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Text File  |  1998-08-12  |  133KB  |  3,206 lines

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  20.               Happy
  21.  Valentine's Day!         
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  1191. var    DUR_FOREVER                =3D -1;    =09
  1192. var    DELAY_NONE                =3D 0;    =09
  1193. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1194. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1195. var    DUR_UNTIL_DONE            =3D -1;    =09
  1196. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1197. var    TT_BUTTONDOWN            =3D 1;    =09
  1198. var    TT_BUTTONUP                =3D 2;    =09
  1199. var    TT_MOUSEOVER            =3D 3;    =09
  1200. var    TT_MOUSEOUT                =3D 4;    =09
  1201. var    TB_PAGE_TURNER            =3D -1;    =09
  1202. var    TB_START_PLAYER            =3D -2;    =09
  1203. var NULL_TRANSITION            =3D -1;
  1204. var    TEXT_FLYIN                =3D 101;
  1205. var TEXT_TYPEWRITER        =3D 102;
  1206. var    FLYIN_TOP                =3D 0;
  1207. var    FLYIN_BOTTOM            =3D 1;
  1208. var    FLYIN_LEFT                =3D 2;
  1209. var    FLYIN_RIGHT                =3D 3;
  1210. var    FLYIN_ROTATE            =3D 4;
  1211. var    FLYIN_BY_LETTER            =3D 1;
  1212. var    FLYIN_BY_WORD            =3D 2;
  1213. var    FLYIN_BY_LINE            =3D 3;
  1214. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1215. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1216. var    PS_UNINITIALIZED    =3D 0;
  1217. var PS_INITIALIZED        =3D 1;
  1218. var    PS_RUNNING            =3D 2;
  1219. var PS_PAUSED            =3D 3;
  1220. var PS_COMPLETE            =3D 4;
  1221. var    sceneArray        =3D new Array();=09
  1222. var currentScene    =3D null;        =09
  1223. var nScenes            =3D 0;        =09
  1224. var stProjState =3D PS_UNINITIALIZED;=09
  1225. var stButtons    =3D false;        =09
  1226. var    stNoInput    =3D 0;            =09
  1227. var strPause =3D new Array( "" );
  1228. var strPlay =3D new Array( "" );
  1229. var    formStatus =3D null;
  1230. var    tickTimer        =3D null;        =09
  1231. var sys            =3D navigator.appName;                                    =09
  1232. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1233. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1234. var    platform    =3D navigator.platform;                                    =09
  1235. window.onload =3D PreSetup;
  1236. window.onerror =3D Error;
  1237. function Error()
  1238. {
  1239.     alert("There has been an unidentified error in this file's script. You =
  1240. may be able to fix this problem by refreshing your browser.");
  1241.     return true;
  1242. }
  1243. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1244. delay, webpage )
  1245. {
  1246.     this.tickRate =3D tickRate;
  1247.     this.startScene =3D startScene;
  1248.     this.stopScene =3D stopScene;
  1249.     this.rtReq =3D rtReq;
  1250.     this.autoStart =3D autoStart;
  1251.     this.delay =3D delay;
  1252.     this.webpage =3D webpage;
  1253. }
  1254. function PreSetup()
  1255. {
  1256.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1257.     {
  1258.         setTimeout( "Setup();", Project.delay*1000 );=20
  1259.         return;
  1260.     }
  1261. =09
  1262.     Setup();
  1263. }
  1264. function Setup()=20
  1265. { =20
  1266.     stNoInput++;                            =09
  1267.     if ( vers < 4 ) return;                    =09
  1268.     if ( sys =3D=3D "Netscape" )                =09
  1269.     {
  1270.         document.all =3D new Array;            =09
  1271.         Extract(document);                    =09
  1272.     =09
  1273.         document.body =3D new Object;
  1274.         document.body.clientWidth =3D window.innerWidth;
  1275.         document.body.clientHeight =3D window.innerHeight;
  1276.         document.body.scrollTop =3D window.pageXOffset;=20
  1277.         document.body.scrollLeft =3D window.pageYOffset;
  1278.     }
  1279.     stButtons =3D SetupButtons();                =09
  1280.     ProjectInitialize();                    =09
  1281.     stNoInput--;                            =09
  1282.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1283.         Start();                                            =09
  1284. }
  1285. function ProjectInitialize()
  1286. {
  1287. =09
  1288.     tickTimer =3D new Timer();
  1289. =09
  1290. =09
  1291.     InitializeScenes();
  1292. =09
  1293.     tickTimer.StartTicking();                            =09
  1294. =09
  1295.     if ( Project.startScene =3D=3D null )        =09
  1296.         Project.startScene =3D 0;                =09
  1297.     stProjState =3D PS_INITIALIZED;            =09
  1298. =09
  1299. }
  1300. function ProjectStart( startScene )
  1301. {
  1302.     stProjState =3D PS_RUNNING;
  1303.     if ( startScene !=3D null )
  1304.         ChangeScene( startScene );
  1305.     else
  1306.         ChangeScene( Project.startScene );
  1307. }
  1308. function ProjectComplete()
  1309. {
  1310.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1311.         return;                                =09
  1312.     ProjectShutdown();
  1313.     StatusChange();                            =09
  1314. }
  1315. function ProjectShutdown()
  1316. {
  1317.     KillTimer();                                    =09
  1318.     StopEverythingOnScenes( false );
  1319.     currentScene =3D null;
  1320.     stProjState =3D PS_COMPLETE;                        =09
  1321. }
  1322. function Extract( obj )
  1323. {
  1324. =09
  1325. =09
  1326.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1327.     {
  1328.         var el =3D obj.layers[intLayer];        =09
  1329.         document.all[el.id] =3D new Object    =09
  1330.         var newEl =3D document.all[el.id];    =09
  1331.     =09
  1332.         newEl.id =3D el.id;                            =09
  1333.         newEl.style =3D new Object;                    =09
  1334.         newEl.style.pixelTop =3D parseInt(el.top);
  1335.         newEl.style.pixelLeft =3D parseInt(el.left);
  1336.         if (null!=3Del.clip)=20
  1337.         {
  1338.             newEl.offsetWidth =3D el.clip.width;    =09
  1339.             newEl.offsetHeight =3D el.clip.height
  1340.         }
  1341.     =09
  1342.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1343.             newEl.style.visibility =3D IE_HIDDEN;
  1344.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1345.             newEl.style.visibility =3D IE_VISIBLE;
  1346.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1347.             newEl.style.visibility =3D IE_INHERIT;
  1348.         else
  1349.             newEl.style.visibility =3D "";
  1350.     =09
  1351.         newEl.style.zIndex =3D el.zIndex;
  1352.         newEl.style.backgroundColor =3D el.bgColor;
  1353.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1354.         newEl.NSLayer =3D el;                        =09
  1355.     =09
  1356.     =09
  1357.     =09
  1358.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1359.         {
  1360.             var image =3D el.document.images[intLoop]    =09
  1361.             var    imageName =3D image.name;                =09
  1362.             if ( imageName =3D=3D null )                =09
  1363.                 continue;                            =09
  1364.         =09
  1365.             document.all[imageName] =3D image;        =09
  1366.             document.images[imageName] =3D image;        =09
  1367.         }
  1368.     =09
  1369.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1370.         {
  1371.             var form =3D el.document.forms[intLoop];    =09
  1372.             var formName =3D form.name;                =09
  1373.             if ( formName =3D=3D null )
  1374.                 continue;
  1375.             document.all[formName] =3D form;            =09
  1376.             document.forms[formName] =3D form;        =09
  1377.         =09
  1378.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1379. innerLoop++)
  1380.             {
  1381.                 var element =3D form.elements[innerLoop]=09
  1382.                 var elementName =3D element.name;
  1383.                 if ( elementName =3D=3D null )            =09
  1384.                     continue;
  1385.                 document.all[elementName] =3D element;=09
  1386.             }
  1387.         }
  1388.         if ( el.layers.length > 0 )                =09
  1389.             Extract(el)                            =09
  1390.     }
  1391. }
  1392. function Scene( duration )
  1393. {
  1394.     this.duration =3D duration;
  1395. }
  1396. function InitializeScenes()
  1397. {
  1398.     var objScene;                            =09
  1399.     var sceneNumber =3D 0;                    =09
  1400. =09
  1401.     for ( sceneName in Scenes )
  1402.     {
  1403.         objScene =3D Scenes[sceneName];        =09
  1404.         objScene.number =3D parseInt(sceneNumber);                =09
  1405.         objScene.name =3D sceneName;                    =09
  1406.         objScene.HTML =3D document.all[sceneName];    =09
  1407.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1408.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1409.             objScene.duration =3D DUR_FOREVER;
  1410.         InitializePlayers( objScene );        =09
  1411.     =09
  1412.         if ( objScene.entryTrans =3D=3D null )
  1413.         {
  1414.             objScene.entryTrans =3D new Object();
  1415.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1416.         }
  1417.     =09
  1418.         if ( objScene.Bhv !=3D null )
  1419.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1420. bhvIdx++ )=09
  1421.                 bhv.Initialize( objScene, bhv);
  1422.         objScene.numBhv =3D bhvIdx;                                            =09
  1423.         sceneArray[sceneNumber++] =3D objScene;=09
  1424.     }
  1425.     nScenes =3D sceneNumber;                    =09
  1426. }
  1427. function StopEverythingOnScenes( fPause )
  1428. {
  1429.     var objScene;                            =09
  1430.     for ( sceneName in Scenes )
  1431.     {
  1432.         objScene =3D Scenes[sceneName];                    =09
  1433.     =09
  1434.     =09
  1435.         if ( objScene.Bhv !=3D null )
  1436.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1437. bhvIdx++ )=09
  1438.                 bhv.StopEverything( bhv, fPause );
  1439.         StopEverythingOnPlayers( objScene, fPause );        =09
  1440.     }
  1441.     return;
  1442. }
  1443. function ChangeScene( nextSceneNumber )
  1444. {
  1445.     var    previousScene =3D currentScene;                    =09
  1446.     StopSceneTimers();                                    =09
  1447.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1448.     currentScene.previousScene =3D previousScene;            =09
  1449.     if ( currentScene.duration =3D=3D null )                =09
  1450.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1451. =09
  1452.     if ( currentScene.Bhv !=3D null )
  1453.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1454.         {
  1455.             var bhv =3D currentScene.Bhv[bhvIdx]
  1456.             if ( bhv =3D=3D null)                            =09
  1457.                 continue;
  1458.             var delay =3D bhv.delay
  1459.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1460.                 bhv.Start( bhv );                                    =09
  1461.             else if ( delay > 0 )                                =09
  1462.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1463.         }
  1464.     StartScenePlayers( currentScene );                            =09
  1465.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1466. SceneTransitionDone );=09
  1467. =09
  1468.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1469.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1470. TMR_SCENE );
  1471.     StatusChange();                                        =09
  1472.     return;
  1473. }
  1474. function SceneTransitionDone( objScene )
  1475. {
  1476. =09
  1477. =09
  1478.     if ( currentScene.previousScene !=3D null )
  1479.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1480. =09
  1481.     if ( currentScene.Bhv !=3D null )
  1482.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1483.         {
  1484.             var bhv =3D currentScene.Bhv[bhvIdx]
  1485.             if ( bhv =3D=3D null)                            =09
  1486.                 continue;
  1487.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1488.                 bhv.Start( bhv );                                =09
  1489.         }
  1490.     =09
  1491.     StartScenePlayersAfterTransition( currentScene );=09
  1492. }
  1493. function SceneExit( thisScene, nextScene )
  1494. {
  1495.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1496. nextScene.number;
  1497.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1498. true;
  1499. =09
  1500. =09
  1501. =09
  1502.     for ( playerName in currentScene.Players )
  1503.     {
  1504.         objPlayer =3D currentScene.Players[playerName];        =09
  1505.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1506.     }
  1507. =09
  1508.     if ( currentScene.Bhv !=3D null )
  1509.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1510.         {
  1511.             var bhv =3D currentScene.Bhv[bhvIdx]
  1512.             if ( bhv =3D=3D null)                            =09
  1513.                 continue;
  1514.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1515.                 bhv.Stop( bhv );                        =09
  1516.         }
  1517. =09
  1518. =09
  1519.     if ( finalScene =3D=3D false )                    =09
  1520.         ChangeScene( nextSceneNumber )            =09
  1521.     else
  1522.         ProjectComplete()                        =09
  1523.     =09
  1524. }
  1525. function Player( delay, duration )
  1526. {
  1527.     this.delay =3D delay;
  1528.     this.duration =3D duration;
  1529. }
  1530. function InitializePlayers( objScene )
  1531. {
  1532.     var objPlayer;                        =09
  1533.     var    playerNumber =3D 0;                =09
  1534.     for ( playerName in objScene.Players )
  1535.     {
  1536.         objPlayer =3D objScene.Players[playerName];        =09
  1537.         objPlayer.number =3D playerNumber;                =09
  1538.         objPlayer.name =3D playerName;                    =09
  1539.         objPlayer.HTML =3D document.all[playerName];        =09
  1540.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1541.         objPlayer.position =3D new Position(objPlayer);    =09
  1542.     =09
  1543.         if ( objPlayer.delay =3D=3D null )                    =09
  1544.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1545.     =09
  1546.     =09
  1547.         if        ( objPlayer.entryTrans =3D=3D null )
  1548.         {
  1549.             objPlayer.entryTrans =3D new Object();
  1550.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1551.         }=20
  1552.     =09
  1553.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1554.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1555.         {
  1556.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1557. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1558.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1559.                     objPlayer.entryTrans.type =3D null;                            =09
  1560.         }
  1561.     =09
  1562.         if ( objPlayer.exitTrans =3D=3D null )
  1563.         {
  1564.             objPlayer.exitTrans =3D new Object();
  1565.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1566.         }
  1567.     =09
  1568.         if ( objPlayer.Bhv !=3D null )
  1569.         {
  1570.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1571.  
  1572.                 bhv.Initialize( objPlayer, bhv);
  1573.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1574.         }
  1575.         else
  1576.             objPlayer.numBhv =3D 0;
  1577.         playerNumber ++;                =09
  1578.     }=09
  1579. }
  1580. function StopEverythingOnPlayers( objScene, fPause )
  1581. {
  1582.     var objPlayer;                        =09
  1583.     for ( playerName in objScene.Players )
  1584.     {
  1585.         objPlayer =3D objScene.Players[playerName];        =09
  1586.     =09
  1587.     =09
  1588.         if ( objPlayer.Bhv !=3D null )
  1589.         {
  1590.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1591.  
  1592.                 bhv.StopEverything( bhv, fPause );
  1593.         }
  1594.         DisableTrigger( objPlayer );                    =09
  1595.     }=09
  1596.     return;
  1597. }
  1598. function StartScenePlayers( objScene )
  1599. {
  1600. =09
  1601.     for ( playerName in objScene.Players )
  1602.     {
  1603.         objPlayer =3D objScene.Players[playerName];        =09
  1604.     =09
  1605.     =09
  1606.     =09
  1607.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1608.             StartPlayer( objPlayer )                    =09
  1609.         else if ( objPlayer.delay    > 0 )                =09
  1610.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1611. TMR_SCENE);
  1612.     }
  1613. }
  1614. function StartScenePlayersAfterTransition( objScene )
  1615. {
  1616. =09
  1617.     for ( playerName in objScene.Players )
  1618.     {
  1619.         objPlayer =3D objScene.Players[playerName];        =09
  1620.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1621.             StartPlayer( objPlayer )                    =09
  1622.     }
  1623. }
  1624. function StartPlayer( objPlayer )
  1625. {
  1626. =09
  1627.     if ( objPlayer.Bhv !=3D null )
  1628.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1629.         {
  1630.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1631.             if ( bhv =3D=3D null)                            =09
  1632.                 continue;
  1633.             var delay =3D bhv.delay
  1634.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1635.                 bhv.Start( bhv );                                =09
  1636.             else if ( delay > 0 )                                =09
  1637.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1638.         }
  1639. =09
  1640.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1641. PlayerEntryTransitionDone );
  1642. =09
  1643. =09
  1644.     if ( objPlayer.duration > 0 )
  1645.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1646. TMR_SCENE );                                =09
  1647. }
  1648. function PlayerEntryTransitionDone( objPlayer )
  1649. {
  1650. =09
  1651.     if ( objPlayer.Bhv !=3D null )
  1652.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1653.         {
  1654.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1655.             if ( bhv =3D=3D null)                            =09
  1656.                 continue;
  1657.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1658.                 bhv.Start( bhv );                                =09
  1659.         }
  1660. =09
  1661.     if ( objPlayer.Triggers !=3D null )
  1662.         EnableTrigger( objPlayer );
  1663. }
  1664. function PlayerExit( objPlayer )
  1665. {
  1666. =09
  1667.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1668. PlayerExitTransitionDone );
  1669. }
  1670. function PlayerExitTransitionDone( objPlayer, finalScene )
  1671. {
  1672. =09
  1673.     if ( objPlayer.Bhv !=3D null )
  1674.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1675.         {
  1676.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1677.             if ( bhv =3D=3D null)                            =09
  1678.                 continue;
  1679.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1680.                 bhv.Stop( bhv );                        =09
  1681.         }
  1682. =09
  1683.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1684.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1685. =09
  1686. =09
  1687. =09
  1688.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1689.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1690.     return;
  1691. }
  1692. function Trigger( trigType, trigBhv, player, scene )
  1693. {
  1694.     this.triggerType =3D trigType;
  1695.     this.triggerBhv =3D trigBhv;
  1696.     this.player =3D player;
  1697.     this.nextSceneNum =3D scene;
  1698. }
  1699. function EnableTrigger( objPlayer )
  1700. {
  1701.     if ( sys !=3D "Netscape" )                                =09
  1702.     {
  1703.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1704.         for ( trx in objPlayer.Triggers )                    =09
  1705.         {
  1706.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1707.             if ( trigger.triggerType =3D=3D null )
  1708.                 trigger.triggerType =3D 0;                    =09
  1709.             var tt =3D trigger.triggerType;                    =09
  1710.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1711.             {
  1712.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1713.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1714.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1715.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1716.             }
  1717.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1718.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1719.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1720.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1721.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1722.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1723.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1724.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1725.         }
  1726.     }
  1727.     else                                        =09
  1728.     {
  1729.         for ( trx in objPlayer.Triggers )        =09
  1730.         {
  1731.             var    trigger =3D objPlayer.Triggers[trx];=09
  1732.             if ( trigger.triggerType =3D=3D null )
  1733.                 trigger.triggerType =3D 0;                    =09
  1734.             var tt =3D trigger.triggerType;                    =09
  1735.             if ( tt=3D=3D 0 )                                    =09
  1736.             {
  1737.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1738. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1739.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1740.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1741.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1742.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1743.             }
  1744.             else if    ( tt =3D=3D TT_BUTTONUP )
  1745.             {
  1746.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1747.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1748.             }
  1749.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1750.             {
  1751.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1752.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1753.             }
  1754.         }
  1755.     =09
  1756.     }
  1757. }
  1758. function DisableTrigger( objPlayer )
  1759. {
  1760.     if ( sys !=3D "Netscape" )            =09
  1761.     {
  1762.         objPlayer.HTML.onmousedown =3D null;
  1763.         objPlayer.HTML.onmouseup =3D null;=09
  1764.         objPlayer.HTML.onmouseover =3D null;    =09
  1765.         objPlayer.HTML.onmouseout =3D null;
  1766.     }
  1767.     else                                =09
  1768.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1769. Event.MOUSEOVER | Event.MOUSEOUT );
  1770. }
  1771. function EventProcessor( e )
  1772. {
  1773.     var trigger;                                =09
  1774.     var    type;                                    =09
  1775.     var    button;                                    =09
  1776.     var    eventType;                                =09
  1777.     var objPlayer;                                =09
  1778.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1779.         return;
  1780.     if ( sys !=3D "Netscape" )                    =09
  1781.     {
  1782.         type =3D event.type;
  1783.         button =3D event.button;
  1784.     }
  1785.     else                                        =09
  1786.     {
  1787.         type =3D e.type;
  1788.         button =3D e.which;
  1789.     }
  1790. =09
  1791.     if (type =3D=3D "mousedown")
  1792.     {
  1793.         if ( button !=3D 1 )                    =09
  1794.             return;
  1795.         eventType =3D TT_BUTTONDOWN;
  1796.         if ( sys =3D=3D "Netscape" )            =09
  1797.         {
  1798.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1799.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1800.         }
  1801.     }
  1802.     else if (type =3D=3D "mouseup")
  1803.     {
  1804.         if ( button !=3D 1 )                    =09
  1805.             return;
  1806.         eventType =3D TT_BUTTONUP;
  1807.         if ( sys =3D=3D "Netscape" )            =09
  1808.         {
  1809.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1810.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1811.         }
  1812.     }
  1813.     else if (type =3D=3D "mouseover")
  1814.     {
  1815.         eventType =3D TT_MOUSEOVER;
  1816.     }
  1817.     else if (type =3D=3D "mouseout")
  1818.     {
  1819.         eventType =3D TT_MOUSEOUT;
  1820.     }
  1821.     var triggerArray =3D objPlayer.Triggers;        =09
  1822.     var trigger;                                =09
  1823. =09
  1824.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1825.     {
  1826.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1827. eventType) )
  1828.         {
  1829.         =09
  1830.         =09
  1831.         =09
  1832.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1833.             {
  1834.             =09
  1835.             =09
  1836.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1837. =3D=3D "") )
  1838.                     SceneExit( currentScene );
  1839.                 else
  1840.                 {
  1841.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1842.                     {
  1843.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1844.                             InitializePlayers( sceneArray[ii] );
  1845.                     }
  1846.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1847.                 }
  1848.             }
  1849.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1850.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1851.             else=20
  1852.             {
  1853.             =09
  1854.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1855.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1856.                 bhv.Trigger( bhv, eventType );                                =09
  1857.             }  =09
  1858.         }
  1859.     }
  1860.     return;=09
  1861. }
  1862. function Transition( type, rate, flyFrom, flySubtype )
  1863. {
  1864.     this.type =3D type;
  1865.     this.rate =3D rate;
  1866.     this.flyFrom =3D flyFrom;
  1867.     this.flySubtype =3D flySubtype;
  1868. }
  1869. function StartTransition( transObj, trans, visibility, callback )
  1870. {
  1871.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1872. =09
  1873. =09
  1874. =09
  1875.     if    ( ("Netscape" =3D=3D sys) ||=20
  1876.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1877. NULL_TRANSITION) ) )
  1878.     {
  1879.         SetVisibility( transObj.HTML, visibility );
  1880.         callback( transObj );
  1881.         return;
  1882.     }
  1883. =09
  1884. =09
  1885. =09
  1886. =09
  1887.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1888. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1889.     {
  1890.         StartTextFlyin( transObj );
  1891.         return;
  1892.     }
  1893. =09
  1894.     if ( platform !=3D "Win32" )
  1895.     {
  1896.         SetVisibility( transObj.HTML, visibility );
  1897.         callback( transObj );
  1898.         return;
  1899.     }
  1900.     =09
  1901. =09
  1902. =09
  1903. =09
  1904. =09
  1905. =09
  1906.     if ( trans.type =3D=3D NULL_TRANSITION )
  1907.     {
  1908.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1909. transition=3D0)";
  1910.     }
  1911.     else    =09
  1912.     {
  1913.         duration =3D TRANSITION_RATES[trans.rate];
  1914.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1915. ", transition=3D" + trans.type + ")";
  1916.     }
  1917.     stNoInput++;                                    =09
  1918.     transObj.HTML.filters(0).Apply();                =09
  1919. =09
  1920.     SetVisibility( transObj.HTML, visibility );        =09
  1921. =09
  1922.     transObj.HTML.filters(0).Play()                    =09
  1923.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1924. }
  1925. function TransitionDoneEvent( )
  1926. {
  1927.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1928.     stNoInput--;                                                =09
  1929.     if        ( type =3D=3D OBJ_SCENE )
  1930.     {
  1931.     =09
  1932.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1933. currentScene.name) )
  1934.             SceneTransitionDone();
  1935.     }
  1936.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1937.     {
  1938.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1939.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1940.             PlayerEntryTransitionDone( objPlayer ); =20
  1941.         else                                                    =09
  1942.             PlayerExitTransitionDone( objPlayer, false );
  1943.     }
  1944.     return;
  1945. }
  1946. function InitializeTextFlyin( objPlayer )
  1947. {
  1948.     if ( sys =3D=3D "Netscape" )                                    =09
  1949.         return false;
  1950.     var    transition =3D objPlayer.entryTrans;                        =09
  1951.     var    transUnits =3D transition.flySubtype;                        =09
  1952.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1953. =09
  1954.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1955. transition.flyFrom : FLYIN_TOP;    =09
  1956.     =09
  1957. =09
  1958.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1959.     {
  1960.         var    textHTML    =3D objPlayer.HTML;                =09
  1961.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1962.         var    newInnerHTML    =3D "";                        =09
  1963.     =09
  1964.         transition.textOrder =3D new Array();                =09
  1965.         textOrder =3D transition.textOrder;                =09
  1966. =09
  1967.     =09
  1968.     =09
  1969.     =09
  1970.     =09
  1971.         var flyinIdx =3D 0;                        =09
  1972.         var    flyinBuffer =3D "";
  1973.     =09
  1974.     =09
  1975.     =09
  1976.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1977. style=3D'position:relative;visibility:hidden;'" : " =
  1978. style=3D'visibility:hidden;'";
  1979.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1980.         {
  1981.         =09
  1982.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1983.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1984.             while ( letterIdx<oldInnerHTML.length )
  1985.             {
  1986.             =09
  1987.             =09
  1988.             =09
  1989.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1990. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1991.                 {
  1992.                     if ( charNext =3D=3D "<" )                                                                =09
  1993.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1994.                     else
  1995.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1996.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1997.                     newInnerHTML +=3D tagString;
  1998.                     letterIdx =3D endTagIdx;                                            =09
  1999.                 =09
  2000.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2001.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2002.                         break;
  2003.                 }
  2004.             =09
  2005.                 else
  2006.                 {
  2007.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2008.                     newInnerHTML +=3D thisChar;
  2009.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2010.                         break;                                        =09
  2011.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2012. )    =09
  2013.                         break;
  2014.                 }
  2015.             }
  2016.             newInnerHTML +=3D "</span>"
  2017.             textOrder[flyinIdx] =3D new Object();
  2018.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2019.             flyinIdx++;                                                            =09
  2020.         }
  2021.     =09
  2022.         if ( flyinIdx =3D=3D 0 )
  2023.             return false;
  2024.     =09
  2025.         textHTML.innerHTML =3D newInnerHTML;
  2026.         transition.numUnits =3D flyinIdx;                        =09
  2027.     }
  2028. =09
  2029. =09
  2030. =09
  2031.     textOrder =3D transition.textOrder;
  2032.     var currentEl =3D document.all[textOrder[0].name];    =09
  2033.     var currentOffset =3D currentEl.offsetLeft;=09
  2034.     var previousEl, previousOffset;
  2035.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2036.     {
  2037.         previousOffset =3D currentOffset;                            =09
  2038.         previousEl =3D currentEl;
  2039.         textElName =3D textOrder[count].name;                    =09
  2040.         currentEl =3D document.all[textElName];
  2041.         SetVisibility( currentEl, IE_HIDDEN );
  2042.         currentOffset =3D currentEl.offsetTop;
  2043.     =09
  2044.     =09
  2045.     =09
  2046.     =09
  2047.     =09
  2048.     =09
  2049.         if ( currentOffset !=3D previousOffset )                                =09
  2050.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2051.                 previousEl.innerHTML =3D "<br>";
  2052.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2053.             direction =3D count % FLYIN_ROTATE;            =09
  2054.         else
  2055.             direction =3D transDirection;
  2056.     =09
  2057.         if        ( direction =3D=3D FLYIN_LEFT )
  2058.         {
  2059.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2060. currentEl.offsetParent.offsetWidth);
  2061.             currentEl.style.posLeft =3D tempPos;                    =09
  2062.             textOrder[count].dx =3D -movePerTick;                    =09
  2063.             textOrder[count].dy =3D 0;
  2064.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2065.         }
  2066.         else if ( direction =3D=3D FLYIN_RIGHT )
  2067.         {
  2068.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2069. currentEl.offsetParent.offsetLeft;
  2070.             currentEl.style.posLeft =3D tempPos;
  2071.             textOrder[count].dx =3D movePerTick;                    =09
  2072.             textOrder[count].dy =3D 0;
  2073.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2074.         }
  2075.         else if    ( direction =3D=3D FLYIN_TOP )
  2076.         {
  2077.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2078. currentEl.offsetParent.offsetHeight);
  2079.             currentEl.style.posTop =3D tempPos;
  2080.             textOrder[count].dx =3D 0;
  2081.             textOrder[count].dy =3D (-movePerTick);                =09
  2082.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2083.         }
  2084.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2085.         {
  2086.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2087. currentEl.offsetParent.style.posTop;
  2088.             currentEl.style.posTop =3D tempPos;
  2089.             textOrder[count].dx =3D 0;
  2090.             textOrder[count].dy =3D movePerTick;                    =09
  2091.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2092.         }
  2093.     }
  2094. =09
  2095.     transition.charIdx =3D 0;                            =09
  2096.     transition.moveIdx =3D 0;                            =09
  2097.     textElName =3D transition.textOrder[0].name;
  2098.     transition.currentEl =3D document.all[textElName];=09
  2099.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2100.     return true;
  2101. }
  2102. function StartTextFlyin( objPlayer )
  2103. {
  2104. =09
  2105.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2106.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2107. }
  2108. function TextFlyinTick( objPlayer )
  2109. {
  2110.     var    transition =3D objPlayer.entryTrans;                    =09
  2111.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2112.     var textEl =3D transition.currentEl;                        =09
  2113. =09
  2114. =09
  2115.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2116.     {
  2117.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2118.         textEl.style.posLeft -=3D spanObj.dx;
  2119.         return false;                                        =09
  2120.     }
  2121.     =09
  2122. =09
  2123.     textEl.style.posTop =3D 0;                                =09
  2124.     textEl.style.posLeft =3D 0;
  2125.     =09
  2126. =09
  2127.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2128. transition.textOrder.length )=09
  2129.     {
  2130.         PlayerEntryTransitionDone( objPlayer );                =09
  2131.         return true;                                        =09
  2132.     }
  2133.     else
  2134.     {
  2135.         transition.moveIdx =3D 0;                                =09
  2136.         textElName =3D transition.textOrder[charIdx].name;
  2137.         transition.currentEl =3D document.all[textElName];    =09
  2138.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2139.         return false;                                        =09
  2140.     }                                                        =09
  2141. }
  2142. var    SND_DUR_SCENE            =3D -1;=09
  2143. var    SND_DUR_PROJECT            =3D 0;=09
  2144. var ST_WAV                    =3D 1;=09
  2145. var    ST_MID                    =3D 2;=09
  2146. var    NAV_EXT                    =3D "nav"=09
  2147. var MidiTag                    =3D null;=09
  2148. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2149. {
  2150. =09
  2151.     this.Initialize =3D InitializeSound;
  2152.     this.Start =3D StartSound;
  2153.     this.Trigger =3D StartSound;
  2154.     this.Stop =3D StopSound;
  2155.     this.StopEverything =3D StopEverythingOnSounds;
  2156. =09
  2157.     this.delay =3D delay;
  2158.     this.duration =3D duration;
  2159.     this.loop =3D loop;
  2160.     this.tagName =3D tagName;
  2161.     this.fileName =3D fileName;
  2162.     this.soundType =3D soundType;
  2163. }
  2164. function InitializeSound( objParent, objSound )
  2165. {
  2166.     if ( sys =3D=3D "Netscape" )
  2167.     {
  2168.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2169.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2170.         return;
  2171.     }
  2172.     objSound.objParent =3D objParent;                =09
  2173.     objSound.html =3D document.all[objSound.tagName];=09
  2174.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2175. =09
  2176. =09
  2177.     if (objSound.soundType =3D=3D ST_MID )
  2178.     {
  2179.         if ( MidiTag =3D=3D null )                    =09
  2180.             MidiTag =3D objSound.html;            =09
  2181.         else
  2182.             objSound.html =3D MidiTag;            =09
  2183.     }        =09
  2184. }
  2185. function StartSound( objSound )
  2186. {
  2187.     if ( sys =3D=3D "Netscape" )                    =09
  2188.     {
  2189.         if ( objSound.html !=3D null )            =09
  2190.             objSound.html.play(objSound.navLoop);
  2191.         return;
  2192.     }
  2193.     objSound.html.src =3D objSound.fileName;        =09
  2194.     objSound.html.loop =3D objSound.loop;            =09
  2195.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2196.         objSound.html.volume =3D 0;                    =09
  2197.     if ( objSound.duration > 0 )
  2198.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2199. TMR_PROJ );
  2200. }
  2201. function StopSound( objSound, fPause )
  2202. {
  2203.     if ( sys =3D=3D "Netscape" )                    =09
  2204.     {
  2205.         if ( objSound.html !=3D null )            =09
  2206.             objSound.html.stop();
  2207.         return;
  2208.     }
  2209.     objSound.html.loop =3D 0;
  2210.     objSound.html.src =3D "";                            =09
  2211.     if ( objSound.soundType =3D=3D ST_WAV )
  2212.         objSound.html.volume =3D -10000;
  2213. }
  2214. function StopEverythingOnSounds( objSound )
  2215. {
  2216.     StopSound( objSound, true );
  2217.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2218.         objSound.html.volume =3D -500;                        =09
  2219. }
  2220. var    SND_DUR_SCENE            =3D -1;=09
  2221. var    SND_DUR_PROJECT            =3D 0;=09
  2222. function Swapper( idle, hover, click )
  2223. {
  2224. =09
  2225.     this.Initialize =3D InitializeSwap;
  2226.     this.Start =3D StartSwap;
  2227.     this.Trigger =3D TriggerSwap;
  2228.     this.Stop =3D StopSwap;
  2229.     this.StopEverything =3D StopSwap;
  2230. =09
  2231.     this.idle =3D idle;
  2232.     this.hover =3D hover;
  2233.     this.click =3D click;
  2234. }
  2235. function InitializeSwap( objParent, objSwap )
  2236. {
  2237.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2238.         return;
  2239. =09
  2240.     var    idle    =3D objSwap.idle;                        =09
  2241.     var    hover    =3D objSwap.hover;
  2242.     var    click    =3D objSwap.click;
  2243. =09
  2244. =09
  2245. =09
  2246. =09
  2247. =09
  2248. =09
  2249. =09
  2250.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2251. !=3D null) )
  2252.     {
  2253.         SetVisibility( document.all[hover], IE_HIDDEN );
  2254.         objSwap.srcHover =3D document.all[hover].src;
  2255.         document.all[hover].src =3D "";
  2256.     }
  2257.     else
  2258.         objSwap.srcHover =3D document.all[idle].src;
  2259.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2260. !=3D null) )
  2261.     {
  2262.         SetVisibility( document.all[click], IE_HIDDEN );
  2263.         objSwap.srcClick =3D document.all[click].src;
  2264.         document.all[click].src =3D "";
  2265.     }
  2266.     else
  2267.         objSwap.srcClick =3D document.all[idle].src;
  2268. =09
  2269.     objSwap.srcIdle =3D document.all[idle].src;
  2270. }
  2271. function StartSwap( objSwap )
  2272. {
  2273. =09
  2274. }
  2275. function TriggerSwap( objSwap, eventType )
  2276. {
  2277.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2278.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2279.     else if ( eventType =3D=3D TT_BUTTONUP )
  2280.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2281.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2282.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2283.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2284.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2285.     return;
  2286. }
  2287. function StopSwap( objSwap, fPause )
  2288. {
  2289.     if ( fPause )                        =09
  2290.         return;
  2291. }
  2292. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2293. var    PE_STOP        =3D 0;                            =09
  2294. var    PE_AGAIN    =3D 1;                            =09
  2295. var    PE_REV        =3D 2;                            =09
  2296. var    PE_EXIT        =3D 3;                            =09
  2297. var    PD_FWD        =3D 1;
  2298. var    PD_BACK        =3D -1;
  2299. function Point( x, y, rate )
  2300. {
  2301.     this.x =3D x;
  2302.     this.y =3D y;
  2303.     this.rate =3D rate;
  2304. }
  2305. function Paths( delay, edgeEffect )
  2306. {
  2307. =09
  2308.     this.Initialize =3D InitializePathAnimation;
  2309.     this.Start =3D StartPathAnimation;
  2310.     this.Trigger =3D StartPathAnimation;
  2311.     this.Stop =3D StopPathAnimation;
  2312.     this.StopEverything =3D StopPathAnimation;
  2313. =09
  2314.     this.delay =3D delay;
  2315.     this.edgeEffect =3D edgeEffect;
  2316. }
  2317. function InitializePathAnimation( objPlayer, path )
  2318. {
  2319.     var    segment;                                =09
  2320.     var pathIndex;
  2321.     var totalDistance;                            =09
  2322.     var    distanceX;                                =09
  2323.     var    distanceY;
  2324.     var dx;                                        =09
  2325.     var    dy;
  2326.     var travelTime;                                =09
  2327.     var    remX;                                    =09
  2328.     var    remY;
  2329. =09
  2330.     if ( stProjState !=3D PS_UNINITIALIZED )
  2331.     {
  2332.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2333.         return;
  2334.     }
  2335.     path.objPlayer =3D objPlayer;                    =09
  2336.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2337.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2338. =09
  2339. =09
  2340.     path[0].x -=3D halfWidth;
  2341.     path[0].y -=3D halfHeight;
  2342.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2343.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2344.     {
  2345.         px =3D parseInt(pathIndex);                =09
  2346.         segment =3D path[px];                        =09
  2347.     =09
  2348.     =09
  2349.     =09
  2350.         path[px+1].x -=3D halfWidth;
  2351.         path[px+1].y -=3D halfHeight;
  2352.     =09
  2353.         distanceX =3D path[px+1].x - segment.x;    =09
  2354.         distanceY =3D path[px+1].y - segment.y;    =09
  2355.     =09
  2356.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2357. (distanceY*distanceY) );
  2358.     =09
  2359.     =09
  2360.         travelTime =3D Math.round(totalDistance / =
  2361. PATH_PER_TICK[segment.rate]);
  2362.     =09
  2363.     =09
  2364.         if ( distanceX > 0 )                        =09
  2365.             dx =3D Math.floor( distanceX / travelTime );=09
  2366.         else if ( distanceX < 0 )                    =09
  2367.             dx =3D Math.ceil( distanceX / travelTime );=09
  2368.         else
  2369.             dx =3D 0;
  2370.     =09
  2371.     =09
  2372.     =09
  2373.     =09
  2374.         remX =3D distanceX % travelTime;
  2375.     =09
  2376.         if ( distanceY > 0 )                        =09
  2377.             dy =3D Math.floor( distanceY / travelTime );
  2378.         else if ( distanceY < 0 )
  2379.             dy =3D Math.ceil( distanceY / travelTime );
  2380.         else
  2381.             dy =3D 0;
  2382.         remY =3D distanceY % travelTime;
  2383.         segment.number =3D px;                        =09
  2384.         segment.ticks =3D 0;
  2385.         segment.travelTime =3D travelTime;
  2386.         segment.dx =3D dx;
  2387.         segment.dy =3D dy;
  2388.         segment.remX =3D remX;
  2389.         segment.remY =3D remY;
  2390.     }
  2391.     path.numSegs =3D parseInt(pathIndex);                =09
  2392.     path.dir =3D PD_FWD;                                        =09
  2393.     return;
  2394. }
  2395. function StartPathAnimation( path )
  2396. {
  2397.     path.currentSegment =3D path[0];    =09
  2398.     path.currentSegment.ticks =3D 0;    =09
  2399.     path.cntSegs =3D 0;                                =09
  2400. =09
  2401. =09
  2402.     if ( path.dir =3D=3D PD_BACK )                            =09
  2403.     {
  2404.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2405.         {
  2406.             path[ii].dx *=3D -1;
  2407.             path[ii].dy *=3D -1;
  2408.             path[ii].remX *=3D -1;
  2409.             path[ii].remY *=3D -1;
  2410.         }
  2411.         path.dir =3D PD_FWD;                                =09
  2412.     }
  2413.     StartAnimationTimer( path, PathAnimationTick );
  2414. }
  2415. function StopPathAnimation( path, fPause )
  2416. {
  2417.     return;
  2418. }
  2419. function PathAnimationTick( path )
  2420. {
  2421.     var    objPlayer =3D path.objPlayer;            =09
  2422.     var segment =3D path.currentSegment;        =09
  2423.     var    currentPosition =3D objPlayer.position;=09
  2424.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2425.     {
  2426.         newX =3D currentPosition.x + segment.dx;        =09
  2427.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2428.             segment.remX > 0 ? newX++ : newX--;
  2429.         newY =3D currentPosition.y + segment.dy;        =09
  2430.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2431.             segment.remY > 0 ? newY++ : newY--;
  2432.         currentPosition.SetPosition( newX, newY );=09
  2433.         return false;                            =09
  2434.     }
  2435. =09
  2436. =09
  2437.     if ( ++path.cntSegs < path.numSegs )
  2438.     {
  2439.     =09
  2440.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2441.         path.currentSegment.ticks =3D 0;                            =09
  2442.             =09
  2443.         return false;
  2444.     }
  2445.     =09
  2446. =09
  2447.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2448.     {
  2449.     =09
  2450.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2451.     =09
  2452.         path.currentSegment =3D path[0];                =09
  2453.         path.currentSegment.ticks =3D 0;                =09
  2454.         path.cntSegs =3D 0;                            =09
  2455.         return false;                                =09
  2456.     }                        =09
  2457.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2458.     {
  2459.         path.dir *=3D -1;                                =09
  2460.     =09
  2461.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2462.         {
  2463.             path[ii].dx *=3D -1;
  2464.             path[ii].dy *=3D -1;
  2465.             path[ii].remX *=3D -1;
  2466.             path[ii].remY *=3D -1;
  2467.         }
  2468.         path.currentSegment.ticks =3D 0;                =09
  2469.         path.cntSegs =3D 0;                            =09
  2470.         return false;
  2471.     }
  2472.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2473.     {
  2474.         PlayerExit( objPlayer );
  2475.         return true;
  2476.     }
  2477.     else
  2478.         return true;                                =09
  2479. }
  2480. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2481. function Size( zoom, rate )
  2482. {
  2483.     this.zoom =3D zoom;
  2484.     this.rate =3D rate;
  2485. }
  2486. function Grows( delay )
  2487. {
  2488. =09
  2489.     this.Initialize =3D InitializeGrowAnimation;
  2490.     this.Start =3D StartGrowAnimation;
  2491.     this.Trigger =3D StartGrowAnimation;
  2492.     this.Stop =3D StopGrowAnimation;
  2493.     this.StopEverything =3D StopGrowAnimation;
  2494. =09
  2495.     this.delay =3D delay;
  2496. }
  2497. function InitializeGrowAnimation( objPlayer, grow )
  2498. {
  2499.     if ( sys =3D=3D "Netscape" )
  2500.         return;
  2501.     var    child =3D objPlayer.HTML.children[0];                    =09
  2502.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2503. =09
  2504. =09
  2505. =09
  2506.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2507.     {
  2508.         grow.realWidth =3D child.width;
  2509.         grow.realHeight =3D child.height;
  2510.     }
  2511.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2512.     {
  2513.         grow =3D null;                                        =09
  2514.         return;
  2515.     }
  2516.     grow.objPlayer =3D objPlayer;                                =09
  2517. =09
  2518.     grow.currentSegment =3D grow[0];                            =09
  2519.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2520. =09
  2521. =09
  2522. =09
  2523.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2524.     child.height *=3D (grow.currentSegment.zoom / 100);
  2525. =09
  2526.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2527.     {
  2528.         gx =3D parseInt(growIndex);                =09
  2529.         segment =3D grow[gx];                        =09
  2530.         if ( grow[gx+1] =3D=3D null )                =09
  2531.         {
  2532.             grow.finalSegment =3D grow[gx-1];        =09
  2533.             break;                                =09
  2534.         }
  2535.     =09
  2536.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2537.         if ( growth >=3D 0 )                                        =09
  2538.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2539.         else
  2540.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2541.     =09
  2542.         growthTicks =3D growth / growthFactor;        =09
  2543.     =09
  2544.         segment.number =3D gx;                        =09
  2545.         segment.growth =3D growth;
  2546.         segment.growthFactor =3D growthFactor;
  2547.         segment.growthTicks =3D growthTicks;
  2548.         segment.currentTicks =3D 0;
  2549.     }
  2550. }
  2551. function StartGrowAnimation( grow )
  2552. {=09
  2553.     if ( sys =3D=3D "Netscape" )
  2554.         return;
  2555.     grow.currentSegment =3D grow[0];                        =09
  2556.     grow.currentTicks =3D 0;
  2557.     StartAnimationTimer( grow, GrowAnimationTick );
  2558. }
  2559. function StopGrowAnimation( grow, fPause )
  2560. {
  2561.     return;
  2562. }
  2563. function GrowAnimationTick( grow )
  2564. {
  2565.     if ( sys =3D=3D "Netscape" )
  2566.         return true;                                    =09
  2567.     var    objPlayer =3D grow.objPlayer;                        =09
  2568.     var    child =3D objPlayer.HTML.children[0];                =09
  2569.     var segment =3D grow.currentSegment;                    =09
  2570.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2571.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2572.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2573.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2574.         return false;                                    =09
  2575.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2576.         return true;                                    =09
  2577.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2578.     grow.currentTicks =3D 0;
  2579.     return false;                                        =09
  2580. }
  2581. function Timer()
  2582. {
  2583.     if ( Project.tickRate =3D=3D null )        =09
  2584.         this.tickRate =3D DEFAULT_TICK_RATE;
  2585.     else
  2586.         this.tickRate =3D Project.tickRate;
  2587.     this.oneShots =3D new Array();
  2588.     this.animations =3D new Array();
  2589.     this.tickCounter =3D 0;                        =09
  2590.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2591.     this.timerID =3D null;
  2592.     this.StartTicking =3D StartTicking;            =09
  2593.     this.StopTicking =3D StopTicking;
  2594. =09
  2595. }
  2596. function StartTicking()
  2597. {
  2598.     if ( this.timerID =3D=3D null )
  2599.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2600. }
  2601. function StopTicking()
  2602. {
  2603.     if ( this.timerID !=3D null )
  2604.         clearInterval( this.timerID );
  2605.     this.timerID =3D null;
  2606. }
  2607. function TimerTick()
  2608. {
  2609.     var timerEvent;
  2610. =09
  2611.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2612.     {
  2613.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2614.             continue;                                        =09
  2615.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2616.             tickTimer.animations[ii] =3D null;                =09
  2617.     }
  2618. =09
  2619.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2620.     {
  2621.     =09
  2622.         var length =3D tickTimer.oneShots.length;                =09
  2623.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2624.         {
  2625.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2626.                 continue;                                    =09
  2627.         =09
  2628.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2629.             {
  2630.                 tickTimer.oneShots[ii] =3D null;                =09
  2631.                 timerEvent.callback( timerEvent.callbackObj );=09
  2632.             }
  2633.         }
  2634.     }
  2635.     return;
  2636. }
  2637. function StartOneShotTimer( obj, time, callback, type )
  2638. {
  2639.     var    timerIndex;                                =09
  2640.     var timerEvent =3D new Object();                =09
  2641. =09
  2642.     timerEvent.callbackObj =3D obj;                =09
  2643.     timerEvent.callback =3D callback;                =09
  2644.     timerEvent.type =3D type;                        =09
  2645. =09
  2646. =09
  2647.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2648. tickTimer.ticksPerSecond);
  2649.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2650. timerIndex++ );=09
  2651.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2652.     return;
  2653. }
  2654. function StartAnimationTimer( obj, callback )
  2655. {
  2656.     var timerIndex;=20
  2657.     timerEvent =3D new Object();
  2658.     timerEvent.callbackObj =3D obj;                =09
  2659.     timerEvent.callback =3D callback;                =09
  2660.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2661. timerIndex++);=09
  2662.     tickTimer.animations[timerIndex] =3D timerEvent;
  2663. }
  2664. function StopSceneTimers()
  2665. {
  2666.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2667.     {
  2668.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2669.             continue;
  2670.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2671.             tickTimer.oneShots[ii] =3D null;            =09
  2672.     }
  2673. =09
  2674.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2675.         tickTimer.animations[ii] =3D null;
  2676. }
  2677. =09
  2678. function KillTimer()
  2679. {
  2680.     if ( tickTimer !=3D null )                    =09
  2681.     {
  2682.         window.clearTimeout( tickTimer.timerID);=09
  2683.         tickTimer =3D null;                        =09
  2684.     }
  2685. }
  2686. function SetColor(el, color)=20
  2687. {
  2688.     if ( el.style =3D=3D null )                =09
  2689.         return;
  2690. =09
  2691.     el.style.backgroundColor =3D color;    =09
  2692.     if ("Netscape"=3D=3Dsys)=20
  2693.         el.NSLayer.bgColor =3D color;        =09
  2694. }
  2695. function SetZIndex(el, zindex)=20
  2696. {
  2697.     if ( el.style =3D=3D null )                =09
  2698.         return;
  2699. =09
  2700.     el.style.zIndex =3D zindex;            =09
  2701.     if ("Netscape"=3D=3Dsys)=20
  2702.         el.NSLayer.zIndex =3D zindex        =09
  2703. }
  2704. function SetVisibility(el, val)=20
  2705. {
  2706.     if ( el.style =3D=3D null )                =09
  2707.         return;
  2708.     el.style.visibility =3D val;            =09
  2709.        =20
  2710.     if ( "Netscape"=3D=3Dsys )                =09
  2711.     {
  2712.         if        ( val =3D=3D IE_HIDDEN )
  2713.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2714.         else if ( val =3D=3D IE_VISIBLE )
  2715.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2716.         else if ( val =3D=3D IE_INHERIT )
  2717.             el.NSLayer.visibility =3D NAV_INHERIT;
  2718.         else
  2719.             el.NSLayer.visibility =3D "";
  2720.     }
  2721. }
  2722. function Position( obj )
  2723. {
  2724.     this.object =3D obj;                        =09
  2725.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2726.     this.y =3D obj.HTML.style.pixelTop;        =09
  2727.     this.SetPosition =3D SetPosition;
  2728. }
  2729. function SetPosition( newX, newY )=20
  2730. {
  2731.     var el =3D this.object.HTML;                =09
  2732.     if ( el.style =3D=3D null )                    =09
  2733.         return;
  2734.                 =09
  2735.     el.style.pixelTop =3D newY;    =09
  2736.     el.style.pixelLeft =3D newX;
  2737.     this.x =3D newX;                            =09
  2738.     this.y =3D newY;
  2739.     if ( "Netscape"=3D=3Dsys )                    =09
  2740.     {
  2741.         el.NSLayer.top =3D parseInt( newY );
  2742.         el.NSLayer.left =3D parseInt( newX );
  2743.         el.offsetTop =3D el.NSLayer.top;
  2744.         el.offsetLeft =3D el.NSLayer.left;
  2745.     }
  2746. }
  2747. function SetContent(el, content)=20
  2748. {
  2749.     if ( el.style =3D=3D null )                    =09
  2750.         return;
  2751.     if ( "Netscape"=3D=3Dsys )                    =09
  2752.     {
  2753.         el.NSLayer.document.open();            =09
  2754.         el.NSLayer.document.write(content);    =09
  2755.         el.NSLayer.document.close();        =09
  2756.     }
  2757.     else                                    =09
  2758.         el.innerHTML=3Dcontent;
  2759. }
  2760. function SetupButtons()
  2761. {
  2762.     var rtn =3D false;                    =09
  2763.     if ( document.all.Pause !=3D null )
  2764.     {
  2765.         document.all.Pause.onclick =3D Pause;
  2766.         strPause =3D document.all.Pause.value.split( '/' );
  2767.         document.all.Pause.value =3D strPause[0];
  2768.     }
  2769.     if (document.all.Stop !=3D null )
  2770.         document.all.Stop.onclick =3D Stop;
  2771.     if ( document.all.Forward !=3D null )
  2772.         document.all.Forward.onclick =3D Forward;
  2773.     if ( document.all.Backward !=3D null )
  2774.         document.all.Backward.onclick =3D Backward;
  2775.     if ( document.all.Webpage !=3D null )
  2776.         document.all.Webpage.onclick =3D GotoWebpage;
  2777.     if ( document.all.SceneStatus !=3D null )
  2778.         formStatus =3D document.all.SceneStatus;
  2779.     if ( document.all.Start !=3D null )
  2780.     {
  2781.         document.all.Start.onclick =3D Start;
  2782.         strPlay =3D document.all.Start.value.split( '/' );
  2783.         document.all.Start.value =3D strPlay[0];
  2784.         rtn =3D true;
  2785.     }
  2786.     else
  2787.         rtn =3D false;
  2788.     if ( document.all.NavigationButtons !=3D null )
  2789.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2790.     return rtn;
  2791. }
  2792. function Start()
  2793. {
  2794.     if ( stNoInput )                                    =09
  2795.         return;
  2796.     if ( stButtons =3D=3D true )                            =09
  2797.     {
  2798.         document.all.Start.value =3D strPlay[1];
  2799.         if ( document.all.Pause !=3D null )
  2800.         {
  2801.             document.all.Pause.value =3D strPause[0];
  2802.         }
  2803.     }
  2804.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2805. PS_PAUSED) )=09
  2806.     {
  2807.         ProjectShutdown();
  2808.         ProjectInitialize();
  2809.     }
  2810.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2811.         ProjectInitialize();
  2812.     ProjectStart();                                    =09
  2813. }
  2814. function Pause()
  2815. {
  2816. =09
  2817.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2818.     {
  2819.         tickTimer.StartTicking();                    =09
  2820.         if ( document.all.Pause !=3D null )
  2821.         {
  2822.             document.all.Pause.value =3D strPause[0];
  2823.         }
  2824.         stProjState =3D PS_RUNNING;
  2825.         StatusChange();                                =09
  2826.     }
  2827.     else
  2828.     {
  2829.         if ( tickTimer !=3D null )                    =09
  2830.             tickTimer.StopTicking();                =09
  2831.         if    ( stProjState !=3D PS_RUNNING )            =09
  2832.             return;
  2833.         stProjState =3D PS_PAUSED;
  2834.         if ( document.all.Pause !=3D null )
  2835.         {
  2836.             document.all.Pause.value =3D strPause[1];
  2837.         }
  2838.         StopEverythingOnScenes( true );                =09
  2839.         StatusChange();                                =09
  2840.     }
  2841. }
  2842. function Stop()
  2843. {
  2844.     if ( stNoInput )                                    =09
  2845.         return;
  2846.     location.reload();
  2847. }
  2848. function Forward()
  2849. {
  2850.     if ( stNoInput )                                    =09
  2851.         return;
  2852. =09
  2853.     if ( stProjState !=3D PS_RUNNING )
  2854.         return;
  2855.     SceneExit( currentScene );                =09
  2856. }
  2857. function Backward()
  2858. {
  2859.     if ( stNoInput )                                    =09
  2860.         return;
  2861.     var nextScene;
  2862. =09
  2863. =09
  2864. =09
  2865.     if        ( stProjState =3D=3D PS_COMPLETE )
  2866.         nextScene =3D Project.stopScene;
  2867.     else if ( stProjState !=3D PS_RUNNING )
  2868.         return;
  2869.     else
  2870.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2871. - 1;
  2872.     ProjectShutdown();
  2873.     ProjectInitialize();
  2874.     ProjectStart( nextScene );            =09
  2875. }
  2876. function GotoWebpage()
  2877. {
  2878.     window.open( Project.webpage);                    =09
  2879. }
  2880. function StatusChange( )
  2881. {
  2882.     var        stsPage =3D null;                =09
  2883.     var        stsState =3D null;            =09
  2884.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2885.     {
  2886.         stsState =3D "Initializing";
  2887.         stsPage =3D ""
  2888.     }
  2889.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2890.     {
  2891.         stsState =3D "Ready";
  2892.         stsPage =3D "";
  2893.     }
  2894.     else if    ( stProjState =3D=3D PS_RUNNING )
  2895.     {
  2896.         stsState =3D "Playing";
  2897.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2898.     }
  2899.     else if    ( stProjState =3D=3D PS_PAUSED )
  2900.         stsState =3D "Paused";
  2901.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2902.         stsState =3D "Complete";
  2903. =09
  2904.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2905.         formStatus.value =3D stsPage;
  2906. =09
  2907.     if ( stsState !=3D null )
  2908.         top.status =3D stsState;=20
  2909. }
  2910. function GetSceneFromNumber( sceneNum )
  2911. {
  2912.     return sceneArray[sceneNum];    =09
  2913. }
  2914. function GetPlayerFromName( playerName )
  2915. {
  2916.     var objPlayer;
  2917. =09
  2918. =09
  2919.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2920. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2921.         return objPlayer;                    =09
  2922. =09
  2923.     var objScene;
  2924.     for ( sceneName in Scenes )                    =09
  2925.     {
  2926.         objScene =3D Scenes[sceneName];
  2927.         if ( objScene.Players !=3D null )
  2928.         {
  2929.             objPlayer =3D objScene.Players[playerName];
  2930.             if ( objPlayer !=3D null )
  2931.                 return objPlayer;                    =09
  2932.         }
  2933.     }=09
  2934.         =09
  2935.     return null;                                =09
  2936. }
  2937. function GetObjectTypeFromName( nameString )
  2938. {
  2939.     var type =3D nameString.substr(0,1);    =09
  2940.     if        ( type =3D=3D NAME_SCENE )        =09
  2941.         return OBJ_SCENE;
  2942.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2943.         return OBJ_PLAYER;
  2944. }
  2945. function GetPlayerTypeFromName( nameString )
  2946. {
  2947.     var type =3D nameString.substr(1,1);    =09
  2948.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2949.         return PLAYER_IMAGE;
  2950.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2951.         return PLAYER_DRAW;
  2952.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2953.         return PLAYER_TEXT;
  2954. }
  2955. function resetGifAnimation()
  2956. {
  2957.     var temp =3D document.all["img1"].src;
  2958.     document.all["img1"].src =3D temp;
  2959. }
  2960. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2961. "http://home-publishing.com/SKU/V3Pub.asp");
  2962. Scenes =3D new Object();
  2963. Scenes.Sx1 =3D new Scene( 5 );
  2964. Scenes.Sx1.entryTrans =3D new Transition( 4, 2, 0, 0 );
  2965. Scenes.Sx1.Bhv =3D new Array();
  2966. Scenes.Sx1.Bhv[0] =3D new Sound( -1, 0, -1, 2, "AW61", =
  2967. "cid:00cc01bda6d8$e75695c0$7959389d@a-markpu.dns.microsoft.com" );
  2968. Scenes.Sx1.Players =3D new Object();
  2969. Scenes.Sx1.Players.PI4 =3D new Player( 2, -1 );
  2970. Scenes.Sx1.Players.PI4.Bhv =3D new Array();
  2971. Scenes.Sx1.Players.PI4.Bhv[0] =3D new Paths( 0, 0 );
  2972. Scenes.Sx1.Players.PI4.Bhv[0][0] =3D new Point( 141, 349, 2 );
  2973. Scenes.Sx1.Players.PI4.Bhv[0][1] =3D new Point( 141, 243, 2 );
  2974. Scenes.Sx1.Players.PI4.Bhv[0][2] =3D new Point( 141, 243, 2 );
  2975. Scenes.Sx1.Players.PI6 =3D new Player( 2, -1 );
  2976. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2977. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Paths( 0, 0 );
  2978. Scenes.Sx1.Players.PI6.Bhv[0][0] =3D new Point( 119, 342, 1 );
  2979. Scenes.Sx1.Players.PI6.Bhv[0][1] =3D new Point( 119, 173, 1 );
  2980. Scenes.Sx1.Players.PI6.Bhv[0][2] =3D new Point( 119, 174, 1 );
  2981. Scenes.Sx1.Players.PI8 =3D new Player( 4, -1 );
  2982. Scenes.Sx1.Players.PI8.Bhv =3D new Array();
  2983. Scenes.Sx1.Players.PI8.Bhv[0] =3D new Paths( 0, 1 );
  2984. Scenes.Sx1.Players.PI8.Bhv[0][0] =3D new Point( 139, 193, 4 );
  2985. Scenes.Sx1.Players.PI8.Bhv[0][1] =3D new Point( 140, 204, 4 );
  2986. Scenes.Sx1.Players.PI8.Bhv[0][2] =3D new Point( 131, 210, 4 );
  2987. Scenes.Sx1.Players.PI8.Bhv[0][3] =3D new Point( 131, 236, 4 );
  2988. Scenes.Sx1.Players.PI8.Bhv[0][4] =3D new Point( 130, 259, 4 );
  2989. Scenes.Sx1.Players.PI8.Bhv[0][5] =3D new Point( 129, 268, 4 );
  2990. Scenes.Sx1.Players.PI8.Bhv[0][6] =3D new Point( 134, 271, 4 );
  2991. Scenes.Sx1.Players.PI10 =3D new Player( 3, -1 );
  2992. Scenes.Sx1.Players.PI10.Bhv =3D new Array();
  2993. Scenes.Sx1.Players.PI10.Bhv[0] =3D new Paths( 0, 1 );
  2994. Scenes.Sx1.Players.PI10.Bhv[0][0] =3D new Point( 148, 191, 4 );
  2995. Scenes.Sx1.Players.PI10.Bhv[0][1] =3D new Point( 144, 201, 4 );
  2996. Scenes.Sx1.Players.PI10.Bhv[0][2] =3D new Point( 149, 207, 4 );
  2997. Scenes.Sx1.Players.PI10.Bhv[0][3] =3D new Point( 146, 254, 4 );
  2998. Scenes.Sx1.Players.PI10.Bhv[0][4] =3D new Point( 151, 263, 4 );
  2999. Scenes.Sx1.Players.PI10.Bhv[0][5] =3D new Point( 147, 273, 4 );
  3000. Scenes.Sx1.Players.PI12 =3D new Player( 4, -1 );
  3001. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  3002. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Paths( 0, 0 );
  3003. Scenes.Sx1.Players.PI12.Bhv[0][0] =3D new Point( 139, 279, 4 );
  3004. Scenes.Sx1.Players.PI12.Bhv[0][1] =3D new Point( 151, 279, 4 );
  3005. Scenes.Sx14 =3D new Scene( 10 );
  3006. Scenes.Sx14.entryTrans =3D new Transition( 6, 2, 0, 0 );
  3007. Scenes.Sx14.Players =3D new Object();
  3008. Scenes.Sx14.Players.PI19 =3D new Player( 1, 3 );
  3009. Scenes.Sx14.Players.PI21 =3D new Player( 2, 4 );
  3010. Scenes.Sx14.Players.PI21.exitTrans =3D new Transition( 12, 2, 0, 0 );
  3011. Scenes.Sx14.Players.PI17 =3D new Player( 0, 1 );
  3012. Scenes.Sx14.Players.PI27 =3D new Player( 4, -1 );
  3013. Scenes.Sx14.Players.PI23 =3D new Player( 2, 4 );
  3014. Scenes.Sx14.Players.PI23.exitTrans =3D new Transition( 12, 3, 0, 0 );
  3015. Scenes.Sx14.Players.PI25 =3D new Player( 2, 2 );
  3016. Scenes.Sx14.Players.PT29 =3D new Player( 7, -1 );
  3017. Scenes.Sx14.Players.PT29.entryTrans =3D new Transition( 12, 1, 0, 0 );
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