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Sound Sensations!
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soundb
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sndhack
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edit.c
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C/C++ Source or Header
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1991-07-31
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3KB
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112 lines
#include <windows.h>
#include "app.h"
/*
* Module: edit.c
*
* Contains: Edit window specific functions. Messages
* and menu commands directed to the Edit window should
* be located here.
*
*/
/*********************************************************************/
/* Local Function Prototypes */
/*********************************************************************/
/*********************************************************************/
/* Local data and structures */
/*********************************************************************/
/*********************************************************************/
/* Global functions */
/*********************************************************************/
/*-------------------------------------------------------------------*/
/* Edit window message processor */
/*-------------------------------------------------------------------*/
long EditProc(hWnd, message, wParam, lParam)
HWND hWnd;
unsigned message;
WORD wParam;
LONG lParam;
{
switch (message) {
case WM_SETFOCUS:
SetFocus(hEditWindow);
break;
case WM_SIZE:
MoveWindow(hEditWindow, 0, 0, LOWORD(lParam), HIWORD(lParam), TRUE);
break;
default:
return(DefWindowProc(hWnd, message, wParam, lParam));
}
return(0L);
}
/*-------------------------------------------------------------------*/
/* Edit window command processor */
/*-------------------------------------------------------------------*/
void EditMenuCommand(hWnd, id)
HWND hWnd;
int id;
{
LPSTR lpszText;
switch (id) {
case IDM_UNDO:
SendMessage(hEditWindow,WM_UNDO,0,0L);
break;
case IDM_CLEAR:
SendMessage(hEditWindow,WM_CLEAR,0,0L);
break;
case IDM_CUT:
SendMessage(hEditWindow,WM_CUT,0,0L);
break;
case IDM_COPY:
SendMessage(hEditWindow,WM_COPY,0,0L);
break;
case IDM_PASTE:
SendMessage(hEditWindow,WM_PASTE,0, 0L);
break;
default:
break;
}
}
/*-------------------------------------------------------------------*/
/* Stuff some text into the Edit window. Okay, okay I suppose the */
/* real way to do this is to copy text into the clipboard and from */
/* there insert it into the Edit window. But after all, this is a */
/* Sound *Hack* utility and by actually sending the Edit window a */
/* message that it has received a character the job gets done. */
/*-------------------------------------------------------------------*/
void EditPutString(str)
char *str;
{
while (*str)
SendMessage(hEditWindow, WM_CHAR, *str++, 0L);
}
/**********************************************************************/
/* Local functions */
/**********************************************************************/