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Text File  |  1998-08-12  |  94KB  |  2,624 lines

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  20.      Like gentle spring breezes...     Thoughts of you at Easter 
  21. bring a special kind of happiness 
  22. to my heart.   Happy Easter, 
  23. Holly        
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  698. var strPlay =3D new Array( "" );
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  702. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  703. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
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  706. window.onerror =3D Error;
  707. function Error()
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  709.     alert("There has been an unidentified error in this file's script. You =
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  715. {
  716.     this.tickRate =3D tickRate;
  717.     this.startScene =3D startScene;
  718.     this.stopScene =3D stopScene;
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  720.     this.autoStart =3D autoStart;
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  722.     this.webpage =3D webpage;
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  745.         document.body.clientHeight =3D window.innerHeight;
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  747.         document.body.scrollLeft =3D window.pageYOffset;
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  750.     ProjectInitialize();                    =09
  751.     stNoInput--;                            =09
  752.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
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  754. }
  755. function ProjectInitialize()
  756. {
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  758.     tickTimer =3D new Timer();
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  760. =09
  761.     InitializeScenes();
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  764. =09
  765.     if ( Project.startScene =3D=3D null )        =09
  766.         Project.startScene =3D 0;                =09
  767.     stProjState =3D PS_INITIALIZED;            =09
  768. =09
  769. }
  770. function ProjectStart( startScene )
  771. {
  772.     stProjState =3D PS_RUNNING;
  773.     if ( startScene !=3D null )
  774.         ChangeScene( startScene );
  775.     else
  776.         ChangeScene( Project.startScene );
  777. }
  778. function ProjectComplete()
  779. {
  780.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  781.         return;                                =09
  782.     ProjectShutdown();
  783.     StatusChange();                            =09
  784. }
  785. function ProjectShutdown()
  786. {
  787.     KillTimer();                                    =09
  788.     StopEverythingOnScenes( false );
  789.     currentScene =3D null;
  790.     stProjState =3D PS_COMPLETE;                        =09
  791. }
  792. function Extract( obj )
  793. {
  794. =09
  795. =09
  796.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  797.     {
  798.         var el =3D obj.layers[intLayer];        =09
  799.         document.all[el.id] =3D new Object    =09
  800.         var newEl =3D document.all[el.id];    =09
  801.     =09
  802.         newEl.id =3D el.id;                            =09
  803.         newEl.style =3D new Object;                    =09
  804.         newEl.style.pixelTop =3D parseInt(el.top);
  805.         newEl.style.pixelLeft =3D parseInt(el.left);
  806.         if (null!=3Del.clip)=20
  807.         {
  808.             newEl.offsetWidth =3D el.clip.width;    =09
  809.             newEl.offsetHeight =3D el.clip.height
  810.         }
  811.     =09
  812.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  813.             newEl.style.visibility =3D IE_HIDDEN;
  814.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  815.             newEl.style.visibility =3D IE_VISIBLE;
  816.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  817.             newEl.style.visibility =3D IE_INHERIT;
  818.         else
  819.             newEl.style.visibility =3D "";
  820.     =09
  821.         newEl.style.zIndex =3D el.zIndex;
  822.         newEl.style.backgroundColor =3D el.bgColor;
  823.         newEl.style.backgroundImage =3D "url("+el.background+")";
  824.         newEl.NSLayer =3D el;                        =09
  825.     =09
  826.     =09
  827.     =09
  828.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  829.         {
  830.             var image =3D el.document.images[intLoop]    =09
  831.             var    imageName =3D image.name;                =09
  832.             if ( imageName =3D=3D null )                =09
  833.                 continue;                            =09
  834.         =09
  835.             document.all[imageName] =3D image;        =09
  836.             document.images[imageName] =3D image;        =09
  837.         }
  838.     =09
  839.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  840.         {
  841.             var form =3D el.document.forms[intLoop];    =09
  842.             var formName =3D form.name;                =09
  843.             if ( formName =3D=3D null )
  844.                 continue;
  845.             document.all[formName] =3D form;            =09
  846.             document.forms[formName] =3D form;        =09
  847.         =09
  848.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  849. innerLoop++)
  850.             {
  851.                 var element =3D form.elements[innerLoop]=09
  852.                 var elementName =3D element.name;
  853.                 if ( elementName =3D=3D null )            =09
  854.                     continue;
  855.                 document.all[elementName] =3D element;=09
  856.             }
  857.         }
  858.         if ( el.layers.length > 0 )                =09
  859.             Extract(el)                            =09
  860.     }
  861. }
  862. function Scene( duration )
  863. {
  864.     this.duration =3D duration;
  865. }
  866. function InitializeScenes()
  867. {
  868.     var objScene;                            =09
  869.     var sceneNumber =3D 0;                    =09
  870. =09
  871.     for ( sceneName in Scenes )
  872.     {
  873.         objScene =3D Scenes[sceneName];        =09
  874.         objScene.number =3D parseInt(sceneNumber);                =09
  875.         objScene.name =3D sceneName;                    =09
  876.         objScene.HTML =3D document.all[sceneName];    =09
  877.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  878.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  879.             objScene.duration =3D DUR_FOREVER;
  880.         InitializePlayers( objScene );        =09
  881.     =09
  882.         if ( objScene.entryTrans =3D=3D null )
  883.         {
  884.             objScene.entryTrans =3D new Object();
  885.             objScene.entryTrans.type =3D NULL_TRANSITION;
  886.         }
  887.     =09
  888.         if ( objScene.Bhv !=3D null )
  889.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  890. bhvIdx++ )=09
  891.                 bhv.Initialize( objScene, bhv);
  892.         objScene.numBhv =3D bhvIdx;                                            =09
  893.         sceneArray[sceneNumber++] =3D objScene;=09
  894.     }
  895.     nScenes =3D sceneNumber;                    =09
  896. }
  897. function StopEverythingOnScenes( fPause )
  898. {
  899.     var objScene;                            =09
  900.     for ( sceneName in Scenes )
  901.     {
  902.         objScene =3D Scenes[sceneName];                    =09
  903.     =09
  904.     =09
  905.         if ( objScene.Bhv !=3D null )
  906.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  907. bhvIdx++ )=09
  908.                 bhv.StopEverything( bhv, fPause );
  909.         StopEverythingOnPlayers( objScene, fPause );        =09
  910.     }
  911.     return;
  912. }
  913. function ChangeScene( nextSceneNumber )
  914. {
  915.     var    previousScene =3D currentScene;                    =09
  916.     StopSceneTimers();                                    =09
  917.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  918.     currentScene.previousScene =3D previousScene;            =09
  919.     if ( currentScene.duration =3D=3D null )                =09
  920.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  921. =09
  922.     if ( currentScene.Bhv !=3D null )
  923.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  924.         {
  925.             var bhv =3D currentScene.Bhv[bhvIdx]
  926.             if ( bhv =3D=3D null)                            =09
  927.                 continue;
  928.             var delay =3D bhv.delay
  929.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  930.                 bhv.Start( bhv );                                    =09
  931.             else if ( delay > 0 )                                =09
  932.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  933.         }
  934.     StartScenePlayers( currentScene );                            =09
  935.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  936. SceneTransitionDone );=09
  937. =09
  938.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  939.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  940. TMR_SCENE );
  941.     StatusChange();                                        =09
  942.     return;
  943. }
  944. function SceneTransitionDone( objScene )
  945. {
  946. =09
  947. =09
  948.     if ( currentScene.previousScene !=3D null )
  949.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  950. =09
  951.     if ( currentScene.Bhv !=3D null )
  952.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  953.         {
  954.             var bhv =3D currentScene.Bhv[bhvIdx]
  955.             if ( bhv =3D=3D null)                            =09
  956.                 continue;
  957.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  958.                 bhv.Start( bhv );                                =09
  959.         }
  960.     =09
  961.     StartScenePlayersAfterTransition( currentScene );=09
  962. }
  963. function SceneExit( thisScene, nextScene )
  964. {
  965.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  966. nextScene.number;
  967.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  968. true;
  969. =09
  970. =09
  971. =09
  972.     for ( playerName in currentScene.Players )
  973.     {
  974.         objPlayer =3D currentScene.Players[playerName];        =09
  975.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  976.     }
  977. =09
  978.     if ( currentScene.Bhv !=3D null )
  979.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  980.         {
  981.             var bhv =3D currentScene.Bhv[bhvIdx]
  982.             if ( bhv =3D=3D null)                            =09
  983.                 continue;
  984.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  985.                 bhv.Stop( bhv );                        =09
  986.         }
  987. =09
  988. =09
  989.     if ( finalScene =3D=3D false )                    =09
  990.         ChangeScene( nextSceneNumber )            =09
  991.     else
  992.         ProjectComplete()                        =09
  993.     =09
  994. }
  995. function Player( delay, duration )
  996. {
  997.     this.delay =3D delay;
  998.     this.duration =3D duration;
  999. }
  1000. function InitializePlayers( objScene )
  1001. {
  1002.     var objPlayer;                        =09
  1003.     var    playerNumber =3D 0;                =09
  1004.     for ( playerName in objScene.Players )
  1005.     {
  1006.         objPlayer =3D objScene.Players[playerName];        =09
  1007.         objPlayer.number =3D playerNumber;                =09
  1008.         objPlayer.name =3D playerName;                    =09
  1009.         objPlayer.HTML =3D document.all[playerName];        =09
  1010.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1011.         objPlayer.position =3D new Position(objPlayer);    =09
  1012.     =09
  1013.         if ( objPlayer.delay =3D=3D null )                    =09
  1014.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1015.     =09
  1016.     =09
  1017.         if        ( objPlayer.entryTrans =3D=3D null )
  1018.         {
  1019.             objPlayer.entryTrans =3D new Object();
  1020.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1021.         }=20
  1022.     =09
  1023.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1024.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1025.         {
  1026.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1027. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1028.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1029.                     objPlayer.entryTrans.type =3D null;                            =09
  1030.         }
  1031.     =09
  1032.         if ( objPlayer.exitTrans =3D=3D null )
  1033.         {
  1034.             objPlayer.exitTrans =3D new Object();
  1035.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1036.         }
  1037.     =09
  1038.         if ( objPlayer.Bhv !=3D null )
  1039.         {
  1040.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1041.  
  1042.                 bhv.Initialize( objPlayer, bhv);
  1043.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1044.         }
  1045.         else
  1046.             objPlayer.numBhv =3D 0;
  1047.         playerNumber ++;                =09
  1048.     }=09
  1049. }
  1050. function StopEverythingOnPlayers( objScene, fPause )
  1051. {
  1052.     var objPlayer;                        =09
  1053.     for ( playerName in objScene.Players )
  1054.     {
  1055.         objPlayer =3D objScene.Players[playerName];        =09
  1056.     =09
  1057.     =09
  1058.         if ( objPlayer.Bhv !=3D null )
  1059.         {
  1060.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1061.  
  1062.                 bhv.StopEverything( bhv, fPause );
  1063.         }
  1064.         DisableTrigger( objPlayer );                    =09
  1065.     }=09
  1066.     return;
  1067. }
  1068. function StartScenePlayers( objScene )
  1069. {
  1070. =09
  1071.     for ( playerName in objScene.Players )
  1072.     {
  1073.         objPlayer =3D objScene.Players[playerName];        =09
  1074.     =09
  1075.     =09
  1076.     =09
  1077.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1078.             StartPlayer( objPlayer )                    =09
  1079.         else if ( objPlayer.delay    > 0 )                =09
  1080.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1081. TMR_SCENE);
  1082.     }
  1083. }
  1084. function StartScenePlayersAfterTransition( objScene )
  1085. {
  1086. =09
  1087.     for ( playerName in objScene.Players )
  1088.     {
  1089.         objPlayer =3D objScene.Players[playerName];        =09
  1090.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1091.             StartPlayer( objPlayer )                    =09
  1092.     }
  1093. }
  1094. function StartPlayer( objPlayer )
  1095. {
  1096. =09
  1097.     if ( objPlayer.Bhv !=3D null )
  1098.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1099.         {
  1100.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1101.             if ( bhv =3D=3D null)                            =09
  1102.                 continue;
  1103.             var delay =3D bhv.delay
  1104.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1105.                 bhv.Start( bhv );                                =09
  1106.             else if ( delay > 0 )                                =09
  1107.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1108.         }
  1109. =09
  1110.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1111. PlayerEntryTransitionDone );
  1112. =09
  1113. =09
  1114.     if ( objPlayer.duration > 0 )
  1115.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1116. TMR_SCENE );                                =09
  1117. }
  1118. function PlayerEntryTransitionDone( objPlayer )
  1119. {
  1120. =09
  1121.     if ( objPlayer.Bhv !=3D null )
  1122.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1123.         {
  1124.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1125.             if ( bhv =3D=3D null)                            =09
  1126.                 continue;
  1127.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1128.                 bhv.Start( bhv );                                =09
  1129.         }
  1130. =09
  1131.     if ( objPlayer.Triggers !=3D null )
  1132.         EnableTrigger( objPlayer );
  1133. }
  1134. function PlayerExit( objPlayer )
  1135. {
  1136. =09
  1137.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1138. PlayerExitTransitionDone );
  1139. }
  1140. function PlayerExitTransitionDone( objPlayer, finalScene )
  1141. {
  1142. =09
  1143.     if ( objPlayer.Bhv !=3D null )
  1144.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1145.         {
  1146.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1147.             if ( bhv =3D=3D null)                            =09
  1148.                 continue;
  1149.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1150.                 bhv.Stop( bhv );                        =09
  1151.         }
  1152. =09
  1153.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1154.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1155. =09
  1156. =09
  1157. =09
  1158.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1159.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1160.     return;
  1161. }
  1162. function Trigger( trigType, trigBhv, player, scene )
  1163. {
  1164.     this.triggerType =3D trigType;
  1165.     this.triggerBhv =3D trigBhv;
  1166.     this.player =3D player;
  1167.     this.nextSceneNum =3D scene;
  1168. }
  1169. function EnableTrigger( objPlayer )
  1170. {
  1171.     if ( sys !=3D "Netscape" )                                =09
  1172.     {
  1173.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1174.         for ( trx in objPlayer.Triggers )                    =09
  1175.         {
  1176.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1177.             if ( trigger.triggerType =3D=3D null )
  1178.                 trigger.triggerType =3D 0;                    =09
  1179.             var tt =3D trigger.triggerType;                    =09
  1180.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1181.             {
  1182.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1183.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1184.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1185.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1186.             }
  1187.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1188.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1189.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1190.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1191.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1192.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1193.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1194.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1195.         }
  1196.     }
  1197.     else                                        =09
  1198.     {
  1199.         for ( trx in objPlayer.Triggers )        =09
  1200.         {
  1201.             var    trigger =3D objPlayer.Triggers[trx];=09
  1202.             if ( trigger.triggerType =3D=3D null )
  1203.                 trigger.triggerType =3D 0;                    =09
  1204.             var tt =3D trigger.triggerType;                    =09
  1205.             if ( tt=3D=3D 0 )                                    =09
  1206.             {
  1207.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1208. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1209.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1210.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1211.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1212.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1213.             }
  1214.             else if    ( tt =3D=3D TT_BUTTONUP )
  1215.             {
  1216.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1217.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1218.             }
  1219.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1220.             {
  1221.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1222.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1223.             }
  1224.         }
  1225.     =09
  1226.     }
  1227. }
  1228. function DisableTrigger( objPlayer )
  1229. {
  1230.     if ( sys !=3D "Netscape" )            =09
  1231.     {
  1232.         objPlayer.HTML.onmousedown =3D null;
  1233.         objPlayer.HTML.onmouseup =3D null;=09
  1234.         objPlayer.HTML.onmouseover =3D null;    =09
  1235.         objPlayer.HTML.onmouseout =3D null;
  1236.     }
  1237.     else                                =09
  1238.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1239. Event.MOUSEOVER | Event.MOUSEOUT );
  1240. }
  1241. function EventProcessor( e )
  1242. {
  1243.     var trigger;                                =09
  1244.     var    type;                                    =09
  1245.     var    button;                                    =09
  1246.     var    eventType;                                =09
  1247.     var objPlayer;                                =09
  1248.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1249.         return;
  1250.     if ( sys !=3D "Netscape" )                    =09
  1251.     {
  1252.         type =3D event.type;
  1253.         button =3D event.button;
  1254.     }
  1255.     else                                        =09
  1256.     {
  1257.         type =3D e.type;
  1258.         button =3D e.which;
  1259.     }
  1260. =09
  1261.     if (type =3D=3D "mousedown")
  1262.     {
  1263.         if ( button !=3D 1 )                    =09
  1264.             return;
  1265.         eventType =3D TT_BUTTONDOWN;
  1266.         if ( sys =3D=3D "Netscape" )            =09
  1267.         {
  1268.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1269.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1270.         }
  1271.     }
  1272.     else if (type =3D=3D "mouseup")
  1273.     {
  1274.         if ( button !=3D 1 )                    =09
  1275.             return;
  1276.         eventType =3D TT_BUTTONUP;
  1277.         if ( sys =3D=3D "Netscape" )            =09
  1278.         {
  1279.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1280.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1281.         }
  1282.     }
  1283.     else if (type =3D=3D "mouseover")
  1284.     {
  1285.         eventType =3D TT_MOUSEOVER;
  1286.     }
  1287.     else if (type =3D=3D "mouseout")
  1288.     {
  1289.         eventType =3D TT_MOUSEOUT;
  1290.     }
  1291.     var triggerArray =3D objPlayer.Triggers;        =09
  1292.     var trigger;                                =09
  1293. =09
  1294.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1295.     {
  1296.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1297. eventType) )
  1298.         {
  1299.         =09
  1300.         =09
  1301.         =09
  1302.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1303.             {
  1304.             =09
  1305.             =09
  1306.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1307. =3D=3D "") )
  1308.                     SceneExit( currentScene );
  1309.                 else
  1310.                 {
  1311.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1312.                     {
  1313.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1314.                             InitializePlayers( sceneArray[ii] );
  1315.                     }
  1316.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1317.                 }
  1318.             }
  1319.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1320.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1321.             else=20
  1322.             {
  1323.             =09
  1324.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1325.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1326.                 bhv.Trigger( bhv, eventType );                                =09
  1327.             }  =09
  1328.         }
  1329.     }
  1330.     return;=09
  1331. }
  1332. function Transition( type, rate, flyFrom, flySubtype )
  1333. {
  1334.     this.type =3D type;
  1335.     this.rate =3D rate;
  1336.     this.flyFrom =3D flyFrom;
  1337.     this.flySubtype =3D flySubtype;
  1338. }
  1339. function StartTransition( transObj, trans, visibility, callback )
  1340. {
  1341.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1342. =09
  1343. =09
  1344. =09
  1345.     if    ( ("Netscape" =3D=3D sys) ||=20
  1346.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1347. NULL_TRANSITION) ) )
  1348.     {
  1349.         SetVisibility( transObj.HTML, visibility );
  1350.         callback( transObj );
  1351.         return;
  1352.     }
  1353. =09
  1354. =09
  1355. =09
  1356. =09
  1357.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1358. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1359.     {
  1360.         StartTextFlyin( transObj );
  1361.         return;
  1362.     }
  1363. =09
  1364.     if ( platform !=3D "Win32" )
  1365.     {
  1366.         SetVisibility( transObj.HTML, visibility );
  1367.         callback( transObj );
  1368.         return;
  1369.     }
  1370.     =09
  1371. =09
  1372. =09
  1373. =09
  1374. =09
  1375. =09
  1376.     if ( trans.type =3D=3D NULL_TRANSITION )
  1377.     {
  1378.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1379. transition=3D0)";
  1380.     }
  1381.     else    =09
  1382.     {
  1383.         duration =3D TRANSITION_RATES[trans.rate];
  1384.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1385. ", transition=3D" + trans.type + ")";
  1386.     }
  1387.     stNoInput++;                                    =09
  1388.     transObj.HTML.filters(0).Apply();                =09
  1389. =09
  1390.     SetVisibility( transObj.HTML, visibility );        =09
  1391. =09
  1392.     transObj.HTML.filters(0).Play()                    =09
  1393.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1394. }
  1395. function TransitionDoneEvent( )
  1396. {
  1397.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1398.     stNoInput--;                                                =09
  1399.     if        ( type =3D=3D OBJ_SCENE )
  1400.     {
  1401.     =09
  1402.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1403. currentScene.name) )
  1404.             SceneTransitionDone();
  1405.     }
  1406.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1407.     {
  1408.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1409.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1410.             PlayerEntryTransitionDone( objPlayer ); =20
  1411.         else                                                    =09
  1412.             PlayerExitTransitionDone( objPlayer, false );
  1413.     }
  1414.     return;
  1415. }
  1416. function InitializeTextFlyin( objPlayer )
  1417. {
  1418.     if ( sys =3D=3D "Netscape" )                                    =09
  1419.         return false;
  1420.     var    transition =3D objPlayer.entryTrans;                        =09
  1421.     var    transUnits =3D transition.flySubtype;                        =09
  1422.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1423. =09
  1424.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1425. transition.flyFrom : FLYIN_TOP;    =09
  1426.     =09
  1427. =09
  1428.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1429.     {
  1430.         var    textHTML    =3D objPlayer.HTML;                =09
  1431.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1432.         var    newInnerHTML    =3D "";                        =09
  1433.     =09
  1434.         transition.textOrder =3D new Array();                =09
  1435.         textOrder =3D transition.textOrder;                =09
  1436. =09
  1437.     =09
  1438.     =09
  1439.     =09
  1440.     =09
  1441.         var flyinIdx =3D 0;                        =09
  1442.         var    flyinBuffer =3D "";
  1443.     =09
  1444.     =09
  1445.     =09
  1446.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1447. style=3D'position:relative;visibility:hidden;'" : " =
  1448. style=3D'visibility:hidden;'";
  1449.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1450.         {
  1451.         =09
  1452.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1453.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1454.             while ( letterIdx<oldInnerHTML.length )
  1455.             {
  1456.             =09
  1457.             =09
  1458.             =09
  1459.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1460. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1461.                 {
  1462.                     if ( charNext =3D=3D "<" )                                                                =09
  1463.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1464.                     else
  1465.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1466.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1467.                     newInnerHTML +=3D tagString;
  1468.                     letterIdx =3D endTagIdx;                                            =09
  1469.                 =09
  1470.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1471.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1472.                         break;
  1473.                 }
  1474.             =09
  1475.                 else
  1476.                 {
  1477.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1478.                     newInnerHTML +=3D thisChar;
  1479.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1480.                         break;                                        =09
  1481.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1482. )    =09
  1483.                         break;
  1484.                 }
  1485.             }
  1486.             newInnerHTML +=3D "</span>"
  1487.             textOrder[flyinIdx] =3D new Object();
  1488.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1489.             flyinIdx++;                                                            =09
  1490.         }
  1491.     =09
  1492.         if ( flyinIdx =3D=3D 0 )
  1493.             return false;
  1494.     =09
  1495.         textHTML.innerHTML =3D newInnerHTML;
  1496.         transition.numUnits =3D flyinIdx;                        =09
  1497.     }
  1498. =09
  1499. =09
  1500. =09
  1501.     textOrder =3D transition.textOrder;
  1502.     var currentEl =3D document.all[textOrder[0].name];    =09
  1503.     var currentOffset =3D currentEl.offsetLeft;=09
  1504.     var previousEl, previousOffset;
  1505.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1506.     {
  1507.         previousOffset =3D currentOffset;                            =09
  1508.         previousEl =3D currentEl;
  1509.         textElName =3D textOrder[count].name;                    =09
  1510.         currentEl =3D document.all[textElName];
  1511.         SetVisibility( currentEl, IE_HIDDEN );
  1512.         currentOffset =3D currentEl.offsetTop;
  1513.     =09
  1514.     =09
  1515.     =09
  1516.     =09
  1517.     =09
  1518.     =09
  1519.         if ( currentOffset !=3D previousOffset )                                =09
  1520.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1521.                 previousEl.innerHTML =3D "<br>";
  1522.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1523.             direction =3D count % FLYIN_ROTATE;            =09
  1524.         else
  1525.             direction =3D transDirection;
  1526.     =09
  1527.         if        ( direction =3D=3D FLYIN_LEFT )
  1528.         {
  1529.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1530. currentEl.offsetParent.offsetWidth);
  1531.             currentEl.style.posLeft =3D tempPos;                    =09
  1532.             textOrder[count].dx =3D -movePerTick;                    =09
  1533.             textOrder[count].dy =3D 0;
  1534.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1535.         }
  1536.         else if ( direction =3D=3D FLYIN_RIGHT )
  1537.         {
  1538.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1539. currentEl.offsetParent.offsetLeft;
  1540.             currentEl.style.posLeft =3D tempPos;
  1541.             textOrder[count].dx =3D movePerTick;                    =09
  1542.             textOrder[count].dy =3D 0;
  1543.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1544.         }
  1545.         else if    ( direction =3D=3D FLYIN_TOP )
  1546.         {
  1547.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1548. currentEl.offsetParent.offsetHeight);
  1549.             currentEl.style.posTop =3D tempPos;
  1550.             textOrder[count].dx =3D 0;
  1551.             textOrder[count].dy =3D (-movePerTick);                =09
  1552.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1553.         }
  1554.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1555.         {
  1556.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1557. currentEl.offsetParent.style.posTop;
  1558.             currentEl.style.posTop =3D tempPos;
  1559.             textOrder[count].dx =3D 0;
  1560.             textOrder[count].dy =3D movePerTick;                    =09
  1561.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1562.         }
  1563.     }
  1564. =09
  1565.     transition.charIdx =3D 0;                            =09
  1566.     transition.moveIdx =3D 0;                            =09
  1567.     textElName =3D transition.textOrder[0].name;
  1568.     transition.currentEl =3D document.all[textElName];=09
  1569.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1570.     return true;
  1571. }
  1572. function StartTextFlyin( objPlayer )
  1573. {
  1574. =09
  1575.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1576.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1577. }
  1578. function TextFlyinTick( objPlayer )
  1579. {
  1580.     var    transition =3D objPlayer.entryTrans;                    =09
  1581.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1582.     var textEl =3D transition.currentEl;                        =09
  1583. =09
  1584. =09
  1585.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1586.     {
  1587.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1588.         textEl.style.posLeft -=3D spanObj.dx;
  1589.         return false;                                        =09
  1590.     }
  1591.     =09
  1592. =09
  1593.     textEl.style.posTop =3D 0;                                =09
  1594.     textEl.style.posLeft =3D 0;
  1595.     =09
  1596. =09
  1597.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1598. transition.textOrder.length )=09
  1599.     {
  1600.         PlayerEntryTransitionDone( objPlayer );                =09
  1601.         return true;                                        =09
  1602.     }
  1603.     else
  1604.     {
  1605.         transition.moveIdx =3D 0;                                =09
  1606.         textElName =3D transition.textOrder[charIdx].name;
  1607.         transition.currentEl =3D document.all[textElName];    =09
  1608.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1609.         return false;                                        =09
  1610.     }                                                        =09
  1611. }
  1612. var    SND_DUR_SCENE            =3D -1;=09
  1613. var    SND_DUR_PROJECT            =3D 0;=09
  1614. var ST_WAV                    =3D 1;=09
  1615. var    ST_MID                    =3D 2;=09
  1616. var    NAV_EXT                    =3D "nav"=09
  1617. var MidiTag                    =3D null;=09
  1618. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1619. {
  1620. =09
  1621.     this.Initialize =3D InitializeSound;
  1622.     this.Start =3D StartSound;
  1623.     this.Trigger =3D StartSound;
  1624.     this.Stop =3D StopSound;
  1625.     this.StopEverything =3D StopEverythingOnSounds;
  1626. =09
  1627.     this.delay =3D delay;
  1628.     this.duration =3D duration;
  1629.     this.loop =3D loop;
  1630.     this.tagName =3D tagName;
  1631.     this.fileName =3D fileName;
  1632.     this.soundType =3D soundType;
  1633. }
  1634. function InitializeSound( objParent, objSound )
  1635. {
  1636.     if ( sys =3D=3D "Netscape" )
  1637.     {
  1638.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1639.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1640.         return;
  1641.     }
  1642.     objSound.objParent =3D objParent;                =09
  1643.     objSound.html =3D document.all[objSound.tagName];=09
  1644.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1645. =09
  1646. =09
  1647.     if (objSound.soundType =3D=3D ST_MID )
  1648.     {
  1649.         if ( MidiTag =3D=3D null )                    =09
  1650.             MidiTag =3D objSound.html;            =09
  1651.         else
  1652.             objSound.html =3D MidiTag;            =09
  1653.     }        =09
  1654. }
  1655. function StartSound( objSound )
  1656. {
  1657.     if ( sys =3D=3D "Netscape" )                    =09
  1658.     {
  1659.         if ( objSound.html !=3D null )            =09
  1660.             objSound.html.play(objSound.navLoop);
  1661.         return;
  1662.     }
  1663.     objSound.html.src =3D objSound.fileName;        =09
  1664.     objSound.html.loop =3D objSound.loop;            =09
  1665.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1666.         objSound.html.volume =3D 0;                    =09
  1667.     if ( objSound.duration > 0 )
  1668.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1669. TMR_PROJ );
  1670. }
  1671. function StopSound( objSound, fPause )
  1672. {
  1673.     if ( sys =3D=3D "Netscape" )                    =09
  1674.     {
  1675.         if ( objSound.html !=3D null )            =09
  1676.             objSound.html.stop();
  1677.         return;
  1678.     }
  1679.     objSound.html.loop =3D 0;
  1680.     objSound.html.src =3D "";                            =09
  1681.     if ( objSound.soundType =3D=3D ST_WAV )
  1682.         objSound.html.volume =3D -10000;
  1683. }
  1684. function StopEverythingOnSounds( objSound )
  1685. {
  1686.     StopSound( objSound, true );
  1687.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1688.         objSound.html.volume =3D -500;                        =09
  1689. }
  1690. var    SND_DUR_SCENE            =3D -1;=09
  1691. var    SND_DUR_PROJECT            =3D 0;=09
  1692. function Swapper( idle, hover, click )
  1693. {
  1694. =09
  1695.     this.Initialize =3D InitializeSwap;
  1696.     this.Start =3D StartSwap;
  1697.     this.Trigger =3D TriggerSwap;
  1698.     this.Stop =3D StopSwap;
  1699.     this.StopEverything =3D StopSwap;
  1700. =09
  1701.     this.idle =3D idle;
  1702.     this.hover =3D hover;
  1703.     this.click =3D click;
  1704. }
  1705. function InitializeSwap( objParent, objSwap )
  1706. {
  1707.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1708.         return;
  1709. =09
  1710.     var    idle    =3D objSwap.idle;                        =09
  1711.     var    hover    =3D objSwap.hover;
  1712.     var    click    =3D objSwap.click;
  1713. =09
  1714. =09
  1715. =09
  1716. =09
  1717. =09
  1718. =09
  1719. =09
  1720.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1721. !=3D null) )
  1722.     {
  1723.         SetVisibility( document.all[hover], IE_HIDDEN );
  1724.         objSwap.srcHover =3D document.all[hover].src;
  1725.         document.all[hover].src =3D "";
  1726.     }
  1727.     else
  1728.         objSwap.srcHover =3D document.all[idle].src;
  1729.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1730. !=3D null) )
  1731.     {
  1732.         SetVisibility( document.all[click], IE_HIDDEN );
  1733.         objSwap.srcClick =3D document.all[click].src;
  1734.         document.all[click].src =3D "";
  1735.     }
  1736.     else
  1737.         objSwap.srcClick =3D document.all[idle].src;
  1738. =09
  1739.     objSwap.srcIdle =3D document.all[idle].src;
  1740. }
  1741. function StartSwap( objSwap )
  1742. {
  1743. =09
  1744. }
  1745. function TriggerSwap( objSwap, eventType )
  1746. {
  1747.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1748.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1749.     else if ( eventType =3D=3D TT_BUTTONUP )
  1750.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1751.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1752.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1753.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1754.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1755.     return;
  1756. }
  1757. function StopSwap( objSwap, fPause )
  1758. {
  1759.     if ( fPause )                        =09
  1760.         return;
  1761. }
  1762. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1763. var    PE_STOP        =3D 0;                            =09
  1764. var    PE_AGAIN    =3D 1;                            =09
  1765. var    PE_REV        =3D 2;                            =09
  1766. var    PE_EXIT        =3D 3;                            =09
  1767. var    PD_FWD        =3D 1;
  1768. var    PD_BACK        =3D -1;
  1769. function Point( x, y, rate )
  1770. {
  1771.     this.x =3D x;
  1772.     this.y =3D y;
  1773.     this.rate =3D rate;
  1774. }
  1775. function Paths( delay, edgeEffect )
  1776. {
  1777. =09
  1778.     this.Initialize =3D InitializePathAnimation;
  1779.     this.Start =3D StartPathAnimation;
  1780.     this.Trigger =3D StartPathAnimation;
  1781.     this.Stop =3D StopPathAnimation;
  1782.     this.StopEverything =3D StopPathAnimation;
  1783. =09
  1784.     this.delay =3D delay;
  1785.     this.edgeEffect =3D edgeEffect;
  1786. }
  1787. function InitializePathAnimation( objPlayer, path )
  1788. {
  1789.     var    segment;                                =09
  1790.     var pathIndex;
  1791.     var totalDistance;                            =09
  1792.     var    distanceX;                                =09
  1793.     var    distanceY;
  1794.     var dx;                                        =09
  1795.     var    dy;
  1796.     var travelTime;                                =09
  1797.     var    remX;                                    =09
  1798.     var    remY;
  1799. =09
  1800.     if ( stProjState !=3D PS_UNINITIALIZED )
  1801.     {
  1802.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1803.         return;
  1804.     }
  1805.     path.objPlayer =3D objPlayer;                    =09
  1806.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1807.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1808. =09
  1809. =09
  1810.     path[0].x -=3D halfWidth;
  1811.     path[0].y -=3D halfHeight;
  1812.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1813.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1814.     {
  1815.         px =3D parseInt(pathIndex);                =09
  1816.         segment =3D path[px];                        =09
  1817.     =09
  1818.     =09
  1819.     =09
  1820.         path[px+1].x -=3D halfWidth;
  1821.         path[px+1].y -=3D halfHeight;
  1822.     =09
  1823.         distanceX =3D path[px+1].x - segment.x;    =09
  1824.         distanceY =3D path[px+1].y - segment.y;    =09
  1825.     =09
  1826.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1827. (distanceY*distanceY) );
  1828.     =09
  1829.     =09
  1830.         travelTime =3D Math.round(totalDistance / =
  1831. PATH_PER_TICK[segment.rate]);
  1832.     =09
  1833.     =09
  1834.         if ( distanceX > 0 )                        =09
  1835.             dx =3D Math.floor( distanceX / travelTime );=09
  1836.         else if ( distanceX < 0 )                    =09
  1837.             dx =3D Math.ceil( distanceX / travelTime );=09
  1838.         else
  1839.             dx =3D 0;
  1840.     =09
  1841.     =09
  1842.     =09
  1843.     =09
  1844.         remX =3D distanceX % travelTime;
  1845.     =09
  1846.         if ( distanceY > 0 )                        =09
  1847.             dy =3D Math.floor( distanceY / travelTime );
  1848.         else if ( distanceY < 0 )
  1849.             dy =3D Math.ceil( distanceY / travelTime );
  1850.         else
  1851.             dy =3D 0;
  1852.         remY =3D distanceY % travelTime;
  1853.         segment.number =3D px;                        =09
  1854.         segment.ticks =3D 0;
  1855.         segment.travelTime =3D travelTime;
  1856.         segment.dx =3D dx;
  1857.         segment.dy =3D dy;
  1858.         segment.remX =3D remX;
  1859.         segment.remY =3D remY;
  1860.     }
  1861.     path.numSegs =3D parseInt(pathIndex);                =09
  1862.     path.dir =3D PD_FWD;                                        =09
  1863.     return;
  1864. }
  1865. function StartPathAnimation( path )
  1866. {
  1867.     path.currentSegment =3D path[0];    =09
  1868.     path.currentSegment.ticks =3D 0;    =09
  1869.     path.cntSegs =3D 0;                                =09
  1870. =09
  1871. =09
  1872.     if ( path.dir =3D=3D PD_BACK )                            =09
  1873.     {
  1874.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1875.         {
  1876.             path[ii].dx *=3D -1;
  1877.             path[ii].dy *=3D -1;
  1878.             path[ii].remX *=3D -1;
  1879.             path[ii].remY *=3D -1;
  1880.         }
  1881.         path.dir =3D PD_FWD;                                =09
  1882.     }
  1883.     StartAnimationTimer( path, PathAnimationTick );
  1884. }
  1885. function StopPathAnimation( path, fPause )
  1886. {
  1887.     return;
  1888. }
  1889. function PathAnimationTick( path )
  1890. {
  1891.     var    objPlayer =3D path.objPlayer;            =09
  1892.     var segment =3D path.currentSegment;        =09
  1893.     var    currentPosition =3D objPlayer.position;=09
  1894.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1895.     {
  1896.         newX =3D currentPosition.x + segment.dx;        =09
  1897.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1898.             segment.remX > 0 ? newX++ : newX--;
  1899.         newY =3D currentPosition.y + segment.dy;        =09
  1900.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1901.             segment.remY > 0 ? newY++ : newY--;
  1902.         currentPosition.SetPosition( newX, newY );=09
  1903.         return false;                            =09
  1904.     }
  1905. =09
  1906. =09
  1907.     if ( ++path.cntSegs < path.numSegs )
  1908.     {
  1909.     =09
  1910.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1911.         path.currentSegment.ticks =3D 0;                            =09
  1912.             =09
  1913.         return false;
  1914.     }
  1915.     =09
  1916. =09
  1917.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1918.     {
  1919.     =09
  1920.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1921.     =09
  1922.         path.currentSegment =3D path[0];                =09
  1923.         path.currentSegment.ticks =3D 0;                =09
  1924.         path.cntSegs =3D 0;                            =09
  1925.         return false;                                =09
  1926.     }                        =09
  1927.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1928.     {
  1929.         path.dir *=3D -1;                                =09
  1930.     =09
  1931.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1932.         {
  1933.             path[ii].dx *=3D -1;
  1934.             path[ii].dy *=3D -1;
  1935.             path[ii].remX *=3D -1;
  1936.             path[ii].remY *=3D -1;
  1937.         }
  1938.         path.currentSegment.ticks =3D 0;                =09
  1939.         path.cntSegs =3D 0;                            =09
  1940.         return false;
  1941.     }
  1942.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1943.     {
  1944.         PlayerExit( objPlayer );
  1945.         return true;
  1946.     }
  1947.     else
  1948.         return true;                                =09
  1949. }
  1950. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1951. function Size( zoom, rate )
  1952. {
  1953.     this.zoom =3D zoom;
  1954.     this.rate =3D rate;
  1955. }
  1956. function Grows( delay )
  1957. {
  1958. =09
  1959.     this.Initialize =3D InitializeGrowAnimation;
  1960.     this.Start =3D StartGrowAnimation;
  1961.     this.Trigger =3D StartGrowAnimation;
  1962.     this.Stop =3D StopGrowAnimation;
  1963.     this.StopEverything =3D StopGrowAnimation;
  1964. =09
  1965.     this.delay =3D delay;
  1966. }
  1967. function InitializeGrowAnimation( objPlayer, grow )
  1968. {
  1969.     if ( sys =3D=3D "Netscape" )
  1970.         return;
  1971.     var    child =3D objPlayer.HTML.children[0];                    =09
  1972.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1973. =09
  1974. =09
  1975. =09
  1976.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1977.     {
  1978.         grow.realWidth =3D child.width;
  1979.         grow.realHeight =3D child.height;
  1980.     }
  1981.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1982.     {
  1983.         grow =3D null;                                        =09
  1984.         return;
  1985.     }
  1986.     grow.objPlayer =3D objPlayer;                                =09
  1987. =09
  1988.     grow.currentSegment =3D grow[0];                            =09
  1989.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1990. =09
  1991. =09
  1992. =09
  1993.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1994.     child.height *=3D (grow.currentSegment.zoom / 100);
  1995. =09
  1996.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1997.     {
  1998.         gx =3D parseInt(growIndex);                =09
  1999.         segment =3D grow[gx];                        =09
  2000.         if ( grow[gx+1] =3D=3D null )                =09
  2001.         {
  2002.             grow.finalSegment =3D grow[gx-1];        =09
  2003.             break;                                =09
  2004.         }
  2005.     =09
  2006.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2007.         if ( growth >=3D 0 )                                        =09
  2008.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2009.         else
  2010.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2011.     =09
  2012.         growthTicks =3D growth / growthFactor;        =09
  2013.     =09
  2014.         segment.number =3D gx;                        =09
  2015.         segment.growth =3D growth;
  2016.         segment.growthFactor =3D growthFactor;
  2017.         segment.growthTicks =3D growthTicks;
  2018.         segment.currentTicks =3D 0;
  2019.     }
  2020. }
  2021. function StartGrowAnimation( grow )
  2022. {=09
  2023.     if ( sys =3D=3D "Netscape" )
  2024.         return;
  2025.     grow.currentSegment =3D grow[0];                        =09
  2026.     grow.currentTicks =3D 0;
  2027.     StartAnimationTimer( grow, GrowAnimationTick );
  2028. }
  2029. function StopGrowAnimation( grow, fPause )
  2030. {
  2031.     return;
  2032. }
  2033. function GrowAnimationTick( grow )
  2034. {
  2035.     if ( sys =3D=3D "Netscape" )
  2036.         return true;                                    =09
  2037.     var    objPlayer =3D grow.objPlayer;                        =09
  2038.     var    child =3D objPlayer.HTML.children[0];                =09
  2039.     var segment =3D grow.currentSegment;                    =09
  2040.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2041.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2042.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2043.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2044.         return false;                                    =09
  2045.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2046.         return true;                                    =09
  2047.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2048.     grow.currentTicks =3D 0;
  2049.     return false;                                        =09
  2050. }
  2051. function Timer()
  2052. {
  2053.     if ( Project.tickRate =3D=3D null )        =09
  2054.         this.tickRate =3D DEFAULT_TICK_RATE;
  2055.     else
  2056.         this.tickRate =3D Project.tickRate;
  2057.     this.oneShots =3D new Array();
  2058.     this.animations =3D new Array();
  2059.     this.tickCounter =3D 0;                        =09
  2060.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2061.     this.timerID =3D null;
  2062.     this.StartTicking =3D StartTicking;            =09
  2063.     this.StopTicking =3D StopTicking;
  2064. =09
  2065. }
  2066. function StartTicking()
  2067. {
  2068.     if ( this.timerID =3D=3D null )
  2069.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2070. }
  2071. function StopTicking()
  2072. {
  2073.     if ( this.timerID !=3D null )
  2074.         clearInterval( this.timerID );
  2075.     this.timerID =3D null;
  2076. }
  2077. function TimerTick()
  2078. {
  2079.     var timerEvent;
  2080. =09
  2081.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2082.     {
  2083.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2084.             continue;                                        =09
  2085.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2086.             tickTimer.animations[ii] =3D null;                =09
  2087.     }
  2088. =09
  2089.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2090.     {
  2091.     =09
  2092.         var length =3D tickTimer.oneShots.length;                =09
  2093.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2094.         {
  2095.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2096.                 continue;                                    =09
  2097.         =09
  2098.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2099.             {
  2100.                 tickTimer.oneShots[ii] =3D null;                =09
  2101.                 timerEvent.callback( timerEvent.callbackObj );=09
  2102.             }
  2103.         }
  2104.     }
  2105.     return;
  2106. }
  2107. function StartOneShotTimer( obj, time, callback, type )
  2108. {
  2109.     var    timerIndex;                                =09
  2110.     var timerEvent =3D new Object();                =09
  2111. =09
  2112.     timerEvent.callbackObj =3D obj;                =09
  2113.     timerEvent.callback =3D callback;                =09
  2114.     timerEvent.type =3D type;                        =09
  2115. =09
  2116. =09
  2117.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2118. tickTimer.ticksPerSecond);
  2119.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2120. timerIndex++ );=09
  2121.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2122.     return;
  2123. }
  2124. function StartAnimationTimer( obj, callback )
  2125. {
  2126.     var timerIndex;=20
  2127.     timerEvent =3D new Object();
  2128.     timerEvent.callbackObj =3D obj;                =09
  2129.     timerEvent.callback =3D callback;                =09
  2130.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2131. timerIndex++);=09
  2132.     tickTimer.animations[timerIndex] =3D timerEvent;
  2133. }
  2134. function StopSceneTimers()
  2135. {
  2136.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2137.     {
  2138.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2139.             continue;
  2140.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2141.             tickTimer.oneShots[ii] =3D null;            =09
  2142.     }
  2143. =09
  2144.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2145.         tickTimer.animations[ii] =3D null;
  2146. }
  2147. =09
  2148. function KillTimer()
  2149. {
  2150.     if ( tickTimer !=3D null )                    =09
  2151.     {
  2152.         window.clearTimeout( tickTimer.timerID);=09
  2153.         tickTimer =3D null;                        =09
  2154.     }
  2155. }
  2156. function SetColor(el, color)=20
  2157. {
  2158.     if ( el.style =3D=3D null )                =09
  2159.         return;
  2160. =09
  2161.     el.style.backgroundColor =3D color;    =09
  2162.     if ("Netscape"=3D=3Dsys)=20
  2163.         el.NSLayer.bgColor =3D color;        =09
  2164. }
  2165. function SetZIndex(el, zindex)=20
  2166. {
  2167.     if ( el.style =3D=3D null )                =09
  2168.         return;
  2169. =09
  2170.     el.style.zIndex =3D zindex;            =09
  2171.     if ("Netscape"=3D=3Dsys)=20
  2172.         el.NSLayer.zIndex =3D zindex        =09
  2173. }
  2174. function SetVisibility(el, val)=20
  2175. {
  2176.     if ( el.style =3D=3D null )                =09
  2177.         return;
  2178.     el.style.visibility =3D val;            =09
  2179.        =20
  2180.     if ( "Netscape"=3D=3Dsys )                =09
  2181.     {
  2182.         if        ( val =3D=3D IE_HIDDEN )
  2183.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2184.         else if ( val =3D=3D IE_VISIBLE )
  2185.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2186.         else if ( val =3D=3D IE_INHERIT )
  2187.             el.NSLayer.visibility =3D NAV_INHERIT;
  2188.         else
  2189.             el.NSLayer.visibility =3D "";
  2190.     }
  2191. }
  2192. function Position( obj )
  2193. {
  2194.     this.object =3D obj;                        =09
  2195.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2196.     this.y =3D obj.HTML.style.pixelTop;        =09
  2197.     this.SetPosition =3D SetPosition;
  2198. }
  2199. function SetPosition( newX, newY )=20
  2200. {
  2201.     var el =3D this.object.HTML;                =09
  2202.     if ( el.style =3D=3D null )                    =09
  2203.         return;
  2204.                 =09
  2205.     el.style.pixelTop =3D newY;    =09
  2206.     el.style.pixelLeft =3D newX;
  2207.     this.x =3D newX;                            =09
  2208.     this.y =3D newY;
  2209.     if ( "Netscape"=3D=3Dsys )                    =09
  2210.     {
  2211.         el.NSLayer.top =3D parseInt( newY );
  2212.         el.NSLayer.left =3D parseInt( newX );
  2213.         el.offsetTop =3D el.NSLayer.top;
  2214.         el.offsetLeft =3D el.NSLayer.left;
  2215.     }
  2216. }
  2217. function SetContent(el, content)=20
  2218. {
  2219.     if ( el.style =3D=3D null )                    =09
  2220.         return;
  2221.     if ( "Netscape"=3D=3Dsys )                    =09
  2222.     {
  2223.         el.NSLayer.document.open();            =09
  2224.         el.NSLayer.document.write(content);    =09
  2225.         el.NSLayer.document.close();        =09
  2226.     }
  2227.     else                                    =09
  2228.         el.innerHTML=3Dcontent;
  2229. }
  2230. function SetupButtons()
  2231. {
  2232.     var rtn =3D false;                    =09
  2233.     if ( document.all.Pause !=3D null )
  2234.     {
  2235.         document.all.Pause.onclick =3D Pause;
  2236.         strPause =3D document.all.Pause.value.split( '/' );
  2237.         document.all.Pause.value =3D strPause[0];
  2238.     }
  2239.     if (document.all.Stop !=3D null )
  2240.         document.all.Stop.onclick =3D Stop;
  2241.     if ( document.all.Forward !=3D null )
  2242.         document.all.Forward.onclick =3D Forward;
  2243.     if ( document.all.Backward !=3D null )
  2244.         document.all.Backward.onclick =3D Backward;
  2245.     if ( document.all.Webpage !=3D null )
  2246.         document.all.Webpage.onclick =3D GotoWebpage;
  2247.     if ( document.all.SceneStatus !=3D null )
  2248.         formStatus =3D document.all.SceneStatus;
  2249.     if ( document.all.Start !=3D null )
  2250.     {
  2251.         document.all.Start.onclick =3D Start;
  2252.         strPlay =3D document.all.Start.value.split( '/' );
  2253.         document.all.Start.value =3D strPlay[0];
  2254.         rtn =3D true;
  2255.     }
  2256.     else
  2257.         rtn =3D false;
  2258.     if ( document.all.NavigationButtons !=3D null )
  2259.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2260.     return rtn;
  2261. }
  2262. function Start()
  2263. {
  2264.     if ( stNoInput )                                    =09
  2265.         return;
  2266.     if ( stButtons =3D=3D true )                            =09
  2267.     {
  2268.         document.all.Start.value =3D strPlay[1];
  2269.         if ( document.all.Pause !=3D null )
  2270.         {
  2271.             document.all.Pause.value =3D strPause[0];
  2272.         }
  2273.     }
  2274.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2275. PS_PAUSED) )=09
  2276.     {
  2277.         ProjectShutdown();
  2278.         ProjectInitialize();
  2279.     }
  2280.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2281.         ProjectInitialize();
  2282.     ProjectStart();                                    =09
  2283. }
  2284. function Pause()
  2285. {
  2286. =09
  2287.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2288.     {
  2289.         tickTimer.StartTicking();                    =09
  2290.         if ( document.all.Pause !=3D null )
  2291.         {
  2292.             document.all.Pause.value =3D strPause[0];
  2293.         }
  2294.         stProjState =3D PS_RUNNING;
  2295.         StatusChange();                                =09
  2296.     }
  2297.     else
  2298.     {
  2299.         if ( tickTimer !=3D null )                    =09
  2300.             tickTimer.StopTicking();                =09
  2301.         if    ( stProjState !=3D PS_RUNNING )            =09
  2302.             return;
  2303.         stProjState =3D PS_PAUSED;
  2304.         if ( document.all.Pause !=3D null )
  2305.         {
  2306.             document.all.Pause.value =3D strPause[1];
  2307.         }
  2308.         StopEverythingOnScenes( true );                =09
  2309.         StatusChange();                                =09
  2310.     }
  2311. }
  2312. function Stop()
  2313. {
  2314.     if ( stNoInput )                                    =09
  2315.         return;
  2316.     location.reload();
  2317. }
  2318. function Forward()
  2319. {
  2320.     if ( stNoInput )                                    =09
  2321.         return;
  2322. =09
  2323.     if ( stProjState !=3D PS_RUNNING )
  2324.         return;
  2325.     SceneExit( currentScene );                =09
  2326. }
  2327. function Backward()
  2328. {
  2329.     if ( stNoInput )                                    =09
  2330.         return;
  2331.     var nextScene;
  2332. =09
  2333. =09
  2334. =09
  2335.     if        ( stProjState =3D=3D PS_COMPLETE )
  2336.         nextScene =3D Project.stopScene;
  2337.     else if ( stProjState !=3D PS_RUNNING )
  2338.         return;
  2339.     else
  2340.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2341. - 1;
  2342.     ProjectShutdown();
  2343.     ProjectInitialize();
  2344.     ProjectStart( nextScene );            =09
  2345. }
  2346. function GotoWebpage()
  2347. {
  2348.     window.open( Project.webpage);                    =09
  2349. }
  2350. function StatusChange( )
  2351. {
  2352.     var        stsPage =3D null;                =09
  2353.     var        stsState =3D null;            =09
  2354.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2355.     {
  2356.         stsState =3D "Initializing";
  2357.         stsPage =3D ""
  2358.     }
  2359.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2360.     {
  2361.         stsState =3D "Ready";
  2362.         stsPage =3D "";
  2363.     }
  2364.     else if    ( stProjState =3D=3D PS_RUNNING )
  2365.     {
  2366.         stsState =3D "Playing";
  2367.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2368.     }
  2369.     else if    ( stProjState =3D=3D PS_PAUSED )
  2370.         stsState =3D "Paused";
  2371.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2372.         stsState =3D "Complete";
  2373. =09
  2374.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2375.         formStatus.value =3D stsPage;
  2376. =09
  2377.     if ( stsState !=3D null )
  2378.         top.status =3D stsState;=20
  2379. }
  2380. function GetSceneFromNumber( sceneNum )
  2381. {
  2382.     return sceneArray[sceneNum];    =09
  2383. }
  2384. function GetPlayerFromName( playerName )
  2385. {
  2386.     var objPlayer;
  2387. =09
  2388. =09
  2389.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2390. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2391.         return objPlayer;                    =09
  2392. =09
  2393.     var objScene;
  2394.     for ( sceneName in Scenes )                    =09
  2395.     {
  2396.         objScene =3D Scenes[sceneName];
  2397.         if ( objScene.Players !=3D null )
  2398.         {
  2399.             objPlayer =3D objScene.Players[playerName];
  2400.             if ( objPlayer !=3D null )
  2401.                 return objPlayer;                    =09
  2402.         }
  2403.     }=09
  2404.         =09
  2405.     return null;                                =09
  2406. }
  2407. function GetObjectTypeFromName( nameString )
  2408. {
  2409.     var type =3D nameString.substr(0,1);    =09
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