV                    =3D 1;=09
  1828. var    ST_MID                    =3D 2;=09
  1829. var    NAV_EXT                    =3D "nav"=09
  1830. var MidiTag                    =3D null;=09
  1831. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1832. {
  1833. =09
  1834.     this.Initialize =3D InitializeSound;
  1835.     this.Start =3D StartSound;
  1836.     this.Trigger =3D StartSound;
  1837.     this.Stop =3D StopSound;
  1838.     this.StopEverything =3D StopEverythingOnSounds;
  1839. =09
  1840.     this.delay =3D delay;
  1841.     this.duration =3D duration;
  1842.     this.loop =3D loop;
  1843.     this.tagName =3D tagName;
  1844.     this.fileName =3D fileName;
  1845.     this.soundType =3D soundType;
  1846. }
  1847. function InitializeSound( objParent, objSound )
  1848. {
  1849.     if ( sys =3D=3D "Netscape" )
  1850.     {
  1851.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1852.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1853.         return;
  1854.     }
  1855.     objSound.objParent =3D objParent;                =09
  1856.     objSound.html =3D document.all[objSound.tagName];=09
  1857.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1858. =09
  1859. =09
  1860.     if (objSound.soundType =3D=3D ST_MID )
  1861.     {
  1862.         if ( MidiTag =3D=3D null )                    =09
  1863.             MidiTag =3D objSound.html;            =09
  1864.         else
  1865.             objSound.html =3D MidiTag;            =09
  1866.     }        =09
  1867. }
  1868. function StartSound( objSound )
  1869. {
  1870.     if ( sys =3D=3D "Netscape" )                    =09
  1871.     {
  1872.         if ( objSound.html !=3D null )            =09
  1873.             objSound.html.play(objSound.navLoop);
  1874.         return;
  1875.     }
  1876.     objSound.html.src =3D objSound.fileName;        =09
  1877.     objSound.html.loop =3D objSound.loop;            =09
  1878.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1879.         objSound.html.volume =3D 0;                    =09
  1880.     if ( objSound.duration > 0 )
  1881.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1882. TMR_PROJ );
  1883. }
  1884. function StopSound( objSound, fPause )
  1885. {
  1886.     if ( sys =3D=3D "Netscape" )                    =09
  1887.     {
  1888.         if ( objSound.html !=3D null )            =09
  1889.             objSound.html.stop();
  1890.         return;
  1891.     }
  1892.     objSound.html.loop =3D 0;
  1893.     objSound.html.src =3D "";                            =09
  1894.     if ( objSound.soundType =3D=3D ST_WAV )
  1895.         objSound.html.volume =3D -10000;
  1896. }
  1897. function StopEverythingOnSounds( objSound )
  1898. {
  1899.     StopSound( objSound, true );
  1900.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1901.         objSound.html.volume =3D -500;                        =09
  1902. }
  1903. var    SND_DUR_SCENE            =3D -1;=09
  1904. var    SND_DUR_PROJECT            =3D 0;=09
  1905. function Swapper( idle, hover, click )
  1906. {
  1907. =09
  1908.     this.Initialize =3D InitializeSwap;
  1909.     this.Start =3D StartSwap;
  1910.     this.Trigger =3D TriggerSwap;
  1911.     this.Stop =3D StopSwap;
  1912.     this.StopEverything =3D StopSwap;
  1913. =09
  1914.     this.idle =3D idle;
  1915.     this.hover =3D hover;
  1916.     this.click =3D click;
  1917. }
  1918. function InitializeSwap( objParent, objSwap )
  1919. {
  1920.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1921.         return;
  1922. =09
  1923.     var    idle    =3D objSwap.idle;                        =09
  1924.     var    hover    =3D objSwap.hover;
  1925.     var    click    =3D objSwap.click;
  1926. =09
  1927. =09
  1928. =09
  1929. =09
  1930. =09
  1931. =09
  1932. =09
  1933.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1934. !=3D null) )
  1935.     {
  1936.         SetVisibility( document.all[hover], IE_HIDDEN );
  1937.         objSwap.srcHover =3D document.all[hover].src;
  1938.         document.all[hover].src =3D "";
  1939.     }
  1940.     else
  1941.         objSwap.srcHover =3D document.all[idle].src;
  1942.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1943. !=3D null) )
  1944.     {
  1945.         SetVisibility( document.all[click], IE_HIDDEN );
  1946.         objSwap.srcClick =3D document.all[click].src;
  1947.         document.all[click].src =3D "";
  1948.     }
  1949.     else
  1950.         objSwap.srcClick =3D document.all[idle].src;
  1951. =09
  1952.     objSwap.srcIdle =3D document.all[idle].src;
  1953. }
  1954. function StartSwap( objSwap )
  1955. {
  1956. =09
  1957. }
  1958. function TriggerSwap( objSwap, eventType )
  1959. {
  1960.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1961.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1962.     else if ( eventType =3D=3D TT_BUTTONUP )
  1963.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1964.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1965.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1966.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1967.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1968.     return;
  1969. }
  1970. function StopSwap( objSwap, fPause )
  1971. {
  1972.     if ( fPause )                        =09
  1973.         return;
  1974. }
  1975. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1976. var    PE_STOP        =3D 0;                            =09
  1977. var    PE_AGAIN    =3D 1;                            =09
  1978. var    PE_REV        =3D 2;                            =09
  1979. var    PE_EXIT        =3D 3;                            =09
  1980. var    PD_FWD        =3D 1;
  1981. var    PD_BACK        =3D -1;
  1982. function Point( x, y, rate )
  1983. {
  1984.     this.x =3D x;
  1985.     this.y =3D y;
  1986.     this.rate =3D rate;
  1987. }
  1988. function Paths( delay, edgeEffect )
  1989. {
  1990. =09
  1991.     this.Initialize =3D InitializePathAnimation;
  1992.     this.Start =3D StartPathAnimation;
  1993.     this.Trigger =3D StartPathAnimation;
  1994.     this.Stop =3D StopPathAnimation;
  1995.     this.StopEverything =3D StopPathAnimation;
  1996. =09
  1997.     this.delay =3D delay;
  1998.     this.edgeEffect =3D edgeEffect;
  1999. }
  2000. function InitializePathAnimation( objPlayer, path )
  2001. {
  2002.     var    segment;                                =09
  2003.     var pathIndex;
  2004.     var totalDistance;                            =09
  2005.     var    distanceX;                                =09
  2006.     var    distanceY;
  2007.     var dx;                                        =09
  2008.     var    dy;
  2009.     var travelTime;                                =09
  2010.     var    remX;                                    =09
  2011.     var    remY;
  2012. =09
  2013.     if ( stProjState !=3D PS_UNINITIALIZED )
  2014.     {
  2015.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2016.         return;
  2017.     }
  2018.     path.objPlayer =3D objPlayer;                    =09
  2019.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2020.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2021. =09
  2022. =09
  2023.     path[0].x -=3D halfWidth;
  2024.     path[0].y -=3D halfHeight;
  2025.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2026.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2027.     {
  2028.         px =3D parseInt(pathIndex);                =09
  2029.         segment =3D path[px];                        =09
  2030.     =09
  2031.     =09
  2032.     =09
  2033.         path[px+1].x -=3D halfWidth;
  2034.         path[px+1].y -=3D halfHeight;
  2035.     =09
  2036.         distanceX =3D path[px+1].x - segment.x;    =09
  2037.         distanceY =3D path[px+1].y - segment.y;    =09
  2038.     =09
  2039.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2040. (distanceY*distanceY) );
  2041.     =09
  2042.     =09
  2043.         travelTime =3D Math.round(totalDistance / =
  2044. PATH_PER_TICK[segment.rate]);
  2045.     =09
  2046.     =09
  2047.         if ( distanceX > 0 )                        =09
  2048.             dx =3D Math.floor( distanceX / travelTime );=09
  2049.         else if ( distanceX < 0 )                    =09
  2050.             dx =3D Math.ceil( distanceX / travelTime );=09
  2051.         else
  2052.             dx =3D 0;
  2053.     =09
  2054.     =09
  2055.     =09
  2056.     =09
  2057.         remX =3D distanceX % travelTime;
  2058.     =09
  2059.         if ( distanceY > 0 )                        =09
  2060.             dy =3D Math.floor( distanceY / travelTime );
  2061.         else if ( distanceY < 0 )
  2062.             dy =3D Math.ceil( distanceY / travelTime );
  2063.         else
  2064.             dy =3D 0;
  2065.         remY =3D distanceY % travelTime;
  2066.         segment.number =3D px;                        =09
  2067.         segment.ticks =3D 0;
  2068.         segment.travelTime =3D travelTime;
  2069.         segment.dx =3D dx;
  2070.         segment.dy =3D dy;
  2071.         segment.remX =3D remX;
  2072.         segment.remY =3D remY;
  2073.     }
  2074.     path.numSegs =3D parseInt(pathIndex);                =09
  2075.     path.dir =3D PD_FWD;                                        =09
  2076.     return;
  2077. }
  2078. function StartPathAnimation( path )
  2079. {
  2080.     path.currentSegment =3D path[0];    =09
  2081.     path.currentSegment.ticks =3D 0;    =09
  2082.     path.cntSegs =3D 0;                                =09
  2083. =09
  2084. =09
  2085.     if ( path.dir =3D=3D PD_BACK )                            =09
  2086.     {
  2087.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2088.         {
  2089.             path[ii].dx *=3D -1;
  2090.             path[ii].dy *=3D -1;
  2091.             path[ii].remX *=3D -1;
  2092.             path[ii].remY *=3D -1;
  2093.         }
  2094.         path.dir =3D PD_FWD;                                =09
  2095.     }
  2096.     StartAnimationTimer( path, PathAnimationTick );
  2097. }
  2098. function StopPathAnimation( path, fPause )
  2099. {
  2100.     return;
  2101. }
  2102. function PathAnimationTick( path )
  2103. {
  2104.     var    objPlayer =3D path.objPlayer;            =09
  2105.     var segment =3D path.currentSegment;        =09
  2106.     var    currentPosition =3D objPlayer.position;=09
  2107.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2108.     {
  2109.         newX =3D currentPosition.x + segment.dx;        =09
  2110.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2111.             segment.remX > 0 ? newX++ : newX--;
  2112.         newY =3D currentPosition.y + segment.dy;        =09
  2113.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2114.             segment.remY > 0 ? newY++ : newY--;
  2115.         currentPosition.SetPosition( newX, newY );=09
  2116.         return false;                            =09
  2117.     }
  2118. =09
  2119. =09
  2120.     if ( ++path.cntSegs < path.numSegs )
  2121.     {
  2122.     =09
  2123.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2124.         path.currentSegment.ticks =3D 0;                            =09
  2125.             =09
  2126.         return false;
  2127.     }
  2128.     =09
  2129. =09
  2130.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2131.     {
  2132.     =09
  2133.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2134.     =09
  2135.         path.currentSegment =3D path[0];                =09
  2136.         path.currentSegment.ticks =3D 0;                =09
  2137.         path.cntSegs =3D 0;                            =09
  2138.         return false;                                =09
  2139.     }                        =09
  2140.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2141.     {
  2142.         path.dir *=3D -1;                                =09
  2143.     =09
  2144.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2145.         {
  2146.             path[ii].dx *=3D -1;
  2147.             path[ii].dy *=3D -1;
  2148.             path[ii].remX *=3D -1;
  2149.             path[ii].remY *=3D -1;
  2150.         }
  2151.         path.currentSegment.ticks =3D 0;                =09
  2152.         path.cntSegs =3D 0;                            =09
  2153.         return false;
  2154.     }
  2155.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2156.     {
  2157.         PlayerExit( objPlayer );
  2158.         return true;
  2159.     }
  2160.     else
  2161.         return true;                                =09
  2162. }
  2163. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2164. function Size( zoom, rate )
  2165. {
  2166.     this.zoom =3D zoom;
  2167.     this.rate =3D rate;
  2168. }
  2169. function Grows( delay )
  2170. {
  2171. =09
  2172.     this.Initialize =3D InitializeGrowAnimation;
  2173.     this.Start =3D StartGrowAnimation;
  2174.     this.Trigger =3D StartGrowAnimation;
  2175.     this.Stop =3D StopGrowAnimation;
  2176.     this.StopEverything =3D StopGrowAnimation;
  2177. =09
  2178.     this.delay =3D delay;
  2179. }
  2180. function InitializeGrowAnimation( objPlayer, grow )
  2181. {
  2182.     if ( sys =3D=3D "Netscape" )
  2183.         return;
  2184.     var    child =3D objPlayer.HTML.children[0];                    =09
  2185.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2186. =09
  2187. =09
  2188. =09
  2189.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2190.     {
  2191.         grow.realWidth =3D child.width;
  2192.         grow.realHeight =3D child.height;
  2193.     }
  2194.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2195.     {
  2196.         grow =3D null;                                        =09
  2197.         return;
  2198.     }
  2199.     grow.objPlayer =3D objPlayer;                                =09
  2200. =09
  2201.     grow.currentSegment =3D grow[0];                            =09
  2202.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2203. =09
  2204. =09
  2205. =09
  2206.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2207.     child.height *=3D (grow.currentSegment.zoom / 100);
  2208. =09
  2209.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2210.     {
  2211.         gx =3D parseInt(growIndex);                =09
  2212.         segment =3D grow[gx];                        =09
  2213.         if ( grow[gx+1] =3D=3D null )                =09
  2214.         {
  2215.             grow.finalSegment =3D grow[gx-1];        =09
  2216.             break;                                =09
  2217.         }
  2218.     =09
  2219.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2220.         if ( growth >=3D 0 )                                        =09
  2221.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2222.         else
  2223.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2224.     =09
  2225.         growthTicks =3D growth / growthFactor;        =09
  2226.     =09
  2227.         segment.number =3D gx;                        =09
  2228.         segment.growth =3D growth;
  2229.         segment.growthFactor =3D growthFactor;
  2230.         segment.growthTicks =3D growthTicks;
  2231.         segment.currentTicks =3D 0;
  2232.     }
  2233. }
  2234. function StartGrowAnimation( grow )
  2235. {=09
  2236.     if ( sys =3D=3D "Netscape" )
  2237.         return;
  2238.     grow.currentSegment =3D grow[0];                        =09
  2239.     grow.currentTicks =3D 0;
  2240.     StartAnimationTimer( grow, GrowAnimationTick );
  2241. }
  2242. function StopGrowAnimation( grow, fPause )
  2243. {
  2244.     return;
  2245. }
  2246. function GrowAnimationTick( grow )
  2247. {
  2248.     if ( sys =3D=3D "Netscape" )
  2249.         return true;                                    =09
  2250.     var    objPlayer =3D grow.objPlayer;                        =09
  2251.     var    child =3D objPlayer.HTML.children[0];                =09
  2252.     var segment =3D grow.currentSegment;                    =09
  2253.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2254.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2255.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2256.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2257.         return false;                                    =09
  2258.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2259.         return true;                                    =09
  2260.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2261.     grow.currentTicks =3D 0;
  2262.     return false;                                        =09
  2263. }
  2264. function Timer()
  2265. {
  2266.     if ( Project.tickRate =3D=3D null )        =09
  2267.         this.tickRate =3D DEFAULT_TICK_RATE;
  2268.     else
  2269.         this.tickRate =3D Project.tickRate;
  2270.     this.oneShots =3D new Array();
  2271.     this.animations =3D new Array();
  2272.     this.tickCounter =3D 0;                        =09
  2273.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2274.     this.timerID =3D null;
  2275.     this.StartTicking =3D StartTicking;            =09
  2276.     this.StopTicking =3D StopTicking;
  2277. =09
  2278. }
  2279. function StartTicking()
  2280. {
  2281.     if ( this.timerID =3D=3D null )
  2282.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2283. }
  2284. function StopTicking()
  2285. {
  2286.     if ( this.timerID !=3D null )
  2287.         clearInterval( this.timerID );
  2288.     this.timerID =3D null;
  2289. }
  2290. function TimerTick()
  2291. {
  2292.     var timerEvent;
  2293. =09
  2294.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2295.     {
  2296.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2297.             continue;                                        =09
  2298.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2299.             tickTimer.animations[ii] =3D null;                =09
  2300.     }
  2301. =09
  2302.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2303.     {
  2304.     =09
  2305.         var length =3D tickTimer.oneShots.length;                =09
  2306.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2307.         {
  2308.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2309.                 continue;                                    =09
  2310.         =09
  2311.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2312.             {
  2313.                 tickTimer.oneShots[ii] =3D null;                =09
  2314.                 timerEvent.callback( timerEvent.callbackObj );=09
  2315.             }
  2316.         }
  2317.     }
  2318.     return;
  2319. }
  2320. function StartOneShotTimer( obj, time, callback, type )
  2321. {
  2322.     var    timerIndex;                                =09
  2323.     var timerEvent =3D new Object();                =09
  2324. =09
  2325.     timerEvent.callbackObj =3D obj;                =09
  2326.     timerEvent.callback =3D callback;                =09
  2327.     timerEvent.type =3D type;                        =09
  2328. =09
  2329. =09
  2330.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2331. tickTimer.ticksPerSecond);
  2332.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2333. timerIndex++ );=09
  2334.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2335.     return;
  2336. }
  2337. function StartAnimationTimer( obj, callback )
  2338. {
  2339.     var timerIndex;=20
  2340.     timerEvent =3D new Object();
  2341.     timerEvent.callbackObj =3D obj;                =09
  2342.     timerEvent.callback =3D callback;                =09
  2343.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2344. timerIndex++);=09
  2345.     tickTimer.animations[timerIndex] =3D timerEvent;
  2346. }
  2347. function StopSceneTimers()
  2348. {
  2349.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2350.     {
  2351.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2352.             continue;
  2353.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2354.             tickTimer.oneShots[ii] =3D null;            =09
  2355.     }
  2356. =09
  2357.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2358.         tickTimer.animations[ii] =3D null;
  2359. }
  2360. =09
  2361. function KillTimer()
  2362. {
  2363.     if ( tickTimer !=3D null )                    =09
  2364.     {
  2365.         window.clearTimeout( tickTimer.timerID);=09
  2366.         tickTimer =3D null;                        =09
  2367.     }
  2368. }
  2369. function SetColor(el, color)=20
  2370. {
  2371.     if ( el.style =3D=3D null )                =09
  2372.         return;
  2373. =09
  2374.     el.style.backgroundColor =3D color;    =09
  2375.     if ("Netscape"=3D=3Dsys)=20
  2376.         el.NSLayer.bgColor =3D color;        =09
  2377. }
  2378. function SetZIndex(el, zindex)=20
  2379. {
  2380.     if ( el.style =3D=3D null )                =09
  2381.         return;
  2382. =09
  2383.     el.style.zIndex =3D zindex;            =09
  2384.     if ("Netscape"=3D=3Dsys)=20
  2385.         el.NSLayer.zIndex =3D zindex        =09
  2386. }
  2387. function SetVisibility(el, val)=20
  2388. {
  2389.     if ( el.style =3D=3D null )                =09
  2390.         return;
  2391.     el.style.visibility =3D val;            =09
  2392.        =20
  2393.     if ( "Netscape"=3D=3Dsys )                =09
  2394.     {
  2395.         if        ( val =3D=3D IE_HIDDEN )
  2396.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2397.         else if ( val =3D=3D IE_VISIBLE )
  2398.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2399.         else if ( val =3D=3D IE_INHERIT )
  2400.             el.NSLayer.visibility =3D NAV_INHERIT;
  2401.         else
  2402.             el.NSLayer.visibility =3D "";
  2403.     }
  2404. }
  2405. function Position( obj )
  2406. {
  2407.     this.object =3D obj;                        =09
  2408.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2409.     this.y =3D obj.HTML.style.pixelTop;        =09
  2410.     this.SetPosition =3D SetPosition;
  2411. }
  2412. function SetPosition( newX, newY )=20
  2413. {
  2414.     var el =3D this.object.HTML;                =09
  2415.     if ( el.style =3D=3D null )                    =09
  2416.         return;
  2417.                 =09
  2418.     el.style.pixelTop =3D newY;    =09
  2419.     el.style.pixelLeft =3D newX;
  2420.     this.x =3D newX;                            =09
  2421.     this.y =3D newY;
  2422.     if ( "Netscape"=3D=3Dsys )                    =09
  2423.     {
  2424.         el.NSLayer.top =3D parseInt( newY );
  2425.         el.NSLayer.left =3D parseInt( newX );
  2426.         el.offsetTop =3D el.NSLayer.top;
  2427.         el.offsetLeft =3D el.NSLayer.left;
  2428.     }
  2429. }
  2430. function SetContent(el, content)=20
  2431. {
  2432.     if ( el.style =3D=3D null )                    =09
  2433.         return;
  2434.     if ( "Netscape"=3D=3Dsys )                    =09
  2435.     {
  2436.         el.NSLayer.document.open();            =09
  2437.         el.NSLayer.document.write(content);    =09
  2438.         el.NSLayer.document.close();        =09
  2439.     }
  2440.     else                                    =09
  2441.         el.innerHTML=3Dcontent;
  2442. }
  2443. function SetupButtons()
  2444. {
  2445.     var rtn =3D false;                    =09
  2446.     if ( document.all.Pause !=3D null )
  2447.     {
  2448.         document.all.Pause.onclick =3D Pause;
  2449.         strPause =3D document.all.Pause.value.split( '/' );
  2450.         document.all.Pause.value =3D strPause[0];
  2451.     }
  2452.     if (document.all.Stop !=3D null )
  2453.         document.all.Stop.onclick =3D Stop;
  2454.     if ( document.all.Forward !=3D null )
  2455.         document.all.Forward.onclick =3D Forward;
  2456.     if ( document.all.Backward !=3D null )
  2457.         document.all.Backward.onclick =3D Backward;
  2458.     if ( document.all.Webpage !=3D null )
  2459.         document.all.Webpage.onclick =3D GotoWebpage;
  2460.     if ( document.all.SceneStatus !=3D null )
  2461.         formStatus =3D document.all.SceneStatus;
  2462.     if ( document.all.Start !=3D null )
  2463.     {
  2464.         document.all.Start.onclick =3D Start;
  2465.         strPlay =3D document.all.Start.value.split( '/' );
  2466.         document.all.Start.value =3D strPlay[0];
  2467.         rtn =3D true;
  2468.     }
  2469.     else
  2470.         rtn =3D false;
  2471.     if ( document.all.NavigationButtons !=3D null )
  2472.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2473.     return rtn;
  2474. }
  2475. function Start()
  2476. {
  2477.     if ( stNoInput )                                    =09
  2478.         return;
  2479.     if ( stButtons =3D=3D true )                            =09
  2480.     {
  2481.         document.all.Start.value =3D strPlay[1];
  2482.         if ( document.all.Pause !=3D null )
  2483.         {
  2484.             document.all.Pause.value =3D strPause[0];
  2485.         }
  2486.     }
  2487.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2488. PS_PAUSED) )=09
  2489.     {
  2490.         ProjectShutdown();
  2491.         ProjectInitialize();
  2492.     }
  2493.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2494.         ProjectInitialize();
  2495.     ProjectStart();                                    =09
  2496. }
  2497. function Pause()
  2498. {
  2499. =09
  2500.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2501.     {
  2502.         tickTimer.StartTicking();                    =09
  2503.         if ( document.all.Pause !=3D null )
  2504.         {
  2505.             document.all.Pause.value =3D strPause[0];
  2506.         }
  2507.         stProjState =3D PS_RUNNING;
  2508.         StatusChange();                                =09
  2509.     }
  2510.     else
  2511.     {
  2512.         if ( tickTimer !=3D null )                    =09
  2513.             tickTimer.StopTicking();                =09
  2514.         if    ( stProjState !=3D PS_RUNNING )            =09
  2515.             return;
  2516.         stProjState =3D PS_PAUSED;
  2517.         if ( document.all.Pause !=3D null )
  2518.         {
  2519.             document.all.Pause.value =3D strPause[1];
  2520.         }
  2521.         StopEverythingOnScenes( true );                =09
  2522.         StatusChange();                                =09
  2523.     }
  2524. }
  2525. function Stop()
  2526. {
  2527.     if ( stNoInput )                                    =09
  2528.         return;
  2529.     location.reload();
  2530. }
  2531. function Forward()
  2532. {
  2533.     if ( stNoInput )                                    =09
  2534.         return;
  2535. =09
  2536.     if ( stProjState !=3D PS_RUNNING )
  2537.         return;
  2538.     SceneExit( currentScene );                =09
  2539. }
  2540. function Backward()
  2541. {
  2542.     if ( stNoInput )                                    =09
  2543.         return;
  2544.     var nextScene;
  2545. =09
  2546. =09
  2547. =09
  2548.     if        ( stProjState =3D=3D PS_COMPLETE )
  2549.         nextScene =3D Project.stopScene;
  2550.     else if ( stProjState !=3D PS_RUNNING )
  2551.         return;
  2552.     else
  2553.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2554. - 1;
  2555.     ProjectShutdown();
  2556.     ProjectInitialize();
  2557.     ProjectStart( nextScene );            =09
  2558. }
  2559. function GotoWebpage()
  2560. {
  2561.     window.open( Project.webpage);                    =09
  2562. }
  2563. function StatusChange( )
  2564. {
  2565.     var        stsPage =3D null;                =09
  2566.     var        stsState =3D null;            =09
  2567.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2568.     {
  2569.         stsState =3D "Initializing";
  2570.         stsPage =3D ""
  2571.     }
  2572.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2573.     {
  2574.         stsState =3D "Ready";
  2575.         stsPage =3D "";
  2576.     }
  2577.     else if    ( stProjState =3D=3D PS_RUNNING )
  2578.     {
  2579.         stsState =3D "Playing";
  2580.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2581.     }
  2582.     else if    ( stProjState =3D=3D PS_PAUSED )
  2583.         stsState =3D "Paused";
  2584.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2585.         stsState =3D "Complete";
  2586. =09
  2587.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2588.         formStatus.value =3D stsPage;
  2589. =09
  2590.     if ( stsState !=3D null )
  2591.         top.status =3D stsState;=20
  2592. }
  2593. function GetSceneFromNumber( sceneNum )
  2594. {
  2595.     return sceneArray[sceneNum];    =09
  2596. }
  2597. function GetPlayerFromName( playerName )
  2598. {
  2599.     var objPlayer;
  2600. =09
  2601. =09
  2602.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2603. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2604.         return objPlayer;                    =09
  2605. =09
  2606.     var objScene;
  2607.     for ( sceneName in Scenes )                    =09
  2608.     {
  2609.         objScene =3D Scenes[sceneName];
  2610.         if ( objScene.Players !=3D null )
  2611.         {
  2612.             objPlayer =3D objScene.Players[playerName];
  2613.             if ( objPlayer !=3D null )
  2614.                 return objPlayer;                    =09
  2615.         }
  2616.     }=09
  2617.         =09
  2618.     return null;                                =09
  2619. }
  2620. function GetObjectTypeFromName( nameString )
  2621. {
  2622.     var type =3D nameString.substr(0,1);    =09
  2623.     if        ( type =3D=3D NAME_SCENE )        =09
  2624.         return OBJ_SCENE;
  2625.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2626.         return OBJ_PLAYER;
  2627. }
  2628. function GetPlayerTypeFromName( nameString )
  2629. {
  2630.     var type =3D nameString.substr(1,1);    =09
  2631.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2632.         return PLAYER_IMAGE;
  2633.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2634.         return PLAYER_DRAW;
  2635.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2636.         return PLAYER_TEXT;
  2637. }
  2638. function resetGifAnimation()
  2639. {
  2640.     var temp =3D document.all["img1"].src;
  2641.     document.all["img1"].src =3D temp;
  2642. }
  2643. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2644. "http://home-publishing.com/SKU/V3Pub.asp");
  2645. Scenes =3D new Object();
  2646. Scenes.Sx1 =3D new Scene( 7 );
  2647. Scenes.Sx1.entryTrans =3D new Transition( 3, 2, 0, 0 );
  2648. Scenes.Sx1.Bhv =3D new Array();
  2649. Scenes.Sx1.Bhv[0] =3D new Sound( -1, 0, -1, 1, "AW64", =
  2650. "cid:02a801bd7f82$6c053ac0$44de389d@emma2.dns.microsoft.com" );
  2651. Scenes.Sx1.Players =3D new Object();
  2652. Scenes.Sx1.Players.PI6 =3D new Player( 1, -1 );
  2653. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2654. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW65", =
  2655. "cid:02a901bd7f82$aa20e340$44de389d@emma2.dns.microsoft.com" );
  2656. Scenes.Sx1.Players.PI6.Bhv[1] =3D new Paths( 0, 0 );
  2657. Scenes.Sx1.Players.PI6.Bhv[1][0] =3D new Point( 666, 185, 2 );
  2658. Scenes.Sx1.Players.PI6.Bhv[1][1] =3D new Point( 431, 185, 2 );
  2659. Scenes.Sx1.Players.PI8 =3D new Player( 0, -1 );
  2660. Scenes.Sx1.Players.PI10 =3D new Player( 0, -1 );
  2661. Scenes.Sx1.Players.PT14 =3D new Player( 2, -1 );
  2662. Scenes.Sx1.Players.PT14.Bhv =3D new Array();
  2663. Scenes.Sx1.Players.PT14.Bhv[0] =3D new Paths( 0, 0 );
  2664. Scenes.Sx1.Players.PT14.Bhv[0][0] =3D new Point( 181, 363, 2 );
  2665. Scenes.Sx1.Players.PT14.Bhv[0][1] =3D new Point( 181, 145, 2 );
  2666. Scenes.Sx16 =3D new Scene( 8 );
  2667. Scenes.Sx16.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2668. Scenes.Sx16.Players =3D new Object();
  2669. Scenes.Sx16.Players.PI19 =3D new Player( 0, -1 );
  2670. Scenes.Sx16.Players.PI21 =3D new Player( 0, -1 );
  2671. Scenes.Sx16.Players.PI23 =3D new Player( 0, -1 );
  2672. Scenes.Sx16.Players.PT25 =3D new Player( 0, -1 );
  2673. Scenes.Sx16.Players.PT25.entryTrans =3D new Transition( 5, 2, 0, 0 );
  2674.  
  2675. </SCRIPT>
  2676. </BODY></HTML>
  2677.  
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  2679.  
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