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Amiga Magazin: Amiga-CD 2000 April & May
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AMIGA_2000_04.iso
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mesa3.1
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texture.c
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C/C++ Source or Header
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2000-01-01
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8KB
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475 lines
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <GL/glut.h>
#include "loadppm.c"
GLenum doubleBuffer;
char *texFileName = 0;
PPMImage *image;
float *minFilter, *magFilter, *sWrapMode, *tWrapMode;
float decal[] = {GL_DECAL};
float modulate[] = {GL_MODULATE};
float repeat[] = {GL_REPEAT};
float clamp[] = {GL_CLAMP};
float nr[] = {GL_NEAREST};
float ln[] = {GL_LINEAR};
float nr_mipmap_nr[] = {GL_NEAREST_MIPMAP_NEAREST};
float nr_mipmap_ln[] = {GL_NEAREST_MIPMAP_LINEAR};
float ln_mipmap_nr[] = {GL_LINEAR_MIPMAP_NEAREST};
float ln_mipmap_ln[] = {GL_LINEAR_MIPMAP_LINEAR};
GLint sphereMap[] = {GL_SPHERE_MAP};
GLenum doSphere = GL_FALSE;
float xRotation = 0.0, yRotation = 0.0, zTranslate = -3.125;
GLint cube;
float c[6][4][3] = {
{
{
1.0, 1.0, -1.0
},
{
-1.0, 1.0, -1.0
},
{
-1.0, -1.0, -1.0
},
{
1.0, -1.0, -1.0
}
},
{
{
1.0, 1.0, 1.0
},
{
1.0, 1.0, -1.0
},
{
1.0, -1.0, -1.0
},
{
1.0, -1.0, 1.0
}
},
{
{
-1.0, 1.0, 1.0
},
{
1.0, 1.0, 1.0
},
{
1.0, -1.0, 1.0
},
{
-1.0, -1.0, 1.0
}
},
{
{
-1.0, 1.0, -1.0
},
{
-1.0, 1.0, 1.0
},
{
-1.0, -1.0, 1.0
},
{
-1.0, -1.0, -1.0
}
},
{
{
-1.0, 1.0, 1.0
},
{
-1.0, 1.0, -1.0
},
{
1.0, 1.0, -1.0
},
{
1.0, 1.0, 1.0
}
},
{
{
-1.0, -1.0, -1.0
},
{
-1.0, -1.0, 1.0
},
{
1.0, -1.0, 1.0
},
{
1.0, -1.0, -1.0
}
}
};
static float n[6][3] = {
{
0.0, 0.0, -1.0
},
{
1.0, 0.0, 0.0
},
{
0.0, 0.0, 1.0
},
{
-1.0, 0.0, 0.0
},
{
0.0, 1.0, 0.0
},
{
0.0, -1.0, 0.0
}
};
static float t[6][4][2] = {
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
{
{
-0.1, 1.1
},
{
1.1, 1.1
},
{
1.1, -0.1
},
{
-0.1, -0.1
}
},
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
};
static void BuildCube(void)
{
GLint i;
glNewList(cube, GL_COMPILE);
for (i = 0; i < 6; i++) {
glBegin(GL_POLYGON);
glNormal3fv(n[i]); glTexCoord2fv(t[i][0]); glVertex3fv(c[i][0]);
glNormal3fv(n[i]); glTexCoord2fv(t[i][1]); glVertex3fv(c[i][1]);
glNormal3fv(n[i]); glTexCoord2fv(t[i][2]); glVertex3fv(c[i][2]);
glNormal3fv(n[i]); glTexCoord2fv(t[i][3]); glVertex3fv(c[i][3]);
glEnd();
}
glEndList();
}
static void BuildLists(void)
{
cube = glGenLists(1);
BuildCube();
}
static void Init(void)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image->sizeX, image->sizeY,
GL_RGB, GL_UNSIGNED_BYTE, image->data);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
glEnable(GL_TEXTURE_2D);
glFrontFace(GL_CCW);
glCullFace(GL_FRONT);
glEnable(GL_CULL_FACE);
BuildLists();
glClearColor(0.0, 0.0, 0.0, 0.0);
magFilter = nr;
minFilter = nr;
sWrapMode = repeat;
tWrapMode = repeat;
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(145.0, 1.0, 0.01, 1000);
glMatrixMode(GL_MODELVIEW);
}
static void Key2(int key, int x, int y)
{
switch (key) {
case GLUT_KEY_LEFT:
yRotation -= 0.5;
break;
case GLUT_KEY_RIGHT:
yRotation += 0.5;
break;
case GLUT_KEY_UP:
xRotation -= 0.5;
break;
case GLUT_KEY_DOWN:
xRotation += 0.5;
break;
default:
return;
}
glutPostRedisplay();
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
case 'T':
zTranslate += 0.25;
break;
case 't':
zTranslate -= 0.25;
break;
case 's':
doSphere = !doSphere;
if (doSphere) {
glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap);
glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
} else {
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
}
break;
case '0':
magFilter = nr;
break;
case '1':
magFilter = ln;
break;
case '2':
minFilter = nr;
break;
case '3':
minFilter = ln;
break;
case '4':
minFilter = nr_mipmap_nr;
break;
case '5':
minFilter = nr_mipmap_ln;
break;
case '6':
minFilter = ln_mipmap_nr;
break;
case '7':
minFilter = ln_mipmap_ln;
break;
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sWrapMode);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tWrapMode);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
glPushMatrix();
glTranslatef(0.0, 0.0, zTranslate);
glRotatef(xRotation, 1, 0, 0);
glRotatef(yRotation, 0, 1, 0);
glCallList(cube);
glPopMatrix();
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else if (strcmp(argv[i], "-f") == 0) {
if (i+1 >= argc || argv[i+1][0] == '-') {
printf("-f (No file name).\n");
return GL_FALSE;
} else {
texFileName = argv[++i];
}
} else {
printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
if (texFileName == 0) {
printf("No image file.\n");
exit(1);
}
image = LoadPPM(texFileName);
glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
type = GLUT_RGB;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow("Texture Test") == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(Key2);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}