home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Magazin: Amiga-CD 1996 July
/
AMIGA_1996_7.BIN
/
ausgabe_7_96
/
pd-programmierung
/
perl5_002bin.lha
/
man
/
catp
/
perlcall.0
< prev
next >
Wrap
Text File
|
1996-03-02
|
136KB
|
2,311 lines
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
NNNNAAAAMMMMEEEE
perlcall - Perl calling conventions from C
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
The purpose of this document is to show you how to call
Perl subroutines directly from C, i.e. how to write
_c_a_l_l_b_a_c_k_s.
Apart from discussing the C interface provided by Perl for
writing callbacks the document uses a series of examples
to show how the interface actually works in practice. In
addition some techniques for coding callbacks are covered.
Examples where callbacks are necessary include
+o An Error Handler
You have created an XSUB interface to an
application's C API.
A fairly common feature in applications is to allow
you to define a C function that will be called
whenever something nasty occurs. What we would like
is to be able to specify a Perl subroutine that will
be called instead.
+o An Event Driven Program
The classic example of where callbacks are used is
when writing an event driven program like for an X
windows application. In this case your register
functions to be called whenever specific events
occur, e.g. a mouse button is pressed, the cursor
moves into a window or a menu item is selected.
Although the techniques described here are applicable when
embedding Perl in a C program, this is not the primary
goal of this document. There are other details that must
be considered and are specific to embedding Perl. For
details on embedding Perl in C refer to the _p_e_r_l_e_m_b_e_d
manpage.
Before you launch yourself head first into the rest of
this document, it would be a good idea to have read the
following two documents - the _p_e_r_l_x_s manpage and the
_p_e_r_l_g_u_t_s manpage.
TTTTHHHHEEEE PPPPEEEERRRRLLLL____CCCCAAAALLLLLLLL FFFFUUUUNNNNCCCCTTTTIIIIOOOONNNNSSSS
Although this stuff is easier to explain using examples,
you first need be aware of a few important definitions.
Perl has a number of C functions that allow you to call
Perl subroutines. They are
29/Jan/96 perl 5.002 with 1
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
IIII33332222 ppppeeeerrrrllll____ccccaaaallllllll____ssssvvvv((((SSSSVVVV**** ssssvvvv,,,, IIII33332222 ffffllllaaaaggggssss)))) ;;;;
IIII33332222 ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((cccchhhhaaaarrrr ****ssssuuuubbbbnnnnaaaammmmeeee,,,, IIII33332222 ffffllllaaaaggggssss)))) ;;;;
IIII33332222 ppppeeeerrrrllll____ccccaaaallllllll____mmmmeeeetttthhhhoooodddd((((cccchhhhaaaarrrr ****mmmmeeeetttthhhhnnnnaaaammmmeeee,,,, IIII33332222 ffffllllaaaaggggssss)))) ;;;;
IIII33332222 ppppeeeerrrrllll____ccccaaaallllllll____aaaarrrrggggvvvv((((cccchhhhaaaarrrr ****ssssuuuubbbbnnnnaaaammmmeeee,,,, IIII33332222 ffffllllaaaaggggssss,,,, rrrreeeeggggiiiisssstttteeeerrrr cccchhhhaaaarrrr ********aaaarrrrggggvvvv)))) ;;;;
The key function is _p_e_r_l___c_a_l_l___s_v. All the other functions
are fairly simple wrappers which make it easier to call
Perl subroutines in special cases. At the end of the day
they will all call _p_e_r_l___c_a_l_l___s_v to actually invoke the
Perl subroutine.
All the _p_e_r_l___c_a_l_l___* functions have a ffffllllaaaaggggssss parameter which
is used to pass a bit mask of options to Perl. This bit
mask operates identically for each of the functions. The
settings available in the bit mask are discussed in the
section on _F_L_A_G _V_A_L_U_E_S.
Each of the functions will now be discussed in turn.
ppppeeeerrrrllll____ccccaaaallllllll____ssssvvvv
_p_e_r_l___c_a_l_l___s_v takes two parameters, the first, ssssvvvv, is
an SV*. This allows you to specify the Perl
subroutine to be called either as a C string (which
has first been converted to an SV) or a reference to
a subroutine. The section, _U_s_i_n_g _p_e_r_l___c_a_l_l___s_v, shows
how you can make use of _p_e_r_l___c_a_l_l___s_v.
ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv
The function, _p_e_r_l___c_a_l_l___p_v, is similar to
_p_e_r_l___c_a_l_l___s_v except it expects its first parameter to
be a C char* which identifies the Perl subroutine you
want to call, e.g. ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""ffffrrrreeeedddd"""",,,, 0000)))). If the
subroutine you want to call is in another package,
just include the package name in the string, e.g.
""""ppppkkkkgggg::::::::ffffrrrreeeedddd"""".
ppppeeeerrrrllll____ccccaaaallllllll____mmmmeeeetttthhhhoooodddd
The function _p_e_r_l___c_a_l_l___m_e_t_h_o_d is used to call a
method from a Perl class. The parameter mmmmeeeetttthhhhnnnnaaaammmmeeee
corresponds to the name of the method to be called.
Note that the class that the method belongs to is
passed on the Perl stack rather than in the parameter
list. This class can be either the name of the class
(for a static method) or a reference to an object
(for a virtual method). See the _p_e_r_l_o_b_j manpage for
more information on static and virtual methods and
the section on _U_s_i_n_g _p_e_r_l___c_a_l_l___m_e_t_h_o_d for an example
of using _p_e_r_l___c_a_l_l___m_e_t_h_o_d.
ppppeeeerrrrllll____ccccaaaallllllll____aaaarrrrggggvvvv
_p_e_r_l___c_a_l_l___a_r_g_v calls the Perl subroutine specified by
the C string stored in the ssssuuuubbbbnnnnaaaammmmeeee parameter. It also
takes the usual ffffllllaaaaggggssss parameter. The final
parameter, aaaarrrrggggvvvv, consists of a NULL terminated list
29/Jan/96 perl 5.002 with 2
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
of C strings to be passed as parameters to the Perl
subroutine. See _U_s_i_n_g _p_e_r_l___c_a_l_l___a_r_g_v.
All the functions return an integer. This is a count of
the number of items returned by the Perl subroutine. The
actual items returned by the subroutine are stored on the
Perl stack.
As a general rule you should _a_l_w_a_y_s check the return value
from these functions. Even if you are expecting only a
particular number of values to be returned from the Perl
subroutine, there is nothing to stop someone from doing
something unexpected - don't say you haven't been warned.
FFFFLLLLAAAAGGGG VVVVAAAALLLLUUUUEEEESSSS
The ffffllllaaaaggggssss parameter in all the _p_e_r_l___c_a_l_l___* functions is a
bit mask which can consist of any combination of the
symbols defined below, OR'ed together.
GGGG____SSSSCCCCAAAALLLLAAAARRRR
Calls the Perl subroutine in a scalar context. This is
the default context flag setting for all the _p_e_r_l___c_a_l_l___*
functions.
This flag has 2 effects
1. it indicates to the subroutine being called that it
is executing in a scalar context (if it executes
_w_a_n_t_a_r_r_a_y the result will be false).
2. it ensures that only a scalar is actually returned
from the subroutine. The subroutine can, of course,
ignore the _w_a_n_t_a_r_r_a_y and return a list anyway. If so,
then only the last element of the list will be
returned.
The value returned by the _p_e_r_l___c_a_l_l___* function indicates
how may items have been returned by the Perl subroutine -
in this case it will be either 0 or 1.
If 0, then you have specified the G_DISCARD flag.
If 1, then the item actually returned by the Perl
subroutine will be stored on the Perl stack - the section
_R_e_t_u_r_n_i_n_g _a _S_c_a_l_a_r shows how to access this value on the
stack. Remember that regardless of how many items the
Perl subroutine returns, only the last one will be
accessible from the stack - think of the case where only
one value is returned as being a list with only one
element. Any other items that were returned will not
exist by the time control returns from the _p_e_r_l___c_a_l_l___*
function. The section _R_e_t_u_r_n_i_n_g _a _l_i_s_t _i_n _a _s_c_a_l_a_r
_c_o_n_t_e_x_t shows an example of this behaviour.
29/Jan/96 perl 5.002 with 3
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
GGGG____AAAARRRRRRRRAAAAYYYY
Calls the Perl subroutine in a list context.
As with G_SCALAR, this flag has 2 effects
1. it indicates to the subroutine being called that it
is executing in an array context (if it executes
_w_a_n_t_a_r_r_a_y the result will be true).
2. it ensures that all items returned from the
subroutine will be accessible when control returns
from the _p_e_r_l___c_a_l_l___* function.
The value returned by the _p_e_r_l___c_a_l_l___* function indicates
how may items have been returned by the Perl subroutine.
If 0, the you have specified the G_DISCARD flag.
If not 0, then it will be a count of the number of items
returned by the subroutine. These items will be stored on
the Perl stack. The section _R_e_t_u_r_n_i_n_g _a _l_i_s_t _o_f _v_a_l_u_e_s
gives an example of using the G_ARRAY flag and the
mechanics of accessing the returned items from the Perl
stack.
GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD
By default, the _p_e_r_l___c_a_l_l___* functions place the items
returned from by the Perl subroutine on the stack. If you
are not interested in these items, then setting this flag
will make Perl get rid of them automatically for you.
Note that it is still possible to indicate a context to
the Perl subroutine by using either G_SCALAR or G_ARRAY.
If you do not set this flag then it is _v_e_r_y important that
you make sure that any temporaries (i.e. parameters passed
to the Perl subroutine and values returned from the
subroutine) are disposed of yourself. The section
_R_e_t_u_r_n_i_n_g _a _S_c_a_l_a_r gives details of how to explicitly
dispose of these temporaries and the section _U_s_i_n_g _P_e_r_l _t_o
_d_i_s_p_o_s_e _o_f _t_e_m_p_o_r_a_r_i_e_s discusses the specific
circumstances where you can ignore the problem and let
Perl deal with it for you.
GGGG____NNNNOOOOAAAARRRRGGGGSSSS
Whenever a Perl subroutine is called using one of the
_p_e_r_l___c_a_l_l___* functions, it is assumed by default that
parameters are to be passed to the subroutine. If you are
not passing any parameters to the Perl subroutine, you can
save a bit of time by setting this flag. It has the
effect of not creating the @@@@____ array for the Perl
subroutine.
29/Jan/96 perl 5.002 with 4
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
Although the functionality provided by this flag may seem
straightforward, it should be used only if there is a good
reason to do so. The reason for being cautious is that
even if you have specified the G_NOARGS flag, it is still
possible for the Perl subroutine that has been called to
think that you have passed it parameters.
In fact, what can happen is that the Perl subroutine you
have called can access the @@@@____ array from a previous Perl
subroutine. This will occur when the code that is
executing the _p_e_r_l___c_a_l_l___* function has itself been called
from another Perl subroutine. The code below illustrates
this
ssssuuuubbbb ffffrrrreeeedddd
{{{{ pppprrrriiiinnnntttt """"@@@@____\\\\nnnn"""" }}}}
ssssuuuubbbb jjjjooooeeee
{{{{ &&&&ffffrrrreeeedddd }}}}
&&&&jjjjooooeeee((((1111,,,,2222,,,,3333)))) ;;;;
This will print
1111 2222 3333
What has happened is that ffffrrrreeeedddd accesses the @@@@____ array which
belongs to jjjjooooeeee.
GGGG____EEEEVVVVAAAALLLL
It is possible for the Perl subroutine you are calling to
terminate abnormally, e.g. by calling _d_i_e explicitly or by
not actually existing. By default, when either of these
of events occurs, the process will terminate immediately.
If though, you want to trap this type of event, specify
the G_EVAL flag. It will put an _e_v_a_l _{ _} around the
subroutine call.
Whenever control returns from the _p_e_r_l___c_a_l_l___* function you
need to check the $$$$@@@@ variable as you would in a normal
Perl script.
The value returned from the _p_e_r_l___c_a_l_l___* function is
dependent on what other flags have been specified and
whether an error has occurred. Here are all the different
cases that can occur
+o If the _p_e_r_l___c_a_l_l___* function returns normally, then
the value returned is as specified in the previous
sections.
+o If G_DISCARD is specified, the return value will
always be 0.
29/Jan/96 perl 5.002 with 5
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
+o If G_ARRAY is specified _a_n_d an error has occurred,
the return value will always be 0.
+o If G_SCALAR is specified _a_n_d an error has occurred,
the return value will be 1 and the value on the top
of the stack will be _u_n_d_e_f. This means that if you
have already detected the error by checking $$$$@@@@ and
you want the program to continue, you must remember
to pop the _u_n_d_e_f from the stack.
See _U_s_i_n_g _G___E_V_A_L for details of using G_EVAL.
GGGG____KKKKEEEEEEEEPPPPEEEERRRRRRRR
You may have noticed that using the G_EVAL flag described
above will aaaallllwwwwaaaayyyyssss clear the $$$$@@@@ variable and set it to a
string describing the error iff there was an error in the
called code. This unqualified resetting of $$$$@@@@ can be
problematic in the reliable identification of errors using
the eeeevvvvaaaallll {{{{}}}} mechanism, because the possibility exists that
perl will call other code (end of block processing code,
for example) between the time the error causes $$$$@@@@ to be
set within eeeevvvvaaaallll {{{{}}}}, and the subsequent statement which
checks for the value of $$$$@@@@ gets executed in the user's
script.
This scenario will mostly be applicable to code that is
meant to be called from within destructors, asynchronous
callbacks, signal handlers, ________DDDDIIIIEEEE________ or ________WWWWAAAARRRRNNNN________ hooks, and
ttttiiiieeee functions. In such situations, you will not want to
clear $$$$@@@@ at all, but simply to append any new errors to
any existing value of $$$$@@@@.
The G_KEEPERR flag is meant to be used in conjunction with
G_EVAL in _p_e_r_l___c_a_l_l___* functions that are used to implement
such code. This flag has no effect when G_EVAL is not
used.
When G_KEEPERR is used, any errors in the called code will
be prefixed with the string "\t(in cleanup)", and appended
to the current value of $$$$@@@@.
The G_KEEPERR flag was introduced in Perl version 5.002.
See _U_s_i_n_g _G___K_E_E_P_E_R_R for an example of a situation that
warrants the use of this flag.
DDDDeeeetttteeeerrrrmmmmiiiinnnniiiinnnngggg tttthhhheeee CCCCoooonnnntttteeeexxxxtttt
As mentioned above, you can determine the context of the
currently executing subroutine in Perl with _w_a_n_t_a_r_r_a_y. The
equivalent test can be made in C by using the GGGGIIIIMMMMMMMMEEEE macro.
This will return GGGG____SSSSCCCCAAAALLLLAAAARRRR if you have been called in a
scalar context and GGGG____AAAARRRRRRRRAAAAYYYY if in an array context. An
29/Jan/96 perl 5.002 with 6
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
example of using the GGGGIIIIMMMMMMMMEEEE macro is shown in section _U_s_i_n_g
_G_I_M_M_E.
KKKKNNNNOOOOWWWWNNNN PPPPRRRROOOOBBBBLLLLEEEEMMMMSSSS
This section outlines all known problems that exist in the
_p_e_r_l___c_a_l_l___* functions.
1. If you are intending to make use of both the G_EVAL
and G_SCALAR flags in your code, use a version of
Perl greater than 5.000. There is a bug in version
5.000 of Perl which means that the combination of
these two flags will not work as described in the
section _F_L_A_G _V_A_L_U_E_S.
Specifically, if the two flags are used when calling
a subroutine and that subroutine does not call _d_i_e,
the value returned by _p_e_r_l___c_a_l_l___* will be wrong.
2. In Perl 5.000 and 5.001 there is a problem with using
_p_e_r_l___c_a_l_l___* if the Perl sub you are calling attempts
to trap a _d_i_e.
The symptom of this problem is that the called Perl
sub will continue to completion, but whenever it
attempts to pass control back to the XSUB, the
program will immediately terminate.
For example, say you want to call this Perl sub
ssssuuuubbbb ffffrrrreeeedddd
{{{{
eeeevvvvaaaallll {{{{ ddddiiiieeee """"FFFFaaaattttaaaallll EEEErrrrrrrroooorrrr"""" ;;;; }}}}
pppprrrriiiinnnntttt """"TTTTrrrraaaappppppppeeeedddd eeeerrrrrrrroooorrrr:::: $$$$@@@@\\\\nnnn""""
iiiiffff $$$$@@@@ ;;;;
}}}}
via this XSUB
vvvvooooiiiidddd
CCCCaaaallllllll____ffffrrrreeeedddd(((())))
CCCCOOOODDDDEEEE::::
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""ffffrrrreeeedddd"""",,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD||||GGGG____NNNNOOOOAAAARRRRGGGGSSSS)))) ;;;;
ffffpppprrrriiiinnnnttttffff((((ssssttttddddeeeerrrrrrrr,,,, """"bbbbaaaacccckkkk iiiinnnn CCCCaaaallllllll____ffffrrrreeeedddd\\\\nnnn"""")))) ;;;;
When CCCCaaaallllllll____ffffrrrreeeedddd is executed it will print
TTTTrrrraaaappppppppeeeedddd eeeerrrrrrrroooorrrr:::: FFFFaaaattttaaaallll EEEErrrrrrrroooorrrr
As control never returns to CCCCaaaallllllll____ffffrrrreeeedddd, the """"bbbbaaaacccckkkk iiiinnnn
CCCCaaaallllllll____ffffrrrreeeedddd"""" string will not get printed.
To work around this problem, you can either upgrade
to Perl 5.002 (or later), or use the G_EVAL flag with
29/Jan/96 perl 5.002 with 7
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
_p_e_r_l___c_a_l_l___* as shown below
vvvvooooiiiidddd
CCCCaaaallllllll____ffffrrrreeeedddd(((())))
CCCCOOOODDDDEEEE::::
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""ffffrrrreeeedddd"""",,,, GGGG____EEEEVVVVAAAALLLL||||GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD||||GGGG____NNNNOOOOAAAARRRRGGGGSSSS)))) ;;;;
ffffpppprrrriiiinnnnttttffff((((ssssttttddddeeeerrrrrrrr,,,, """"bbbbaaaacccckkkk iiiinnnn CCCCaaaallllllll____ffffrrrreeeedddd\\\\nnnn"""")))) ;;;;
EEEEXXXXAAAAMMMMPPPPLLLLEEEESSSS
Enough of the definition talk, let's have a few examples.
Perl provides many macros to assist in accessing the Perl
stack. Wherever possible, these macros should always be
used when interfacing to Perl internals. Hopefully this
should make the code less vulnerable to any changes made
to Perl in the future.
Another point worth noting is that in the first series of
examples I have made use of only the _p_e_r_l___c_a_l_l___p_v
function. This has been done to keep the code simpler and
ease you into the topic. Wherever possible, if the choice
is between using _p_e_r_l___c_a_l_l___p_v and _p_e_r_l___c_a_l_l___s_v, you should
always try to use _p_e_r_l___c_a_l_l___s_v. See _U_s_i_n_g _p_e_r_l___c_a_l_l___s_v
for details.
NNNNoooo PPPPaaaarrrraaaammmmeeeetttteeeerrrrssss,,,, NNNNooootttthhhhiiiinnnngggg rrrreeeettttuuuurrrrnnnneeeedddd
This first trivial example will call a Perl subroutine,
_P_r_i_n_t_U_I_D, to print out the UID of the process.
ssssuuuubbbb PPPPrrrriiiinnnnttttUUUUIIIIDDDD
{{{{
pppprrrriiiinnnntttt """"UUUUIIIIDDDD iiiissss $$$$<<<<\\\\nnnn"""" ;;;;
}}}}
and here is a C function to call it
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccaaaallllllll____PPPPrrrriiiinnnnttttUUUUIIIIDDDD(((())))
{{{{
ddddSSSSPPPP ;;;;
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""PPPPrrrriiiinnnnttttUUUUIIIIDDDD"""",,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD||||GGGG____NNNNOOOOAAAARRRRGGGGSSSS)))) ;;;;
}}}}
Simple, eh.
A few points to note about this example.
1. Ignore ddddSSSSPPPP and PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) for now. They will be
discussed in the next example.
29/Jan/96 perl 5.002 with 8
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
2. We aren't passing any parameters to _P_r_i_n_t_U_I_D so
G_NOARGS can be specified.
3. We aren't interested in anything returned from
_P_r_i_n_t_U_I_D, so G_DISCARD is specified. Even if _P_r_i_n_t_U_I_D
was changed to actually return some _v_a_l_u_e(s), having
specified G_DISCARD will mean that they will be wiped
by the time control returns from _p_e_r_l___c_a_l_l___p_v.
4. As _p_e_r_l___c_a_l_l___p_v is being used, the Perl subroutine is
specified as a C string. In this case the subroutine
name has been 'hard-wired' into the code.
5. Because we specified G_DISCARD, it is not necessary
to check the value returned from _p_e_r_l___c_a_l_l___p_v. It
will always be 0.
PPPPaaaassssssssiiiinnnngggg PPPPaaaarrrraaaammmmeeeetttteeeerrrrssss
Now let's make a slightly more complex example. This time
we want to call a Perl subroutine, LLLLeeeeffffttttSSSSttttrrrriiiinnnngggg, which will
take 2 parameters - a string ($$$$ssss) and an integer ($$$$nnnn).
The subroutine will simply print the first $$$$nnnn characters
of the string.
So the Perl subroutine would look like this
ssssuuuubbbb LLLLeeeeffffttttSSSSttttrrrriiiinnnngggg
{{{{
mmmmyyyy(((($$$$ssss,,,, $$$$nnnn)))) ==== @@@@____ ;;;;
pppprrrriiiinnnntttt ssssuuuubbbbssssttttrrrr(((($$$$ssss,,,, 0000,,,, $$$$nnnn)))),,,, """"\\\\nnnn"""" ;;;;
}}}}
The C function required to call _L_e_f_t_S_t_r_i_n_g would look like
this.
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccaaaallllllll____LLLLeeeeffffttttSSSSttttrrrriiiinnnngggg((((aaaa,,,, bbbb))))
cccchhhhaaaarrrr **** aaaa ;;;;
iiiinnnntttt bbbb ;;;;
{{{{
ddddSSSSPPPP ;;;;
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVVppppvvvv((((aaaa,,,, 0000))))))))))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((bbbb))))))))))));;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""LLLLeeeeffffttttSSSSttttrrrriiiinnnngggg"""",,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD))));;;;
}}}}
Here are a few notes on the C function _c_a_l_l___L_e_f_t_S_t_r_i_n_g.
29/Jan/96 perl 5.002 with 9
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
1. Parameters are passed to the Perl subroutine using
the Perl stack. This is the purpose of the code
beginning with the line ddddSSSSPPPP and ending with the line
PPPPUUUUTTTTBBBBAAAACCCCKKKK.
2. If you are going to put something onto the Perl
stack, you need to know where to put it. This is the
purpose of the macro ddddSSSSPPPP - it declares and
initializes a _l_o_c_a_l copy of the Perl stack pointer.
All the other macros which will be used in this
example require you to have used this macro.
The exception to this rule is if you are calling a
Perl subroutine directly from an XSUB function. In
this case it is not necessary to explicitly use the
ddddSSSSPPPP macro - it will be declared for you
automatically.
3. Any parameters to be pushed onto the stack should be
bracketed by the PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK and PPPPUUUUTTTTBBBBAAAACCCCKKKK macros. The
purpose of these two macros, in this context, is to
automatically count the number of parameters you are
pushing. Then whenever Perl is creating the @@@@____ array
for the subroutine, it knows how big to make it.
The PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK macro tells Perl to make a mental note
of the current stack pointer. Even if you aren't
passing any parameters (like the example shown in the
section _N_o _P_a_r_a_m_e_t_e_r_s_, _N_o_t_h_i_n_g _r_e_t_u_r_n_e_d) you must
still call the PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK macro before you can call any
of the _p_e_r_l___c_a_l_l___* functions - Perl still needs to
know that there are no parameters.
The PPPPUUUUTTTTBBBBAAAACCCCKKKK macro sets the global copy of the stack
pointer to be the same as our local copy. If we
didn't do this _p_e_r_l___c_a_l_l___p_v wouldn't know where the
two parameters we pushed were - remember that up to
now all the stack pointer manipulation we have done
is with our local copy, _n_o_t the global copy.
4. The only flag specified this time is G_DISCARD. Since
we are passing 2 parameters to the Perl subroutine
this time, we have not specified G_NOARGS.
5. Next, we come to XPUSHs. This is where the parameters
actually get pushed onto the stack. In this case we
are pushing a string and an integer.
See the section the section on _X_S_U_B_'_S _a_n_d _t_h_e
_A_r_g_u_m_e_n_t _S_t_a_c_k in the _p_e_r_l_g_u_t_s manpage for details on
how the XPUSH macros work.
29/Jan/96 perl 5.002 with 10
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
6. Finally, _L_e_f_t_S_t_r_i_n_g can now be called via the
_p_e_r_l___c_a_l_l___p_v function.
RRRReeeettttuuuurrrrnnnniiiinnnngggg aaaa SSSSccccaaaallllaaaarrrr
Now for an example of dealing with the items returned from
a Perl subroutine.
Here is a Perl subroutine, _A_d_d_e_r, which takes 2 integer
parameters and simply returns their sum.
ssssuuuubbbb AAAAddddddddeeeerrrr
{{{{
mmmmyyyy(((($$$$aaaa,,,, $$$$bbbb)))) ==== @@@@____ ;;;;
$$$$aaaa ++++ $$$$bbbb ;;;;
}}}}
Since we are now concerned with the return value from
_A_d_d_e_r, the C function required to call it is now a bit
more complex.
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccaaaallllllll____AAAAddddddddeeeerrrr((((aaaa,,,, bbbb))))
iiiinnnntttt aaaa ;;;;
iiiinnnntttt bbbb ;;;;
{{{{
ddddSSSSPPPP ;;;;
iiiinnnntttt ccccoooouuuunnnntttt ;;;;
EEEENNNNTTTTEEEERRRR ;;;;
SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS;;;;
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((aaaa))))))))))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((bbbb))))))))))));;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
ccccoooouuuunnnntttt ==== ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""AAAAddddddddeeeerrrr"""",,,, GGGG____SSSSCCCCAAAALLLLAAAARRRR))));;;;
SSSSPPPPAAAAGGGGAAAAIIIINNNN ;;;;
iiiiffff ((((ccccoooouuuunnnntttt !!!!==== 1111))))
ccccrrrrooooaaaakkkk((((""""BBBBiiiigggg ttttrrrroooouuuubbbblllleeee\\\\nnnn"""")))) ;;;;
pppprrrriiiinnnnttttffff ((((""""TTTThhhheeee ssssuuuummmm ooooffff %%%%dddd aaaannnndddd %%%%dddd iiiissss %%%%dddd\\\\nnnn"""",,,, aaaa,,,, bbbb,,,, PPPPOOOOPPPPiiii)))) ;;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS ;;;;
LLLLEEEEAAAAVVVVEEEE ;;;;
}}}}
Points to note this time are
29/Jan/96 perl 5.002 with 11
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
1. The only flag specified this time was G_SCALAR. That
means the @@@@____ array will be created and that the value
returned by _A_d_d_e_r will still exist after the call to
_p_e_r_l___c_a_l_l___p_v.
2. Because we are interested in what is returned from
_A_d_d_e_r we cannot specify G_DISCARD. This means that we
will have to tidy up the Perl stack and dispose of
any temporary values ourselves. This is the purpose
of
EEEENNNNTTTTEEEERRRR ;;;;
SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS ;;;;
at the start of the function, and
FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS ;;;;
LLLLEEEEAAAAVVVVEEEE ;;;;
at the end. The EEEENNNNTTTTEEEERRRR/SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS pair creates a
boundary for any temporaries we create. This means
that the temporaries we get rid of will be limited to
those which were created after these calls.
The FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS/LLLLEEEEAAAAVVVVEEEE pair will get rid of any values
returned by the Perl subroutine, plus it will also
dump the mortal SV's we have created. Having
EEEENNNNTTTTEEEERRRR/SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS at the beginning of the code makes
sure that no other mortals are destroyed.
Think of these macros as working a bit like using {{{{
and }}}} in Perl to limit the scope of local variables.
See the section _U_s_i_n_g _P_e_r_l _t_o _d_i_s_p_o_s_e _o_f _t_e_m_p_o_r_a_r_i_e_s
for details of an alternative to using these macros.
3. The purpose of the macro SSSSPPPPAAAAGGGGAAAAIIIINNNN is to refresh the
local copy of the stack pointer. This is necessary
because it is possible that the memory allocated to
the Perl stack has been re-allocated whilst in the
_p_e_r_l___c_a_l_l___p_v call.
If you are making use of the Perl stack pointer in
your code you must always refresh the your local copy
using SPAGAIN whenever you make use of the
_p_e_r_l___c_a_l_l___* functions or any other Perl internal
function.
4. Although only a single value was expected to be
returned from _A_d_d_e_r, it is still good practice to
check the return code from _p_e_r_l___c_a_l_l___p_v anyway.
Expecting a single value is not quite the same as
knowing that there will be one. If someone modified
29/Jan/96 perl 5.002 with 12
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
_A_d_d_e_r to return a list and we didn't check for that
possibility and take appropriate action the Perl
stack would end up in an inconsistent state. That is
something you _r_e_a_l_l_y don't want to ever happen.
5. The PPPPOOOOPPPPiiii macro is used here to pop the return value
from the stack. In this case we wanted an integer,
so PPPPOOOOPPPPiiii was used.
Here is the complete list of POP macros available,
along with the types they return.
PPPPOOOOPPPPssss SSSSVVVV
PPPPOOOOPPPPpppp ppppooooiiiinnnntttteeeerrrr
PPPPOOOOPPPPnnnn ddddoooouuuubbbblllleeee
PPPPOOOOPPPPiiii iiiinnnntttteeeeggggeeeerrrr
PPPPOOOOPPPPllll lllloooonnnngggg
6. The final PPPPUUUUTTTTBBBBAAAACCCCKKKK is used to leave the Perl stack in
a consistent state before exiting the function. This
is necessary because when we popped the return value
from the stack with PPPPOOOOPPPPiiii it updated only our local
copy of the stack pointer. Remember, PPPPUUUUTTTTBBBBAAAACCCCKKKK sets
the global stack pointer to be the same as our local
copy.
RRRReeeettttuuuurrrrnnnniiiinnnngggg aaaa lllliiiisssstttt ooooffff vvvvaaaalllluuuueeeessss
Now, let's extend the previous example to return both the
sum of the parameters and the difference.
Here is the Perl subroutine
ssssuuuubbbb AAAAddddddddSSSSuuuubbbbttttrrrraaaacccctttt
{{{{
mmmmyyyy(((($$$$aaaa,,,, $$$$bbbb)))) ==== @@@@____ ;;;;
(((($$$$aaaa++++$$$$bbbb,,,, $$$$aaaa----$$$$bbbb)))) ;;;;
}}}}
and this is the C function
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccaaaallllllll____AAAAddddddddSSSSuuuubbbbttttrrrraaaacccctttt((((aaaa,,,, bbbb))))
iiiinnnntttt aaaa ;;;;
iiiinnnntttt bbbb ;;;;
{{{{
ddddSSSSPPPP ;;;;
iiiinnnntttt ccccoooouuuunnnntttt ;;;;
EEEENNNNTTTTEEEERRRR ;;;;
SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS;;;;
29/Jan/96 perl 5.002 with 13
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((aaaa))))))))))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((bbbb))))))))))));;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
ccccoooouuuunnnntttt ==== ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""AAAAddddddddSSSSuuuubbbbttttrrrraaaacccctttt"""",,,, GGGG____AAAARRRRRRRRAAAAYYYY))));;;;
SSSSPPPPAAAAGGGGAAAAIIIINNNN ;;;;
iiiiffff ((((ccccoooouuuunnnntttt !!!!==== 2222))))
ccccrrrrooooaaaakkkk((((""""BBBBiiiigggg ttttrrrroooouuuubbbblllleeee\\\\nnnn"""")))) ;;;;
pppprrrriiiinnnnttttffff ((((""""%%%%dddd ---- %%%%dddd ==== %%%%dddd\\\\nnnn"""",,,, aaaa,,,, bbbb,,,, PPPPOOOOPPPPiiii)))) ;;;;
pppprrrriiiinnnnttttffff ((((""""%%%%dddd ++++ %%%%dddd ==== %%%%dddd\\\\nnnn"""",,,, aaaa,,,, bbbb,,,, PPPPOOOOPPPPiiii)))) ;;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS ;;;;
LLLLEEEEAAAAVVVVEEEE ;;;;
}}}}
If _c_a_l_l___A_d_d_S_u_b_t_r_a_c_t is called like this
ccccaaaallllllll____AAAAddddddddSSSSuuuubbbbttttrrrraaaacccctttt((((7777,,,, 4444)))) ;;;;
then here is the output
7777 ---- 4444 ==== 3333
7777 ++++ 4444 ==== 11111111
Notes
1. We wanted array context, so G_ARRAY was used.
2. Not surprisingly PPPPOOOOPPPPiiii is used twice this time because
we were retrieving 2 values from the stack. The
important thing to note is that when using the PPPPOOOOPPPP****
macros they come off the stack in _r_e_v_e_r_s_e order.
RRRReeeettttuuuurrrrnnnniiiinnnngggg aaaa lllliiiisssstttt iiiinnnn aaaa ssssccccaaaallllaaaarrrr ccccoooonnnntttteeeexxxxtttt
Say the Perl subroutine in the previous section was called
in a scalar context, like this
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccaaaallllllll____AAAAddddddddSSSSuuuubbbbSSSSccccaaaallllaaaarrrr((((aaaa,,,, bbbb))))
iiiinnnntttt aaaa ;;;;
iiiinnnntttt bbbb ;;;;
{{{{
ddddSSSSPPPP ;;;;
iiiinnnntttt ccccoooouuuunnnntttt ;;;;
iiiinnnntttt iiii ;;;;
EEEENNNNTTTTEEEERRRR ;;;;
SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS;;;;
29/Jan/96 perl 5.002 with 14
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((aaaa))))))))))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((bbbb))))))))))));;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
ccccoooouuuunnnntttt ==== ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""AAAAddddddddSSSSuuuubbbbttttrrrraaaacccctttt"""",,,, GGGG____SSSSCCCCAAAALLLLAAAARRRR))));;;;
SSSSPPPPAAAAGGGGAAAAIIIINNNN ;;;;
pppprrrriiiinnnnttttffff ((((""""IIIItttteeeemmmmssss RRRReeeettttuuuurrrrnnnneeeedddd ==== %%%%dddd\\\\nnnn"""",,,, ccccoooouuuunnnntttt)))) ;;;;
ffffoooorrrr ((((iiii ==== 1111 ;;;; iiii <<<<==== ccccoooouuuunnnntttt ;;;; ++++++++iiii))))
pppprrrriiiinnnnttttffff ((((""""VVVVaaaalllluuuueeee %%%%dddd ==== %%%%dddd\\\\nnnn"""",,,, iiii,,,, PPPPOOOOPPPPiiii)))) ;;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS ;;;;
LLLLEEEEAAAAVVVVEEEE ;;;;
}}}}
The other modification made is that _c_a_l_l___A_d_d_S_u_b_S_c_a_l_a_r will
print the number of items returned from the Perl
subroutine and their value (for simplicity it assumes that
they are integer). So if _c_a_l_l___A_d_d_S_u_b_S_c_a_l_a_r is called
ccccaaaallllllll____AAAAddddddddSSSSuuuubbbbSSSSccccaaaallllaaaarrrr((((7777,,,, 4444)))) ;;;;
then the output will be
IIIItttteeeemmmmssss RRRReeeettttuuuurrrrnnnneeeedddd ==== 1111
VVVVaaaalllluuuueeee 1111 ==== 3333
In this case the main point to note is that only the last
item in the list returned from the subroutine, _A_d_d_e_r
actually made it back to _c_a_l_l___A_d_d_S_u_b_S_c_a_l_a_r.
RRRReeeettttuuuurrrrnnnniiiinnnngggg DDDDaaaattttaaaa ffffrrrroooommmm PPPPeeeerrrrllll vvvviiiiaaaa tttthhhheeee ppppaaaarrrraaaammmmeeeetttteeeerrrr lllliiiisssstttt
It is also possible to return values directly via the
parameter list - whether it is actually desirable to do it
is another matter entirely.
The Perl subroutine, _I_n_c, below takes 2 parameters and
increments each directly.
ssssuuuubbbb IIIInnnncccc
{{{{
++++++++ $$$$____[[[[0000]]]] ;;;;
++++++++ $$$$____[[[[1111]]]] ;;;;
}}}}
and here is a C function to call it.
29/Jan/96 perl 5.002 with 15
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccaaaallllllll____IIIInnnncccc((((aaaa,,,, bbbb))))
iiiinnnntttt aaaa ;;;;
iiiinnnntttt bbbb ;;;;
{{{{
ddddSSSSPPPP ;;;;
iiiinnnntttt ccccoooouuuunnnntttt ;;;;
SSSSVVVV **** ssssvvvvaaaa ;;;;
SSSSVVVV **** ssssvvvvbbbb ;;;;
EEEENNNNTTTTEEEERRRR ;;;;
SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS;;;;
ssssvvvvaaaa ==== ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((aaaa)))))))) ;;;;
ssssvvvvbbbb ==== ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((bbbb)))))))) ;;;;
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvvaaaa))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvvbbbb))));;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
ccccoooouuuunnnntttt ==== ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""IIIInnnncccc"""",,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD))));;;;
iiiiffff ((((ccccoooouuuunnnntttt !!!!==== 0000))))
ccccrrrrooooaaaakkkk ((((""""ccccaaaallllllll____IIIInnnncccc:::: eeeexxxxppppeeeecccctttteeeedddd 0000 vvvvaaaalllluuuueeeessss ffffrrrroooommmm ''''IIIInnnncccc'''',,,, ggggooootttt %%%%dddd\\\\nnnn"""",,,,
ccccoooouuuunnnntttt)))) ;;;;
pppprrrriiiinnnnttttffff ((((""""%%%%dddd ++++ 1111 ==== %%%%dddd\\\\nnnn"""",,,, aaaa,,,, SSSSvvvvIIIIVVVV((((ssssvvvvaaaa)))))))) ;;;;
pppprrrriiiinnnnttttffff ((((""""%%%%dddd ++++ 1111 ==== %%%%dddd\\\\nnnn"""",,,, bbbb,,,, SSSSvvvvIIIIVVVV((((ssssvvvvbbbb)))))))) ;;;;
FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS ;;;;
LLLLEEEEAAAAVVVVEEEE ;;;;
}}}}
To be able to access the two parameters that were pushed
onto the stack after they return from _p_e_r_l___c_a_l_l___p_v it is
necessary to make a note of their addresses - thus the two
variables ssssvvvvaaaa and ssssvvvvbbbb.
The reason this is necessary is that the area of the Perl
stack which held them will very likely have been
overwritten by something else by the time control returns
from _p_e_r_l___c_a_l_l___p_v.
UUUUssssiiiinnnngggg GGGG____EEEEVVVVAAAALLLL
Now an example using G_EVAL. Below is a Perl subroutine
which computes the difference of its 2 parameters. If this
would result in a negative result, the subroutine calls
_d_i_e.
ssssuuuubbbb SSSSuuuubbbbttttrrrraaaacccctttt
{{{{
mmmmyyyy (((($$$$aaaa,,,, $$$$bbbb)))) ==== @@@@____ ;;;;
29/Jan/96 perl 5.002 with 16
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
ddddiiiieeee """"ddddeeeeaaaatttthhhh ccccaaaannnn bbbbeeee ffffaaaattttaaaallll\\\\nnnn"""" iiiiffff $$$$aaaa <<<< $$$$bbbb ;;;;
$$$$aaaa ---- $$$$bbbb ;;;;
}}}}
and some C to call it
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccaaaallllllll____SSSSuuuubbbbttttrrrraaaacccctttt((((aaaa,,,, bbbb))))
iiiinnnntttt aaaa ;;;;
iiiinnnntttt bbbb ;;;;
{{{{
ddddSSSSPPPP ;;;;
iiiinnnntttt ccccoooouuuunnnntttt ;;;;
EEEENNNNTTTTEEEERRRR ;;;;
SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS;;;;
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((aaaa))))))))))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((bbbb))))))))))));;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
ccccoooouuuunnnntttt ==== ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""SSSSuuuubbbbttttrrrraaaacccctttt"""",,,, GGGG____EEEEVVVVAAAALLLL||||GGGG____SSSSCCCCAAAALLLLAAAARRRR))));;;;
SSSSPPPPAAAAGGGGAAAAIIIINNNN ;;;;
////**** CCCChhhheeeecccckkkk tttthhhheeee eeeevvvvaaaallll ffffiiiirrrrsssstttt ****////
iiiiffff ((((SSSSvvvvTTTTRRRRUUUUEEEE((((GGGGvvvvSSSSVVVV((((eeeerrrrrrrrggggvvvv))))))))))))
{{{{
pppprrrriiiinnnnttttffff ((((""""UUUUhhhh oooohhhh ---- %%%%ssss\\\\nnnn"""",,,, SSSSvvvvPPPPVVVV((((GGGGvvvvSSSSVVVV((((eeeerrrrrrrrggggvvvv)))),,,, nnnnaaaa)))))))) ;;;;
PPPPOOOOPPPPssss ;;;;
}}}}
eeeellllsssseeee
{{{{
iiiiffff ((((ccccoooouuuunnnntttt !!!!==== 1111))))
ccccrrrrooooaaaakkkk((((""""ccccaaaallllllll____SSSSuuuubbbbttttrrrraaaacccctttt:::: wwwwaaaannnntttteeeedddd 1111 vvvvaaaalllluuuueeee ffffrrrroooommmm ''''SSSSuuuubbbbttttrrrraaaacccctttt'''',,,, ggggooootttt %%%%dddd\\\\nnnn"""",,,,
ccccoooouuuunnnntttt)))) ;;;;
pppprrrriiiinnnnttttffff ((((""""%%%%dddd ---- %%%%dddd ==== %%%%dddd\\\\nnnn"""",,,, aaaa,,,, bbbb,,,, PPPPOOOOPPPPiiii)))) ;;;;
}}}}
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS ;;;;
LLLLEEEEAAAAVVVVEEEE ;;;;
}}}}
If _c_a_l_l___S_u_b_t_r_a_c_t is called thus
ccccaaaallllllll____SSSSuuuubbbbttttrrrraaaacccctttt((((4444,,,, 5555))))
the following will be printed
UUUUhhhh oooohhhh ---- ddddeeeeaaaatttthhhh ccccaaaannnn bbbbeeee ffffaaaattttaaaallll
29/Jan/96 perl 5.002 with 17
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
Notes
1. We want to be able to catch the _d_i_e so we have used
the G_EVAL flag. Not specifying this flag would mean
that the program would terminate immediately at the
_d_i_e statement in the subroutine _S_u_b_t_r_a_c_t.
2. The code
iiiiffff ((((SSSSvvvvTTTTRRRRUUUUEEEE((((GGGGvvvvSSSSVVVV((((eeeerrrrrrrrggggvvvv))))))))))))
{{{{
pppprrrriiiinnnnttttffff ((((""""UUUUhhhh oooohhhh ---- %%%%ssss\\\\nnnn"""",,,, SSSSvvvvPPPPVVVV((((GGGGvvvvSSSSVVVV((((eeeerrrrrrrrggggvvvv)))),,,, nnnnaaaa)))))))) ;;;;
PPPPOOOOPPPPssss ;;;;
}}}}
is the direct equivalent of this bit of Perl
pppprrrriiiinnnntttt """"UUUUhhhh oooohhhh ---- $$$$@@@@\\\\nnnn"""" iiiiffff $$$$@@@@ ;;;;
eeeerrrrrrrrggggvvvv is a perl global of type GGGGVVVV **** that points to
the symbol table entry containing the error.
GGGGvvvvSSSSVVVV((((eeeerrrrrrrrggggvvvv)))) therefore refers to the C equivalent of
$$$$@@@@.
3. Note that the stack is popped using PPPPOOOOPPPPssss in the block
where SSSSvvvvTTTTRRRRUUUUEEEE((((GGGGvvvvSSSSVVVV((((eeeerrrrrrrrggggvvvv)))))))) is true. This is necessary
because whenever a _p_e_r_l___c_a_l_l___* function invoked with
G_EVAL|G_SCALAR returns an error, the top of the
stack holds the value _u_n_d_e_f. Since we want the
program to continue after detecting this error, it is
essential that the stack is tidied up by removing the
_u_n_d_e_f.
UUUUssssiiiinnnngggg GGGG____KKKKEEEEEEEEPPPPEEEERRRRRRRR
Consider this rather facetious example, where we have used
an XS version of the call_Subtract example above inside a
destructor:
ppppaaaacccckkkkaaaaggggeeee FFFFoooooooo;;;;
ssssuuuubbbb nnnneeeewwww {{{{ bbbblllleeeessssssss {{{{}}}},,,, $$$$____[[[[0000]]]] }}}}
ssssuuuubbbb SSSSuuuubbbbttttrrrraaaacccctttt {{{{
mmmmyyyy(((($$$$aaaa,,,,$$$$bbbb)))) ==== @@@@____;;;;
ddddiiiieeee """"ddddeeeeaaaatttthhhh ccccaaaannnn bbbbeeee ffffaaaattttaaaallll"""" iiiiffff $$$$aaaa <<<< $$$$bbbb ;;;;
$$$$aaaa ---- $$$$bbbb;;;;
}}}}
ssssuuuubbbb DDDDEEEESSSSTTTTRRRROOOOYYYY {{{{ ccccaaaallllllll____SSSSuuuubbbbttttrrrraaaacccctttt((((5555,,,, 4444))));;;; }}}}
ssssuuuubbbb ffffoooooooo {{{{ ddddiiiieeee """"ffffoooooooo ddddiiiieeeessss"""";;;; }}}}
ppppaaaacccckkkkaaaaggggeeee mmmmaaaaiiiinnnn;;;;
eeeevvvvaaaallll {{{{ FFFFoooooooo---->>>>nnnneeeewwww---->>>>ffffoooooooo }}}};;;;
pppprrrriiiinnnntttt """"SSSSaaaawwww:::: $$$$@@@@"""" iiiiffff $$$$@@@@;;;; #### sssshhhhoooouuuulllldddd bbbbeeee,,,, bbbbuuuutttt iiiissssnnnn''''tttt
This example will fail to recognize that an error occurred
29/Jan/96 perl 5.002 with 18
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
inside the eeeevvvvaaaallll {{{{}}}}. Here's why: the call_Subtract code
got executed while perl was cleaning up temporaries when
exiting the eval block, and since call_Subtract is
implemented with _p_e_r_l___c_a_l_l___p_v using the G_EVAL flag, it
promptly reset $$$$@@@@. This results in the failure of the
outermost test for $$$$@@@@, and thereby the failure of the
error trap.
Appending the G_KEEPERR flag, so that the _p_e_r_l___c_a_l_l___p_v
call in call_Subtract reads:
ccccoooouuuunnnntttt ==== ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""SSSSuuuubbbbttttrrrraaaacccctttt"""",,,, GGGG____EEEEVVVVAAAALLLL||||GGGG____SSSSCCCCAAAALLLLAAAARRRR||||GGGG____KKKKEEEEEEEEPPPPEEEERRRRRRRR))));;;;
will preserve the error and restore reliable error
handling.
UUUUssssiiiinnnngggg ppppeeeerrrrllll____ccccaaaallllllll____ssssvvvv
In all the previous examples I have 'hard-wired' the name
of the Perl subroutine to be called from C. Most of the
time though, it is more convenient to be able to specify
the name of the Perl subroutine from within the Perl
script.
Consider the Perl code below
ssssuuuubbbb ffffrrrreeeedddd
{{{{
pppprrrriiiinnnntttt """"HHHHeeeelllllllloooo tttthhhheeeerrrreeee\\\\nnnn"""" ;;;;
}}}}
CCCCaaaallllllllSSSSuuuubbbbPPPPVVVV((((""""ffffrrrreeeedddd"""")))) ;;;;
Here is a snippet of XSUB which defines _C_a_l_l_S_u_b_P_V.
vvvvooooiiiidddd
CCCCaaaallllllllSSSSuuuubbbbPPPPVVVV((((nnnnaaaammmmeeee))))
cccchhhhaaaarrrr **** nnnnaaaammmmeeee
CCCCOOOODDDDEEEE::::
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((nnnnaaaammmmeeee,,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD||||GGGG____NNNNOOOOAAAARRRRGGGGSSSS)))) ;;;;
That is fine as far as it goes. The thing is, the Perl
subroutine can be specified only as a string. For Perl 4
this was adequate, but Perl 5 allows references to
subroutines and anonymous subroutines. This is where
_p_e_r_l___c_a_l_l___s_v is useful.
The code below for _C_a_l_l_S_u_b_S_V is identical to _C_a_l_l_S_u_b_P_V
except that the nnnnaaaammmmeeee parameter is now defined as an SV*
and we use _p_e_r_l___c_a_l_l___s_v instead of _p_e_r_l___c_a_l_l___p_v.
29/Jan/96 perl 5.002 with 19
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
vvvvooooiiiidddd
CCCCaaaallllllllSSSSuuuubbbbSSSSVVVV((((nnnnaaaammmmeeee))))
SSSSVVVV **** nnnnaaaammmmeeee
CCCCOOOODDDDEEEE::::
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
ppppeeeerrrrllll____ccccaaaallllllll____ssssvvvv((((nnnnaaaammmmeeee,,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD||||GGGG____NNNNOOOOAAAARRRRGGGGSSSS)))) ;;;;
Since we are using an SV to call _f_r_e_d the following can
all be used
CCCCaaaallllllllSSSSuuuubbbbSSSSVVVV((((""""ffffrrrreeeedddd"""")))) ;;;;
CCCCaaaallllllllSSSSuuuubbbbSSSSVVVV((((\\\\&&&&ffffrrrreeeedddd)))) ;;;;
$$$$rrrreeeeffff ==== \\\\&&&&ffffrrrreeeedddd ;;;;
CCCCaaaallllllllSSSSuuuubbbbSSSSVVVV(((($$$$rrrreeeeffff)))) ;;;;
CCCCaaaallllllllSSSSuuuubbbbSSSSVVVV(((( ssssuuuubbbb {{{{ pppprrrriiiinnnntttt """"HHHHeeeelllllllloooo tttthhhheeeerrrreeee\\\\nnnn"""" }}}} )))) ;;;;
As you can see, _p_e_r_l___c_a_l_l___s_v gives you much greater
flexibility in how you can specify the Perl subroutine.
You should note that if it is necessary to store the SV
(nnnnaaaammmmeeee in the example above) which corresponds to the Perl
subroutine so that it can be used later in the program, it
not enough to just store a copy of the pointer to the SV.
Say the code above had been like this
ssssttttaaaattttiiiicccc SSSSVVVV **** rrrreeeemmmmeeeemmmmbbbbeeeerrrrSSSSuuuubbbb ;;;;
vvvvooooiiiidddd
SSSSaaaavvvveeeeSSSSuuuubbbb1111((((nnnnaaaammmmeeee))))
SSSSVVVV **** nnnnaaaammmmeeee
CCCCOOOODDDDEEEE::::
rrrreeeemmmmeeeemmmmbbbbeeeerrrrSSSSuuuubbbb ==== nnnnaaaammmmeeee ;;;;
vvvvooooiiiidddd
CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111(((())))
CCCCOOOODDDDEEEE::::
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
ppppeeeerrrrllll____ccccaaaallllllll____ssssvvvv((((rrrreeeemmmmeeeemmmmbbbbeeeerrrrSSSSuuuubbbb,,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD||||GGGG____NNNNOOOOAAAARRRRGGGGSSSS)))) ;;;;
The reason this is wrong is that by the time you come to
use the pointer rrrreeeemmmmeeeemmmmbbbbeeeerrrrSSSSuuuubbbb in CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111, it may or
may not still refer to the Perl subroutine that was
recorded in SSSSaaaavvvveeeeSSSSuuuubbbb1111. This is particularly true for these
cases
SSSSaaaavvvveeeeSSSSuuuubbbb1111((((\\\\&&&&ffffrrrreeeedddd)))) ;;;;
CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111(((()))) ;;;;
SSSSaaaavvvveeeeSSSSuuuubbbb1111(((( ssssuuuubbbb {{{{ pppprrrriiiinnnntttt """"HHHHeeeelllllllloooo tttthhhheeeerrrreeee\\\\nnnn"""" }}}} )))) ;;;;
CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111(((()))) ;;;;
By the time each of the SSSSaaaavvvveeeeSSSSuuuubbbb1111 statements above have
been executed, the SV*'s which corresponded to the
parameters will no longer exist. Expect an error message
29/Jan/96 perl 5.002 with 20
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
from Perl of the form
CCCCaaaannnn''''tttt uuuusssseeee aaaannnn uuuunnnnddddeeeeffffiiiinnnneeeedddd vvvvaaaalllluuuueeee aaaassss aaaa ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee rrrreeeeffffeeeerrrreeeennnncccceeee aaaatttt ............
for each of the CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111 lines.
Similarly, with this code
$$$$rrrreeeeffff ==== \\\\&&&&ffffrrrreeeedddd ;;;;
SSSSaaaavvvveeeeSSSSuuuubbbb1111(((($$$$rrrreeeeffff)))) ;;;;
$$$$rrrreeeeffff ==== 44447777 ;;;;
CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111(((()))) ;;;;
you can expect one of these messages (which you actually
get is dependant on the version of Perl you are using)
NNNNooootttt aaaa CCCCOOOODDDDEEEE rrrreeeeffffeeeerrrreeeennnncccceeee aaaatttt ............
UUUUnnnnddddeeeeffffiiiinnnneeeedddd ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee &&&&mmmmaaaaiiiinnnn::::::::44447777 ccccaaaalllllllleeeedddd ............
The variable $$$$rrrreeeeffff may have referred to the subroutine ffffrrrreeeedddd
whenever the call to SSSSaaaavvvveeeeSSSSuuuubbbb1111 was made but by the time
CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111 gets called it now holds the number 44447777.
Since we saved only a pointer to the original SV in
SSSSaaaavvvveeeeSSSSuuuubbbb1111, any changes to $$$$rrrreeeeffff will be tracked by the
pointer rrrreeeemmmmeeeemmmmbbbbeeeerrrrSSSSuuuubbbb. This means that whenever
CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111 gets called, it will attempt to execute the
code which is referenced by the SV* rrrreeeemmmmeeeemmmmbbbbeeeerrrrSSSSuuuubbbb. In this
case though, it now refers to the integer 44447777, so expect
Perl to complain loudly.
A similar but more subtle problem is illustrated with this
code
$$$$rrrreeeeffff ==== \\\\&&&&ffffrrrreeeedddd ;;;;
SSSSaaaavvvveeeeSSSSuuuubbbb1111(((($$$$rrrreeeeffff)))) ;;;;
$$$$rrrreeeeffff ==== \\\\&&&&jjjjooooeeee ;;;;
CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111(((()))) ;;;;
This time whenever CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb1111 get called it will
execute the Perl subroutine jjjjooooeeee (assuming it exists)
rather than ffffrrrreeeedddd as was originally requested in the call
to SSSSaaaavvvveeeeSSSSuuuubbbb1111.
To get around these problems it is necessary to take a
full copy of the SV. The code below shows SSSSaaaavvvveeeeSSSSuuuubbbb2222
modified to do that
ssssttttaaaattttiiiicccc SSSSVVVV **** kkkkeeeeeeeeppppSSSSuuuubbbb ==== ((((SSSSVVVV****))))NNNNUUUULLLLLLLL ;;;;
29/Jan/96 perl 5.002 with 21
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
vvvvooooiiiidddd
SSSSaaaavvvveeeeSSSSuuuubbbb2222((((nnnnaaaammmmeeee))))
SSSSVVVV **** nnnnaaaammmmeeee
CCCCOOOODDDDEEEE::::
////**** TTTTaaaakkkkeeee aaaa ccccooooppppyyyy ooooffff tttthhhheeee ccccaaaallllllllbbbbaaaacccckkkk ****////
iiiiffff ((((kkkkeeeeeeeeppppSSSSuuuubbbb ======== ((((SSSSVVVV****))))NNNNUUUULLLLLLLL))))
////**** FFFFiiiirrrrsssstttt ttttiiiimmmmeeee,,,, ssssoooo ccccrrrreeeeaaaatttteeee aaaa nnnneeeewwww SSSSVVVV ****////
kkkkeeeeeeeeppppSSSSuuuubbbb ==== nnnneeeewwwwSSSSVVVVssssvvvv((((nnnnaaaammmmeeee)))) ;;;;
eeeellllsssseeee
////**** BBBBeeeeeeeennnn hhhheeeerrrreeee bbbbeeeeffffoooorrrreeee,,,, ssssoooo oooovvvveeeerrrrwwwwrrrriiiitttteeee ****////
SSSSvvvvSSSSeeeettttSSSSVVVV((((kkkkeeeeeeeeppppSSSSuuuubbbb,,,, nnnnaaaammmmeeee)))) ;;;;
vvvvooooiiiidddd
CCCCaaaallllllllSSSSaaaavvvveeeeddddSSSSuuuubbbb2222(((())))
CCCCOOOODDDDEEEE::::
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
ppppeeeerrrrllll____ccccaaaallllllll____ssssvvvv((((kkkkeeeeeeeeppppSSSSuuuubbbb,,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD||||GGGG____NNNNOOOOAAAARRRRGGGGSSSS)))) ;;;;
In order to avoid creating a new SV every time SSSSaaaavvvveeeeSSSSuuuubbbb2222 is
called, the function first checks to see if it has been
called before. If not, then space for a new SV is
allocated and the reference to the Perl subroutine, nnnnaaaammmmeeee
is copied to the variable kkkkeeeeeeeeppppSSSSuuuubbbb in one operation using
nnnneeeewwwwSSSSVVVVssssvvvv. Thereafter, whenever SSSSaaaavvvveeeeSSSSuuuubbbb2222 is called the
existing SV, kkkkeeeeeeeeppppSSSSuuuubbbb, is overwritten with the new value
using SSSSvvvvSSSSeeeettttSSSSVVVV.
UUUUssssiiiinnnngggg ppppeeeerrrrllll____ccccaaaallllllll____aaaarrrrggggvvvv
Here is a Perl subroutine which prints whatever parameters
are passed to it.
ssssuuuubbbb PPPPrrrriiiinnnnttttLLLLiiiisssstttt
{{{{
mmmmyyyy((((@@@@lllliiiisssstttt)))) ==== @@@@____ ;;;;
ffffoooorrrreeeeaaaacccchhhh ((((@@@@lllliiiisssstttt)))) {{{{ pppprrrriiiinnnntttt """"$$$$____\\\\nnnn"""" }}}}
}}}}
and here is an example of _p_e_r_l___c_a_l_l___a_r_g_v which will call
_P_r_i_n_t_L_i_s_t.
ssssttttaaaattttiiiicccc cccchhhhaaaarrrr **** wwwwoooorrrrddddssss[[[[]]]] ==== {{{{""""aaaallllpppphhhhaaaa"""",,,, """"bbbbeeeettttaaaa"""",,,, """"ggggaaaammmmmmmmaaaa"""",,,, """"ddddeeeellllttttaaaa"""",,,, NNNNUUUULLLLLLLL}}}} ;;;;
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccaaaallllllll____PPPPrrrriiiinnnnttttLLLLiiiisssstttt(((())))
{{{{
ddddSSSSPPPP ;;;;
ppppeeeerrrrllll____ccccaaaallllllll____aaaarrrrggggvvvv((((""""PPPPrrrriiiinnnnttttLLLLiiiisssstttt"""",,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD,,,, wwwwoooorrrrddddssss)))) ;;;;
}}}}
Note that it is not necessary to call PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK in this
instance. This is because _p_e_r_l___c_a_l_l___a_r_g_v will do it for
29/Jan/96 perl 5.002 with 22
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
you.
UUUUssssiiiinnnngggg ppppeeeerrrrllll____ccccaaaallllllll____mmmmeeeetttthhhhoooodddd
Consider the following Perl code
{{{{
ppppaaaacccckkkkaaaaggggeeee MMMMiiiinnnneeee ;;;;
ssssuuuubbbb nnnneeeewwww
{{{{
mmmmyyyy(((($$$$ttttyyyyppppeeee)))) ==== sssshhhhiiiifffftttt ;;;;
bbbblllleeeessssssss [[[[@@@@____]]]]
}}}}
ssssuuuubbbb DDDDiiiissssppppllllaaaayyyy
{{{{
mmmmyyyy (((($$$$sssseeeellllffff,,,, $$$$iiiinnnnddddeeeexxxx)))) ==== @@@@____ ;;;;
pppprrrriiiinnnntttt """"$$$$iiiinnnnddddeeeexxxx:::: $$$$$$$$sssseeeellllffff[[[[$$$$iiiinnnnddddeeeexxxx]]]]\\\\nnnn"""" ;;;;
}}}}
ssssuuuubbbb PPPPrrrriiiinnnnttttIIIIDDDD
{{{{
mmmmyyyy(((($$$$ccccllllaaaassssssss)))) ==== @@@@____ ;;;;
pppprrrriiiinnnntttt """"TTTThhhhiiiissss iiiissss CCCCllllaaaassssssss $$$$ccccllllaaaassssssss vvvveeeerrrrssssiiiioooonnnn 1111....0000\\\\nnnn"""" ;;;;
}}}}
}}}}
It just implements a very simple class to manage an array.
Apart from the constructor, nnnneeeewwww, it declares methods, one
static and one virtual. The static method, PPPPrrrriiiinnnnttttIIIIDDDD, simply
prints out the class name and a version number. The
virtual method, DDDDiiiissssppppllllaaaayyyy, prints out a single element of
the array. Here is an all Perl example of using it.
$$$$aaaa ==== nnnneeeewwww MMMMiiiinnnneeee ((((''''rrrreeeedddd'''',,,, ''''ggggrrrreeeeeeeennnn'''',,,, ''''bbbblllluuuueeee'''')))) ;;;;
$$$$aaaa---->>>>DDDDiiiissssppppllllaaaayyyy((((1111)))) ;;;;
PPPPrrrriiiinnnnttttIIIIDDDD MMMMiiiinnnneeee;;;;
will print
1111:::: ggggrrrreeeeeeeennnn
TTTThhhhiiiissss iiiissss CCCCllllaaaassssssss MMMMiiiinnnneeee vvvveeeerrrrssssiiiioooonnnn 1111....0000
Calling a Perl method from C is fairly straightforward.
The following things are required
+o a reference to the object for a virtual method or the
name of the class for a static method.
+o the name of the method.
+o any other parameters specific to the method.
29/Jan/96 perl 5.002 with 23
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
Here is a simple XSUB which illustrates the mechanics of
calling both the PPPPrrrriiiinnnnttttIIIIDDDD and DDDDiiiissssppppllllaaaayyyy methods from C.
vvvvooooiiiidddd
ccccaaaallllllll____MMMMeeeetttthhhhoooodddd((((rrrreeeeffff,,,, mmmmeeeetttthhhhoooodddd,,,, iiiinnnnddddeeeexxxx))))
SSSSVVVV **** rrrreeeeffff
cccchhhhaaaarrrr **** mmmmeeeetttthhhhoooodddd
iiiinnnntttt iiiinnnnddddeeeexxxx
CCCCOOOODDDDEEEE::::
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((rrrreeeeffff))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((iiiinnnnddddeeeexxxx)))))))))))) ;;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK;;;;
ppppeeeerrrrllll____ccccaaaallllllll____mmmmeeeetttthhhhoooodddd((((mmmmeeeetttthhhhoooodddd,,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD)))) ;;;;
vvvvooooiiiidddd
ccccaaaallllllll____PPPPrrrriiiinnnnttttIIIIDDDD((((ccccllllaaaassssssss,,,, mmmmeeeetttthhhhoooodddd))))
cccchhhhaaaarrrr **** ccccllllaaaassssssss
cccchhhhaaaarrrr **** mmmmeeeetttthhhhoooodddd
CCCCOOOODDDDEEEE::::
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVVppppvvvv((((ccccllllaaaassssssss,,,, 0000)))))))))))) ;;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK;;;;
ppppeeeerrrrllll____ccccaaaallllllll____mmmmeeeetttthhhhoooodddd((((mmmmeeeetttthhhhoooodddd,,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD)))) ;;;;
So the methods PPPPrrrriiiinnnnttttIIIIDDDD and DDDDiiiissssppppllllaaaayyyy can be invoked like
this
$$$$aaaa ==== nnnneeeewwww MMMMiiiinnnneeee ((((''''rrrreeeedddd'''',,,, ''''ggggrrrreeeeeeeennnn'''',,,, ''''bbbblllluuuueeee'''')))) ;;;;
ccccaaaallllllll____MMMMeeeetttthhhhoooodddd(((($$$$aaaa,,,, ''''DDDDiiiissssppppllllaaaayyyy'''',,,, 1111)))) ;;;;
ccccaaaallllllll____PPPPrrrriiiinnnnttttIIIIDDDD((((''''MMMMiiiinnnneeee'''',,,, ''''PPPPrrrriiiinnnnttttIIIIDDDD'''')))) ;;;;
The only thing to note is that in both the static and
virtual methods, the method name is not passed via the
stack - it is used as the first parameter to
_p_e_r_l___c_a_l_l___m_e_t_h_o_d.
UUUUssssiiiinnnngggg GGGGIIIIMMMMMMMMEEEE
Here is a trivial XSUB which prints the context in which
it is currently executing.
vvvvooooiiiidddd
PPPPrrrriiiinnnnttttCCCCoooonnnntttteeeexxxxtttt(((())))
CCCCOOOODDDDEEEE::::
iiiiffff ((((GGGGIIIIMMMMMMMMEEEE ======== GGGG____SSSSCCCCAAAALLLLAAAARRRR))))
pppprrrriiiinnnnttttffff ((((""""CCCCoooonnnntttteeeexxxxtttt iiiissss SSSSccccaaaallllaaaarrrr\\\\nnnn"""")))) ;;;;
eeeellllsssseeee
pppprrrriiiinnnnttttffff ((((""""CCCCoooonnnntttteeeexxxxtttt iiiissss AAAArrrrrrrraaaayyyy\\\\nnnn"""")))) ;;;;
and here is some Perl to test it
29/Jan/96 perl 5.002 with 24
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
$$$$aaaa ==== PPPPrrrriiiinnnnttttCCCCoooonnnntttteeeexxxxtttt ;;;;
@@@@aaaa ==== PPPPrrrriiiinnnnttttCCCCoooonnnntttteeeexxxxtttt ;;;;
The output from that will be
CCCCoooonnnntttteeeexxxxtttt iiiissss SSSSccccaaaallllaaaarrrr
CCCCoooonnnntttteeeexxxxtttt iiiissss AAAArrrrrrrraaaayyyy
UUUUssssiiiinnnngggg PPPPeeeerrrrllll ttttoooo ddddiiiissssppppoooosssseeee ooooffff tttteeeemmmmppppoooorrrraaaarrrriiiieeeessss
In the examples given to date, any temporaries created in
the callback (i.e. parameters passed on the stack to the
_p_e_r_l___c_a_l_l___* function or values returned via the stack)
have been freed by one of these methods
+o specifying the G_DISCARD flag with _p_e_r_l___c_a_l_l___*.
+o explicitly disposed of using the EEEENNNNTTTTEEEERRRR/SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS -
FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS/LLLLEEEEAAAAVVVVEEEE pairing.
There is another method which can be used, namely letting
Perl do it for you automatically whenever it regains
control after the callback has terminated. This is done
by simply not using the
EEEENNNNTTTTEEEERRRR ;;;;
SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS ;;;;
............
FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS ;;;;
LLLLEEEEAAAAVVVVEEEE ;;;;
sequence in the callback (and not, of course, specifying
the G_DISCARD flag).
If you are going to use this method you have to be aware
of a possible memory leak which can arise under very
specific circumstances. To explain these circumstances
you need to know a bit about the flow of control between
Perl and the callback routine.
The examples given at the start of the document (an error
handler and an event driven program) are typical of the
two main sorts of flow control that you are likely to
encounter with callbacks. There is a very important
distinction between them, so pay attention.
In the first example, an error handler, the flow of
control could be as follows. You have created an
interface to an external library. Control can reach the
external library like this
ppppeeeerrrrllll -------->>>> XXXXSSSSUUUUBBBB -------->>>> eeeexxxxtttteeeerrrrnnnnaaaallll lllliiiibbbbrrrraaaarrrryyyy
29/Jan/96 perl 5.002 with 25
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
Whilst control is in the library, an error condition
occurs. You have previously set up a Perl callback to
handle this situation, so it will get executed. Once the
callback has finished, control will drop back to Perl
again. Here is what the flow of control will be like in
that situation
ppppeeeerrrrllll -------->>>> XXXXSSSSUUUUBBBB -------->>>> eeeexxxxtttteeeerrrrnnnnaaaallll lllliiiibbbbrrrraaaarrrryyyy
............
eeeerrrrrrrroooorrrr ooooccccccccuuuurrrrssss
............
eeeexxxxtttteeeerrrrnnnnaaaallll lllliiiibbbbrrrraaaarrrryyyy -------->>>> ppppeeeerrrrllll____ccccaaaallllllll -------->>>> ppppeeeerrrrllll
||||
ppppeeeerrrrllll <<<<-------- XXXXSSSSUUUUBBBB <<<<-------- eeeexxxxtttteeeerrrrnnnnaaaallll lllliiiibbbbrrrraaaarrrryyyy <<<<-------- ppppeeeerrrrllll____ccccaaaallllllll <<<<----------------++++
After processing of the error using _p_e_r_l___c_a_l_l___* is
completed, control reverts back to Perl more or less
immediately.
In the diagram, the further right you go the more deeply
nested the scope is. It is only when control is back with
perl on the extreme left of the diagram that you will have
dropped back to the enclosing scope and any temporaries
you have left hanging around will be freed.
In the second example, an event driven program, the flow
of control will be more like this
ppppeeeerrrrllll -------->>>> XXXXSSSSUUUUBBBB -------->>>> eeeevvvveeeennnntttt hhhhaaaannnnddddlllleeeerrrr
............
eeeevvvveeeennnntttt hhhhaaaannnnddddlllleeeerrrr -------->>>> ppppeeeerrrrllll____ccccaaaallllllll -------->>>> ppppeeeerrrrllll
||||
eeeevvvveeeennnntttt hhhhaaaannnnddddlllleeeerrrr <<<<-------- ppppeeeerrrrllll____ccccaaaallllllll --------<<<<--------++++
............
eeeevvvveeeennnntttt hhhhaaaannnnddddlllleeeerrrr -------->>>> ppppeeeerrrrllll____ccccaaaallllllll -------->>>> ppppeeeerrrrllll
||||
eeeevvvveeeennnntttt hhhhaaaannnnddddlllleeeerrrr <<<<-------- ppppeeeerrrrllll____ccccaaaallllllll --------<<<<--------++++
............
eeeevvvveeeennnntttt hhhhaaaannnnddddlllleeeerrrr -------->>>> ppppeeeerrrrllll____ccccaaaallllllll -------->>>> ppppeeeerrrrllll
||||
eeeevvvveeeennnntttt hhhhaaaannnnddddlllleeeerrrr <<<<-------- ppppeeeerrrrllll____ccccaaaallllllll --------<<<<--------++++
In this case the flow of control can consist of only the
repeated sequence
eeeevvvveeeennnntttt hhhhaaaannnnddddlllleeeerrrr -------->>>> ppppeeeerrrrllll____ccccaaaallllllll -------->>>> ppppeeeerrrrllll
for the practically the complete duration of the program.
This means that control may _n_e_v_e_r drop back to the
surrounding scope in Perl at the extreme left.
So what is the big problem? Well, if you are expecting
Perl to tidy up those temporaries for you, you might be in
for a long wait. For Perl to actually dispose of your
29/Jan/96 perl 5.002 with 26
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
temporaries, control must drop back to the enclosing scope
at some stage. In the event driven scenario that may
never happen. This means that as time goes on, your
program will create more and more temporaries, none of
which will ever be freed. As each of these temporaries
consumes some memory your program will eventually consume
all the available memory in your system - kapow!
So here is the bottom line - if you are sure that control
will revert back to the enclosing Perl scope fairly
quickly after the end of your callback, then it isn't
absolutely necessary to explicitly dispose of any
temporaries you may have created. Mind you, if you are at
all uncertain about what to do, it doesn't do any harm to
tidy up anyway.
SSSSttttrrrraaaatttteeeeggggiiiieeeessss ffffoooorrrr ssssttttoooorrrriiiinnnngggg CCCCaaaallllllllbbbbaaaacccckkkk CCCCoooonnnntttteeeexxxxtttt IIIInnnnffffoooorrrrmmmmaaaattttiiiioooonnnn
Potentially one of the trickiest problems to overcome when
designing a callback interface can be figuring out how to
store the mapping between the C callback function and the
Perl equivalent.
To help understand why this can be a real problem first
consider how a callback is set up in an all C environment.
Typically a C API will provide a function to register a
callback. This will expect a pointer to a function as one
of its parameters. Below is a call to a hypothetical
function rrrreeeeggggiiiisssstttteeeerrrr____ffffaaaattttaaaallll which registers the C function to
get called when a fatal error occurs.
rrrreeeeggggiiiisssstttteeeerrrr____ffffaaaattttaaaallll((((ccccbbbb1111)))) ;;;;
The single parameter ccccbbbb1111 is a pointer to a function, so
you must have defined ccccbbbb1111 in your code, say something like
this
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccbbbb1111(((())))
{{{{
pppprrrriiiinnnnttttffff ((((""""FFFFaaaattttaaaallll EEEErrrrrrrroooorrrr\\\\nnnn"""")))) ;;;;
eeeexxxxiiiitttt((((1111)))) ;;;;
}}}}
Now change that to call a Perl subroutine instead
ssssttttaaaattttiiiicccc SSSSVVVV **** ccccaaaallllllllbbbbaaaacccckkkk ==== ((((SSSSVVVV****))))NNNNUUUULLLLLLLL;;;;
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccbbbb1111(((())))
{{{{
ddddSSSSPPPP ;;;;
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
29/Jan/96 perl 5.002 with 27
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
////**** CCCCaaaallllllll tttthhhheeee PPPPeeeerrrrllll ssssuuuubbbb ttttoooo pppprrrroooocccceeeessssssss tttthhhheeee ccccaaaallllllllbbbbaaaacccckkkk ****////
ppppeeeerrrrllll____ccccaaaallllllll____ssssvvvv((((ccccaaaallllllllbbbbaaaacccckkkk,,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD)))) ;;;;
}}}}
vvvvooooiiiidddd
rrrreeeeggggiiiisssstttteeeerrrr____ffffaaaattttaaaallll((((ffffnnnn))))
SSSSVVVV **** ffffnnnn
CCCCOOOODDDDEEEE::::
////**** RRRReeeemmmmeeeemmmmbbbbeeeerrrr tttthhhheeee PPPPeeeerrrrllll ssssuuuubbbb ****////
iiiiffff ((((ccccaaaallllllllbbbbaaaacccckkkk ======== ((((SSSSVVVV****))))NNNNUUUULLLLLLLL))))
ccccaaaallllllllbbbbaaaacccckkkk ==== nnnneeeewwwwSSSSVVVVssssvvvv((((ffffnnnn)))) ;;;;
eeeellllsssseeee
SSSSvvvvSSSSeeeettttSSSSVVVV((((ccccaaaallllllllbbbbaaaacccckkkk,,,, ffffnnnn)))) ;;;;
////**** rrrreeeeggggiiiisssstttteeeerrrr tttthhhheeee ccccaaaallllllllbbbbaaaacccckkkk wwwwiiiitttthhhh tttthhhheeee eeeexxxxtttteeeerrrrnnnnaaaallll lllliiiibbbbrrrraaaarrrryyyy ****////
rrrreeeeggggiiiisssstttteeeerrrr____ffffaaaattttaaaallll((((ccccbbbb1111)))) ;;;;
where the Perl equivalent of rrrreeeeggggiiiisssstttteeeerrrr____ffffaaaattttaaaallll and the
callback it registers, ppppccccbbbb1111, might look like this
#### RRRReeeeggggiiiisssstttteeeerrrr tttthhhheeee ssssuuuubbbb ppppccccbbbb1111
rrrreeeeggggiiiisssstttteeeerrrr____ffffaaaattttaaaallll((((\\\\&&&&ppppccccbbbb1111)))) ;;;;
ssssuuuubbbb ppppccccbbbb1111
{{{{
ddddiiiieeee """"IIII''''mmmm ddddyyyyiiiinnnngggg............\\\\nnnn"""" ;;;;
}}}}
The mapping between the C callback and the Perl equivalent
is stored in the global variable ccccaaaallllllllbbbbaaaacccckkkk.
This will be adequate if you ever need to have only 1
callback registered at any time. An example could be an
error handler like the code sketched out above. Remember
though, repeated calls to rrrreeeeggggiiiisssstttteeeerrrr____ffffaaaattttaaaallll will replace the
previously registered callback function with the new one.
Say for example you want to interface to a library which
allows asynchronous file i/o. In this case you may be
able to register a callback whenever a read operation has
completed. To be of any use we want to be able to call
separate Perl subroutines for each file that is opened.
As it stands, the error handler example above would not be
adequate as it allows only a single callback to be defined
at any time. What we require is a means of storing the
mapping between the opened file and the Perl subroutine we
want to be called for that file.
Say the i/o library has a function aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd which
associates a C function PPPPrrrroooocccceeeessssssssRRRReeeeaaaadddd with a file handle ffffhhhh
- this assumes that it has also provided some routine to
open the file and so obtain the file handle.
aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd((((ffffhhhh,,,, PPPPrrrroooocccceeeessssssssRRRReeeeaaaadddd))))
29/Jan/96 perl 5.002 with 28
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
This may expect the C _P_r_o_c_e_s_s_R_e_a_d function of this form
vvvvooooiiiidddd
PPPPrrrroooocccceeeessssssssRRRReeeeaaaadddd((((ffffhhhh,,,, bbbbuuuuffffffffeeeerrrr))))
iiiinnnntttt ffffhhhh ;;;;
cccchhhhaaaarrrr **** bbbbuuuuffffffffeeeerrrr ;;;;
{{{{
............
}}}}
To provide a Perl interface to this library we need to be
able to map between the ffffhhhh parameter and the Perl
subroutine we want called. A hash is a convenient
mechanism for storing this mapping. The code below shows
a possible implementation
ssssttttaaaattttiiiicccc HHHHVVVV **** MMMMaaaappppppppiiiinnnngggg ==== ((((HHHHVVVV****))))NNNNUUUULLLLLLLL ;;;;
vvvvooooiiiidddd
aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd((((ffffhhhh,,,, ccccaaaallllllllbbbbaaaacccckkkk))))
iiiinnnntttt ffffhhhh
SSSSVVVV **** ccccaaaallllllllbbbbaaaacccckkkk
CCCCOOOODDDDEEEE::::
////**** IIIIffff tttthhhheeee hhhhaaaasssshhhh ddddooooeeeessssnnnn''''tttt aaaallllrrrreeeeaaaaddddyyyy eeeexxxxiiiisssstttt,,,, ccccrrrreeeeaaaatttteeee iiiitttt ****////
iiiiffff ((((MMMMaaaappppppppiiiinnnngggg ======== ((((HHHHVVVV****))))NNNNUUUULLLLLLLL))))
MMMMaaaappppppppiiiinnnngggg ==== nnnneeeewwwwHHHHVVVV(((()))) ;;;;
////**** SSSSaaaavvvveeee tttthhhheeee ffffhhhh ---->>>> ccccaaaallllllllbbbbaaaacccckkkk mmmmaaaappppppppiiiinnnngggg ****////
hhhhvvvv____ssssttttoooorrrreeee((((MMMMaaaappppppppiiiinnnngggg,,,, ((((cccchhhhaaaarrrr****))))&&&&ffffhhhh,,,, ssssiiiizzzzeeeeooooffff((((ffffhhhh)))),,,, nnnneeeewwwwSSSSVVVVssssvvvv((((ccccaaaallllllllbbbbaaaacccckkkk)))),,,, 0000)))) ;;;;
////**** RRRReeeeggggiiiisssstttteeeerrrr wwwwiiiitttthhhh tttthhhheeee CCCC LLLLiiiibbbbrrrraaaarrrryyyy ****////
aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd((((ffffhhhh,,,, aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd____iiiiffff)))) ;;;;
and aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd____iiiiffff could look like this
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd____iiiiffff((((ffffhhhh,,,, bbbbuuuuffffffffeeeerrrr))))
iiiinnnntttt ffffhhhh ;;;;
cccchhhhaaaarrrr **** bbbbuuuuffffffffeeeerrrr ;;;;
{{{{
ddddSSSSPPPP ;;;;
SSSSVVVV ******** ssssvvvv ;;;;
////**** GGGGeeeetttt tttthhhheeee ccccaaaallllllllbbbbaaaacccckkkk aaaassssssssoooocccciiiiaaaatttteeeedddd wwwwiiiitttthhhh ffffhhhh ****////
ssssvvvv ==== hhhhvvvv____ffffeeeettttcccchhhh((((MMMMaaaappppppppiiiinnnngggg,,,, ((((cccchhhhaaaarrrr****))))&&&&ffffhhhh ,,,, ssssiiiizzzzeeeeooooffff((((ffffhhhh)))),,,, FFFFAAAALLLLSSSSEEEE)))) ;;;;
iiiiffff ((((ssssvvvv ======== ((((SSSSVVVV********))))NNNNUUUULLLLLLLL))))
ccccrrrrooooaaaakkkk((((""""IIIInnnntttteeeerrrrnnnnaaaallll eeeerrrrrrrroooorrrr............\\\\nnnn"""")))) ;;;;
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((ffffhhhh)))))))))))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVVppppvvvv((((bbbbuuuuffffffffeeeerrrr,,,, 0000)))))))))))) ;;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
29/Jan/96 perl 5.002 with 29
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
////**** CCCCaaaallllllll tttthhhheeee PPPPeeeerrrrllll ssssuuuubbbb ****////
ppppeeeerrrrllll____ccccaaaallllllll____ssssvvvv((((****ssssvvvv,,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD)))) ;;;;
}}}}
For completeness, here is aaaassssyyyynnnncccchhhh____cccclllloooosssseeee. This shows how to
remove the entry from the hash MMMMaaaappppppppiiiinnnngggg.
vvvvooooiiiidddd
aaaassssyyyynnnncccchhhh____cccclllloooosssseeee((((ffffhhhh))))
iiiinnnntttt ffffhhhh
CCCCOOOODDDDEEEE::::
////**** RRRReeeemmmmoooovvvveeee tttthhhheeee eeeennnnttttrrrryyyy ffffrrrroooommmm tttthhhheeee hhhhaaaasssshhhh ****////
((((vvvvooooiiiidddd)))) hhhhvvvv____ddddeeeelllleeeetttteeee((((MMMMaaaappppppppiiiinnnngggg,,,, ((((cccchhhhaaaarrrr****))))&&&&ffffhhhh,,,, ssssiiiizzzzeeeeooooffff((((ffffhhhh)))),,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD)))) ;;;;
////**** NNNNoooowwww ccccaaaallllllll tttthhhheeee rrrreeeeaaaallll aaaassssyyyynnnncccchhhh____cccclllloooosssseeee ****////
aaaassssyyyynnnncccchhhh____cccclllloooosssseeee((((ffffhhhh)))) ;;;;
So the Perl interface would look like this
ssssuuuubbbb ccccaaaallllllllbbbbaaaacccckkkk1111
{{{{
mmmmyyyy(((($$$$hhhhaaaannnnddddlllleeee,,,, $$$$bbbbuuuuffffffffeeeerrrr)))) ==== @@@@____ ;;;;
}}}}
#### RRRReeeeggggiiiisssstttteeeerrrr tttthhhheeee PPPPeeeerrrrllll ccccaaaallllllllbbbbaaaacccckkkk
aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd(((($$$$ffffhhhh,,,, \\\\&&&&ccccaaaallllllllbbbbaaaacccckkkk1111)))) ;;;;
aaaassssyyyynnnncccchhhh____cccclllloooosssseeee(((($$$$ffffhhhh)))) ;;;;
The mapping between the C callback and Perl is stored in
the global hash MMMMaaaappppppppiiiinnnngggg this time. Using a hash has the
distinct advantage that it allows an unlimited number of
callbacks to be registered.
What if the interface provided by the C callback doesn't
contain a parameter which allows the file handle to Perl
subroutine mapping? Say in the asynchronous i/o package,
the callback function gets passed only the bbbbuuuuffffffffeeeerrrr
parameter like this
vvvvooooiiiidddd
PPPPrrrroooocccceeeessssssssRRRReeeeaaaadddd((((bbbbuuuuffffffffeeeerrrr))))
cccchhhhaaaarrrr **** bbbbuuuuffffffffeeeerrrr ;;;;
{{{{
............
}}}}
Without the file handle there is no straightforward way to
map from the C callback to the Perl subroutine.
In this case a possible way around this problem is to pre-
define a series of C functions to act as the interface to
Perl, thus
29/Jan/96 perl 5.002 with 30
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
####ddddeeeeffffiiiinnnneeee MMMMAAAAXXXX____CCCCBBBB 3333
####ddddeeeeffffiiiinnnneeee NNNNUUUULLLLLLLL____HHHHAAAANNNNDDDDLLLLEEEE ----1111
ttttyyyyppppeeeeddddeeeeffff vvvvooooiiiidddd ((((****FFFFnnnnMMMMaaaapppp))))(((()))) ;;;;
ssssttttrrrruuuucccctttt MMMMaaaappppSSSSttttrrrruuuucccctttt {{{{
FFFFnnnnMMMMaaaapppp FFFFuuuunnnnccccttttiiiioooonnnn ;;;;
SSSSVVVV **** PPPPeeeerrrrllllSSSSuuuubbbb ;;;;
iiiinnnntttt HHHHaaaannnnddddlllleeee ;;;;
}}}} ;;;;
ssssttttaaaattttiiiicccc vvvvooooiiiidddd ffffnnnn1111(((()))) ;;;;
ssssttttaaaattttiiiicccc vvvvooooiiiidddd ffffnnnn2222(((()))) ;;;;
ssssttttaaaattttiiiicccc vvvvooooiiiidddd ffffnnnn3333(((()))) ;;;;
ssssttttaaaattttiiiicccc ssssttttrrrruuuucccctttt MMMMaaaappppSSSSttttrrrruuuucccctttt MMMMaaaapppp [[[[MMMMAAAAXXXX____CCCCBBBB]]]] ====
{{{{
{{{{ ffffnnnn1111,,,, NNNNUUUULLLLLLLL,,,, NNNNUUUULLLLLLLL____HHHHAAAANNNNDDDDLLLLEEEE }}}},,,,
{{{{ ffffnnnn2222,,,, NNNNUUUULLLLLLLL,,,, NNNNUUUULLLLLLLL____HHHHAAAANNNNDDDDLLLLEEEE }}}},,,,
{{{{ ffffnnnn3333,,,, NNNNUUUULLLLLLLL,,,, NNNNUUUULLLLLLLL____HHHHAAAANNNNDDDDLLLLEEEE }}}}
}}}} ;;;;
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
PPPPccccbbbb((((iiiinnnnddddeeeexxxx,,,, bbbbuuuuffffffffeeeerrrr))))
iiiinnnntttt iiiinnnnddddeeeexxxx ;;;;
cccchhhhaaaarrrr **** bbbbuuuuffffffffeeeerrrr ;;;;
{{{{
ddddSSSSPPPP ;;;;
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVVppppvvvv((((bbbbuuuuffffffffeeeerrrr,,,, 0000)))))))))))) ;;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
////**** CCCCaaaallllllll tttthhhheeee PPPPeeeerrrrllll ssssuuuubbbb ****////
ppppeeeerrrrllll____ccccaaaallllllll____ssssvvvv((((MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....PPPPeeeerrrrllllSSSSuuuubbbb,,,, GGGG____DDDDIIIISSSSCCCCAAAARRRRDDDD)))) ;;;;
}}}}
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ffffnnnn1111((((bbbbuuuuffffffffeeeerrrr))))
cccchhhhaaaarrrr **** bbbbuuuuffffffffeeeerrrr ;;;;
{{{{
PPPPccccbbbb((((0000,,,, bbbbuuuuffffffffeeeerrrr)))) ;;;;
}}}}
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ffffnnnn2222((((bbbbuuuuffffffffeeeerrrr))))
cccchhhhaaaarrrr **** bbbbuuuuffffffffeeeerrrr ;;;;
{{{{
PPPPccccbbbb((((1111,,,, bbbbuuuuffffffffeeeerrrr)))) ;;;;
}}}}
29/Jan/96 perl 5.002 with 31
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ffffnnnn3333((((bbbbuuuuffffffffeeeerrrr))))
cccchhhhaaaarrrr **** bbbbuuuuffffffffeeeerrrr ;;;;
{{{{
PPPPccccbbbb((((2222,,,, bbbbuuuuffffffffeeeerrrr)))) ;;;;
}}}}
vvvvooooiiiidddd
aaaarrrrrrrraaaayyyy____aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd((((ffffhhhh,,,, ccccaaaallllllllbbbbaaaacccckkkk))))
iiiinnnntttt ffffhhhh
SSSSVVVV **** ccccaaaallllllllbbbbaaaacccckkkk
CCCCOOOODDDDEEEE::::
iiiinnnntttt iiiinnnnddddeeeexxxx ;;;;
iiiinnnntttt nnnnuuuullllllll____iiiinnnnddddeeeexxxx ==== MMMMAAAAXXXX____CCCCBBBB ;;;;
////**** FFFFiiiinnnndddd tttthhhheeee ssssaaaammmmeeee hhhhaaaannnnddddlllleeee oooorrrr aaaannnn eeeemmmmppppttttyyyy eeeennnnttttrrrryyyy ****////
ffffoooorrrr ((((iiiinnnnddddeeeexxxx ==== 0000 ;;;; iiiinnnnddddeeeexxxx <<<< MMMMAAAAXXXX____CCCCBBBB ;;;; ++++++++iiiinnnnddddeeeexxxx))))
{{{{
iiiiffff ((((MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....HHHHaaaannnnddddlllleeee ======== ffffhhhh))))
bbbbrrrreeeeaaaakkkk ;;;;
iiiiffff ((((MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....HHHHaaaannnnddddlllleeee ======== NNNNUUUULLLLLLLL____HHHHAAAANNNNDDDDLLLLEEEE))))
nnnnuuuullllllll____iiiinnnnddddeeeexxxx ==== iiiinnnnddddeeeexxxx ;;;;
}}}}
iiiiffff ((((iiiinnnnddddeeeexxxx ======== MMMMAAAAXXXX____CCCCBBBB &&&&&&&& nnnnuuuullllllll____iiiinnnnddddeeeexxxx ======== MMMMAAAAXXXX____CCCCBBBB))))
ccccrrrrooooaaaakkkk ((((""""TTTToooooooo mmmmaaaannnnyyyy ccccaaaallllllllbbbbaaaacccckkkk ffffuuuunnnnccccttttiiiioooonnnnssss rrrreeeeggggiiiisssstttteeeerrrreeeedddd\\\\nnnn"""")))) ;;;;
iiiiffff ((((iiiinnnnddddeeeexxxx ======== MMMMAAAAXXXX____CCCCBBBB))))
iiiinnnnddddeeeexxxx ==== nnnnuuuullllllll____iiiinnnnddddeeeexxxx ;;;;
////**** SSSSaaaavvvveeee tttthhhheeee ffffiiiilllleeee hhhhaaaannnnddddlllleeee ****////
MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....HHHHaaaannnnddddlllleeee ==== ffffhhhh ;;;;
////**** RRRReeeemmmmeeeemmmmbbbbeeeerrrr tttthhhheeee PPPPeeeerrrrllll ssssuuuubbbb ****////
iiiiffff ((((MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....PPPPeeeerrrrllllSSSSuuuubbbb ======== ((((SSSSVVVV****))))NNNNUUUULLLLLLLL))))
MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....PPPPeeeerrrrllllSSSSuuuubbbb ==== nnnneeeewwwwSSSSVVVVssssvvvv((((ccccaaaallllllllbbbbaaaacccckkkk)))) ;;;;
eeeellllsssseeee
SSSSvvvvSSSSeeeettttSSSSVVVV((((MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....PPPPeeeerrrrllllSSSSuuuubbbb,,,, ccccaaaallllllllbbbbaaaacccckkkk)))) ;;;;
aaaassssyyyynnnncccchhhh____rrrreeeeaaaadddd((((ffffhhhh,,,, MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....FFFFuuuunnnnccccttttiiiioooonnnn)))) ;;;;
vvvvooooiiiidddd
aaaarrrrrrrraaaayyyy____aaaassssyyyynnnncccchhhh____cccclllloooosssseeee((((ffffhhhh))))
iiiinnnntttt ffffhhhh
CCCCOOOODDDDEEEE::::
iiiinnnntttt iiiinnnnddddeeeexxxx ;;;;
////**** FFFFiiiinnnndddd tttthhhheeee ffffiiiilllleeee hhhhaaaannnnddddlllleeee ****////
ffffoooorrrr ((((iiiinnnnddddeeeexxxx ==== 0000;;;; iiiinnnnddddeeeexxxx <<<< MMMMAAAAXXXX____CCCCBBBB ;;;; ++++++++ iiiinnnnddddeeeexxxx))))
iiiiffff ((((MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....HHHHaaaannnnddddlllleeee ======== ffffhhhh))))
bbbbrrrreeeeaaaakkkk ;;;;
29/Jan/96 perl 5.002 with 32
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
iiiiffff ((((iiiinnnnddddeeeexxxx ======== MMMMAAAAXXXX____CCCCBBBB))))
ccccrrrrooooaaaakkkk ((((""""ccccoooouuuulllldddd nnnnooootttt cccclllloooosssseeee ffffhhhh %%%%dddd\\\\nnnn"""",,,, ffffhhhh)))) ;;;;
MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....HHHHaaaannnnddddlllleeee ==== NNNNUUUULLLLLLLL____HHHHAAAANNNNDDDDLLLLEEEE ;;;;
SSSSvvvvRRRREEEEFFFFCCCCNNNNTTTT____ddddeeeecccc((((MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....PPPPeeeerrrrllllSSSSuuuubbbb)))) ;;;;
MMMMaaaapppp[[[[iiiinnnnddddeeeexxxx]]]]....PPPPeeeerrrrllllSSSSuuuubbbb ==== ((((SSSSVVVV****))))NNNNUUUULLLLLLLL ;;;;
aaaassssyyyynnnncccchhhh____cccclllloooosssseeee((((ffffhhhh)))) ;;;;
In this case the functions ffffnnnn1111, ffffnnnn2222 and ffffnnnn3333 are used to
remember the Perl subroutine to be called. Each of the
functions holds a separate hard-wired index which is used
in the function PPPPccccbbbb to access the MMMMaaaapppp array and actually
call the Perl subroutine.
There are some obvious disadvantages with this technique.
Firstly, the code is considerably more complex than with
the previous example.
Secondly, there is a hard-wired limit (in this case 3) to
the number of callbacks that can exist simultaneously. The
only way to increase the limit is by modifying the code to
add more functions and then re-compiling. None the less,
as long as the number of functions is chosen with some
care, it is still a workable solution and in some cases is
the only one available.
To summarize, here are a number of possible methods for
you to consider for storing the mapping between C and the
Perl callback
1. Ignore the problem - Allow only 1 callback
For a lot of situations, like interfacing to an error
handler, this may be a perfectly adequate solution.
2. Create a sequence of callbacks - hard wired limit
If it is impossible to tell from the parameters
passed back from the C callback what the context is,
then you may need to create a sequence of C callback
interface functions, and store pointers to each in an
array.
3. Use a parameter to map to the Perl callback
A hash is an ideal mechanism to store the mapping
between C and Perl.
AAAAlllltttteeeerrrrnnnnaaaatttteeee SSSSttttaaaacccckkkk MMMMaaaannnniiiippppuuuullllaaaattttiiiioooonnnn
Although I have made use of only the PPPPOOOOPPPP**** macros to access
values returned from Perl subroutines, it is also possible
to bypass these macros and read the stack using the SSSSTTTT
macro (See the _p_e_r_l_x_s manpage for a full description of
the SSSSTTTT macro).
29/Jan/96 perl 5.002 with 33
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
Most of the time the PPPPOOOOPPPP**** macros should be adequate, the
main problem with them is that they force you to process
the returned values in sequence. This may not be the most
suitable way to process the values in some cases. What we
want is to be able to access the stack in a random order.
The SSSSTTTT macro as used when coding an XSUB is ideal for this
purpose.
The code below is the example given in the section
_R_e_t_u_r_n_i_n_g _a _l_i_s_t _o_f _v_a_l_u_e_s recoded to use SSSSTTTT instead of
PPPPOOOOPPPP****.
ssssttttaaaattttiiiicccc vvvvooooiiiidddd
ccccaaaallllllll____AAAAddddddddSSSSuuuubbbbttttrrrraaaacccctttt2222((((aaaa,,,, bbbb))))
iiiinnnntttt aaaa ;;;;
iiiinnnntttt bbbb ;;;;
{{{{
ddddSSSSPPPP ;;;;
IIII33332222 aaaaxxxx ;;;;
iiiinnnntttt ccccoooouuuunnnntttt ;;;;
EEEENNNNTTTTEEEERRRR ;;;;
SSSSAAAAVVVVEEEETTTTMMMMPPPPSSSS;;;;
PPPPUUUUSSSSHHHHMMMMAAAARRRRKKKK((((sssspppp)))) ;;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((aaaa))))))))))));;;;
XXXXPPPPUUUUSSSSHHHHssss((((ssssvvvv____2222mmmmoooorrrrttttaaaallll((((nnnneeeewwwwSSSSVVVViiiivvvv((((bbbb))))))))))));;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
ccccoooouuuunnnntttt ==== ppppeeeerrrrllll____ccccaaaallllllll____ppppvvvv((((""""AAAAddddddddSSSSuuuubbbbttttrrrraaaacccctttt"""",,,, GGGG____AAAARRRRRRRRAAAAYYYY))));;;;
SSSSPPPPAAAAGGGGAAAAIIIINNNN ;;;;
sssspppp ----==== ccccoooouuuunnnntttt ;;;;
aaaaxxxx ==== ((((sssspppp ---- ssssttttaaaacccckkkk____bbbbaaaasssseeee)))) ++++ 1111 ;;;;
iiiiffff ((((ccccoooouuuunnnntttt !!!!==== 2222))))
ccccrrrrooooaaaakkkk((((""""BBBBiiiigggg ttttrrrroooouuuubbbblllleeee\\\\nnnn"""")))) ;;;;
pppprrrriiiinnnnttttffff ((((""""%%%%dddd ++++ %%%%dddd ==== %%%%dddd\\\\nnnn"""",,,, aaaa,,,, bbbb,,,, SSSSvvvvIIIIVVVV((((SSSSTTTT((((0000)))))))))))) ;;;;
pppprrrriiiinnnnttttffff ((((""""%%%%dddd ---- %%%%dddd ==== %%%%dddd\\\\nnnn"""",,,, aaaa,,,, bbbb,,,, SSSSvvvvIIIIVVVV((((SSSSTTTT((((1111)))))))))))) ;;;;
PPPPUUUUTTTTBBBBAAAACCCCKKKK ;;;;
FFFFRRRREEEEEEEETTTTMMMMPPPPSSSS ;;;;
LLLLEEEEAAAAVVVVEEEE ;;;;
}}}}
Notes
1. Notice that it was necessary to define the variable
aaaaxxxx. This is because the SSSSTTTT macro expects it to
exist. If we were in an XSUB it would not be
necessary to define aaaaxxxx as it is already defined for
you.
29/Jan/96 perl 5.002 with 34
PERLCALL(1) User Contributed Perl Documentation PERLCALL(1)
2. The code
SSSSPPPPAAAAGGGGAAAAIIIINNNN ;;;;
sssspppp ----==== ccccoooouuuunnnntttt ;;;;
aaaaxxxx ==== ((((sssspppp ---- ssssttttaaaacccckkkk____bbbbaaaasssseeee)))) ++++ 1111 ;;;;
sets the stack up so that we can use the SSSSTTTT macro.
3. Unlike the original coding of this example, the
returned values are not accessed in reverse order.
So SSSSTTTT((((0000)))) refers to the first value returned by the
Perl subroutine and SSSSTTTT((((ccccoooouuuunnnntttt----1111)))) refers to the last.
SSSSEEEEEEEE AAAALLLLSSSSOOOO
the _p_e_r_l_x_s manpage, the _p_e_r_l_g_u_t_s manpage, the _p_e_r_l_e_m_b_e_d
manpage
AAAAUUUUTTTTHHHHOOOORRRR
Paul Marquess <pmarquess@bfsec.bt.co.uk>
Special thanks to the following people who assisted in the
creation of the document.
Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem,
Gurusamy Sarathy and Larry Wall.
DDDDAAAATTTTEEEE
Version 1.2, 16th Jan 1996
29/Jan/96 perl 5.002 with 35