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Amiga Games Extra 1996 May
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Amiga_Games_Extra_CD_5-96.bin
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spiele
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publicdomain
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angband
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user
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pref.prf
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Text File
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1996-02-23
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2KB
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47 lines
# File: pref.prf
#
# This is the basic "user pref file"
#
# Basically, this file, and the other "user pref files", contain a set
# of "user pref commands" that are executed after a character is loaded
# or created. Various commands allow you to create macros, define keymaps,
# modify the attr/chars of various things, change the color information,
# turn options off or on, etc.
#
# This file should contain only "user pref commands" which will work on
# any system, since it is loaded no matter what system is being used.
#
# You can often use a command line argument to specify a replacement
# directory for the "lib/user/" directory, which allows you to keep
# your own local "user pref files" independant of the system files.
#
# Angband will automatically load, if possible, the files "pref.prf",
# "font-xxx.prf" or "graf-xxx.prf", "pref-xxx.prf", "user-xxx.prf",
# "Race.prf", "Class.prf", and "Name.prf", where "xxx" is replaced
# by the "system suffix", and "Race", "Class", and "Name", are
# replaced by the race, class, and name of the current character.
#
# See "lib/help/command.txt" and "src/files.c" for more info.
#
## OPTION: Display "veins" (white "%") as "normal walls" (white "#")
## This replaces the old method of setting "notice_seams" to false,
## which no longer works as of Angband 2.7.9, for various reasons.
#
#F:50:1/35
#F:51:1/35
#F:52:1/35
#F:53:1/35
# Command macro -- "X" will now "swap weapons" as long as both weapons
# contain the inscription "@0". For example, inscribe your main weapon
# as "@1@0" and your digger (or secondary weapon) as "@2@0".
A:w0
C:X