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1992-04-18
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** THIS VERSION has been made available to people on Greyhawk BBS
** Please DO_NOT distribute this version. Although I have tested it
** well there are bound to be a few bugettes, so I'm giving you lot the
** chance to play with an early release! You can still use this version
** in your programs though - see the license stuff in section 6ish.
** Don't report bugs to the board - I won't get to log on for quite a
** while.
MODOBJ ********** (C) Mark J Cox
MODOBJ *** 1992
MODOBJ *****
MODOBJ **************** Version 0.03
Module playing OBJect file
I. QUICK START
─────────────────────────────────────────────────────────
The two included programs, TCMOD and TPMOD were created using
the unregistered version of MOD-OBJ under Turbo C v2.00 and
Turbo Pascal v6.0 respectively. Look at the source code to see
how they work.
1. INTRODUCTION
─────────────────────────────────────────────────────────
The object file that is part of this package allows programmers
to add music and sound effects simply and easily to their programs.
Music and sound effects can be played through a large number of
sound devices, including the PC Speaker, the Soundblaster and
various Covox devices.
Music plays in the background and there are a a huge number of
ready-made music modules available on the Amiga and the PC (*).
Music modules are standard Amiga Noisetracker/ Startrekker/
Soundtracker/ Protracker modules. A music module is made up of
up to 31 sampled instruments (instruments can also be things like
speech samples or effects). Up to four of these instruments can
be played at once and are mixed to form the final sound output. The
mixing is controlled from a music track, which can playback notes
in sequence and perform numerous effects.
The MODPLAY program (currently MPLAY219B) is a stand-alone player
for these modules on a PC. It has graphical support, a real
spectrum analyser and much more. (And its freeware by Mark Cox)
The MODEDIT program (currently MODED200) is a module creator/editor
and the documentation with Modedit explains in more detail the
structure of the amiga modules. (also freeware by Norman Lin)
Please note that not all Music modules can be treated as 'Public
Domain'. Each module has a section that lists the names of all the
instruments and sometimes this includes a message from the author.
Use MODEDIT/MODPLAY to view the messages (or use a file viewer on the
MOD file). If a module has a message giving the module author, you
are advised to contact them before using their module for ANYTHING.
You can obtain modules from many Bulletin Boards, Internet sites or from
friends Amiga's. Modules usually come archived in LZH form, these can be
unpacked with the excellent LHA program.
2. SUPPORTED PROGRAMS
─────────────────────────────────────────────────────────
The OBJ file has been tested with the following software
Turbo C v2.0
Turbo Pascal v6.0
but should work with most other C and Pascal compilers.
It will soon also support
PowerBasic (formally Turbo Basic)
3. FEATURES
─────────────────────────────────────────────────────────
o Does not affect the clock, disk acesses or anything else
o Allows samples to be played on a special '5th track' allowing
sound effects to be put over the top of the music.
(registered version only)
o Plays all Protracker 31 instrument module files. (Modules that
have 15 instruments can be converted using a program such as
MODEDIT by Norman Lin. It will also handle most Soundtracker/
Noisetracker and Startrekker (4 channel) modules, including ones
that have samples greater than 64k each in them.
o Runs completely in the background, letting your program
carry on as normal.
o Plays through a wide range of output devices, including the
PC Speaker and Soundblaster
o No royalties to pay for including it in your program (See
License agreement for details).
o Module mixing speed can be altered to account for different
speed computers
4. TECHNICAL
─────────────────────────────────────────────────────────
Technical details can be found in the technical documentation
TECH.DOC
5. SHAREWARE
─────────────────────────────────────────────────────────
MODOBJ is shareware. If you intend to use it in anything other
than public domain programs you should register it. Registration
entitles you to the latest version of MOD-OBJ as well as the
ability to play sound samples over the top of the module and other
useful functions. See the sections on registering and the license
agreement.
6. LICENCE AGREEMENT
─────────────────────────────────────────────────────────
Use of Mod-obj in a Personal or Public Domain Program
──────────────────────────────────────────────────────
The unregistered version of MODOBJ may be used in any public domain
programs (these are programs for which no fee is charged by the
author) provided that this document is distributed with the programs
and that the author (Mark J Cox) receives credits within the program
and documentation.
You are strongly urged to register to get the extra routines
provided by the registered version however.
The registered version of MODOBJ may be used in your public domain
programs freely without the need to include this document as long
as the author (Mark J Cox) recieves credits within the program and
documentation.
Use of MODOBJ in Shareware Programs
──────────────────────────────────────────────────────
The unregistered version of MODOBJ may not be used in any Shareware
(fee charged for the software) programs.
Registering your version of MODOBJ will entitle you to include
MODOBJ in your shareware programs as long as the author (Mark J Cox)
receives credits both within the program and the documentation.
Use of MODOBJ in Commercial Programs
──────────────────────────────────────────────────────
The unregistered version of MODOBJ may not be used in any commercial
programs.
The registered version may be used where agreed in writing
by the author. (This will not involve royalty payments, just a
one-off fee; contact the author).
7. COPYRIGHT/LICENCE AGREEMENT
──────────────────────────────────────────────────────
The files MOD-OBJ.DOC, TECH.DOC, MOD-OBJ.OBJ are copyrighted by
Mark J Cox. You are free to distribute the unregistered version
of the MOD-OBJ package as you wish provided no profit is made from
the distribution.
The copyright owner hereby licenses you to use this software
as stated in section 6 of this document.
║ NEITHER THE MODOBJ PROGRAM OR DOCUMENTATION MAY BE ALTERED ║
║ IN ANY WAY, OR REVERSE-ENGINEERED BY DISASSEMBLY OR OTHER METHOD. ║
There is no warranty of any kind, and the copyright owner is not liable
for damages of any kind. By using this software, you agree to
all the above terms.
The software and documentation are
Copyright (C) 1992 by Mark J Cox
Mark J Cox
29 Lundie Close
Stenson Fields
Derby DE2 3AN.
8. ELECTRONIC MAIL
──────────────────────────────────────────────────────
You can contact me via electronic mail
m.j.h.cox@bradford.ac.uk (probably until 1995)
If that fails, as a last resort try
bc732@cleveland.freenet.edu
An excellent dial-up BBS in the UK (Derby) is
Kingdom of Greyhawk, +44 332 756414 (0332 756414 UK)
its got loads of stuff on it, and in the past was voted top
UK BBS. Friendly sysop Alan Coates is waiting for your
call (300-14k4) - mention you heard about it from Mark Cox!
You can check to see if I'm still registered by calling Bradford's
Information Server; telnet to
info.bradford.ac.uk
And log in as user "info"
8. REGISTRATION
──────────────────────────────────────────────────────
To register your version of MODOBJ, send a cheque or postal
order payable to "Mark Cox" to the address is section 6
Registration includes a diskette containing some more sample
programs, and a registered version of MODOBJ with the extra
facilities listed in this document. Please state if you want
5.25" diskette instead of usual 3.5"
Cheque in UK currency (Sterling):
15 pounds
Cheque in US dollars:
30 US dollars
Outside UK (other currency):
17 pounds * Current Exchange rate + 10% for fluctuations
If unsure, contact me for an estimate.
Coming soon:
Power Basic version (maybe, I'm having problems allocating more
than 31K at a time)
Soundblaster Pro support (at the moment works - but in mono)
Adlib Gold support
Pro Audio Spectrum support
If you have programming details for the above cards (or any other
new cards) let me know - Its worth a free registration to the first!