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Text File  |  1998-08-12  |  213KB  |  4,346 lines

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  20.          I always knew 
  21. you'd graduate, 
  22. Dan!            When did you ever 
  23. pass up a chance 
  24. to get gifts and money?         
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  1543. NoBackground =3D 0><IMG class=3DIx123 id=3DIx123=20
  1544. src=3D"cid:059101bd82b0$d1812a40$44de389d@emma2.dns.microsoft.com"><IMG =
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  1549. </DIV> =20
  1550. <DIV class=3DPT46 id=3DPT46 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =
  1551. =3D=20
  1552. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  1553. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  1554. ExitEffect =3D=20
  1555. " <EE| =
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  1557. EntranceEffect =3D=20
  1558. " <EE| =
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  1561. face=3D"Comic Sans MS" size=3D6>When did you ever <BR>pass up a chance =
  1562. <BR>to get=20
  1563. gifts and money?</FONT></STRONG></DIV></DIV></DIV>   =20
  1564. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
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  1568. <IMG src=3D""></DIV> =20
  1569. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW129nav =
  1570. name=3DAW129nav=20
  1571. src=3Dcid:001101bdb368$828050e0$ed5d389d@superwonker.dns.microsoft.com =
  1572. autostart =3D=20
  1573. no MASTERSOUND></DIV>
  1574. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1575. if ( navigator.appVersion.substring(0,1) < 4 )
  1576.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1577. least a version 4.0 browser to view this project.");
  1578. if ( navigator.appName !=3D "Netscape" )                                            =09
  1579. {                                                                                    =09
  1580.     document.body.background =3D "";                                                =09
  1581.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1582.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1583.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1584. transition=3D0)";        =09
  1585. }                                                                                    =09
  1586.  
  1587. var    OBJ_SCENE        =3D 0;        =09
  1588. var    OBJ_PLAYER        =3D 1;        =09
  1589. var PLAYER_IMAGE    =3D 0;        =09
  1590. var    PLAYER_TEXT        =3D 1;        =09
  1591. var PLAYER_DRAW        =3D 2;        =09
  1592. var    NAME_SCENE        =3D "S"        =09
  1593. var    NAME_PLAYER        =3D "P"        =09
  1594. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1595. var    PLAYER_NAME_TEXT    =3D "T"
  1596. var PLAYER_NAME_DRAW    =3D "D"
  1597. var    IE_VISIBLE            =3D "visible";
  1598. var    IE_HIDDEN            =3D "hidden";
  1599. var    IE_INHERIT            =3D "inherit";
  1600. var    NAV_VISIBLE            =3D "show";
  1601. var    NAV_HIDDEN            =3D "hide";
  1602. var    NAV_INHERIT            =3D "inherit";
  1603. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1604. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1605. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1606. var    TMR_PROJ                =3D 0;    =09
  1607. var    TMR_SCENE                =3D 1;    =09
  1608. var    RR_NONE                    =3D 0;    =09
  1609. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1610. var    RR_FULL_RUNTIME            =3D 2;    =09
  1611. var    DUR_FOREVER                =3D -1;    =09
  1612. var    DELAY_NONE                =3D 0;    =09
  1613. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1614. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1615. var    DUR_UNTIL_DONE            =3D -1;    =09
  1616. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1617. var    TT_BUTTONDOWN            =3D 1;    =09
  1618. var    TT_BUTTONUP                =3D 2;    =09
  1619. var    TT_MOUSEOVER            =3D 3;    =09
  1620. var    TT_MOUSEOUT                =3D 4;    =09
  1621. var    TB_PAGE_TURNER            =3D -1;    =09
  1622. var    TB_START_PLAYER            =3D -2;    =09
  1623. var NULL_TRANSITION            =3D -1;
  1624. var    TEXT_FLYIN                =3D 101;
  1625. var TEXT_TYPEWRITER        =3D 102;
  1626. var    FLYIN_TOP                =3D 0;
  1627. var    FLYIN_BOTTOM            =3D 1;
  1628. var    FLYIN_LEFT                =3D 2;
  1629. var    FLYIN_RIGHT                =3D 3;
  1630. var    FLYIN_ROTATE            =3D 4;
  1631. var    FLYIN_BY_LETTER            =3D 1;
  1632. var    FLYIN_BY_WORD            =3D 2;
  1633. var    FLYIN_BY_LINE            =3D 3;
  1634. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1635. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1636. var    PS_UNINITIALIZED    =3D 0;
  1637. var PS_INITIALIZED        =3D 1;
  1638. var    PS_RUNNING            =3D 2;
  1639. var PS_PAUSED            =3D 3;
  1640. var PS_COMPLETE            =3D 4;
  1641. var    sceneArray        =3D new Array();=09
  1642. var currentScene    =3D null;        =09
  1643. var nScenes            =3D 0;        =09
  1644. var stProjState =3D PS_UNINITIALIZED;=09
  1645. var stButtons    =3D false;        =09
  1646. var    stNoInput    =3D 0;            =09
  1647. var strPause =3D new Array( "" );
  1648. var strPlay =3D new Array( "" );
  1649. var    formStatus =3D null;
  1650. var    tickTimer        =3D null;        =09
  1651. var sys            =3D navigator.appName;                                    =09
  1652. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1653. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1654. var    platform    =3D navigator.platform;                                    =09
  1655. window.onload =3D PreSetup;
  1656. window.onerror =3D Error;
  1657. function Error()
  1658. {
  1659.     alert("There has been an unidentified error in this file's script. You =
  1660. may be able to fix this problem by refreshing your browser.");
  1661.     return true;
  1662. }
  1663. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1664. delay, webpage )
  1665. {
  1666.     this.tickRate =3D tickRate;
  1667.     this.startScene =3D startScene;
  1668.     this.stopScene =3D stopScene;
  1669.     this.rtReq =3D rtReq;
  1670.     this.autoStart =3D autoStart;
  1671.     this.delay =3D delay;
  1672.     this.webpage =3D webpage;
  1673. }
  1674. function PreSetup()
  1675. {
  1676.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1677.     {
  1678.         setTimeout( "Setup();", Project.delay*1000 );=20
  1679.         return;
  1680.     }
  1681. =09
  1682.     Setup();
  1683. }
  1684. function Setup()=20
  1685. { =20
  1686.     stNoInput++;                            =09
  1687.     if ( vers < 4 ) return;                    =09
  1688.     if ( sys =3D=3D "Netscape" )                =09
  1689.     {
  1690.         document.all =3D new Array;            =09
  1691.         Extract(document);                    =09
  1692.     =09
  1693.         document.body =3D new Object;
  1694.         document.body.clientWidth =3D window.innerWidth;
  1695.         document.body.clientHeight =3D window.innerHeight;
  1696.         document.body.scrollTop =3D window.pageXOffset;=20
  1697.         document.body.scrollLeft =3D window.pageYOffset;
  1698.     }
  1699.     stButtons =3D SetupButtons();                =09
  1700.     ProjectInitialize();                    =09
  1701.     stNoInput--;                            =09
  1702.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1703.         Start();                                            =09
  1704. }
  1705. function ProjectInitialize()
  1706. {
  1707. =09
  1708.     tickTimer =3D new Timer();
  1709. =09
  1710. =09
  1711.     InitializeScenes();
  1712. =09
  1713.     tickTimer.StartTicking();                            =09
  1714. =09
  1715.     if ( Project.startScene =3D=3D null )        =09
  1716.         Project.startScene =3D 0;                =09
  1717.     stProjState =3D PS_INITIALIZED;            =09
  1718. =09
  1719. }
  1720. function ProjectStart( startScene )
  1721. {
  1722.     stProjState =3D PS_RUNNING;
  1723.     if ( startScene !=3D null )
  1724.         ChangeScene( startScene );
  1725.     else
  1726.         ChangeScene( Project.startScene );
  1727. }
  1728. function ProjectComplete()
  1729. {
  1730.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1731.         return;                                =09
  1732.     ProjectShutdown();
  1733.     StatusChange();                            =09
  1734. }
  1735. function ProjectShutdown()
  1736. {
  1737.     KillTimer();                                    =09
  1738.     StopEverythingOnScenes( false );
  1739.     currentScene =3D null;
  1740.     stProjState =3D PS_COMPLETE;                        =09
  1741. }
  1742. function Extract( obj )
  1743. {
  1744. =09
  1745. =09
  1746.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1747.     {
  1748.         var el =3D obj.layers[intLayer];        =09
  1749.         document.all[el.id] =3D new Object    =09
  1750.         var newEl =3D document.all[el.id];    =09
  1751.     =09
  1752.         newEl.id =3D el.id;                            =09
  1753.         newEl.style =3D new Object;                    =09
  1754.         newEl.style.pixelTop =3D parseInt(el.top);
  1755.         newEl.style.pixelLeft =3D parseInt(el.left);
  1756.         if (null!=3Del.clip)=20
  1757.         {
  1758.             newEl.offsetWidth =3D el.clip.width;    =09
  1759.             newEl.offsetHeight =3D el.clip.height
  1760.         }
  1761.     =09
  1762.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1763.             newEl.style.visibility =3D IE_HIDDEN;
  1764.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1765.             newEl.style.visibility =3D IE_VISIBLE;
  1766.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1767.             newEl.style.visibility =3D IE_INHERIT;
  1768.         else
  1769.             newEl.style.visibility =3D "";
  1770.     =09
  1771.         newEl.style.zIndex =3D el.zIndex;
  1772.         newEl.style.backgroundColor =3D el.bgColor;
  1773.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1774.         newEl.NSLayer =3D el;                        =09
  1775.     =09
  1776.     =09
  1777.     =09
  1778.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1779.         {
  1780.             var image =3D el.document.images[intLoop]    =09
  1781.             var    imageName =3D image.name;                =09
  1782.             if ( imageName =3D=3D null )                =09
  1783.                 continue;                            =09
  1784.         =09
  1785.             document.all[imageName] =3D image;        =09
  1786.             document.images[imageName] =3D image;        =09
  1787.         }
  1788.     =09
  1789.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1790.         {
  1791.             var form =3D el.document.forms[intLoop];    =09
  1792.             var formName =3D form.name;                =09
  1793.             if ( formName =3D=3D null )
  1794.                 continue;
  1795.             document.all[formName] =3D form;            =09
  1796.             document.forms[formName] =3D form;        =09
  1797.         =09
  1798.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1799. innerLoop++)
  1800.             {
  1801.                 var element =3D form.elements[innerLoop]=09
  1802.                 var elementName =3D element.name;
  1803.                 if ( elementName =3D=3D null )            =09
  1804.                     continue;
  1805.                 document.all[elementName] =3D element;=09
  1806.             }
  1807.         }
  1808.         if ( el.layers.length > 0 )                =09
  1809.             Extract(el)                            =09
  1810.     }
  1811. }
  1812. function Scene( duration )
  1813. {
  1814.     this.duration =3D duration;
  1815. }
  1816. function InitializeScenes()
  1817. {
  1818.     var objScene;                            =09
  1819.     var sceneNumber =3D 0;                    =09
  1820. =09
  1821.     for ( sceneName in Scenes )
  1822.     {
  1823.         objScene =3D Scenes[sceneName];        =09
  1824.         objScene.number =3D parseInt(sceneNumber);                =09
  1825.         objScene.name =3D sceneName;                    =09
  1826.         objScene.HTML =3D document.all[sceneName];    =09
  1827.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1828.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1829.             objScene.duration =3D DUR_FOREVER;
  1830.         InitializePlayers( objScene );        =09
  1831.     =09
  1832.         if ( objScene.entryTrans =3D=3D null )
  1833.         {
  1834.             objScene.entryTrans =3D new Object();
  1835.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1836.         }
  1837.     =09
  1838.         if ( objScene.Bhv !=3D null )
  1839.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1840. bhvIdx++ )=09
  1841.                 bhv.Initialize( objScene, bhv);
  1842.         objScene.numBhv =3D bhvIdx;                                            =09
  1843.         sceneArray[sceneNumber++] =3D objScene;=09
  1844.     }
  1845.     nScenes =3D sceneNumber;                    =09
  1846. }
  1847. function StopEverythingOnScenes( fPause )
  1848. {
  1849.     var objScene;                            =09
  1850.     for ( sceneName in Scenes )
  1851.     {
  1852.         objScene =3D Scenes[sceneName];                    =09
  1853.     =09
  1854.     =09
  1855.         if ( objScene.Bhv !=3D null )
  1856.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1857. bhvIdx++ )=09
  1858.                 bhv.StopEverything( bhv, fPause );
  1859.         StopEverythingOnPlayers( objScene, fPause );        =09
  1860.     }
  1861.     return;
  1862. }
  1863. function ChangeScene( nextSceneNumber )
  1864. {
  1865.     var    previousScene =3D currentScene;                    =09
  1866.     StopSceneTimers();                                    =09
  1867.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1868.     currentScene.previousScene =3D previousScene;            =09
  1869.     if ( currentScene.duration =3D=3D null )                =09
  1870.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1871. =09
  1872.     if ( currentScene.Bhv !=3D null )
  1873.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1874.         {
  1875.             var bhv =3D currentScene.Bhv[bhvIdx]
  1876.             if ( bhv =3D=3D null)                            =09
  1877.                 continue;
  1878.             var delay =3D bhv.delay
  1879.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1880.                 bhv.Start( bhv );                                    =09
  1881.             else if ( delay > 0 )                                =09
  1882.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1883.         }
  1884.     StartScenePlayers( currentScene );                            =09
  1885.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1886. SceneTransitionDone );=09
  1887. =09
  1888.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1889.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1890. TMR_SCENE );
  1891.     StatusChange();                                        =09
  1892.     return;
  1893. }
  1894. function SceneTransitionDone( objScene )
  1895. {
  1896. =09
  1897. =09
  1898.     if ( currentScene.previousScene !=3D null )
  1899.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1900. =09
  1901.     if ( currentScene.Bhv !=3D null )
  1902.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1903.         {
  1904.             var bhv =3D currentScene.Bhv[bhvIdx]
  1905.             if ( bhv =3D=3D null)                            =09
  1906.                 continue;
  1907.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1908.                 bhv.Start( bhv );                                =09
  1909.         }
  1910.     =09
  1911.     StartScenePlayersAfterTransition( currentScene );=09
  1912. }
  1913. function SceneExit( thisScene, nextScene )
  1914. {
  1915.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1916. nextScene.number;
  1917.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1918. true;
  1919. =09
  1920. =09
  1921. =09
  1922.     for ( playerName in currentScene.Players )
  1923.     {
  1924.         objPlayer =3D currentScene.Players[playerName];        =09
  1925.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1926.     }
  1927. =09
  1928.     if ( currentScene.Bhv !=3D null )
  1929.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1930.         {
  1931.             var bhv =3D currentScene.Bhv[bhvIdx]
  1932.             if ( bhv =3D=3D null)                            =09
  1933.                 continue;
  1934.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1935.                 bhv.Stop( bhv );                        =09
  1936.         }
  1937. =09
  1938. =09
  1939.     if ( finalScene =3D=3D false )                    =09
  1940.         ChangeScene( nextSceneNumber )            =09
  1941.     else
  1942.         ProjectComplete()                        =09
  1943.     =09
  1944. }
  1945. function Player( delay, duration )
  1946. {
  1947.     this.delay =3D delay;
  1948.     this.duration =3D duration;
  1949. }
  1950. function InitializePlayers( objScene )
  1951. {
  1952.     var objPlayer;                        =09
  1953.     var    playerNumber =3D 0;                =09
  1954.     for ( playerName in objScene.Players )
  1955.     {
  1956.         objPlayer =3D objScene.Players[playerName];        =09
  1957.         objPlayer.number =3D playerNumber;                =09
  1958.         objPlayer.name =3D playerName;                    =09
  1959.         objPlayer.HTML =3D document.all[playerName];        =09
  1960.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1961.         objPlayer.position =3D new Position(objPlayer);    =09
  1962.     =09
  1963.         if ( objPlayer.delay =3D=3D null )                    =09
  1964.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1965.     =09
  1966.     =09
  1967.         if        ( objPlayer.entryTrans =3D=3D null )
  1968.         {
  1969.             objPlayer.entryTrans =3D new Object();
  1970.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1971.         }=20
  1972.     =09
  1973.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1974.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1975.         {
  1976.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1977. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1978.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1979.                     objPlayer.entryTrans.type =3D null;                            =09
  1980.         }
  1981.     =09
  1982.         if ( objPlayer.exitTrans =3D=3D null )
  1983.         {
  1984.             objPlayer.exitTrans =3D new Object();
  1985.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1986.         }
  1987.     =09
  1988.         if ( objPlayer.Bhv !=3D null )
  1989.         {
  1990.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1991.  
  1992.                 bhv.Initialize( objPlayer, bhv);
  1993.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1994.         }
  1995.         else
  1996.             objPlayer.numBhv =3D 0;
  1997.         playerNumber ++;                =09
  1998.     }=09
  1999. }
  2000. function StopEverythingOnPlayers( objScene, fPause )
  2001. {
  2002.     var objPlayer;                        =09
  2003.     for ( playerName in objScene.Players )
  2004.     {
  2005.         objPlayer =3D objScene.Players[playerName];        =09
  2006.     =09
  2007.     =09
  2008.         if ( objPlayer.Bhv !=3D null )
  2009.         {
  2010.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2011.  
  2012.                 bhv.StopEverything( bhv, fPause );
  2013.         }
  2014.         DisableTrigger( objPlayer );                    =09
  2015.     }=09
  2016.     return;
  2017. }
  2018. function StartScenePlayers( objScene )
  2019. {
  2020. =09
  2021.     for ( playerName in objScene.Players )
  2022.     {
  2023.         objPlayer =3D objScene.Players[playerName];        =09
  2024.     =09
  2025.     =09
  2026.     =09
  2027.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2028.             StartPlayer( objPlayer )                    =09
  2029.         else if ( objPlayer.delay    > 0 )                =09
  2030.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2031. TMR_SCENE);
  2032.     }
  2033. }
  2034. function StartScenePlayersAfterTransition( objScene )
  2035. {
  2036. =09
  2037.     for ( playerName in objScene.Players )
  2038.     {
  2039.         objPlayer =3D objScene.Players[playerName];        =09
  2040.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2041.             StartPlayer( objPlayer )                    =09
  2042.     }
  2043. }
  2044. function StartPlayer( objPlayer )
  2045. {
  2046. =09
  2047.     if ( objPlayer.Bhv !=3D null )
  2048.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2049.         {
  2050.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2051.             if ( bhv =3D=3D null)                            =09
  2052.                 continue;
  2053.             var delay =3D bhv.delay
  2054.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2055.                 bhv.Start( bhv );                                =09
  2056.             else if ( delay > 0 )                                =09
  2057.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2058.         }
  2059. =09
  2060.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2061. PlayerEntryTransitionDone );
  2062. =09
  2063. =09
  2064.     if ( objPlayer.duration > 0 )
  2065.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2066. TMR_SCENE );                                =09
  2067. }
  2068. function PlayerEntryTransitionDone( objPlayer )
  2069. {
  2070. =09
  2071.     if ( objPlayer.Bhv !=3D null )
  2072.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2073.         {
  2074.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2075.             if ( bhv =3D=3D null)                            =09
  2076.                 continue;
  2077.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2078.                 bhv.Start( bhv );                                =09
  2079.         }
  2080. =09
  2081.     if ( objPlayer.Triggers !=3D null )
  2082.         EnableTrigger( objPlayer );
  2083. }
  2084. function PlayerExit( objPlayer )
  2085. {
  2086. =09
  2087.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2088. PlayerExitTransitionDone );
  2089. }
  2090. function PlayerExitTransitionDone( objPlayer, finalScene )
  2091. {
  2092. =09
  2093.     if ( objPlayer.Bhv !=3D null )
  2094.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2095.         {
  2096.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2097.             if ( bhv =3D=3D null)                            =09
  2098.                 continue;
  2099.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2100.                 bhv.Stop( bhv );                        =09
  2101.         }
  2102. =09
  2103.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2104.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2105. =09
  2106. =09
  2107. =09
  2108.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2109.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2110.     return;
  2111. }
  2112. function Trigger( trigType, trigBhv, player, scene )
  2113. {
  2114.     this.triggerType =3D trigType;
  2115.     this.triggerBhv =3D trigBhv;
  2116.     this.player =3D player;
  2117.     this.nextSceneNum =3D scene;
  2118. }
  2119. function EnableTrigger( objPlayer )
  2120. {
  2121.     if ( sys !=3D "Netscape" )                                =09
  2122.     {
  2123.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2124.         for ( trx in objPlayer.Triggers )                    =09
  2125.         {
  2126.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2127.             if ( trigger.triggerType =3D=3D null )
  2128.                 trigger.triggerType =3D 0;                    =09
  2129.             var tt =3D trigger.triggerType;                    =09
  2130.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2131.             {
  2132.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2133.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2134.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2135.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2136.             }
  2137.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2138.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2139.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2140.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2141.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2142.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2143.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2144.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2145.         }
  2146.     }
  2147.     else                                        =09
  2148.     {
  2149.         for ( trx in objPlayer.Triggers )        =09
  2150.         {
  2151.             var    trigger =3D objPlayer.Triggers[trx];=09
  2152.             if ( trigger.triggerType =3D=3D null )
  2153.                 trigger.triggerType =3D 0;                    =09
  2154.             var tt =3D trigger.triggerType;                    =09
  2155.             if ( tt=3D=3D 0 )                                    =09
  2156.             {
  2157.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2158. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2159.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2160.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2161.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2162.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2163.             }
  2164.             else if    ( tt =3D=3D TT_BUTTONUP )
  2165.             {
  2166.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2167.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2168.             }
  2169.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2170.             {
  2171.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2172.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2173.             }
  2174.         }
  2175.     =09
  2176.     }
  2177. }
  2178. function DisableTrigger( objPlayer )
  2179. {
  2180.     if ( sys !=3D "Netscape" )            =09
  2181.     {
  2182.         objPlayer.HTML.onmousedown =3D null;
  2183.         objPlayer.HTML.onmouseup =3D null;=09
  2184.         objPlayer.HTML.onmouseover =3D null;    =09
  2185.         objPlayer.HTML.onmouseout =3D null;
  2186.     }
  2187.     else                                =09
  2188.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2189. Event.MOUSEOVER | Event.MOUSEOUT );
  2190. }
  2191. function EventProcessor( e )
  2192. {
  2193.     var trigger;                                =09
  2194.     var    type;                                    =09
  2195.     var    button;                                    =09
  2196.     var    eventType;                                =09
  2197.     var objPlayer;                                =09
  2198.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2199.         return;
  2200.     if ( sys !=3D "Netscape" )                    =09
  2201.     {
  2202.         type =3D event.type;
  2203.         button =3D event.button;
  2204.     }
  2205.     else                                        =09
  2206.     {
  2207.         type =3D e.type;
  2208.         button =3D e.which;
  2209.     }
  2210. =09
  2211.     if (type =3D=3D "mousedown")
  2212.     {
  2213.         if ( button !=3D 1 )                    =09
  2214.             return;
  2215.         eventType =3D TT_BUTTONDOWN;
  2216.         if ( sys =3D=3D "Netscape" )            =09
  2217.         {
  2218.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2219.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2220.         }
  2221.     }
  2222.     else if (type =3D=3D "mouseup")
  2223.     {
  2224.         if ( button !=3D 1 )                    =09
  2225.             return;
  2226.         eventType =3D TT_BUTTONUP;
  2227.         if ( sys =3D=3D "Netscape" )            =09
  2228.         {
  2229.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2230.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2231.         }
  2232.     }
  2233.     else if (type =3D=3D "mouseover")
  2234.     {
  2235.         eventType =3D TT_MOUSEOVER;
  2236.     }
  2237.     else if (type =3D=3D "mouseout")
  2238.     {
  2239.         eventType =3D TT_MOUSEOUT;
  2240.     }
  2241.     var triggerArray =3D objPlayer.Triggers;        =09
  2242.     var trigger;                                =09
  2243. =09
  2244.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2245.     {
  2246.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2247. eventType) )
  2248.         {
  2249.         =09
  2250.         =09
  2251.         =09
  2252.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2253.             {
  2254.             =09
  2255.             =09
  2256.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2257. =3D=3D "") )
  2258.                     SceneExit( currentScene );
  2259.                 else
  2260.                 {
  2261.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2262.                     {
  2263.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2264.                             InitializePlayers( sceneArray[ii] );
  2265.                     }
  2266.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2267.                 }
  2268.             }
  2269.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2270.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2271.             else=20
  2272.             {
  2273.             =09
  2274.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2275.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2276.                 bhv.Trigger( bhv, eventType );                                =09
  2277.             }  =09
  2278.         }
  2279.     }
  2280.     return;=09
  2281. }
  2282. function Transition( type, rate, flyFrom, flySubtype )
  2283. {
  2284.     this.type =3D type;
  2285.     this.rate =3D rate;
  2286.     this.flyFrom =3D flyFrom;
  2287.     this.flySubtype =3D flySubtype;
  2288. }
  2289. function StartTransition( transObj, trans, visibility, callback )
  2290. {
  2291.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2292. =09
  2293. =09
  2294. =09
  2295.     if    ( ("Netscape" =3D=3D sys) ||=20
  2296.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2297. NULL_TRANSITION) ) )
  2298.     {
  2299.         SetVisibility( transObj.HTML, visibility );
  2300.         callback( transObj );
  2301.         return;
  2302.     }
  2303. =09
  2304. =09
  2305. =09
  2306. =09
  2307.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2308. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2309.     {
  2310.         StartTextFlyin( transObj );
  2311.         return;
  2312.     }
  2313. =09
  2314.     if ( platform !=3D "Win32" )
  2315.     {
  2316.         SetVisibility( transObj.HTML, visibility );
  2317.         callback( transObj );
  2318.         return;
  2319.     }
  2320.     =09
  2321. =09
  2322. =09
  2323. =09
  2324. =09
  2325. =09
  2326.     if ( trans.type =3D=3D NULL_TRANSITION )
  2327.     {
  2328.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2329. transition=3D0)";
  2330.     }
  2331.     else    =09
  2332.     {
  2333.         duration =3D TRANSITION_RATES[trans.rate];
  2334.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2335. ", transition=3D" + trans.type + ")";
  2336.     }
  2337.     stNoInput++;                                    =09
  2338.     transObj.HTML.filters(0).Apply();                =09
  2339. =09
  2340.     SetVisibility( transObj.HTML, visibility );        =09
  2341. =09
  2342.     transObj.HTML.filters(0).Play()                    =09
  2343.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2344. }
  2345. function TransitionDoneEvent( )
  2346. {
  2347.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2348.     stNoInput--;                                                =09
  2349.     if        ( type =3D=3D OBJ_SCENE )
  2350.     {
  2351.     =09
  2352.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2353. currentScene.name) )
  2354.             SceneTransitionDone();
  2355.     }
  2356.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2357.     {
  2358.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2359.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2360.             PlayerEntryTransitionDone( objPlayer ); =20
  2361.         else                                                    =09
  2362.             PlayerExitTransitionDone( objPlayer, false );
  2363.     }
  2364.     return;
  2365. }
  2366. function InitializeTextFlyin( objPlayer )
  2367. {
  2368.     if ( sys =3D=3D "Netscape" )                                    =09
  2369.         return false;
  2370.     var    transition =3D objPlayer.entryTrans;                        =09
  2371.     var    transUnits =3D transition.flySubtype;                        =09
  2372.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2373. =09
  2374.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2375. transition.flyFrom : FLYIN_TOP;    =09
  2376.     =09
  2377. =09
  2378.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2379.     {
  2380.         var    textHTML    =3D objPlayer.HTML;                =09
  2381.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2382.         var    newInnerHTML    =3D "";                        =09
  2383.     =09
  2384.         transition.textOrder =3D new Array();                =09
  2385.         textOrder =3D transition.textOrder;                =09
  2386. =09
  2387.     =09
  2388.     =09
  2389.     =09
  2390.     =09
  2391.         var flyinIdx =3D 0;                        =09
  2392.         var    flyinBuffer =3D "";
  2393.     =09
  2394.     =09
  2395.     =09
  2396.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2397. style=3D'position:relative;visibility:hidden;'" : " =
  2398. style=3D'visibility:hidden;'";
  2399.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2400.         {
  2401.         =09
  2402.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2403.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2404.             while ( letterIdx<oldInnerHTML.length )
  2405.             {
  2406.             =09
  2407.             =09
  2408.             =09
  2409.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2410. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2411.                 {
  2412.                     if ( charNext =3D=3D "<" )                                                                =09
  2413.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2414.                     else
  2415.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2416.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2417.                     newInnerHTML +=3D tagString;
  2418.                     letterIdx =3D endTagIdx;                                            =09
  2419.                 =09
  2420.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2421.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2422.                         break;
  2423.                 }
  2424.             =09
  2425.                 else
  2426.                 {
  2427.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2428.                     newInnerHTML +=3D thisChar;
  2429.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2430.                         break;                                        =09
  2431.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2432. )    =09
  2433.                         break;
  2434.                 }
  2435.             }
  2436.             newInnerHTML +=3D "</span>"
  2437.             textOrder[flyinIdx] =3D new Object();
  2438.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2439.             flyinIdx++;                                                            =09
  2440.         }
  2441.     =09
  2442.         if ( flyinIdx =3D=3D 0 )
  2443.             return false;
  2444.     =09
  2445.         textHTML.innerHTML =3D newInnerHTML;
  2446.         transition.numUnits =3D flyinIdx;                        =09
  2447.     }
  2448. =09
  2449. =09
  2450. =09
  2451.     textOrder =3D transition.textOrder;
  2452.     var currentEl =3D document.all[textOrder[0].name];    =09
  2453.     var currentOffset =3D currentEl.offsetLeft;=09
  2454.     var previousEl, previousOffset;
  2455.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2456.     {
  2457.         previousOffset =3D currentOffset;                            =09
  2458.         previousEl =3D currentEl;
  2459.         textElName =3D textOrder[count].name;                    =09
  2460.         currentEl =3D document.all[textElName];
  2461.         SetVisibility( currentEl, IE_HIDDEN );
  2462.         currentOffset =3D currentEl.offsetTop;
  2463.     =09
  2464.     =09
  2465.     =09
  2466.     =09
  2467.     =09
  2468.     =09
  2469.         if ( currentOffset !=3D previousOffset )                                =09
  2470.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2471.                 previousEl.innerHTML =3D "<br>";
  2472.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2473.             direction =3D count % FLYIN_ROTATE;            =09
  2474.         else
  2475.             direction =3D transDirection;
  2476.     =09
  2477.         if        ( direction =3D=3D FLYIN_LEFT )
  2478.         {
  2479.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2480. currentEl.offsetParent.offsetWidth);
  2481.             currentEl.style.posLeft =3D tempPos;                    =09
  2482.             textOrder[count].dx =3D -movePerTick;                    =09
  2483.             textOrder[count].dy =3D 0;
  2484.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2485.         }
  2486.         else if ( direction =3D=3D FLYIN_RIGHT )
  2487.         {
  2488.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2489. currentEl.offsetParent.offsetLeft;
  2490.             currentEl.style.posLeft =3D tempPos;
  2491.             textOrder[count].dx =3D movePerTick;                    =09
  2492.             textOrder[count].dy =3D 0;
  2493.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2494.         }
  2495.         else if    ( direction =3D=3D FLYIN_TOP )
  2496.         {
  2497.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2498. currentEl.offsetParent.offsetHeight);
  2499.             currentEl.style.posTop =3D tempPos;
  2500.             textOrder[count].dx =3D 0;
  2501.             textOrder[count].dy =3D (-movePerTick);                =09
  2502.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2503.         }
  2504.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2505.         {
  2506.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2507. currentEl.offsetParent.style.posTop;
  2508.             currentEl.style.posTop =3D tempPos;
  2509.             textOrder[count].dx =3D 0;
  2510.             textOrder[count].dy =3D movePerTick;                    =09
  2511.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2512.         }
  2513.     }
  2514. =09
  2515.     transition.charIdx =3D 0;                            =09
  2516.     transition.moveIdx =3D 0;                            =09
  2517.     textElName =3D transition.textOrder[0].name;
  2518.     transition.currentEl =3D document.all[textElName];=09
  2519.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2520.     return true;
  2521. }
  2522. function StartTextFlyin( objPlayer )
  2523. {
  2524. =09
  2525.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2526.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2527. }
  2528. function TextFlyinTick( objPlayer )
  2529. {
  2530.     var    transition =3D objPlayer.entryTrans;                    =09
  2531.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2532.     var textEl =3D transition.currentEl;                        =09
  2533. =09
  2534. =09
  2535.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2536.     {
  2537.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2538.         textEl.style.posLeft -=3D spanObj.dx;
  2539.         return false;                                        =09
  2540.     }
  2541.     =09
  2542. =09
  2543.     textEl.style.posTop =3D 0;                                =09
  2544.     textEl.style.posLeft =3D 0;
  2545.     =09
  2546. =09
  2547.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2548. transition.textOrder.length )=09
  2549.     {
  2550.         PlayerEntryTransitionDone( objPlayer );                =09
  2551.         return true;                                        =09
  2552.     }
  2553.     else
  2554.     {
  2555.         transition.moveIdx =3D 0;                                =09
  2556.         textElName =3D transition.textOrder[charIdx].name;
  2557.         transition.currentEl =3D document.all[textElName];    =09
  2558.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2559.         return false;                                        =09
  2560.     }                                                        =09
  2561. }
  2562. var    SND_DUR_SCENE            =3D -1;=09
  2563. var    SND_DUR_PROJECT            =3D 0;=09
  2564. var ST_WAV                    =3D 1;=09
  2565. var    ST_MID                    =3D 2;=09
  2566. var    NAV_EXT                    =3D "nav"=09
  2567. var MidiTag                    =3D null;=09
  2568. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2569. {
  2570. =09
  2571.     this.Initialize =3D InitializeSound;
  2572.     this.Start =3D StartSound;
  2573.     this.Trigger =3D StartSound;
  2574.     this.Stop =3D StopSound;
  2575.     this.StopEverything =3D StopEverythingOnSounds;
  2576. =09
  2577.     this.delay =3D delay;
  2578.     this.duration =3D duration;
  2579.     this.loop =3D loop;
  2580.     this.tagName =3D tagName;
  2581.     this.fileName =3D fileName;
  2582.     this.soundType =3D soundType;
  2583. }
  2584. function InitializeSound( objParent, objSound )
  2585. {
  2586.     if ( sys =3D=3D "Netscape" )
  2587.     {
  2588.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2589.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2590.         return;
  2591.     }
  2592.     objSound.objParent =3D objParent;                =09
  2593.     objSound.html =3D document.all[objSound.tagName];=09
  2594.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2595. =09
  2596. =09
  2597.     if (objSound.soundType =3D=3D ST_MID )
  2598.     {
  2599.         if ( MidiTag =3D=3D null )                    =09
  2600.             MidiTag =3D objSound.html;            =09
  2601.         else
  2602.             objSound.html =3D MidiTag;            =09
  2603.     }        =09
  2604. }
  2605. function StartSound( objSound )
  2606. {
  2607.     if ( sys =3D=3D "Netscape" )                    =09
  2608.     {
  2609.         if ( objSound.html !=3D null )            =09
  2610.             objSound.html.play(objSound.navLoop);
  2611.         return;
  2612.     }
  2613.     objSound.html.src =3D objSound.fileName;        =09
  2614.     objSound.html.loop =3D objSound.loop;            =09
  2615.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2616.         objSound.html.volume =3D 0;                    =09
  2617.     if ( objSound.duration > 0 )
  2618.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2619. TMR_PROJ );
  2620. }
  2621. function StopSound( objSound, fPause )
  2622. {
  2623.     if ( sys =3D=3D "Netscape" )                    =09
  2624.     {
  2625.         if ( objSound.html !=3D null )            =09
  2626.             objSound.html.stop();
  2627.         return;
  2628.     }
  2629.     objSound.html.loop =3D 0;
  2630.     objSound.html.src =3D "";                            =09
  2631.     if ( objSound.soundType =3D=3D ST_WAV )
  2632.         objSound.html.volume =3D -10000;
  2633. }
  2634. function StopEverythingOnSounds( objSound )
  2635. {
  2636.     StopSound( objSound, true );
  2637.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2638.         objSound.html.volume =3D -500;                        =09
  2639. }
  2640. var    SND_DUR_SCENE            =3D -1;=09
  2641. var    SND_DUR_PROJECT            =3D 0;=09
  2642. function Swapper( idle, hover, click )
  2643. {
  2644. =09
  2645.     this.Initialize =3D InitializeSwap;
  2646.     this.Start =3D StartSwap;
  2647.     this.Trigger =3D TriggerSwap;
  2648.     this.Stop =3D StopSwap;
  2649.     this.StopEverything =3D StopSwap;
  2650. =09
  2651.     this.idle =3D idle;
  2652.     this.hover =3D hover;
  2653.     this.click =3D click;
  2654. }
  2655. function InitializeSwap( objParent, objSwap )
  2656. {
  2657.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2658.         return;
  2659. =09
  2660.     var    idle    =3D objSwap.idle;                        =09
  2661.     var    hover    =3D objSwap.hover;
  2662.     var    click    =3D objSwap.click;
  2663. =09
  2664. =09
  2665. =09
  2666. =09
  2667. =09
  2668. =09
  2669. =09
  2670.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2671. !=3D null) )
  2672.     {
  2673.         SetVisibility( document.all[hover], IE_HIDDEN );
  2674.         objSwap.srcHover =3D document.all[hover].src;
  2675.         document.all[hover].src =3D "";
  2676.     }
  2677.     else
  2678.         objSwap.srcHover =3D document.all[idle].src;
  2679.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2680. !=3D null) )
  2681.     {
  2682.         SetVisibility( document.all[click], IE_HIDDEN );
  2683.         objSwap.srcClick =3D document.all[click].src;
  2684.         document.all[click].src =3D "";
  2685.     }
  2686.     else
  2687.         objSwap.srcClick =3D document.all[idle].src;
  2688. =09
  2689.     objSwap.srcIdle =3D document.all[idle].src;
  2690. }
  2691. function StartSwap( objSwap )
  2692. {
  2693. =09
  2694. }
  2695. function TriggerSwap( objSwap, eventType )
  2696. {
  2697.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2698.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2699.     else if ( eventType =3D=3D TT_BUTTONUP )
  2700.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2701.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2702.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2703.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2704.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2705.     return;
  2706. }
  2707. function StopSwap( objSwap, fPause )
  2708. {
  2709.     if ( fPause )                        =09
  2710.         return;
  2711. }
  2712. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2713. var    PE_STOP        =3D 0;                            =09
  2714. var    PE_AGAIN    =3D 1;                            =09
  2715. var    PE_REV        =3D 2;                            =09
  2716. var    PE_EXIT        =3D 3;                            =09
  2717. var    PD_FWD        =3D 1;
  2718. var    PD_BACK        =3D -1;
  2719. function Point( x, y, rate )
  2720. {
  2721.     this.x =3D x;
  2722.     this.y =3D y;
  2723.     this.rate =3D rate;
  2724. }
  2725. function Paths( delay, edgeEffect )
  2726. {
  2727. =09
  2728.     this.Initialize =3D InitializePathAnimation;
  2729.     this.Start =3D StartPathAnimation;
  2730.     this.Trigger =3D StartPathAnimation;
  2731.     this.Stop =3D StopPathAnimation;
  2732.     this.StopEverything =3D StopPathAnimation;
  2733. =09
  2734.     this.delay =3D delay;
  2735.     this.edgeEffect =3D edgeEffect;
  2736. }
  2737. function InitializePathAnimation( objPlayer, path )
  2738. {
  2739.     var    segment;                                =09
  2740.     var pathIndex;
  2741.     var totalDistance;                            =09
  2742.     var    distanceX;                                =09
  2743.     var    distanceY;
  2744.     var dx;                                        =09
  2745.     var    dy;
  2746.     var travelTime;                                =09
  2747.     var    remX;                                    =09
  2748.     var    remY;
  2749. =09
  2750.     if ( stProjState !=3D PS_UNINITIALIZED )
  2751.     {
  2752.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2753.         return;
  2754.     }
  2755.     path.objPlayer =3D objPlayer;                    =09
  2756.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2757.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2758. =09
  2759. =09
  2760.     path[0].x -=3D halfWidth;
  2761.     path[0].y -=3D halfHeight;
  2762.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2763.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2764.     {
  2765.         px =3D parseInt(pathIndex);                =09
  2766.         segment =3D path[px];                        =09
  2767.     =09
  2768.     =09
  2769.     =09
  2770.         path[px+1].x -=3D halfWidth;
  2771.         path[px+1].y -=3D halfHeight;
  2772.     =09
  2773.         distanceX =3D path[px+1].x - segment.x;    =09
  2774.         distanceY =3D path[px+1].y - segment.y;    =09
  2775.     =09
  2776.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2777. (distanceY*distanceY) );
  2778.     =09
  2779.     =09
  2780.         travelTime =3D Math.round(totalDistance / =
  2781. PATH_PER_TICK[segment.rate]);
  2782.     =09
  2783.     =09
  2784.         if ( distanceX > 0 )                        =09
  2785.             dx =3D Math.floor( distanceX / travelTime );=09
  2786.         else if ( distanceX < 0 )                    =09
  2787.             dx =3D Math.ceil( distanceX / travelTime );=09
  2788.         else
  2789.             dx =3D 0;
  2790.     =09
  2791.     =09
  2792.     =09
  2793.     =09
  2794.         remX =3D distanceX % travelTime;
  2795.     =09
  2796.         if ( distanceY > 0 )                        =09
  2797.             dy =3D Math.floor( distanceY / travelTime );
  2798.         else if ( distanceY < 0 )
  2799.             dy =3D Math.ceil( distanceY / travelTime );
  2800.         else
  2801.             dy =3D 0;
  2802.         remY =3D distanceY % travelTime;
  2803.         segment.number =3D px;                        =09
  2804.         segment.ticks =3D 0;
  2805.         segment.travelTime =3D travelTime;
  2806.         segment.dx =3D dx;
  2807.         segment.dy =3D dy;
  2808.         segment.remX =3D remX;
  2809.         segment.remY =3D remY;
  2810.     }
  2811.     path.numSegs =3D parseInt(pathIndex);                =09
  2812.     path.dir =3D PD_FWD;                                        =09
  2813.     return;
  2814. }
  2815. function StartPathAnimation( path )
  2816. {
  2817.     path.currentSegment =3D path[0];    =09
  2818.     path.currentSegment.ticks =3D 0;    =09
  2819.     path.cntSegs =3D 0;                                =09
  2820. =09
  2821. =09
  2822.     if ( path.dir =3D=3D PD_BACK )                            =09
  2823.     {
  2824.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2825.         {
  2826.             path[ii].dx *=3D -1;
  2827.             path[ii].dy *=3D -1;
  2828.             path[ii].remX *=3D -1;
  2829.             path[ii].remY *=3D -1;
  2830.         }
  2831.         path.dir =3D PD_FWD;                                =09
  2832.     }
  2833.     StartAnimationTimer( path, PathAnimationTick );
  2834. }
  2835. function StopPathAnimation( path, fPause )
  2836. {
  2837.     return;
  2838. }
  2839. function PathAnimationTick( path )
  2840. {
  2841.     var    objPlayer =3D path.objPlayer;            =09
  2842.     var segment =3D path.currentSegment;        =09
  2843.     var    currentPosition =3D objPlayer.position;=09
  2844.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2845.     {
  2846.         newX =3D currentPosition.x + segment.dx;        =09
  2847.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2848.             segment.remX > 0 ? newX++ : newX--;
  2849.         newY =3D currentPosition.y + segment.dy;        =09
  2850.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2851.             segment.remY > 0 ? newY++ : newY--;
  2852.         currentPosition.SetPosition( newX, newY );=09
  2853.         return false;                            =09
  2854.     }
  2855. =09
  2856. =09
  2857.     if ( ++path.cntSegs < path.numSegs )
  2858.     {
  2859.     =09
  2860.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2861.         path.currentSegment.ticks =3D 0;                            =09
  2862.             =09
  2863.         return false;
  2864.     }
  2865.     =09
  2866. =09
  2867.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2868.     {
  2869.     =09
  2870.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2871.     =09
  2872.         path.currentSegment =3D path[0];                =09
  2873.         path.currentSegment.ticks =3D 0;                =09
  2874.         path.cntSegs =3D 0;                            =09
  2875.         return false;                                =09
  2876.     }                        =09
  2877.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2878.     {
  2879.         path.dir *=3D -1;                                =09
  2880.     =09
  2881.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2882.         {
  2883.             path[ii].dx *=3D -1;
  2884.             path[ii].dy *=3D -1;
  2885.             path[ii].remX *=3D -1;
  2886.             path[ii].remY *=3D -1;
  2887.         }
  2888.         path.currentSegment.ticks =3D 0;                =09
  2889.         path.cntSegs =3D 0;                            =09
  2890.         return false;
  2891.     }
  2892.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2893.     {
  2894.         PlayerExit( objPlayer );
  2895.         return true;
  2896.     }
  2897.     else
  2898.         return true;                                =09
  2899. }
  2900. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2901. function Size( zoom, rate )
  2902. {
  2903.     this.zoom =3D zoom;
  2904.     this.rate =3D rate;
  2905. }
  2906. function Grows( delay )
  2907. {
  2908. =09
  2909.     this.Initialize =3D InitializeGrowAnimation;
  2910.     this.Start =3D StartGrowAnimation;
  2911.     this.Trigger =3D StartGrowAnimation;
  2912.     this.Stop =3D StopGrowAnimation;
  2913.     this.StopEverything =3D StopGrowAnimation;
  2914. =09
  2915.     this.delay =3D delay;
  2916. }
  2917. function InitializeGrowAnimation( objPlayer, grow )
  2918. {
  2919.     if ( sys =3D=3D "Netscape" )
  2920.         return;
  2921.     var    child =3D objPlayer.HTML.children[0];                    =09
  2922.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2923. =09
  2924. =09
  2925. =09
  2926.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2927.     {
  2928.         grow.realWidth =3D child.width;
  2929.         grow.realHeight =3D child.height;
  2930.     }
  2931.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2932.     {
  2933.         grow =3D null;                                        =09
  2934.         return;
  2935.     }
  2936.     grow.objPlayer =3D objPlayer;                                =09
  2937. =09
  2938.     grow.currentSegment =3D grow[0];                            =09
  2939.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2940. =09
  2941. =09
  2942. =09
  2943.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2944.     child.height *=3D (grow.currentSegment.zoom / 100);
  2945. =09
  2946.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2947.     {
  2948.         gx =3D parseInt(growIndex);                =09
  2949.         segment =3D grow[gx];                        =09
  2950.         if ( grow[gx+1] =3D=3D null )                =09
  2951.         {
  2952.             grow.finalSegment =3D grow[gx-1];        =09
  2953.             break;                                =09
  2954.         }
  2955.     =09
  2956.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2957.         if ( growth >=3D 0 )                                        =09
  2958.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2959.         else
  2960.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2961.     =09
  2962.         growthTicks =3D growth / growthFactor;        =09
  2963.     =09
  2964.         segment.number =3D gx;                        =09
  2965.         segment.growth =3D growth;
  2966.         segment.growthFactor =3D growthFactor;
  2967.         segment.growthTicks =3D growthTicks;
  2968.         segment.currentTicks =3D 0;
  2969.     }
  2970. }
  2971. function StartGrowAnimation( grow )
  2972. {=09
  2973.     if ( sys =3D=3D "Netscape" )
  2974.         return;
  2975.     grow.currentSegment =3D grow[0];                        =09
  2976.     grow.currentTicks =3D 0;
  2977.     StartAnimationTimer( grow, GrowAnimationTick );
  2978. }
  2979. function StopGrowAnimation( grow, fPause )
  2980. {
  2981.     return;
  2982. }
  2983. function GrowAnimationTick( grow )
  2984. {
  2985.     if ( sys =3D=3D "Netscape" )
  2986.         return true;                                    =09
  2987.     var    objPlayer =3D grow.objPlayer;                        =09
  2988.     var    child =3D objPlayer.HTML.children[0];                =09
  2989.     var segment =3D grow.currentSegment;                    =09
  2990.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2991.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2992.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2993.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2994.         return false;                                    =09
  2995.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2996.         return true;                                    =09
  2997.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2998.     grow.currentTicks =3D 0;
  2999.     return false;                                        =09
  3000. }
  3001. function Timer()
  3002. {
  3003.     if ( Project.tickRate =3D=3D null )        =09
  3004.         this.tickRate =3D DEFAULT_TICK_RATE;
  3005.     else
  3006.         this.tickRate =3D Project.tickRate;
  3007.     this.oneShots =3D new Array();
  3008.     this.animations =3D new Array();
  3009.     this.tickCounter =3D 0;                        =09
  3010.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3011.     this.timerID =3D null;
  3012.     this.StartTicking =3D StartTicking;            =09
  3013.     this.StopTicking =3D StopTicking;
  3014. =09
  3015. }
  3016. function StartTicking()
  3017. {
  3018.     if ( this.timerID =3D=3D null )
  3019.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3020. }
  3021. function StopTicking()
  3022. {
  3023.     if ( this.timerID !=3D null )
  3024.         clearInterval( this.timerID );
  3025.     this.timerID =3D null;
  3026. }
  3027. function TimerTick()
  3028. {
  3029.     var timerEvent;
  3030. =09
  3031.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3032.     {
  3033.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3034.             continue;                                        =09
  3035.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3036.             tickTimer.animations[ii] =3D null;                =09
  3037.     }
  3038. =09
  3039.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3040.     {
  3041.     =09
  3042.         var length =3D tickTimer.oneShots.length;                =09
  3043.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3044.         {
  3045.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3046.                 continue;                                    =09
  3047.         =09
  3048.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3049.             {
  3050.                 tickTimer.oneShots[ii] =3D null;                =09
  3051.                 timerEvent.callback( timerEvent.callbackObj );=09
  3052.             }
  3053.         }
  3054.     }
  3055.     return;
  3056. }
  3057. function StartOneShotTimer( obj, time, callback, type )
  3058. {
  3059.     var    timerIndex;                                =09
  3060.     var timerEvent =3D new Object();                =09
  3061. =09
  3062.     timerEvent.callbackObj =3D obj;                =09
  3063.     timerEvent.callback =3D callback;                =09
  3064.     timerEvent.type =3D type;                        =09
  3065. =09
  3066. =09
  3067.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3068. tickTimer.ticksPerSecond);
  3069.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3070. timerIndex++ );=09
  3071.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3072.     return;
  3073. }
  3074. function StartAnimationTimer( obj, callback )
  3075. {
  3076.     var timerIndex;=20
  3077.     timerEvent =3D new Object();
  3078.     timerEvent.callbackObj =3D obj;                =09
  3079.     timerEvent.callback =3D callback;                =09
  3080.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3081. timerIndex++);=09
  3082.     tickTimer.animations[timerIndex] =3D timerEvent;
  3083. }
  3084. function StopSceneTimers()
  3085. {
  3086.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3087.     {
  3088.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3089.             continue;
  3090.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3091.             tickTimer.oneShots[ii] =3D null;            =09
  3092.     }
  3093. =09
  3094.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3095.         tickTimer.animations[ii] =3D null;
  3096. }
  3097. =09
  3098. function KillTimer()
  3099. {
  3100.     if ( tickTimer !=3D null )                    =09
  3101.     {
  3102.         window.clearTimeout( tickTimer.timerID);=09
  3103.         tickTimer =3D null;                        =09
  3104.     }
  3105. }
  3106. function SetColor(el, color)=20
  3107. {
  3108.     if ( el.style =3D=3D null )                =09
  3109.         return;
  3110. =09
  3111.     el.style.backgroundColor =3D color;    =09
  3112.     if ("Netscape"=3D=3Dsys)=20
  3113.         el.NSLayer.bgColor =3D color;        =09
  3114. }
  3115. function SetZIndex(el, zindex)=20
  3116. {
  3117.     if ( el.style =3D=3D null )                =09
  3118.         return;
  3119. =09
  3120.     el.style.zIndex =3D zindex;            =09
  3121.     if ("Netscape"=3D=3Dsys)=20
  3122.         el.NSLayer.zIndex =3D zindex        =09
  3123. }
  3124. function SetVisibility(el, val)=20
  3125. {
  3126.     if ( el.style =3D=3D null )                =09
  3127.         return;
  3128.     el.style.visibility =3D val;            =09
  3129.        =20
  3130.     if ( "Netscape"=3D=3Dsys )                =09
  3131.     {
  3132.         if        ( val =3D=3D IE_HIDDEN )
  3133.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3134.         else if ( val =3D=3D IE_VISIBLE )
  3135.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3136.         else if ( val =3D=3D IE_INHERIT )
  3137.             el.NSLayer.visibility =3D NAV_INHERIT;
  3138.         else
  3139.             el.NSLayer.visibility =3D "";
  3140.     }
  3141. }
  3142. function Position( obj )
  3143. {
  3144.     this.object =3D obj;                        =09
  3145.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3146.     this.y =3D obj.HTML.style.pixelTop;        =09
  3147.     this.SetPosition =3D SetPosition;
  3148. }
  3149. function SetPosition( newX, newY )=20
  3150. {
  3151.     var el =3D this.object.HTML;                =09
  3152.     if ( el.style =3D=3D null )                    =09
  3153.         return;
  3154.                 =09
  3155.     el.style.pixelTop =3D newY;    =09
  3156.     el.style.pixelLeft =3D newX;
  3157.     this.x =3D newX;                            =09
  3158.     this.y =3D newY;
  3159.     if ( "Netscape"=3D=3Dsys )                    =09
  3160.     {
  3161.         el.NSLayer.top =3D parseInt( newY );
  3162.         el.NSLayer.left =3D parseInt( newX );
  3163.         el.offsetTop =3D el.NSLayer.top;
  3164.         el.offsetLeft =3D el.NSLayer.left;
  3165.     }
  3166. }
  3167. function SetContent(el, content)=20
  3168. {
  3169.     if ( el.style =3D=3D null )                    =09
  3170.         return;
  3171.     if ( "Netscape"=3D=3Dsys )                    =09
  3172.     {
  3173.         el.NSLayer.document.open();            =09
  3174.         el.NSLayer.document.write(content);    =09
  3175.         el.NSLayer.document.close();        =09
  3176.     }
  3177.     else                                    =09
  3178.         el.innerHTML=3Dcontent;
  3179. }
  3180. function SetupButtons()
  3181. {
  3182.     var rtn =3D false;                    =09
  3183.     if ( document.all.Pause !=3D null )
  3184.     {
  3185.         document.all.Pause.onclick =3D Pause;
  3186.         strPause =3D document.all.Pause.value.split( '/' );
  3187.         document.all.Pause.value =3D strPause[0];
  3188.     }
  3189.     if (document.all.Stop !=3D null )
  3190.         document.all.Stop.onclick =3D Stop;
  3191.     if ( document.all.Forward !=3D null )
  3192.         document.all.Forward.onclick =3D Forward;
  3193.     if ( document.all.Backward !=3D null )
  3194.         document.all.Backward.onclick =3D Backward;
  3195.     if ( document.all.Webpage !=3D null )
  3196.         document.all.Webpage.onclick =3D GotoWebpage;
  3197.     if ( document.all.SceneStatus !=3D null )
  3198.         formStatus =3D document.all.SceneStatus;
  3199.     if ( document.all.Start !=3D null )
  3200.     {
  3201.         document.all.Start.onclick =3D Start;
  3202.         strPlay =3D document.all.Start.value.split( '/' );
  3203.         document.all.Start.value =3D strPlay[0];
  3204.         rtn =3D true;
  3205.     }
  3206.     else
  3207.         rtn =3D false;
  3208.     if ( document.all.NavigationButtons !=3D null )
  3209.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3210.     return rtn;
  3211. }
  3212. function Start()
  3213. {
  3214.     if ( stNoInput )                                    =09
  3215.         return;
  3216.     if ( stButtons =3D=3D true )                            =09
  3217.     {
  3218.         document.all.Start.value =3D strPlay[1];
  3219.         if ( document.all.Pause !=3D null )
  3220.         {
  3221.             document.all.Pause.value =3D strPause[0];
  3222.         }
  3223.     }
  3224.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3225. PS_PAUSED) )=09
  3226.     {
  3227.         ProjectShutdown();
  3228.         ProjectInitialize();
  3229.     }
  3230.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3231.         ProjectInitialize();
  3232.     ProjectStart();                                    =09
  3233. }
  3234. function Pause()
  3235. {
  3236. =09
  3237.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3238.     {
  3239.         tickTimer.StartTicking();                    =09
  3240.         if ( document.all.Pause !=3D null )
  3241.         {
  3242.             document.all.Pause.value =3D strPause[0];
  3243.         }
  3244.         stProjState =3D PS_RUNNING;
  3245.         StatusChange();                                =09
  3246.     }
  3247.     else
  3248.     {
  3249.         if ( tickTimer !=3D null )                    =09
  3250.             tickTimer.StopTicking();                =09
  3251.         if    ( stProjState !=3D PS_RUNNING )            =09
  3252.             return;
  3253.         stProjState =3D PS_PAUSED;
  3254.         if ( document.all.Pause !=3D null )
  3255.         {
  3256.             document.all.Pause.value =3D strPause[1];
  3257.         }
  3258.         StopEverythingOnScenes( true );                =09
  3259.         StatusChange();                                =09
  3260.     }
  3261. }
  3262. function Stop()
  3263. {
  3264.     if ( stNoInput )                                    =09
  3265.         return;
  3266.     location.reload();
  3267. }
  3268. function Forward()
  3269. {
  3270.     if ( stNoInput )                                    =09
  3271.         return;
  3272. =09
  3273.     if ( stProjState !=3D PS_RUNNING )
  3274.         return;
  3275.     SceneExit( currentScene );                =09
  3276. }
  3277. function Backward()
  3278. {
  3279.     if ( stNoInput )                                    =09
  3280.         return;
  3281.     var nextScene;
  3282. =09
  3283. =09
  3284. =09
  3285.     if        ( stProjState =3D=3D PS_COMPLETE )
  3286.         nextScene =3D Project.stopScene;
  3287.     else if ( stProjState !=3D PS_RUNNING )
  3288.         return;
  3289.     else
  3290.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3291. - 1;
  3292.     ProjectShutdown();
  3293.     ProjectInitialize();
  3294.     ProjectStart( nextScene );            =09
  3295. }
  3296. function GotoWebpage()
  3297. {
  3298.     window.open( Project.webpage);                    =09
  3299. }
  3300. function StatusChange( )
  3301. {
  3302.     var        stsPage =3D null;                =09
  3303.     var        stsState =3D null;            =09
  3304.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3305.     {
  3306.         stsState =3D "Initializing";
  3307.         stsPage =3D ""
  3308.     }
  3309.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3310.     {
  3311.         stsState =3D "Ready";
  3312.         stsPage =3D "";
  3313.     }
  3314.     else if    ( stProjState =3D=3D PS_RUNNING )
  3315.     {
  3316.         stsState =3D "Playing";
  3317.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3318.     }
  3319.     else if    ( stProjState =3D=3D PS_PAUSED )
  3320.         stsState =3D "Paused";
  3321.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3322.         stsState =3D "Complete";
  3323. =09
  3324.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3325.         formStatus.value =3D stsPage;
  3326. =09
  3327.     if ( stsState !=3D null )
  3328.         top.status =3D stsState;=20
  3329. }
  3330. function GetSceneFromNumber( sceneNum )
  3331. {
  3332.     return sceneArray[sceneNum];    =09
  3333. }
  3334. function GetPlayerFromName( playerName )
  3335. {
  3336.     var objPlayer;
  3337. =09
  3338. =09
  3339.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3340. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3341.         return objPlayer;                    =09
  3342. =09
  3343.     var objScene;
  3344.     for ( sceneName in Scenes )                    =09
  3345.     {
  3346.         objScene =3D Scenes[sceneName];
  3347.         if ( objScene.Players !=3D null )
  3348.         {
  3349.             objPlayer =3D objScene.Players[playerName];
  3350.             if ( objPlayer !=3D null )
  3351.                 return objPlayer;                    =09
  3352.         }
  3353.     }=09
  3354.         =09
  3355.     return null;                                =09
  3356. }
  3357. function GetObjectTypeFromName( nameString )
  3358. {
  3359.     var type =3D nameString.substr(0,1);    =09
  3360.     if        ( type =3D=3D NAME_SCENE )        =09
  3361.         return OBJ_SCENE;
  3362.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3363.         return OBJ_PLAYER;
  3364. }
  3365. function GetPlayerTypeFromName( nameString )
  3366. {
  3367.     var type =3D nameString.substr(1,1);    =09
  3368.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3369.         return PLAYER_IMAGE;
  3370.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3371.         return PLAYER_DRAW;
  3372.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3373.         return PLAYER_TEXT;
  3374. }
  3375. function resetGifAnimation()
  3376. {
  3377.     var temp =3D document.all["img1"].src;
  3378.     document.all["img1"].src =3D temp;
  3379. }
  3380. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  3381. "http://home-publishing.com/SKU/V3Pub.asp");
  3382. Scenes =3D new Object();
  3383. Scenes.Sx1 =3D new Scene( 10 );
  3384. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3385. Scenes.Sx1.Bhv =3D new Array();
  3386. Scenes.Sx1.Bhv[0] =3D new Sound( 3, -1, -1, 1, "AW129", =
  3387. "cid:001101bdb368$828050e0$ed5d389d@superwonker.dns.microsoft.com" );
  3388. Scenes.Sx1.Players =3D new Object();
  3389. Scenes.Sx1.Players.PI74 =3D new Player( 3, -1 );
  3390. Scenes.Sx1.Players.PI74.Bhv =3D new Array();
  3391. Scenes.Sx1.Players.PI74.Bhv[0] =3D new Paths( 0, 0 );
  3392. Scenes.Sx1.Players.PI74.Bhv[0][0] =3D new Point( 664, 307, 3 );
  3393. Scenes.Sx1.Players.PI74.Bhv[0][1] =3D new Point( 594, 189, 3 );
  3394. Scenes.Sx1.Players.PI74.Bhv[0][2] =3D new Point( 484, 139, 3 );
  3395. Scenes.Sx1.Players.PI74.Bhv[0][3] =3D new Point( 363, 126, 3 );
  3396. Scenes.Sx1.Players.PI74.Bhv[0][4] =3D new Point( 241, 189, 3 );
  3397. Scenes.Sx1.Players.PI74.Bhv[0][5] =3D new Point( 128, 334, 3 );
  3398. Scenes.Sx1.Players.PT21 =3D new Player( -1, 3 );
  3399. Scenes.Sx1.Players.PT21.entryTrans =3D new Transition( 101, 0, 1, 2 );
  3400. Scenes.Sx1.Players.PT21.exitTrans =3D new Transition( 7, 2, 0, 0 );
  3401. Scenes.Sx1.Players.PI4 =3D new Player( 3, -1 );
  3402. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  3403. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Paths( 0, 0 );
  3404. Scenes.Sx1.Players.PI4.Bhv[0][0] =3D new Point( 685, 403, 2 );
  3405. Scenes.Sx1.Players.PI4.Bhv[0][1] =3D new Point( 516, 154, 2 );
  3406. Scenes.Sx1.Players.PI4.Bhv[0][2] =3D new Point( 421, 90, 2 );
  3407. Scenes.Sx1.Players.PI4.Bhv[0][3] =3D new Point( 344, 112, 2 );
  3408. Scenes.Sx1.Players.PI4.Bhv[0][4] =3D new Point( 283, 224, 2 );
  3409. Scenes.Sx1.Players.PI4.Bhv[0][5] =3D new Point( 241, 164, 2 );
  3410. Scenes.Sx1.Players.PI4.Bhv[0][6] =3D new Point( 168, 136, 2 );
  3411. Scenes.Sx1.Players.PI4.Bhv[0][7] =3D new Point( 96, 175, 2 );
  3412. Scenes.Sx1.Players.PI4.Bhv[0][8] =3D new Point( -114, 416, 2 );
  3413. Scenes.Sx1.Players.PI6 =3D new Player( 4, -1 );
  3414. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  3415. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( 0, 0 );
  3416. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( 643, 224, 2 );
  3417. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 438, 97, 2 );
  3418. Scenes.Sx1.Players.PI6.Bhv[0][2] =3D new Point( 281, 46, 2 );
  3419. Scenes.Sx1.Players.PI6.Bhv[0][3] =3D new Point( 172, 71, 2 );
  3420. Scenes.Sx1.Players.PI6.Bhv[0][4] =3D new Point( 63, 177, 2 );
  3421. Scenes.Sx1.Players.PI6.Bhv[0][5] =3D new Point( -34, 317, 2 );
  3422. Scenes.Sx1.Players.PI10 =3D new Player( 4, -1 );
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  3427. Scenes.Sx1.Players.PI10.Bhv[0][2] =3D new Point( 428, 144, 2 );
  3428. Scenes.Sx1.Players.PI10.Bhv[0][3] =3D new Point( 321, 88, 2 );
  3429. Scenes.Sx1.Players.PI10.Bhv[0][4] =3D new Point( 209, 118, 2 );
  3430. Scenes.Sx1.Players.PI10.Bhv[0][5] =3D new Point( 117, 184, 2 );
  3431. Scenes.Sx1.Players.PI10.Bhv[0][6] =3D new Point( 61, 273, 2 );
  3432. Scenes.Sx1.Players.PI10.Bhv[0][7] =3D new Point( 16, 381, 2 );
  3433. Scenes.Sx1.Players.PI16 =3D new Player( 5, -1 );
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  3438. Scenes.Sx1.Players.PI16.Bhv[0][2] =3D new Point( 367, 138, 2 );
  3439. Scenes.Sx1.Players.PI16.Bhv[0][3] =3D new Point( 260, 99, 2 );
  3440. Scenes.Sx1.Players.PI16.Bhv[0][4] =3D new Point( 148, 94, 2 );
  3441. Scenes.Sx1.Players.PI16.Bhv[0][5] =3D new Point( 58, 138, 2 );
  3442. Scenes.Sx1.Players.PI16.Bhv[0][6] =3D new Point( -59, 258, 2 );
  3443. Scenes.Sx1.Players.PI18 =3D new Player( 4, -1 );
  3444. Scenes.Sx1.Players.PI18.Bhv =3D new Array();
  3445. Scenes.Sx1.Players.PI18.Bhv[0] =3D new Paths( 0, 0 );
  3446. Scenes.Sx1.Players.PI18.Bhv[0][0] =3D new Point( 570, 342, 2 );
  3447. Scenes.Sx1.Players.PI18.Bhv[0][1] =3D new Point( 479, 245, 2 );
  3448. Scenes.Sx1.Players.PI18.Bhv[0][2] =3D new Point( 415, 212, 2 );
  3449. Scenes.Sx1.Players.PI18.Bhv[0][3] =3D new Point( 304, 186, 2 );
  3450. Scenes.Sx1.Players.PI18.Bhv[0][4] =3D new Point( 171, 234, 2 );
  3451. Scenes.Sx1.Players.PI18.Bhv[0][5] =3D new Point( 34, 369, 2 );
  3452. Scenes.Sx1.Players.PI23 =3D new Player( 4, -1 );
  3453. Scenes.Sx1.Players.PI23.Bhv =3D new Array();
  3454. Scenes.Sx1.Players.PI23.Bhv[0] =3D new Paths( 0, 0 );
  3455. Scenes.Sx1.Players.PI23.Bhv[0][0] =3D new Point( 665, 282, 2 );
  3456. Scenes.Sx1.Players.PI23.Bhv[0][1] =3D new Point( 560, 176, 2 );
  3457. Scenes.Sx1.Players.PI23.Bhv[0][2] =3D new Point( 479, 110, 2 );
  3458. Scenes.Sx1.Players.PI23.Bhv[0][3] =3D new Point( 284, 58, 2 );
  3459. Scenes.Sx1.Players.PI23.Bhv[0][4] =3D new Point( 148, 65, 2 );
  3460. Scenes.Sx1.Players.PI23.Bhv[0][5] =3D new Point( 33, 103, 2 );
  3461. Scenes.Sx1.Players.PI23.Bhv[0][6] =3D new Point( -55, 150, 2 );
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  3466. Scenes.Sx1.Players.PI62.Bhv[0][1] =3D new Point( 521, 247, 2 );
  3467. Scenes.Sx1.Players.PI62.Bhv[0][2] =3D new Point( 440, 181, 2 );
  3468. Scenes.Sx1.Players.PI62.Bhv[0][3] =3D new Point( 245, 129, 2 );
  3469. Scenes.Sx1.Players.PI62.Bhv[0][4] =3D new Point( 109, 136, 2 );
  3470. Scenes.Sx1.Players.PI62.Bhv[0][5] =3D new Point( -6, 174, 2 );
  3471. Scenes.Sx1.Players.PI62.Bhv[0][6] =3D new Point( -94, 221, 2 );
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  3477. Scenes.Sx1.Players.PI70.Bhv[0][2] =3D new Point( 482, 238, 2 );
  3478. Scenes.Sx1.Players.PI70.Bhv[0][3] =3D new Point( 367, 167, 2 );
  3479. Scenes.Sx1.Players.PI70.Bhv[0][4] =3D new Point( 241, 111, 2 );
  3480. Scenes.Sx1.Players.PI70.Bhv[0][5] =3D new Point( 106, 75, 2 );
  3481. Scenes.Sx1.Players.PI70.Bhv[0][6] =3D new Point( -43, 63, 2 );
  3482. Scenes.Sx1.Players.PI72 =3D new Player( 4, -1 );
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  3487. Scenes.Sx1.Players.PI72.Bhv[0][2] =3D new Point( 393, 118, 3 );
  3488. Scenes.Sx1.Players.PI72.Bhv[0][3] =3D new Point( 283, 146, 3 );
  3489. Scenes.Sx1.Players.PI72.Bhv[0][4] =3D new Point( 185, 178, 3 );
  3490. Scenes.Sx1.Players.PI72.Bhv[0][5] =3D new Point( 86, 219, 3 );
  3491. Scenes.Sx1.Players.PI72.Bhv[0][6] =3D new Point( -37, 295, 3 );
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  3493. Scenes.Sx1.Players.PI76.Bhv =3D new Array();
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