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Text File  |  1998-08-12  |  136KB  |  3,280 lines

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  20.               Together is the only way 
  21. to spend the holidays.           
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  336. src=3D"cid:000a01bd6f18$dbf4e580$44de389d@emma2.dns.microsoft.com"=20
  337. width=3D361></DIV></DIV>=20
  338. <DIV class=3DSx12 id=3DSx12 PageName =3D PD13 PageEffect =3D=20
  339. " <PE| <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|PEa1|PEb7|>|">
  340. <DIV class=3DPD13 id=3DPD13 PolyPath =3D=20
  341. 1,6,0.286865,137.319,0,300,570,300,570,0,0.286865,0,0.286865,137.319,2,16=
  342. 777215,0,=20
  343. NoBackground =3D 1><IMG class=3DIx14 id=3DIx14 name=3DIx14=20
  344. src=3D"cid:050d01bdbe92$cb6af910$ed5d389d@superwonker.dns.microsoft.com">=
  345. </DIV>=20
  346. <DIV class=3DPI15 id=3DPI15 SoundPaths =3D " <AR|ARS0|>|" ImageType =3D =
  347. 0 ClipPathInfo =3D=20
  348. " =
  349. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
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  408. 900094005400F50065009400350094002400C4005400900090009000D3000200220067009=
  409. 600370096002600C60056002200B300D000670016002700900094005400F5008400|CPbX:=
  410. \v3Contnt\clipmed\mmclips\j760_769\j0076873.gif|CPccid:002401bd6f1a$ad010=
  411. 540$44de389d@emma2.dns.microsoft.com|CPdj0076873.gif|>|"=20
  412. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D =
  413.  
  414. " <EE| =
  415. <TR|TRa16|TRb2|TRc1|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf0|EEg1|>|"=20
  416. ExitEffect =3D=20
  417. " <EE| =
  418. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  419. ButtonEvent =3D=20
  420. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  421. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><IMG=20
  422. class=3DIx16 height=3D204 id=3DIx16 name=3DIx16=20
  423. src=3D"cid:002401bd6f1a$ad010540$44de389d@emma2.dns.microsoft.com"=20
  424. width=3D310></DIV>=20
  425. <DIV class=3DPI17 id=3DPI17 SoundPaths =3D " <AR|ARS0|>|" ImageType =3D =
  426. 0 ClipPathInfo =3D=20
  427. " =
  428. <CP|CPa8A80000090300000000000000C000000000000642000000030300000000000000C=
  429. 00000000000064000001000000A38414C4C4D41425B4C5D41494E4C500FFFFDAED0000000=
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  488. 600370096002600C60056002200B300D000670016002700900094005400F5008400|CPbD:=
  489. \My =
  490. Documents\j0076872.GIF|CPccid:002701bd752a$c7f46200$44de389d@emma2.dns.mi=
  491. crosoft.com|CPdj0076872.GIF|>|"=20
  492. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc1|TEd1|>|" EntranceEffect =3D =
  493.  
  494. " <EE| =
  495. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf1|EEg2|>|"=20
  496. ExitEffect =3D=20
  497. " <EE| =
  498. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb1|EEc100|EEd0|EEf1|EEg0|>|"=20
  499. ButtonEvent =3D=20
  500. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  501. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  502. AnimationPath =3D " <AR|ARS2| <PT|PTa279|PTb409|>| =
  503. <PT|PTa279|PTb204|>|>|"><IMG=20
  504. class=3DIx18 height=3D218 id=3DIx18 name=3DIx18=20
  505. src=3D"cid:002701bd752a$c7f46200$44de389d@emma2.dns.microsoft.com"=20
  506. width=3D284></DIV>=20
  507. <DIV class=3DPI19 id=3DPI19 SoundPaths =3D " <AR|ARS0|>|" ImageType =3D =
  508. 0 ClipPathInfo =3D=20
  509. " =
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  512. 0000000000000000000000000000000000000000008B9D1172F201D112B4400AA007AB4FF=
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  514. 00000000000000086001600C600C600D60016002700B600C5000000000000000000400000=
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  522. D008D009D00AD00BD00CD00DD00ED00FD000E001E002E003E004E005E006E007E008E009E=
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  556. 0000010001000000010001000000010001000000010001000000010001000000010001000=
  557. 0000100010000000100010000000100010000000100010000000100010000000100010000=
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  559. 0010001000000010001000000010001000000010001000000010001000000010001000000=
  560. 0100010000000100010000000100010000000100010000000100010000000100010000000=
  561. 1000100000001000100000001000100000001000100000001000100000001000100000001=
  562. 0001000000010001000000010001000000010001000000010001000000010001000000010=
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  565. 1000100000001000100000001000100000001000100000001000100000001000100010001=
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  569. 900094005400F50065009400350094002400C4005400900090009000D3000200220067009=
  570. 600370096002600C60056002200B300D000670016002700900094005400F5008400|CPbD:=
  571. \My =
  572. Documents\j0076874.GIF|CPccid:002401bd752a$bb592620$44de389d@emma2.dns.mi=
  573. crosoft.com|CPdj0076874.GIF|>|"=20
  574. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D =
  575.  
  576. " <EE| =
  577. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf2|EEg2|>|"=20
  578. ExitEffect =3D=20
  579. " <EE| =
  580. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  581. ButtonEvent =3D=20
  582. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  583. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><IMG=20
  584. class=3DIx20 height=3D178 id=3DIx20 name=3DIx20=20
  585. src=3D"cid:002401bd752a$bb592620$44de389d@emma2.dns.microsoft.com"=20
  586. width=3D238></DIV>=20
  587. <DIV class=3DPI21 id=3DPI21 SoundPaths =3D " <AR|ARS0|>|" ImageType =3D =
  588. 0 ClipPathInfo =3D=20
  589. " =
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  653. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc1|TEd2|>|" EntranceEffect =3D =
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  657. ExitEffect =3D=20
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  660. ButtonEvent =3D=20
  661. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  663. AnimationPath =3D " <AR|ARS2| <PT|PTa276|PTb243|>| =
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  668. <DIV class=3DPI41 id=3DPI41 SoundPaths =3D " <AR|ARS0|>|" ImageType =3D =
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  738. ExitEffect =3D=20
  739. " <EE| =
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  741. ButtonEvent =3D=20
  742. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  744. class=3DIx42 height=3D101 id=3DIx42 name=3DIx42=20
  745. src=3D"cid:005401bd6f1c$11a782c0$44de389d@emma2.dns.microsoft.com" =
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  747.  
  748. <DIV class=3DPI47 id=3DPI47 SoundPaths =3D " <AR|ARS0|>|" ImageType =3D =
  749. 0 ClipPathInfo =3D=20
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  815.  
  816. " <EE| =
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  818. ExitEffect =3D=20
  819. " <EE| =
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  821. ButtonEvent =3D=20
  822. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  824. class=3DIx48 height=3D105 id=3DIx48 name=3DIx48=20
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  902. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc1|TEd0|>|" EntranceEffect =3D =
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  904. " <EE| =
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  906. ExitEffect =3D=20
  907. " <EE| =
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  910. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  912. AnimationPath =3D " <AR|ARS2| <PT|PTa271|PTb411|>| =
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  1072. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  1074. AnimationPath =3D " <AR|ARS2| <PT|PTa271|PTb200|>| =
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  1184. if ( navigator.appVersion.substring(0,1) < 4 )
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  1227. var    TT_BUTTONUP                =3D 2;    =09
  1228. var    TT_MOUSEOVER            =3D 3;    =09
  1229. var    TT_MOUSEOUT                =3D 4;    =09
  1230. var    TB_PAGE_TURNER            =3D -1;    =09
  1231. var    TB_START_PLAYER            =3D -2;    =09
  1232. var NULL_TRANSITION            =3D -1;
  1233. var    TEXT_FLYIN                =3D 101;
  1234. var TEXT_TYPEWRITER        =3D 102;
  1235. var    FLYIN_TOP                =3D 0;
  1236. var    FLYIN_BOTTOM            =3D 1;
  1237. var    FLYIN_LEFT                =3D 2;
  1238. var    FLYIN_RIGHT                =3D 3;
  1239. var    FLYIN_ROTATE            =3D 4;
  1240. var    FLYIN_BY_LETTER            =3D 1;
  1241. var    FLYIN_BY_WORD            =3D 2;
  1242. var    FLYIN_BY_LINE            =3D 3;
  1243. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1244. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1245. var    PS_UNINITIALIZED    =3D 0;
  1246. var PS_INITIALIZED        =3D 1;
  1247. var    PS_RUNNING            =3D 2;
  1248. var PS_PAUSED            =3D 3;
  1249. var PS_COMPLETE            =3D 4;
  1250. var    sceneArray        =3D new Array();=09
  1251. var currentScene    =3D null;        =09
  1252. var nScenes            =3D 0;        =09
  1253. var stProjState =3D PS_UNINITIALIZED;=09
  1254. var stButtons    =3D false;        =09
  1255. var    stNoInput    =3D 0;            =09
  1256. var strPause =3D new Array( "" );
  1257. var strPlay =3D new Array( "" );
  1258. var    formStatus =3D null;
  1259. var    tickTimer        =3D null;        =09
  1260. var sys            =3D navigator.appName;                                    =09
  1261. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1262. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1263. var    platform    =3D navigator.platform;                                    =09
  1264. window.onload =3D PreSetup;
  1265. window.onerror =3D Error;
  1266. function Error()
  1267. {
  1268.     alert("There has been an unidentified error in this file's script. You =
  1269. may be able to fix this problem by refreshing your browser.");
  1270.     return true;
  1271. }
  1272. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1273. delay, webpage )
  1274. {
  1275.     this.tickRate =3D tickRate;
  1276.     this.startScene =3D startScene;
  1277.     this.stopScene =3D stopScene;
  1278.     this.rtReq =3D rtReq;
  1279.     this.autoStart =3D autoStart;
  1280.     this.delay =3D delay;
  1281.     this.webpage =3D webpage;
  1282. }
  1283. function PreSetup()
  1284. {
  1285.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1286.     {
  1287.         setTimeout( "Setup();", Project.delay*1000 );=20
  1288.         return;
  1289.     }
  1290. =09
  1291.     Setup();
  1292. }
  1293. function Setup()=20
  1294. { =20
  1295.     stNoInput++;                            =09
  1296.     if ( vers < 4 ) return;                    =09
  1297.     if ( sys =3D=3D "Netscape" )                =09
  1298.     {
  1299.         document.all =3D new Array;            =09
  1300.         Extract(document);                    =09
  1301.     =09
  1302.         document.body =3D new Object;
  1303.         document.body.clientWidth =3D window.innerWidth;
  1304.         document.body.clientHeight =3D window.innerHeight;
  1305.         document.body.scrollTop =3D window.pageXOffset;=20
  1306.         document.body.scrollLeft =3D window.pageYOffset;
  1307.     }
  1308.     stButtons =3D SetupButtons();                =09
  1309.     ProjectInitialize();                    =09
  1310.     stNoInput--;                            =09
  1311.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1312.         Start();                                            =09
  1313. }
  1314. function ProjectInitialize()
  1315. {
  1316. =09
  1317.     tickTimer =3D new Timer();
  1318. =09
  1319. =09
  1320.     InitializeScenes();
  1321. =09
  1322.     tickTimer.StartTicking();                            =09
  1323. =09
  1324.     if ( Project.startScene =3D=3D null )        =09
  1325.         Project.startScene =3D 0;                =09
  1326.     stProjState =3D PS_INITIALIZED;            =09
  1327. =09
  1328. }
  1329. function ProjectStart( startScene )
  1330. {
  1331.     stProjState =3D PS_RUNNING;
  1332.     if ( startScene !=3D null )
  1333.         ChangeScene( startScene );
  1334.     else
  1335.         ChangeScene( Project.startScene );
  1336. }
  1337. function ProjectComplete()
  1338. {
  1339.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1340.         return;                                =09
  1341.     ProjectShutdown();
  1342.     StatusChange();                            =09
  1343. }
  1344. function ProjectShutdown()
  1345. {
  1346.     KillTimer();                                    =09
  1347.     StopEverythingOnScenes( false );
  1348.     currentScene =3D null;
  1349.     stProjState =3D PS_COMPLETE;                        =09
  1350. }
  1351. function Extract( obj )
  1352. {
  1353. =09
  1354. =09
  1355.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1356.     {
  1357.         var el =3D obj.layers[intLayer];        =09
  1358.         document.all[el.id] =3D new Object    =09
  1359.         var newEl =3D document.all[el.id];    =09
  1360.     =09
  1361.         newEl.id =3D el.id;                            =09
  1362.         newEl.style =3D new Object;                    =09
  1363.         newEl.style.pixelTop =3D parseInt(el.top);
  1364.         newEl.style.pixelLeft =3D parseInt(el.left);
  1365.         if (null!=3Del.clip)=20
  1366.         {
  1367.             newEl.offsetWidth =3D el.clip.width;    =09
  1368.             newEl.offsetHeight =3D el.clip.height
  1369.         }
  1370.     =09
  1371.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1372.             newEl.style.visibility =3D IE_HIDDEN;
  1373.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1374.             newEl.style.visibility =3D IE_VISIBLE;
  1375.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1376.             newEl.style.visibility =3D IE_INHERIT;
  1377.         else
  1378.             newEl.style.visibility =3D "";
  1379.     =09
  1380.         newEl.style.zIndex =3D el.zIndex;
  1381.         newEl.style.backgroundColor =3D el.bgColor;
  1382.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1383.         newEl.NSLayer =3D el;                        =09
  1384.     =09
  1385.     =09
  1386.     =09
  1387.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1388.         {
  1389.             var image =3D el.document.images[intLoop]    =09
  1390.             var    imageName =3D image.name;                =09
  1391.             if ( imageName =3D=3D null )                =09
  1392.                 continue;                            =09
  1393.         =09
  1394.             document.all[imageName] =3D image;        =09
  1395.             document.images[imageName] =3D image;        =09
  1396.         }
  1397.     =09
  1398.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1399.         {
  1400.             var form =3D el.document.forms[intLoop];    =09
  1401.             var formName =3D form.name;                =09
  1402.             if ( formName =3D=3D null )
  1403.                 continue;
  1404.             document.all[formName] =3D form;            =09
  1405.             document.forms[formName] =3D form;        =09
  1406.         =09
  1407.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1408. innerLoop++)
  1409.             {
  1410.                 var element =3D form.elements[innerLoop]=09
  1411.                 var elementName =3D element.name;
  1412.                 if ( elementName =3D=3D null )            =09
  1413.                     continue;
  1414.                 document.all[elementName] =3D element;=09
  1415.             }
  1416.         }
  1417.         if ( el.layers.length > 0 )                =09
  1418.             Extract(el)                            =09
  1419.     }
  1420. }
  1421. function Scene( duration )
  1422. {
  1423.     this.duration =3D duration;
  1424. }
  1425. function InitializeScenes()
  1426. {
  1427.     var objScene;                            =09
  1428.     var sceneNumber =3D 0;                    =09
  1429. =09
  1430.     for ( sceneName in Scenes )
  1431.     {
  1432.         objScene =3D Scenes[sceneName];        =09
  1433.         objScene.number =3D parseInt(sceneNumber);                =09
  1434.         objScene.name =3D sceneName;                    =09
  1435.         objScene.HTML =3D document.all[sceneName];    =09
  1436.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1437.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1438.             objScene.duration =3D DUR_FOREVER;
  1439.         InitializePlayers( objScene );        =09
  1440.     =09
  1441.         if ( objScene.entryTrans =3D=3D null )
  1442.         {
  1443.             objScene.entryTrans =3D new Object();
  1444.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1445.         }
  1446.     =09
  1447.         if ( objScene.Bhv !=3D null )
  1448.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1449. bhvIdx++ )=09
  1450.                 bhv.Initialize( objScene, bhv);
  1451.         objScene.numBhv =3D bhvIdx;                                            =09
  1452.         sceneArray[sceneNumber++] =3D objScene;=09
  1453.     }
  1454.     nScenes =3D sceneNumber;                    =09
  1455. }
  1456. function StopEverythingOnScenes( fPause )
  1457. {
  1458.     var objScene;                            =09
  1459.     for ( sceneName in Scenes )
  1460.     {
  1461.         objScene =3D Scenes[sceneName];                    =09
  1462.     =09
  1463.     =09
  1464.         if ( objScene.Bhv !=3D null )
  1465.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1466. bhvIdx++ )=09
  1467.                 bhv.StopEverything( bhv, fPause );
  1468.         StopEverythingOnPlayers( objScene, fPause );        =09
  1469.     }
  1470.     return;
  1471. }
  1472. function ChangeScene( nextSceneNumber )
  1473. {
  1474.     var    previousScene =3D currentScene;                    =09
  1475.     StopSceneTimers();                                    =09
  1476.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1477.     currentScene.previousScene =3D previousScene;            =09
  1478.     if ( currentScene.duration =3D=3D null )                =09
  1479.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1480. =09
  1481.     if ( currentScene.Bhv !=3D null )
  1482.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1483.         {
  1484.             var bhv =3D currentScene.Bhv[bhvIdx]
  1485.             if ( bhv =3D=3D null)                            =09
  1486.                 continue;
  1487.             var delay =3D bhv.delay
  1488.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1489.                 bhv.Start( bhv );                                    =09
  1490.             else if ( delay > 0 )                                =09
  1491.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1492.         }
  1493.     StartScenePlayers( currentScene );                            =09
  1494.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1495. SceneTransitionDone );=09
  1496. =09
  1497.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1498.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1499. TMR_SCENE );
  1500.     StatusChange();                                        =09
  1501.     return;
  1502. }
  1503. function SceneTransitionDone( objScene )
  1504. {
  1505. =09
  1506. =09
  1507.     if ( currentScene.previousScene !=3D null )
  1508.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1509. =09
  1510.     if ( currentScene.Bhv !=3D null )
  1511.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1512.         {
  1513.             var bhv =3D currentScene.Bhv[bhvIdx]
  1514.             if ( bhv =3D=3D null)                            =09
  1515.                 continue;
  1516.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1517.                 bhv.Start( bhv );                                =09
  1518.         }
  1519.     =09
  1520.     StartScenePlayersAfterTransition( currentScene );=09
  1521. }
  1522. function SceneExit( thisScene, nextScene )
  1523. {
  1524.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1525. nextScene.number;
  1526.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1527. true;
  1528. =09
  1529. =09
  1530. =09
  1531.     for ( playerName in currentScene.Players )
  1532.     {
  1533.         objPlayer =3D currentScene.Players[playerName];        =09
  1534.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1535.     }
  1536. =09
  1537.     if ( currentScene.Bhv !=3D null )
  1538.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1539.         {
  1540.             var bhv =3D currentScene.Bhv[bhvIdx]
  1541.             if ( bhv =3D=3D null)                            =09
  1542.                 continue;
  1543.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1544.                 bhv.Stop( bhv );                        =09
  1545.         }
  1546. =09
  1547. =09
  1548.     if ( finalScene =3D=3D false )                    =09
  1549.         ChangeScene( nextSceneNumber )            =09
  1550.     else
  1551.         ProjectComplete()                        =09
  1552.     =09
  1553. }
  1554. function Player( delay, duration )
  1555. {
  1556.     this.delay =3D delay;
  1557.     this.duration =3D duration;
  1558. }
  1559. function InitializePlayers( objScene )
  1560. {
  1561.     var objPlayer;                        =09
  1562.     var    playerNumber =3D 0;                =09
  1563.     for ( playerName in objScene.Players )
  1564.     {
  1565.         objPlayer =3D objScene.Players[playerName];        =09
  1566.         objPlayer.number =3D playerNumber;                =09
  1567.         objPlayer.name =3D playerName;                    =09
  1568.         objPlayer.HTML =3D document.all[playerName];        =09
  1569.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1570.         objPlayer.position =3D new Position(objPlayer);    =09
  1571.     =09
  1572.         if ( objPlayer.delay =3D=3D null )                    =09
  1573.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1574.     =09
  1575.     =09
  1576.         if        ( objPlayer.entryTrans =3D=3D null )
  1577.         {
  1578.             objPlayer.entryTrans =3D new Object();
  1579.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1580.         }=20
  1581.     =09
  1582.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1583.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1584.         {
  1585.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1586. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1587.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1588.                     objPlayer.entryTrans.type =3D null;                            =09
  1589.         }
  1590.     =09
  1591.         if ( objPlayer.exitTrans =3D=3D null )
  1592.         {
  1593.             objPlayer.exitTrans =3D new Object();
  1594.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1595.         }
  1596.     =09
  1597.         if ( objPlayer.Bhv !=3D null )
  1598.         {
  1599.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1600.  
  1601.                 bhv.Initialize( objPlayer, bhv);
  1602.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1603.         }
  1604.         else
  1605.             objPlayer.numBhv =3D 0;
  1606.         playerNumber ++;                =09
  1607.     }=09
  1608. }
  1609. function StopEverythingOnPlayers( objScene, fPause )
  1610. {
  1611.     var objPlayer;                        =09
  1612.     for ( playerName in objScene.Players )
  1613.     {
  1614.         objPlayer =3D objScene.Players[playerName];        =09
  1615.     =09
  1616.     =09
  1617.         if ( objPlayer.Bhv !=3D null )
  1618.         {
  1619.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1620.  
  1621.                 bhv.StopEverything( bhv, fPause );
  1622.         }
  1623.         DisableTrigger( objPlayer );                    =09
  1624.     }=09
  1625.     return;
  1626. }
  1627. function StartScenePlayers( objScene )
  1628. {
  1629. =09
  1630.     for ( playerName in objScene.Players )
  1631.     {
  1632.         objPlayer =3D objScene.Players[playerName];        =09
  1633.     =09
  1634.     =09
  1635.     =09
  1636.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1637.             StartPlayer( objPlayer )                    =09
  1638.         else if ( objPlayer.delay    > 0 )                =09
  1639.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1640. TMR_SCENE);
  1641.     }
  1642. }
  1643. function StartScenePlayersAfterTransition( objScene )
  1644. {
  1645. =09
  1646.     for ( playerName in objScene.Players )
  1647.     {
  1648.         objPlayer =3D objScene.Players[playerName];        =09
  1649.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1650.             StartPlayer( objPlayer )                    =09
  1651.     }
  1652. }
  1653. function StartPlayer( objPlayer )
  1654. {
  1655. =09
  1656.     if ( objPlayer.Bhv !=3D null )
  1657.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1658.         {
  1659.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1660.             if ( bhv =3D=3D null)                            =09
  1661.                 continue;
  1662.             var delay =3D bhv.delay
  1663.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1664.                 bhv.Start( bhv );                                =09
  1665.             else if ( delay > 0 )                                =09
  1666.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1667.         }
  1668. =09
  1669.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1670. PlayerEntryTransitionDone );
  1671. =09
  1672. =09
  1673.     if ( objPlayer.duration > 0 )
  1674.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1675. TMR_SCENE );                                =09
  1676. }
  1677. function PlayerEntryTransitionDone( objPlayer )
  1678. {
  1679. =09
  1680.     if ( objPlayer.Bhv !=3D null )
  1681.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1682.         {
  1683.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1684.             if ( bhv =3D=3D null)                            =09
  1685.                 continue;
  1686.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1687.                 bhv.Start( bhv );                                =09
  1688.         }
  1689. =09
  1690.     if ( objPlayer.Triggers !=3D null )
  1691.         EnableTrigger( objPlayer );
  1692. }
  1693. function PlayerExit( objPlayer )
  1694. {
  1695. =09
  1696.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1697. PlayerExitTransitionDone );
  1698. }
  1699. function PlayerExitTransitionDone( objPlayer, finalScene )
  1700. {
  1701. =09
  1702.     if ( objPlayer.Bhv !=3D null )
  1703.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1704.         {
  1705.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1706.             if ( bhv =3D=3D null)                            =09
  1707.                 continue;
  1708.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1709.                 bhv.Stop( bhv );                        =09
  1710.         }
  1711. =09
  1712.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1713.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1714. =09
  1715. =09
  1716. =09
  1717.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1718.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1719.     return;
  1720. }
  1721. function Trigger( trigType, trigBhv, player, scene )
  1722. {
  1723.     this.triggerType =3D trigType;
  1724.     this.triggerBhv =3D trigBhv;
  1725.     this.player =3D player;
  1726.     this.nextSceneNum =3D scene;
  1727. }
  1728. function EnableTrigger( objPlayer )
  1729. {
  1730.     if ( sys !=3D "Netscape" )                                =09
  1731.     {
  1732.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1733.         for ( trx in objPlayer.Triggers )                    =09
  1734.         {
  1735.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1736.             if ( trigger.triggerType =3D=3D null )
  1737.                 trigger.triggerType =3D 0;                    =09
  1738.             var tt =3D trigger.triggerType;                    =09
  1739.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1740.             {
  1741.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1742.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1743.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1744.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1745.             }
  1746.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1747.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1748.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1749.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1750.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1751.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1752.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1753.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1754.         }
  1755.     }
  1756.     else                                        =09
  1757.     {
  1758.         for ( trx in objPlayer.Triggers )        =09
  1759.         {
  1760.             var    trigger =3D objPlayer.Triggers[trx];=09
  1761.             if ( trigger.triggerType =3D=3D null )
  1762.                 trigger.triggerType =3D 0;                    =09
  1763.             var tt =3D trigger.triggerType;                    =09
  1764.             if ( tt=3D=3D 0 )                                    =09
  1765.             {
  1766.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1767. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1768.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1769.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1770.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1771.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1772.             }
  1773.             else if    ( tt =3D=3D TT_BUTTONUP )
  1774.             {
  1775.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1776.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1777.             }
  1778.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1779.             {
  1780.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1781.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1782.             }
  1783.         }
  1784.     =09
  1785.     }
  1786. }
  1787. function DisableTrigger( objPlayer )
  1788. {
  1789.     if ( sys !=3D "Netscape" )            =09
  1790.     {
  1791.         objPlayer.HTML.onmousedown =3D null;
  1792.         objPlayer.HTML.onmouseup =3D null;=09
  1793.         objPlayer.HTML.onmouseover =3D null;    =09
  1794.         objPlayer.HTML.onmouseout =3D null;
  1795.     }
  1796.     else                                =09
  1797.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1798. Event.MOUSEOVER | Event.MOUSEOUT );
  1799. }
  1800. function EventProcessor( e )
  1801. {
  1802.     var trigger;                                =09
  1803.     var    type;                                    =09
  1804.     var    button;                                    =09
  1805.     var    eventType;                                =09
  1806.     var objPlayer;                                =09
  1807.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1808.         return;
  1809.     if ( sys !=3D "Netscape" )                    =09
  1810.     {
  1811.         type =3D event.type;
  1812.         button =3D event.button;
  1813.     }
  1814.     else                                        =09
  1815.     {
  1816.         type =3D e.type;
  1817.         button =3D e.which;
  1818.     }
  1819. =09
  1820.     if (type =3D=3D "mousedown")
  1821.     {
  1822.         if ( button !=3D 1 )                    =09
  1823.             return;
  1824.         eventType =3D TT_BUTTONDOWN;
  1825.         if ( sys =3D=3D "Netscape" )            =09
  1826.         {
  1827.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1828.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1829.         }
  1830.     }
  1831.     else if (type =3D=3D "mouseup")
  1832.     {
  1833.         if ( button !=3D 1 )                    =09
  1834.             return;
  1835.         eventType =3D TT_BUTTONUP;
  1836.         if ( sys =3D=3D "Netscape" )            =09
  1837.         {
  1838.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1839.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1840.         }
  1841.     }
  1842.     else if (type =3D=3D "mouseover")
  1843.     {
  1844.         eventType =3D TT_MOUSEOVER;
  1845.     }
  1846.     else if (type =3D=3D "mouseout")
  1847.     {
  1848.         eventType =3D TT_MOUSEOUT;
  1849.     }
  1850.     var triggerArray =3D objPlayer.Triggers;        =09
  1851.     var trigger;                                =09
  1852. =09
  1853.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1854.     {
  1855.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1856. eventType) )
  1857.         {
  1858.         =09
  1859.         =09
  1860.         =09
  1861.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1862.             {
  1863.             =09
  1864.             =09
  1865.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1866. =3D=3D "") )
  1867.                     SceneExit( currentScene );
  1868.                 else
  1869.                 {
  1870.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1871.                     {
  1872.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1873.                             InitializePlayers( sceneArray[ii] );
  1874.                     }
  1875.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1876.                 }
  1877.             }
  1878.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1879.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1880.             else=20
  1881.             {
  1882.             =09
  1883.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1884.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1885.                 bhv.Trigger( bhv, eventType );                                =09
  1886.             }  =09
  1887.         }
  1888.     }
  1889.     return;=09
  1890. }
  1891. function Transition( type, rate, flyFrom, flySubtype )
  1892. {
  1893.     this.type =3D type;
  1894.     this.rate =3D rate;
  1895.     this.flyFrom =3D flyFrom;
  1896.     this.flySubtype =3D flySubtype;
  1897. }
  1898. function StartTransition( transObj, trans, visibility, callback )
  1899. {
  1900.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1901. =09
  1902. =09
  1903. =09
  1904.     if    ( ("Netscape" =3D=3D sys) ||=20
  1905.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1906. NULL_TRANSITION) ) )
  1907.     {
  1908.         SetVisibility( transObj.HTML, visibility );
  1909.         callback( transObj );
  1910.         return;
  1911.     }
  1912. =09
  1913. =09
  1914. =09
  1915. =09
  1916.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1917. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1918.     {
  1919.         StartTextFlyin( transObj );
  1920.         return;
  1921.     }
  1922. =09
  1923.     if ( platform !=3D "Win32" )
  1924.     {
  1925.         SetVisibility( transObj.HTML, visibility );
  1926.         callback( transObj );
  1927.         return;
  1928.     }
  1929.     =09
  1930. =09
  1931. =09
  1932. =09
  1933. =09
  1934. =09
  1935.     if ( trans.type =3D=3D NULL_TRANSITION )
  1936.     {
  1937.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1938. transition=3D0)";
  1939.     }
  1940.     else    =09
  1941.     {
  1942.         duration =3D TRANSITION_RATES[trans.rate];
  1943.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1944. ", transition=3D" + trans.type + ")";
  1945.     }
  1946.     stNoInput++;                                    =09
  1947.     transObj.HTML.filters(0).Apply();                =09
  1948. =09
  1949.     SetVisibility( transObj.HTML, visibility );        =09
  1950. =09
  1951.     transObj.HTML.filters(0).Play()                    =09
  1952.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1953. }
  1954. function TransitionDoneEvent( )
  1955. {
  1956.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1957.     stNoInput--;                                                =09
  1958.     if        ( type =3D=3D OBJ_SCENE )
  1959.     {
  1960.     =09
  1961.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1962. currentScene.name) )
  1963.             SceneTransitionDone();
  1964.     }
  1965.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1966.     {
  1967.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1968.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1969.             PlayerEntryTransitionDone( objPlayer ); =20
  1970.         else                                                    =09
  1971.             PlayerExitTransitionDone( objPlayer, false );
  1972.     }
  1973.     return;
  1974. }
  1975. function InitializeTextFlyin( objPlayer )
  1976. {
  1977.     if ( sys =3D=3D "Netscape" )                                    =09
  1978.         return false;
  1979.     var    transition =3D objPlayer.entryTrans;                        =09
  1980.     var    transUnits =3D transition.flySubtype;                        =09
  1981.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1982. =09
  1983.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1984. transition.flyFrom : FLYIN_TOP;    =09
  1985.     =09
  1986. =09
  1987.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1988.     {
  1989.         var    textHTML    =3D objPlayer.HTML;                =09
  1990.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1991.         var    newInnerHTML    =3D "";                        =09
  1992.     =09
  1993.         transition.textOrder =3D new Array();                =09
  1994.         textOrder =3D transition.textOrder;                =09
  1995. =09
  1996.     =09
  1997.     =09
  1998.     =09
  1999.     =09
  2000.         var flyinIdx =3D 0;                        =09
  2001.         var    flyinBuffer =3D "";
  2002.     =09
  2003.     =09
  2004.     =09
  2005.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2006. style=3D'position:relative;visibility:hidden;'" : " =
  2007. style=3D'visibility:hidden;'";
  2008.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2009.         {
  2010.         =09
  2011.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2012.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2013.             while ( letterIdx<oldInnerHTML.length )
  2014.             {
  2015.             =09
  2016.             =09
  2017.             =09
  2018.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2019. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2020.                 {
  2021.                     if ( charNext =3D=3D "<" )                                                                =09
  2022.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2023.                     else
  2024.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2025.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2026.                     newInnerHTML +=3D tagString;
  2027.                     letterIdx =3D endTagIdx;                                            =09
  2028.                 =09
  2029.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2030.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2031.                         break;
  2032.                 }
  2033.             =09
  2034.                 else
  2035.                 {
  2036.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2037.                     newInnerHTML +=3D thisChar;
  2038.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2039.                         break;                                        =09
  2040.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2041. )    =09
  2042.                         break;
  2043.                 }
  2044.             }
  2045.             newInnerHTML +=3D "</span>"
  2046.             textOrder[flyinIdx] =3D new Object();
  2047.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2048.             flyinIdx++;                                                            =09
  2049.         }
  2050.     =09
  2051.         if ( flyinIdx =3D=3D 0 )
  2052.             return false;
  2053.     =09
  2054.         textHTML.innerHTML =3D newInnerHTML;
  2055.         transition.numUnits =3D flyinIdx;                        =09
  2056.     }
  2057. =09
  2058. =09
  2059. =09
  2060.     textOrder =3D transition.textOrder;
  2061.     var currentEl =3D document.all[textOrder[0].name];    =09
  2062.     var currentOffset =3D currentEl.offsetLeft;=09
  2063.     var previousEl, previousOffset;
  2064.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2065.     {
  2066.         previousOffset =3D currentOffset;                            =09
  2067.         previousEl =3D currentEl;
  2068.         textElName =3D textOrder[count].name;                    =09
  2069.         currentEl =3D document.all[textElName];
  2070.         SetVisibility( currentEl, IE_HIDDEN );
  2071.         currentOffset =3D currentEl.offsetTop;
  2072.     =09
  2073.     =09
  2074.     =09
  2075.     =09
  2076.     =09
  2077.     =09
  2078.         if ( currentOffset !=3D previousOffset )                                =09
  2079.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2080.                 previousEl.innerHTML =3D "<br>";
  2081.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2082.             direction =3D count % FLYIN_ROTATE;            =09
  2083.         else
  2084.             direction =3D transDirection;
  2085.     =09
  2086.         if        ( direction =3D=3D FLYIN_LEFT )
  2087.         {
  2088.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2089. currentEl.offsetParent.offsetWidth);
  2090.             currentEl.style.posLeft =3D tempPos;                    =09
  2091.             textOrder[count].dx =3D -movePerTick;                    =09
  2092.             textOrder[count].dy =3D 0;
  2093.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2094.         }
  2095.         else if ( direction =3D=3D FLYIN_RIGHT )
  2096.         {
  2097.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2098. currentEl.offsetParent.offsetLeft;
  2099.             currentEl.style.posLeft =3D tempPos;
  2100.             textOrder[count].dx =3D movePerTick;                    =09
  2101.             textOrder[count].dy =3D 0;
  2102.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2103.         }
  2104.         else if    ( direction =3D=3D FLYIN_TOP )
  2105.         {
  2106.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2107. currentEl.offsetParent.offsetHeight);
  2108.             currentEl.style.posTop =3D tempPos;
  2109.             textOrder[count].dx =3D 0;
  2110.             textOrder[count].dy =3D (-movePerTick);                =09
  2111.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2112.         }
  2113.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2114.         {
  2115.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2116. currentEl.offsetParent.style.posTop;
  2117.             currentEl.style.posTop =3D tempPos;
  2118.             textOrder[count].dx =3D 0;
  2119.             textOrder[count].dy =3D movePerTick;                    =09
  2120.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2121.         }
  2122.     }
  2123. =09
  2124.     transition.charIdx =3D 0;                            =09
  2125.     transition.moveIdx =3D 0;                            =09
  2126.     textElName =3D transition.textOrder[0].name;
  2127.     transition.currentEl =3D document.all[textElName];=09
  2128.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2129.     return true;
  2130. }
  2131. function StartTextFlyin( objPlayer )
  2132. {
  2133. =09
  2134.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2135.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2136. }
  2137. function TextFlyinTick( objPlayer )
  2138. {
  2139.     var    transition =3D objPlayer.entryTrans;                    =09
  2140.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2141.     var textEl =3D transition.currentEl;                        =09
  2142. =09
  2143. =09
  2144.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2145.     {
  2146.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2147.         textEl.style.posLeft -=3D spanObj.dx;
  2148.         return false;                                        =09
  2149.     }
  2150.     =09
  2151. =09
  2152.     textEl.style.posTop =3D 0;                                =09
  2153.     textEl.style.posLeft =3D 0;
  2154.     =09
  2155. =09
  2156.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2157. transition.textOrder.length )=09
  2158.     {
  2159.         PlayerEntryTransitionDone( objPlayer );                =09
  2160.         return true;                                        =09
  2161.     }
  2162.     else
  2163.     {
  2164.         transition.moveIdx =3D 0;                                =09
  2165.         textElName =3D transition.textOrder[charIdx].name;
  2166.         transition.currentEl =3D document.all[textElName];    =09
  2167.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2168.         return false;                                        =09
  2169.     }                                                        =09
  2170. }
  2171. var    SND_DUR_SCENE            =3D -1;=09
  2172. var    SND_DUR_PROJECT            =3D 0;=09
  2173. var ST_WAV                    =3D 1;=09
  2174. var    ST_MID                    =3D 2;=09
  2175. var    NAV_EXT                    =3D "nav"=09
  2176. var MidiTag                    =3D null;=09
  2177. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2178. {
  2179. =09
  2180.     this.Initialize =3D InitializeSound;
  2181.     this.Start =3D StartSound;
  2182.     this.Trigger =3D StartSound;
  2183.     this.Stop =3D StopSound;
  2184.     this.StopEverything =3D StopEverythingOnSounds;
  2185. =09
  2186.     this.delay =3D delay;
  2187.     this.duration =3D duration;
  2188.     this.loop =3D loop;
  2189.     this.tagName =3D tagName;
  2190.     this.fileName =3D fileName;
  2191.     this.soundType =3D soundType;
  2192. }
  2193. function InitializeSound( objParent, objSound )
  2194. {
  2195.     if ( sys =3D=3D "Netscape" )
  2196.     {
  2197.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2198.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2199.         return;
  2200.     }
  2201.     objSound.objParent =3D objParent;                =09
  2202.     objSound.html =3D document.all[objSound.tagName];=09
  2203.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2204. =09
  2205. =09
  2206.     if (objSound.soundType =3D=3D ST_MID )
  2207.     {
  2208.         if ( MidiTag =3D=3D null )                    =09
  2209.             MidiTag =3D objSound.html;            =09
  2210.         else
  2211.             objSound.html =3D MidiTag;            =09
  2212.     }        =09
  2213. }
  2214. function StartSound( objSound )
  2215. {
  2216.     if ( sys =3D=3D "Netscape" )                    =09
  2217.     {
  2218.         if ( objSound.html !=3D null )            =09
  2219.             objSound.html.play(objSound.navLoop);
  2220.         return;
  2221.     }
  2222.     objSound.html.src =3D objSound.fileName;        =09
  2223.     objSound.html.loop =3D objSound.loop;            =09
  2224.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2225.         objSound.html.volume =3D 0;                    =09
  2226.     if ( objSound.duration > 0 )
  2227.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2228. TMR_PROJ );
  2229. }
  2230. function StopSound( objSound, fPause )
  2231. {
  2232.     if ( sys =3D=3D "Netscape" )                    =09
  2233.     {
  2234.         if ( objSound.html !=3D null )            =09
  2235.             objSound.html.stop();
  2236.         return;
  2237.     }
  2238.     objSound.html.loop =3D 0;
  2239.     objSound.html.src =3D "";                            =09
  2240.     if ( objSound.soundType =3D=3D ST_WAV )
  2241.         objSound.html.volume =3D -10000;
  2242. }
  2243. function StopEverythingOnSounds( objSound )
  2244. {
  2245.     StopSound( objSound, true );
  2246.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2247.         objSound.html.volume =3D -500;                        =09
  2248. }
  2249. var    SND_DUR_SCENE            =3D -1;=09
  2250. var    SND_DUR_PROJECT            =3D 0;=09
  2251. function Swapper( idle, hover, click )
  2252. {
  2253. =09
  2254.     this.Initialize =3D InitializeSwap;
  2255.     this.Start =3D StartSwap;
  2256.     this.Trigger =3D TriggerSwap;
  2257.     this.Stop =3D StopSwap;
  2258.     this.StopEverything =3D StopSwap;
  2259. =09
  2260.     this.idle =3D idle;
  2261.     this.hover =3D hover;
  2262.     this.click =3D click;
  2263. }
  2264. function InitializeSwap( objParent, objSwap )
  2265. {
  2266.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2267.         return;
  2268. =09
  2269.     var    idle    =3D objSwap.idle;                        =09
  2270.     var    hover    =3D objSwap.hover;
  2271.     var    click    =3D objSwap.click;
  2272. =09
  2273. =09
  2274. =09
  2275. =09
  2276. =09
  2277. =09
  2278. =09
  2279.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2280. !=3D null) )
  2281.     {
  2282.         SetVisibility( document.all[hover], IE_HIDDEN );
  2283.         objSwap.srcHover =3D document.all[hover].src;
  2284.         document.all[hover].src =3D "";
  2285.     }
  2286.     else
  2287.         objSwap.srcHover =3D document.all[idle].src;
  2288.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2289. !=3D null) )
  2290.     {
  2291.         SetVisibility( document.all[click], IE_HIDDEN );
  2292.         objSwap.srcClick =3D document.all[click].src;
  2293.         document.all[click].src =3D "";
  2294.     }
  2295.     else
  2296.         objSwap.srcClick =3D document.all[idle].src;
  2297. =09
  2298.     objSwap.srcIdle =3D document.all[idle].src;
  2299. }
  2300. function StartSwap( objSwap )
  2301. {
  2302. =09
  2303. }
  2304. function TriggerSwap( objSwap, eventType )
  2305. {
  2306.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2307.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2308.     else if ( eventType =3D=3D TT_BUTTONUP )
  2309.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2310.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2311.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2312.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2313.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2314.     return;
  2315. }
  2316. function StopSwap( objSwap, fPause )
  2317. {
  2318.     if ( fPause )                        =09
  2319.         return;
  2320. }
  2321. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2322. var    PE_STOP        =3D 0;                            =09
  2323. var    PE_AGAIN    =3D 1;                            =09
  2324. var    PE_REV        =3D 2;                            =09
  2325. var    PE_EXIT        =3D 3;                            =09
  2326. var    PD_FWD        =3D 1;
  2327. var    PD_BACK        =3D -1;
  2328. function Point( x, y, rate )
  2329. {
  2330.     this.x =3D x;
  2331.     this.y =3D y;
  2332.     this.rate =3D rate;
  2333. }
  2334. function Paths( delay, edgeEffect )
  2335. {
  2336. =09
  2337.     this.Initialize =3D InitializePathAnimation;
  2338.     this.Start =3D StartPathAnimation;
  2339.     this.Trigger =3D StartPathAnimation;
  2340.     this.Stop =3D StopPathAnimation;
  2341.     this.StopEverything =3D StopPathAnimation;
  2342. =09
  2343.     this.delay =3D delay;
  2344.     this.edgeEffect =3D edgeEffect;
  2345. }
  2346. function InitializePathAnimation( objPlayer, path )
  2347. {
  2348.     var    segment;                                =09
  2349.     var pathIndex;
  2350.     var totalDistance;                            =09
  2351.     var    distanceX;                                =09
  2352.     var    distanceY;
  2353.     var dx;                                        =09
  2354.     var    dy;
  2355.     var travelTime;                                =09
  2356.     var    remX;                                    =09
  2357.     var    remY;
  2358. =09
  2359.     if ( stProjState !=3D PS_UNINITIALIZED )
  2360.     {
  2361.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2362.         return;
  2363.     }
  2364.     path.objPlayer =3D objPlayer;                    =09
  2365.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2366.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2367. =09
  2368. =09
  2369.     path[0].x -=3D halfWidth;
  2370.     path[0].y -=3D halfHeight;
  2371.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2372.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2373.     {
  2374.         px =3D parseInt(pathIndex);                =09
  2375.         segment =3D path[px];                        =09
  2376.     =09
  2377.     =09
  2378.     =09
  2379.         path[px+1].x -=3D halfWidth;
  2380.         path[px+1].y -=3D halfHeight;
  2381.     =09
  2382.         distanceX =3D path[px+1].x - segment.x;    =09
  2383.         distanceY =3D path[px+1].y - segment.y;    =09
  2384.     =09
  2385.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2386. (distanceY*distanceY) );
  2387.     =09
  2388.     =09
  2389.         travelTime =3D Math.round(totalDistance / =
  2390. PATH_PER_TICK[segment.rate]);
  2391.     =09
  2392.     =09
  2393.         if ( distanceX > 0 )                        =09
  2394.             dx =3D Math.floor( distanceX / travelTime );=09
  2395.         else if ( distanceX < 0 )                    =09
  2396.             dx =3D Math.ceil( distanceX / travelTime );=09
  2397.         else
  2398.             dx =3D 0;
  2399.     =09
  2400.     =09
  2401.     =09
  2402.     =09
  2403.         remX =3D distanceX % travelTime;
  2404.     =09
  2405.         if ( distanceY > 0 )                        =09
  2406.             dy =3D Math.floor( distanceY / travelTime );
  2407.         else if ( distanceY < 0 )
  2408.             dy =3D Math.ceil( distanceY / travelTime );
  2409.         else
  2410.             dy =3D 0;
  2411.         remY =3D distanceY % travelTime;
  2412.         segment.number =3D px;                        =09
  2413.         segment.ticks =3D 0;
  2414.         segment.travelTime =3D travelTime;
  2415.         segment.dx =3D dx;
  2416.         segment.dy =3D dy;
  2417.         segment.remX =3D remX;
  2418.         segment.remY =3D remY;
  2419.     }
  2420.     path.numSegs =3D parseInt(pathIndex);                =09
  2421.     path.dir =3D PD_FWD;                                        =09
  2422.     return;
  2423. }
  2424. function StartPathAnimation( path )
  2425. {
  2426.     path.currentSegment =3D path[0];    =09
  2427.     path.currentSegment.ticks =3D 0;    =09
  2428.     path.cntSegs =3D 0;                                =09
  2429. =09
  2430. =09
  2431.     if ( path.dir =3D=3D PD_BACK )                            =09
  2432.     {
  2433.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2434.         {
  2435.             path[ii].dx *=3D -1;
  2436.             path[ii].dy *=3D -1;
  2437.             path[ii].remX *=3D -1;
  2438.             path[ii].remY *=3D -1;
  2439.         }
  2440.         path.dir =3D PD_FWD;                                =09
  2441.     }
  2442.     StartAnimationTimer( path, PathAnimationTick );
  2443. }
  2444. function StopPathAnimation( path, fPause )
  2445. {
  2446.     return;
  2447. }
  2448. function PathAnimationTick( path )
  2449. {
  2450.     var    objPlayer =3D path.objPlayer;            =09
  2451.     var segment =3D path.currentSegment;        =09
  2452.     var    currentPosition =3D objPlayer.position;=09
  2453.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2454.     {
  2455.         newX =3D currentPosition.x + segment.dx;        =09
  2456.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2457.             segment.remX > 0 ? newX++ : newX--;
  2458.         newY =3D currentPosition.y + segment.dy;        =09
  2459.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2460.             segment.remY > 0 ? newY++ : newY--;
  2461.         currentPosition.SetPosition( newX, newY );=09
  2462.         return false;                            =09
  2463.     }
  2464. =09
  2465. =09
  2466.     if ( ++path.cntSegs < path.numSegs )
  2467.     {
  2468.     =09
  2469.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2470.         path.currentSegment.ticks =3D 0;                            =09
  2471.             =09
  2472.         return false;
  2473.     }
  2474.     =09
  2475. =09
  2476.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2477.     {
  2478.     =09
  2479.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2480.     =09
  2481.         path.currentSegment =3D path[0];                =09
  2482.         path.currentSegment.ticks =3D 0;                =09
  2483.         path.cntSegs =3D 0;                            =09
  2484.         return false;                                =09
  2485.     }                        =09
  2486.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2487.     {
  2488.         path.dir *=3D -1;                                =09
  2489.     =09
  2490.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2491.         {
  2492.             path[ii].dx *=3D -1;
  2493.             path[ii].dy *=3D -1;
  2494.             path[ii].remX *=3D -1;
  2495.             path[ii].remY *=3D -1;
  2496.         }
  2497.         path.currentSegment.ticks =3D 0;                =09
  2498.         path.cntSegs =3D 0;                            =09
  2499.         return false;
  2500.     }
  2501.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2502.     {
  2503.         PlayerExit( objPlayer );
  2504.         return true;
  2505.     }
  2506.     else
  2507.         return true;                                =09
  2508. }
  2509. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2510. function Size( zoom, rate )
  2511. {
  2512.     this.zoom =3D zoom;
  2513.     this.rate =3D rate;
  2514. }
  2515. function Grows( delay )
  2516. {
  2517. =09
  2518.     this.Initialize =3D InitializeGrowAnimation;
  2519.     this.Start =3D StartGrowAnimation;
  2520.     this.Trigger =3D StartGrowAnimation;
  2521.     this.Stop =3D StopGrowAnimation;
  2522.     this.StopEverything =3D StopGrowAnimation;
  2523. =09
  2524.     this.delay =3D delay;
  2525. }
  2526. function InitializeGrowAnimation( objPlayer, grow )
  2527. {
  2528.     if ( sys =3D=3D "Netscape" )
  2529.         return;
  2530.     var    child =3D objPlayer.HTML.children[0];                    =09
  2531.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2532. =09
  2533. =09
  2534. =09
  2535.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2536.     {
  2537.         grow.realWidth =3D child.width;
  2538.         grow.realHeight =3D child.height;
  2539.     }
  2540.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2541.     {
  2542.         grow =3D null;                                        =09
  2543.         return;
  2544.     }
  2545.     grow.objPlayer =3D objPlayer;                                =09
  2546. =09
  2547.     grow.currentSegment =3D grow[0];                            =09
  2548.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2549. =09
  2550. =09
  2551. =09
  2552.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2553.     child.height *=3D (grow.currentSegment.zoom / 100);
  2554. =09
  2555.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2556.     {
  2557.         gx =3D parseInt(growIndex);                =09
  2558.         segment =3D grow[gx];                        =09
  2559.         if ( grow[gx+1] =3D=3D null )                =09
  2560.         {
  2561.             grow.finalSegment =3D grow[gx-1];        =09
  2562.             break;                                =09
  2563.         }
  2564.     =09
  2565.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2566.         if ( growth >=3D 0 )                                        =09
  2567.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2568.         else
  2569.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2570.     =09
  2571.         growthTicks =3D growth / growthFactor;        =09
  2572.     =09
  2573.         segment.number =3D gx;                        =09
  2574.         segment.growth =3D growth;
  2575.         segment.growthFactor =3D growthFactor;
  2576.         segment.growthTicks =3D growthTicks;
  2577.         segment.currentTicks =3D 0;
  2578.     }
  2579. }
  2580. function StartGrowAnimation( grow )
  2581. {=09
  2582.     if ( sys =3D=3D "Netscape" )
  2583.         return;
  2584.     grow.currentSegment =3D grow[0];                        =09
  2585.     grow.currentTicks =3D 0;
  2586.     StartAnimationTimer( grow, GrowAnimationTick );
  2587. }
  2588. function StopGrowAnimation( grow, fPause )
  2589. {
  2590.     return;
  2591. }
  2592. function GrowAnimationTick( grow )
  2593. {
  2594.     if ( sys =3D=3D "Netscape" )
  2595.         return true;                                    =09
  2596.     var    objPlayer =3D grow.objPlayer;                        =09
  2597.     var    child =3D objPlayer.HTML.children[0];                =09
  2598.     var segment =3D grow.currentSegment;                    =09
  2599.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2600.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2601.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2602.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2603.         return false;                                    =09
  2604.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2605.         return true;                                    =09
  2606.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2607.     grow.currentTicks =3D 0;
  2608.     return false;                                        =09
  2609. }
  2610. function Timer()
  2611. {
  2612.     if ( Project.tickRate =3D=3D null )        =09
  2613.         this.tickRate =3D DEFAULT_TICK_RATE;
  2614.     else
  2615.         this.tickRate =3D Project.tickRate;
  2616.     this.oneShots =3D new Array();
  2617.     this.animations =3D new Array();
  2618.     this.tickCounter =3D 0;                        =09
  2619.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2620.     this.timerID =3D null;
  2621.     this.StartTicking =3D StartTicking;            =09
  2622.     this.StopTicking =3D StopTicking;
  2623. =09
  2624. }
  2625. function StartTicking()
  2626. {
  2627.     if ( this.timerID =3D=3D null )
  2628.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2629. }
  2630. function StopTicking()
  2631. {
  2632.     if ( this.timerID !=3D null )
  2633.         clearInterval( this.timerID );
  2634.     this.timerID =3D null;
  2635. }
  2636. function TimerTick()
  2637. {
  2638.     var timerEvent;
  2639. =09
  2640.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2641.     {
  2642.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2643.             continue;                                        =09
  2644.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2645.             tickTimer.animations[ii] =3D null;                =09
  2646.     }
  2647. =09
  2648.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2649.     {
  2650.     =09
  2651.         var length =3D tickTimer.oneShots.length;                =09
  2652.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2653.         {
  2654.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2655.                 continue;                                    =09
  2656.         =09
  2657.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2658.             {
  2659.                 tickTimer.oneShots[ii] =3D null;                =09
  2660.                 timerEvent.callback( timerEvent.callbackObj );=09
  2661.             }
  2662.         }
  2663.     }
  2664.     return;
  2665. }
  2666. function StartOneShotTimer( obj, time, callback, type )
  2667. {
  2668.     var    timerIndex;                                =09
  2669.     var timerEvent =3D new Object();                =09
  2670. =09
  2671.     timerEvent.callbackObj =3D obj;                =09
  2672.     timerEvent.callback =3D callback;                =09
  2673.     timerEvent.type =3D type;                        =09
  2674. =09
  2675. =09
  2676.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2677. tickTimer.ticksPerSecond);
  2678.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2679. timerIndex++ );=09
  2680.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2681.     return;
  2682. }
  2683. function StartAnimationTimer( obj, callback )
  2684. {
  2685.     var timerIndex;=20
  2686.     timerEvent =3D new Object();
  2687.     timerEvent.callbackObj =3D obj;                =09
  2688.     timerEvent.callback =3D callback;                =09
  2689.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2690. timerIndex++);=09
  2691.     tickTimer.animations[timerIndex] =3D timerEvent;
  2692. }
  2693. function StopSceneTimers()
  2694. {
  2695.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2696.     {
  2697.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2698.             continue;
  2699.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2700.             tickTimer.oneShots[ii] =3D null;            =09
  2701.     }
  2702. =09
  2703.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2704.         tickTimer.animations[ii] =3D null;
  2705. }
  2706. =09
  2707. function KillTimer()
  2708. {
  2709.     if ( tickTimer !=3D null )                    =09
  2710.     {
  2711.         window.clearTimeout( tickTimer.timerID);=09
  2712.         tickTimer =3D null;                        =09
  2713.     }
  2714. }
  2715. function SetColor(el, color)=20
  2716. {
  2717.     if ( el.style =3D=3D null )                =09
  2718.         return;
  2719. =09
  2720.     el.style.backgroundColor =3D color;    =09
  2721.     if ("Netscape"=3D=3Dsys)=20
  2722.         el.NSLayer.bgColor =3D color;        =09
  2723. }
  2724. function SetZIndex(el, zindex)=20
  2725. {
  2726.     if ( el.style =3D=3D null )                =09
  2727.         return;
  2728. =09
  2729.     el.style.zIndex =3D zindex;            =09
  2730.     if ("Netscape"=3D=3Dsys)=20
  2731.         el.NSLayer.zIndex =3D zindex        =09
  2732. }
  2733. function SetVisibility(el, val)=20
  2734. {
  2735.     if ( el.style =3D=3D null )                =09
  2736.         return;
  2737.     el.style.visibility =3D val;            =09
  2738.        =20
  2739.     if ( "Netscape"=3D=3Dsys )                =09
  2740.     {
  2741.         if        ( val =3D=3D IE_HIDDEN )
  2742.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2743.         else if ( val =3D=3D IE_VISIBLE )
  2744.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2745.         else if ( val =3D=3D IE_INHERIT )
  2746.             el.NSLayer.visibility =3D NAV_INHERIT;
  2747.         else
  2748.             el.NSLayer.visibility =3D "";
  2749.     }
  2750. }
  2751. function Position( obj )
  2752. {
  2753.     this.object =3D obj;                        =09
  2754.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2755.     this.y =3D obj.HTML.style.pixelTop;        =09
  2756.     this.SetPosition =3D SetPosition;
  2757. }
  2758. function SetPosition( newX, newY )=20
  2759. {
  2760.     var el =3D this.object.HTML;                =09
  2761.     if ( el.style =3D=3D null )                    =09
  2762.         return;
  2763.                 =09
  2764.     el.style.pixelTop =3D newY;    =09
  2765.     el.style.pixelLeft =3D newX;
  2766.     this.x =3D newX;                            =09
  2767.     this.y =3D newY;
  2768.     if ( "Netscape"=3D=3Dsys )                    =09
  2769.     {
  2770.         el.NSLayer.top =3D parseInt( newY );
  2771.         el.NSLayer.left =3D parseInt( newX );
  2772.         el.offsetTop =3D el.NSLayer.top;
  2773.         el.offsetLeft =3D el.NSLayer.left;
  2774.     }
  2775. }
  2776. function SetContent(el, content)=20
  2777. {
  2778.     if ( el.style =3D=3D null )                    =09
  2779.         return;
  2780.     if ( "Netscape"=3D=3Dsys )                    =09
  2781.     {
  2782.         el.NSLayer.document.open();            =09
  2783.         el.NSLayer.document.write(content);    =09
  2784.         el.NSLayer.document.close();        =09
  2785.     }
  2786.     else                                    =09
  2787.         el.innerHTML=3Dcontent;
  2788. }
  2789. function SetupButtons()
  2790. {
  2791.     var rtn =3D false;                    =09
  2792.     if ( document.all.Pause !=3D null )
  2793.     {
  2794.         document.all.Pause.onclick =3D Pause;
  2795.         strPause =3D document.all.Pause.value.split( '/' );
  2796.         document.all.Pause.value =3D strPause[0];
  2797.     }
  2798.     if (document.all.Stop !=3D null )
  2799.         document.all.Stop.onclick =3D Stop;
  2800.     if ( document.all.Forward !=3D null )
  2801.         document.all.Forward.onclick =3D Forward;
  2802.     if ( document.all.Backward !=3D null )
  2803.         document.all.Backward.onclick =3D Backward;
  2804.     if ( document.all.Webpage !=3D null )
  2805.         document.all.Webpage.onclick =3D GotoWebpage;
  2806.     if ( document.all.SceneStatus !=3D null )
  2807.         formStatus =3D document.all.SceneStatus;
  2808.     if ( document.all.Start !=3D null )
  2809.     {
  2810.         document.all.Start.onclick =3D Start;
  2811.         strPlay =3D document.all.Start.value.split( '/' );
  2812.         document.all.Start.value =3D strPlay[0];
  2813.         rtn =3D true;
  2814.     }
  2815.     else
  2816.         rtn =3D false;
  2817.     if ( document.all.NavigationButtons !=3D null )
  2818.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2819.     return rtn;
  2820. }
  2821. function Start()
  2822. {
  2823.     if ( stNoInput )                                    =09
  2824.         return;
  2825.     if ( stButtons =3D=3D true )                            =09
  2826.     {
  2827.         document.all.Start.value =3D strPlay[1];
  2828.         if ( document.all.Pause !=3D null )
  2829.         {
  2830.             document.all.Pause.value =3D strPause[0];
  2831.         }
  2832.     }
  2833.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2834. PS_PAUSED) )=09
  2835.     {
  2836.         ProjectShutdown();
  2837.         ProjectInitialize();
  2838.     }
  2839.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2840.         ProjectInitialize();
  2841.     ProjectStart();                                    =09
  2842. }
  2843. function Pause()
  2844. {
  2845. =09
  2846.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2847.     {
  2848.         tickTimer.StartTicking();                    =09
  2849.         if ( document.all.Pause !=3D null )
  2850.         {
  2851.             document.all.Pause.value =3D strPause[0];
  2852.         }
  2853.         stProjState =3D PS_RUNNING;
  2854.         StatusChange();                                =09
  2855.     }
  2856.     else
  2857.     {
  2858.         if ( tickTimer !=3D null )                    =09
  2859.             tickTimer.StopTicking();                =09
  2860.         if    ( stProjState !=3D PS_RUNNING )            =09
  2861.             return;
  2862.         stProjState =3D PS_PAUSED;
  2863.         if ( document.all.Pause !=3D null )
  2864.         {
  2865.             document.all.Pause.value =3D strPause[1];
  2866.         }
  2867.         StopEverythingOnScenes( true );                =09
  2868.         StatusChange();                                =09
  2869.     }
  2870. }
  2871. function Stop()
  2872. {
  2873.     if ( stNoInput )                                    =09
  2874.         return;
  2875.     location.reload();
  2876. }
  2877. function Forward()
  2878. {
  2879.     if ( stNoInput )                                    =09
  2880.         return;
  2881. =09
  2882.     if ( stProjState !=3D PS_RUNNING )
  2883.         return;
  2884.     SceneExit( currentScene );                =09
  2885. }
  2886. function Backward()
  2887. {
  2888.     if ( stNoInput )                                    =09
  2889.         return;
  2890.     var nextScene;
  2891. =09
  2892. =09
  2893. =09
  2894.     if        ( stProjState =3D=3D PS_COMPLETE )
  2895.         nextScene =3D Project.stopScene;
  2896.     else if ( stProjState !=3D PS_RUNNING )
  2897.         return;
  2898.     else
  2899.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2900. - 1;
  2901.     ProjectShutdown();
  2902.     ProjectInitialize();
  2903.     ProjectStart( nextScene );            =09
  2904. }
  2905. function GotoWebpage()
  2906. {
  2907.     window.open( Project.webpage);                    =09
  2908. }
  2909. function StatusChange( )
  2910. {
  2911.     var        stsPage =3D null;                =09
  2912.     var        stsState =3D null;            =09
  2913.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2914.     {
  2915.         stsState =3D "Initializing";
  2916.         stsPage =3D ""
  2917.     }
  2918.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2919.     {
  2920.         stsState =3D "Ready";
  2921.         stsPage =3D "";
  2922.     }
  2923.     else if    ( stProjState =3D=3D PS_RUNNING )
  2924.     {
  2925.         stsState =3D "Playing";
  2926.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2927.     }
  2928.     else if    ( stProjState =3D=3D PS_PAUSED )
  2929.         stsState =3D "Paused";
  2930.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2931.         stsState =3D "Complete";
  2932. =09
  2933.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2934.         formStatus.value =3D stsPage;
  2935. =09
  2936.     if ( stsState !=3D null )
  2937.         top.status =3D stsState;=20
  2938. }
  2939. function GetSceneFromNumber( sceneNum )
  2940. {
  2941.     return sceneArray[sceneNum];    =09
  2942. }
  2943. function GetPlayerFromName( playerName )
  2944. {
  2945.     var objPlayer;
  2946. =09
  2947. =09
  2948.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2949. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2950.         return objPlayer;                    =09
  2951. =09
  2952.     var objScene;
  2953.     for ( sceneName in Scenes )                    =09
  2954.     {
  2955.         objScene =3D Scenes[sceneName];
  2956.         if ( objScene.Players !=3D null )
  2957.         {
  2958.             objPlayer =3D objScene.Players[playerName];
  2959.             if ( objPlayer !=3D null )
  2960.                 return objPlayer;                    =09
  2961.         }
  2962.     }=09
  2963.         =09
  2964.     return null;                                =09
  2965. }
  2966. function GetObjectTypeFromName( nameString )
  2967. {
  2968.     var type =3D nameString.substr(0,1);    =09
  2969.     if        ( type =3D=3D NAME_SCENE )        =09
  2970.         return OBJ_SCENE;
  2971.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2972.         return OBJ_PLAYER;
  2973. }
  2974. function GetPlayerTypeFromName( nameString )
  2975. {
  2976.     var type =3D nameString.substr(1,1);    =09
  2977.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2978.         return PLAYER_IMAGE;
  2979.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2980.         return PLAYER_DRAW;
  2981.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2982.         return PLAYER_TEXT;
  2983. }
  2984. function resetGifAnimation()
  2985. {
  2986.     var temp =3D document.all["img1"].src;
  2987.     document.all["img1"].src =3D temp;
  2988. }
  2989. Project =3D new Project(50, 0, 2, 2, 1, 0, =
  2990. "http://home-publishing.com/SKU/V3Pub.asp");
  2991. Scenes =3D new Object();
  2992. Scenes.Sx1 =3D new Scene( 2 );
  2993. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2994. Scenes.Sx1.Bhv =3D new Array();
  2995. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW86", =
  2996. "cid:031d01bd753c$de5f0a60$44de389d@emma2.dns.microsoft.com" );
  2997. Scenes.Sx1.Players =3D new Object();
  2998. Scenes.Sx1.Players.PI8 =3D new Player( 0, -1 );
  2999. Scenes.Sx1.Players.PI8.entryTrans =3D new Transition( 6, 0, 0, 0 );
  3000. Scenes.Sx12 =3D new Scene( 7 );
  3001. Scenes.Sx12.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3002. Scenes.Sx12.Players =3D new Object();
  3003. Scenes.Sx12.Players.PI15 =3D new Player( -1, -1 );
  3004. Scenes.Sx12.Players.PI15.entryTrans =3D new Transition( 4, 2, 0, 0 );
  3005. Scenes.Sx12.Players.PI17 =3D new Player( 1, 1 );
  3006. Scenes.Sx12.Players.PI17.Bhv =3D new Array();
  3007. Scenes.Sx12.Players.PI17.Bhv[0] =3D new Paths( -1, 0 );
  3008. Scenes.Sx12.Players.PI17.Bhv[0][0] =3D new Point( 279, 409, 2 );
  3009. Scenes.Sx12.Players.PI17.Bhv[0][1] =3D new Point( 279, 204, 2 );
  3010. Scenes.Sx12.Players.PI19 =3D new Player( 2, -1 );
  3011. Scenes.Sx12.Players.PI47 =3D new Player( 3, -1 );
  3012. Scenes.Sx12.Players.PI47.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3013. Scenes.Sx12.Players.PI41 =3D new Player( 3, -1 );
  3014. Scenes.Sx12.Players.PI41.entryTrans =3D new Transition( 12, 2, 0, 0 );
  3015. Scenes.Sx12.Players.PI21 =3D new Player( 2, -1 );
  3016. Scenes.Sx12.Players.PI21.Bhv =3D new Array();
  3017. Scenes.Sx12.Players.PI21.Bhv[0] =3D new Paths( -1, 0 );
  3018. Scenes.Sx12.Players.PI21.Bhv[0][0] =3D new Point( 276, 243, 2 );
  3019. Scenes.Sx12.Players.PI21.Bhv[0][1] =3D new Point( 276, 370, 2 );
  3020. Scenes.Sx23 =3D new Scene( 7 );
  3021. Scenes.Sx23.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3022. Scenes.Sx23.Players =3D new Object();
  3023. Scenes.Sx23.Players.PI68 =3D new Player( -1, -1 );
  3024. Scenes.Sx23.Players.PI68.entryTrans =3D new Transition( 5, 2, 0, 0 );
  3025. Scenes.Sx23.Players.PI45 =3D new Player( 3, -1 );
  3026. Scenes.Sx23.Players.PI45.Bhv =3D new Array();
  3027. Scenes.Sx23.Players.PI45.Bhv[0] =3D new Paths( -1, 0 );
  3028. Scenes.Sx23.Players.PI45.Bhv[0][0] =3D new Point( 271, 200, 2 );
  3029. Scenes.Sx23.Players.PI45.Bhv[0][1] =3D new Point( 271, 411, 2 );
  3030. Scenes.Sx23.Players.PI43 =3D new Player( 3, -1 );
  3031. Scenes.Sx23.Players.PI28 =3D new Player( 1, 2 );
  3032. Scenes.Sx23.Players.PI28.Bhv =3D new Array();
  3033. Scenes.Sx23.Players.PI28.Bhv[0] =3D new Paths( -1, 0 );
  3034. Scenes.Sx23.Players.PI28.Bhv[0][0] =3D new Point( 271, 411, 2 );
  3035. Scenes.Sx23.Players.PI28.Bhv[0][1] =3D new Point( 271, 200, 2 );
  3036. Scenes.Sx23.Players.PT52 =3D new Player( 3, -1 );
  3037. Scenes.Sx23.Players.PT52.Bhv =3D new Array();
  3038. Scenes.Sx23.Players.PT52.Bhv[0] =3D new Paths( -1, 0 );
  3039. Scenes.Sx23.Players.PT52.Bhv[0][0] =3D new Point( 731, 59, 2 );
  3040. Scenes.Sx23.Players.PT52.Bhv[0][1] =3D new Point( 284, 59, 2 );
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