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Text File  |  1998-08-12  |  145KB  |  3,417 lines

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  20.       On Father's Day, 
  21. I'll make sure there's 
  22. some "quiet time for two" 
  23. on the sofa--      You and the remote.                              
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  1402. var PS_PAUSED            =3D 3;
  1403. var PS_COMPLETE            =3D 4;
  1404. var    sceneArray        =3D new Array();=09
  1405. var currentScene    =3D null;        =09
  1406. var nScenes            =3D 0;        =09
  1407. var stProjState =3D PS_UNINITIALIZED;=09
  1408. var stButtons    =3D false;        =09
  1409. var    stNoInput    =3D 0;            =09
  1410. var strPause =3D new Array( "" );
  1411. var strPlay =3D new Array( "" );
  1412. var    formStatus =3D null;
  1413. var    tickTimer        =3D null;        =09
  1414. var sys            =3D navigator.appName;                                    =09
  1415. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1416. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1417. var    platform    =3D navigator.platform;                                    =09
  1418. window.onload =3D PreSetup;
  1419. window.onerror =3D Error;
  1420. function Error()
  1421. {
  1422.     alert("There has been an unidentified error in this file's script. You =
  1423. may be able to fix this problem by refreshing your browser.");
  1424.     return true;
  1425. }
  1426. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1427. delay, webpage )
  1428. {
  1429.     this.tickRate =3D tickRate;
  1430.     this.startScene =3D startScene;
  1431.     this.stopScene =3D stopScene;
  1432.     this.rtReq =3D rtReq;
  1433.     this.autoStart =3D autoStart;
  1434.     this.delay =3D delay;
  1435.     this.webpage =3D webpage;
  1436. }
  1437. function PreSetup()
  1438. {
  1439.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1440.     {
  1441.         setTimeout( "Setup();", Project.delay*1000 );=20
  1442.         return;
  1443.     }
  1444. =09
  1445.     Setup();
  1446. }
  1447. function Setup()=20
  1448. { =20
  1449.     stNoInput++;                            =09
  1450.     if ( vers < 4 ) return;                    =09
  1451.     if ( sys =3D=3D "Netscape" )                =09
  1452.     {
  1453.         document.all =3D new Array;            =09
  1454.         Extract(document);                    =09
  1455.     =09
  1456.         document.body =3D new Object;
  1457.         document.body.clientWidth =3D window.innerWidth;
  1458.         document.body.clientHeight =3D window.innerHeight;
  1459.         document.body.scrollTop =3D window.pageXOffset;=20
  1460.         document.body.scrollLeft =3D window.pageYOffset;
  1461.     }
  1462.     stButtons =3D SetupButtons();                =09
  1463.     ProjectInitialize();                    =09
  1464.     stNoInput--;                            =09
  1465.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1466.         Start();                                            =09
  1467. }
  1468. function ProjectInitialize()
  1469. {
  1470. =09
  1471.     tickTimer =3D new Timer();
  1472. =09
  1473. =09
  1474.     InitializeScenes();
  1475. =09
  1476.     tickTimer.StartTicking();                            =09
  1477. =09
  1478.     if ( Project.startScene =3D=3D null )        =09
  1479.         Project.startScene =3D 0;                =09
  1480.     stProjState =3D PS_INITIALIZED;            =09
  1481. =09
  1482. }
  1483. function ProjectStart( startScene )
  1484. {
  1485.     stProjState =3D PS_RUNNING;
  1486.     if ( startScene !=3D null )
  1487.         ChangeScene( startScene );
  1488.     else
  1489.         ChangeScene( Project.startScene );
  1490. }
  1491. function ProjectComplete()
  1492. {
  1493.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1494.         return;                                =09
  1495.     ProjectShutdown();
  1496.     StatusChange();                            =09
  1497. }
  1498. function ProjectShutdown()
  1499. {
  1500.     KillTimer();                                    =09
  1501.     StopEverythingOnScenes( false );
  1502.     currentScene =3D null;
  1503.     stProjState =3D PS_COMPLETE;                        =09
  1504. }
  1505. function Extract( obj )
  1506. {
  1507. =09
  1508. =09
  1509.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1510.     {
  1511.         var el =3D obj.layers[intLayer];        =09
  1512.         document.all[el.id] =3D new Object    =09
  1513.         var newEl =3D document.all[el.id];    =09
  1514.     =09
  1515.         newEl.id =3D el.id;                            =09
  1516.         newEl.style =3D new Object;                    =09
  1517.         newEl.style.pixelTop =3D parseInt(el.top);
  1518.         newEl.style.pixelLeft =3D parseInt(el.left);
  1519.         if (null!=3Del.clip)=20
  1520.         {
  1521.             newEl.offsetWidth =3D el.clip.width;    =09
  1522.             newEl.offsetHeight =3D el.clip.height
  1523.         }
  1524.     =09
  1525.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1526.             newEl.style.visibility =3D IE_HIDDEN;
  1527.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1528.             newEl.style.visibility =3D IE_VISIBLE;
  1529.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1530.             newEl.style.visibility =3D IE_INHERIT;
  1531.         else
  1532.             newEl.style.visibility =3D "";
  1533.     =09
  1534.         newEl.style.zIndex =3D el.zIndex;
  1535.         newEl.style.backgroundColor =3D el.bgColor;
  1536.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1537.         newEl.NSLayer =3D el;                        =09
  1538.     =09
  1539.     =09
  1540.     =09
  1541.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1542.         {
  1543.             var image =3D el.document.images[intLoop]    =09
  1544.             var    imageName =3D image.name;                =09
  1545.             if ( imageName =3D=3D null )                =09
  1546.                 continue;                            =09
  1547.         =09
  1548.             document.all[imageName] =3D image;        =09
  1549.             document.images[imageName] =3D image;        =09
  1550.         }
  1551.     =09
  1552.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1553.         {
  1554.             var form =3D el.document.forms[intLoop];    =09
  1555.             var formName =3D form.name;                =09
  1556.             if ( formName =3D=3D null )
  1557.                 continue;
  1558.             document.all[formName] =3D form;            =09
  1559.             document.forms[formName] =3D form;        =09
  1560.         =09
  1561.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1562. innerLoop++)
  1563.             {
  1564.                 var element =3D form.elements[innerLoop]=09
  1565.                 var elementName =3D element.name;
  1566.                 if ( elementName =3D=3D null )            =09
  1567.                     continue;
  1568.                 document.all[elementName] =3D element;=09
  1569.             }
  1570.         }
  1571.         if ( el.layers.length > 0 )                =09
  1572.             Extract(el)                            =09
  1573.     }
  1574. }
  1575. function Scene( duration )
  1576. {
  1577.     this.duration =3D duration;
  1578. }
  1579. function InitializeScenes()
  1580. {
  1581.     var objScene;                            =09
  1582.     var sceneNumber =3D 0;                    =09
  1583. =09
  1584.     for ( sceneName in Scenes )
  1585.     {
  1586.         objScene =3D Scenes[sceneName];        =09
  1587.         objScene.number =3D parseInt(sceneNumber);                =09
  1588.         objScene.name =3D sceneName;                    =09
  1589.         objScene.HTML =3D document.all[sceneName];    =09
  1590.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1591.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1592.             objScene.duration =3D DUR_FOREVER;
  1593.         InitializePlayers( objScene );        =09
  1594.     =09
  1595.         if ( objScene.entryTrans =3D=3D null )
  1596.         {
  1597.             objScene.entryTrans =3D new Object();
  1598.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1599.         }
  1600.     =09
  1601.         if ( objScene.Bhv !=3D null )
  1602.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1603. bhvIdx++ )=09
  1604.                 bhv.Initialize( objScene, bhv);
  1605.         objScene.numBhv =3D bhvIdx;                                            =09
  1606.         sceneArray[sceneNumber++] =3D objScene;=09
  1607.     }
  1608.     nScenes =3D sceneNumber;                    =09
  1609. }
  1610. function StopEverythingOnScenes( fPause )
  1611. {
  1612.     var objScene;                            =09
  1613.     for ( sceneName in Scenes )
  1614.     {
  1615.         objScene =3D Scenes[sceneName];                    =09
  1616.     =09
  1617.     =09
  1618.         if ( objScene.Bhv !=3D null )
  1619.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1620. bhvIdx++ )=09
  1621.                 bhv.StopEverything( bhv, fPause );
  1622.         StopEverythingOnPlayers( objScene, fPause );        =09
  1623.     }
  1624.     return;
  1625. }
  1626. function ChangeScene( nextSceneNumber )
  1627. {
  1628.     var    previousScene =3D currentScene;                    =09
  1629.     StopSceneTimers();                                    =09
  1630.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1631.     currentScene.previousScene =3D previousScene;            =09
  1632.     if ( currentScene.duration =3D=3D null )                =09
  1633.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1634. =09
  1635.     if ( currentScene.Bhv !=3D null )
  1636.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1637.         {
  1638.             var bhv =3D currentScene.Bhv[bhvIdx]
  1639.             if ( bhv =3D=3D null)                            =09
  1640.                 continue;
  1641.             var delay =3D bhv.delay
  1642.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1643.                 bhv.Start( bhv );                                    =09
  1644.             else if ( delay > 0 )                                =09
  1645.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1646.         }
  1647.     StartScenePlayers( currentScene );                            =09
  1648.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1649. SceneTransitionDone );=09
  1650. =09
  1651.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1652.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1653. TMR_SCENE );
  1654.     StatusChange();                                        =09
  1655.     return;
  1656. }
  1657. function SceneTransitionDone( objScene )
  1658. {
  1659. =09
  1660. =09
  1661.     if ( currentScene.previousScene !=3D null )
  1662.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1663. =09
  1664.     if ( currentScene.Bhv !=3D null )
  1665.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1666.         {
  1667.             var bhv =3D currentScene.Bhv[bhvIdx]
  1668.             if ( bhv =3D=3D null)                            =09
  1669.                 continue;
  1670.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1671.                 bhv.Start( bhv );                                =09
  1672.         }
  1673.     =09
  1674.     StartScenePlayersAfterTransition( currentScene );=09
  1675. }
  1676. function SceneExit( thisScene, nextScene )
  1677. {
  1678.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1679. nextScene.number;
  1680.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1681. true;
  1682. =09
  1683. =09
  1684. =09
  1685.     for ( playerName in currentScene.Players )
  1686.     {
  1687.         objPlayer =3D currentScene.Players[playerName];        =09
  1688.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1689.     }
  1690. =09
  1691.     if ( currentScene.Bhv !=3D null )
  1692.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1693.         {
  1694.             var bhv =3D currentScene.Bhv[bhvIdx]
  1695.             if ( bhv =3D=3D null)                            =09
  1696.                 continue;
  1697.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1698.                 bhv.Stop( bhv );                        =09
  1699.         }
  1700. =09
  1701. =09
  1702.     if ( finalScene =3D=3D false )                    =09
  1703.         ChangeScene( nextSceneNumber )            =09
  1704.     else
  1705.         ProjectComplete()                        =09
  1706.     =09
  1707. }
  1708. function Player( delay, duration )
  1709. {
  1710.     this.delay =3D delay;
  1711.     this.duration =3D duration;
  1712. }
  1713. function InitializePlayers( objScene )
  1714. {
  1715.     var objPlayer;                        =09
  1716.     var    playerNumber =3D 0;                =09
  1717.     for ( playerName in objScene.Players )
  1718.     {
  1719.         objPlayer =3D objScene.Players[playerName];        =09
  1720.         objPlayer.number =3D playerNumber;                =09
  1721.         objPlayer.name =3D playerName;                    =09
  1722.         objPlayer.HTML =3D document.all[playerName];        =09
  1723.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1724.         objPlayer.position =3D new Position(objPlayer);    =09
  1725.     =09
  1726.         if ( objPlayer.delay =3D=3D null )                    =09
  1727.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1728.     =09
  1729.     =09
  1730.         if        ( objPlayer.entryTrans =3D=3D null )
  1731.         {
  1732.             objPlayer.entryTrans =3D new Object();
  1733.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1734.         }=20
  1735.     =09
  1736.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1737.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1738.         {
  1739.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1740. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1741.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1742.                     objPlayer.entryTrans.type =3D null;                            =09
  1743.         }
  1744.     =09
  1745.         if ( objPlayer.exitTrans =3D=3D null )
  1746.         {
  1747.             objPlayer.exitTrans =3D new Object();
  1748.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1749.         }
  1750.     =09
  1751.         if ( objPlayer.Bhv !=3D null )
  1752.         {
  1753.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1754.  
  1755.                 bhv.Initialize( objPlayer, bhv);
  1756.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1757.         }
  1758.         else
  1759.             objPlayer.numBhv =3D 0;
  1760.         playerNumber ++;                =09
  1761.     }=09
  1762. }
  1763. function StopEverythingOnPlayers( objScene, fPause )
  1764. {
  1765.     var objPlayer;                        =09
  1766.     for ( playerName in objScene.Players )
  1767.     {
  1768.         objPlayer =3D objScene.Players[playerName];        =09
  1769.     =09
  1770.     =09
  1771.         if ( objPlayer.Bhv !=3D null )
  1772.         {
  1773.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1774.  
  1775.                 bhv.StopEverything( bhv, fPause );
  1776.         }
  1777.         DisableTrigger( objPlayer );                    =09
  1778.     }=09
  1779.     return;
  1780. }
  1781. function StartScenePlayers( objScene )
  1782. {
  1783. =09
  1784.     for ( playerName in objScene.Players )
  1785.     {
  1786.         objPlayer =3D objScene.Players[playerName];        =09
  1787.     =09
  1788.     =09
  1789.     =09
  1790.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1791.             StartPlayer( objPlayer )                    =09
  1792.         else if ( objPlayer.delay    > 0 )                =09
  1793.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1794. TMR_SCENE);
  1795.     }
  1796. }
  1797. function StartScenePlayersAfterTransition( objScene )
  1798. {
  1799. =09
  1800.     for ( playerName in objScene.Players )
  1801.     {
  1802.         objPlayer =3D objScene.Players[playerName];        =09
  1803.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1804.             StartPlayer( objPlayer )                    =09
  1805.     }
  1806. }
  1807. function StartPlayer( objPlayer )
  1808. {
  1809. =09
  1810.     if ( objPlayer.Bhv !=3D null )
  1811.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1812.         {
  1813.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1814.             if ( bhv =3D=3D null)                            =09
  1815.                 continue;
  1816.             var delay =3D bhv.delay
  1817.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1818.                 bhv.Start( bhv );                                =09
  1819.             else if ( delay > 0 )                                =09
  1820.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1821.         }
  1822. =09
  1823.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1824. PlayerEntryTransitionDone );
  1825. =09
  1826. =09
  1827.     if ( objPlayer.duration > 0 )
  1828.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1829. TMR_SCENE );                                =09
  1830. }
  1831. function PlayerEntryTransitionDone( objPlayer )
  1832. {
  1833. =09
  1834.     if ( objPlayer.Bhv !=3D null )
  1835.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1836.         {
  1837.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1838.             if ( bhv =3D=3D null)                            =09
  1839.                 continue;
  1840.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1841.                 bhv.Start( bhv );                                =09
  1842.         }
  1843. =09
  1844.     if ( objPlayer.Triggers !=3D null )
  1845.         EnableTrigger( objPlayer );
  1846. }
  1847. function PlayerExit( objPlayer )
  1848. {
  1849. =09
  1850.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1851. PlayerExitTransitionDone );
  1852. }
  1853. function PlayerExitTransitionDone( objPlayer, finalScene )
  1854. {
  1855. =09
  1856.     if ( objPlayer.Bhv !=3D null )
  1857.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1858.         {
  1859.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1860.             if ( bhv =3D=3D null)                            =09
  1861.                 continue;
  1862.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1863.                 bhv.Stop( bhv );                        =09
  1864.         }
  1865. =09
  1866.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1867.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1868. =09
  1869. =09
  1870. =09
  1871.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1872.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1873.     return;
  1874. }
  1875. function Trigger( trigType, trigBhv, player, scene )
  1876. {
  1877.     this.triggerType =3D trigType;
  1878.     this.triggerBhv =3D trigBhv;
  1879.     this.player =3D player;
  1880.     this.nextSceneNum =3D scene;
  1881. }
  1882. function EnableTrigger( objPlayer )
  1883. {
  1884.     if ( sys !=3D "Netscape" )                                =09
  1885.     {
  1886.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1887.         for ( trx in objPlayer.Triggers )                    =09
  1888.         {
  1889.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1890.             if ( trigger.triggerType =3D=3D null )
  1891.                 trigger.triggerType =3D 0;                    =09
  1892.             var tt =3D trigger.triggerType;                    =09
  1893.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1894.             {
  1895.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1896.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1897.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1898.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1899.             }
  1900.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1901.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1902.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1903.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1904.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1905.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1906.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1907.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1908.         }
  1909.     }
  1910.     else                                        =09
  1911.     {
  1912.         for ( trx in objPlayer.Triggers )        =09
  1913.         {
  1914.             var    trigger =3D objPlayer.Triggers[trx];=09
  1915.             if ( trigger.triggerType =3D=3D null )
  1916.                 trigger.triggerType =3D 0;                    =09
  1917.             var tt =3D trigger.triggerType;                    =09
  1918.             if ( tt=3D=3D 0 )                                    =09
  1919.             {
  1920.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1921. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1922.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1923.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1924.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1925.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1926.             }
  1927.             else if    ( tt =3D=3D TT_BUTTONUP )
  1928.             {
  1929.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1930.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1931.             }
  1932.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1933.             {
  1934.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1935.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1936.             }
  1937.         }
  1938.     =09
  1939.     }
  1940. }
  1941. function DisableTrigger( objPlayer )
  1942. {
  1943.     if ( sys !=3D "Netscape" )            =09
  1944.     {
  1945.         objPlayer.HTML.onmousedown =3D null;
  1946.         objPlayer.HTML.onmouseup =3D null;=09
  1947.         objPlayer.HTML.onmouseover =3D null;    =09
  1948.         objPlayer.HTML.onmouseout =3D null;
  1949.     }
  1950.     else                                =09
  1951.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1952. Event.MOUSEOVER | Event.MOUSEOUT );
  1953. }
  1954. function EventProcessor( e )
  1955. {
  1956.     var trigger;                                =09
  1957.     var    type;                                    =09
  1958.     var    button;                                    =09
  1959.     var    eventType;                                =09
  1960.     var objPlayer;                                =09
  1961.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1962.         return;
  1963.     if ( sys !=3D "Netscape" )                    =09
  1964.     {
  1965.         type =3D event.type;
  1966.         button =3D event.button;
  1967.     }
  1968.     else                                        =09
  1969.     {
  1970.         type =3D e.type;
  1971.         button =3D e.which;
  1972.     }
  1973. =09
  1974.     if (type =3D=3D "mousedown")
  1975.     {
  1976.         if ( button !=3D 1 )                    =09
  1977.             return;
  1978.         eventType =3D TT_BUTTONDOWN;
  1979.         if ( sys =3D=3D "Netscape" )            =09
  1980.         {
  1981.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1982.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1983.         }
  1984.     }
  1985.     else if (type =3D=3D "mouseup")
  1986.     {
  1987.         if ( button !=3D 1 )                    =09
  1988.             return;
  1989.         eventType =3D TT_BUTTONUP;
  1990.         if ( sys =3D=3D "Netscape" )            =09
  1991.         {
  1992.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1993.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1994.         }
  1995.     }
  1996.     else if (type =3D=3D "mouseover")
  1997.     {
  1998.         eventType =3D TT_MOUSEOVER;
  1999.     }
  2000.     else if (type =3D=3D "mouseout")
  2001.     {
  2002.         eventType =3D TT_MOUSEOUT;
  2003.     }
  2004.     var triggerArray =3D objPlayer.Triggers;        =09
  2005.     var trigger;                                =09
  2006. =09
  2007.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  2008.     {
  2009.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  2010. eventType) )
  2011.         {
  2012.         =09
  2013.         =09
  2014.         =09
  2015.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  2016.             {
  2017.             =09
  2018.             =09
  2019.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  2020. =3D=3D "") )
  2021.                     SceneExit( currentScene );
  2022.                 else
  2023.                 {
  2024.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  2025.                     {
  2026.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  2027.                             InitializePlayers( sceneArray[ii] );
  2028.                     }
  2029.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  2030.                 }
  2031.             }
  2032.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  2033.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  2034.             else=20
  2035.             {
  2036.             =09
  2037.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  2038.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  2039.                 bhv.Trigger( bhv, eventType );                                =09
  2040.             }  =09
  2041.         }
  2042.     }
  2043.     return;=09
  2044. }
  2045. function Transition( type, rate, flyFrom, flySubtype )
  2046. {
  2047.     this.type =3D type;
  2048.     this.rate =3D rate;
  2049.     this.flyFrom =3D flyFrom;
  2050.     this.flySubtype =3D flySubtype;
  2051. }
  2052. function StartTransition( transObj, trans, visibility, callback )
  2053. {
  2054.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  2055. =09
  2056. =09
  2057. =09
  2058.     if    ( ("Netscape" =3D=3D sys) ||=20
  2059.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  2060. NULL_TRANSITION) ) )
  2061.     {
  2062.         SetVisibility( transObj.HTML, visibility );
  2063.         callback( transObj );
  2064.         return;
  2065.     }
  2066. =09
  2067. =09
  2068. =09
  2069. =09
  2070.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  2071. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  2072.     {
  2073.         StartTextFlyin( transObj );
  2074.         return;
  2075.     }
  2076. =09
  2077.     if ( platform !=3D "Win32" )
  2078.     {
  2079.         SetVisibility( transObj.HTML, visibility );
  2080.         callback( transObj );
  2081.         return;
  2082.     }
  2083.     =09
  2084. =09
  2085. =09
  2086. =09
  2087. =09
  2088. =09
  2089.     if ( trans.type =3D=3D NULL_TRANSITION )
  2090.     {
  2091.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2092. transition=3D0)";
  2093.     }
  2094.     else    =09
  2095.     {
  2096.         duration =3D TRANSITION_RATES[trans.rate];
  2097.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2098. ", transition=3D" + trans.type + ")";
  2099.     }
  2100.     stNoInput++;                                    =09
  2101.     transObj.HTML.filters(0).Apply();                =09
  2102. =09
  2103.     SetVisibility( transObj.HTML, visibility );        =09
  2104. =09
  2105.     transObj.HTML.filters(0).Play()                    =09
  2106.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2107. }
  2108. function TransitionDoneEvent( )
  2109. {
  2110.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2111.     stNoInput--;                                                =09
  2112.     if        ( type =3D=3D OBJ_SCENE )
  2113.     {
  2114.     =09
  2115.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2116. currentScene.name) )
  2117.             SceneTransitionDone();
  2118.     }
  2119.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2120.     {
  2121.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2122.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2123.             PlayerEntryTransitionDone( objPlayer ); =20
  2124.         else                                                    =09
  2125.             PlayerExitTransitionDone( objPlayer, false );
  2126.     }
  2127.     return;
  2128. }
  2129. function InitializeTextFlyin( objPlayer )
  2130. {
  2131.     if ( sys =3D=3D "Netscape" )                                    =09
  2132.         return false;
  2133.     var    transition =3D objPlayer.entryTrans;                        =09
  2134.     var    transUnits =3D transition.flySubtype;                        =09
  2135.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2136. =09
  2137.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2138. transition.flyFrom : FLYIN_TOP;    =09
  2139.     =09
  2140. =09
  2141.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2142.     {
  2143.         var    textHTML    =3D objPlayer.HTML;                =09
  2144.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2145.         var    newInnerHTML    =3D "";                        =09
  2146.     =09
  2147.         transition.textOrder =3D new Array();                =09
  2148.         textOrder =3D transition.textOrder;                =09
  2149. =09
  2150.     =09
  2151.     =09
  2152.     =09
  2153.     =09
  2154.         var flyinIdx =3D 0;                        =09
  2155.         var    flyinBuffer =3D "";
  2156.     =09
  2157.     =09
  2158.     =09
  2159.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2160. style=3D'position:relative;visibility:hidden;'" : " =
  2161. style=3D'visibility:hidden;'";
  2162.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2163.         {
  2164.         =09
  2165.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2166.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2167.             while ( letterIdx<oldInnerHTML.length )
  2168.             {
  2169.             =09
  2170.             =09
  2171.             =09
  2172.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2173. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2174.                 {
  2175.                     if ( charNext =3D=3D "<" )                                                                =09
  2176.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2177.                     else
  2178.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2179.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2180.                     newInnerHTML +=3D tagString;
  2181.                     letterIdx =3D endTagIdx;                                            =09
  2182.                 =09
  2183.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2184.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2185.                         break;
  2186.                 }
  2187.             =09
  2188.                 else
  2189.                 {
  2190.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2191.                     newInnerHTML +=3D thisChar;
  2192.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2193.                         break;                                        =09
  2194.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2195. )    =09
  2196.                         break;
  2197.                 }
  2198.             }
  2199.             newInnerHTML +=3D "</span>"
  2200.             textOrder[flyinIdx] =3D new Object();
  2201.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2202.             flyinIdx++;                                                            =09
  2203.         }
  2204.     =09
  2205.         if ( flyinIdx =3D=3D 0 )
  2206.             return false;
  2207.     =09
  2208.         textHTML.innerHTML =3D newInnerHTML;
  2209.         transition.numUnits =3D flyinIdx;                        =09
  2210.     }
  2211. =09
  2212. =09
  2213. =09
  2214.     textOrder =3D transition.textOrder;
  2215.     var currentEl =3D document.all[textOrder[0].name];    =09
  2216.     var currentOffset =3D currentEl.offsetLeft;=09
  2217.     var previousEl, previousOffset;
  2218.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2219.     {
  2220.         previousOffset =3D currentOffset;                            =09
  2221.         previousEl =3D currentEl;
  2222.         textElName =3D textOrder[count].name;                    =09
  2223.         currentEl =3D document.all[textElName];
  2224.         SetVisibility( currentEl, IE_HIDDEN );
  2225.         currentOffset =3D currentEl.offsetTop;
  2226.     =09
  2227.     =09
  2228.     =09
  2229.     =09
  2230.     =09
  2231.     =09
  2232.         if ( currentOffset !=3D previousOffset )                                =09
  2233.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2234.                 previousEl.innerHTML =3D "<br>";
  2235.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2236.             direction =3D count % FLYIN_ROTATE;            =09
  2237.         else
  2238.             direction =3D transDirection;
  2239.     =09
  2240.         if        ( direction =3D=3D FLYIN_LEFT )
  2241.         {
  2242.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2243. currentEl.offsetParent.offsetWidth);
  2244.             currentEl.style.posLeft =3D tempPos;                    =09
  2245.             textOrder[count].dx =3D -movePerTick;                    =09
  2246.             textOrder[count].dy =3D 0;
  2247.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2248.         }
  2249.         else if ( direction =3D=3D FLYIN_RIGHT )
  2250.         {
  2251.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2252. currentEl.offsetParent.offsetLeft;
  2253.             currentEl.style.posLeft =3D tempPos;
  2254.             textOrder[count].dx =3D movePerTick;                    =09
  2255.             textOrder[count].dy =3D 0;
  2256.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2257.         }
  2258.         else if    ( direction =3D=3D FLYIN_TOP )
  2259.         {
  2260.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2261. currentEl.offsetParent.offsetHeight);
  2262.             currentEl.style.posTop =3D tempPos;
  2263.             textOrder[count].dx =3D 0;
  2264.             textOrder[count].dy =3D (-movePerTick);                =09
  2265.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2266.         }
  2267.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2268.         {
  2269.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2270. currentEl.offsetParent.style.posTop;
  2271.             currentEl.style.posTop =3D tempPos;
  2272.             textOrder[count].dx =3D 0;
  2273.             textOrder[count].dy =3D movePerTick;                    =09
  2274.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2275.         }
  2276.     }
  2277. =09
  2278.     transition.charIdx =3D 0;                            =09
  2279.     transition.moveIdx =3D 0;                            =09
  2280.     textElName =3D transition.textOrder[0].name;
  2281.     transition.currentEl =3D document.all[textElName];=09
  2282.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2283.     return true;
  2284. }
  2285. function StartTextFlyin( objPlayer )
  2286. {
  2287. =09
  2288.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2289.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2290. }
  2291. function TextFlyinTick( objPlayer )
  2292. {
  2293.     var    transition =3D objPlayer.entryTrans;                    =09
  2294.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2295.     var textEl =3D transition.currentEl;                        =09
  2296. =09
  2297. =09
  2298.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2299.     {
  2300.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2301.         textEl.style.posLeft -=3D spanObj.dx;
  2302.         return false;                                        =09
  2303.     }
  2304.     =09
  2305. =09
  2306.     textEl.style.posTop =3D 0;                                =09
  2307.     textEl.style.posLeft =3D 0;
  2308.     =09
  2309. =09
  2310.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2311. transition.textOrder.length )=09
  2312.     {
  2313.         PlayerEntryTransitionDone( objPlayer );                =09
  2314.         return true;                                        =09
  2315.     }
  2316.     else
  2317.     {
  2318.         transition.moveIdx =3D 0;                                =09
  2319.         textElName =3D transition.textOrder[charIdx].name;
  2320.         transition.currentEl =3D document.all[textElName];    =09
  2321.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2322.         return false;                                        =09
  2323.     }                                                        =09
  2324. }
  2325. var    SND_DUR_SCENE            =3D -1;=09
  2326. var    SND_DUR_PROJECT            =3D 0;=09
  2327. var ST_WAV                    =3D 1;=09
  2328. var    ST_MID                    =3D 2;=09
  2329. var    NAV_EXT                    =3D "nav"=09
  2330. var MidiTag                    =3D null;=09
  2331. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2332. {
  2333. =09
  2334.     this.Initialize =3D InitializeSound;
  2335.     this.Start =3D StartSound;
  2336.     this.Trigger =3D StartSound;
  2337.     this.Stop =3D StopSound;
  2338.     this.StopEverything =3D StopEverythingOnSounds;
  2339. =09
  2340.     this.delay =3D delay;
  2341.     this.duration =3D duration;
  2342.     this.loop =3D loop;
  2343.     this.tagName =3D tagName;
  2344.     this.fileName =3D fileName;
  2345.     this.soundType =3D soundType;
  2346. }
  2347. function InitializeSound( objParent, objSound )
  2348. {
  2349.     if ( sys =3D=3D "Netscape" )
  2350.     {
  2351.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2352.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2353.         return;
  2354.     }
  2355.     objSound.objParent =3D objParent;                =09
  2356.     objSound.html =3D document.all[objSound.tagName];=09
  2357.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2358. =09
  2359. =09
  2360.     if (objSound.soundType =3D=3D ST_MID )
  2361.     {
  2362.         if ( MidiTag =3D=3D null )                    =09
  2363.             MidiTag =3D objSound.html;            =09
  2364.         else
  2365.             objSound.html =3D MidiTag;            =09
  2366.     }        =09
  2367. }
  2368. function StartSound( objSound )
  2369. {
  2370.     if ( sys =3D=3D "Netscape" )                    =09
  2371.     {
  2372.         if ( objSound.html !=3D null )            =09
  2373.             objSound.html.play(objSound.navLoop);
  2374.         return;
  2375.     }
  2376.     objSound.html.src =3D objSound.fileName;        =09
  2377.     objSound.html.loop =3D objSound.loop;            =09
  2378.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2379.         objSound.html.volume =3D 0;                    =09
  2380.     if ( objSound.duration > 0 )
  2381.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2382. TMR_PROJ );
  2383. }
  2384. function StopSound( objSound, fPause )
  2385. {
  2386.     if ( sys =3D=3D "Netscape" )                    =09
  2387.     {
  2388.         if ( objSound.html !=3D null )            =09
  2389.             objSound.html.stop();
  2390.         return;
  2391.     }
  2392.     objSound.html.loop =3D 0;
  2393.     objSound.html.src =3D "";                            =09
  2394.     if ( objSound.soundType =3D=3D ST_WAV )
  2395.         objSound.html.volume =3D -10000;
  2396. }
  2397. function StopEverythingOnSounds( objSound )
  2398. {
  2399.     StopSound( objSound, true );
  2400.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2401.         objSound.html.volume =3D -500;                        =09
  2402. }
  2403. var    SND_DUR_SCENE            =3D -1;=09
  2404. var    SND_DUR_PROJECT            =3D 0;=09
  2405. function Swapper( idle, hover, click )
  2406. {
  2407. =09
  2408.     this.Initialize =3D InitializeSwap;
  2409.     this.Start =3D StartSwap;
  2410.     this.Trigger =3D TriggerSwap;
  2411.     this.Stop =3D StopSwap;
  2412.     this.StopEverything =3D StopSwap;
  2413. =09
  2414.     this.idle =3D idle;
  2415.     this.hover =3D hover;
  2416.     this.click =3D click;
  2417. }
  2418. function InitializeSwap( objParent, objSwap )
  2419. {
  2420.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2421.         return;
  2422. =09
  2423.     var    idle    =3D objSwap.idle;                        =09
  2424.     var    hover    =3D objSwap.hover;
  2425.     var    click    =3D objSwap.click;
  2426. =09
  2427. =09
  2428. =09
  2429. =09
  2430. =09
  2431. =09
  2432. =09
  2433.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2434. !=3D null) )
  2435.     {
  2436.         SetVisibility( document.all[hover], IE_HIDDEN );
  2437.         objSwap.srcHover =3D document.all[hover].src;
  2438.         document.all[hover].src =3D "";
  2439.     }
  2440.     else
  2441.         objSwap.srcHover =3D document.all[idle].src;
  2442.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2443. !=3D null) )
  2444.     {
  2445.         SetVisibility( document.all[click], IE_HIDDEN );
  2446.         objSwap.srcClick =3D document.all[click].src;
  2447.         document.all[click].src =3D "";
  2448.     }
  2449.     else
  2450.         objSwap.srcClick =3D document.all[idle].src;
  2451. =09
  2452.     objSwap.srcIdle =3D document.all[idle].src;
  2453. }
  2454. function StartSwap( objSwap )
  2455. {
  2456. =09
  2457. }
  2458. function TriggerSwap( objSwap, eventType )
  2459. {
  2460.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2461.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2462.     else if ( eventType =3D=3D TT_BUTTONUP )
  2463.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2464.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2465.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2466.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2467.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2468.     return;
  2469. }
  2470. function StopSwap( objSwap, fPause )
  2471. {
  2472.     if ( fPause )                        =09
  2473.         return;
  2474. }
  2475. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2476. var    PE_STOP        =3D 0;                            =09
  2477. var    PE_AGAIN    =3D 1;                            =09
  2478. var    PE_REV        =3D 2;                            =09
  2479. var    PE_EXIT        =3D 3;                            =09
  2480. var    PD_FWD        =3D 1;
  2481. var    PD_BACK        =3D -1;
  2482. function Point( x, y, rate )
  2483. {
  2484.     this.x =3D x;
  2485.     this.y =3D y;
  2486.     this.rate =3D rate;
  2487. }
  2488. function Paths( delay, edgeEffect )
  2489. {
  2490. =09
  2491.     this.Initialize =3D InitializePathAnimation;
  2492.     this.Start =3D StartPathAnimation;
  2493.     this.Trigger =3D StartPathAnimation;
  2494.     this.Stop =3D StopPathAnimation;
  2495.     this.StopEverything =3D StopPathAnimation;
  2496. =09
  2497.     this.delay =3D delay;
  2498.     this.edgeEffect =3D edgeEffect;
  2499. }
  2500. function InitializePathAnimation( objPlayer, path )
  2501. {
  2502.     var    segment;                                =09
  2503.     var pathIndex;
  2504.     var totalDistance;                            =09
  2505.     var    distanceX;                                =09
  2506.     var    distanceY;
  2507.     var dx;                                        =09
  2508.     var    dy;
  2509.     var travelTime;                                =09
  2510.     var    remX;                                    =09
  2511.     var    remY;
  2512. =09
  2513.     if ( stProjState !=3D PS_UNINITIALIZED )
  2514.     {
  2515.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2516.         return;
  2517.     }
  2518.     path.objPlayer =3D objPlayer;                    =09
  2519.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2520.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2521. =09
  2522. =09
  2523.     path[0].x -=3D halfWidth;
  2524.     path[0].y -=3D halfHeight;
  2525.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2526.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2527.     {
  2528.         px =3D parseInt(pathIndex);                =09
  2529.         segment =3D path[px];                        =09
  2530.     =09
  2531.     =09
  2532.     =09
  2533.         path[px+1].x -=3D halfWidth;
  2534.         path[px+1].y -=3D halfHeight;
  2535.     =09
  2536.         distanceX =3D path[px+1].x - segment.x;    =09
  2537.         distanceY =3D path[px+1].y - segment.y;    =09
  2538.     =09
  2539.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2540. (distanceY*distanceY) );
  2541.     =09
  2542.     =09
  2543.         travelTime =3D Math.round(totalDistance / =
  2544. PATH_PER_TICK[segment.rate]);
  2545.     =09
  2546.     =09
  2547.         if ( distanceX > 0 )                        =09
  2548.             dx =3D Math.floor( distanceX / travelTime );=09
  2549.         else if ( distanceX < 0 )                    =09
  2550.             dx =3D Math.ceil( distanceX / travelTime );=09
  2551.         else
  2552.             dx =3D 0;
  2553.     =09
  2554.     =09
  2555.     =09
  2556.     =09
  2557.         remX =3D distanceX % travelTime;
  2558.     =09
  2559.         if ( distanceY > 0 )                        =09
  2560.             dy =3D Math.floor( distanceY / travelTime );
  2561.         else if ( distanceY < 0 )
  2562.             dy =3D Math.ceil( distanceY / travelTime );
  2563.         else
  2564.             dy =3D 0;
  2565.         remY =3D distanceY % travelTime;
  2566.         segment.number =3D px;                        =09
  2567.         segment.ticks =3D 0;
  2568.         segment.travelTime =3D travelTime;
  2569.         segment.dx =3D dx;
  2570.         segment.dy =3D dy;
  2571.         segment.remX =3D remX;
  2572.         segment.remY =3D remY;
  2573.     }
  2574.     path.numSegs =3D parseInt(pathIndex);                =09
  2575.     path.dir =3D PD_FWD;                                        =09
  2576.     return;
  2577. }
  2578. function StartPathAnimation( path )
  2579. {
  2580.     path.currentSegment =3D path[0];    =09
  2581.     path.currentSegment.ticks =3D 0;    =09
  2582.     path.cntSegs =3D 0;                                =09
  2583. =09
  2584. =09
  2585.     if ( path.dir =3D=3D PD_BACK )                            =09
  2586.     {
  2587.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2588.         {
  2589.             path[ii].dx *=3D -1;
  2590.             path[ii].dy *=3D -1;
  2591.             path[ii].remX *=3D -1;
  2592.             path[ii].remY *=3D -1;
  2593.         }
  2594.         path.dir =3D PD_FWD;                                =09
  2595.     }
  2596.     StartAnimationTimer( path, PathAnimationTick );
  2597. }
  2598. function StopPathAnimation( path, fPause )
  2599. {
  2600.     return;
  2601. }
  2602. function PathAnimationTick( path )
  2603. {
  2604.     var    objPlayer =3D path.objPlayer;            =09
  2605.     var segment =3D path.currentSegment;        =09
  2606.     var    currentPosition =3D objPlayer.position;=09
  2607.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2608.     {
  2609.         newX =3D currentPosition.x + segment.dx;        =09
  2610.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2611.             segment.remX > 0 ? newX++ : newX--;
  2612.         newY =3D currentPosition.y + segment.dy;        =09
  2613.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2614.             segment.remY > 0 ? newY++ : newY--;
  2615.         currentPosition.SetPosition( newX, newY );=09
  2616.         return false;                            =09
  2617.     }
  2618. =09
  2619. =09
  2620.     if ( ++path.cntSegs < path.numSegs )
  2621.     {
  2622.     =09
  2623.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2624.         path.currentSegment.ticks =3D 0;                            =09
  2625.             =09
  2626.         return false;
  2627.     }
  2628.     =09
  2629. =09
  2630.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2631.     {
  2632.     =09
  2633.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2634.     =09
  2635.         path.currentSegment =3D path[0];                =09
  2636.         path.currentSegment.ticks =3D 0;                =09
  2637.         path.cntSegs =3D 0;                            =09
  2638.         return false;                                =09
  2639.     }                        =09
  2640.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2641.     {
  2642.         path.dir *=3D -1;                                =09
  2643.     =09
  2644.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2645.         {
  2646.             path[ii].dx *=3D -1;
  2647.             path[ii].dy *=3D -1;
  2648.             path[ii].remX *=3D -1;
  2649.             path[ii].remY *=3D -1;
  2650.         }
  2651.         path.currentSegment.ticks =3D 0;                =09
  2652.         path.cntSegs =3D 0;                            =09
  2653.         return false;
  2654.     }
  2655.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2656.     {
  2657.         PlayerExit( objPlayer );
  2658.         return true;
  2659.     }
  2660.     else
  2661.         return true;                                =09
  2662. }
  2663. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2664. function Size( zoom, rate )
  2665. {
  2666.     this.zoom =3D zoom;
  2667.     this.rate =3D rate;
  2668. }
  2669. function Grows( delay )
  2670. {
  2671. =09
  2672.     this.Initialize =3D InitializeGrowAnimation;
  2673.     this.Start =3D StartGrowAnimation;
  2674.     this.Trigger =3D StartGrowAnimation;
  2675.     this.Stop =3D StopGrowAnimation;
  2676.     this.StopEverything =3D StopGrowAnimation;
  2677. =09
  2678.     this.delay =3D delay;
  2679. }
  2680. function InitializeGrowAnimation( objPlayer, grow )
  2681. {
  2682.     if ( sys =3D=3D "Netscape" )
  2683.         return;
  2684.     var    child =3D objPlayer.HTML.children[0];                    =09
  2685.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2686. =09
  2687. =09
  2688. =09
  2689.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2690.     {
  2691.         grow.realWidth =3D child.width;
  2692.         grow.realHeight =3D child.height;
  2693.     }
  2694.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2695.     {
  2696.         grow =3D null;                                        =09
  2697.         return;
  2698.     }
  2699.     grow.objPlayer =3D objPlayer;                                =09
  2700. =09
  2701.     grow.currentSegment =3D grow[0];                            =09
  2702.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2703. =09
  2704. =09
  2705. =09
  2706.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2707.     child.height *=3D (grow.currentSegment.zoom / 100);
  2708. =09
  2709.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2710.     {
  2711.         gx =3D parseInt(growIndex);                =09
  2712.         segment =3D grow[gx];                        =09
  2713.         if ( grow[gx+1] =3D=3D null )                =09
  2714.         {
  2715.             grow.finalSegment =3D grow[gx-1];        =09
  2716.             break;                                =09
  2717.         }
  2718.     =09
  2719.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2720.         if ( growth >=3D 0 )                                        =09
  2721.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2722.         else
  2723.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2724.     =09
  2725.         growthTicks =3D growth / growthFactor;        =09
  2726.     =09
  2727.         segment.number =3D gx;                        =09
  2728.         segment.growth =3D growth;
  2729.         segment.growthFactor =3D growthFactor;
  2730.         segment.growthTicks =3D growthTicks;
  2731.         segment.currentTicks =3D 0;
  2732.     }
  2733. }
  2734. function StartGrowAnimation( grow )
  2735. {=09
  2736.     if ( sys =3D=3D "Netscape" )
  2737.         return;
  2738.     grow.currentSegment =3D grow[0];                        =09
  2739.     grow.currentTicks =3D 0;
  2740.     StartAnimationTimer( grow, GrowAnimationTick );
  2741. }
  2742. function StopGrowAnimation( grow, fPause )
  2743. {
  2744.     return;
  2745. }
  2746. function GrowAnimationTick( grow )
  2747. {
  2748.     if ( sys =3D=3D "Netscape" )
  2749.         return true;                                    =09
  2750.     var    objPlayer =3D grow.objPlayer;                        =09
  2751.     var    child =3D objPlayer.HTML.children[0];                =09
  2752.     var segment =3D grow.currentSegment;                    =09
  2753.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2754.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2755.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2756.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2757.         return false;                                    =09
  2758.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2759.         return true;                                    =09
  2760.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2761.     grow.currentTicks =3D 0;
  2762.     return false;                                        =09
  2763. }
  2764. function Timer()
  2765. {
  2766.     if ( Project.tickRate =3D=3D null )        =09
  2767.         this.tickRate =3D DEFAULT_TICK_RATE;
  2768.     else
  2769.         this.tickRate =3D Project.tickRate;
  2770.     this.oneShots =3D new Array();
  2771.     this.animations =3D new Array();
  2772.     this.tickCounter =3D 0;                        =09
  2773.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2774.     this.timerID =3D null;
  2775.     this.StartTicking =3D StartTicking;            =09
  2776.     this.StopTicking =3D StopTicking;
  2777. =09
  2778. }
  2779. function StartTicking()
  2780. {
  2781.     if ( this.timerID =3D=3D null )
  2782.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2783. }
  2784. function StopTicking()
  2785. {
  2786.     if ( this.timerID !=3D null )
  2787.         clearInterval( this.timerID );
  2788.     this.timerID =3D null;
  2789. }
  2790. function TimerTick()
  2791. {
  2792.     var timerEvent;
  2793. =09
  2794.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2795.     {
  2796.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2797.             continue;                                        =09
  2798.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2799.             tickTimer.animations[ii] =3D null;                =09
  2800.     }
  2801. =09
  2802.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2803.     {
  2804.     =09
  2805.         var length =3D tickTimer.oneShots.length;                =09
  2806.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2807.         {
  2808.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2809.                 continue;                                    =09
  2810.         =09
  2811.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2812.             {
  2813.                 tickTimer.oneShots[ii] =3D null;                =09
  2814.                 timerEvent.callback( timerEvent.callbackObj );=09
  2815.             }
  2816.         }
  2817.     }
  2818.     return;
  2819. }
  2820. function StartOneShotTimer( obj, time, callback, type )
  2821. {
  2822.     var    timerIndex;                                =09
  2823.     var timerEvent =3D new Object();                =09
  2824. =09
  2825.     timerEvent.callbackObj =3D obj;                =09
  2826.     timerEvent.callback =3D callback;                =09
  2827.     timerEvent.type =3D type;                        =09
  2828. =09
  2829. =09
  2830.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2831. tickTimer.ticksPerSecond);
  2832.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2833. timerIndex++ );=09
  2834.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2835.     return;
  2836. }
  2837. function StartAnimationTimer( obj, callback )
  2838. {
  2839.     var timerIndex;=20
  2840.     timerEvent =3D new Object();
  2841.     timerEvent.callbackObj =3D obj;                =09
  2842.     timerEvent.callback =3D callback;                =09
  2843.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2844. timerIndex++);=09
  2845.     tickTimer.animations[timerIndex] =3D timerEvent;
  2846. }
  2847. function StopSceneTimers()
  2848. {
  2849.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2850.     {
  2851.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2852.             continue;
  2853.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2854.             tickTimer.oneShots[ii] =3D null;            =09
  2855.     }
  2856. =09
  2857.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2858.         tickTimer.animations[ii] =3D null;
  2859. }
  2860. =09
  2861. function KillTimer()
  2862. {
  2863.     if ( tickTimer !=3D null )                    =09
  2864.     {
  2865.         window.clearTimeout( tickTimer.timerID);=09
  2866.         tickTimer =3D null;                        =09
  2867.     }
  2868. }
  2869. function SetColor(el, color)=20
  2870. {
  2871.     if ( el.style =3D=3D null )                =09
  2872.         return;
  2873. =09
  2874.     el.style.backgroundColor =3D color;    =09
  2875.     if ("Netscape"=3D=3Dsys)=20
  2876.         el.NSLayer.bgColor =3D color;        =09
  2877. }
  2878. function SetZIndex(el, zindex)=20
  2879. {
  2880.     if ( el.style =3D=3D null )                =09
  2881.         return;
  2882. =09
  2883.     el.style.zIndex =3D zindex;            =09
  2884.     if ("Netscape"=3D=3Dsys)=20
  2885.         el.NSLayer.zIndex =3D zindex        =09
  2886. }
  2887. function SetVisibility(el, val)=20
  2888. {
  2889.     if ( el.style =3D=3D null )                =09
  2890.         return;
  2891.     el.style.visibility =3D val;            =09
  2892.        =20
  2893.     if ( "Netscape"=3D=3Dsys )                =09
  2894.     {
  2895.         if        ( val =3D=3D IE_HIDDEN )
  2896.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2897.         else if ( val =3D=3D IE_VISIBLE )
  2898.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2899.         else if ( val =3D=3D IE_INHERIT )
  2900.             el.NSLayer.visibility =3D NAV_INHERIT;
  2901.         else
  2902.             el.NSLayer.visibility =3D "";
  2903.     }
  2904. }
  2905. function Position( obj )
  2906. {
  2907.     this.object =3D obj;                        =09
  2908.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2909.     this.y =3D obj.HTML.style.pixelTop;        =09
  2910.     this.SetPosition =3D SetPosition;
  2911. }
  2912. function SetPosition( newX, newY )=20
  2913. {
  2914.     var el =3D this.object.HTML;                =09
  2915.     if ( el.style =3D=3D null )                    =09
  2916.         return;
  2917.                 =09
  2918.     el.style.pixelTop =3D newY;    =09
  2919.     el.style.pixelLeft =3D newX;
  2920.     this.x =3D newX;                            =09
  2921.     this.y =3D newY;
  2922.     if ( "Netscape"=3D=3Dsys )                    =09
  2923.     {
  2924.         el.NSLayer.top =3D parseInt( newY );
  2925.         el.NSLayer.left =3D parseInt( newX );
  2926.         el.offsetTop =3D el.NSLayer.top;
  2927.         el.offsetLeft =3D el.NSLayer.left;
  2928.     }
  2929. }
  2930. function SetContent(el, content)=20
  2931. {
  2932.     if ( el.style =3D=3D null )                    =09
  2933.         return;
  2934.     if ( "Netscape"=3D=3Dsys )                    =09
  2935.     {
  2936.         el.NSLayer.document.open();            =09
  2937.         el.NSLayer.document.write(content);    =09
  2938.         el.NSLayer.document.close();        =09
  2939.     }
  2940.     else                                    =09
  2941.         el.innerHTML=3Dcontent;
  2942. }
  2943. function SetupButtons()
  2944. {
  2945.     var rtn =3D false;                    =09
  2946.     if ( document.all.Pause !=3D null )
  2947.     {
  2948.         document.all.Pause.onclick =3D Pause;
  2949.         strPause =3D document.all.Pause.value.split( '/' );
  2950.         document.all.Pause.value =3D strPause[0];
  2951.     }
  2952.     if (document.all.Stop !=3D null )
  2953.         document.all.Stop.onclick =3D Stop;
  2954.     if ( document.all.Forward !=3D null )
  2955.         document.all.Forward.onclick =3D Forward;
  2956.     if ( document.all.Backward !=3D null )
  2957.         document.all.Backward.onclick =3D Backward;
  2958.     if ( document.all.Webpage !=3D null )
  2959.         document.all.Webpage.onclick =3D GotoWebpage;
  2960.     if ( document.all.SceneStatus !=3D null )
  2961.         formStatus =3D document.all.SceneStatus;
  2962.     if ( document.all.Start !=3D null )
  2963.     {
  2964.         document.all.Start.onclick =3D Start;
  2965.         strPlay =3D document.all.Start.value.split( '/' );
  2966.         document.all.Start.value =3D strPlay[0];
  2967.         rtn =3D true;
  2968.     }
  2969.     else
  2970.         rtn =3D false;
  2971.     if ( document.all.NavigationButtons !=3D null )
  2972.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2973.     return rtn;
  2974. }
  2975. function Start()
  2976. {
  2977.     if ( stNoInput )                                    =09
  2978.         return;
  2979.     if ( stButtons =3D=3D true )                            =09
  2980.     {
  2981.         document.all.Start.value =3D strPlay[1];
  2982.         if ( document.all.Pause !=3D null )
  2983.         {
  2984.             document.all.Pause.value =3D strPause[0];
  2985.         }
  2986.     }
  2987.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2988. PS_PAUSED) )=09
  2989.     {
  2990.         ProjectShutdown();
  2991.         ProjectInitialize();
  2992.     }
  2993.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2994.         ProjectInitialize();
  2995.     ProjectStart();                                    =09
  2996. }
  2997. function Pause()
  2998. {
  2999. =09
  3000.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  3001.     {
  3002.         tickTimer.StartTicking();                    =09
  3003.         if ( document.all.Pause !=3D null )
  3004.         {
  3005.             document.all.Pause.value =3D strPause[0];
  3006.         }
  3007.         stProjState =3D PS_RUNNING;
  3008.         StatusChange();                                =09
  3009.     }
  3010.     else
  3011.     {
  3012.         if ( tickTimer !=3D null )                    =09
  3013.             tickTimer.StopTicking();                =09
  3014.         if    ( stProjState !=3D PS_RUNNING )            =09
  3015.             return;
  3016.         stProjState =3D PS_PAUSED;
  3017.         if ( document.all.Pause !=3D null )
  3018.         {
  3019.             document.all.Pause.value =3D strPause[1];
  3020.         }
  3021.         StopEverythingOnScenes( true );                =09
  3022.         StatusChange();                                =09
  3023.     }
  3024. }
  3025. function Stop()
  3026. {
  3027.     if ( stNoInput )                                    =09
  3028.         return;
  3029.     location.reload();
  3030. }
  3031. function Forward()
  3032. {
  3033.     if ( stNoInput )                                    =09
  3034.         return;
  3035. =09
  3036.     if ( stProjState !=3D PS_RUNNING )
  3037.         return;
  3038.     SceneExit( currentScene );                =09
  3039. }
  3040. function Backward()
  3041. {
  3042.     if ( stNoInput )                                    =09
  3043.         return;
  3044.     var nextScene;
  3045. =09
  3046. =09
  3047. =09
  3048.     if        ( stProjState =3D=3D PS_COMPLETE )
  3049.         nextScene =3D Project.stopScene;
  3050.     else if ( stProjState !=3D PS_RUNNING )
  3051.         return;
  3052.     else
  3053.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  3054. - 1;
  3055.     ProjectShutdown();
  3056.     ProjectInitialize();
  3057.     ProjectStart( nextScene );            =09
  3058. }
  3059. function GotoWebpage()
  3060. {
  3061.     window.open( Project.webpage);                    =09
  3062. }
  3063. function StatusChange( )
  3064. {
  3065.     var        stsPage =3D null;                =09
  3066.     var        stsState =3D null;            =09
  3067.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  3068.     {
  3069.         stsState =3D "Initializing";
  3070.         stsPage =3D ""
  3071.     }
  3072.     else if ( stProjState =3D=3D PS_INITIALIZED )
  3073.     {
  3074.         stsState =3D "Ready";
  3075.         stsPage =3D "";
  3076.     }
  3077.     else if    ( stProjState =3D=3D PS_RUNNING )
  3078.     {
  3079.         stsState =3D "Playing";
  3080.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3081.     }
  3082.     else if    ( stProjState =3D=3D PS_PAUSED )
  3083.         stsState =3D "Paused";
  3084.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3085.         stsState =3D "Complete";
  3086. =09
  3087.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3088.         formStatus.value =3D stsPage;
  3089. =09
  3090.     if ( stsState !=3D null )
  3091.         top.status =3D stsState;=20
  3092. }
  3093. function GetSceneFromNumber( sceneNum )
  3094. {
  3095.     return sceneArray[sceneNum];    =09
  3096. }
  3097. function GetPlayerFromName( playerName )
  3098. {
  3099.     var objPlayer;
  3100. =09
  3101. =09
  3102.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3103. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3104.         return objPlayer;                    =09
  3105. =09
  3106.     var objScene;
  3107.     for ( sceneName in Scenes )                    =09
  3108.     {
  3109.         objScene =3D Scenes[sceneName];
  3110.         if ( objScene.Players !=3D null )
  3111.         {
  3112.             objPlayer =3D objScene.Players[playerName];
  3113.             if ( objPlayer !=3D null )
  3114.                 return objPlayer;                    =09
  3115.         }
  3116.     }=09
  3117.         =09
  3118.     return null;                                =09
  3119. }
  3120. function GetObjectTypeFromName( nameString )
  3121. {
  3122.     var type =3D nameString.substr(0,1);    =09
  3123.     if        ( type =3D=3D NAME_SCENE )        =09
  3124.         return OBJ_SCENE;
  3125.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3126.         return OBJ_PLAYER;
  3127. }
  3128. function GetPlayerTypeFromName( nameString )
  3129. {
  3130.     var type =3D nameString.substr(1,1);    =09
  3131.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3132.         return PLAYER_IMAGE;
  3133.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3134.         return PLAYER_DRAW;
  3135.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3136.         return PLAYER_TEXT;
  3137. }
  3138. function resetGifAnimation()
  3139. {
  3140.     var temp =3D document.all["img1"].src;
  3141.     document.all["img1"].src =3D temp;
  3142. }
  3143. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  3144. "http://home-publishing.com/SKU/V3Pub.asp");
  3145. Scenes =3D new Object();
  3146. Scenes.Sx70 =3D new Scene( 5 );
  3147. Scenes.Sx70.entryTrans =3D new Transition( 9, 2, 0, 0 );
  3148. Scenes.Sx70.Players =3D new Object();
  3149. Scenes.Sx70.Players.PI73 =3D new Player( 0, 2 );
  3150. Scenes.Sx70.Players.PI73.Bhv =3D new Array();
  3151. Scenes.Sx70.Players.PI73.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW396", =
  3152. "cid:011301bd7244$bd945740$44de389d@emma2.dns.microsoft.com" );
  3153. Scenes.Sx70.Players.PI73.Bhv[1] =3D new Paths( 1, 0 );
  3154. Scenes.Sx70.Players.PI73.Bhv[1][0] =3D new Point( 451, 198, 2 );
  3155. Scenes.Sx70.Players.PI73.Bhv[1][1] =3D new Point( 470, 72, 2 );
  3156. Scenes.Sx70.Players.PI75 =3D new Player( 0, -1 );
  3157. Scenes.Sx70.Players.PI215 =3D new Player( 0, -1 );
  3158. Scenes.Sx70.Players.PI81 =3D new Player( 3, -1 );
  3159. Scenes.Sx70.Players.PI81.Bhv =3D new Array();
  3160. Scenes.Sx70.Players.PI81.Bhv[0] =3D new Sound( -1, -1, -1, 1, "AW397", =
  3161. "cid:057f01bd9658$06c7fca0$5c5a389d@emma2.dns.microsoft.com" );
  3162. Scenes.Sx70.Players.PI79 =3D new Player( 2, 1 );
  3163. Scenes.Sx70.Players.PT83 =3D new Player( 1, 4 );
  3164. Scenes.Sx70.Players.PT83.entryTrans =3D new Transition( 101, 2, 2, 3 );
  3165. Scenes.Sx129 =3D new Scene( 10 );
  3166. Scenes.Sx129.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3167. Scenes.Sx129.Bhv =3D new Array();
  3168. Scenes.Sx129.Bhv[0] =3D new Sound( 2, 1, 0, 2, "AW398", =
  3169. "cid:04e201bd9656$db7d0780$5c5a389d@emma2.dns.microsoft.com" );
  3170. Scenes.Sx129.Players =3D new Object();
  3171. Scenes.Sx129.Players.PI237 =3D new Player( 0, -1 );
  3172. Scenes.Sx129.Players.PI237.Bhv =3D new Array();
  3173. Scenes.Sx129.Players.PI237.Bhv[0] =3D new Sound( 7, -1, 0, 1, "AW399", =
  3174. "cid:04e501bd9657$478ebd60$5c5a389d@emma2.dns.microsoft.com" );
  3175. Scenes.Sx129.Players.PI239 =3D new Player( 0, -1 );
  3176. Scenes.Sx129.Players.PI239.Bhv =3D new Array();
  3177. Scenes.Sx129.Players.PI239.Bhv[0] =3D new Sound( 7, -1, -1, 1, "AW400", =
  3178. "cid:002c01bdb368$49dad210$ed5d389d@superwonker.dns.microsoft.com" );
  3179. Scenes.Sx129.Players.PI250 =3D new Player( 0, -1 );
  3180. Scenes.Sx129.Players.PI250.Bhv =3D new Array();
  3181. Scenes.Sx129.Players.PI250.Bhv[0] =3D new Sound( 6, 1, -1, 1, "AW401", =
  3182. "cid:04de01bd9656$3c3063c0$5c5a389d@emma2.dns.microsoft.com" );
  3183. Scenes.Sx129.Players.PI235 =3D new Player( 0, -1 );
  3184. Scenes.Sx129.Players.PI235.Bhv =3D new Array();
  3185. Scenes.Sx129.Players.PI235.Bhv[0] =3D new Sound( 3, 1, -1, 1, "AW401", =
  3186. "cid:04de01bd9656$3c3063c0$5c5a389d@emma2.dns.microsoft.com" );
  3187. Scenes.Sx129.Players.PI132 =3D new Player( 0, 2 );
  3188. Scenes.Sx129.Players.PI132.Bhv =3D new Array();
  3189. Scenes.Sx129.Players.PI132.Bhv[0] =3D new Sound( 2, 1, 0, 1, "AW402", =
  3190. "cid:04df01bd9656$633df2c0$5c5a389d@emma2.dns.microsoft.com" );
  3191. Scenes.Sx129.Players.PI132.Bhv[1] =3D new Paths( 1, 0 );
  3192. Scenes.Sx129.Players.PI132.Bhv[1][0] =3D new Point( 470, 72, 2 );
  3193. Scenes.Sx129.Players.PI132.Bhv[1][1] =3D new Point( 451, 198, 2 );
  3194. Scenes.Sx129.Players.PI134 =3D new Player( 0, -1 );
  3195. Scenes.Sx129.Players.PT140 =3D new Player( 1, 8 );
  3196. Scenes.Sx129.Players.PT140.Bhv =3D new Array();
  3197. Scenes.Sx129.Players.PT140.Bhv[0] =3D new Sound( 4, -1, 0, 1, "AW403", =
  3198. "cid:024801bd72df$3366f1e0$44de389d@emma2.dns.microsoft.com" );
  3199. Scenes.Sx129.Players.PT140.entryTrans =3D new Transition( 101, 2, 2, 3 =
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  3201. Scenes.Sx129.Players.PI217 =3D new Player( 0, -1 );
  3202. Scenes.Sx129.Players.PI217.Bhv =3D new Array();
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