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  20.         We're such good friends 
  21. that if I caught a leprechaun 
  22. on St. Patrick's Day, 
  23. and he gave me three wishes--      I'd let you ride 
  24. in my limousine, 
  25. visit me in my mansion, 
  26. and come with me 
  27. while I spend my trillion dollars.              
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  1208. =09
  1209.     tickTimer =3D new Timer();
  1210. =09
  1211. =09
  1212.     InitializeScenes();
  1213. =09
  1214.     tickTimer.StartTicking();                            =09
  1215. =09
  1216.     if ( Project.startScene =3D=3D null )        =09
  1217.         Project.startScene =3D 0;                =09
  1218.     stProjState =3D PS_INITIALIZED;            =09
  1219. =09
  1220. }
  1221. function ProjectStart( startScene )
  1222. {
  1223.     stProjState =3D PS_RUNNING;
  1224.     if ( startScene !=3D null )
  1225.         ChangeScene( startScene );
  1226.     else
  1227.         ChangeScene( Project.startScene );
  1228. }
  1229. function ProjectComplete()
  1230. {
  1231.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1232.         return;                                =09
  1233.     ProjectShutdown();
  1234.     StatusChange();                            =09
  1235. }
  1236. function ProjectShutdown()
  1237. {
  1238.     KillTimer();                                    =09
  1239.     StopEverythingOnScenes( false );
  1240.     currentScene =3D null;
  1241.     stProjState =3D PS_COMPLETE;                        =09
  1242. }
  1243. function Extract( obj )
  1244. {
  1245. =09
  1246. =09
  1247.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1248.     {
  1249.         var el =3D obj.layers[intLayer];        =09
  1250.         document.all[el.id] =3D new Object    =09
  1251.         var newEl =3D document.all[el.id];    =09
  1252.     =09
  1253.         newEl.id =3D el.id;                            =09
  1254.         newEl.style =3D new Object;                    =09
  1255.         newEl.style.pixelTop =3D parseInt(el.top);
  1256.         newEl.style.pixelLeft =3D parseInt(el.left);
  1257.         if (null!=3Del.clip)=20
  1258.         {
  1259.             newEl.offsetWidth =3D el.clip.width;    =09
  1260.             newEl.offsetHeight =3D el.clip.height
  1261.         }
  1262.     =09
  1263.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1264.             newEl.style.visibility =3D IE_HIDDEN;
  1265.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1266.             newEl.style.visibility =3D IE_VISIBLE;
  1267.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1268.             newEl.style.visibility =3D IE_INHERIT;
  1269.         else
  1270.             newEl.style.visibility =3D "";
  1271.     =09
  1272.         newEl.style.zIndex =3D el.zIndex;
  1273.         newEl.style.backgroundColor =3D el.bgColor;
  1274.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1275.         newEl.NSLayer =3D el;                        =09
  1276.     =09
  1277.     =09
  1278.     =09
  1279.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1280.         {
  1281.             var image =3D el.document.images[intLoop]    =09
  1282.             var    imageName =3D image.name;                =09
  1283.             if ( imageName =3D=3D null )                =09
  1284.                 continue;                            =09
  1285.         =09
  1286.             document.all[imageName] =3D image;        =09
  1287.             document.images[imageName] =3D image;        =09
  1288.         }
  1289.     =09
  1290.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1291.         {
  1292.             var form =3D el.document.forms[intLoop];    =09
  1293.             var formName =3D form.name;                =09
  1294.             if ( formName =3D=3D null )
  1295.                 continue;
  1296.             document.all[formName] =3D form;            =09
  1297.             document.forms[formName] =3D form;        =09
  1298.         =09
  1299.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1300. innerLoop++)
  1301.             {
  1302.                 var element =3D form.elements[innerLoop]=09
  1303.                 var elementName =3D element.name;
  1304.                 if ( elementName =3D=3D null )            =09
  1305.                     continue;
  1306.                 document.all[elementName] =3D element;=09
  1307.             }
  1308.         }
  1309.         if ( el.layers.length > 0 )                =09
  1310.             Extract(el)                            =09
  1311.     }
  1312. }
  1313. function Scene( duration )
  1314. {
  1315.     this.duration =3D duration;
  1316. }
  1317. function InitializeScenes()
  1318. {
  1319.     var objScene;                            =09
  1320.     var sceneNumber =3D 0;                    =09
  1321. =09
  1322.     for ( sceneName in Scenes )
  1323.     {
  1324.         objScene =3D Scenes[sceneName];        =09
  1325.         objScene.number =3D parseInt(sceneNumber);                =09
  1326.         objScene.name =3D sceneName;                    =09
  1327.         objScene.HTML =3D document.all[sceneName];    =09
  1328.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1329.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1330.             objScene.duration =3D DUR_FOREVER;
  1331.         InitializePlayers( objScene );        =09
  1332.     =09
  1333.         if ( objScene.entryTrans =3D=3D null )
  1334.         {
  1335.             objScene.entryTrans =3D new Object();
  1336.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1337.         }
  1338.     =09
  1339.         if ( objScene.Bhv !=3D null )
  1340.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1341. bhvIdx++ )=09
  1342.                 bhv.Initialize( objScene, bhv);
  1343.         objScene.numBhv =3D bhvIdx;                                            =09
  1344.         sceneArray[sceneNumber++] =3D objScene;=09
  1345.     }
  1346.     nScenes =3D sceneNumber;                    =09
  1347. }
  1348. function StopEverythingOnScenes( fPause )
  1349. {
  1350.     var objScene;                            =09
  1351.     for ( sceneName in Scenes )
  1352.     {
  1353.         objScene =3D Scenes[sceneName];                    =09
  1354.     =09
  1355.     =09
  1356.         if ( objScene.Bhv !=3D null )
  1357.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1358. bhvIdx++ )=09
  1359.                 bhv.StopEverything( bhv, fPause );
  1360.         StopEverythingOnPlayers( objScene, fPause );        =09
  1361.     }
  1362.     return;
  1363. }
  1364. function ChangeScene( nextSceneNumber )
  1365. {
  1366.     var    previousScene =3D currentScene;                    =09
  1367.     StopSceneTimers();                                    =09
  1368.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1369.     currentScene.previousScene =3D previousScene;            =09
  1370.     if ( currentScene.duration =3D=3D null )                =09
  1371.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1372. =09
  1373.     if ( currentScene.Bhv !=3D null )
  1374.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1375.         {
  1376.             var bhv =3D currentScene.Bhv[bhvIdx]
  1377.             if ( bhv =3D=3D null)                            =09
  1378.                 continue;
  1379.             var delay =3D bhv.delay
  1380.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1381.                 bhv.Start( bhv );                                    =09
  1382.             else if ( delay > 0 )                                =09
  1383.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1384.         }
  1385.     StartScenePlayers( currentScene );                            =09
  1386.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1387. SceneTransitionDone );=09
  1388. =09
  1389.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1390.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1391. TMR_SCENE );
  1392.     StatusChange();                                        =09
  1393.     return;
  1394. }
  1395. function SceneTransitionDone( objScene )
  1396. {
  1397. =09
  1398. =09
  1399.     if ( currentScene.previousScene !=3D null )
  1400.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1401. =09
  1402.     if ( currentScene.Bhv !=3D null )
  1403.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1404.         {
  1405.             var bhv =3D currentScene.Bhv[bhvIdx]
  1406.             if ( bhv =3D=3D null)                            =09
  1407.                 continue;
  1408.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1409.                 bhv.Start( bhv );                                =09
  1410.         }
  1411.     =09
  1412.     StartScenePlayersAfterTransition( currentScene );=09
  1413. }
  1414. function SceneExit( thisScene, nextScene )
  1415. {
  1416.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1417. nextScene.number;
  1418.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1419. true;
  1420. =09
  1421. =09
  1422. =09
  1423.     for ( playerName in currentScene.Players )
  1424.     {
  1425.         objPlayer =3D currentScene.Players[playerName];        =09
  1426.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1427.     }
  1428. =09
  1429.     if ( currentScene.Bhv !=3D null )
  1430.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1431.         {
  1432.             var bhv =3D currentScene.Bhv[bhvIdx]
  1433.             if ( bhv =3D=3D null)                            =09
  1434.                 continue;
  1435.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1436.                 bhv.Stop( bhv );                        =09
  1437.         }
  1438. =09
  1439. =09
  1440.     if ( finalScene =3D=3D false )                    =09
  1441.         ChangeScene( nextSceneNumber )            =09
  1442.     else
  1443.         ProjectComplete()                        =09
  1444.     =09
  1445. }
  1446. function Player( delay, duration )
  1447. {
  1448.     this.delay =3D delay;
  1449.     this.duration =3D duration;
  1450. }
  1451. function InitializePlayers( objScene )
  1452. {
  1453.     var objPlayer;                        =09
  1454.     var    playerNumber =3D 0;                =09
  1455.     for ( playerName in objScene.Players )
  1456.     {
  1457.         objPlayer =3D objScene.Players[playerName];        =09
  1458.         objPlayer.number =3D playerNumber;                =09
  1459.         objPlayer.name =3D playerName;                    =09
  1460.         objPlayer.HTML =3D document.all[playerName];        =09
  1461.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1462.         objPlayer.position =3D new Position(objPlayer);    =09
  1463.     =09
  1464.         if ( objPlayer.delay =3D=3D null )                    =09
  1465.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1466.     =09
  1467.     =09
  1468.         if        ( objPlayer.entryTrans =3D=3D null )
  1469.         {
  1470.             objPlayer.entryTrans =3D new Object();
  1471.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1472.         }=20
  1473.     =09
  1474.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1475.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1476.         {
  1477.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1478. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1479.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1480.                     objPlayer.entryTrans.type =3D null;                            =09
  1481.         }
  1482.     =09
  1483.         if ( objPlayer.exitTrans =3D=3D null )
  1484.         {
  1485.             objPlayer.exitTrans =3D new Object();
  1486.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1487.         }
  1488.     =09
  1489.         if ( objPlayer.Bhv !=3D null )
  1490.         {
  1491.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1492.  
  1493.                 bhv.Initialize( objPlayer, bhv);
  1494.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1495.         }
  1496.         else
  1497.             objPlayer.numBhv =3D 0;
  1498.         playerNumber ++;                =09
  1499.     }=09
  1500. }
  1501. function StopEverythingOnPlayers( objScene, fPause )
  1502. {
  1503.     var objPlayer;                        =09
  1504.     for ( playerName in objScene.Players )
  1505.     {
  1506.         objPlayer =3D objScene.Players[playerName];        =09
  1507.     =09
  1508.     =09
  1509.         if ( objPlayer.Bhv !=3D null )
  1510.         {
  1511.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1512.  
  1513.                 bhv.StopEverything( bhv, fPause );
  1514.         }
  1515.         DisableTrigger( objPlayer );                    =09
  1516.     }=09
  1517.     return;
  1518. }
  1519. function StartScenePlayers( objScene )
  1520. {
  1521. =09
  1522.     for ( playerName in objScene.Players )
  1523.     {
  1524.         objPlayer =3D objScene.Players[playerName];        =09
  1525.     =09
  1526.     =09
  1527.     =09
  1528.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1529.             StartPlayer( objPlayer )                    =09
  1530.         else if ( objPlayer.delay    > 0 )                =09
  1531.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1532. TMR_SCENE);
  1533.     }
  1534. }
  1535. function StartScenePlayersAfterTransition( objScene )
  1536. {
  1537. =09
  1538.     for ( playerName in objScene.Players )
  1539.     {
  1540.         objPlayer =3D objScene.Players[playerName];        =09
  1541.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1542.             StartPlayer( objPlayer )                    =09
  1543.     }
  1544. }
  1545. function StartPlayer( objPlayer )
  1546. {
  1547. =09
  1548.     if ( objPlayer.Bhv !=3D null )
  1549.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1550.         {
  1551.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1552.             if ( bhv =3D=3D null)                            =09
  1553.                 continue;
  1554.             var delay =3D bhv.delay
  1555.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1556.                 bhv.Start( bhv );                                =09
  1557.             else if ( delay > 0 )                                =09
  1558.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1559.         }
  1560. =09
  1561.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1562. PlayerEntryTransitionDone );
  1563. =09
  1564. =09
  1565.     if ( objPlayer.duration > 0 )
  1566.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1567. TMR_SCENE );                                =09
  1568. }
  1569. function PlayerEntryTransitionDone( objPlayer )
  1570. {
  1571. =09
  1572.     if ( objPlayer.Bhv !=3D null )
  1573.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1574.         {
  1575.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1576.             if ( bhv =3D=3D null)                            =09
  1577.                 continue;
  1578.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1579.                 bhv.Start( bhv );                                =09
  1580.         }
  1581. =09
  1582.     if ( objPlayer.Triggers !=3D null )
  1583.         EnableTrigger( objPlayer );
  1584. }
  1585. function PlayerExit( objPlayer )
  1586. {
  1587. =09
  1588.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1589. PlayerExitTransitionDone );
  1590. }
  1591. function PlayerExitTransitionDone( objPlayer, finalScene )
  1592. {
  1593. =09
  1594.     if ( objPlayer.Bhv !=3D null )
  1595.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1596.         {
  1597.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1598.             if ( bhv =3D=3D null)                            =09
  1599.                 continue;
  1600.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1601.                 bhv.Stop( bhv );                        =09
  1602.         }
  1603. =09
  1604.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1605.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1606. =09
  1607. =09
  1608. =09
  1609.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1610.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1611.     return;
  1612. }
  1613. function Trigger( trigType, trigBhv, player, scene )
  1614. {
  1615.     this.triggerType =3D trigType;
  1616.     this.triggerBhv =3D trigBhv;
  1617.     this.player =3D player;
  1618.     this.nextSceneNum =3D scene;
  1619. }
  1620. function EnableTrigger( objPlayer )
  1621. {
  1622.     if ( sys !=3D "Netscape" )                                =09
  1623.     {
  1624.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1625.         for ( trx in objPlayer.Triggers )                    =09
  1626.         {
  1627.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1628.             if ( trigger.triggerType =3D=3D null )
  1629.                 trigger.triggerType =3D 0;                    =09
  1630.             var tt =3D trigger.triggerType;                    =09
  1631.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1632.             {
  1633.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1634.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1635.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1636.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1637.             }
  1638.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1639.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1640.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1641.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1642.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1643.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1644.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1645.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1646.         }
  1647.     }
  1648.     else                                        =09
  1649.     {
  1650.         for ( trx in objPlayer.Triggers )        =09
  1651.         {
  1652.             var    trigger =3D objPlayer.Triggers[trx];=09
  1653.             if ( trigger.triggerType =3D=3D null )
  1654.                 trigger.triggerType =3D 0;                    =09
  1655.             var tt =3D trigger.triggerType;                    =09
  1656.             if ( tt=3D=3D 0 )                                    =09
  1657.             {
  1658.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1659. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1660.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1661.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1662.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1663.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1664.             }
  1665.             else if    ( tt =3D=3D TT_BUTTONUP )
  1666.             {
  1667.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1668.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1669.             }
  1670.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1671.             {
  1672.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1673.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1674.             }
  1675.         }
  1676.     =09
  1677.     }
  1678. }
  1679. function DisableTrigger( objPlayer )
  1680. {
  1681.     if ( sys !=3D "Netscape" )            =09
  1682.     {
  1683.         objPlayer.HTML.onmousedown =3D null;
  1684.         objPlayer.HTML.onmouseup =3D null;=09
  1685.         objPlayer.HTML.onmouseover =3D null;    =09
  1686.         objPlayer.HTML.onmouseout =3D null;
  1687.     }
  1688.     else                                =09
  1689.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1690. Event.MOUSEOVER | Event.MOUSEOUT );
  1691. }
  1692. function EventProcessor( e )
  1693. {
  1694.     var trigger;                                =09
  1695.     var    type;                                    =09
  1696.     var    button;                                    =09
  1697.     var    eventType;                                =09
  1698.     var objPlayer;                                =09
  1699.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1700.         return;
  1701.     if ( sys !=3D "Netscape" )                    =09
  1702.     {
  1703.         type =3D event.type;
  1704.         button =3D event.button;
  1705.     }
  1706.     else                                        =09
  1707.     {
  1708.         type =3D e.type;
  1709.         button =3D e.which;
  1710.     }
  1711. =09
  1712.     if (type =3D=3D "mousedown")
  1713.     {
  1714.         if ( button !=3D 1 )                    =09
  1715.             return;
  1716.         eventType =3D TT_BUTTONDOWN;
  1717.         if ( sys =3D=3D "Netscape" )            =09
  1718.         {
  1719.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1720.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1721.         }
  1722.     }
  1723.     else if (type =3D=3D "mouseup")
  1724.     {
  1725.         if ( button !=3D 1 )                    =09
  1726.             return;
  1727.         eventType =3D TT_BUTTONUP;
  1728.         if ( sys =3D=3D "Netscape" )            =09
  1729.         {
  1730.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1731.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1732.         }
  1733.     }
  1734.     else if (type =3D=3D "mouseover")
  1735.     {
  1736.         eventType =3D TT_MOUSEOVER;
  1737.     }
  1738.     else if (type =3D=3D "mouseout")
  1739.     {
  1740.         eventType =3D TT_MOUSEOUT;
  1741.     }
  1742.     var triggerArray =3D objPlayer.Triggers;        =09
  1743.     var trigger;                                =09
  1744. =09
  1745.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1746.     {
  1747.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1748. eventType) )
  1749.         {
  1750.         =09
  1751.         =09
  1752.         =09
  1753.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1754.             {
  1755.             =09
  1756.             =09
  1757.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1758. =3D=3D "") )
  1759.                     SceneExit( currentScene );
  1760.                 else
  1761.                 {
  1762.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1763.                     {
  1764.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1765.                             InitializePlayers( sceneArray[ii] );
  1766.                     }
  1767.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1768.                 }
  1769.             }
  1770.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1771.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1772.             else=20
  1773.             {
  1774.             =09
  1775.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1776.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1777.                 bhv.Trigger( bhv, eventType );                                =09
  1778.             }  =09
  1779.         }
  1780.     }
  1781.     return;=09
  1782. }
  1783. function Transition( type, rate, flyFrom, flySubtype )
  1784. {
  1785.     this.type =3D type;
  1786.     this.rate =3D rate;
  1787.     this.flyFrom =3D flyFrom;
  1788.     this.flySubtype =3D flySubtype;
  1789. }
  1790. function StartTransition( transObj, trans, visibility, callback )
  1791. {
  1792.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1793. =09
  1794. =09
  1795. =09
  1796.     if    ( ("Netscape" =3D=3D sys) ||=20
  1797.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1798. NULL_TRANSITION) ) )
  1799.     {
  1800.         SetVisibility( transObj.HTML, visibility );
  1801.         callback( transObj );
  1802.         return;
  1803.     }
  1804. =09
  1805. =09
  1806. =09
  1807. =09
  1808.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1809. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1810.     {
  1811.         StartTextFlyin( transObj );
  1812.         return;
  1813.     }
  1814. =09
  1815.     if ( platform !=3D "Win32" )
  1816.     {
  1817.         SetVisibility( transObj.HTML, visibility );
  1818.         callback( transObj );
  1819.         return;
  1820.     }
  1821.     =09
  1822. =09
  1823. =09
  1824. =09
  1825. =09
  1826. =09
  1827.     if ( trans.type =3D=3D NULL_TRANSITION )
  1828.     {
  1829.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1830. transition=3D0)";
  1831.     }
  1832.     else    =09
  1833.     {
  1834.         duration =3D TRANSITION_RATES[trans.rate];
  1835.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1836. ", transition=3D" + trans.type + ")";
  1837.     }
  1838.     stNoInput++;                                    =09
  1839.     transObj.HTML.filters(0).Apply();                =09
  1840. =09
  1841.     SetVisibility( transObj.HTML, visibility );        =09
  1842. =09
  1843.     transObj.HTML.filters(0).Play()                    =09
  1844.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1845. }
  1846. function TransitionDoneEvent( )
  1847. {
  1848.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1849.     stNoInput--;                                                =09
  1850.     if        ( type =3D=3D OBJ_SCENE )
  1851.     {
  1852.     =09
  1853.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1854. currentScene.name) )
  1855.             SceneTransitionDone();
  1856.     }
  1857.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1858.     {
  1859.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1860.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1861.             PlayerEntryTransitionDone( objPlayer ); =20
  1862.         else                                                    =09
  1863.             PlayerExitTransitionDone( objPlayer, false );
  1864.     }
  1865.     return;
  1866. }
  1867. function InitializeTextFlyin( objPlayer )
  1868. {
  1869.     if ( sys =3D=3D "Netscape" )                                    =09
  1870.         return false;
  1871.     var    transition =3D objPlayer.entryTrans;                        =09
  1872.     var    transUnits =3D transition.flySubtype;                        =09
  1873.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1874. =09
  1875.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1876. transition.flyFrom : FLYIN_TOP;    =09
  1877.     =09
  1878. =09
  1879.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1880.     {
  1881.         var    textHTML    =3D objPlayer.HTML;                =09
  1882.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1883.         var    newInnerHTML    =3D "";                        =09
  1884.     =09
  1885.         transition.textOrder =3D new Array();                =09
  1886.         textOrder =3D transition.textOrder;                =09
  1887. =09
  1888.     =09
  1889.     =09
  1890.     =09
  1891.     =09
  1892.         var flyinIdx =3D 0;                        =09
  1893.         var    flyinBuffer =3D "";
  1894.     =09
  1895.     =09
  1896.     =09
  1897.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1898. style=3D'position:relative;visibility:hidden;'" : " =
  1899. style=3D'visibility:hidden;'";
  1900.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1901.         {
  1902.         =09
  1903.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1904.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1905.             while ( letterIdx<oldInnerHTML.length )
  1906.             {
  1907.             =09
  1908.             =09
  1909.             =09
  1910.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1911. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1912.                 {
  1913.                     if ( charNext =3D=3D "<" )                                                                =09
  1914.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1915.                     else
  1916.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1917.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1918.                     newInnerHTML +=3D tagString;
  1919.                     letterIdx =3D endTagIdx;                                            =09
  1920.                 =09
  1921.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1922.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1923.                         break;
  1924.                 }
  1925.             =09
  1926.                 else
  1927.                 {
  1928.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1929.                     newInnerHTML +=3D thisChar;
  1930.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1931.                         break;                                        =09
  1932.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1933. )    =09
  1934.                         break;
  1935.                 }
  1936.             }
  1937.             newInnerHTML +=3D "</span>"
  1938.             textOrder[flyinIdx] =3D new Object();
  1939.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1940.             flyinIdx++;                                                            =09
  1941.         }
  1942.     =09
  1943.         if ( flyinIdx =3D=3D 0 )
  1944.             return false;
  1945.     =09
  1946.         textHTML.innerHTML =3D newInnerHTML;
  1947.         transition.numUnits =3D flyinIdx;                        =09
  1948.     }
  1949. =09
  1950. =09
  1951. =09
  1952.     textOrder =3D transition.textOrder;
  1953.     var currentEl =3D document.all[textOrder[0].name];    =09
  1954.     var currentOffset =3D currentEl.offsetLeft;=09
  1955.     var previousEl, previousOffset;
  1956.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1957.     {
  1958.         previousOffset =3D currentOffset;                            =09
  1959.         previousEl =3D currentEl;
  1960.         textElName =3D textOrder[count].name;                    =09
  1961.         currentEl =3D document.all[textElName];
  1962.         SetVisibility( currentEl, IE_HIDDEN );
  1963.         currentOffset =3D currentEl.offsetTop;
  1964.     =09
  1965.     =09
  1966.     =09
  1967.     =09
  1968.     =09
  1969.     =09
  1970.         if ( currentOffset !=3D previousOffset )                                =09
  1971.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1972.                 previousEl.innerHTML =3D "<br>";
  1973.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1974.             direction =3D count % FLYIN_ROTATE;            =09
  1975.         else
  1976.             direction =3D transDirection;
  1977.     =09
  1978.         if        ( direction =3D=3D FLYIN_LEFT )
  1979.         {
  1980.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1981. currentEl.offsetParent.offsetWidth);
  1982.             currentEl.style.posLeft =3D tempPos;                    =09
  1983.             textOrder[count].dx =3D -movePerTick;                    =09
  1984.             textOrder[count].dy =3D 0;
  1985.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1986.         }
  1987.         else if ( direction =3D=3D FLYIN_RIGHT )
  1988.         {
  1989.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1990. currentEl.offsetParent.offsetLeft;
  1991.             currentEl.style.posLeft =3D tempPos;
  1992.             textOrder[count].dx =3D movePerTick;                    =09
  1993.             textOrder[count].dy =3D 0;
  1994.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1995.         }
  1996.         else if    ( direction =3D=3D FLYIN_TOP )
  1997.         {
  1998.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1999. currentEl.offsetParent.offsetHeight);
  2000.             currentEl.style.posTop =3D tempPos;
  2001.             textOrder[count].dx =3D 0;
  2002.             textOrder[count].dy =3D (-movePerTick);                =09
  2003.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2004.         }
  2005.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2006.         {
  2007.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2008. currentEl.offsetParent.style.posTop;
  2009.             currentEl.style.posTop =3D tempPos;
  2010.             textOrder[count].dx =3D 0;
  2011.             textOrder[count].dy =3D movePerTick;                    =09
  2012.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2013.         }
  2014.     }
  2015. =09
  2016.     transition.charIdx =3D 0;                            =09
  2017.     transition.moveIdx =3D 0;                            =09
  2018.     textElName =3D transition.textOrder[0].name;
  2019.     transition.currentEl =3D document.all[textElName];=09
  2020.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2021.     return true;
  2022. }
  2023. function StartTextFlyin( objPlayer )
  2024. {
  2025. =09
  2026.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2027.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2028. }
  2029. function TextFlyinTick( objPlayer )
  2030. {
  2031.     var    transition =3D objPlayer.entryTrans;                    =09
  2032.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2033.     var textEl =3D transition.currentEl;                        =09
  2034. =09
  2035. =09
  2036.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2037.     {
  2038.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2039.         textEl.style.posLeft -=3D spanObj.dx;
  2040.         return false;                                        =09
  2041.     }
  2042.     =09
  2043. =09
  2044.     textEl.style.posTop =3D 0;                                =09
  2045.     textEl.style.posLeft =3D 0;
  2046.     =09
  2047. =09
  2048.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2049. transition.textOrder.length )=09
  2050.     {
  2051.         PlayerEntryTransitionDone( objPlayer );                =09
  2052.         return true;                                        =09
  2053.     }
  2054.     else
  2055.     {
  2056.         transition.moveIdx =3D 0;                                =09
  2057.         textElName =3D transition.textOrder[charIdx].name;
  2058.         transition.currentEl =3D document.all[textElName];    =09
  2059.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2060.         return false;                                        =09
  2061.     }                                                        =09
  2062. }
  2063. var    SND_DUR_SCENE            =3D -1;=09
  2064. var    SND_DUR_PROJECT            =3D 0;=09
  2065. var ST_WAV                    =3D 1;=09
  2066. var    ST_MID                    =3D 2;=09
  2067. var    NAV_EXT                    =3D "nav"=09
  2068. var MidiTag                    =3D null;=09
  2069. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2070. {
  2071. =09
  2072.     this.Initialize =3D InitializeSound;
  2073.     this.Start =3D StartSound;
  2074.     this.Trigger =3D StartSound;
  2075.     this.Stop =3D StopSound;
  2076.     this.StopEverything =3D StopEverythingOnSounds;
  2077. =09
  2078.     this.delay =3D delay;
  2079.     this.duration =3D duration;
  2080.     this.loop =3D loop;
  2081.     this.tagName =3D tagName;
  2082.     this.fileName =3D fileName;
  2083.     this.soundType =3D soundType;
  2084. }
  2085. function InitializeSound( objParent, objSound )
  2086. {
  2087.     if ( sys =3D=3D "Netscape" )
  2088.     {
  2089.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2090.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2091.         return;
  2092.     }
  2093.     objSound.objParent =3D objParent;                =09
  2094.     objSound.html =3D document.all[objSound.tagName];=09
  2095.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2096. =09
  2097. =09
  2098.     if (objSound.soundType =3D=3D ST_MID )
  2099.     {
  2100.         if ( MidiTag =3D=3D null )                    =09
  2101.             MidiTag =3D objSound.html;            =09
  2102.         else
  2103.             objSound.html =3D MidiTag;            =09
  2104.     }        =09
  2105. }
  2106. function StartSound( objSound )
  2107. {
  2108.     if ( sys =3D=3D "Netscape" )                    =09
  2109.     {
  2110.         if ( objSound.html !=3D null )            =09
  2111.             objSound.html.play(objSound.navLoop);
  2112.         return;
  2113.     }
  2114.     objSound.html.src =3D objSound.fileName;        =09
  2115.     objSound.html.loop =3D objSound.loop;            =09
  2116.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2117.         objSound.html.volume =3D 0;                    =09
  2118.     if ( objSound.duration > 0 )
  2119.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2120. TMR_PROJ );
  2121. }
  2122. function StopSound( objSound, fPause )
  2123. {
  2124.     if ( sys =3D=3D "Netscape" )                    =09
  2125.     {
  2126.         if ( objSound.html !=3D null )            =09
  2127.             objSound.html.stop();
  2128.         return;
  2129.     }
  2130.     objSound.html.loop =3D 0;
  2131.     objSound.html.src =3D "";                            =09
  2132.     if ( objSound.soundType =3D=3D ST_WAV )
  2133.         objSound.html.volume =3D -10000;
  2134. }
  2135. function StopEverythingOnSounds( objSound )
  2136. {
  2137.     StopSound( objSound, true );
  2138.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2139.         objSound.html.volume =3D -500;                        =09
  2140. }
  2141. var    SND_DUR_SCENE            =3D -1;=09
  2142. var    SND_DUR_PROJECT            =3D 0;=09
  2143. function Swapper( idle, hover, click )
  2144. {
  2145. =09
  2146.     this.Initialize =3D InitializeSwap;
  2147.     this.Start =3D StartSwap;
  2148.     this.Trigger =3D TriggerSwap;
  2149.     this.Stop =3D StopSwap;
  2150.     this.StopEverything =3D StopSwap;
  2151. =09
  2152.     this.idle =3D idle;
  2153.     this.hover =3D hover;
  2154.     this.click =3D click;
  2155. }
  2156. function InitializeSwap( objParent, objSwap )
  2157. {
  2158.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2159.         return;
  2160. =09
  2161.     var    idle    =3D objSwap.idle;                        =09
  2162.     var    hover    =3D objSwap.hover;
  2163.     var    click    =3D objSwap.click;
  2164. =09
  2165. =09
  2166. =09
  2167. =09
  2168. =09
  2169. =09
  2170. =09
  2171.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2172. !=3D null) )
  2173.     {
  2174.         SetVisibility( document.all[hover], IE_HIDDEN );
  2175.         objSwap.srcHover =3D document.all[hover].src;
  2176.         document.all[hover].src =3D "";
  2177.     }
  2178.     else
  2179.         objSwap.srcHover =3D document.all[idle].src;
  2180.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2181. !=3D null) )
  2182.     {
  2183.         SetVisibility( document.all[click], IE_HIDDEN );
  2184.         objSwap.srcClick =3D document.all[click].src;
  2185.         document.all[click].src =3D "";
  2186.     }
  2187.     else
  2188.         objSwap.srcClick =3D document.all[idle].src;
  2189. =09
  2190.     objSwap.srcIdle =3D document.all[idle].src;
  2191. }
  2192. function StartSwap( objSwap )
  2193. {
  2194. =09
  2195. }
  2196. function TriggerSwap( objSwap, eventType )
  2197. {
  2198.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2199.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2200.     else if ( eventType =3D=3D TT_BUTTONUP )
  2201.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2202.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2203.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2204.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2205.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2206.     return;
  2207. }
  2208. function StopSwap( objSwap, fPause )
  2209. {
  2210.     if ( fPause )                        =09
  2211.         return;
  2212. }
  2213. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2214. var    PE_STOP        =3D 0;                            =09
  2215. var    PE_AGAIN    =3D 1;                            =09
  2216. var    PE_REV        =3D 2;                            =09
  2217. var    PE_EXIT        =3D 3;                            =09
  2218. var    PD_FWD        =3D 1;
  2219. var    PD_BACK        =3D -1;
  2220. function Point( x, y, rate )
  2221. {
  2222.     this.x =3D x;
  2223.     this.y =3D y;
  2224.     this.rate =3D rate;
  2225. }
  2226. function Paths( delay, edgeEffect )
  2227. {
  2228. =09
  2229.     this.Initialize =3D InitializePathAnimation;
  2230.     this.Start =3D StartPathAnimation;
  2231.     this.Trigger =3D StartPathAnimation;
  2232.     this.Stop =3D StopPathAnimation;
  2233.     this.StopEverything =3D StopPathAnimation;
  2234. =09
  2235.     this.delay =3D delay;
  2236.     this.edgeEffect =3D edgeEffect;
  2237. }
  2238. function InitializePathAnimation( objPlayer, path )
  2239. {
  2240.     var    segment;                                =09
  2241.     var pathIndex;
  2242.     var totalDistance;                            =09
  2243.     var    distanceX;                                =09
  2244.     var    distanceY;
  2245.     var dx;                                        =09
  2246.     var    dy;
  2247.     var travelTime;                                =09
  2248.     var    remX;                                    =09
  2249.     var    remY;
  2250. =09
  2251.     if ( stProjState !=3D PS_UNINITIALIZED )
  2252.     {
  2253.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2254.         return;
  2255.     }
  2256.     path.objPlayer =3D objPlayer;                    =09
  2257.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2258.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2259. =09
  2260. =09
  2261.     path[0].x -=3D halfWidth;
  2262.     path[0].y -=3D halfHeight;
  2263.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2264.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2265.     {
  2266.         px =3D parseInt(pathIndex);                =09
  2267.         segment =3D path[px];                        =09
  2268.     =09
  2269.     =09
  2270.     =09
  2271.         path[px+1].x -=3D halfWidth;
  2272.         path[px+1].y -=3D halfHeight;
  2273.     =09
  2274.         distanceX =3D path[px+1].x - segment.x;    =09
  2275.         distanceY =3D path[px+1].y - segment.y;    =09
  2276.     =09
  2277.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2278. (distanceY*distanceY) );
  2279.     =09
  2280.     =09
  2281.         travelTime =3D Math.round(totalDistance / =
  2282. PATH_PER_TICK[segment.rate]);
  2283.     =09
  2284.     =09
  2285.         if ( distanceX > 0 )                        =09
  2286.             dx =3D Math.floor( distanceX / travelTime );=09
  2287.         else if ( distanceX < 0 )                    =09
  2288.             dx =3D Math.ceil( distanceX / travelTime );=09
  2289.         else
  2290.             dx =3D 0;
  2291.     =09
  2292.     =09
  2293.     =09
  2294.     =09
  2295.         remX =3D distanceX % travelTime;
  2296.     =09
  2297.         if ( distanceY > 0 )                        =09
  2298.             dy =3D Math.floor( distanceY / travelTime );
  2299.         else if ( distanceY < 0 )
  2300.             dy =3D Math.ceil( distanceY / travelTime );
  2301.         else
  2302.             dy =3D 0;
  2303.         remY =3D distanceY % travelTime;
  2304.         segment.number =3D px;                        =09
  2305.         segment.ticks =3D 0;
  2306.         segment.travelTime =3D travelTime;
  2307.         segment.dx =3D dx;
  2308.         segment.dy =3D dy;
  2309.         segment.remX =3D remX;
  2310.         segment.remY =3D remY;
  2311.     }
  2312.     path.numSegs =3D parseInt(pathIndex);                =09
  2313.     path.dir =3D PD_FWD;                                        =09
  2314.     return;
  2315. }
  2316. function StartPathAnimation( path )
  2317. {
  2318.     path.currentSegment =3D path[0];    =09
  2319.     path.currentSegment.ticks =3D 0;    =09
  2320.     path.cntSegs =3D 0;                                =09
  2321. =09
  2322. =09
  2323.     if ( path.dir =3D=3D PD_BACK )                            =09
  2324.     {
  2325.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2326.         {
  2327.             path[ii].dx *=3D -1;
  2328.             path[ii].dy *=3D -1;
  2329.             path[ii].remX *=3D -1;
  2330.             path[ii].remY *=3D -1;
  2331.         }
  2332.         path.dir =3D PD_FWD;                                =09
  2333.     }
  2334.     StartAnimationTimer( path, PathAnimationTick );
  2335. }
  2336. function StopPathAnimation( path, fPause )
  2337. {
  2338.     return;
  2339. }
  2340. function PathAnimationTick( path )
  2341. {
  2342.     var    objPlayer =3D path.objPlayer;            =09
  2343.     var segment =3D path.currentSegment;        =09
  2344.     var    currentPosition =3D objPlayer.position;=09
  2345.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2346.     {
  2347.         newX =3D currentPosition.x + segment.dx;        =09
  2348.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2349.             segment.remX > 0 ? newX++ : newX--;
  2350.         newY =3D currentPosition.y + segment.dy;        =09
  2351.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2352.             segment.remY > 0 ? newY++ : newY--;
  2353.         currentPosition.SetPosition( newX, newY );=09
  2354.         return false;                            =09
  2355.     }
  2356. =09
  2357. =09
  2358.     if ( ++path.cntSegs < path.numSegs )
  2359.     {
  2360.     =09
  2361.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2362.         path.currentSegment.ticks =3D 0;                            =09
  2363.             =09
  2364.         return false;
  2365.     }
  2366.     =09
  2367. =09
  2368.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2369.     {
  2370.     =09
  2371.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2372.     =09
  2373.         path.currentSegment =3D path[0];                =09
  2374.         path.currentSegment.ticks =3D 0;                =09
  2375.         path.cntSegs =3D 0;                            =09
  2376.         return false;                                =09
  2377.     }                        =09
  2378.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2379.     {
  2380.         path.dir *=3D -1;                                =09
  2381.     =09
  2382.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2383.         {
  2384.             path[ii].dx *=3D -1;
  2385.             path[ii].dy *=3D -1;
  2386.             path[ii].remX *=3D -1;
  2387.             path[ii].remY *=3D -1;
  2388.         }
  2389.         path.currentSegment.ticks =3D 0;                =09
  2390.         path.cntSegs =3D 0;                            =09
  2391.         return false;
  2392.     }
  2393.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2394.     {
  2395.         PlayerExit( objPlayer );
  2396.         return true;
  2397.     }
  2398.     else
  2399.         return true;                                =09
  2400. }
  2401. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2402. function Size( zoom, rate )
  2403. {
  2404.     this.zoom =3D zoom;
  2405.     this.rate =3D rate;
  2406. }
  2407. function Grows( delay )
  2408. {
  2409. =09
  2410.     this.Initialize =3D InitializeGrowAnimation;
  2411.     this.Start =3D StartGrowAnimation;
  2412.     this.Trigger =3D StartGrowAnimation;
  2413.     this.Stop =3D StopGrowAnimation;
  2414.     this.StopEverything =3D StopGrowAnimation;
  2415. =09
  2416.     this.delay =3D delay;
  2417. }
  2418. function InitializeGrowAnimation( objPlayer, grow )
  2419. {
  2420.     if ( sys =3D=3D "Netscape" )
  2421.         return;
  2422.     var    child =3D objPlayer.HTML.children[0];                    =09
  2423.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2424. =09
  2425. =09
  2426. =09
  2427.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2428.     {
  2429.         grow.realWidth =3D child.width;
  2430.         grow.realHeight =3D child.height;
  2431.     }
  2432.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2433.     {
  2434.         grow =3D null;                                        =09
  2435.         return;
  2436.     }
  2437.     grow.objPlayer =3D objPlayer;                                =09
  2438. =09
  2439.     grow.currentSegment =3D grow[0];                            =09
  2440.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2441. =09
  2442. =09
  2443. =09
  2444.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2445.     child.height *=3D (grow.currentSegment.zoom / 100);
  2446. =09
  2447.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2448.     {
  2449.         gx =3D parseInt(growIndex);                =09
  2450.         segment =3D grow[gx];                        =09
  2451.         if ( grow[gx+1] =3D=3D null )                =09
  2452.         {
  2453.             grow.finalSegment =3D grow[gx-1];        =09
  2454.             break;                                =09
  2455.         }
  2456.     =09
  2457.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2458.         if ( growth >=3D 0 )                                        =09
  2459.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2460.         else
  2461.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2462.     =09
  2463.         growthTicks =3D growth / growthFactor;        =09
  2464.     =09
  2465.         segment.number =3D gx;                        =09
  2466.         segment.growth =3D growth;
  2467.         segment.growthFactor =3D growthFactor;
  2468.         segment.growthTicks =3D growthTicks;
  2469.         segment.currentTicks =3D 0;
  2470.     }
  2471. }
  2472. function StartGrowAnimation( grow )
  2473. {=09
  2474.     if ( sys =3D=3D "Netscape" )
  2475.         return;
  2476.     grow.currentSegment =3D grow[0];                        =09
  2477.     grow.currentTicks =3D 0;
  2478.     StartAnimationTimer( grow, GrowAnimationTick );
  2479. }
  2480. function StopGrowAnimation( grow, fPause )
  2481. {
  2482.     return;
  2483. }
  2484. function GrowAnimationTick( grow )
  2485. {
  2486.     if ( sys =3D=3D "Netscape" )
  2487.         return true;                                    =09
  2488.     var    objPlayer =3D grow.objPlayer;                        =09
  2489.     var    child =3D objPlayer.HTML.children[0];                =09
  2490.     var segment =3D grow.currentSegment;                    =09
  2491.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2492.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2493.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2494.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2495.         return false;                                    =09
  2496.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2497.         return true;                                    =09
  2498.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2499.     grow.currentTicks =3D 0;
  2500.     return false;                                        =09
  2501. }
  2502. function Timer()
  2503. {
  2504.     if ( Project.tickRate =3D=3D null )        =09
  2505.         this.tickRate =3D DEFAULT_TICK_RATE;
  2506.     else
  2507.         this.tickRate =3D Project.tickRate;
  2508.     this.oneShots =3D new Array();
  2509.     this.animations =3D new Array();
  2510.     this.tickCounter =3D 0;                        =09
  2511.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2512.     this.timerID =3D null;
  2513.     this.StartTicking =3D StartTicking;            =09
  2514.     this.StopTicking =3D StopTicking;
  2515. =09
  2516. }
  2517. function StartTicking()
  2518. {
  2519.     if ( this.timerID =3D=3D null )
  2520.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2521. }
  2522. function StopTicking()
  2523. {
  2524.     if ( this.timerID !=3D null )
  2525.         clearInterval( this.timerID );
  2526.     this.timerID =3D null;
  2527. }
  2528. function TimerTick()
  2529. {
  2530.     var timerEvent;
  2531. =09
  2532.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2533.     {
  2534.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2535.             continue;                                        =09
  2536.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2537.             tickTimer.animations[ii] =3D null;                =09
  2538.     }
  2539. =09
  2540.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2541.     {
  2542.     =09
  2543.         var length =3D tickTimer.oneShots.length;                =09
  2544.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2545.         {
  2546.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2547.                 continue;                                    =09
  2548.         =09
  2549.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2550.             {
  2551.                 tickTimer.oneShots[ii] =3D null;                =09
  2552.                 timerEvent.callback( timerEvent.callbackObj );=09
  2553.             }
  2554.         }
  2555.     }
  2556.     return;
  2557. }
  2558. function StartOneShotTimer( obj, time, callback, type )
  2559. {
  2560.     var    timerIndex;                                =09
  2561.     var timerEvent =3D new Object();                =09
  2562. =09
  2563.     timerEvent.callbackObj =3D obj;                =09
  2564.     timerEvent.callback =3D callback;                =09
  2565.     timerEvent.type =3D type;                        =09
  2566. =09
  2567. =09
  2568.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2569. tickTimer.ticksPerSecond);
  2570.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2571. timerIndex++ );=09
  2572.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2573.     return;
  2574. }
  2575. function StartAnimationTimer( obj, callback )
  2576. {
  2577.     var timerIndex;=20
  2578.     timerEvent =3D new Object();
  2579.     timerEvent.callbackObj =3D obj;                =09
  2580.     timerEvent.callback =3D callback;                =09
  2581.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2582. timerIndex++);=09
  2583.     tickTimer.animations[timerIndex] =3D timerEvent;
  2584. }
  2585. function StopSceneTimers()
  2586. {
  2587.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2588.     {
  2589.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2590.             continue;
  2591.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2592.             tickTimer.oneShots[ii] =3D null;            =09
  2593.     }
  2594. =09
  2595.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2596.         tickTimer.animations[ii] =3D null;
  2597. }
  2598. =09
  2599. function KillTimer()
  2600. {
  2601.     if ( tickTimer !=3D null )                    =09
  2602.     {
  2603.         window.clearTimeout( tickTimer.timerID);=09
  2604.         tickTimer =3D null;                        =09
  2605.     }
  2606. }
  2607. function SetColor(el, color)=20
  2608. {
  2609.     if ( el.style =3D=3D null )                =09
  2610.         return;
  2611. =09
  2612.     el.style.backgroundColor =3D color;    =09
  2613.     if ("Netscape"=3D=3Dsys)=20
  2614.         el.NSLayer.bgColor =3D color;        =09
  2615. }
  2616. function SetZIndex(el, zindex)=20
  2617. {
  2618.     if ( el.style =3D=3D null )                =09
  2619.         return;
  2620. =09
  2621.     el.style.zIndex =3D zindex;            =09
  2622.     if ("Netscape"=3D=3Dsys)=20
  2623.         el.NSLayer.zIndex =3D zindex        =09
  2624. }
  2625. function SetVisibility(el, val)=20
  2626. {
  2627.     if ( el.style =3D=3D null )                =09
  2628.         return;
  2629.     el.style.visibility =3D val;            =09
  2630.        =20
  2631.     if ( "Netscape"=3D=3Dsys )                =09
  2632.     {
  2633.         if        ( val =3D=3D IE_HIDDEN )
  2634.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2635.         else if ( val =3D=3D IE_VISIBLE )
  2636.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2637.         else if ( val =3D=3D IE_INHERIT )
  2638.             el.NSLayer.visibility =3D NAV_INHERIT;
  2639.         else
  2640.             el.NSLayer.visibility =3D "";
  2641.     }
  2642. }
  2643. function Position( obj )
  2644. {
  2645.     this.object =3D obj;                        =09
  2646.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2647.     this.y =3D obj.HTML.style.pixelTop;        =09
  2648.     this.SetPosition =3D SetPosition;
  2649. }
  2650. function SetPosition( newX, newY )=20
  2651. {
  2652.     var el =3D this.object.HTML;                =09
  2653.     if ( el.style =3D=3D null )                    =09
  2654.         return;
  2655.                 =09
  2656.     el.style.pixelTop =3D newY;    =09
  2657.     el.style.pixelLeft =3D newX;
  2658.     this.x =3D newX;                            =09
  2659.     this.y =3D newY;
  2660.     if ( "Netscape"=3D=3Dsys )                    =09
  2661.     {
  2662.         el.NSLayer.top =3D parseInt( newY );
  2663.         el.NSLayer.left =3D parseInt( newX );
  2664.         el.offsetTop =3D el.NSLayer.top;
  2665.         el.offsetLeft =3D el.NSLayer.left;
  2666.     }
  2667. }
  2668. function SetContent(el, content)=20
  2669. {
  2670.     if ( el.style =3D=3D null )                    =09
  2671.         return;
  2672.     if ( "Netscape"=3D=3Dsys )                    =09
  2673.     {
  2674.         el.NSLayer.document.open();            =09
  2675.         el.NSLayer.document.write(content);    =09
  2676.         el.NSLayer.document.close();        =09
  2677.     }
  2678.     else                                    =09
  2679.         el.innerHTML=3Dcontent;
  2680. }
  2681. function SetupButtons()
  2682. {
  2683.     var rtn =3D false;                    =09
  2684.     if ( document.all.Pause !=3D null )
  2685.     {
  2686.         document.all.Pause.onclick =3D Pause;
  2687.         strPause =3D document.all.Pause.value.split( '/' );
  2688.         document.all.Pause.value =3D strPause[0];
  2689.     }
  2690.     if (document.all.Stop !=3D null )
  2691.         document.all.Stop.onclick =3D Stop;
  2692.     if ( document.all.Forward !=3D null )
  2693.         document.all.Forward.onclick =3D Forward;
  2694.     if ( document.all.Backward !=3D null )
  2695.         document.all.Backward.onclick =3D Backward;
  2696.     if ( document.all.Webpage !=3D null )
  2697.         document.all.Webpage.onclick =3D GotoWebpage;
  2698.     if ( document.all.SceneStatus !=3D null )
  2699.         formStatus =3D document.all.SceneStatus;
  2700.     if ( document.all.Start !=3D null )
  2701.     {
  2702.         document.all.Start.onclick =3D Start;
  2703.         strPlay =3D document.all.Start.value.split( '/' );
  2704.         document.all.Start.value =3D strPlay[0];
  2705.         rtn =3D true;
  2706.     }
  2707.     else
  2708.         rtn =3D false;
  2709.     if ( document.all.NavigationButtons !=3D null )
  2710.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2711.     return rtn;
  2712. }
  2713. function Start()
  2714. {
  2715.     if ( stNoInput )                                    =09
  2716.         return;
  2717.     if ( stButtons =3D=3D true )                            =09
  2718.     {
  2719.         document.all.Start.value =3D strPlay[1];
  2720.         if ( document.all.Pause !=3D null )
  2721.         {
  2722.             document.all.Pause.value =3D strPause[0];
  2723.         }
  2724.     }
  2725.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2726. PS_PAUSED) )=09
  2727.     {
  2728.         ProjectShutdown();
  2729.         ProjectInitialize();
  2730.     }
  2731.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2732.         ProjectInitialize();
  2733.     ProjectStart();                                    =09
  2734. }
  2735. function Pause()
  2736. {
  2737. =09
  2738.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2739.     {
  2740.         tickTimer.StartTicking();                    =09
  2741.         if ( document.all.Pause !=3D null )
  2742.         {
  2743.             document.all.Pause.value =3D strPause[0];
  2744.         }
  2745.         stProjState =3D PS_RUNNING;
  2746.         StatusChange();                                =09
  2747.     }
  2748.     else
  2749.     {
  2750.         if ( tickTimer !=3D null )                    =09
  2751.             tickTimer.StopTicking();                =09
  2752.         if    ( stProjState !=3D PS_RUNNING )            =09
  2753.             return;
  2754.         stProjState =3D PS_PAUSED;
  2755.         if ( document.all.Pause !=3D null )
  2756.         {
  2757.             document.all.Pause.value =3D strPause[1];
  2758.         }
  2759.         StopEverythingOnScenes( true );                =09
  2760.         StatusChange();                                =09
  2761.     }
  2762. }
  2763. function Stop()
  2764. {
  2765.     if ( stNoInput )                                    =09
  2766.         return;
  2767.     location.reload();
  2768. }
  2769. function Forward()
  2770. {
  2771.     if ( stNoInput )                                    =09
  2772.         return;
  2773. =09
  2774.     if ( stProjState !=3D PS_RUNNING )
  2775.         return;
  2776.     SceneExit( currentScene );                =09
  2777. }
  2778. function Backward()
  2779. {
  2780.     if ( stNoInput )                                    =09
  2781.         return;
  2782.     var nextScene;
  2783. =09
  2784. =09
  2785. =09
  2786.     if        ( stProjState =3D=3D PS_COMPLETE )
  2787.         nextScene =3D Project.stopScene;
  2788.     else if ( stProjState !=3D PS_RUNNING )
  2789.         return;
  2790.     else
  2791.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2792. - 1;
  2793.     ProjectShutdown();
  2794.     ProjectInitialize();
  2795.     ProjectStart( nextScene );            =09
  2796. }
  2797. function GotoWebpage()
  2798. {
  2799.     window.open( Project.webpage);                    =09
  2800. }
  2801. function StatusChange( )
  2802. {
  2803.     var        stsPage =3D null;                =09
  2804.     var        stsState =3D null;            =09
  2805.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2806.     {
  2807.         stsState =3D "Initializing";
  2808.         stsPage =3D ""
  2809.     }
  2810.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2811.     {
  2812.         stsState =3D "Ready";
  2813.         stsPage =3D "";
  2814.     }
  2815.     else if    ( stProjState =3D=3D PS_RUNNING )
  2816.     {
  2817.         stsState =3D "Playing";
  2818.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2819.     }
  2820.     else if    ( stProjState =3D=3D PS_PAUSED )
  2821.         stsState =3D "Paused";
  2822.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2823.         stsState =3D "Complete";
  2824. =09
  2825.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2826.         formStatus.value =3D stsPage;
  2827. =09
  2828.     if ( stsState !=3D null )
  2829.         top.status =3D stsState;=20
  2830. }
  2831. function GetSceneFromNumber( sceneNum )
  2832. {
  2833.     return sceneArray[sceneNum];    =09
  2834. }
  2835. function GetPlayerFromName( playerName )
  2836. {
  2837.     var objPlayer;
  2838. =09
  2839. =09
  2840.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2841. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2842.         return objPlayer;                    =09
  2843. =09
  2844.     var objScene;
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