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Text File  |  1998-08-12  |  212KB  |  4,453 lines

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  20.        Do you know the on               No  About It                  
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  2263. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW178nav =
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  2266. autostart =3D no=20
  2267. MASTERSOUND><EMBED hidden=3Dtrue id=3DAW179nav name=3DAW179nav=20
  2268. src=3Dcid:139401bd79e6$18fb4000$e0dd389d@a-markpu.dns.microsoft.com =
  2269. autostart =3D no=20
  2270. MASTERSOUND></DIV>
  2271. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  2272. if ( navigator.appVersion.substring(0,1) < 4 )
  2273.  alert("Sorry but your Web browser needs to be updated. You must have at =
  2274. least a version 4.0 browser to view this project.");
  2275. if ( navigator.appName !=3D "Netscape" )                                            =09
  2276. {                                                                                    =09
  2277.     document.body.background =3D "";                                                =09
  2278.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  2279.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  2280.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  2281. transition=3D0)";        =09
  2282. }                                                                                    =09
  2283.  
  2284. var    OBJ_SCENE        =3D 0;        =09
  2285. var    OBJ_PLAYER        =3D 1;        =09
  2286. var PLAYER_IMAGE    =3D 0;        =09
  2287. var    PLAYER_TEXT        =3D 1;        =09
  2288. var PLAYER_DRAW        =3D 2;        =09
  2289. var    NAME_SCENE        =3D "S"        =09
  2290. var    NAME_PLAYER        =3D "P"        =09
  2291. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  2292. var    PLAYER_NAME_TEXT    =3D "T"
  2293. var PLAYER_NAME_DRAW    =3D "D"
  2294. var    IE_VISIBLE            =3D "visible";
  2295. var    IE_HIDDEN            =3D "hidden";
  2296. var    IE_INHERIT            =3D "inherit";
  2297. var    NAV_VISIBLE            =3D "show";
  2298. var    NAV_HIDDEN            =3D "hide";
  2299. var    NAV_INHERIT            =3D "inherit";
  2300. var    DEFAULT_TICK_RATE        =3D 100;    =09
  2301. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  2302. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  2303. var    TMR_PROJ                =3D 0;    =09
  2304. var    TMR_SCENE                =3D 1;    =09
  2305. var    RR_NONE                    =3D 0;    =09
  2306. var    RR_PAGE_BUTTONS            =3D 1;    =09
  2307. var    RR_FULL_RUNTIME            =3D 2;    =09
  2308. var    DUR_FOREVER                =3D -1;    =09
  2309. var    DELAY_NONE                =3D 0;    =09
  2310. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  2311. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  2312. var    DUR_UNTIL_DONE            =3D -1;    =09
  2313. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  2314. var    TT_BUTTONDOWN            =3D 1;    =09
  2315. var    TT_BUTTONUP                =3D 2;    =09
  2316. var    TT_MOUSEOVER            =3D 3;    =09
  2317. var    TT_MOUSEOUT                =3D 4;    =09
  2318. var    TB_PAGE_TURNER            =3D -1;    =09
  2319. var    TB_START_PLAYER            =3D -2;    =09
  2320. var NULL_TRANSITION            =3D -1;
  2321. var    TEXT_FLYIN                =3D 101;
  2322. var TEXT_TYPEWRITER        =3D 102;
  2323. var    FLYIN_TOP                =3D 0;
  2324. var    FLYIN_BOTTOM            =3D 1;
  2325. var    FLYIN_LEFT                =3D 2;
  2326. var    FLYIN_RIGHT                =3D 3;
  2327. var    FLYIN_ROTATE            =3D 4;
  2328. var    FLYIN_BY_LETTER            =3D 1;
  2329. var    FLYIN_BY_WORD            =3D 2;
  2330. var    FLYIN_BY_LINE            =3D 3;
  2331. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  2332. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  2333. var    PS_UNINITIALIZED    =3D 0;
  2334. var PS_INITIALIZED        =3D 1;
  2335. var    PS_RUNNING            =3D 2;
  2336. var PS_PAUSED            =3D 3;
  2337. var PS_COMPLETE            =3D 4;
  2338. var    sceneArray        =3D new Array();=09
  2339. var currentScene    =3D null;        =09
  2340. var nScenes            =3D 0;        =09
  2341. var stProjState =3D PS_UNINITIALIZED;=09
  2342. var stButtons    =3D false;        =09
  2343. var    stNoInput    =3D 0;            =09
  2344. var strPause =3D new Array( "" );
  2345. var strPlay =3D new Array( "" );
  2346. var    formStatus =3D null;
  2347. var    tickTimer        =3D null;        =09
  2348. var sys            =3D navigator.appName;                                    =09
  2349. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  2350. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  2351. var    platform    =3D navigator.platform;                                    =09
  2352. window.onload =3D PreSetup;
  2353. window.onerror =3D Error;
  2354. function Error()
  2355. {
  2356.     alert("There has been an unidentified error in this file's script. You =
  2357. may be able to fix this problem by refreshing your browser.");
  2358.     return true;
  2359. }
  2360. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  2361. delay, webpage )
  2362. {
  2363.     this.tickRate =3D tickRate;
  2364.     this.startScene =3D startScene;
  2365.     this.stopScene =3D stopScene;
  2366.     this.rtReq =3D rtReq;
  2367.     this.autoStart =3D autoStart;
  2368.     this.delay =3D delay;
  2369.     this.webpage =3D webpage;
  2370. }
  2371. function PreSetup()
  2372. {
  2373.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  2374.     {
  2375.         setTimeout( "Setup();", Project.delay*1000 );=20
  2376.         return;
  2377.     }
  2378. =09
  2379.     Setup();
  2380. }
  2381. function Setup()=20
  2382. { =20
  2383.     stNoInput++;                            =09
  2384.     if ( vers < 4 ) return;                    =09
  2385.     if ( sys =3D=3D "Netscape" )                =09
  2386.     {
  2387.         document.all =3D new Array;            =09
  2388.         Extract(document);                    =09
  2389.     =09
  2390.         document.body =3D new Object;
  2391.         document.body.clientWidth =3D window.innerWidth;
  2392.         document.body.clientHeight =3D window.innerHeight;
  2393.         document.body.scrollTop =3D window.pageXOffset;=20
  2394.         document.body.scrollLeft =3D window.pageYOffset;
  2395.     }
  2396.     stButtons =3D SetupButtons();                =09
  2397.     ProjectInitialize();                    =09
  2398.     stNoInput--;                            =09
  2399.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  2400.         Start();                                            =09
  2401. }
  2402. function ProjectInitialize()
  2403. {
  2404. =09
  2405.     tickTimer =3D new Timer();
  2406. =09
  2407. =09
  2408.     InitializeScenes();
  2409. =09
  2410.     tickTimer.StartTicking();                            =09
  2411. =09
  2412.     if ( Project.startScene =3D=3D null )        =09
  2413.         Project.startScene =3D 0;                =09
  2414.     stProjState =3D PS_INITIALIZED;            =09
  2415. =09
  2416. }
  2417. function ProjectStart( startScene )
  2418. {
  2419.     stProjState =3D PS_RUNNING;
  2420.     if ( startScene !=3D null )
  2421.         ChangeScene( startScene );
  2422.     else
  2423.         ChangeScene( Project.startScene );
  2424. }
  2425. function ProjectComplete()
  2426. {
  2427.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2428.         return;                                =09
  2429.     ProjectShutdown();
  2430.     StatusChange();                            =09
  2431. }
  2432. function ProjectShutdown()
  2433. {
  2434.     KillTimer();                                    =09
  2435.     StopEverythingOnScenes( false );
  2436.     currentScene =3D null;
  2437.     stProjState =3D PS_COMPLETE;                        =09
  2438. }
  2439. function Extract( obj )
  2440. {
  2441. =09
  2442. =09
  2443.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  2444.     {
  2445.         var el =3D obj.layers[intLayer];        =09
  2446.         document.all[el.id] =3D new Object    =09
  2447.         var newEl =3D document.all[el.id];    =09
  2448.     =09
  2449.         newEl.id =3D el.id;                            =09
  2450.         newEl.style =3D new Object;                    =09
  2451.         newEl.style.pixelTop =3D parseInt(el.top);
  2452.         newEl.style.pixelLeft =3D parseInt(el.left);
  2453.         if (null!=3Del.clip)=20
  2454.         {
  2455.             newEl.offsetWidth =3D el.clip.width;    =09
  2456.             newEl.offsetHeight =3D el.clip.height
  2457.         }
  2458.     =09
  2459.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  2460.             newEl.style.visibility =3D IE_HIDDEN;
  2461.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  2462.             newEl.style.visibility =3D IE_VISIBLE;
  2463.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  2464.             newEl.style.visibility =3D IE_INHERIT;
  2465.         else
  2466.             newEl.style.visibility =3D "";
  2467.     =09
  2468.         newEl.style.zIndex =3D el.zIndex;
  2469.         newEl.style.backgroundColor =3D el.bgColor;
  2470.         newEl.style.backgroundImage =3D "url("+el.background+")";
  2471.         newEl.NSLayer =3D el;                        =09
  2472.     =09
  2473.     =09
  2474.     =09
  2475.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  2476.         {
  2477.             var image =3D el.document.images[intLoop]    =09
  2478.             var    imageName =3D image.name;                =09
  2479.             if ( imageName =3D=3D null )                =09
  2480.                 continue;                            =09
  2481.         =09
  2482.             document.all[imageName] =3D image;        =09
  2483.             document.images[imageName] =3D image;        =09
  2484.         }
  2485.     =09
  2486.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  2487.         {
  2488.             var form =3D el.document.forms[intLoop];    =09
  2489.             var formName =3D form.name;                =09
  2490.             if ( formName =3D=3D null )
  2491.                 continue;
  2492.             document.all[formName] =3D form;            =09
  2493.             document.forms[formName] =3D form;        =09
  2494.         =09
  2495.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  2496. innerLoop++)
  2497.             {
  2498.                 var element =3D form.elements[innerLoop]=09
  2499.                 var elementName =3D element.name;
  2500.                 if ( elementName =3D=3D null )            =09
  2501.                     continue;
  2502.                 document.all[elementName] =3D element;=09
  2503.             }
  2504.         }
  2505.         if ( el.layers.length > 0 )                =09
  2506.             Extract(el)                            =09
  2507.     }
  2508. }
  2509. function Scene( duration )
  2510. {
  2511.     this.duration =3D duration;
  2512. }
  2513. function InitializeScenes()
  2514. {
  2515.     var objScene;                            =09
  2516.     var sceneNumber =3D 0;                    =09
  2517. =09
  2518.     for ( sceneName in Scenes )
  2519.     {
  2520.         objScene =3D Scenes[sceneName];        =09
  2521.         objScene.number =3D parseInt(sceneNumber);                =09
  2522.         objScene.name =3D sceneName;                    =09
  2523.         objScene.HTML =3D document.all[sceneName];    =09
  2524.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  2525.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  2526.             objScene.duration =3D DUR_FOREVER;
  2527.         InitializePlayers( objScene );        =09
  2528.     =09
  2529.         if ( objScene.entryTrans =3D=3D null )
  2530.         {
  2531.             objScene.entryTrans =3D new Object();
  2532.             objScene.entryTrans.type =3D NULL_TRANSITION;
  2533.         }
  2534.     =09
  2535.         if ( objScene.Bhv !=3D null )
  2536.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2537. bhvIdx++ )=09
  2538.                 bhv.Initialize( objScene, bhv);
  2539.         objScene.numBhv =3D bhvIdx;                                            =09
  2540.         sceneArray[sceneNumber++] =3D objScene;=09
  2541.     }
  2542.     nScenes =3D sceneNumber;                    =09
  2543. }
  2544. function StopEverythingOnScenes( fPause )
  2545. {
  2546.     var objScene;                            =09
  2547.     for ( sceneName in Scenes )
  2548.     {
  2549.         objScene =3D Scenes[sceneName];                    =09
  2550.     =09
  2551.     =09
  2552.         if ( objScene.Bhv !=3D null )
  2553.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  2554. bhvIdx++ )=09
  2555.                 bhv.StopEverything( bhv, fPause );
  2556.         StopEverythingOnPlayers( objScene, fPause );        =09
  2557.     }
  2558.     return;
  2559. }
  2560. function ChangeScene( nextSceneNumber )
  2561. {
  2562.     var    previousScene =3D currentScene;                    =09
  2563.     StopSceneTimers();                                    =09
  2564.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  2565.     currentScene.previousScene =3D previousScene;            =09
  2566.     if ( currentScene.duration =3D=3D null )                =09
  2567.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  2568. =09
  2569.     if ( currentScene.Bhv !=3D null )
  2570.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2571.         {
  2572.             var bhv =3D currentScene.Bhv[bhvIdx]
  2573.             if ( bhv =3D=3D null)                            =09
  2574.                 continue;
  2575.             var delay =3D bhv.delay
  2576.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2577.                 bhv.Start( bhv );                                    =09
  2578.             else if ( delay > 0 )                                =09
  2579.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2580.         }
  2581.     StartScenePlayers( currentScene );                            =09
  2582.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  2583. SceneTransitionDone );=09
  2584. =09
  2585.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  2586.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  2587. TMR_SCENE );
  2588.     StatusChange();                                        =09
  2589.     return;
  2590. }
  2591. function SceneTransitionDone( objScene )
  2592. {
  2593. =09
  2594. =09
  2595.     if ( currentScene.previousScene !=3D null )
  2596.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  2597. =09
  2598.     if ( currentScene.Bhv !=3D null )
  2599.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2600.         {
  2601.             var bhv =3D currentScene.Bhv[bhvIdx]
  2602.             if ( bhv =3D=3D null)                            =09
  2603.                 continue;
  2604.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2605.                 bhv.Start( bhv );                                =09
  2606.         }
  2607.     =09
  2608.     StartScenePlayersAfterTransition( currentScene );=09
  2609. }
  2610. function SceneExit( thisScene, nextScene )
  2611. {
  2612.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  2613. nextScene.number;
  2614.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  2615. true;
  2616. =09
  2617. =09
  2618. =09
  2619.     for ( playerName in currentScene.Players )
  2620.     {
  2621.         objPlayer =3D currentScene.Players[playerName];        =09
  2622.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  2623.     }
  2624. =09
  2625.     if ( currentScene.Bhv !=3D null )
  2626.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  2627.         {
  2628.             var bhv =3D currentScene.Bhv[bhvIdx]
  2629.             if ( bhv =3D=3D null)                            =09
  2630.                 continue;
  2631.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2632.                 bhv.Stop( bhv );                        =09
  2633.         }
  2634. =09
  2635. =09
  2636.     if ( finalScene =3D=3D false )                    =09
  2637.         ChangeScene( nextSceneNumber )            =09
  2638.     else
  2639.         ProjectComplete()                        =09
  2640.     =09
  2641. }
  2642. function Player( delay, duration )
  2643. {
  2644.     this.delay =3D delay;
  2645.     this.duration =3D duration;
  2646. }
  2647. function InitializePlayers( objScene )
  2648. {
  2649.     var objPlayer;                        =09
  2650.     var    playerNumber =3D 0;                =09
  2651.     for ( playerName in objScene.Players )
  2652.     {
  2653.         objPlayer =3D objScene.Players[playerName];        =09
  2654.         objPlayer.number =3D playerNumber;                =09
  2655.         objPlayer.name =3D playerName;                    =09
  2656.         objPlayer.HTML =3D document.all[playerName];        =09
  2657.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2658.         objPlayer.position =3D new Position(objPlayer);    =09
  2659.     =09
  2660.         if ( objPlayer.delay =3D=3D null )                    =09
  2661.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  2662.     =09
  2663.     =09
  2664.         if        ( objPlayer.entryTrans =3D=3D null )
  2665.         {
  2666.             objPlayer.entryTrans =3D new Object();
  2667.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  2668.         }=20
  2669.     =09
  2670.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  2671.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  2672.         {
  2673.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  2674. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  2675.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  2676.                     objPlayer.entryTrans.type =3D null;                            =09
  2677.         }
  2678.     =09
  2679.         if ( objPlayer.exitTrans =3D=3D null )
  2680.         {
  2681.             objPlayer.exitTrans =3D new Object();
  2682.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  2683.         }
  2684.     =09
  2685.         if ( objPlayer.Bhv !=3D null )
  2686.         {
  2687.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2688.  
  2689.                 bhv.Initialize( objPlayer, bhv);
  2690.             objPlayer.numBhv =3D bhvIdx;                                    =09
  2691.         }
  2692.         else
  2693.             objPlayer.numBhv =3D 0;
  2694.         playerNumber ++;                =09
  2695.     }=09
  2696. }
  2697. function StopEverythingOnPlayers( objScene, fPause )
  2698. {
  2699.     var objPlayer;                        =09
  2700.     for ( playerName in objScene.Players )
  2701.     {
  2702.         objPlayer =3D objScene.Players[playerName];        =09
  2703.     =09
  2704.     =09
  2705.         if ( objPlayer.Bhv !=3D null )
  2706.         {
  2707.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  2708.  
  2709.                 bhv.StopEverything( bhv, fPause );
  2710.         }
  2711.         DisableTrigger( objPlayer );                    =09
  2712.     }=09
  2713.     return;
  2714. }
  2715. function StartScenePlayers( objScene )
  2716. {
  2717. =09
  2718.     for ( playerName in objScene.Players )
  2719.     {
  2720.         objPlayer =3D objScene.Players[playerName];        =09
  2721.     =09
  2722.     =09
  2723.     =09
  2724.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  2725.             StartPlayer( objPlayer )                    =09
  2726.         else if ( objPlayer.delay    > 0 )                =09
  2727.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  2728. TMR_SCENE);
  2729.     }
  2730. }
  2731. function StartScenePlayersAfterTransition( objScene )
  2732. {
  2733. =09
  2734.     for ( playerName in objScene.Players )
  2735.     {
  2736.         objPlayer =3D objScene.Players[playerName];        =09
  2737.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  2738.             StartPlayer( objPlayer )                    =09
  2739.     }
  2740. }
  2741. function StartPlayer( objPlayer )
  2742. {
  2743. =09
  2744.     if ( objPlayer.Bhv !=3D null )
  2745.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2746.         {
  2747.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2748.             if ( bhv =3D=3D null)                            =09
  2749.                 continue;
  2750.             var delay =3D bhv.delay
  2751.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  2752.                 bhv.Start( bhv );                                =09
  2753.             else if ( delay > 0 )                                =09
  2754.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  2755.         }
  2756. =09
  2757.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  2758. PlayerEntryTransitionDone );
  2759. =09
  2760. =09
  2761.     if ( objPlayer.duration > 0 )
  2762.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  2763. TMR_SCENE );                                =09
  2764. }
  2765. function PlayerEntryTransitionDone( objPlayer )
  2766. {
  2767. =09
  2768.     if ( objPlayer.Bhv !=3D null )
  2769.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2770.         {
  2771.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2772.             if ( bhv =3D=3D null)                            =09
  2773.                 continue;
  2774.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  2775.                 bhv.Start( bhv );                                =09
  2776.         }
  2777. =09
  2778.     if ( objPlayer.Triggers !=3D null )
  2779.         EnableTrigger( objPlayer );
  2780. }
  2781. function PlayerExit( objPlayer )
  2782. {
  2783. =09
  2784.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  2785. PlayerExitTransitionDone );
  2786. }
  2787. function PlayerExitTransitionDone( objPlayer, finalScene )
  2788. {
  2789. =09
  2790.     if ( objPlayer.Bhv !=3D null )
  2791.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  2792.         {
  2793.             var bhv =3D objPlayer.Bhv[bhvIdx]
  2794.             if ( bhv =3D=3D null)                            =09
  2795.                 continue;
  2796.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  2797.                 bhv.Stop( bhv );                        =09
  2798.         }
  2799. =09
  2800.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  2801.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  2802. =09
  2803. =09
  2804. =09
  2805.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  2806.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  2807.     return;
  2808. }
  2809. function Trigger( trigType, trigBhv, player, scene )
  2810. {
  2811.     this.triggerType =3D trigType;
  2812.     this.triggerBhv =3D trigBhv;
  2813.     this.player =3D player;
  2814.     this.nextSceneNum =3D scene;
  2815. }
  2816. function EnableTrigger( objPlayer )
  2817. {
  2818.     if ( sys !=3D "Netscape" )                                =09
  2819.     {
  2820.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  2821.         for ( trx in objPlayer.Triggers )                    =09
  2822.         {
  2823.             var    trigger =3D objPlayer.Triggers[trx];            =09
  2824.             if ( trigger.triggerType =3D=3D null )
  2825.                 trigger.triggerType =3D 0;                    =09
  2826.             var tt =3D trigger.triggerType;                    =09
  2827.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  2828.             {
  2829.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2830.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  2831.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  2832.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2833.             }
  2834.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  2835.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  2836.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  2837.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  2838.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  2839.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  2840.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  2841.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  2842.         }
  2843.     }
  2844.     else                                        =09
  2845.     {
  2846.         for ( trx in objPlayer.Triggers )        =09
  2847.         {
  2848.             var    trigger =3D objPlayer.Triggers[trx];=09
  2849.             if ( trigger.triggerType =3D=3D null )
  2850.                 trigger.triggerType =3D 0;                    =09
  2851.             var tt =3D trigger.triggerType;                    =09
  2852.             if ( tt=3D=3D 0 )                                    =09
  2853.             {
  2854.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  2855. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  2856.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2857.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2858.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  2859.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  2860.             }
  2861.             else if    ( tt =3D=3D TT_BUTTONUP )
  2862.             {
  2863.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2864.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  2865.             }
  2866.             else if ( tt =3D=3D TT_BUTTONDOWN )
  2867.             {
  2868.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2869.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  2870.             }
  2871.         }
  2872.     =09
  2873.     }
  2874. }
  2875. function DisableTrigger( objPlayer )
  2876. {
  2877.     if ( sys !=3D "Netscape" )            =09
  2878.     {
  2879.         objPlayer.HTML.onmousedown =3D null;
  2880.         objPlayer.HTML.onmouseup =3D null;=09
  2881.         objPlayer.HTML.onmouseover =3D null;    =09
  2882.         objPlayer.HTML.onmouseout =3D null;
  2883.     }
  2884.     else                                =09
  2885.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  2886. Event.MOUSEOVER | Event.MOUSEOUT );
  2887. }
  2888. function EventProcessor( e )
  2889. {
  2890.     var trigger;                                =09
  2891.     var    type;                                    =09
  2892.     var    button;                                    =09
  2893.     var    eventType;                                =09
  2894.     var objPlayer;                                =09
  2895.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  2896.         return;
  2897.     if ( sys !=3D "Netscape" )                    =09
  2898.     {
  2899.         type =3D event.type;
  2900.         button =3D event.button;
  2901.     }
  2902.     else                                        =09
  2903.     {
  2904.         type =3D e.type;
  2905.         button =3D e.which;
  2906.     }
  2907. =09
  2908.     if (type =3D=3D "mousedown")
  2909.     {
  2910.         if ( button !=3D 1 )                    =09
  2911.             return;
  2912.         eventType =3D TT_BUTTONDOWN;
  2913.         if ( sys =3D=3D "Netscape" )            =09
  2914.         {
  2915.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  2916.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  2917.         }
  2918.     }
  2919.     else if (type =3D=3D "mouseup")
  2920.     {
  2921.         if ( button !=3D 1 )                    =09
  2922.             return;
  2923.         eventType =3D TT_BUTTONUP;
  2924.         if ( sys =3D=3D "Netscape" )            =09
  2925.         {
  2926.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  2927.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  2928.         }
  2929.     }
  2930.     else if (type =3D=3D "mouseover")
  2931.     {
  2932.         eventType =3D TT_MOUSEOVER;
  2933.     }
  2934.     else if (type =3D=3D "mouseout")
  2935.     {
  2936.         eventType =3D TT_MOUSEOUT;
  2937.     }
  2938.     var triggerArray =3D objPlayer.Triggers;        =09
  2939.     var trigger;                                =09
  2940. =09
  2941.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2942.     {
  2943.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2944. eventType) )
  2945.         {
  2946.         =09
  2947.         =09
  2948.         =09
  2949.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2950.             {
  2951.             =09
  2952.             =09
  2953.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2954. =3D=3D "") )
  2955.                     SceneExit( currentScene );
  2956.                 else
  2957.                 {
  2958.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2959.                     {
  2960.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2961.                             InitializePlayers( sceneArray[ii] );
  2962.                     }
  2963.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2964.                 }
  2965.             }
  2966.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2967.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2968.             else=20
  2969.             {
  2970.             =09
  2971.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2972.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2973.                 bhv.Trigger( bhv, eventType );                                =09
  2974.             }  =09
  2975.         }
  2976.     }
  2977.     return;=09
  2978. }
  2979. function Transition( type, rate, flyFrom, flySubtype )
  2980. {
  2981.     this.type =3D type;
  2982.     this.rate =3D rate;
  2983.     this.flyFrom =3D flyFrom;
  2984.     this.flySubtype =3D flySubtype;
  2985. }
  2986. function StartTransition( transObj, trans, visibility, callback )
  2987. {
  2988.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2989. =09
  2990. =09
  2991. =09
  2992.     if    ( ("Netscape" =3D=3D sys) ||=20
  2993.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2994. NULL_TRANSITION) ) )
  2995.     {
  2996.         SetVisibility( transObj.HTML, visibility );
  2997.         callback( transObj );
  2998.         return;
  2999.     }
  3000. =09
  3001. =09
  3002. =09
  3003. =09
  3004.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  3005. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  3006.     {
  3007.         StartTextFlyin( transObj );
  3008.         return;
  3009.     }
  3010. =09
  3011.     if ( platform !=3D "Win32" )
  3012.     {
  3013.         SetVisibility( transObj.HTML, visibility );
  3014.         callback( transObj );
  3015.         return;
  3016.     }
  3017.     =09
  3018. =09
  3019. =09
  3020. =09
  3021. =09
  3022. =09
  3023.     if ( trans.type =3D=3D NULL_TRANSITION )
  3024.     {
  3025.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  3026. transition=3D0)";
  3027.     }
  3028.     else    =09
  3029.     {
  3030.         duration =3D TRANSITION_RATES[trans.rate];
  3031.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  3032. ", transition=3D" + trans.type + ")";
  3033.     }
  3034.     stNoInput++;                                    =09
  3035.     transObj.HTML.filters(0).Apply();                =09
  3036. =09
  3037.     SetVisibility( transObj.HTML, visibility );        =09
  3038. =09
  3039.     transObj.HTML.filters(0).Play()                    =09
  3040.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  3041. }
  3042. function TransitionDoneEvent( )
  3043. {
  3044.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  3045.     stNoInput--;                                                =09
  3046.     if        ( type =3D=3D OBJ_SCENE )
  3047.     {
  3048.     =09
  3049.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  3050. currentScene.name) )
  3051.             SceneTransitionDone();
  3052.     }
  3053.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  3054.     {
  3055.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  3056.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  3057.             PlayerEntryTransitionDone( objPlayer ); =20
  3058.         else                                                    =09
  3059.             PlayerExitTransitionDone( objPlayer, false );
  3060.     }
  3061.     return;
  3062. }
  3063. function InitializeTextFlyin( objPlayer )
  3064. {
  3065.     if ( sys =3D=3D "Netscape" )                                    =09
  3066.         return false;
  3067.     var    transition =3D objPlayer.entryTrans;                        =09
  3068.     var    transUnits =3D transition.flySubtype;                        =09
  3069.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  3070. =09
  3071.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  3072. transition.flyFrom : FLYIN_TOP;    =09
  3073.     =09
  3074. =09
  3075.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3076.     {
  3077.         var    textHTML    =3D objPlayer.HTML;                =09
  3078.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  3079.         var    newInnerHTML    =3D "";                        =09
  3080.     =09
  3081.         transition.textOrder =3D new Array();                =09
  3082.         textOrder =3D transition.textOrder;                =09
  3083. =09
  3084.     =09
  3085.     =09
  3086.     =09
  3087.     =09
  3088.         var flyinIdx =3D 0;                        =09
  3089.         var    flyinBuffer =3D "";
  3090.     =09
  3091.     =09
  3092.     =09
  3093.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  3094. style=3D'position:relative;visibility:hidden;'" : " =
  3095. style=3D'visibility:hidden;'";
  3096.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  3097.         {
  3098.         =09
  3099.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  3100.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  3101.             while ( letterIdx<oldInnerHTML.length )
  3102.             {
  3103.             =09
  3104.             =09
  3105.             =09
  3106.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  3107. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  3108.                 {
  3109.                     if ( charNext =3D=3D "<" )                                                                =09
  3110.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  3111.                     else
  3112.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  3113.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  3114.                     newInnerHTML +=3D tagString;
  3115.                     letterIdx =3D endTagIdx;                                            =09
  3116.                 =09
  3117.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  3118.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  3119.                         break;
  3120.                 }
  3121.             =09
  3122.                 else
  3123.                 {
  3124.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  3125.                     newInnerHTML +=3D thisChar;
  3126.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  3127.                         break;                                        =09
  3128.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  3129. )    =09
  3130.                         break;
  3131.                 }
  3132.             }
  3133.             newInnerHTML +=3D "</span>"
  3134.             textOrder[flyinIdx] =3D new Object();
  3135.             textOrder[flyinIdx].name =3D tempID;                                    =09
  3136.             flyinIdx++;                                                            =09
  3137.         }
  3138.     =09
  3139.         if ( flyinIdx =3D=3D 0 )
  3140.             return false;
  3141.     =09
  3142.         textHTML.innerHTML =3D newInnerHTML;
  3143.         transition.numUnits =3D flyinIdx;                        =09
  3144.     }
  3145. =09
  3146. =09
  3147. =09
  3148.     textOrder =3D transition.textOrder;
  3149.     var currentEl =3D document.all[textOrder[0].name];    =09
  3150.     var currentOffset =3D currentEl.offsetLeft;=09
  3151.     var previousEl, previousOffset;
  3152.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  3153.     {
  3154.         previousOffset =3D currentOffset;                            =09
  3155.         previousEl =3D currentEl;
  3156.         textElName =3D textOrder[count].name;                    =09
  3157.         currentEl =3D document.all[textElName];
  3158.         SetVisibility( currentEl, IE_HIDDEN );
  3159.         currentOffset =3D currentEl.offsetTop;
  3160.     =09
  3161.     =09
  3162.     =09
  3163.     =09
  3164.     =09
  3165.     =09
  3166.         if ( currentOffset !=3D previousOffset )                                =09
  3167.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  3168.                 previousEl.innerHTML =3D "<br>";
  3169.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  3170.             direction =3D count % FLYIN_ROTATE;            =09
  3171.         else
  3172.             direction =3D transDirection;
  3173.     =09
  3174.         if        ( direction =3D=3D FLYIN_LEFT )
  3175.         {
  3176.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  3177. currentEl.offsetParent.offsetWidth);
  3178.             currentEl.style.posLeft =3D tempPos;                    =09
  3179.             textOrder[count].dx =3D -movePerTick;                    =09
  3180.             textOrder[count].dy =3D 0;
  3181.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3182.         }
  3183.         else if ( direction =3D=3D FLYIN_RIGHT )
  3184.         {
  3185.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  3186. currentEl.offsetParent.offsetLeft;
  3187.             currentEl.style.posLeft =3D tempPos;
  3188.             textOrder[count].dx =3D movePerTick;                    =09
  3189.             textOrder[count].dy =3D 0;
  3190.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3191.         }
  3192.         else if    ( direction =3D=3D FLYIN_TOP )
  3193.         {
  3194.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  3195. currentEl.offsetParent.offsetHeight);
  3196.             currentEl.style.posTop =3D tempPos;
  3197.             textOrder[count].dx =3D 0;
  3198.             textOrder[count].dy =3D (-movePerTick);                =09
  3199.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  3200.         }
  3201.         else if ( direction =3D=3D FLYIN_BOTTOM )
  3202.         {
  3203.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  3204. currentEl.offsetParent.style.posTop;
  3205.             currentEl.style.posTop =3D tempPos;
  3206.             textOrder[count].dx =3D 0;
  3207.             textOrder[count].dy =3D movePerTick;                    =09
  3208.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  3209.         }
  3210.     }
  3211. =09
  3212.     transition.charIdx =3D 0;                            =09
  3213.     transition.moveIdx =3D 0;                            =09
  3214.     textElName =3D transition.textOrder[0].name;
  3215.     transition.currentEl =3D document.all[textElName];=09
  3216.     SetVisibility( transition.currentEl, IE_VISIBLE );
  3217.     return true;
  3218. }
  3219. function StartTextFlyin( objPlayer )
  3220. {
  3221. =09
  3222.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  3223.     StartAnimationTimer( objPlayer, TextFlyinTick );
  3224. }
  3225. function TextFlyinTick( objPlayer )
  3226. {
  3227.     var    transition =3D objPlayer.entryTrans;                    =09
  3228.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  3229.     var textEl =3D transition.currentEl;                        =09
  3230. =09
  3231. =09
  3232.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  3233.     {
  3234.         textEl.style.posTop -=3D spanObj.dy;                    =09
  3235.         textEl.style.posLeft -=3D spanObj.dx;
  3236.         return false;                                        =09
  3237.     }
  3238.     =09
  3239. =09
  3240.     textEl.style.posTop =3D 0;                                =09
  3241.     textEl.style.posLeft =3D 0;
  3242.     =09
  3243. =09
  3244.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  3245. transition.textOrder.length )=09
  3246.     {
  3247.         PlayerEntryTransitionDone( objPlayer );                =09
  3248.         return true;                                        =09
  3249.     }
  3250.     else
  3251.     {
  3252.         transition.moveIdx =3D 0;                                =09
  3253.         textElName =3D transition.textOrder[charIdx].name;
  3254.         transition.currentEl =3D document.all[textElName];    =09
  3255.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  3256.         return false;                                        =09
  3257.     }                                                        =09
  3258. }
  3259. var    SND_DUR_SCENE            =3D -1;=09
  3260. var    SND_DUR_PROJECT            =3D 0;=09
  3261. var ST_WAV                    =3D 1;=09
  3262. var    ST_MID                    =3D 2;=09
  3263. var    NAV_EXT                    =3D "nav"=09
  3264. var MidiTag                    =3D null;=09
  3265. function Sound( delay, duration, loop, soundType, tagName, fileName )
  3266. {
  3267. =09
  3268.     this.Initialize =3D InitializeSound;
  3269.     this.Start =3D StartSound;
  3270.     this.Trigger =3D StartSound;
  3271.     this.Stop =3D StopSound;
  3272.     this.StopEverything =3D StopEverythingOnSounds;
  3273. =09
  3274.     this.delay =3D delay;
  3275.     this.duration =3D duration;
  3276.     this.loop =3D loop;
  3277.     this.tagName =3D tagName;
  3278.     this.fileName =3D fileName;
  3279.     this.soundType =3D soundType;
  3280. }
  3281. function InitializeSound( objParent, objSound )
  3282. {
  3283.     if ( sys =3D=3D "Netscape" )
  3284.     {
  3285.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  3286.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  3287.         return;
  3288.     }
  3289.     objSound.objParent =3D objParent;                =09
  3290.     objSound.html =3D document.all[objSound.tagName];=09
  3291.     objSound.fileName =3D objSound.html.soundsrc;    =09
  3292. =09
  3293. =09
  3294.     if (objSound.soundType =3D=3D ST_MID )
  3295.     {
  3296.         if ( MidiTag =3D=3D null )                    =09
  3297.             MidiTag =3D objSound.html;            =09
  3298.         else
  3299.             objSound.html =3D MidiTag;            =09
  3300.     }        =09
  3301. }
  3302. function StartSound( objSound )
  3303. {
  3304.     if ( sys =3D=3D "Netscape" )                    =09
  3305.     {
  3306.         if ( objSound.html !=3D null )            =09
  3307.             objSound.html.play(objSound.navLoop);
  3308.         return;
  3309.     }
  3310.     objSound.html.src =3D objSound.fileName;        =09
  3311.     objSound.html.loop =3D objSound.loop;            =09
  3312.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  3313.         objSound.html.volume =3D 0;                    =09
  3314.     if ( objSound.duration > 0 )
  3315.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  3316. TMR_PROJ );
  3317. }
  3318. function StopSound( objSound, fPause )
  3319. {
  3320.     if ( sys =3D=3D "Netscape" )                    =09
  3321.     {
  3322.         if ( objSound.html !=3D null )            =09
  3323.             objSound.html.stop();
  3324.         return;
  3325.     }
  3326.     objSound.html.loop =3D 0;
  3327.     objSound.html.src =3D "";                            =09
  3328.     if ( objSound.soundType =3D=3D ST_WAV )
  3329.         objSound.html.volume =3D -10000;
  3330. }
  3331. function StopEverythingOnSounds( objSound )
  3332. {
  3333.     StopSound( objSound, true );
  3334.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  3335.         objSound.html.volume =3D -500;                        =09
  3336. }
  3337. var    SND_DUR_SCENE            =3D -1;=09
  3338. var    SND_DUR_PROJECT            =3D 0;=09
  3339. function Swapper( idle, hover, click )
  3340. {
  3341. =09
  3342.     this.Initialize =3D InitializeSwap;
  3343.     this.Start =3D StartSwap;
  3344.     this.Trigger =3D TriggerSwap;
  3345.     this.Stop =3D StopSwap;
  3346.     this.StopEverything =3D StopSwap;
  3347. =09
  3348.     this.idle =3D idle;
  3349.     this.hover =3D hover;
  3350.     this.click =3D click;
  3351. }
  3352. function InitializeSwap( objParent, objSwap )
  3353. {
  3354.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  3355.         return;
  3356. =09
  3357.     var    idle    =3D objSwap.idle;                        =09
  3358.     var    hover    =3D objSwap.hover;
  3359.     var    click    =3D objSwap.click;
  3360. =09
  3361. =09
  3362. =09
  3363. =09
  3364. =09
  3365. =09
  3366. =09
  3367.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  3368. !=3D null) )
  3369.     {
  3370.         SetVisibility( document.all[hover], IE_HIDDEN );
  3371.         objSwap.srcHover =3D document.all[hover].src;
  3372.         document.all[hover].src =3D "";
  3373.     }
  3374.     else
  3375.         objSwap.srcHover =3D document.all[idle].src;
  3376.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  3377. !=3D null) )
  3378.     {
  3379.         SetVisibility( document.all[click], IE_HIDDEN );
  3380.         objSwap.srcClick =3D document.all[click].src;
  3381.         document.all[click].src =3D "";
  3382.     }
  3383.     else
  3384.         objSwap.srcClick =3D document.all[idle].src;
  3385. =09
  3386.     objSwap.srcIdle =3D document.all[idle].src;
  3387. }
  3388. function StartSwap( objSwap )
  3389. {
  3390. =09
  3391. }
  3392. function TriggerSwap( objSwap, eventType )
  3393. {
  3394.     if ( eventType =3D=3D TT_BUTTONDOWN )
  3395.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  3396.     else if ( eventType =3D=3D TT_BUTTONUP )
  3397.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3398.     else if ( eventType =3D=3D TT_MOUSEOVER )
  3399.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  3400.     else if ( eventType =3D=3D TT_MOUSEOUT )
  3401.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  3402.     return;
  3403. }
  3404. function StopSwap( objSwap, fPause )
  3405. {
  3406.     if ( fPause )                        =09
  3407.         return;
  3408. }
  3409. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  3410. var    PE_STOP        =3D 0;                            =09
  3411. var    PE_AGAIN    =3D 1;                            =09
  3412. var    PE_REV        =3D 2;                            =09
  3413. var    PE_EXIT        =3D 3;                            =09
  3414. var    PD_FWD        =3D 1;
  3415. var    PD_BACK        =3D -1;
  3416. function Point( x, y, rate )
  3417. {
  3418.     this.x =3D x;
  3419.     this.y =3D y;
  3420.     this.rate =3D rate;
  3421. }
  3422. function Paths( delay, edgeEffect )
  3423. {
  3424. =09
  3425.     this.Initialize =3D InitializePathAnimation;
  3426.     this.Start =3D StartPathAnimation;
  3427.     this.Trigger =3D StartPathAnimation;
  3428.     this.Stop =3D StopPathAnimation;
  3429.     this.StopEverything =3D StopPathAnimation;
  3430. =09
  3431.     this.delay =3D delay;
  3432.     this.edgeEffect =3D edgeEffect;
  3433. }
  3434. function InitializePathAnimation( objPlayer, path )
  3435. {
  3436.     var    segment;                                =09
  3437.     var pathIndex;
  3438.     var totalDistance;                            =09
  3439.     var    distanceX;                                =09
  3440.     var    distanceY;
  3441.     var dx;                                        =09
  3442.     var    dy;
  3443.     var travelTime;                                =09
  3444.     var    remX;                                    =09
  3445.     var    remY;
  3446. =09
  3447.     if ( stProjState !=3D PS_UNINITIALIZED )
  3448.     {
  3449.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3450.         return;
  3451.     }
  3452.     path.objPlayer =3D objPlayer;                    =09
  3453.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  3454.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  3455. =09
  3456. =09
  3457.     path[0].x -=3D halfWidth;
  3458.     path[0].y -=3D halfHeight;
  3459.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  3460.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  3461.     {
  3462.         px =3D parseInt(pathIndex);                =09
  3463.         segment =3D path[px];                        =09
  3464.     =09
  3465.     =09
  3466.     =09
  3467.         path[px+1].x -=3D halfWidth;
  3468.         path[px+1].y -=3D halfHeight;
  3469.     =09
  3470.         distanceX =3D path[px+1].x - segment.x;    =09
  3471.         distanceY =3D path[px+1].y - segment.y;    =09
  3472.     =09
  3473.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  3474. (distanceY*distanceY) );
  3475.     =09
  3476.     =09
  3477.         travelTime =3D Math.round(totalDistance / =
  3478. PATH_PER_TICK[segment.rate]);
  3479.     =09
  3480.     =09
  3481.         if ( distanceX > 0 )                        =09
  3482.             dx =3D Math.floor( distanceX / travelTime );=09
  3483.         else if ( distanceX < 0 )                    =09
  3484.             dx =3D Math.ceil( distanceX / travelTime );=09
  3485.         else
  3486.             dx =3D 0;
  3487.     =09
  3488.     =09
  3489.     =09
  3490.     =09
  3491.         remX =3D distanceX % travelTime;
  3492.     =09
  3493.         if ( distanceY > 0 )                        =09
  3494.             dy =3D Math.floor( distanceY / travelTime );
  3495.         else if ( distanceY < 0 )
  3496.             dy =3D Math.ceil( distanceY / travelTime );
  3497.         else
  3498.             dy =3D 0;
  3499.         remY =3D distanceY % travelTime;
  3500.         segment.number =3D px;                        =09
  3501.         segment.ticks =3D 0;
  3502.         segment.travelTime =3D travelTime;
  3503.         segment.dx =3D dx;
  3504.         segment.dy =3D dy;
  3505.         segment.remX =3D remX;
  3506.         segment.remY =3D remY;
  3507.     }
  3508.     path.numSegs =3D parseInt(pathIndex);                =09
  3509.     path.dir =3D PD_FWD;                                        =09
  3510.     return;
  3511. }
  3512. function StartPathAnimation( path )
  3513. {
  3514.     path.currentSegment =3D path[0];    =09
  3515.     path.currentSegment.ticks =3D 0;    =09
  3516.     path.cntSegs =3D 0;                                =09
  3517. =09
  3518. =09
  3519.     if ( path.dir =3D=3D PD_BACK )                            =09
  3520.     {
  3521.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  3522.         {
  3523.             path[ii].dx *=3D -1;
  3524.             path[ii].dy *=3D -1;
  3525.             path[ii].remX *=3D -1;
  3526.             path[ii].remY *=3D -1;
  3527.         }
  3528.         path.dir =3D PD_FWD;                                =09
  3529.     }
  3530.     StartAnimationTimer( path, PathAnimationTick );
  3531. }
  3532. function StopPathAnimation( path, fPause )
  3533. {
  3534.     return;
  3535. }
  3536. function PathAnimationTick( path )
  3537. {
  3538.     var    objPlayer =3D path.objPlayer;            =09
  3539.     var segment =3D path.currentSegment;        =09
  3540.     var    currentPosition =3D objPlayer.position;=09
  3541.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  3542.     {
  3543.         newX =3D currentPosition.x + segment.dx;        =09
  3544.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  3545.             segment.remX > 0 ? newX++ : newX--;
  3546.         newY =3D currentPosition.y + segment.dy;        =09
  3547.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  3548.             segment.remY > 0 ? newY++ : newY--;
  3549.         currentPosition.SetPosition( newX, newY );=09
  3550.         return false;                            =09
  3551.     }
  3552. =09
  3553. =09
  3554.     if ( ++path.cntSegs < path.numSegs )
  3555.     {
  3556.     =09
  3557.         path.currentSegment =3D path[segment.number+path.dir];    =09
  3558.         path.currentSegment.ticks =3D 0;                            =09
  3559.             =09
  3560.         return false;
  3561.     }
  3562.     =09
  3563. =09
  3564.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  3565.     {
  3566.     =09
  3567.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  3568.     =09
  3569.         path.currentSegment =3D path[0];                =09
  3570.         path.currentSegment.ticks =3D 0;                =09
  3571.         path.cntSegs =3D 0;                            =09
  3572.         return false;                                =09
  3573.     }                        =09
  3574.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  3575.     {
  3576.         path.dir *=3D -1;                                =09
  3577.     =09
  3578.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  3579.         {
  3580.             path[ii].dx *=3D -1;
  3581.             path[ii].dy *=3D -1;
  3582.             path[ii].remX *=3D -1;
  3583.             path[ii].remY *=3D -1;
  3584.         }
  3585.         path.currentSegment.ticks =3D 0;                =09
  3586.         path.cntSegs =3D 0;                            =09
  3587.         return false;
  3588.     }
  3589.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  3590.     {
  3591.         PlayerExit( objPlayer );
  3592.         return true;
  3593.     }
  3594.     else
  3595.         return true;                                =09
  3596. }
  3597. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  3598. function Size( zoom, rate )
  3599. {
  3600.     this.zoom =3D zoom;
  3601.     this.rate =3D rate;
  3602. }
  3603. function Grows( delay )
  3604. {
  3605. =09
  3606.     this.Initialize =3D InitializeGrowAnimation;
  3607.     this.Start =3D StartGrowAnimation;
  3608.     this.Trigger =3D StartGrowAnimation;
  3609.     this.Stop =3D StopGrowAnimation;
  3610.     this.StopEverything =3D StopGrowAnimation;
  3611. =09
  3612.     this.delay =3D delay;
  3613. }
  3614. function InitializeGrowAnimation( objPlayer, grow )
  3615. {
  3616.     if ( sys =3D=3D "Netscape" )
  3617.         return;
  3618.     var    child =3D objPlayer.HTML.children[0];                    =09
  3619.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  3620. =09
  3621. =09
  3622. =09
  3623.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  3624.     {
  3625.         grow.realWidth =3D child.width;
  3626.         grow.realHeight =3D child.height;
  3627.     }
  3628.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  3629.     {
  3630.         grow =3D null;                                        =09
  3631.         return;
  3632.     }
  3633.     grow.objPlayer =3D objPlayer;                                =09
  3634. =09
  3635.     grow.currentSegment =3D grow[0];                            =09
  3636.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  3637. =09
  3638. =09
  3639. =09
  3640.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  3641.     child.height *=3D (grow.currentSegment.zoom / 100);
  3642. =09
  3643.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  3644.     {
  3645.         gx =3D parseInt(growIndex);                =09
  3646.         segment =3D grow[gx];                        =09
  3647.         if ( grow[gx+1] =3D=3D null )                =09
  3648.         {
  3649.             grow.finalSegment =3D grow[gx-1];        =09
  3650.             break;                                =09
  3651.         }
  3652.     =09
  3653.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  3654.         if ( growth >=3D 0 )                                        =09
  3655.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  3656.         else
  3657.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  3658.     =09
  3659.         growthTicks =3D growth / growthFactor;        =09
  3660.     =09
  3661.         segment.number =3D gx;                        =09
  3662.         segment.growth =3D growth;
  3663.         segment.growthFactor =3D growthFactor;
  3664.         segment.growthTicks =3D growthTicks;
  3665.         segment.currentTicks =3D 0;
  3666.     }
  3667. }
  3668. function StartGrowAnimation( grow )
  3669. {=09
  3670.     if ( sys =3D=3D "Netscape" )
  3671.         return;
  3672.     grow.currentSegment =3D grow[0];                        =09
  3673.     grow.currentTicks =3D 0;
  3674.     StartAnimationTimer( grow, GrowAnimationTick );
  3675. }
  3676. function StopGrowAnimation( grow, fPause )
  3677. {
  3678.     return;
  3679. }
  3680. function GrowAnimationTick( grow )
  3681. {
  3682.     if ( sys =3D=3D "Netscape" )
  3683.         return true;                                    =09
  3684.     var    objPlayer =3D grow.objPlayer;                        =09
  3685.     var    child =3D objPlayer.HTML.children[0];                =09
  3686.     var segment =3D grow.currentSegment;                    =09
  3687.     grow.currentGrowth +=3D segment.growthFactor;            =09
  3688.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  3689.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  3690.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  3691.         return false;                                    =09
  3692.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  3693.         return true;                                    =09
  3694.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  3695.     grow.currentTicks =3D 0;
  3696.     return false;                                        =09
  3697. }
  3698. function Timer()
  3699. {
  3700.     if ( Project.tickRate =3D=3D null )        =09
  3701.         this.tickRate =3D DEFAULT_TICK_RATE;
  3702.     else
  3703.         this.tickRate =3D Project.tickRate;
  3704.     this.oneShots =3D new Array();
  3705.     this.animations =3D new Array();
  3706.     this.tickCounter =3D 0;                        =09
  3707.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  3708.     this.timerID =3D null;
  3709.     this.StartTicking =3D StartTicking;            =09
  3710.     this.StopTicking =3D StopTicking;
  3711. =09
  3712. }
  3713. function StartTicking()
  3714. {
  3715.     if ( this.timerID =3D=3D null )
  3716.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  3717. }
  3718. function StopTicking()
  3719. {
  3720.     if ( this.timerID !=3D null )
  3721.         clearInterval( this.timerID );
  3722.     this.timerID =3D null;
  3723. }
  3724. function TimerTick()
  3725. {
  3726.     var timerEvent;
  3727. =09
  3728.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  3729.     {
  3730.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  3731.             continue;                                        =09
  3732.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  3733.             tickTimer.animations[ii] =3D null;                =09
  3734.     }
  3735. =09
  3736.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  3737.     {
  3738.     =09
  3739.         var length =3D tickTimer.oneShots.length;                =09
  3740.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  3741.         {
  3742.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  3743.                 continue;                                    =09
  3744.         =09
  3745.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  3746.             {
  3747.                 tickTimer.oneShots[ii] =3D null;                =09
  3748.                 timerEvent.callback( timerEvent.callbackObj );=09
  3749.             }
  3750.         }
  3751.     }
  3752.     return;
  3753. }
  3754. function StartOneShotTimer( obj, time, callback, type )
  3755. {
  3756.     var    timerIndex;                                =09
  3757.     var timerEvent =3D new Object();                =09
  3758. =09
  3759.     timerEvent.callbackObj =3D obj;                =09
  3760.     timerEvent.callback =3D callback;                =09
  3761.     timerEvent.type =3D type;                        =09
  3762. =09
  3763. =09
  3764.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  3765. tickTimer.ticksPerSecond);
  3766.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  3767. timerIndex++ );=09
  3768.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  3769.     return;
  3770. }
  3771. function StartAnimationTimer( obj, callback )
  3772. {
  3773.     var timerIndex;=20
  3774.     timerEvent =3D new Object();
  3775.     timerEvent.callbackObj =3D obj;                =09
  3776.     timerEvent.callback =3D callback;                =09
  3777.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  3778. timerIndex++);=09
  3779.     tickTimer.animations[timerIndex] =3D timerEvent;
  3780. }
  3781. function StopSceneTimers()
  3782. {
  3783.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  3784.     {
  3785.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  3786.             continue;
  3787.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  3788.             tickTimer.oneShots[ii] =3D null;            =09
  3789.     }
  3790. =09
  3791.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  3792.         tickTimer.animations[ii] =3D null;
  3793. }
  3794. =09
  3795. function KillTimer()
  3796. {
  3797.     if ( tickTimer !=3D null )                    =09
  3798.     {
  3799.         window.clearTimeout( tickTimer.timerID);=09
  3800.         tickTimer =3D null;                        =09
  3801.     }
  3802. }
  3803. function SetColor(el, color)=20
  3804. {
  3805.     if ( el.style =3D=3D null )                =09
  3806.         return;
  3807. =09
  3808.     el.style.backgroundColor =3D color;    =09
  3809.     if ("Netscape"=3D=3Dsys)=20
  3810.         el.NSLayer.bgColor =3D color;        =09
  3811. }
  3812. function SetZIndex(el, zindex)=20
  3813. {
  3814.     if ( el.style =3D=3D null )                =09
  3815.         return;
  3816. =09
  3817.     el.style.zIndex =3D zindex;            =09
  3818.     if ("Netscape"=3D=3Dsys)=20
  3819.         el.NSLayer.zIndex =3D zindex        =09
  3820. }
  3821. function SetVisibility(el, val)=20
  3822. {
  3823.     if ( el.style =3D=3D null )                =09
  3824.         return;
  3825.     el.style.visibility =3D val;            =09
  3826.        =20
  3827.     if ( "Netscape"=3D=3Dsys )                =09
  3828.     {
  3829.         if        ( val =3D=3D IE_HIDDEN )
  3830.             el.NSLayer.visibility =3D NAV_HIDDEN;
  3831.         else if ( val =3D=3D IE_VISIBLE )
  3832.             el.NSLayer.visibility =3D NAV_VISIBLE;
  3833.         else if ( val =3D=3D IE_INHERIT )
  3834.             el.NSLayer.visibility =3D NAV_INHERIT;
  3835.         else
  3836.             el.NSLayer.visibility =3D "";
  3837.     }
  3838. }
  3839. function Position( obj )
  3840. {
  3841.     this.object =3D obj;                        =09
  3842.     this.x =3D obj.HTML.style.pixelLeft;        =09
  3843.     this.y =3D obj.HTML.style.pixelTop;        =09
  3844.     this.SetPosition =3D SetPosition;
  3845. }
  3846. function SetPosition( newX, newY )=20
  3847. {
  3848.     var el =3D this.object.HTML;                =09
  3849.     if ( el.style =3D=3D null )                    =09
  3850.         return;
  3851.                 =09
  3852.     el.style.pixelTop =3D newY;    =09
  3853.     el.style.pixelLeft =3D newX;
  3854.     this.x =3D newX;                            =09
  3855.     this.y =3D newY;
  3856.     if ( "Netscape"=3D=3Dsys )                    =09
  3857.     {
  3858.         el.NSLayer.top =3D parseInt( newY );
  3859.         el.NSLayer.left =3D parseInt( newX );
  3860.         el.offsetTop =3D el.NSLayer.top;
  3861.         el.offsetLeft =3D el.NSLayer.left;
  3862.     }
  3863. }
  3864. function SetContent(el, content)=20
  3865. {
  3866.     if ( el.style =3D=3D null )                    =09
  3867.         return;
  3868.     if ( "Netscape"=3D=3Dsys )                    =09
  3869.     {
  3870.         el.NSLayer.document.open();            =09
  3871.         el.NSLayer.document.write(content);    =09
  3872.         el.NSLayer.document.close();        =09
  3873.     }
  3874.     else                                    =09
  3875.         el.innerHTML=3Dcontent;
  3876. }
  3877. function SetupButtons()
  3878. {
  3879.     var rtn =3D false;                    =09
  3880.     if ( document.all.Pause !=3D null )
  3881.     {
  3882.         document.all.Pause.onclick =3D Pause;
  3883.         strPause =3D document.all.Pause.value.split( '/' );
  3884.         document.all.Pause.value =3D strPause[0];
  3885.     }
  3886.     if (document.all.Stop !=3D null )
  3887.         document.all.Stop.onclick =3D Stop;
  3888.     if ( document.all.Forward !=3D null )
  3889.         document.all.Forward.onclick =3D Forward;
  3890.     if ( document.all.Backward !=3D null )
  3891.         document.all.Backward.onclick =3D Backward;
  3892.     if ( document.all.Webpage !=3D null )
  3893.         document.all.Webpage.onclick =3D GotoWebpage;
  3894.     if ( document.all.SceneStatus !=3D null )
  3895.         formStatus =3D document.all.SceneStatus;
  3896.     if ( document.all.Start !=3D null )
  3897.     {
  3898.         document.all.Start.onclick =3D Start;
  3899.         strPlay =3D document.all.Start.value.split( '/' );
  3900.         document.all.Start.value =3D strPlay[0];
  3901.         rtn =3D true;
  3902.     }
  3903.     else
  3904.         rtn =3D false;
  3905.     if ( document.all.NavigationButtons !=3D null )
  3906.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  3907.     return rtn;
  3908. }
  3909. function Start()
  3910. {
  3911.     if ( stNoInput )                                    =09
  3912.         return;
  3913.     if ( stButtons =3D=3D true )                            =09
  3914.     {
  3915.         document.all.Start.value =3D strPlay[1];
  3916.         if ( document.all.Pause !=3D null )
  3917.         {
  3918.             document.all.Pause.value =3D strPause[0];
  3919.         }
  3920.     }
  3921.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  3922. PS_PAUSED) )=09
  3923.     {
  3924.         ProjectShutdown();
  3925.         ProjectInitialize();
  3926.     }
  3927.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  3928.         ProjectInitialize();
  3929.     ProjectStart();                                    =09
  3930. }
  3931. function Pause()
  3932. {
  3933. =09
  3934.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3935.     {
  3936.         tickTimer.StartTicking();                    =09
  3937.         if ( document.all.Pause !=3D null )
  3938.         {
  3939.             document.all.Pause.value =3D strPause[0];
  3940.         }
  3941.         stProjState =3D PS_RUNNING;
  3942.         StatusChange();                                =09
  3943.     }
  3944.     else
  3945.     {
  3946.         if ( tickTimer !=3D null )                    =09
  3947.             tickTimer.StopTicking();                =09
  3948.         if    ( stProjState !=3D PS_RUNNING )            =09
  3949.             return;
  3950.         stProjState =3D PS_PAUSED;
  3951.         if ( document.all.Pause !=3D null )
  3952.         {
  3953.             document.all.Pause.value =3D strPause[1];
  3954.         }
  3955.         StopEverythingOnScenes( true );                =09
  3956.         StatusChange();                                =09
  3957.     }
  3958. }
  3959. function Stop()
  3960. {
  3961.     if ( stNoInput )                                    =09
  3962.         return;
  3963.     location.reload();
  3964. }
  3965. function Forward()
  3966. {
  3967.     if ( stNoInput )                                    =09
  3968.         return;
  3969. =09
  3970.     if ( stProjState !=3D PS_RUNNING )
  3971.         return;
  3972.     SceneExit( currentScene );                =09
  3973. }
  3974. function Backward()
  3975. {
  3976.     if ( stNoInput )                                    =09
  3977.         return;
  3978.     var nextScene;
  3979. =09
  3980. =09
  3981. =09
  3982.     if        ( stProjState =3D=3D PS_COMPLETE )
  3983.         nextScene =3D Project.stopScene;
  3984.     else if ( stProjState !=3D PS_RUNNING )
  3985.         return;
  3986.     else
  3987.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3988. - 1;
  3989.     ProjectShutdown();
  3990.     ProjectInitialize();
  3991.     ProjectStart( nextScene );            =09
  3992. }
  3993. function GotoWebpage()
  3994. {
  3995.     window.open( Project.webpage);                    =09
  3996. }
  3997. function StatusChange( )
  3998. {
  3999.     var        stsPage =3D null;                =09
  4000.     var        stsState =3D null;            =09
  4001.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  4002.     {
  4003.         stsState =3D "Initializing";
  4004.         stsPage =3D ""
  4005.     }
  4006.     else if ( stProjState =3D=3D PS_INITIALIZED )
  4007.     {
  4008.         stsState =3D "Ready";
  4009.         stsPage =3D "";
  4010.     }
  4011.     else if    ( stProjState =3D=3D PS_RUNNING )
  4012.     {
  4013.         stsState =3D "Playing";
  4014.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  4015.     }
  4016.     else if    ( stProjState =3D=3D PS_PAUSED )
  4017.         stsState =3D "Paused";
  4018.     else if    ( stProjState =3D=3D PS_COMPLETE )
  4019.         stsState =3D "Complete";
  4020. =09
  4021.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  4022.         formStatus.value =3D stsPage;
  4023. =09
  4024.     if ( stsState !=3D null )
  4025.         top.status =3D stsState;=20
  4026. }
  4027. function GetSceneFromNumber( sceneNum )
  4028. {
  4029.     return sceneArray[sceneNum];    =09
  4030. }
  4031. function GetPlayerFromName( playerName )
  4032. {
  4033.     var objPlayer;
  4034. =09
  4035. =09
  4036.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  4037. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  4038.         return objPlayer;                    =09
  4039. =09
  4040.     var objScene;
  4041.     for ( sceneName in Scenes )                    =09
  4042.     {
  4043.         objScene =3D Scenes[sceneName];
  4044.         if ( objScene.Players !=3D null )
  4045.         {
  4046.             objPlayer =3D objScene.Players[playerName];
  4047.             if ( objPlayer !=3D null )
  4048.                 return objPlayer;                    =09
  4049.         }
  4050.     }=09
  4051.         =09
  4052.     return null;                                =09
  4053. }
  4054. function GetObjectTypeFromName( nameString )
  4055. {
  4056.     var type =3D nameString.substr(0,1);    =09
  4057.     if        ( type =3D=3D NAME_SCENE )        =09
  4058.         return OBJ_SCENE;
  4059.     else if    ( type =3D=3D NAME_PLAYER )        =09
  4060.         return OBJ_PLAYER;
  4061. }
  4062. function GetPlayerTypeFromName( nameString )
  4063. {
  4064.     var type =3D nameString.substr(1,1);    =09
  4065.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  4066.         return PLAYER_IMAGE;
  4067.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  4068.         return PLAYER_DRAW;
  4069.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  4070.         return PLAYER_TEXT;
  4071. }
  4072. function resetGifAnimation()
  4073. {
  4074.     var temp =3D document.all["img1"].src;
  4075.     document.all["img1"].src =3D temp;
  4076. }
  4077. Project =3D new Project(50, 0, 2, 2, 1, 0, =
  4078. "http://home-publishing.com/SKU/V3Pub.asp");
  4079. Scenes =3D new Object();
  4080. Scenes.Sx1 =3D new Scene( 14 );
  4081. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  4082. Scenes.Sx1.Bhv =3D new Array();
  4083. Scenes.Sx1.Bhv[0] =3D new Sound( -1, 0, -1, 1, "AW178", =
  4084. "cid:002001bda07d$72cf8240$7959389d@a-markpu.dns.microsoft.com" );
  4085. Scenes.Sx1.Players =3D new Object();
  4086. Scenes.Sx1.Players.PI47 =3D new Player( 2, -1 );
  4087. Scenes.Sx1.Players.PI47.Bhv =3D new Array();
  4088. Scenes.Sx1.Players.PI47.Bhv[0] =3D new Paths( 3, 0 );
  4089. Scenes.Sx1.Players.PI47.Bhv[0][0] =3D new Point( 288, 142, 2 );
  4090. Scenes.Sx1.Players.PI47.Bhv[0][1] =3D new Point( -100, 417, 2 );
  4091. Scenes.Sx1.Players.PI12 =3D new Player( 0, 1 );
  4092. Scenes.Sx1.Players.PI16 =3D new Player( 6, 3 );
  4093. Scenes.Sx1.Players.PI18 =3D new Player( 6, 3 );
  4094. Scenes.Sx1.Players.PI20 =3D new Player( 6, 3 );
  4095. Scenes.Sx1.Players.PI22 =3D new Player( 6, 3 );
  4096. Scenes.Sx1.Players.PT25 =3D new Player( 6, 3 );
  4097. Scenes.Sx1.Players.PT27 =3D new Player( 6, 3 );
  4098. Scenes.Sx1.Players.PT26 =3D new Player( 6, 3 );
  4099. Scenes.Sx1.Players.PI38 =3D new Player( 7, 1 );
  4100. Scenes.Sx1.Players.PI42 =3D new Player( 1, 1 );
  4101. Scenes.Sx1.Players.PI60 =3D new Player( 9, 2 );
  4102. Scenes.Sx1.Players.PI60.Bhv =3D new Array();
  4103. Scenes.Sx1.Players.PI60.Bhv[0] =3D new Paths( 0, 0 );
  4104. Scenes.Sx1.Players.PI60.Bhv[0][0] =3D new Point( -115, 150, 2 );
  4105. Scenes.Sx1.Players.PI60.Bhv[0][1] =3D new Point( 286, 150, 2 );
  4106. Scenes.Sx1.Players.PI60.Bhv[0][2] =3D new Point( 286, 149, 2 );
  4107. Scenes.Sx1.Players.PI66 =3D new Player( 11, 1 );
  4108. Scenes.Sx1.Players.PI74 =3D new Player( 12, 2 );
  4109. Scenes.Sx4 =3D new Scene( 3 );
  4110. Scenes.Sx4.entryTrans =3D new Transition( -1, 2, 0, 0 );
  4111. Scenes.Sx4.Players =3D new Object();
  4112. Scenes.Sx4.Players.PI102 =3D new Player( 0, -1 );
  4113. Scenes.Sx4.Players.PI83 =3D new Player( 0, -1 );
  4114. Scenes.Sx4.Players.PI85 =3D new Player( 0, -1 );
  4115. Scenes.Sx4.Players.PI89 =3D new Player( 0, -1 );
  4116. Scenes.Sx4.Players.PI91 =3D new Player( 0, -1 );
  4117. Scenes.Sx4.Players.PI93 =3D new Player( 0, -1 );
  4118. Scenes.Sx4.Players.PI98 =3D new Player( 0, -1 );
  4119. Scenes.Sx4.Players.PT101 =3D new Player( 0, -1 );
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