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Amigaguide Document
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1997-10-27
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221KB
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5,989 lines
@DATABASE "ArtStudio.guide"
@$VER: ArtStudio Guide V1.3
1997 MotionStudios
@NODE "Main" "ArtStudio 2.5"
@TOC "MAIN"
@{"ArtStudio Version 2.5" SYSTEM "MultiView pics/ArtStudioV2.0"}
Software for picture maintenance & picture manipulation
User documentation
Version 1.5
Copyright 1994-1997, MotionStudios
Beforehand...
@{" Foreword " LINK "Vorwort"} Welcome
@{" Product survey " LINK "Produkt
bersicht"} What can ArtStudio does?
@{" Screenshots " LINK "ScreenShots"} Examples
@{" System requirements " LINK "Systemvoraussetzungen"} Does ArtStudio work with my system
@{" Installation " LINK "InstallationText"} How to install ArtStudio
Handling...
@{" Introduction " LINK "Einf
hrungMain"} For the better unterstanding
@{" Window " LINK "WindowMain"} Declaration of all windows
@{" Menu " LINK "MenueMain"} Declaration of the menu strip
@{" Keyboard macros " LINK "TastaturMain"} Used initials
@{" ARexx " LINK "ARexxMain"} External control by ARexx
@{" Preferences " LINK "FensterPref"} Program preferences
ArtStudio-Modules...
@{" Graphic formats " LINK "GrafikMain"} Which formats will be supported?
@{" Picture manipulation " LINK "OperatorMain"} Effects without end ;)
@{" Viewers " LINK "ViewerMain"} Which indication modulus for my computer?
@{" ARexx Programms " LINK "ARexxProgramme"} Enclosed ARexx-Scripts
@{" Tools " LINK "ToolPrograms"} Enclosed Tools
Worth knowing...
@{" Handing over parameters " LINK "Parameter"} Important parameters for extern programms
@{" Questions and answers " LINK "FragenAntworten"} Answers to the frequently asked questions
@{" Technical term " LINK "Glossar"} Declaration of the technical terms
Legitimates...
@{" Registeration " LINK "Registration"} Something about registeration
@{" Updates " LINK "UpDates"} To be up to date everytime
@{" Support " LINK "Support"} Here you get help
@{" Thanx " LINK "Danke"} To all assistants
@{" Future " LINK "Future"} What will come next?
Legitimates...
@{" Licenses " LINK "Lizenz"} Copyright and Waranty
@ENDNODE
@NODE "Vorwort" "Welcome to ArtStudio"
@TOC "MAIN"
Welcome
=======
Welcome to ArtStudio
--------------------
Congratulations!
You have decided for a product which marks on several points.
ArtStudio was made for professional use and disginguish by simply
handling and high processing rate. At a program like this it was taken
care that the picture will have usable quality what is very important
in this case.
Responsible for ArtStudio
-------------------------
Programming: Ingo Kleefeld
Hand book: Ingo Kleefeld
Revision of the handbook: Carsten Kindler
Translating into English: Michael Garlich (part 2), Oliver Lopinski (part 1)
The informations in this product are published without consideration
for eventually patent protection.
Trade names are used without guarantee of free employment.
It was proceeded with mostly carefulness in the compilation of
documents and pictures. Any mistakes cannot be fully excluded,
nevertheless.
The editors and authors cannot undertake neither legal responsibility
nor any liability for wrong instructions and their consequences.
Trade marks
-----------
GIF is a registered trade mark by CompuServe, Inc.
PCX is a registered trade mark by ZSoft Corporation.
VLab is a registered trade mark by Macrosystem.
AMIGA is a registered trade mark by Amiga International
All other products mentioned in this guide are trade marks
of the belonging companies.
@ENDNODE
@NODE "Produkt
bersicht" "What can ArtStudio does?"
@TOC "MAIN"
ArtStudio Professional
======================
The new version of ArtStudio was extended about many
efficiently functions.
- It makes possible the searching of lists and whole hard
discs / CD-Roms.
- It's executable on every graphic board and in every
disintergration because of window technique.
- The screen mode is free choosable by screen mode requester.
- Unterst
zung von PopUpMen
und Drag & Drop.
- Mehrere Bild
bersichtsfenster m
glich.
- Automatische Kategorie Erstellung, anhand der Verzeichnisstruktur.
- Windows are free adjustable therefore many individual
settings are possible for every catalogue.
- The program supports now over 50 graphic formats which
will be recognized automatically.
- Vectorformate wie Postscript, WMF, WPG, AMF, DSDR usw.
- Animationsformate: Anim5,7,8 FLI, FLC, AVI, MPEG, QUICKTIME
und viele weitere Exotische Formate wie z.B. "TIM" bekannt von der Playstation
oder auch FAX, ICON, FONT u.s.w
- Direkte ScanQuix Unterst
tzung.
- Zusammenf
gen von mehreren Katalogen.
- Importieren von Picture-Manager Katalogen.
- Viele zus
tzliche Werkzeuge zum Konvertieren, Bearbeiten und Anzeigen von
Bilder.
- Anzeigeprogramm f
r Animationen.
- Automatische Erstellung kompletter HTML-Seiten zur Presentation im Internet.
- Auslesen von LHA, LZH, und LZX -Archive.
- Erstellen von LHA und LZX Archiven.
- Pictures can be converted in other graphic formats, for
examble JPEG, IFF, SunRaster, SGI, IFFDEEP, YUV etc.
- Over 40 powerful functions of picture manipulation exists
and are now included, for examble MotionBlur, Sharpen or
Mirroring.
- CyberGFX supporting, the miniature pictures can be showed
now in TrueColour (24 bit).
- Showing of all pictures in 16 Mill. colours, it's also possible into
one window on the ArtStudio screen.
- The miniature pictures have a great picture quality because of
Bi-interpolation and Floyd-Steinberg-Dithering.
- Loading-routines and converting have been optimized which makes
it possible an essential faster reading of the pictures into the
catalogue.
- In the 24 bit mode the miniature pictures can be saved also
as JPEG formats by very low consumption of hard disc memory.
- Drivers are available for ECS, AGA, Graffiti, Retina, Picasso and
Cybergraphics.
- It's possible to include external picture viewers which are
separated in every graphic format.
- Additional tools for viewing, converting or picture
manipulating by CLI, WB or other programs.
- Extended search function.
- The functions for converting, copying or deleting of
pictures can be automated now.
- Directly exportation of pictures into other programs like AdPro,
ArtEffekt, XiPaint, DPaint5 and so on.
- Lots of ARexx scripts are included in this consignment.
- The program and the guide are now available in German
and English.
- Easily handling.
- full Draco compatible
- Animationformats Anim5,7,8 - FLI/FLC - MPEG - AVI - QUICKTIME
- improved preference setting, now in HiRes too
- output the catalogue on printer with or without the miniature pictures or into a file
- new loadermodules: now55 loaders avaible
AMF = AmigaMetaFile
AVI = Animationsformat
CGM = Vectorformat
FAX = Raw Faxdata`s
FAX_IFF = FAXdata`s in IFF-Format (e.g. used by GPFax)
FIG = Vectorformat
FLIC = FLI and FLC Animationsformat
MPEG = MPEG Animationsformat
POSTSCRIPT = Adobe Postscript
RAW_RGB = a PlayStation graphicformat
RLE = UtahRLE
TIM = another PlayStation graphicformat
WMF = Vectorformat
- new viewermodules:
Graffiticard Viewer (now for ECS-User 256 colors on screendisplay for every graphicformat)
- further ARexx-Scripts
- ca. 20% faster than ArtStudio Version 2.0
- JPEG-Loader 3 times faster as before
- optimize routines for 68040/060 Amigas
- and some little improvements
- The external viewers can set for each graphicformat or for all formats
Because of this, it`s more comfortable to set the external viewers
- LHA/LHZ/LZX support, archives were recognized automatically and searched
for pictures. Of course it`s possible to catalogue different pictureformats
containing in a LHA-LZX files. ArtStudio also recognized pictures which
are stored in subdirectories in LHA-LZX files resp. containing spaces in their
filenames.
- You can see the contents of a LHA/LZX-archives in the Image information-window
- Importmodul for PictureManager catalogues, they will transform in ArtStudio`s catalogue
format automatically.
- AppIcon on Workbench, because of that you can catalogue a drawer simply by drop
it`s icon on ArtStudio`s AppIcon. A ArtStudio catalogue has to be opened before you can
do this.
- easier loading of pictures resp. catalougues. ArtStudio saves the last directory-path
which you have used automatically. After a newstart ArtStudio knows the last path
and you can continue the cataloging of your pictures.
- SpeedUpScript, to improve the speed for 40%
especially useful for PhotoCD`s. First you have to start the script than ArtStudio
- many little improvements for better handling
- external FLI/FLC Player for CyberGFX
- external AVI-Player for AGA and CyberGFX
Printout of a picture-catalogue
-------------------------
Mark all stamps which you like print out on the paper.
Please notice the category settings!
After this you can find in menu marked picture the subpoint
"print graphic". Now a window appears which allows you
to take some further settings e.g. change brightness.
If you have selected the output to a printer ArtStudio starts
sending data`s to your printer and you will see the result
after a few minutes.
If you have selected the output to a file ArtStudio writes a
overview in IFF-format to the choosen device. The overviews
can show with every IFF viewer.
Price: 129.- DM
Update from V1.0 to V3.0: 79.- DM
Update from V2.0 to V3.0: 69.- DM
Update from V2.5 to V3.0: 59.- DM
CrossUpdate: 69.- DM
Disk version on request.
Technical hotline for registered users:
Motion Studios
Wildermuthplatz 3
D-28211 Bremen
Tel. : +49-(0)421/24 99 66
Fax. : +49-(0)421/24 95 56
email : MotionStudios@mail.netwave.de
WWW : www.netwave.de/MotionStudios/index.html
Hotline hours:
Mo. - Fr. 16.30 - 18.00 Uhr
Distribution through:
---------------------
Titan Computer
Mahndorfer Heerstr. 80a
D-28307 Bremen
Tel. : +49-(0)421/48 16 20
Fax. : +49-(0)421/48 16 20
Opening hours:
Mo. - Fr. 10.00 - 13.00 und 15.00 - 19.30 Uhr
Sa. 10.00 - 14.30 Uhr
@ENDNODE
@NODE "ScreenShots" "Bildschirmfotos"
@TOC "MAIN"
@{"ScreenShot 640x 512" SYSTEM "MultiView
pics/ScreenShot640x512"}
@{"ScreenShot 800x 600" SYSTEM "MultiView
pics/ScreenShot800x600"}
@{"ScreenShot 1024x 768" SYSTEM "MultiView
pics/ScreenShot1024x768"}
@{"ScreenShot 1280x1024" SYSTEM "MultiView
pics/ScreenShot1280x1024"}
@ENDNODE
@NODE "Systemvoraussetzungen" "Systemvoraussetzungen"
@TOC "MAIN"
Needed system configurations
============================
Before you start working with ArtStudio you should take care that your
system meets the following minimum prerequisites for a correctly use.
Required hardware
-----------------
For working with ArtStudio you must have an AMIGA computer including
hard disc and at least Kickstart V2.0 with Workbench 2.1.
Your hard disc should be large enough and you should have at least 10 MB
disc space free. For the RAM it counts as a rule: "The more the better".
The really needed memory depends on individually using by the user.
See following examble:
- A picture in 800 * 600 in 24 bit (approx. 16,8 Mill. colours)
needs 1,440,000 bytes memory (approx. 1,37 MB).
- Further examble: A picture in 1280 * 1024 in 24 bit needs
3,932,160 bytes (approx. 3,75 MB).
You can see each picture needs several big memory blocks. But for
the normal users 4 MB FastRAM and 1 MB ChipRAM are enough. We
recommend 8 MB FastRAM and 2 MB ChipRAM for working with other
programs at the same time.
We recommend a graphic board or an AMIGA computer with AGA graphic
chip set but they are not necessary for working with ArtStudio.
Required software
-----------------
For working with ArtStudio you need the Workbench 2.1 or higher
versions. When using lower versions it could happens any mistakes
or system crashes and you will lose your datas.
AMIGA computer with included older system software are able for
updating with hardware and software upgrades, please ask your Amiga
dealer near you.
@ENDNODE
@NODE "InstallationText" "Installieren von ArtStudio"
@TOC "MAIN"
Installation of ArtStudio
=============================
For installing ArtStudio on your hard disc please do the following steps:
- Start your AMIGA if not happened yet.
- Insert the ArtStudio-CD into your CD-Rom drive when the Workbench
appears. After this insert the ArtStudio 2.5 disc in your floppy drive
double-click on the discicon.
- You can see the contents of the ArtStudio-Disc also the icon called
"ArtStudio_Install" which you start with a double click, too.
- Now the installer window appears which ask you for the directory in
which you like to install ArtStudio. ArtStudio creates a drawer named
"ArtStudio" automatically.
- Please let the adjustments in this condition.
- Click on "OK" button.
- The installation will be taken automatically.
- Please type in your name and registration-number when the window
appears. If you don`t do that step ArtStudio would not start after
the installations.
- After ending of installing you can start ArtStudio with a double
click on the ArtStudio icon.
HAVE BIG FUN!
@ENDNODE
@NODE "Einf
hrungMain" "Einf
hrung in ArtStudio"
@TOC "MAIN"
Introduction
============
Here you will know the basics of handling with the AMIGA computer
in order to work successful with ArtStudio.
Moreover it follows a "tour" through the ArtStudio program.
Before you start working...
--------------------------
We suppose that you know your AMIGA and also:
- you are at home in your workbench,
- you control all functions of your mouse (clicking, double clicking,
pressing and pulling),
- you can move correctly on your screen / windows also by using the
sliders,
- you can choose the functions from the menues / dialogue fields.
If you don't control these basic-functions you should read the documentation
of your AMIGA computer.
For advance working with ArtStudio we recommend fundamental knowings in
using "ARexx".
How you can help yourself
-------------------------
If you have any problems with ArtStudio please read this hand book first.
Think about the problem occured and the functions which don't want to work
as you have expected. Look into your hand book. The table of contents and
the index will support you in your intention. Was it not successful please
take care if any program works parallelly caused a misfunction (perhaps a
graphic program or other softwares).
If you are convinced of discovering a defect or a bug caused by ArtStudio
please contact our technical service.
Please note that you must be registered first before you can use the
technical service.
A "tour" through ArtStudio
==========================
Now we are starting our "tour" through ArtStudio. Please note the
keyboard shortcuts because we mention only the buttons / menue points.
The using of the keyboard shortcuts saves a lot of time.
How to start ArtStudio
----------------------
Before start working you must start ArtStudio, of course. You start
the program exactly like other AMIGA programs:
Open the drawer where ArtStudio is included and do a double click on
the ArtStudio symbol, the icon named "ArtStudio".
How to create a new catalogue
----------------------------
The catalogue is the file which includes all datas about your picture
collection to manage. Before beginning to put pictures into your data
base you must create another new catalogue. You open a window with the
menue point "Cataloge->New" and there you fix the default mode of the
new catalogue.
Stamp size
----------
It indicates the size of the miniature pictures which are showed in the
picture window. Let the setted adjustment in this condition or choose a size
you like.
Colours
-------
Here you specify the miniature picture are showed in colour or in
greyscales. If you are working with an AMIGA computer with ECS chip
set (every Computer but the AMIGA 1200/4000 models) and you have
not installed a graphic board it is only possible to work with 16
greyscales, 16 colours or in HAM6 mode. In the HAM6 mode the
screen must have a size at least 640 x 256 which functions only with
Autoscroll.
Base name
---------
Here you state the name of the file. The name will be indicated in the
information part of the ArtStudio window.
After choosing of "Create New" you can enter the path and the name into
the following filerequester in which your new catalogue should be saved.
If you confirm your choose the catalogue will be created and you can start
with the loading of your pictures.
Loading pictures and directories
--------------------------
Before loading pictures and scanning directories you should state the loading
module on the preference window in order to recognize your pictures
correctly. The better way is to use the "Universal" loading module which
recognizes automatically the graphic format to load and starts the
belonging loading module.
Catalog a single picture
------------------------------
All preparations are finished and we can begin now to catalogue
pictures. First we want to show you how to read separate pictures.
Click on the menue point "Cataloge->OPEN". It comes a filerequester
in which you enter the path where your pictures are. Is this case the
ArtStudio-CD in the directory "Images".
Now we are choosing the picture "Skyline.jpg" and confirming with the
"Load" button. ArtStudio is reading and converting the picture what
can take a little time depending on the power of your Amiga.
After successful working the picture "Skyline.jpg" should appear in
the picture window.
It's possible to search for pictures in the whole directory because that is
far too much trouble to read each picture separately.
Reading of one directory
----------------------------
The reading of whole directories saves a lot of time and efforts. The
computer can work alone and we can drink a cup of coffee comfortable.
Now we want to let searching for pictures in one directory without to take
into consideration further subdirectories (tree scans). Here it is important
that you turn off the button "Tree scan" in the preferences of ArtStudio
thus the searching for tree scans will be stopped.
Now we click the menue point "Catalogue->OPEN", in the filerequester we
choose the ArtStudio-CD and then the directory "Images/Summer". Please pay
attention that you have not chosen file names because then it will be
read only one picture again. After confirming with the "OK" button
the directory will be scanned shortly and the converting will be started.
If you do the things all right then it should appear now 2 pictures
more in the picture window provided that the picture window is big
enough for showing the pictures. If you have 5 pictures in your cata-
logue then you have not turned off the button "Tree scan" in the pre-
ferences->MISC.
The reading of one directory incl. tree scans
---------------------------------------------
It's the mostly used feature for reading pictures. If you would like to
search for pictures on the complete CD-Rom or harddisc then you must
turn on the button "tree scan" in the preferences of ArtStudio what makes
it possible the reading of tree scans. If you do so click on the menue
point "Catalogue->OPEN". If our path has not been chosen so we will do
it again by choosing the ArtStudio-CD.
Now we choose the directory "Images/Summer" and confirm the application with
the "OK" button again. You should pay attention that you have not chosen
a file name because one picture will be loaded again.
The requester ask you what is to do with the existing picture because
you have read now 2 of the 4 pictures. You can choose between the buttons
"Do It", "Do All", "Skip All", "Skip".
We click on the button "Skip All" by that the existing pictures will not
converted again. Further informations about the requester you will find
in the GUI description.
Now you should have 5 pictures in your catalogue. If you cannot see all
pictures please extend the picture window or use the cursor key in order
to watch the non-visible pictures.
Watching pictures
-----------------
You know how to read pictures so we want to show you how you can view
the pictures.
If you choose the menue point "Images->Zoom" you can see the same
picture 2times extended by a simply mouse click. You can decide
according to preferences if you want more quality or more speed. Please
read also "GUI description".
All users with graphic boards who working with CyberGFX have the
possibility to vary the size of the zoomwindow. Of course in 24 bit,
For lots of people the zoom function is not enough so we have made it
possible to watch the pictures in full size and great colours.
Before we come to this point we should choose the needed viewermodule in
the preferences first. You will decide for one of the offered viewermodules
according to the configuration of your computer. If you have an AMIGA
with ECS chip set but without graphic board then you should decide for
"ECS_HAM" (colour) or "ECS_GREY" (greyscales). If you have a graphic board
which controls the AGA emulation you can also use the viewermodules
"AGA_HAM" or "AGA_GREY" which bring about a considerable increase of quality
of the showed pictures. Drivers are available for special boards. Please
use the viewermodule which meets the name of the graphic board.
Now we come to the showing of the pictures. Please choose the menu point
"Images->VIEW" first that points to the program that by choosing of one
of the miniature pictures in the window the belonging picture will be
showed.
If it not so then an error has occured. Was the switch in the preferences
turned on "Loader Error" and "Pic Warn" then appears an error
information which shows us the mistake. The most frequently mistakes are:
- Not enough free memory,
- You have chose the wrong loading module,
- You have chose the wrong viewer module.
Everyone who don't like the ArtStudio-viewer has 2 further possibilities
to let show the pictures. First you can use external viewers or second
you have the script language "ARexx" which offers you a lot of possibilities.
Hereby we guarantee that later graphic boards and/or viewer programs can be
supported. If you don't know much about "ARexx" please apply to MotionStudios
(provided that you are registered) and we will try to meet your wishes.
Now we want to describe briefly how you can put your own external viewers
into the program:
- Click on the menue point "ArtStudio->Preferences->EXTERNAL VIEWERS".
- Please choose which graphic format should get an external viewer.
- Please choose your needed viewer by clicking on the "Get File"
button (left by the string gadget).
- You can state certainly adjustments to your viewer if you would like to do this.
- You type the initials "%s" (standing for the path and the name of the
picture) at this place where the viewer expects the file name.
Please see also "handing-over parameters".
- Now you must still switch the button left by the string gadgets.
- Moreover you must switch on the main switch which counts for every external
viewers.
Sorting
-------
ArtStudio offers you the possibility to sort your catalogue into 8 several
categories because the readed pictures will not laying in assorted form. In
order to sort a catalogue we click on the menue point "Images->Sort".
According to your choice the catalogue will be sorted into the following
categories:
- Name
Names of the pictures.
- Path
Path of the pictures on the data medium.
- Picture depth
Picture depth or known as number of the colours.
- Resolution
The size of the picture which will be sorted first to the width and
then to the height.
- Date
Creation-date of the original picture.
- Stamp date
Creation-date of the miniature picture.
- Graphic format
Sorting to several graphic formats.
- Length
Length of the original picture on the data medium.
Now you can sort your catalogue as you like by simply clicking on one of
the 8 menue points. We want to sort by names of the pictures and use the
"Name" menue point. The catalogue will be sorted and new saved in order to
find the file sorted again when we start once more. Please read also the
point "Sorting windows" in chapter "Worktop description".
Cover the function keys with ARexx scripts
----------------------------------------------
It's very interesting to cover the function keys with ARexx programs
by that you can export pictures into other programs quickly and simply
or you can configure the complete preferences of ArtStudio as you like
or you can drive external viewers etc.
At first we want to lay an ARexx script on the function key "F10". Please
open the ARexx macro window by clicking on the menue point "ArtStudio-ARexx
Macros". Where "F10" is mentioned you enter the path and the name of the
ARexx script or you click on the "Get File" button which opens a filerequester
with this we can search for the wanted ARexx script. In this case we are
looking for the path "ArtStudio:Rexx/" and the name "About.asrx". Click on
"OK" and now in your "ARexx Macro Keys" window appears as follows:
ArtStudio:Rexx/About.asrx
At this program we need not to surrender any parameters. Please save by
clicking on the "Save" button and now we are able to test our first function
key by pressing the "F10" key. The "About ..." window should open in what
you can read address of MotionStudios and their serial number.
@ENDNODE
@NODE "WindowMain" "Oberfl
chen Beschreibung"
@TOC "MAIN"
GUI description
===================
@{" Catalogue information " LINK "FensterKatalog"} Informations about the catalogue
@{" Picture window " LINK "FensterBilder"} Where the miniature pictures will shown
@{" Picture informations " LINK "FensterBildInfo"} Standard informations about the picture
@{" Text informations " LINK "FensterTextInfo"} Additional informations about the picture
@{" Preferences " LINK "FensterPref"} For configuration of ArtStudio
@{" Select Categories " LINK "FensterSelelctCategory"} Choose a certain category
@{" Working with categories " LINK "FensterEditCategory"} Additing or deleting category
@{" Main window " LINK "FensterMain"} Graphical standard buttons
@{" Tools " LINK "FensterTools"} For working with marked pictures
@{" Picture manipulation " LINK "FensterOperator"} Stranging and forming pictures
@{" Window strip " LINK "FensterFensterleiste"} Graphical buttons for select a window
@{" Create a new catalogue " LINK "FensterCreateNew"} How to create a new catalogue?
@{" Searching window " LINK "FensterSearch"} How to search for a certain picture?
@{" ARexx window " LINK "FensterARexx"} Choosing and starting an ARexx script
@{" ARexx macro window " LINK "FensterARexxMacros"} Lay ARexx scripts on the function keys
@{" ARexx button window " LINK "FensterARexxButtons"} Function keys for graphical showing
@{" Printing window " LINK "FensterPrint"} How can I print with the catalogues dates?
@{" Delete picture window " LINK "FensterDelete"} What has to be delete?
@{" Picture exists window " LINK "FensterImageExist"} The picture is just existing!
@{" ArtStudio informations " LINK "FensterAbout"} A few infos about ArtStudio
@{" Print Image " LINK "FensterDruckenGrafikInfo"} Print images catalog
@ENDNODE
@NODE "FensterKatalog" "Catalogue informations"
@TOC "MAIN"
@{"Catalogue informations" SYSTEM "MultiView pics/KatalogInfo"}
----------------------
You can read directly the following informations in your window:
Shows the path of the catalogue on the medium.
Name of the catalogue. Don't confuse with the name of the file.
Length
Shows the length of the original picture on the medium.
Date of creation
Shows the date of creation of the catalogue.
Latest change
Shows the latest date of changing of the catalogue.
Number of images
Shows the quantity of the miniature pictures in the catalogue.
Stamp size
Shows the width and heigth of the miniature pictures in this catalogue.
Colour or Grey
Number of the colours or greyscales in this catalogue.
@ENDNODE
@NODE "FensterBilder" "The picture window"
@TOC "MAIN"
@{"The picture window" SYSTEM "MultiView pics/ImageWnd"}
==================
The picture window shows all miniature pictures which are loaded and
converted successful. The information window indicates further infos
about the picture by simply clicking on the required picture provided
that the information picture has been opened at first. Also the picture
will showed in the zoom window if you have opened it before. You can
change the picture window as you like and you will get a larger overview
of your picture collection and you will find faster your picture. After
changing of the size the window will be set automatically on the best
size for the miniature picture.
On the right side of the window you can jump in the catalogue by using
of a slider by that you make progress faster.
When you are working with different categories you can see the actual
category on the window bar.
In diesem Fenster sind Kn
pfe, womit Sie das Bilderfenster
beeinflussen k
nnen. Darunter f
llt z.B. auch das Bl
ttern
im Katalog.
Die Kn
pfe werden von Links nach Rechts erkl
Mit diesem Knopf
ffnen Sie ein Fenster mit den vorhanden Kategorien.
Bei Anwahl einer Katagorie wird das Bilder Fenster mit den
Bildern der gew
hlten Katgorie aktualisiert.
M< to the previous marked picture
|< to the beginning of the catalogue respectively the category
<< to the previous page
< to the previous line
> to the next line
>> to the next page
>| to the end of the catalogue respectively the category
>M to the next marked picture
ALL
All pictures in the catalogue respectively in the category will be
marked.
NONE
No picture in the catalogue respectively in the category will be marked.
Pictures are marked before are losing their availability and after that
they are no more marked.
TOGGLE
All pictures are marked will be invalid and after that they are no more
marked. All pictures are not marked will be marked now.
INFO
It will be showed the facts about the picture and additional text
informations according to each opened window.
ZOOM
It will be showed the facts about the picture and additional text
informations about that according to each opened window. Moreover
it will be showed an enlargement of the picture in a separate window.
You can enlarge or reduce the window in the 24 Bit mode at your's
pleasure.
View
The picture will be showed either with an external program or with the
internal programs.
Please see also the adjustments "external viewers".
MARK
The picture will be marked by selecting, the letters will be put on
blue background.
The marked pictures could be surrendered to a certain function
for examble to file the pictures of a category or to delete etc. ...
Drag & Drop
Das Ziehen und Umsetzen eines Bildes, mit der Maus.
PopUpMen
Nach dem Anklicken dieses Buttons, erscheint beim Klick
auf ein Bild im geladenen Katalog ein Aufklappmen
zur Bildweiterverarbeitung.
@ENDNODE
@NODE "FensterBildInfo" "Picture informations"
@TOC "MAIN"
@{"Picture informations" SYSTEM "MultiView pics/ImageInfo"}
====================
It's mentioned all standard informations about the picture.
Standard informations
---------------------
The window was subdivided three times again for a better overview. In the
upper area you can see the name, the path and the category. In the middle
area you can see all informations about the picture (size, format etc.).
In the below area you can enter an additional notice which will be saved
also in the notice field of the file of the miniature picture. You can
ask this information by using of a file program (for examble: DirOpus).
Upper area
----------
Shows the name of the pictures.
The path of the picture where you can find the original picture on
your medium.
Category
You can see to which category your picture belongs.
Middle area
-----------
Date of creation of the original pictures.
Stamp date
Date of creation of the miniature pictures.
Format
The graphic format of the pictures.
Resolution
Shows the width and heigth in pixels of the pictures.
PAspect
Shows the proportion (width to heigth) of the picture.
Depth
Depth of the picture, indicates the quantity of colours.
Length
Shows the length of the pictures on the medium.
Number
Shows the number (quantity) of the pictures in this catalogue.
Under area
----------
Enter field (comment)
Place for a short information text about the picture. You can type at most
80 signs into it. The text will be saved in the "comment" part of the
stamp file. This is advantageous to using this text as a help in programs
like "DirOpus" for examble.
@ENDNODE
@NODE "FensterTextInfo" "Text Informationen"
@TOC "MAIN"
@{"Information Text" SYSTEM "MultiView pics/InfoText"}
================
In such window you can enter further information textes, for examble a
description of the picture or the origin of it.
ListView
Here is mentioned the written text. You can copy the required text into
the enter line by double-clicking. You can mark the required line by a
simply clicking on the mouse.
String gadget
Here you can change or write the textes new. Moreover the chosed text
will be shown also here.
The entered text will be added under the marked text. Wasn't marked
any text the entered text will be added to the end of the list.
It's possible to change the text by copying and changing the text from
the list into the string gadget with a double-click on the mouse.
The text will be deleted from the list.
The entered text will be saved.
Cancel
The old text will be shown again.
Close
The window will be closed but the text won't be saved. You should save
the text at first because the entered text will be lost for ever.
@ENDNODE
@NODE "FensterPref" "Einstellungs Fesnter"
@TOC "MAIN"
Preferences Window
====================
Here you can make all settings of ArtStudio.
@{" ARexx Makros " LINK "FensterARexxMacros"} ARexx-Scripts lay on function-keys
@{" Thumbnails " LINK "Thumbnails"} Picture-quality
@{" External viewer " LINK "ExternalViewer"} External viewers
@{" Program " LINK "Program"} Program settings
@{" Scan process " LINK "Misc"} Additional informations while converting
@{" External Programs " LINK "ExternalProgs"} Path of external programs
@{" JPEG quality " LINK "JPEGQuality"} Setting JPEG quality
@{" Modules " LINK "FensterModule"} Settings for the Loader, Saver and Viewer
@{" HTML Preferences " LINK "HTMLPREFS"} For creating of HTML-Documents
The listed gadgets below are valid for all setting-windows.
Saving
Here it will be used and saved the program adjustments. The preferences
window will be closed.
Using
Here it will be used the program adjustments but not saved. The
preferences window will be left.
Cancel (stop)
All adjustments which you have made will be rejected and the preferences window will
be closed.
@ENDNODE
@NODE "Program" "Programm Einstellungen"
@TOC "MAIN"
@{"Program" SYSTEM "MultiView pics/PrefsProgram"}
--------
In this section you can adjust changings at the ArtStudio program which
are not busy directly with the pictures.
Loader Error
When an error has occured while loading pictures, it's possible to
ignore this error report with this switch. For examble a picture CD
don't contains pictures only so it is better to ignore this error
report, also by memory shortage. It is also advantageous if you want
to read in a CD-Rom all night long without getting an error report at
picture no. 97 of 3000 next day and the time has been wasted.
Picture Warn
On: Shows when a picture format was not recognized. But it's like
the "Loader Error". When searching picture CD's it doesn't exist
pictures only but also programs and textes. A requester will be
opened which will show the error.
Off: When a format is unknown Artstudion continious working with the next file.
This is advantageous if you want to let work your computer lonely.
A requester won't be shown and Artstudio will be worked with the next
picture at once.
Fast Zoom
You should switch on "Fast zoom" if you don't set a high value on the
quality when enlarging pictures otherwise the enlarged picture will be
loaded and calculated new.
Prefs
Is this option activated the program adjustments and the ARexx macro list will
be saved separately for each catalogue. So you have the possibility to
state several ARexx scripts for each base file or several screen sizes ...
Dia Format
On: Miniature pictures will show in a Dia-format. ArtStudio also
displays the picture name and number in the catalogue.
OFF: Miniature pictures will be shown side by side.
Start-up
By using "Start-up" you choose an ArtStudio catalogue which will be
loaded at once when ArtStudio has been started. If you work mostly
with only one catalogue the procedure of loading will be omitted
after starting of the program.
This makes it possible to choose the directory used by ArtStudio for the
intermediate filing of files/calculations. When working with ADPro or
later versions of ArtStudio you need a lot of memory. If you have
enough memory you set "Temp" on "Ram" by that the picture manipulation
will be faster. If you have not enough memory you should put "Temp" on
the hard disc (for examble "Work:") where are minimal 8 MB disc memory free.
When the pictures are larger you should have more disc memory.
PRIORITY
Each program in the multitasking system has a certain priority which
indicates the processing time for that program. When the priority is
high the program will get more processing time to work faster. The
disadvantage is that other programs will be neglected when the prio-
rity is too high and it will be impossible to work with them.
If you want to let work ArtStudio in the background you should use a
priority of -1 or -3. If ArtStudio will be used alone or it has to
work all night long you should use a priority of 3 or 5 by that Art-
Studio could be faster. How much faster please test it by yourself.
STARTING AREXX
You have 2 chances to start ARexx scripts from ArtStudio. The first
chance is the synchron mode that means the ARexx script will be
worked and after finishing, it's possible again to work with ArtStudio.
The other chance is the asynchron mode that makes it possible to
start an ARexx script during working without waiting for the ending
of the ARexx script. In that case it will be renounced of any result.
Moreover in the asynchron mode you can control ArtStudio by Art-
Studio, for examble to change the preferences.
@ENDNODE
@NODE "Thumbnails" "Bild Einstellungen"
@TOC "MAIN"
@{"Thumbnails" SYSTEM "MultiView pics/PrefsThumbnails"}
----------
Here you can do all these adjustments which produces an impression on
the pictures directly. You can decide between "ON", "OFF" and "INT"
(interactiv).
Border
Lays a boarder around the picture. You can decide between "ON", "OFF"
and "INT". When the function was set to interactiv, you will be asked at each
picture again if you want to lay a boarder around the stamp.
PixelAspect
The picture will be reduced according to its proportion. When it is
activ the picture will be reduced on the adjusted size even it follows
a distortion of this picture. You can decide between "ON", "OFF", "INT".
Dither
It switchs on the dithering mode which will optimize the quality of
the reduced picture. When the mode was set to OFF the processing rate of
the pictures will be higher. You can decide between "ON", "OFF", "INT".
BackgroundColour
When PixelAspect is activated it can happens often that the stamps are
smaller than the pretended picture size. You can fill in the blanks with the
chosed colour by using "Colour". You can decide between "GREY",
(background colour), "BLACK" and "WHITE".
Category
You can decide between "OFF", "INTERACTIVE", "AUTOMATIC". When the mode was
set to interactive you can choose the category for each picture.
Interpolation
By using the interpolation function you wil receive a much more
better quality of the thumbnails, that`s usefull for ClipArts.
@ENDNODE
@NODE "ExternalViewer" "Externe Anzeigeprogramme"
@TOC "MAIN"
@{"External viewer" SYSTEM "MultiView pics/PrefsExViewer"}
---------------
ArtStudio allows you to show all graphics by external viewers.
To activate these external "viewers" you have to choose the
respectively check button ("ON" you will see) and it has to enter
a path for the respectively viewer. By this way it is possible
to add new graphic boards into ArtStudio or to show pictures faster
and in more high-graded quality.
You have to use the external programs only when the respectively switch
and the main switch are activated. When one of both isn't activ it will
be used the internal viewer.
The main switch turns off all external viewers and only the internal viewer
will be used.
There is also an external UNIVERSAL VIEWER, which is valid for all graphic
formats. You have the following possiblyties:
OFF: The universal viewer will not use.
On : If you don`t have declared an external viewer, the univeral viewer will
be started.
All: Artstudio uses the universal viewer in every case, it doesn`t matter
if you have chosen an external viewer or not for a specified graphicformat.
@ENDNODE
@NODE "JPEGQuality" "JPEG Einstellung"
@TOC "MAIN"
@{"JPEG Qualit
t" SYSTEM "MultiView pics/PrefsJPEG"}
Here you can set the desired JPEG quality. Our experience is that a JPEG-
quality of 85% brings the best solutions.
@ENDNODE
@NODE "HTMLPREFS" "Erstellen von WEBSeiten"
@TOC "MAIN"
@{"Erstellen von Webseiten"}
Hiermit k
nnen Bild und Parameterangaben an den WEBDesigner
bergeben werden
zum erstellen von WEBSeiten.
WEB-Designer
============
Mit diesem Feature von ArtStudio Professional erhalten Sie die M
glichkeit
eigene HTML-Kataloge f
r Ihre HomePage oder zum Privaten gebrauch zu
erstellen. Web-Designer enth
lt eine vielzahl von Einstellungen, damit
Sie die HTML-Seiten nach Ihren w
nschen gestalten k
nnen.
Hier nun die einzelnen Einstellungen und ihre Bedeutung.
Gallerie Title
--------------
Hier geben Sie den Title Ihres HTML-Katalog an.
Text:
Das ist die einfachste Variante um einen Title anzugeben.
Der hier eingetragene Text wird als Title in den HTML-Seiten
verwendet.
Bild:
Bei dieser Einstellung wird ein Bild in das HTML-Katalog eingebunden.
Zum Beispiel k
nnen Sie hier Ihr Logo angeben.
HTML:
Mit dieser Einstellung erhalten Sie die M
glichkeit eigene HTML-Scripte
einzubinden, die als Title fungieren. Dadurch k
nnen Sie gr
ere Texte
angeben, aber auch verschiedene Grafiken oder sogar beides gleichzeitig.
Sie sollten sich allerdings die HTML-Scriptsprache aneignen um eigene
HTML-Scripte zu erstellen.
Name von HTML-Datei
-------------------
Geben Sie hier den Basisnamen an, der als Dateiname dient. Im allgemeinen
wird "index" als Basisname gew
hlt, aber wenn schon eine Datei mit
diesem Basisnamen existiert, dann k
nnen Sie einen anderen Angeben, aber
denken Sie bitte daran, da
der Name nicht l
nge als 20 Zeichen beanspruchen
darf, da noch K
rzel wie ".html" usw. hinzugef
gt werden.
Zielverzeichnis
---------------
Der der Name schon verr
t, geben Sie hier das Zielverzeichnis an, wo sp
die HTML-Dateien und die Bilder geschrieben werden sollen.
Es wird ein Verzeichnis mit dem Namen, den Sie vorher unter Gallerie Titel->Text
angegeben haben, erstellt. In diesem Verzeichnis k
nnen Sie dann sp
ter die
kompletten Daten finden.
Hintergrund
-----------
Damit k
nnen Sie den Hintergrund Ihrer HTML-Seiten beeinflussen.
Farbe:
Der Hintergrund wird in der angegeben Farbe dargestellt.
Z.B.: ffffff ist gleich Weiss und 000000 entspricht Schwarz
Dabei entsprechen diese Werte den RGB-Werte.
Die ersten beiden Ziffern beziehen sich auf die Farbe Rot, die
chsten beiden Ziffern auf dir Farbe Gr
n und die letzten Beiden
auf die Farbe Blau.
Also:
ff0000 -> Rot
00ff00 -> Gr
0000ff -> Blau
ffff00 -> Gelb
800000 -> mittel Rot
008000 -> mittel Gr
000080 -> mittel Blau
ffffff -> Wei
000000 -> Schwarz
808080 -> mittel Grau
404040 -> dunktel Grau
Dieses Schema Basisiert auf die Hexadezimalzahlen.
0 = 0 10 = 16
1 = 1 20 = 32
2 = 2 30 = 48
3 = 3 40 = 64
4 = 4 50 = 80
5 = 5 60 = 96
6 = 6 70 = 112
7 = 7 80 = 128
8 = 8 90 = 144
9 = 9 a0 = 160
a = 10 b0 = 176
b = 11 c0 = 192
c = 12 d0 = 218
d = 13 e0 = 234
e = 14 f0 = 240
f = 15
WEB-Bilder
----------
Hier befinden sich verschiedene Grafiken, wie z.B. Kn
pfe, die sp
in Ihren HTML-Katalog erscheinen. Geben Sie das Verzeichnis an, von wo
aus die Bilder kopiert werden.
ArtStudio bietet Ihnen 4 verschiedene Designs an Kn
pfen an. Sie k
aber auch Ihre eigenen Kn
pfe erstellen und f
r Ihre HTML-Kataloge verwenden,
Sie m
ssen nur alle ben
tigten Grafiken in ein Verzeichnis legen und mit
den gleichen Namen versehen.
Tabellen Einstellung
--------------------
Geben Sie hier an, wie viele Bilder auf einer HTML-Katalog-Seiten erscheinen
sollen, bzw. wie Gro
der Abstand zwischen den einzelnen Bildern sein soll.
Spalten:
Gibt an, wie viele Bilder in einer Reihe sein d
rfen.
Zeilen:
Gibt an, wie viele Bilder untereinander sein d
rfen.
Breite:
Gibt den Abstand zwischen den einzelnen Bildern an.
Textinformation
---------------
Hiermit k
nnen zus
tzliche Informationen zu den Bildern angegeben werden.
Name:
Der Name des Bildes wird mit angegeben.
Datum:
Das Erstellungsdatum des Bildes wird mit angegeben.
Die L
nge des Bildes wird mit angegeben.
Web-Design
----------
ArtStudio bietet Ihnen die M
glichkeit zwischen drei verschienden
HTML-Designs zu w
hlen. Darunter befindet sich ein Design f
r HTML-Seiten
ohne Rahmen und zwei mit Rahmen. Am Besten Sie testen die verschiedenen
Design aus, um festzustellen welches Design Ihnen am Besten gef
Ob Ihr Browser Rahmen unterst
tzt entnehmen bitte der Anleitung Ihres
WEB-Browser.
Breite vom Men
Dieser Wert ist nur f
r interessant, wenn Sie ein HTML-Design mit
Rahmen w
hlen, da hier die Breite des jeweiligen Men
rahmens angegeben
wird.
Original Bilder ins Zielverzeichnis kopieren
--------------------------------------------
Diese Funktion ist interessant f
r Anwender, die Ihre HTML-Kataloge
auch f
r das WWW zug
nglich machen m
chten. Wenn Sie aber die
HTML-Kataloge f
r Ihre privaten Zwecke nutzen, dann ist es nicht
tig s
mtliche Bilder auf Ihren Datentr
ger ein zweites mal zu
Speichern.
@ENDNODE
@NODE "Misc" "Verschiedenes"
@TOC "MAIN"
@{"Misc" SYSTEM "MultiView pics/PrefsMisc"}
PROGRESS INDICATOR
The status display informs you how long a process has been made progress.
By that you can see how long it will takes time. For examble the status
display will be used when loading pictures. When the status display isn't
activ the working will be any faster.
IMAGE INFO
When it was activated a window will be opened while Artstudio working a picture
which states each name and each picture size.
PREVIEW
If you set the cycle gadget to "Window on" Artstudio will shown every
thumbnails after converting and not after finish the whole scan process.
PICTURE EXISTS
Here you can set what ArtStudio has to do when a picture has been
converted already.
NEXT
The picture will be ignored and Artstudio goes on working with the next
picture.
CONVERT
The picture will be worked and the old picture will be replaced.
INTERACTIV
A requester will be opened and you can decide exactly what have to do
with each picture.
INTERMEDIATE SAVING
For all that high carefulness it could be happen in rarely cases that a
graphic format will be recognized but it is not the right format and
the system will break down. In order to avoid unnecessary working you
can adjust here the intermediate saving of the catalogue by ArtStudio
after a certain number of pictures has been converted. Therefore you
can make eventually damages so low as possible.
Tree Scan
When the tree scan is on function, all sub directories will be also searched
when loading pictures. Otherwise only the chosed directory without sub
directories will be searched.
IMAGE INDICATOR
Before ArtStudio starts converting the pictures it will be found out
at first the quantity of file enterings on the medium. By that you
get a overview during converting where the program stands and how long
it takes to read all pictures. Is the indicator not activated ArtStudio will be
began with working at once but the number of files won't be shown.
SAVE ALL...
here you can declare after how many pictures ArtStudio should save the
catalogue the first time.
Auto Kategorie
Bei eingeschalteten Zustand wird die Verzeichnisstruktur Ihres Daten-
gers als Kategorie-Baum erstellt. Beim sp
teren Auffinden der Bilder
nnen Sie dann anhand der Kategorie-Struktur den Pfad erkennen.
@ENDNODE
@NODE "ExternalProgs" "Externe Programme"
@TOC "MAIN"
@{"Externe Programme" SYSTEM "MultiView pics/PrefsExProgs"}
Here you have to declare the path of the external programs.
LhA: A well-known cruncher, which is needed to decrunch
Lha-archives and search them for pictures.
Normaly the Lha-program was stored in C: directory
LXZ: A new variant of a cruncher, which is needed to decrunch
Lzx-archives.
Normaly the Lzx-program was stored in C: directory
Sources for the needed programs
---------------------------------------------
LhA: MeetingPearls 4 pearls/arc/Archiver/LHA
LZX: MeetingPearls 4 pearls/arc/Archiver/LZX
Of course, all programs are avaible direct from the AMINET.
Also you can get all these programs from our SupportMailbox
Phone: +49 421 43 88 29 online 24h 28800 42bis
@ENDNODE
@NODE "FensterSelelctCategory" "Kategorie w
hlen"
@TOC "MAIN"
@{"Selecting category" SYSTEM "MultiView pics/SelectCategory"} (Select Category)
==================
The miniature pictures can be filed in several categories. You can choose
the category which at you would like to work. By leaving this window
the pictures will be put out from the selected category.
ListView
Here you can choose the category which you would like to show.
It confirms the entered datas.
Cancel
The entering won't be accepted.
@ENDNODE
@NODE "FensterEditCategory" "Kategorien bearbeiten"
@TOC "MAIN"
@{"Editing category" SYSTEM "MultiView pics/EditCategory"} (Edit Category)
================
Here the categories will be created.
It's possible to arrange the categories hierarchically. If you put your
holiday pictures in a file you can arrange the pictures by classification
into categories for examble. The top category is called "holidays" for
examble. "Holidays" will be subdivided in "summer pictures" and "winter
pictures". Then "summer pictures" will be subdivided in "beach pictures"
and "hotel pictures". And "beach pictures" will be subdivided in "sunrise"
and "sunset". You can continue it at will. On this way for examble, you can
select certain parts of the picture file exactly for showing
Please see also "Selecting Category".
ListView:
Here are the still existing categories. If you would like to add more
categories you choose one category to which another category has to be
attached. By double-clicking with your mouse on the selected category
the category will be copied into the -string gadget-.
String Gadget
When the window is activ it is possible to activate the string gadget by
using the enter key.
The chosed category from
ListView
will be renamed. You have here the
possibility if you have written the name of the category wrong or if
you want to rename the category later.
It deletes a category from the list. But it is only possible when the
category contains no stamps. The first category cannot be deleted.
When a text was entered into the string gadget now you can add a category
by using the "ADD" button. By that the new category has the same depth
like the selected before. It seems more complexier as it is. Please see
the following examble:
Examble
-------
Lists of categories
-------------------
* Holidays
* Summer
* Sunrise selected category
* Winter
String Gadget
-------------
* Sunset
A new category will be inserted by using the "ADD" button.
New list of categories
----------------------
* Holidays
* Summer
* Sunrise selected category
* Sunset new category
* Winter
When a text was entered into the string gadget you can add a category by
using the "SUB" button. By that the new category is now a sub category of the
selected category before.
An examble for this
-------------------
Lists of categories
-------------------
* Holidays
* Summer selected category
* Winter
String Gadget
-------------
* Sunrise
A new category will be inserted by using the "SUB" button.
New list of categories
----------------------
* Holidays
* Summer selected category
* Sunrise new category
* Winter
Herewith you end the creating of categories and you close the window.
@ENDNODE
@NODE "FensterMain" "Hauptfenster"
@TOC "MAIN"
@{"Main window" SYSTEM "MultiView pics/Main"}
===========
Please choose on the menuebar the main-entry "Window" and there the sub
menue-point "MAIN"
In this window there are many graphical buttons which have the following
functions:
The top button on the right side makes possible to create the window in
vertical respectively horizontal position. Therefore you can arrange the
positioning of the window easier and you can find always any place.
When we go from the left to the right side respectively from the top to
the bottom we will get the following functions:
* Create new catalog.
* Open an existing catalog
* Add more pictures to the catalog.
* Calls on this help.
* Put out datas about the catalog.
* Opens a window includes informations about ArtStudio.
* Shut down ArtStudio
@ENDNODE
@NODE "FensterTools" "Werkzeuge"
@TOC "MAIN"
@{"Tools" SYSTEM "MultiView pics/Tools"}
=====
In this window there are many graphical buttons which have the same function
like these from the menue "Images -> marked -> ...".
The function of each button will be made clear by a graphical symbol.
The top button on the right side enables the creation of the window in
vertical respectively horizontal position. Therefore you can arrange the
positioning of the window easier and you can find always any place.
The functions influence only marked pictures, all other pictures will be
ignored.
When we go from the left to the right side respectively from the top to the
bottom we will get the following functions:
* Showing pictures
* Arranging pictures of a category
* Hand over pictures to an ARexx function
* List all marked pictures
* Copying
* Converting
* Deleting
@ENDNODE
@NODE "FensterOperator" "Bildbearbeitung"
@TOC "MAIN"
@{"Picture manipulation" SYSTEM "MultiView pics/Operator"}
====================
In this window you can work with all pictures in the catalogue and save on
any medium under different name.
Before you can load a picture at first you must mark a picture in the
thumbnail window after this you use the "load" button. Then the first
marked picture will be load and can be displayed or manipulated.
If you would like to work a picture you can do it by double-clicking with
your mouse on the belonging name of the picture manipulation function and
the picture will be already provided with effects or will be reduced or ...
Please see also "Modules of picture manipulation".
You should never forget to set the memory of the loaded pictures free again
because your system will not have enough memory when you want to add further
pictures in your catalogue or you want to start other programs.
The first marked picture will be loaded into a separate memory place by
using this button.
The picture will be saved into the mentioned index with the selected
saving module.
The picture will be showed with the selected viewer module.
The memory for the picture will be set free and the datas will be lost.
@ENDNODE
@NODE "FensterModule" "Lade-, Speicher- und Anzeigemodule"
@TOC "MAIN"
@{"Modules" SYSTEM "MultiView pics/Module"}
=======
In this window all loading, saving and viewing modules will be showed. You
are able to choose quickly between the different modes.
In the upper part you see all loading modes, in the middle part you see
all saving modules and in the part below you see all viewing modes.
@ENDNODE
@NODE "FensterFensterleiste" "Fensterleiste"
@TOC "MAIN"
@{"Windowledge" SYSTEM "MultiView pics/Windows"}
=========
Please select menu "Window" and there the sub menu point "Window"
In this window there are many graphical buttons, which are for opening
different windows. The highest right button enables you to move the window
in horizontal and vertical direction. Therefore it`s much easier to place the
window.
If we go from the left to the right side respectively from the top to the
bottom we will get the following functions:
* Imageinformations
* Textinformations
* Operator window = picture manipulation
* Zoom
* ARexx buttonsbar
* Main window toolsbar
* Toolsbar for viewing, catalogize a.s.o
@ENDNODE
@NODE "FensterCreateNew" "FensterCreateNew"
@TOC "MAIN"
@{"New catalogue" SYSTEM "MultiView pics/CreateNew"}
=============
In this window you can declare the basicsettings of a new catalogue.
Here you can set the size of the stamps, the number of colors and
also the name of the catalogue.
Stamp Size
Sets the size of the stamps
Possible sizes are:
32x24, 64x48, 96x72, 128x96,160x120, 192x144 and 256x192
Colors
With AGA-computer or with graphic boards you can use a larger
palette. With the color-cyclegadget you can select how many color
you want for the stamps.
possible colors are:
ECS AGA graphic boards with CyberGFX
Color 16 Yes Yes Yes Yes
Color 256 No Yes Yes Yes
Grey 16 Yes Yes Yes Yes
Grey 32 NUYes Yes Yes Yes
Grey 64 No Yes Yes Yes
Grey 128 No Yes Yes Yes
Grey 256 No Yes Yes Yes
HAM6 NUYes Yes NUYes No
HAM8 No Yes NUYes No
24 BIT No No No Yes
No --> this variante isn`t avaible
Yes --> this variante can be used
NUYes--> This variante can used but with restrictions.
If you use the ECS-chipset you can use the modes grey 32 and HAM6 with
640 pixels only in combination with AUTOSCROLL on the screenwidth of 320
pixels. With the Picasso graphic board it`s also possible to use the HAM-Modes.
catalogue name
Here you can choose the name of the catalogue, which will print in
the Artstudio window later. The name for the file on the data medium have
to type in separatly, but you can use the same as the catalogue name.
Saver
Bei 24-Bit Katalogen sind folgende Saver-Module m
glich.
- IFFDEEP/schnell
- YUVN / mittel
- JPEG / wenig --- SPEICHERVERBRAUCH ---
Create New
If you have chosen size and color for the stamps you are now able
to create the file. A filerequester will open and after you have type in
the filename the catalogue will create on the selected data medium.
Cancel
If you don`t want to create a new catalogue, you can break the
whole process with the cancel button and the old catalogue is now
actually again.
@ENDNODE
@NODE "FensterSearch" "FensterSearch"
@TOC "MAIN"
@{"Search Window" SYSTEM "MultiView pics/Search"} (Search)
=============
Please select menu "IMAGES" and there menupoit "SEARCH"
Here you have the avaiblity to search for pictures. In the string gadget
you have to declare the picturename, wildcards are also allowed.
E.g. you search for pictures with the ending ".jpg". Please type in
the following in the string gadget: #?.jpg
If you now press the search button Artstudio will mark all pictures
in the catalogue which are ending on ".jpg". You didn`t have to watch
out for capital or small letters.
ArtStudio can also search for e.g. width, height and depth.
width
Please type in the width which Artstudio has to look for into the string
gadget (von "from" and bis "to").
If you search for a certain width e.g. 320 then type in 320 in both
string gadgets.
height
Please type in the height which Artstudio has to look for into the string gadget
(von "from" and bis "to"). If you search for a certain width e.g. 320
then type in 320 in both string gadgets.
depth
Here you can see two sliders to select the desired depth.
If you like to search for picture with a detph from 1 to 8 (2 - 256 colors)
then please set the "from" slider to 1 and the "to" slider to 8.
If you only search picture in 24 bit depth (16.8 mil. colors) than
you have to set both silders to 24.
colortables
-----------
BITS COLORS
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 512
10 1024
11 2048
12 4096
13 8192
14 16384
15 32768
16 65536
17 131072
18 262144
19 524288
20 1048576
21 2097152
22 4194304
23 8388608
24 16777216
Graphic format
Here you can select the graphic format which you are looking for.
category
Here you can declare which category you want to search for.
If you select the category "ROOT", Artstudio searchs for the declared
specifications in the whole catalogue.
In this string gadget you have to type in the name or a shortcut
of the picture which you are looking for. Also you can use wildcards
to declare the name. With the wildcards you can shorten the picture
name or you can search for endings.
example
-------
You are looking for pictures with ending ".IFF", then you must type in
the following : "#?.IFF". The characters "#?" are called wildcards, for
further information about wildcards please read the
"technical termes"-> Wildcards or read the Amiga system handbook.
if you search for pictures which containing the characters combination
"WAT" in their name, then type in "#?WAT#?".
Here you can use the same shortscuts which have been declared above.
But it all applies to the picture path.
The path function is very useful to search for pictures in a directory or
on a CD.Simply declare the path and all picture which Artstudio finds
will be marked.
example
-------
You like to search for all the pictures on the harddisk "Bilder:", then
you have to type in "Bilder:#?" in the string gadget called path.
date from
Each picture on your harddisk, CD etc. contains a date. The date
shows you at what time you have saved it or put it on your harddisk,
CD, etc. If you looking for pictures which have been saved on a specified
date you have to type in the respective date in the enterfield.
Please ensure that you have type in the right date format, if you don`t
have it Artstudio can`t work with your input.
date formats
------------
DD-MM-YY D->day M->month Y->year
always two-digits !!!
01-01-96 1. January 1996
15-03-95 15. March 1995
Date to
The same function like "date from" but the different is, that this function
is searching until it reach the date you have typed in and "date from"
search from the date you have typed in.
If you are looking for a certain date you have to type in
the same date in both string gadgets (date from, date to)
What would you like to search for ?
-----------------------------------
If you have finished your input, you should also select the needed
search-criterion
If you search for several criterions, the individual criterion will filter
by the logical function AND. That means, if only all criterions be right
then the picture will be marked.
Search
The search was started. All picture which Artstudio has found
will be marked. Marked pictures are recognizeable by white writing
under blue background.
Before you try to start the search, no picture should be marked.
Unless you want to make serveral searches to mark different pictures
and then delete, copy etc. all the marked pictures.
Cancel
Artstudio ignores your settings and the window will close.
@ENDNODE
@NODE "FensterSort" "Sortieren Fenster"
@TOC "MAIN"
@{"Sortwindow" SYSTEM "MultiView pics/Sort"}
==========
Please select menu "IMAGES" and there menupoint "Sort"
It makes your search easier if you sorts the pictures before start looking for
some pictures.
Artstudio gives you 8 possibilities to sort your picture-catalogue:
"Name","Path","Depth","Resolution","Date","Stampdate","Graphicformat"
and "length"
Categories are sorted by themselves. Artstudio sort the catalogue
first by categories. For example: you have delcared two categories
the first named "Holiday" and the second named "Friends". After
sorting Arstudio will show you the "Friends" category with the including
stamps sorted from A to Z and then the "Holiday" category with it`s
stamps from A to Z.
Sorting possibilities
-----------------------
Here you can select according to which the basefile has to sort.
Mostly, you will sort it by picture name that makes it easier to
look for a certain picture.
Also interesting is, to sort the catalogue by the picture path, therefore
all picture of a directory will be together.
File was sorted by name
File was sorted by picture path
Picture depth (number of colors)
File was sorted by color depth of the pictures
Resolution
File was sorted by picture size, first Artstudio sorts by picture width
and the by picture height.
File was sorted by creation date of the original picture.
StampDate
File was sorted by creation date of the miniature pictures.
Format
File was sorted by the graphicformat of the picture.
Order of the graphicformat is:IFF, GIF, JPEG, BMP, PCX, IMPULSE,
RENDITION, SUNRASTER, X, SGI, TARGA, TIFF, PHOTOCD, PBM, PGM, PPM,
etc...
Length
File was sorted by picture length.
@ENDNODE
@NODE "FensterARexx" "ARexx Fenster"
@TOC "MAIN"
@{"ARexx Window" SYSTEM "MultiView pics/ARexx"}
============
Please select menu "ArtStudio" and there menupoint "Arexx execute"
Here you can start the ARexx-scripts. Sometimes, you want to start
a ARexx-script which you don`t use so often. This is when the ARexx
window comes in, here you can select and start the specified script.
If you don`t like to declare the path and the ARexx-script name after
each programstart, then you should save the preferences once more.
Therefore Artstudio saves the path, name and the parameters, too.
StringGadget
Input Text. Here you have to type in the path and name of the
ARexx-script. Of course, you can hand over all needed parameters, too
Also see section "Handing over parameter"
GetFile
Opens a filerequester, here you can choose the path and filename
of the ARexx-script.
Execute
The Arexx-script was executed. If you have selected the Asynchrone Mode
in the preferences, then the ARexx-script will be started as an own task.
That means you can go on working with Artstudio. Therefore you can
start a ARexx-script which controls Artstudio itself. There are no limits
for you.
Cancel
The input was breaked and the window will close. The path and name of
the ARexx-script which you have selected before, will not lose.
@ENDNODE
@NODE "FensterARexxMacros" "ARexx Macros"
@TOC "MAIN"
@{"ARexx Macros" SYSTEM "MultiView pics/ARexxMacro"}
============
Please select menu "ArtStudio" and there menupoint "Preferences" and
than submenupoint "Arexx macros"
Here you can set a ARexx-script which you use very often on the keys
F1 to F10. Therefore you can start or change comfortable and very quick
Artstudio`s functions or external programs.
In all, you can set 40 functions on the F-Keys, this is possible if you use
the F-keys in combination with the keys SHIFT and CONTROL.
F1 to F10
----------
If you click the "GetFile" button you can select a ARexx-script
via a filerequester. Alternatively, you can type in the path and
name of the ARexx-script direct if you use the string gadgets on the
right hand of the Getfile-buttons. Just as well you can type in all
the needed parameters.
also see section "Handing-over parameters"
Here you can declare for each ARexx-script a own name. Which
is shown in the "ARexx-buttons" window. This make it easier to
look for the right ARexx-script and you get a better overview.
CycleGadget
With this you can change the respective combination. You can select:
functionkey only, Shift with functionkey, CONTROL with functionkey
and a combination Control + SHIFT + functionkey.
Saves the keydeclaration of the F1 to F10 keys into the preferences
directory. The window will be closed after this.
Artstudio uses the data which you have typed in but the setting
won`t saved.
Cancel
The new settings will ignore and the previous settings will be retained.
@ENDNODE
@NODE "FensterARexxButtons" "ARexx Kn
@TOC "MAIN"
@{"ARexx Buttons" SYSTEM "MultiView pics/ARexxButton"}
=============
Here you can see the functionkeys as Gadgets, once more. Also you
can see a small description which is for explaining the ARexx-script
behind the gadget.
The ten buttons agree with the ten functionkeys, with the cyclegadget
you can reach the other 30 ARexx-scripts. The Scripts can be starting with
the SHIFT and Control-key or with their combination.
@ENDNODE
@NODE "FensterPrint" "Drucken Fenster"
@TOC "MAIN"
@{"Print window" SYSTEM "MultiView pics/Print"}
============
If you like to print the catalogue, here you can do every settings
you like, for this. It isn`t only possible to print the data`s on a printer
you can also print the data`s in a window or in a file on a data medium.
If you try to print the first time, you should use the setting
"Define Output=Window" therefore you can see previously if data`s are in
right layout, would Artstudio print the right data`s and so on. That saves
time and paper.
What should I print
You can select between the whole catalogue, a certain category,
simply informations about the catalogue and so on.
Full Category
Informations about the catalogue and whole data of the miniature
pictures will be printed.
Only Category
Informations about the catalogue and the selected category
without further subdirectories of the category will be printed.
Tree Category
Informations about the catalogue and the selected category with
all subdirectories of the category will be printed.
Define Output
Here you can choose where the data`s should be printed out.
Printer
The data`s will be sent on a printer. Thereby Artstudio uses the
printersettings of the Workbench.
The data`s will be printed on a data medium (e.g. harddisc). A file
requester opens and you can select the desired path and filename.
window
The data`s will be printed in a window on the ArtStudio screen.
Select the entries
Here you can select what has to be printed. You have the choice
between one und six lines of text.
1. line Name and category
2. line Path
3. line Date and Stampdate
4. line Graphicformat, picture solution and picture depth
5. line Pixel Aspect, length(of the orig. picture) and number,
6. line Commentary
Print
The output of the data`s has been started. According to the settings
the data`s will print on a printer (Workbench printersettings are important),
or as file on any data medium. Therefore you can work with the data`s
by using other programs.
If you use the setting "window" the data`s will print in a window on the
Artstudio screen. You can use that function to get a short overview before
you print the data`s on the printer.
Cancel
The data`s won`t be printed and the window will close, now.
Your settings won`t be set back and will be maintain
@ENDNODE
@NODE "FensterDelete" "Was soll gel
scht werden?"
@TOC "MAIN"
@{"What would you like to delete ?" SYSTEM "MultiView pics/Delete"}
===============================
With this menupoint you can delete the selected stamps. Also you can
choose whether the miniature picture, the original picture or both have to
delete. But remember, you can`t delete pictures from read only data mediums
like CD and so on.
* stamp only: The miniature picture will be deleted, only. The original
picture won`t delete.
* Stamp & picture : The miniature picture and the original picture will be deleted
* picture only : The miniature picture survies but original will be deleted.
Delete
The input will confirm and after a security interrogation the stamps
and/or the original picture will be deleted according to the settings.
Cancel
Artstudio ignores the whole input and close the delete window.
@ENDNODE
@NODE "FensterImageExist" "Bild ist schon vorhanden"
@TOC "MAIN"
@{"Stamp exist" SYSTEM "MultiView pics/ExistWnd"} (Stamp exist)
===========
If a picture already exist in the catalogue, this requester will
pop up and ask you what is to do with this pictures.
Artstudio doesn`t manage pictures whom existing twice. That
means if name and path of the picture is identical with the existing
one in the catalogue file.
DO IT
The picture will be converted new and the data`s will be written in
already existing place in the catalogue file. If you have two different
pictures but they have the same name and path the old one will be
overwritten, irrevocable. The requester will pop up each time if
Artstudio found an equal picture in the catalogue.
DO ALL
The same function like "Do it" but the different is, that the requester
will pop up once more only. After your selection all older pictures will
replace with the new ones.
The picture won`t be converted. The requester will pop up on
every existing picture.
SKIP ALL
The picture won`t be converted. The requester will pop up once more only.
After that all further picture won`t be converted.
@ENDNODE
@NODE "FensterAbout" "
ber ArtStudio"
@TOC "MAIN"
@{"About" SYSTEM "MultiView pics/About"} (About)
=====
Here you can see the Address of MotionStudio and the telefonnumber
of the hotline and for improvement suggestions. Also you can see the serial
number which you have to mention if you like to claim the hotline.
You can close the About-window with a any key or witch o mouseclick on
the OK-button.
@ENDNODE
@NODE "MenueMain" "Das ArtStudio Men
@TOC "MAIN"
Here a little introduction of the ArtStudio menus
=================================================
@{" ArtStudio " LINK "Men
ArtStudio"}
@{" Cataloge " LINK "Men
Katalog"}
@{" Images " LINK "Men
Bilder"}
@{" Mark " LINK "Men
Markieren"}
@{" Leaf through " LINK "Men
ttern"}
@{" Window " LINK "Men
Fenster"}
@ENDNODE
@NODE "Men
ArtStudio" "ArtStudio Men
leiste"
@TOC "MAIN"
ArtStudio Menubar
-----------------
@{" ARexx execute " LINK "Men
ARexxAusf
hren"}
@{" Screenmode " LINK "Men
Screenmode"}
@{" Preferences " LINK "Men
Prefs"}
@{" Help " LINK "Men
Hilfe"}
@{" about... " LINK "Men
ber"}
@{" Save & quit " LINK "Men
SaveBeenden"}
@{" Quit " LINK "Men
Beenden"}
@ENDNODE
@NODE "Men
Katalog" "Katalog Men
leiste"
@TOC "MAIN"
Cataloge Menubar
----------------
@{" New " LINK "Men
Neu"}
@{" Open " LINK "Men
ffnen"}
@{" Import PM-Catalog " LINK "Men
PictureManager"}
@{" Load " LINK "Men
Erweitern"}
@{" ScanQuix3 " LINK "Men
ScanQuix3"}
@{" Check " LINK "Men
fen"}
@{" UpToDate " LINK "Men
Aktualisieren"}
@{" Print " LINK "Men
Drucken"}
@{" Maincategory " LINK "Men
Hauptkategorie"}
@{" Select category " LINK "Men
KategorieW
hlen"}
@{" Edit category " LINK "Men
KategorieBearbeiten"}
@{" Delete " LINK "Men
schenKat"}
@ENDNODE
@NODE "Men
Bilder" "Bilder Men
leiste"
@TOC "MAIN"
Images Menubar
--------------
@{" Information " LINK "Men
StampInfo"}
@{" Zoom " LINK "Men
StampZoom"}
@{" Show " LINK "Men
StampShow"}
@{" Mark " LINK "Men
StampMark"}
@{" Drag&Drop " LINK "Men
Drag&Drop"}
@{" PopUpMen
" LINK "Men
PopUpMen
@{" Search " LINK "Men
Suchen"}
@{" Sort " LINK "Men
Sort"}
@{" Marked " LINK "Men
Mark"}
@ENDNODE
@NODE "Men
Markieren" "Markieren Men
leiste"
@TOC "MAIN"
Mark Menubar
------------
@{" All " LINK "Men
MarkAll"}
@{" None " LINK "Men
MarkNone"}
@{" Toggle " LINK "Men
MarkInvert"}
@{" Select range " LINK "Men
Markrange"}
@{" Select random " LINK "Men
MarkRandom"}
@ENDNODE
@NODE "Men
Drag&Drop" "Drag & Drop Men
leiste"
@TOC "MAIN"
Drag & Drop
===========
Mit dieser Funktion ist es jetzt m
glich,in einem Katalog dargestellten
Bilder,mit der Maus anzuklicken und bei gerdr
ckter Maustaste
ber eine
Funktion zu ziehen und fallen zulassen.
@ENDNODE
@NODE "Men
PopUpMen
" "PopUpMen
leiste"
@TOC "MAIN"
PopUpMen
leiste
----------------------
@{" Information " LINK "Men
PopUpMen
Info"}
@{" Vergr
ern " LINK "Men
PopUpMen
Zoom"}
@{" Anzeigen " LINK "Men
PopUpMen
View"}
@{" Markieren " LINK "Men
PopUpMen
Mark"}
@{" Kategorie " LINK "Men
PopUpMen
Category"}
@{" Kopieren " LINK "Men
PopUpMen
Copy"}
@{" Konvertieren " LINK "Men
PopUpMen
Convert"}
@{" Operator " LINK "Men
PopUpMen
Operator"}
@{" ARexx " LINK "Men
PopUpMen
ARexx"}
@{" L
schen " LINK "Men
PopUpMen
Clear"}
@ENDNODE
@NODE "Men
PopUpMen
Info" "Information"
@TOC "MAIN"
Information
===========
Bei Wahl dieses Men
punktes,werden bei Anwahl eines Bildes im
Bilderfenster,weitere Informationen
ber das gew
hlte Bild angezeigt.
Falls das Informationsfenster noch nicht ge
ffnet wurde,wird es bei
der ersten Anwahl eines Bildes sofort ge
ffnet.
@ENDNODE
@NODE "Men
PopUpMen
Zoom" "Vergr
@TOC "MAIN"
Vergr
==========
Bei Wahl diese Men
punktes,wird bei Anwahl eines Bildes im
Bilderfenster,da
Bild als Vergr
erung in einem separatem Fenster
angezeigt.
Falls das separate Fenster noch nicht ge
ffnet wurde,wird es bei
der ersten Anwahl eines Bildes sofort ge
ffnet. Zus
tzlich wird
bei ge
ffnetem Informationsfenster auch die Informationen
ber das
Bild angezeigt.
@ENDNODE
@NODE "Men
PopUpMen
View" "Anzeigen"
@TOC "MAIN"
Anzeigen
========
Bei Wahl dieses Men
punktes,wird bei Anwahl eines Bildes im
Bilderfenster,da
original Bild mit dem eingestellten Anzeige-
Module oder mit dem externen Anzeigeprogramm angezeigt
@ENDNODE
@NODE "Men
PopUpMen
Mark" "Markieren"
@TOC "MAIN"
Markieren
=========
Bei Wahl dieses Men
punktes,wird das angew
hlte Bild markiert.
@ENDNODE
@NODE "Men
PopUpMen
Category" "Kategorie"
@TOC "MAIN"
Kategorie
=========
Das angew
hlte Bild,wird einer bestimmten Kategorie zugeordnet.
@ENDNODE
@NODE "Men
PopUpMen
Copy" "Kopieren"
@TOC "MAIN"
Kopieren
========
Das angew
hlte Bild wird kopiert. Dabei wird das Originalbild
in ein zuvor gew
hltes Verzeichnis kopiert.
@ENDNODE
@NODE "Men
PopUpMen
Convert" "Konvertieren"
@TOC "MAIN"
Konvertieren
============
Das angew
hlte Bild wird konvertiert.Dabei wird das Originalbild
in ein zuvor gew
hltes grafikformat gewandelt und dann in ein gew
hltes
Verzeichnis gespeichert.
das Grafikformat k
nnen Sie entweder im Module Fenster w
hlen oder auch
in den Einstellungen.
@ENDNODE
@NODE "Men
PopUpMen
Operator" "Operator"
@TOC "MAIN"
Bildbearbeitungsfunktion
========================
Das angew
hlte Bild kann mit einer von
ber 40 Bildbearbeitungsfunktionen
manipuliert werden.
Bitte lesen Sie hierzu auch "ArtStudio Module" "Bildbearbeitungsmodule"
Sie erfahren dort auch n
here Angaben zu den einzelnen Effekten.
@ENDNODE
@NODE "Men
PopUpMen
ARexx" "ARexx"
@TOC "MAIN"
ARexx
=====
Hier k
nnen Sie ein ARexx-Befehl eingeben.
@ENDNODE
@NODE "Men
PopUpMen
Clear" "PopUpMen
schen"
@TOC "MAIN"
schen
=======
Mit diesem Men
punkt k
nnen Sie das angew
hlte Bild l
schen.
Sie k
nnen w
hlen zwischen Basis und/oder Katalog l
schen.
@ENDNODE
@NODE "Men
ttern" "B
ttern Men
leiste"
@TOC "MAIN"
Leaf through Manubar
--------------------
@{" first page " LINK "Men
Top"}
@{" last page " LINK "Men
Bottom"}
@{" previous page " LINK "Men
PrePage"}
@{" next page " LINK "Men
NextPage"}
@{" previous row " LINK "Men
PreRow"}
@{" next row " LINK "Men
NextRow"}
@{" previous mark " LINK "Men
PreMark"}
@{" next mark " LINK "Men
NextMark"}
@ENDNODE
@NODE "Men
Fenster" "Fenster Men
leiste"
@TOC "MAIN"
Window Menubar
--------------
@{" Further image window " LINK "Men
FensterImageWindow"}
@{" Image infomation " LINK "Men
FensterBildInfo"}
@{" Text information " LINK "Men
FensterTextInfo"}
@{" Operator " LINK "Men
FensterOperator"}
@{" Zoom " LINK "Men
FensterZoom"}
@{" ARexx " LINK "Men
FensterARexx"}
@{" Mainwindow " LINK "Men
FensterMain"}
@{" Tools " LINK "Men
FensterTools"}
@{" Windowledge " LINK "Men
FensterFenster"}
@ENDNODE
@NODE "Men
Sort" "Sortieren Men
leiste"
@TOC "MAIN"
Sorting Menubar
---------------
@{" Name " LINK "Men
SortName"}
@{" Path " LINK "Men
SortPfad"}
@{" Imagedepth " LINK "Men
SortDepth"}
@{" Solution " LINK "Men
SortSolution"}
@{" Date " LINK "Men
SortDate"}
@{" Stampdate " LINK "Men
SortStampdate"}
@{" Graphicformat " LINK "Men
SortGrafikformat"}
@{" Length " LINK "Men
SortLength"}
@ENDNODE
@NODE "Men
Mark" "Markierte Men
leiste"
@TOC "MAIN"
Marking Menubar
---------------
@{" Show " LINK "Men
MarkShow"}
@{" Category " LINK "Men
MarkCategory"}
@{" ARexx " LINK "Men
MarkARexx"}
@{" Print " LINK "Men
MarkPrint"}
@{" Text print " LINK "Men
MarkPrint"}
@{" GFX print " LINK "Men
MarkGFXPrint"}
@{" Copy " LINK "Men
MarkCopy"}
@{" Convert " LINK "Men
MarkConvert"}
@{" Export " LINK "Men
MarkExport"}
@{" LhA Archive " LINK "Men
MarkLhA"}
@{" LZX Archive " LINK "Men
MarkLZX"}
@{" Clear " LINK "Men
MarkClear"}
@ENDNODE
@NODE "MenuScreenmode" "select screenmode"
@TOC "MAIN"
Here you can select a new screenmode. ArtStudio shows only
the possible screenmodes for your catalogue to display. That means
if you have opened a 256 color catalogue you can`t open a screen
in 15, 16 or 24bit mode. If you are working with Ham-mode than
you can only select a HAM-Screenmode.
@ENDNODE
@NODE "MenuARexxExecute" "ARexx executing"
@TOC "MAIN"
ARexx executing
===============
Sometimes, you want to start a ARexx-script which you don`t use so often.
This is when this function comes in, here you can select and start the specified script.
If you don`t like to declare the path and the ARexx-script name after
each programstart, then you should save the preferences once more.
StringGadget
------------
Input Text. Here you have to type in the path and name of the
ARexx-script. Of course, you can hand over all needed parameters, too
Also see section "Handing-over parameters"
GetFile
-------
Opens a filerequester, here you can choose the path and filename
of the ARexx-script.
Execute
-------
The Arexx-script will be executed. If you have selected the Asynchrone Mode
in the preferences, then the ARexx-script will be started as an own task.
That means you can go on working with Artstudio. Therefore you can
start a ARexx-script which controls Artstudio itself.
Cancel
---------
The input was breaked and the window will close. The path and name of
the ARexx-script which you have selected before, will not lose.
@ENDNODE
@NODE "Men
ARexxMacros" "ARexx Macros"
@TOC "MAIN"
ARexx Macros
============
Here you can set a ARexx-script which you use very often on the keys
F1 to F10. Therefore you can start or change comfortable and very quick
Artstudio`s functions or external programs.
In all, you can set 40 functions on the F-Keys, this is possible if you use
the F-keys in combination with the keys SHIFT and CONTROL.
ARexx Macros
============
F1 to F10
----------
If you click the "GetFile" button you can select a ARexx-script
via a filerequester. Alternatively, you can type in the path and
name of the ARexx-script direct if you use the string gadgets on the
right hand of the Getfile-buttons. Just as well you can type in all
the needed parameters.
also see section "Handing-over parameters"
Cycle Gadget
With this you can change the respective combination. You can select:
functionkey only, Shift with functionkey, CONTROL with functionkey
and a combination Control + SHIFT + functionkey.
Saves the keydeclaration of the F1 to F10 keys into the preferences
directory. The window will be closed after this.
Artstudio uses the data which you have typed in but the setting
won`t saved.
Cancel
The new settings will ignore and the previous settings will be retained.
@ENDNODE
@NODE "Men
ber" "
ber ArtStudio"
@TOC "MAIN"
About ArtStudio
==============
Here you can see the Address of MotionStudios and the telefonnumber
of the hotline and for improvement suggestions. Also you can see the serial
number which you have to mention if you like to claim the hotline.
You can close the About-window with any key or with a mouseclick on
the OK-button.
@ENDNODE
@NODE "Men
Hilfe" "Hilfe"
@TOC "MAIN"
With this menupoint you can display this manual. Therefore you can get
help online.
@ENDNODE
@NODE "MenuPrefs" "Settings"
@TOC "MAIN"
Settings
=============
If you like to change the preferences of ArtStudio you have the
possibility to do that with this menu point very easy.
Here you can do all the settings with are important for using ArtStudio.
Also see section worktop description "Settings"
@ENDNODE
@NODE "MenuBeenden" "Verlassen"
@TOC "MAIN"
=====
This function ends Artstudio after a security question.
@ENDNODE
@NODE "Men
SaveBeenden" "Speichern und Verlassen"
@TOC "MAIN"
Save & Quit
===========
This function ends Artstudio after a security question. Besides the settings
will be saved before, with it Artstudio uses the old settings on the next startup.
@ENDNODE
@NODE "Men
Neu" "Neu"
@TOC "MAIN"
With this menupoint you can delcare the basic settings of a new basefile.
Here you can set the stampsize, number of colors and also the name of
the basefile.
Shortly, herewith you can create a new catalogue.
@ENDNODE
@NODE "Men
ffnen" "
ffnen"
@TOC "MAIN"
This menupoint allows you to open a catalog. A filerequester appears and you
can select the catalogue-path.
@ENDNODE
@NODE "Men
Erweitern" "Erweitern"
@TOC "MAIN"
Herewith you can add further pictures to the already loaded catalogue.
According to the settings, you can load single pictures, directories or
whole CD`s or harddisc`s
@ENDNODE
@NODE "Men
ScanQuix3" "ScanQuix3"
@TOC "MAIN"
ScanQuix3
=========
Hiermit k
nnen Sie direkt von der Scannereinheit ScanQuix3,eingescannte Bilder
in den aktuellen geladenen Katalog hinzuf
@ENDNODE
@NODE "Men
PictureManager" "Picture Manager"
@TOC "MAIN"
Picture Manager
===============
Mit dieser Funktion k
nnen Sie Kataloge aus dem Programm PictureManager
direkt einbinden.
@ENDNODE
@NODE "Men
fen" "Pr
@TOC "MAIN"
Check
=====
Artstudio checks whether the original pictures of the catalogue still
existing or they are deleted already. Herewith you can remove
deleted pictures from the catalogue.
@ENDNODE
@NODE "Men
Aktualisieren" "Aktualisieren"
@TOC "MAIN"
UpToDate
========
Artstudio checks if the original picture has a recent date as the
catalogue-picture. If that`s the case, Artstudio will update the
catalogue-picture automatically
@ENDNODE
@NODE "Men
Drucken" "Drucken"
@TOC "MAIN"
Print
=====
If you select this menupoint a window appears, in which you can
make different settings according to the output of the data`s.
You have the choice between: Output on a printer, in a file or in
a window on the screen.
You should check the layout in a window, before you start the output
on a printer or on a data medium, that`s saves time and honey*.
(*Slogan of a german cartoonist named Ulli Stein)
@ENDNODE
@NODE "Men
Hauptkategorie" "Hauptkategorie"
@TOC "MAIN"
Maincategory
============
If you have changed the category, in the meantime. With this menupoint
you can go to the maincategory (Root).
@ENDNODE
@NODE "Men
KategorieW
hlen" "Kategorie w
hlen"
@TOC "MAIN"
Choose category
===============
If you work with serveral categories in a catalogue, with this menupoint
you can choose the desired category in which you like to load further
pictures or go on working.
@ENDNODE
@NODE "Men
KategorieBearbeiten" "Men
KategorieBearbeiten"
@TOC "MAIN"
Editcategory
============
If you have selected this menupoint a window appears in which you
can type in different categories names or worked with existing categories.
Also, you have the possiblity to organize the categories, hierarchical.
For example you like to archive holiday-pictures, then you can use the
following hierarchy: The first called holiday, holiday is subdivided in
summer and winter pictures. Summer is subdivided in beach and hotel-pictures
and beach is subdivided in sunrising and sundown and so on.
also see surface description "Work category"
@ENDNODE
@NODE "Men
schenKat" "Katalog l
schen"
@TOC "MAIN"
Clear
=====
Please use this menupoint with high caution, because it deletes
all catalogue data`s in Ram and on harddisc, irrevocable.
Artstudio ask you twice if you really want to delete the data`s
after that Artstudio deletes the recognized data`s
@ENDNODE
@NODE "Men
StampInfo" "Information"
@TOC "MAIN"
Information
===========
If you have selected this menupoint, Artstudio will show a window
in which you can see the specified data`s of the selected stamp.
If you can`t see the information window after you have chose the
menupoint, Artstudio will appears a window after clicking on a stamp.
@ENDNODE
@NODE "Men
StampZoom" "Vergr
@TOC "MAIN"
If you select this menupoint Artstudio will show the selected stamp
enlarged in a separate window. In addition, if you have already opened
the information window, Artstudio will show the informations about the
picture, also.
@ENDNODE
@NODE "Men
StampShow" "Bilder anzeigen"
@TOC "MAIN"
If you choose this menupoint Artstudio will display each picture
which you have selected. Therefore according to the setings
Artstudio uses the internal viewer or the external viewer.
@NODE "Men
StampDrag&Drop" "Drag & Drop"
Drag & Drop
===========
Mit dieser Funktion ist es nun m
glich,ein Miniaturbild anzuklicken und
festzuhalten und es
ber einer beliebigen Funktion wieder fallen zulassen.
(Drag and Drop)
@ENDNODE
@NODE "Men
StampPopUpMen
" "PopUpMen
PopUpMen
=========
Mit einem Klick auf diese Funktion erschein nach dem Anklicken eines
Miniaturbildes ein Rollfenster (PupUpMen
) aus dem dann die verschiedenen
Eigenschaften wie zum Beispiel:
Information
Vergr
Anzeigen
Markieren
Kopieren u.s.w. auszuw
hlen sind.
@ENDNODE
@ENDNODE
@NODE "Men
StampMark" "Bilder markieren"
@TOC "MAIN"
If you have selected this menupoint, Artstudio will mark all pictures
in the stamp window after you have clicked on it.
The function enables you to delete, copy, converting etc. the specifically
pictures.
@ENDNODE
@NODE "Men
Suchen" "Bilder suchen"
@TOC "MAIN"
Search
======
The searchwindow appears, here you can search for any criterium
you like. The pictures which Artstudio has found will be marked, to
make you a better overview. The marked pictures can be delete, copy
convering etc.
@ENDNODE
@NODE "Men
MarkAll" "Alle Bilder markieren"
@TOC "MAIN"
All pictures are marked
@ENDNODE
@NODE "Men
MarkNone" "Kein Bilder markiert"
@TOC "MAIN"
=====
All pictures are dismarked.
@ENDNODE
@NODE "Men
MarkInvert" "Markierte Bilder umkehren"
@TOC "MAIN"
Toggle
======
All marked pictures will set back and all dismarked pictures will
be marked. That means, ON goes to OFF and OFF goes to ON.
@ENDNODE
@NODE "Men
MarkRange" "Markierte Bilder Bereich"
@TOC "MAIN"
Bereich
=======
Hier kann angegeben werden, welcher Bereich "VON BIS oder BIS VON"
Markiert oder Unmarkiert werden soll.
Wie auch sonst wird immer nur die aktuelle Kategorie samt Unterkategorien
behandelt.
@ENDNODE
@NODE "Men
MarkRandom" "Markierte Bilder Zufall"
@TOC "MAIN"
Zufall
======
Hier werden durch einen Zufallsgenerator zuf
llig Bilder markiert b.z.w.
unmarkiert.
@ENDNODE
@NODE "Men
Top" "erste Seite"
@TOC "MAIN"
First page
==========
The first catalogue page will be displayed. That means, Artstudio
jumps to the firstcategory of the catalogue.
@ENDNODE
@NODE "Men
Bottom" "letzte Seite"
@TOC "MAIN"
Last page
=========
The last page will be displayed. That means, Artstudio jumps
to the last category of the catalogue.
@ENDNODE
@NODE "Men
PrePage" "vorherige Seite"
@TOC "MAIN"
Previous page
=============
Artstudio displays the previous page of the catalogue.
@ENDNODE
@NODE "Men
NextPage" "n
chste Seite"
@TOC "MAIN"
Next page
=========
Artstudio displays the next page of the catalogue.
@ENDNODE
@NODE "Men
PreRow" "vorherige Zeile"
@TOC "MAIN"
Previous row
============
Artstudio displays the previous stamp-row.
@ENDNODE
@NODE "Men
NextRow" "n
chste Zeile"
@TOC "MAIN"
Next row
========
Artstudio displays the next stamp-row.
@ENDNODE
@NODE "Men
PreMark" "vorherige Markierte"
@TOC "MAIN"
previous marked
===============
Artstudio search for the previous marked picture
@ENDNODE
@NODE "Men
NextMark" "n
chste Markierte"
@TOC "MAIN"
next marked
===========
ArtStudio is searching for the next marked picture
@ENDNODE
@NODE "Men
FensterImageWindow" "Bild Information"
@TOC "MAIN"
Bildfenster
===========
ffnet das Bildfenster.
In diesem Fenster sind Kn
pfe, womit Sie das Bilderfenster
beeinflussen k
nnen. Darunter f
llt z.B. auch das Bl
ttern
im Katalog.
The picture window shows all miniature pictures which are loaded and
converted successful. The information window indicates further infos
about the picture by simply clicking on the required picture provided
that the information picture has been opened at first. Also the picture
will showed in the zoom window if you have opened it before. You can
change the picture window as you like and you will get a larger overview
of your picture collection and you will find faster your picture. After
changing of the size the window will be set automatically on the best
size for the miniature picture.
On the right side of the window you can jump in the catalogue by using
of a slider by that you make progress faster.
When you are working with different categories you can see the actual
category on the window bar.
In diesem Fenster sind Kn
pfe, womit Sie das Bilderfenster
beeinflussen k
nnen. Darunter f
llt z.B. auch das Bl
ttern
im Katalog.
Die Kn
pfe werden von Links nach Rechts erkl
Mit diesem Knopf
ffnen Sie ein Fenster mit den vorhanden Kategorien.
Bei Anwahl einer Katagorie wird das Bilder Fenster mit den
Bildern der gew
hlten Katgorie aktualisiert.
M< to the previous marked picture
|< to the beginning of the catalogue respectively the category
<< to the previous page
< to the previous line
> to the next line
>> to the next page
>| to the end of the catalogue respectively the category
>M to the next marked picture
ALL
All pictures in the catalogue respectively in the category will be
marked.
NONE
No picture in the catalogue respectively in the category will be marked.
Pictures are marked before are losing their availability and after that
they are no more marked.
TOGGLE
All pictures are marked will be invalid and after that they are no more
marked. All pictures are not marked will be marked now.
INFO
It will be showed the facts about the picture and additional text
informations according to each opened window.
ZOOM
It will be showed the facts about the picture and additional text
informations about that according to each opened window. Moreover
it will be showed an enlargement of the picture in a separate window.
You can enlarge or reduce the window in the 24 Bit mode at your's
pleasure.
View
The picture will be showed either with an external program or with the
internal programs.
Please see also the adjustments "external viewers".
MARK
The picture will be marked by selecting, the letters will be put on
blue background.
The marked pictures could be surrendered to a certain function
for examble to file the pictures of a category or to delete etc. ...
Drag & Drop
Das Ziehen und Umsetzen eines Bildes, mit der Maus.
PopUpMen
Nach dem Anklicken dieses Buttons, erscheint beim Klick
auf ein Bild im geladenen Katalog ein Aufklappmen
zur Bildweiterverarbeitung.
@ENDNODE
@NODE "Men
FensterKatInfo" "Katalog Information"
@TOC "MAIN"
Catalogue information
=====================
The catalogue information window appears. Here you can see
informations about the catalogue. That means: Number of catalogize
pictures, whole memory need and so on.
@ENDNODE
@NODE "Men
FensterBildInfo" "Bildinformation"
@TOC "MAIN"
Picture infomation
==================
The picture information window appears. Here you can the further
details about the pictures. E.g. path and name of the picture, category,
picture size, and so on.
@ENDNODE
@NODE "Men
FensterTextInfo" "Text Information"
@TOC "MAIN"
Text information
================
The text information window appears. Here you can type in further
informations about the picture. E.g. picture-author, where it has been shot,
or something else which is important for you.
@ENDNODE
@NODE "Men
FensterModule" "Module"
@TOC "MAIN"
Module
======
The module window appears. Here you can select the load-, save-
and displaymodules. The list above contains the loadermodules, the
middle list contains the savemodule and the last one contains the
viewermodule.
@ENDNODE
@NODE "Men
FensterOperator" "Bildbearbeitung"
@TOC "MAIN"
Operator
========
The pictureprocessing window appears. Here you can manipulate
the pictures. If you load a picture for manipulation, Artstudio always
used the first picture which is marked. If you don`t have marked a
picture the pictureprossing doesn`t works.
@ENDNODE
@NODE "Men
FensterZoom" "Vergr
erung"
@TOC "MAIN"
The zoom window appears.Here you can see the selected stamps
in larger display. According to the settings the pictures will shown
whether quick or slowlier but in higher quality. If you use the
24bit mode you can also enlarge or reduce the size of zoomwindow.
The enlargement of the stamps corresponds to a factor of four.
@ENDNODE
@NODE "Men
FensterARexx" "ARexx"
@TOC "MAIN"
ARexx
=====
The ARexx-Button window appears. Here you can see in graphical
display the occupation of the F-keys. Also, you can give every function
it`s own name.
Also see surface description "ARexx Macros"
@ENDNODE
@NODE "Men
FensterMain" "Hauptfenster"
@TOC "MAIN"
Mainwindow
==========
A window full of gadgets appears. The function of the gadgets you
can learn in section surface description "Mainwindow"
@ENDNODE
@NODE "Men
FensterControl" "Kontrollfenster"
@TOC "MAIN"
@NODE "Men
FensterTools" "Werkzeuge"
@TOC "MAIN"
Tools
=====
A window containing gadgets appears. The function agree to the
menu "Pictures->Mark->...." (same order)
@ENDNODE
@NODE "Men
FensterFenster" "Fensterleiste"
@TOC "MAIN"
Windowledge
===========
A window which contains some gadgets appears. The gadgets agree to
the respective window which opens if you click on the gadget.
@ENDNODE
@NODE "Men
SortName" "Sortieren nach Name"
@TOC "MAIN"
The selected category will be sorted by the picture name.
@ENDNODE
@NODE "Men
SortPfad" "Sortieren nach Pfad"
@TOC "MAIN"
The selected category will be sorted by the picture path.
@ENDNODE
@NODE "Men
SortDepth" "Sortieren nach Bildtiefe"
@TOC "MAIN"
Picturedepth
============
The selected category will be sorted by color size of the pictures.
@ENDNODE
@NODE "Men
SortSolution" "Sortieren nach Bildaufl
sung"
@TOC "MAIN"
Resolution
========
The selected category will be sorted by picture resolution.
@ENDNODE
@NODE "Men
SortDate" "Sortieren nach Datum"
@TOC "MAIN"
The selected category will be sorted by the date of the original
picture.
@ENDNODE
@NODE "Men
SortStampdate" "Sortieren nach Miniaturbilddatum"
@TOC "MAIN"
Stampdate
=========
The selected category will be sorted by the creationdate of the
stamp.
@ENDNODE
@NODE "Men
SortGrafikformat" "Sortieren nach Grafikformat"
@TOC "MAIN"
Graphicformat
=============
The selected category will be sorted by the picture graphicformat.
@ENDNODE
@NODE "Men
SortLength" "Sortieren nach L
@TOC "MAIN"
Length
======
The selected category will be sorted by the picture size.
@ENDNODE
@NODE "Men
MarkShow" "Markierte Bilder anzeigen"
@TOC "MAIN"
All marked pictures will be displayed like a diashow.
@ENDNODE
@NODE "Men
MarkCategory" "Markierte Bilder einer Kategorie zuordnen"
@TOC "MAIN"
Category
========
All marked pictures will be assigned to a certain category.
@ENDNODE
@NODE "Men
MarkARexx" "Markierte Bilder an ARexx"
@TOC "MAIN"
ARexx
=====
All marked pictures will be handed over to a certain ARexx-script.
@ENDNODE
@NODE "Men
MarkCreateHTLM" "Markierte Bilder an HTLM"
@TOC "MAIN"
HTLM Seiten erstellen
=====================
Mit dieser Auswahl ist es m
glich,Kataloginhalte,oder einzelne Bilder
direkt an einem HTLM-
Editor zur Weiterverarbeitung und Erstellung einer Webseite zu
bergeben.
@ENDNODE
@NODE "Men
MarkPrint" "Markierte Bilder auflisten"
@TOC "MAIN"
All marked pictures will be listed according to your choice. You can send
the data`s to a printer, to a harddisc or into a window on the Artstudio
screen.
@ENDNODE
@NODE "Men
MarkCopy" "Markierte Bilder kopieren"
@TOC "MAIN"
All marked pictures will be copied. The original pictures will copy in
a directory which you have previously selected.
@ENDNODE
@NODE "Men
MarkConvert" "Markierte Bilder konvertieren"
@TOC "MAIN"
Converting
==========
All marked pictures will be converted. The original pictures will
transform in the graphicformat which you have selected before and
copied to a specified directory. You can choose the graphicformat in
the modulewindow or also in the preferences.
@ENDNODE
@NODE "Men
MarkExport" "Markierte Bilder exportieren"
@TOC "MAIN"
Export
======
All marked pictures will be exported in a new created catalogue. This
catalogue can be used regardless of the old catalogue.
@ENDNODE
@NODE "Men
MarkLhA" "LhA Archivieren"
@TOC "MAIN"
LHA archiving
===============
Mark all pictures which you like to put in the LHA-archive.
A filerequester appears which ask you to select path and name
of the archive.
Please pay attention that you have enough disc space free before
start crunching.
@ENDNODE
@NODE "Men
MarkLZX" "LZX Archivieren"
@TOC "MAIN"
LZX archiving
===============
Mark all pictures which you like to put in the LZX-archive.
A filerequester appears which ask you to select path and name
of the archive.
Please pay attention that you have enough disc space free before
start crunching.
@ENDNODE
@NODE "Men
MarkGFXPrint" "Grafikausdruck"
@TOC "MAIN"
Graphic printout
==============
Please choose the pictures those you like to output on your printer
or like to save on your harddisc.
If you like to printout the whole catalogue simply select all picture
to do that.
@ENDNODE
@NODE "Men
MarkClear" "Markierte Bilder l
schen"
@TOC "MAIN"
Delete
======
All marked pictures are deleted. Before this, a security check appears and
you can choose what you want to delete. You have the choice between:
delete stamps, delete the original picture, delete the stamp and the original
picture.
@ENDNODE
@NODE "TastaturMain" "Die Tastaturk
rzel f
r ArtStudio"
@TOC "MAIN"
The shortcuts for ArtStudio
===========================
@{" Functionskeys " LINK "TastaturFunktionstasten"} F1 to F10
@{" Cursorkeys " LINK "TastaturPfeil"} move the stamps in the correspond
direction
@{" Menushortcuts " LINK "TastaturMen
"} Shortcuts of the menupoints
@{" Others " LINK "TastaturSonstige"} all further shortscuts
@ENDNODE
@NODE "TastaturFunktionstasten" "Die Funktionstasten"
@TOC "MAIN"
Functionskeys
=============
You can cover the functionkeys F1 to F10 with ARexx-scripts. Therefore
you can execute or stop frequently used function via a key-push.
In combination with the Control- and Shift-key you can reach 40 ARexx
scripts.
Possible combinations:
----------------------
F1 to F10
SHIFT + F1 to F10
CONTROL + F1 to F10
SHIFT + CONTROL + F1 to F10
please remember that you can press only one functionkey at the
same time.
@ENDNODE
@NODE "TastaturPfeil" "Die Pfeiltasten"
@TOC "MAIN"
Cursorkeys
==========
With the cursorkeys you can move the stamps in the specified direction.
Herewith you have the possiblity to jump to every point of the catalogue
file.
Cursor down:
------------
The stampwindow scrolls upwards and the next stamprow will
be shown.
Cursor up:
----------
The stampswindow scrolls downwards and the previous stamprow
will be shown.
Cursor right:
-------------
The stampswindow scrolls to the right side and you will see the
next catalogue-page.
Cursor left:
------------
The stampswindow scrolls to the left side and you will see the
previous catalogue page.
SHIFT + Cursor down:
--------------------
With this keycombination you can reach the catalogue end or the end
of the category.
SHIFT + Cursor up:
------------------
With this keycombination you reach the start von the catalogue or
of the category.
SHIFT + Cursor right
--------------------
Artstudio jumps to the next marked picture.
SHIFT + Cursor left:
--------------------
Artstudio jumps to the previous marked picture.
@ENDNODE
@NODE "TastaturMen
" "Die Men
rzel"
@TOC "MAIN"
Menushortcuts
=============
With this shortscuts you can choose a menupoint without using the
mouse.
AMIGA + E @{" ARexx execute " LINK "Men
ARexxAusf
hren"}
AMIGA + M @{" Screenmode " LINK "Men
Bildschirm"}
AMIGA + ? @{" About... " LINK "Men
ber"}
AMIGA + H @{" Help " LINK "Men
Hilfe"}
AMIGA + W @{" Save & Quit " LINK "Men
SaveBeenden"}
AMIGA + Q @{" Quit " LINK "Men
Beenden"}
AMIGA + N @{" New " LINK "Men
Neu"}
AMIGA + O @{" Open " LINK "Men
ffnen"}
AMIGA + I @{" Include catalog " LINK "Men
KatalogErweiter"}
AMIGA + L @{" Include " LINK "Men
Erweitern"}
AMIGA + ! @{" Catalog information " LINK "Men
CatInfo"}
AMIGA + C @{" Check " LINK "Men
fen"}
AMIGA + U @{" UpToDate " LINK "Men
Aktualisieren"}
AMIGA + P @{" Print " LINK "Men
Drucken"}
AMIGA + 8 @{" Maincategory " LINK "Men
Hauptkategorie"}
AMIGA + 9 @{" Edit Categorie " LINK "Men
KategorieW
hlen"}
AMIGA + 0 @{" Edit Category " LINK "Men
KategorieBearbeiten"}
AMIGA + 1 @{" Information " LINK "Men
StampInfo"}
AMIGA + 2 @{" Zoom " LINK "Men
StampZoom"}
AMIGA + 3 @{" Show " LINK "Men
StampShow"}
AMIGA + 4 @{" Mark " LINK "Men
StampMark"}
AMIGA + 5 @{" Drag&Drop " LINK "Men
Drag&Drop"}
AMIGA + 6 @{" PopUpMenu " LINK "Men
PopUpMen
AMIGA + S @{" Search " LINK "Men
Suchen"}
AMIGA + A @{" All " LINK "Men
MarkAll"}
AMIGA + K @{" None " LINK "Men
MarkNone"}
AMIGA + T @{" Toggle " LINK "Men
MarkInvert"}
AMIGA + R @{" Select range " LINK "Men
Markrange"}
AMIGA + Y @{" Select random " LINK "Men
MarkRandom"}
@ENDNODE
@NODE "TastaturSonstige" "Die sonstigen Tasten"
@TOC "MAIN"
Others
======
Here some shortscuts whom make it easier to work.
TAB
---
Jumps between the seperated windows.
RETURN
------
In windows with StringGadgets you can activate the enterfield with
a push of the returnkey (Enter)
@ENDNODE
@NODE "ARexxMain" "ARexx Befehle"
@TOC "MAIN"
ARexx
=====
Build-in ARexx-Commands
------------------------
@{" Quit " LINK "ARexxQuit"} @{" About " LINK "ARexxAbout"}
@{" CreateNew " LINK "ARexxCreateNew"} @{" LOAD " LINK
"ARexxLoad"}
@{" Prefs " LINK "ARexxPrefs"} @{" All " LINK "ARexxAll"}
@{" Sort " LINK "ARexxSort"} @{" OpenWindow " LINK
"ARexxOpenWindow"}
@{" CloseWindow " LINK "ARexxCloseWindow"} @{" SelectStamp " LINK
"ARexxSelectStamp"}
@{" View " LINK "ARexxView"} @{" SetInfoText " LINK
"ARexxSetInfoText"}
@{" Loader " LINK "ARexxLoader"} @{" Viewer " LINK
"ARexxViewer"}
@{" LineUp " LINK "ARexxLineUp"} @{" LineDown " LINK
"ARexxLineDown"}
@{" PageUp " LINK "ARexxPageUp"} @{" PageDown " LINK
"ARexxPageDown"}
@{" Top " LINK "ARexxTop"} @{" Bottom " LINK "ARexxBottom"}
@{" Redraw " LINK "ARexxRedraw"} @{" WindowToFront " LINK
"ARexxWindowToFront"}
@{" WindowToBack " LINK "ARexxWindowToBack"} @{" ScreenToFront " LINK
"ARexxScreenToFront"}
@{" ScreenToBack " LINK "ARexxScreenToBack"} @{" SizeWindow " LINK
"ARexxSizeWindow"}
@{" MoveWindow " LINK "ARexxMoveWindow"} @{" ActivateWindow " LINK
"ARexxActivateWindow"}
@{" Search " LINK "ARexxSearch"} @{" SelectStamp " LINK
"ARexxSelectStamp"}
@{" SelectCategory " LINK "ARexxSelectCategory"} @{" Copy " LINK
"ARexxCopy"}
@{" Delete " LINK "ARexxDelete"} @{" Check " LINK
"ARexxCheck"}
@{" Print " LINK "ARexxPrint"} @{" PrinterPref " LINK
"ARexxPrinterPref"}
@ENDNODE
@NODE "ARexxQuit" "Programm beenden"
@TOC "MAIN"
Quit (Beenden)
Description
-----------
Quit is one of the simplest commands. With this command you can
stop Artstudio from other programs.
parameter
---------
none Parameter
example
-------
QUIT
@ENDNODE
@NODE "ARexxAbout" "Programm Information"
@TOC "MAIN"
About (Information)
=====
About
=====
Description
-----------
A window opens which contains informations about
Artstudio, e.g. serialnumber of your Artstudiocopy.
Parameter
---------
none Parameter
example
-------
ABOUT
@ENDNODE
@NODE "ARexxCreateNew" "Neuen Katalog erstellen"
@TOC "MAIN"
CreateNew
=========
Description
-----------
With this command you can create a new catalogue.
Parameter
---------
StampSize/A Color/A Basename/A Dateiname/A
StampSize
---------
32x24, 64x48, 96x72, 128x96, 160x120, 192x144, 224x168, 256x192
Colors
------
COLOR_256, GREY_256, GREY_128, GREY_64, GREY_32, GREY_16
COLOR_16, HAM6, HAM8 und 24BIT
Basename
--------
The basename will be shown in the Artstudiowindow. The basename
can containing max. 30 characters. You should set the basename in
quotation marks to avoid errors produced by spaces in its name.
Dateiname (Filename)
---------
The "Dateiname" is used for saveing on a data medium. You have to type
in the path- and the filename. Artstudio creates a new directory with the
filename in this directory. Artstudio will put all further catalogue data`s
in this directroy. You should set the basename in quotation marks to avoid
errors produced by spaces in its name. Maximum of 30 characters for filename
is allowed.
exapmle
-------
CreateNew 128x96 Color_256 Test Sys:Bilder
Artstudio creates a the catalogue file with the following data`s.
StampSize = 128x96 (width x height)
Color = color catalogue with 256 colors
Basename = Test
Dateiname = Sys:Bilder
CreateNew 96x72 Grey_64 Photos Pics:Test
Artstudio creates a the catalogue file with the following data`s.
StampSize = 96x72 (width x height)
Color = grey with 64 greytones
Basename = Photos
Dateiname = PICS:Test
@ENDNODE
@NODE "ARexxLoad" "Bilder laden"
@TOC "MAIN"
LOAD (load pictures)
Description
------------
This command has the same function like the "Load"-button on the
Artstudio window. Herewith you can hand over pictures from external
programs. Also you can hand over a whole directory with or without
it`s subdirectories. (According to the settings). To load a Artstudio-file
is also possible.
Parameter
---------
Pfad/A Filename/A
Example
--------
LOAD "Pics:Photos/" "First.IFF"
A picture was handed over to ArtStudio
Path = Pics:Photos/
Filename = First.IFF
LOAD "Pics:Photos/"
A directory was searched for pictures and the pictures whom have been
found will hand over to ArtStudio. According to the settings , Artstudio
will also search the subdirectories. (Treescan function)
LOAD "Pics:Data/" "ArtStudio.data"
A ArtStudio database was loaded.
Pfad = Pics:Data/
Filename = ArtStudio.data
@ENDNODE
@NODE "ARexxPrefs" "Programm Einstellungen"
@TOC "MAIN"
Prefs (Programm Settings)
=====
Description
------------
Herewith you have the possiblity to manipulate just all preferences of
Artstudio. The great advantage is, that you can change between different
settings every time, e.g. "TreeScan". It isn`t always necessary to search all
subdirectories. Or if you work with two graphicboards, then you have the
possibility to change the viewer-settings very quick. These are only two
examples form a lot of others which you can realize with this comand.
Parameter
---------
The following parameter have to hand over separated.
TreeScan/A On/Off
Indicator/A On/Off
LoaderError/A On/Off
PicWarn/A On/Off
FastZoom/A On/Off
Prefs/A On/Off
Border/A On/Off/Interactive
PAspect/A On/Off/Interactive
Dither/A On/Off/Interactive
Color/A Black/White/Grey
Category/A On/Interaktive
Interpolation/A On/Off/Interactive
StartUp/A Pfad auf eine ArtStudio.data
Temp/A Pfad f r Tempor ren Buffer
Save/A
Example
--------
Prefs TreeScan On
Treescan function has been activated.
Prefs FastZoom Off
FastZoom function has been activated.
Prefs Dither Interactive
Dither function has set to interactive.
Prefs Startup Pics:data/ArtStudio.data
Artstudio is using the basefile "Artstudio.data" with its path as startup-file.
Prefs Color Black
The color black was set in the preferences.
Prefs Save
This command saves the Artstudio preferences. According to the
settings ArtStudio saves its preferences file in the "S:" directory or
as project-preferences in the specified directory.
@ENDNODE
@NODE "ARexxAll" "Hauptkategorie"
@TOC "MAIN"
All (Rootcategory)
Description
-----------
A simple command to jump back to the maincategorey (root) to all
pictures of the basefile.
Parameter
---------
none
Example
-------
All
@ENDNODE
@NODE "ARexxSort" "Sortieren"
@TOC "MAIN"
Description
-----------
This command sorts the file new. For further information about sorting,
please look at section "sort window"
parameter
---------
Only one parameter can be hand over
Name, Path, Depth, Solution, Date, StampDate, Format, Length
example
-------
Sort Depth
file is sorting by picturedepth
Sort StampDate
file is sorting by stamps builing date. As result the file is puting in its original state,
before it was sorted.
@ENDNODE
@NODE "ARexxOpenWindow" "Fenster
ffnen"
@TOC "MAIN"
OpenWindow
===========
description
-----------
With this command you can open a window. If it is already open, it will put auto-
matically in the foreground
Parameter
---------
InfoWindow = Informationwindow
TextWindow = Additional text informations
ZoomWindow = window with a 4 times enlarged stamp
example
-------
OpenWindow Zoom
Opens the zoom-window.
@ENDNODE
@NODE "ARexxCloseWindow" "Fenster schlie
@TOC "MAIN"
CloseWindow
===========
description
-----------
If you don`t need the window any longer, you can close it with this
command.
parameter
---------
InfoWindow = Informationwindow
TextWindow = Additional text informations
ZoomWindow = window with 4 times enlarged stamp
example
-------
CloseWindow Zoom
Closing the zoom-window. Too choose it twice or more is not possible.
No errormessage will shown, if the window is already closed.
@ENDNODE
@NODE "ARexxSelectStamp" "Bild w
hlen"
@TOC "MAIN"
SelectStamp
===========
description
-----------
With SelectStamp you can choose a stamp from an already loaded file.
No errormessage will show, if the stamp could not found.
parameter
---------
Name/A Number/A
Name = stampname
Too make your work easier you can use wildcards like "#?".
Names which including spaces have to set in quotation marks.
Number = a stamp with the equal number will choose from the list.
example
-------
Select Number 7
Choose stamp Number 7 from the list.
Select Name Testpicture
A stamp named "Testpicture" will search and select.
@ENDNODE
@NODE "ARexxView" "Bild anzeigen"
@TOC "MAIN"
View (Picture)
description
-----------
The selected Picture is showing, by using the viewer which has been
choosen in the preferences or the external viewer will use.
Also look at "Prefs" in section "AREXX-commandlist"
parameter
---------
none
example
-------
View
The picture is showing.
@ENDNODE
@NODE "ARexxLoader" "Lademodule ausw
hlen"
@TOC "MAIN"
Loader (loadermodul select)
======
description
-----------
With this command you can choose a loadermodul, which can load the pictures.
parameter
---------
Loadername/A = As parameter you have to use the name of the loadermodul
example
-------
Loader IFF
The IFF-loadermodul was selected.
Loader UNIVERSAL
The UNIVERSAL-Loadermodul was selected.
@ENDNODE
@NODE "ARexxViewer" "Anzeigemodule w
hlen"
@TOC "MAIN"
Viewer (viewermodul select)
======
description
-----------
With this command you can choose the viewermodul, which should showing
the pictures.
parameter
---------
The parameter is the name of the viewermodul.
example
-------
Viewer AGA_HAM
The AGA Ham-viewermodul was selected
Viewer ECS_GREY
The ECS Grey-viewernodul was selected.
@ENDNODE
@NODE "ARexxLineUp" "LineUp"
@TOC "MAIN"
LineUp
======
description
-----------
The command is to simulate the key "CURSOR-HIGH".
As result, in the window you can see the stamps one line before
Parameter
---------
No parameter has used.
example
--------
LineUp
One line down
@ENDNODE
@NODE "ARexxLineDown" "LineDown"
@TOC "MAIN"
LineDown
========
description
-----------
The command is to simulate the key "CURSOR-HIGH".
As result, in the window you can see the stamps of the next line.
parameter
---------
No parameter has used.
example
-------
LineDown
One line up.
@ENDNODE
@NODE "ARexxPageUp" "PageUp"
@TOC "MAIN"
PageUp
======
description
-----------
This command simulates the key "cursor left". As result
the window scrolls to the previous page of the stamps.
Parameter
---------
No parameters are used.
Example
-------
PageUp
Go to the previous page.
@ENDNODE
@NODE "ARexxPageDown" "PageDown"
@TOC "MAIN"
PageDown
========
description
-----------
This command simulates the key "cursor right".
As result the stampwindow scrolls to the next page.
Parameter
---------
No parameters are used.
example
--------
PageDown
Go to the next page.
@ENDNODE
@NODE "ARexxTop" "Top"
@TOC "MAIN"
description
------------
This command simulates the key "Shift+Cursor up"
As result you reach the start of the stamps or category.
Parameter
---------
No parameters are used.
example
--------
Top
Go to the stamp start.
@ENDNODE
@NODE "ARexxBottom" "Bottom"
@TOC "MAIN"
Bottom
======
description
------------
This command simulates the key "Shift+Cursor down"
As result you reach the end of the stamps or category.
Parameter
---------
No parameters are used.
example
--------
Bottom
Go to the stamp end.
@ENDNODE
@NODE "ARexxRedraw" "Redraw"
@TOC "MAIN"
Redraw
======
description
------------
Redraw rebuilts the stamps.
Parameter
---------
No parameters are used.
example
-------
Redraw
The stamp are rebuilt.
@ENDNODE
@NODE "ARexxWindowToFront" "Fenster nach vorne"
@TOC "MAIN"
WindowToFront
=============
description
-----------
A window will put into foreground.
Parameter
---------
Name/A windowname
example
-------
WindowToFront Zoom
The zoomwindow is put into front.
@ENDNODE
@NODE "ARexxWindowToBack" "Fenster nach hinten"
@TOC "MAIN"
WindowToBack
============
description
-----------
A window will put into background.
Parameter
---------
Name/A windowname
example
-------
WindowToBack Zoom
The zoomwindow is put into brackground.
@ENDNODE
@NODE "ARexxScreenToFront" "Bildschirm nach vorne"
@TOC "MAIN"
ScreenToFront
=============
description
-----------
The Artstudio-area is put into foreground.
Parameter
---------
no parameters
Beispiel
--------
ScreenToFront
ArtStudio is put into the foreground.
@ENDNODE
@NODE "ARexxScreenToBack" "Bildschirm nach hinten"
@TOC "MAIN"
ScreenToBack
============
description
-----------
The Artstudio-area will put into background.
Parameter
---------
no parameter
example
-------
ScreenToBack
ArtStudio is put into background.
@ENDNODE
@NODE "ARexxSizeWindow" "Fenstergr
ndern"
@TOC "MAIN"
SizeWindow
==========
description
-----------
With this command you can change the window size. But remember, only
a few windows could change their size.
The windowarea will adapt to the windowsize automatically. If the image
window is in use, the new window size will optimize by the stamp size.
Parameter
---------
Name/A windowname
ImageWindow
TextWindow
xPos/A/N windowwidth
yPos/A/N windowheight
example
--------
SizeWindow ImageWindow 320 200
The imagewindow gets a new size. The width was set to 320 points
and the height to 200 points.
@ENDNODE
@NODE "ARexxMoveWindow" "Fenser verschieben"
@TOC "MAIN"
MoveWindow
==========
description
------------
With this command you can change the position of a window.
If the windowposition you have chosen is outside the screen, the
window will put to the respective screenside automatically.
Position 0 0 lies on the left upper side of the screen.
Parameter
---------
Name/A windowname
ArtStudioWindow
InfoWindow
ZoomWindow
ImageWindow
TextWindow
xPos/A/N left windowcorner
yPos/A/N upper windowcorner
example
--------
MoveWindow ImageWindow 0 100
The imagewindow gets a new position. The left corner was set to 0
and upper corner was set to 100 points.
@ENDNODE
@NODE "ARexxActivateWindow" "Fenster aktivieren"
@TOC "MAIN"
ActivateWindow
==============
description
-----------
With this command you can activate a window.
parameter
---------
Name/A windowname
ArtStudioWindow
InfoWindow
ZoomWindow
ImageWindow
TextWindow
example
-------
ActivateWindow ImageWindow
The image window is activated.
@ENDNODE
@NODE "ARexxSearch" "Bild suchen"
@TOC "MAIN"
Search
======
description
-----------
Search for a stamp with the equal name. ArtStudio searchs only in the
respective category.
If you like to search all stamps you have to press the button "All" on
the ArtStudioscreen or you must execute the Arexx command "All".
Wildcards are allowed.
parameter
---------
Name/A stampname
example
-------
Search #?.IFF
ArtStudio searchs for pictures ending on ".iff".
Search Musterbild
ArtStudio searchs for a picture named "Musterbild".
@ENDNODE
@NODE "ARexxSelectStamp" "Bild w
hlen"
@TOC "MAIN"
SelectStamp
===========
description
-----------
With this command you can select a stamp. The command can combines
with a stampnumber or a stampname.
Also look at ARexx-"Search"
Parameter
---------
Name/A stampname
Number/A stampnumber
example
-------
SelectStamp Name Musterbild
The picture named "Musterbild" is selected
SelectStamp Number 7
The picture number 7 is selected.
@ENDNODE
@NODE "ARexxSelectCategory" "Kategorie w
hlen"
@TOC "MAIN"
SelectCategory
==============
description
-----------
If you work with more than one category in a catalog, you can select
the needed category with this command.
If you want to go back to the maindirectory you have to use the
Arexx command "All".
Parameter
---------
Name/A categoryname
example
-------
SelectCategory Mustercategory
Selects the category named "Mustercategory"
@ENDNODE
@NODE "ARexxSetInfoText" "Informations Text angeben"
@TOC "MAIN"
SetInfoText
===========
description
-----------
With SetInfoText you can hand over varius textfiles to Artstudio. The
textfiles are used the give the respective picture further informations.
But remember, that you have seleted a picture with the ARexx-command
"SelectStamp" or with a mouseclick on its stamp before using the SetInfoText
command.
Parameter
---------
Filename/A path and Name of the textfile
example
-------
SetInfoText Texte:InfoText.txt
The file "InfoText.txt" from the directory "Texte" is hand over to Artstudio
@ENDNODE
@NODE "ARexxCopy" "Bild kopieren"
@TOC "MAIN"
description
-----------
The ARexx-command "copy" is for copying the original picture of the
choosen stamp to the declared path.
The stamp have to select with the ARexx-command "SelectStamp" or with
a mouseclick before you use this command.
Parameter
---------
Filename/A path and name of the destinationfile
example
--------
Copy Ram:Test
The selected pictures was copied in the directory "Ram:" with the name
"Test"
@ENDNODE
@NODE "ARexxDelete" "Bild l
schen"
@TOC "MAIN"
Delete (delete pictures)
======
description
-----------
Deletes the selected picture, acording to the setting. Only the stamp will delete,
the original picture will delete or both will delete.
You choose the required picture with the ARexx-command "SelectStamp"
or with a mouseclick on its stamp.
parameter
---------
StampOnly Only the stamp will delete.
StampAndPicture Stamp and picture will delete
PictureOnly Only the original picture will delete.
example
-------
Delete StampOnly
The stamp which you have previously selected will delete. Only the
stamp will delete, the original picture will survive.
Delete StampAndPicture
The stamp which you have previously selected will delete. The stamp
and the original picture will delete.
@ENDNODE
@NODE "ARexxCheck" "Katalog pr
@TOC "MAIN"
Check
=====
description
-----------
This command searchs for pictures in the basefile which didn`t exist any longer.
parameter
---------
no parameter
example
-------
Check
The search for pictures, which didn`t exist any longer has been started.
@ENDNODE
@NODE "ARexxPrint" "Katalog drucken"
@TOC "MAIN"
Print
=====
description
-----------
Acording to the setting, the basefile will put on a printer, a window or
in a file on a harddisc for example. Besides you can declare what should
given out, whether only informations about the basefile, the complete catalog
or only a certain category.
parameter
---------
What/A What shall Artstudio printing
FullCatalog complete catalog
OnlyCategory only a category
TreeCategory category with sub directories
Where/A Where shall the data`s given out ?
Window Output into a window
Printer Output on a printer
File/A Output in a file, remember to declare the outputpath and name.
Filename/A Path and name of the destination directory, where the
data`s will be saved.
example
-------
Print FullCatalog Window
The whole catalog is given out in a window.
Print TreeCategory File Texte:Katalog.txt
The previously choosen category with all its subdirectories will save
as a file under the given path and name.
Print OnlyCategory Printer
The previosly chosen category will print out on a printer.
To setup your printer, please use the preferences of your Amiga
workbench.
@ENDNODE
@NODE "ARexxPrinterPref" "Ausgabe Einstellung"
@TOC "MAIN"
PrinterPref
===========
description
-----------
It isn`t always necessary to print the whole data`s acording to a picture.
So, with PinterPref you can select which data you like to output.
Only one setting can hand over per command.
Parameter:
ROWS/A number of rows. Numbers between 1 and 6 are allowed.
example
--------
PrinterPref ROWS 2
While printing a catalog only two rows with graphicinformation would be given
out.
@ENDNODE
@NODE "GrafikMain" "Die Grafikformate im
berblick"
@TOC "MAIN"
Graphicformats
==============
ArtStudio includes a very big loaderpackage, which knows the most
populars graphicformats.
But sometimes it isn`t easy to recognize the right graphicformat, because
the picture doesn`t have any characteristic format informations.
ArtStudio knows 54 graphicformats at the moment. Theoretical it`s possible
that a file (program, text, sound usw.) contains data`s like a graphicformat.
In that case it could happen that Artstudio thinks the file is a graphicfile and
so an error could occur. So the user have to watch out himself that it doesn`t
happen. Artstudio manages the loaders as independent files, so that additional
improvements and extensions can make easy. You can create your own graphic
loader. If you want that, you can get the developer documents from our technical
hotline (see hotline)
MotionStudios
Telefon: 0421 / 249966
Fax: 0421 / 249556
avaible loaders
---------------
Here you can see a list of the availble loaders. If you miss a loader you
need every time. Please send us a few example pictures and some
documents about the graphic format, if you have.
Bitmap Grafikformate:
---------------------
ALIAS
IFFDEEP
IMPULSE
KOALA
MACPAINT
PHOTOCD
RAW_RGB
RENDITION
SUNRASTER
TARGA
WAVEFRONT
Animationformate
----------------
QUICKTIME
Vektorformate
-------------
POSTSCRIPT
weitere Lademodule
------------------
DATATYPES
FAX_IFF
SCANQUIX
UNIVERSAL
Hier noch weitere Informationen zu verschienden Grafikformaten.
@{" ACBM " LINK "GrafikACBM"} @{" ALIAS " LINK
"GrafikALIAS"}
@{" ANIM " LINK "GrafikANIM"} @{" BMP " LINK
"GrafikBMP"}
@{" FITS " LINK "GrafikFITS"} @{" GEM " LINK
"GrafikGEM"}
@{" GIF " LINK "GrafikGIF"} @{" IFF " LINK
"GrafikIFF"}
@{" IFFDEEP " LINK "GrafikIFFDEEP"} @{" IMPULSE " LINK
"GrafikIMPULSE"}
@{" IPBM " LINK "GrafikIPBM"} @{" JPEG " LINK
"GrafikJPEG"}
@{" MACPAINT " LINK "GrafikMACPAINT"} @{" PBM "
LINK "GrafikPBM"}
@{" PCX " LINK "GrafikPCX"} @{" PGM " LINK
"GrafikPGM"}
@{" PHOTOCD " LINK "GrafikPHOTOCD"} @{" PPM "
LINK "GrafikPPM"}
@{" PSD " LINK "GrafikPSD"} @{" QRT " LINK
"GrafikQRT"}
@{" RENDITION " LINK "GrafikRENDITION"} @{" SGI "
LINK "GrafikSGI"}
@{" SUNRASTER " LINK "GrafikSUNRASTER"} @{" TARGA
" LINK "GrafikTARGA"}
@{" TIFF " LINK "GrafikTIFF"} @{" WAVEFRONT " LINK
"GrafikWAVEFRONT"}
@{" YUVN " LINK "GrafikYUVN"}
and of course a @{"UNIVERSAL" LINK "GrafikUNIVERSAL"}-loader which knows the right
graphicloader automatically.
@ENDNODE
@NODE "GrafikACBM" "ACBM Lademodule"
@TOC "MAIN"
Format:
ILBM (InterLeavedBitMap)
supportes:
1-8Bit (2 - 256 colors)
EHB (Extra Halfbrite)
HAM6 und HAM8 (Hold And Modify)
IFF24 (24-Bit, 16.8 Mil. colors)
Compression
Kompression:
without compression,
RLE (Run Length Encoding)
Notice:
The ACBM-format is an old version of the iff-format.
further informations:
---
@ENDNODE
@NODE "GrafikALIAS" "ALIAS Lademodule"
@TOC "MAIN"
ALIAS
=====
Format:
ALIAS
supports:
24-Bit
compression:
RLE (Run Length Encoding)
Notice:
It is a very simple graphic format which loads and saves
in 24 bit only.
@ENDNODE
@NODE "GrafikANIM" "ANIM Lademodule"
@TOC "MAIN"
Format:
ANIM5, ANIM7, ANIM8
supports:
1 - 256 colors,
EHB (Extra Halfbrite),
HAM6 und HAM8 (Hold And Modify),
IFF24 (24-Bit)
compression:
without compression,
RLE (Run Length Encoding)
Notice:
The well kown ANIM-format which principal used on our
girlfriend the Amiga. Artstudio knows the formats Anim-5,
Anim-7 and Anim-8.
further informations:
---
@ENDNODE
@NODE "GrafikBMP" "BMP Lademodule"
@TOC "MAIN"
format:
Microsoft Windows Bitmap
supports:
Mono (black/white)
4-Bit (16 colors)
8-Bit (256 colors)
24-Bit (16.8 Mil. colors)
compression:
without compression,
RLE (Run Length Encoding)
Notice:
BMP is in a first line a format to exchange and save
graphics. It based on windows internal Bitmap Data
structure and many other Computerplatform can use
this format.
further informations:
Microsoft Corporation One Microsoft Way Redmond, WA 98052-6399
Voice: 206-882-8080
Fax: 206-936-7329
BBS: 206-637-9009
@ENDNODE
@NODE "GrafikFITS" "FITS Lademodule"
@TOC "MAIN"
Format:
FITS (Flexible Image Transport System, FTI)
supports:
8 Bit Greyscale
16 Bit Greyscale
32 Bit Greyscale
compression:
without compression,
Notice:
FITS is a standard graphicformat which used by observatories
and it`s also used from the NASA.
further informations:
NASA/OSSA Office of Standards and Technology
Code 633.2
Goddard Space Flight Center
Greenbelt, MD 20771
Voice: 301-441-4189
Voice: 301-513-1634
Internet: nost@nssdca.gsfc.nasa.gov
fits@nssdca.gsfc.nasa.gov
@ENDNODE
@NODE "GrafikGEM" "GEM Lademodule"
@TOC "MAIN"
Format:
Gem Raster (also known as IMG )
supports:
Mono (black/white)
compression:
without compression,
RLE (Run Length Encoding)
notice:
The Gem Raster Format are used on the Atari ST mainly and
sometimes also on the PC.
further informations:
DISCUS Distribution Service, Inc.
8020 San Miguel Canyon Road
Salinas, CA 93907-1208
Voice: 408-663-6966
or
Novell&Digital Research, Inc.
P.O. Box DRI
Monterey, CA 93942
Voice: 408-659-3896
Voice: 800-848-1498
BBS: 408-649-3896
@ENDNODE
@NODE "GrafikGIF" "GIF Lademodule"
@TOC "MAIN"
Format:
GIF (Graphics Interchange Format)
supports:
1-8Bit (1 - 256 colors)
compression:
LZW (Lempel-Ziv-Welch)
notice:
The gif-format was original designed for use with data transfer.
Because it`s LZW-compression makes the file 10-50% smaller,
so that the data transfer became very faster.
Today the gif format is wide spread so that no graphic program
can ignore it. The gif format supports pictures up to 256 colors
only.
further informations:
CompuServe Incorporated Attn:
Graphics Technology Department
5000 Arlington Center Boulevard Columbus, OH 43220
Voice: 614-457-8600
Voice: 800-848-8199
@ENDNODE
@NODE "GrafikIFF" "IFF Lademodule"
@TOC "MAIN"
Format:
IFF-ILBM (InterchangeFileFormat InterLeavedBitMap)
supports:
1-8Bit (2 - 256 colors)
EHB (Extra Halfbrite)
HAM6 und HAM8 (Hold And Modify)
IFF24 (24-Bit, 16.8 Mil. colors)
compression:
without compression,
RLE (Run Length Encoding)
notice:
The IFF format is the most populars graphic format on
the Amiga and many programs supports it.
further informations:
Electronic Arts 1
820 Gateway Drive San Mateo
Voice: 415-571-7171
Voice: 415-572-2787
@ENDNODE
@NODE "GrafikIFFDEEP" "IFFDEEP Lademodule"
@TOC "MAIN"
IFFDEEP
=======
Format:
IFF-DEEP (InterchangeFileFormat DEEP)
supports:
24-Bit (16.8 Mil. colors)
compression:
without compression
notice:
The IFFDEEP format is a replacement for the IFF ILBM
24 Bit format because it is a lot faster.
But the IFFDeep format wasn`t spread wide, but a few programs
used it and thats the reason why Artstudio supports it.
further informations:
---
@ENDNODE
@NODE "GrafikIMPULSE" "IMPULSE Lademodule"
@TOC "MAIN"
IMPULSE
=======
format:
RGBN (12 Bit)
RGB8 (24 Bit)
supports:
12-Bit (4096 colors)
24-Bit (16.8 Mil. colors)
compression:
RLE (RunLengthEncoding)
notice:
These format are used with the programs Imagine and TurboSilver
It`s based on the IFF-ILBM format.
further informations:
---
We didn`t have a address or anything else.
@ENDNODE
@NODE "GrafikIPBM" "IPBM Lademodule"
@TOC "MAIN"
format:
IPBM
supports:
1-8Bit (2 - 256 colors)
compression:
without compression,
RLE (Run Length Encoding)
notice:
The IPBM format has the same structure like the IFF format.
But the different is, that the IPBM used the Chunky Pixel format.
This based on the old program DPaint II (PC-Version) which used
this format.
further informations:
---
@ENDNODE
@NODE "GrafikJPEG" "JPEG Lademodule"
@TOC "MAIN"
format:
JPEG, JFIF (Joint Photographics Experts Group)
supports:
8-Bit (256 greycolors)
24-Bit (16.8 Mil. colors)
compression:
JPEG
notice:
JPEG is a graphic format which based on qualtiy losing
compression. All graphic information were killed, which the eye
doesn`t see. Because of that, the JPEG pictures needs only a small
part of the originial picturesize. The JPEG format is only useful
for 24 bit pictures for 256 colors or less it doesn`t makes sense.
further informations:
American National Standarts Institute, Inc.
Attn: Sales 1430 Broadway New York, NY 10018
Voice: 212-642-4900
@ENDNODE
@NODE "GrafikMACPAINT" "MACPAINT Lademodule"
@TOC "MAIN"
MACPAINT
========
format:
Macintosh Paint
supports:
Mono (1-Bit, black/white)
compression:
whitout compression,
RLE (RunLengthEncoding)
notice:
Macpaint pictures always have a size of 720x576 points and were
shown in black and white. These format are used for cliparts, mainly.
further informations:
Apple Computer Inc. 20525 Mariani Avenue Cupertino, CA 95104
Voice: 408-996-1010
Voice: 800-538-9696
Fax: 408-974-1725
@ENDNODE
@NODE "GrafikPBM" "PBM Lademodule"
@TOC "MAIN"
format:
PBM (Portable Bitmap Utilities)
supports:
P4 (24-Bit, 16.8 Mil. colors) binary
compression:
without compression
notice:
The Portable Bitmap Utilities (PBM) is a collection of programs
which were written by Jey Poskanzer. These programs using the
simple PBM- graphicformat. The programs are public domain.
further informations:
Jef Poskanzer
email: jef@well.sf.ca.us
@ENDNODE
@NODE "GrafikPCX" "PCX Lademodule"
@TOC "MAIN"
format:
PCX (PC Paintbrush File Format)
supports:
Mono (1-Bit, black/white)
4-Bit (16 colors)
8-Bit (256 colors)
24-Bit (16.8 mil. colors)
compression:
without compression,
RLE (RunLengthEncoding)
notice:
PCX are used on Mircosoft Windows and procuts which based
on Windows. But it`s also spread on MS-DOS-Systems.
further informations:
ZSoft Corporation
Attn: Shannon Donovan 450 Franklin Road, Suite 100 Marietta, GA 30067
Voice: 404-428-0008
Fax: 404-427-1150
BBS: 404-427-1045
CompuServe: 76702,1207
@ENDNODE
@NODE "GrafikPGM" "PGM Lademodule"
@TOC "MAIN"
format:
PGM (Portable Greymap Utilities)
supports:
P5 (1 - 256 greycolors) binary
compression:
without compression
notice:
The Portable Greymap Utilities (PGM) is a collection of programs
which were written by Jey Poskanzer. These programs using the
simple PBM- graphicformat. The programs are public domain.
further informations:
Jef Poskanzer
email: jef@well.sf.ca.us
@ENDNODE
@NODE "GrafikPHOTOCD" "PHOTOCD Lademodule"
@TOC "MAIN"
PHOTOCD
=======
format:
PCD (Kodak Photo CD)
supports:
24-Bit (192 x 128),
24-Bit (384 x 256),
24-Bit (768 x 512)
compression:
without compression (YCC)
notice:
The PhotoCD-format was evolved by Eastman Kodak to save
picuteres on CD-Roms. Originally, it was created to show holiday pictures
on a special CD-ROM player on your home TV-Set. But now, many
company using this format to present their collections on CD ROM.
further informations:
Eastman Kodak Corporation
343 State Street Rochester, NY 14650
Voice: 800-242-2424
@ENDNODE
@NODE "GrafikPPM" "PPM Lademodule"
@TOC "MAIN"
Format:
PPM (Portable Pixmap Utilities)
supports:
P6 (Mono 1-Bit, black/white) binary
compression:
without compression
notice:
The Portable Pixmap Utilities (PPM) is a collection of programs
which were written by Jey Poskanzer. These programs using the
simple PBM- graphicformat. The programs are public domain.
further informations:
Jef Poskanzer
jef@well.sf.ca.us
@ENDNODE
@NODE "GrafikPSD" "PSD Lademodule"
@TOC "MAIN"
format:
PhotoShop
supports:
Mono (1-Bit)
ColorMap (1 `til 8 Bit, 2 `til 256 colors)
24-Bit (16.8 mil. colors)
compression:
without compression
RLE (RunLength Encoding)
notice:
The PhotoShop graphicformat was created together with the Photo Shop
program for the Apple Macintosh and so it becomes a large spreading
on this machine but sometimes you can also see it on a PC (b
further informations:
Adobe Systems Inc.
Attn: Adobe Systems Developer Support
1585 Charleston Rd.
P.O. Box 7900
Mountain View, CA 94039-7900
Voice: 415-961-4400
Voice: 800-344-8335
Fax: 415-961-3769
@ENDNODE
@NODE "GrafikQRT" "QRT Lademodule"
@TOC "MAIN"
format:
QRT (Quick Ray Trace), also known as POV.
supports:
24-Bit (16.8 mil. colors)
compression:
without compression
notice:
This graphicformat is based on QRT-programs. The
construction is very simple but in fact on it`s simple
structure it is very difficult to recognize it.
further informations:
Steve Koren
koren@hpfcogv.fc.hp.com
@ENDNODE
@NODE "GrafikRENDITION" "RENDITION Lademodule"
@TOC "MAIN"
RENDITION
=========
format:
Rendition
supports:
24-Bit (16.8 mil. colors)
compression:
RLE (RunLength Encoding)
notice:
These format supports 24bit pictures only.
further informations:
none
@ENDNODE
@NODE "GrafikSGI" "SGI Lademodule"
@TOC "MAIN"
format:
SGI Image File Format
supports:
8-Bit (greycolors)
24-Bit (16.8 mil. colors)
32-Bit (16.8 mil. colors with ALPHA)
compression:
without compression
RLE (RunLength Encoding)
notice:
The SGI-format is used on Silicon Graphics Machines, mainly.
further informations:
Silicon Graphics Inc.
Attn: Visual Magic Marketing 2011 North Shoreline Blvd.
Mountain View, CA 94039-7311
Voice: 800-800-4SGI (SGI = 733)
@ENDNODE
@NODE "GrafikSUNRASTER" "SUNRASTER Lademodule"
@TOC "MAIN"
SUNRASTER
=========
format:
SunRaster
supports:
Mono (1-Bit. black/white)
ColorMap (1 `til 8-Bit, 2 `til 256 colors)
24-Bit (16.8 mil. colors)
32-Bit (16.8 mil. colors with ALPHA)
compression:
without compression
RLE (RunLength Encoding)
notice:
The SunRaster pictureformat has it`s orginate in the Sun
Microsystem Unix machine. In fact, it is using on Unix-systems basically.
further informations:
Sun Microsystems Incorporated
2550 Garcia Avenue Mountain View, CA 94043
Voice: 415-960-1300
@ENDNODE
@NODE "GrafikTARGA" "TARGA Lademodule"
@TOC "MAIN"
TARGA
=====
format:
Targa Image File
supports:
1 `til 8-Bit (2 - 256 colors VGA)
16-Bit (65536 colors with OverlayBit)
24-Bit (16.8 mil. colors)
32-Bit (16.8 Mil. colors with ALPHA)
compression:
without compression
RLE (RunLength Encoding)
notice:
These format is orginally created to use with graphiccards.
Meanwhile, the graphicformat was updated several times and
so it`s difficult to convert it. These format is very populary
on PC and Macintosh systems.
further informations:
Truevision Incorporated
7340 Shadeland Station Indianapolis, IN 46256-3925
Voice: 317-841-0332
Fax: 317-576-7700
BBS: 317-577-8783
@ENDNODE
@NODE "GrafikTIFF" "TIFF Lademodule"
@TOC "MAIN"
format:
Tag Image File Format
supports:
Mono (1 Bit)
ColorMap (1 `til 8-Bit, 2 - 256 colors)
TrueColor (24-Bit, 16.8 mil. colors)
compression:
without compression
PackBits
notice:
The TIFF-format is the most complex graphicformat and so
it`s very difficult to convert it. You have also watch out for several
things and 5 different compression methods. But the ArtStudio
loadermodul can load all different TIFF-formats.
further informations:
Aldus Corporation
Attn: Aldus Developer's Desk
411 First Avenue South
Seattle, WA 98104-2871
Voice: 206-628-6593
Voice: 800-331-2538
Fax: 206-343-4210
Internet: tiff-input@aldus.com
@ENDNODE
@NODE "GrafikWAVEFRONT" "WAVEFRONT Lademodule"
@TOC "MAIN"
WAVEFRONT
=========
format:
Wavefront RLA
supports:
TrueColor (24-Bit, 16.8 mil. colors)
compression:
RLE (Run Length Encoding)
notice:
The Wavefront graphicformat is a part of the Wavefront
Advanced Visualizer Animations package.
further informations:
Wavefront Technologies
530 East Montecito Street
Santa Barbara, CA 93103
Voice: 805-962-8117
@ENDNODE
@NODE "GrafikYUVN" "YUVN Lademodule"
@TOC "MAIN"
format:
YUV
supports:
TrueColor (24-Bit, 2:1:1)
compression:
without compression
notice:
The construction of the YUVN-format is based on the IFF-format.
The YUV-format is used for Video arrangements. For example
the VLab board from MacroSystem used this format.
further informations:
Wavefront Technologies
530 East Montecito Street
Santa Barbara, CA 93103
Voice: 805-962-8117
@ENDNODE
@NODE "GrafikUNIVERSAL" "UNIVERSAL Lademodule"
@TOC "MAIN"
UNIVERSAL
=========
format:
The universal loader is a module which detects the right
graphicformat automatically and starts the corresponding
loadermodule.
notice:
If you get additional loaders, which programed by other people
the universal loader can not support them. Unless the new loader
is a better version or a replacement of an old one.
The universal loader supports only these loaders which are present
at the moment.
@ENDNODE
@NODE "OperatorMain" "Bildbearbeitungsfunktionen"
@TOC "MAIN"
pictureprocessing functions
===========================
ArtStudio supports a lot of powerful pictureprocessing functions,
which allows you to manipulate a pictures like you want.
We have optimate the pictureprossecing functions. Now they work
very quick and efficient.
Here, you can see a list of the availble functions. In the future
you can get further picture processing modules from the Aminet
or as a update. We will write to registered user if a update is coming
up. Also see section "future"
@{" 3DLOOK " LINK "Operator3DLOOK"} @{" AND " LINK
"OperatorAND"}
@{" ANTIQUE " LINK "OperatorANTIQUE"} @{" CLEAR_BLUE "
LINK "OperatorCLEARBLUE"}
@{" CLEAR_GREEN " LINK "OperatorCLEARGREEN"} @{" CLEAR_RED
" LINK "OperatorClearRed"}
@{" COLOR_TO_GRAY " LINK "OperatorColorToGray"} @{" CROP_IMAGE
" LINK "OperatorCropImage"}
@{" DEINTERLACE " LINK "OperatorDeInterlace"} @{"
DYNAMIC_RANGE " LINK "OperatorDynamicRange"}
@{" EMBOSS " LINK "OperatorEmboss"} @{" EOR " LINK
"OperatorEor"}
@{" FLIP_X " LINK "OperatorFlipX"} @{" FLIP_Y " LINK
"OperatorFlipY"}
@{" FREE_RGB " LINK "OperatorFreeRGB"} @{" HALVE " LINK
"OperatorHalve"}
@{" HIGHLIGHTS " LINK "OperatorHighLights"} @{" HISTOGRAM "
LINK "OperatorHistogram"}
@{" IMAGE_BORDER " LINK "OperatorImageBorder"} @{" INTERLACE
" LINK "OperatorInterlace"}
@{" LINEART " LINK "OperatorLineArt"} @{" LOWLIGHTS " LINK
"OperatorLowLights"}
@{" MAXIMUM " LINK "OperatorMaximum"} @{" MEDIAN "
LINK "OperatorMedian"}
@{" MINIMUM " LINK "OperatorMinimum"} @{" MIRROR "
LINK "OperatorMirror"}
@{" MONOCHROME " LINK "OperatorMonochrome"} @{" MOSAIC
" LINK "OperatorMosaic"}
@{" MOTIONBLUR " LINK "OperatorMotionBlur"} @{" NEGATIVE
" LINK "OperatorNegative"}
@{" NEGBRIGHT " LINK "OperatorNewBright"} @{" OR "
LINK "OperatorOr"}
@{" REPLACE_COLOR " LINK "OperatorReplaceColor"} @{" SHARPEN
" LINK "OperatorSharpen"}
@{" SHIFT_HUE " LINK "OperatorShiftHUE"} @{" SHIFT_RGB "
LINK "OperatorShiftRGB"}
@{" SOLARIZE " LINK "OperatorSolarize"} @{" TURN " LINK "OperatorTURN"}
@{" HSV " LINK "OperatorHSV"} @{" RGB Adjust " LINK "OperatorRGBAdjust"}
@{" ROTATE " LINK "OperatorRotate"} @{" SCALE " LINK "OperatorScale"}
@{" TILE " LINK "OperatorTILE"} @{" TILE_Brick " LINK "OperatorTile_Brick"}
@{" TWIRL " LINK "OperatoTWIRL"} @{" WHRIL " LINK "OperatorWhril"}
@ENDNODE
@NODE "Operator3DLOOK" "3DLOOK Bildbearbeitungsmodule"
@TOC "MAIN"
3DLOOK
======
The 3DLOOK operator is a variant of the LINEART operator.
But the 3DLOOK operator doesn`t work with a new ramsection.
As a result of this, a 3D effect (shadow) is arising. Above all, the
operator makes sense if you want to manipulate handdrawn pictures.
The operater doesn`t make sense if you have scanned pictures or
videopictures. Because, their own picture rustling is to high.
Settings
========
This funktion does not need any settings.
@ENDNODE
@NODE "OperatorAND" "AND Bildbearbeitungsmodule"
@TOC "MAIN"
AND
===
The AND operator is a logical mathematic function. A example
follows to explain it`s function.
We choose a colornumber between 0 and 255, e.g. 255.
This colornumber has to become filtering by the AND operator
with the number 85.
The numbers have to set in binary format. To make it easier
you can see a table which shows the decimal and the binary
format. You have to add the numbers only and then you get the
right result.
1 => %00000001
2 => %00000010
4 => %00000100
8 => %00001000
16 => %00010000
32 => %00100000
64 => %01000000
128 => %10000000
as result: decimal 255 is binary %11111111
255 => %11111111
& 85 => %01010101 & a replacement for AND operator
---------
%01010101 => 85
=========
You see, you have to set a "1" if the first and second
row contains a "1". "0" plus "1" gives "0" and also "1" plus "0"
Another little example:
141 => %10001101
& 240 => %11110000
---------
%10000000 => 128
=========
Settings
========
Allows the input of the three basictones (Red, Green and Blue)
in an area between 0 and 255 with this the picturecolors will filtering.
RED 0 `til 255
GREEN 0 `til 255
BLUE 0 `til 255
also see OR, EOR
@ENDNODE
@NODE "OperatorANTIQUE" "ANTIQUE Bildbearbeitungsmodule"
@TOC "MAIN"
ANTIQUE
=======
With this funktion, you can give the picture an anitque
touch.
Settings
========
This funktion does not need any settings.
@ENDNODE
@NODE "OperatorCLEARBLUE" "CLEAR_BLUE Bildbearbeitungsmodule"
@TOC "MAIN"
CLEAR_BLUE
==========
This funktion filters the whole bluetones out off the picture.
As result, the whitecolor is now yellow and so on.
Settings
========
This funktion does not need any settings.
also see @{"CLEAR_GREEN" LINK "OperatorCLEARGREEN"}, @{"CLEAR_RED" LINK
"OperatorClearRed"}
@ENDNODE
@NODE "OperatorCLEARGREEN" "CLEAR_GREEN Bildbearbeitungsmodule"
@TOC "MAIN"
CLEAR_GREEN
===========
This funktion filters the whole greentones out off the picture.
As result, the whitecolor is now violet and so on.
Settings
========
This function doesn`t need any settings.
also see @{"CLEAR_BLUE" LINK "OperatorCLEARBLUE"}, @{"CLEAR_RED" LINK
"OperatorClearRed"}
@ENDNODE
@NODE "OperatorClearRed" "CLEAR_RED Bildbearbeitungsmodule"
@TOC "MAIN"
CLEAR_RED
=========
This funktion filters the whole redtones out off the picture.
As result, the whitecolor is now turqoise and so on.
Settings
========
This function doesn`t need any seetings.
also see @{"CLEAR_GREEN" LINK "OperatorCLEARGREEN"}, @{"CLEAR_BLUE" LINK
"OperatorCLEARBLUE"}
@ENDNODE
@NODE "OperatorColorToGray" "COLOR_TO_GRAY Bildbearbeitungsmodule"
@TOC "MAIN"
COLOR_TO_GRAY
=============
Konverts a colorpicture into a greyscale picture.
Settings
========
This function doesn`t need any settings.
@ENDNODE
@NODE "OperatorCropImage" "CROP_IMAGE Bildbearbeitungsmodule"
@TOC "MAIN"
CROP_IMAGE
==========
With this funktion you can cut out a certain part of your
picture. So you can get the important part of a picture and
save it separatly.
Settings
========
You have to set the coordinates of the desired picturepart.
OFFSET X
--------
How many pixels have to jumped over from the left side
of the picture.
OFFSET Y
--------
How many pixels have to jumped over from above.
BREITE
------
Sets the width of the desired picture part.
H
----
Sets the height of the desired picture part
@ENDNODE
@NODE "OperatorDeInterlace" "DEINTERLACE Bildbearbeitungsmodule"
@TOC "MAIN"
DEINTERLACE
===========
If you work with pictures, which has been saved in the interlaced
format (e.g. VLab-Digi). You can cut off the two halfpictures with
this funktion. The windowarea above shows the even lines and window
area below shows the uneven lines. Together with the operator
CROP_IMAGE you can save or manipulate the halfpictures separatly.
The great advantage to work with halfpictures is, that a videosequence
getting so much smoothlier on playback.
Settings
========
This function doesn`t need any settings.
also see @{"INTERLACE" LINK "OperatorInterlace"}
@ENDNODE
@NODE "OperatorDynamicRange" "DYNAMIC_RANGE Bildbearbeitungsmodule"
@TOC "MAIN"
DYNAMIC_RANGE
=============
This function checks the picture, if the whole colorpalette is in
use. That allows the extention or upseting of the colors
in the certain area. For example, your picture own a colorarea
between 0 and 220, that means it doesn`t use 35 colors.
Now you have the posiblitiy to enlarge the colorspectrum if
you select a field e.g. between 0 and 255. In fact of this the
picture becomes lighten.
Settings
========
Selection of the new colorfield
MIN
---
sets the smallest colorfield (min. 0)
MAX
---
sets the biggest colorfield (max. 255)
@ENDNODE
@NODE "OperatorEmboss" "EMBOSS Bildbearbeitungsmodule"
@TOC "MAIN"
EMBOSS
======
If you have used this funktion your picture looks like chiseled
in stone. After using the EMBOSS operator you should use the
COLOR_TO_GRAY operator because it sets off the EMPOSS effect.
Settings
========
You can choose whether the picture should chiseled to the inside
or to the outside.
INNEN
-----
the picture will look like chiseled to the inside
AUSSEN
------
the picture will look like chiseled to the outside
@ENDNODE
@NODE "OperatorEor" "EOR Bildbearbeitungsmodule"
@TOC "MAIN"
EOR
===
Settings
========
Allows the input of the three basictones (Red, Green and Blue)
in an area between 0 and 255 with this the picturecolors will filtering.
RED 0 `til 255
GREEN 0 `til 255
BLUE 0 `til 255
The EOR operator is a logical mathematic function. A example
follows to explain it`s function.
We choose a colornumber between 0 and 255, e.g. 255.
This colornumber has to become filtering by the EOR operator
with the number 85.
The numbers have to set in binary format. To make it easier
you can see a table which shows the decimal and the binary
format. You have to add the numbers only and then you get the
right result.
1 => %00000001
2 => %00000010
4 => %00000100
8 => %00001000
16 => %00010000
32 => %00100000
64 => %01000000
128 => %10000000
255 => %11111111
EOR 85 => %01010101
---------
%10101010 => 170
=========
You see, you have to set a "1" if the first row contains a "1" and second
row contains a "0".Also if the first row contains a "0" and second
row contains a "1" . You don`t have to set a "1" if booth contained a "1"
or a "0".
a further example
141 => %10001101
EOR 240 => %11110000
---------
%01111101 => 125
=========
also see @{"AND" LINK "OperatorAND"}, @{"OR" LINK "OperatorOr"}
@ENDNODE
@NODE "OperatorFlipX" "FLIP_X Bildbearbeitungsmodule"
@TOC "MAIN"
FLIP_X
======
With this function you can flip the complete picture from
left to right. Simply it is a mirror function.
Settings
========
This function doesn`t need any settings.
also see @{"FLIP_Y" LINK "OperatorFlipY"}
@ENDNODE
@NODE "OperatorFlipY" "FLIP_Y Bildbearbeitungsmodule"
@TOC "MAIN"
FLIP_Y
======
The same effect like FLIP_X but the different is that
the picture will flip from the upper to the lower
side.
Settings
========
This function doesn`t need any settings.
also see @{"FLIP_X" LINK "OperatorFlipX"}
@ENDNODE
@NODE "OperatorFreeRGB" "FREE_RGB Bildbearbeitungsmodule"
@TOC "MAIN"
FREE_RGB
========
With this function you can set free the ram which the picture is
using.
Settings
========
This function doesn`t need any settings.
@ENDNODE
@NODE "OperatorHalve" "HALVE Bildbearbeitungsmodule"
@TOC "MAIN"
HALVE
=====
With this function you can halve the picture at the x- and y-axis.
We use a Bi-Interpolation to guarantee the best picture quality and
the function is much more faster as the SCALE operator.
Settings
========
This function doesn`t need any settings.
Also see SCALE
@ENDNODE
@NODE "OperatorHighLights" "HIGHLIGHTS Bildbearbeitungsmodule"
@TOC "MAIN"
HIGHLIGHTS
==========
With HIGHLIGHTS you can upset the light parts of the picture.
All pixels will setting into black which are darklier as middlegrey.
Settings
========
This function doesn`t need any settings.
also see @{"LOWLIGHTS" LINK "OperatorLowLights"}
@ENDNODE
@NODE "OperatorHistogram" "HISTOGRAM Bildbearbeitungsmodule"
@TOC "MAIN"
HISTOGRAM
=========
This function isn`t for picture manipulation. The function shows
you the colorparts in a graphic table, which are using by the basictones
red, green and blue.
The first diagram shows the redcolors,
the second the greencolors and the third shows the bluecolors of the
picture.
Settings
========
This function doesn`t need any settings.
@ENDNODE
@NODE "OperatorImageBorder" "IMAGE_BORDER Bildbearbeitungsmodule"
@TOC "MAIN"
IMAGE_BORDER
============
@ENDNODE
@NODE "OperatorInterlace" "INTERLACE Bildbearbeitungsmodule"
@TOC "MAIN"
INTERLACE
=========
With this function you can take two halfpictures back in a interlace
picture.
The two halfpictures must be assembled in on picture. The picture above
contains the even rows of the picture and the lower picture contains the
uneven rows.
Settings
========
This function doesn`t need any settings.
Also see @{"DEINTERLACE" LINK "OperatorDeInterlace"}
@ENDNODE
@NODE "OperatorLineArt" "LINEART Bildbearbeitungsmodule"
@TOC "MAIN"
LINEART
=======
The function searched for edges in a picture and set them into
foreground. Other pictureinformation will eleminate in fact of this
you get a contour drawing. If you also use the COLOR_TO_GRAY
function you get a picture which looks like a leadpencil drawing.
Settings
========
This function doesn`t need any settings.
@ENDNODE
@NODE "OperatorLowLights" "LOWLIGHTS Bildbearbeitungsmodule"
@TOC "MAIN"
LOWLIGHTS
=========
With the Lowlights function you can upset the dark parts of
the picture. All pixels, which are lightlier as middlegrey will
put into black.
Settings
========
This function doesn`t need any settings.
Also see @{"HIGHLIGHTS" LINK "OperatorHighLights"}
@ENDNODE
@NODE "OperatorMaximum" "MAXIMUM Bildbearbeitungsmodule"
@TOC "MAIN"
MAXIMUM
=======
Set a pixel to the value of the lightest red, green and blue pixels which
are in the neighbourhood of an eight pixel area. Because of that the picture
looks lighlier.
Settings
========
This function doesn`t need any settings.
Also see @{"MEDIAN" LINK "OperatorMedian"}, @{"MINIMUN" LINK
"OperatorMinimum"}
@ENDNODE
@NODE "OperatorMedian" "MEDIAN Bildbearbeitungsmodule"
@TOC "MAIN"
MEDIAN
======
The function calculates the middlevalue of a pixel and it`s 8 neighbouring
pixels.
Settings
========
This function doesn`t need any settings
Also see @{"MINIMUN" LINK "OperatorMinimum"}, @{"MAXIMUN" LINK
"OperatorMaximum"}
@ENDNODE
@NODE "OperatorMinimum" "MINIMUM Bildbearbeitungsmodule"
@TOC "MAIN"
MINIMUM
=======
Set a pixel to the value of the darkest red, green and blue pixels which
are in the neighbourhood of an eight pixel area. Because of that the picture
looks darklier.
Settings
========
This function doesn`t need any settings
Also see @{"MAXIMUN" LINK "OperatorMaximum"}, @{"MEDIAN" LINK
"OperatorMedian"}
@ENDNODE
@NODE "OperatorMirror" "MIRROR Bildbearbeitungsmodule"
@TOC "MAIN"
MIRROR
======
The function mirrored a previous selected half.
Settings
========
You can select 4 pictureshalfs
LINKS(left)
The left side of the pictures is mirrored on the right
side of the picture
RECHTS(right)
The right side of the picture is mirrored on the left
side of the picture
OBEN (above)
The picture side above is mirrored on lower side of the
picture.
UNTEN (lower)
The lower picture side is mirrored on the picture side
above.
@ENDNODE
@NODE "OperatorMonochrome" "MONOCHROME Bildbearbeitungsmodule"
@TOC "MAIN"
MONOCHROME
==========
The picture will convert in a 2 color picture by using a special filter.
The picture will convert in a black and white mode. All colors which are
lighlier as middlegrey will convert to white and the other colors
getting into black.
Settings
========
This function doesn`t need any settings.
@ENDNODE
@NODE "OperatorMosaic" "MOSAIC Bildbearbeitungsmodule"
@TOC "MAIN"
MOSAIC
======
With this function the picture looks coarse grained, by that you
can see the picture only shadowy. On TV, this function is used
to make a certain picture part unrecognizable.
Settings
========
You can choose the width and the height of the pixels. How
bigger the value you have chosen, how shadowy is the picture
you will see after using this function.
@ENDNODE
@NODE "OperatorMotionBlur" "MOTIONBLUR Bildbearbeitungsmodule"
@TOC "MAIN"
MOTIONBLUR
==========
This function enables you to put a motionblur effect into the picture.
Also you can set the direction and speed of object which has to move.
Settings
========
L
NGE(length)
The higher the value you have chosen the higher seems to be
the speed of the object. In fact of this, your girlfriend (Amiga)
has much to do and you can take a coffeebreak.
According to the value you have chosen,
Winkel(angle)
Gives the direction in which the object has to move.
@ENDNODE
@NODE "OperatorNegative" "NEGATIVE Bildbearbeitungsmodule"
@TOC "MAIN"
NEGATIVE
========
Negative is the same effect if you see the work in
a photographic laboratory. The colors will change with their respective
counterpart, that means white is seting into black, yellow into blue and so on.
Settings
========
This function doesn`t need any settings.
Also see @{"NEGBRIGHT" LINK "OperatorNewBright"}
@ENDNODE
@NODE "OperatorNewBright" "NEWBRIGHT Bildbearbeitungsmodule"
@TOC "MAIN"
NEGBRIGHT
=========
This function changes a colorvalue with its complimentle color. But the
different to the NEGATIVE function is, that only the color brightness will
changed. That means light red will set into dark red and dark grey will set
into light grey and so on.
Settings
========
This function doesn`t need any settings.
Also see @{"NEGATIVE" LINK "OperatorNegative"}
@ENDNODE
@NODE "OperatorOr" "OR Bildbearbeitungsmodule"
@TOC "MAIN"
Settings
========
Allows the input of the three basictones (Red, Green and Blue)
in an area between 0 and 255 with this the picturecolors will filtering.
RED 0 `til 255
GREEN 0 `til 255
BLUE 0 `til 255
The OR operator is a logical mathematic function. A example
follows to explain it`s function.
We choose a colornumber between 0 and 255, e.g. 255.
This colornumber has to become filtering by the OR operator
with the number 85.
The numbers have to set in binary format. To make it easier
you can see a table which shows the decimal and the binary
format. You have to add the numbers only and then you get the
right result.
1 => %00000001
2 => %00000010
4 => %00000100
8 => %00001000
16 => %00010000
32 => %00100000
64 => %01000000
128 => %10000000
that means
255 => %11111111
OR 85 => %01010101
---------
%11111111 => 255
=========
You see, you have to set a "1" if the first row contains a "1" or second
row contains a "1".Also if the first row contains a "1" and second
row contains a "1" . You don`t have to set a "1" if booth contained a "0".
a further example:
141 => %10001101
OR 240 => %11110000
---------
%11111101 => 253
=========
Also see @{"AND" LINK "OperatorAND"}, @{"EOR" LINK "OperatorEor"}
@ENDNODE
@NODE "OperatorReplaceColor" "REPLACE_COLOR Bildbearbeitungsmodule"
@TOC "MAIN"
REPLACE_COLOR
=============
With this function you can exchange a certain color or a colorspectrum
with the declared colors. This function enables you to mask out colors
and later you can use the picture as a mask.
Settings
========
LOOK FOR
Here you have to declare which red-, green or blue parts
has to exchange. Values between 0 and 255 means that
Artstudio looks for the specified value only. If you set
one of the three colorparts to -1, Artstudio will exchange
the whole area of the color part.
e.g.
ROT(red) = 0
GR
N(green) = 110
BLAU(blue) = -1
This settings result that all colors which contained a red part
equals to 0, a green part equals to 110 and if their blue part
is between 0 and 255 will changed.
REPLACE WITH
Here you can select which color has to exchange with the
color which has found by Arstudio. Values between 0 and 255
are allowed. If you select -1 that means the color part doesn`t
has to change.
@ENDNODE
@NODE "OperatorSharpen" "SHARPEN Bildbearbeitungsmodule"
@TOC "MAIN"
SHARPEN
=======
This function strenghens the existing edges. Therefore the picture looks sharplier.
Settings
========
This functions doesn`t need any settings.
@ENDNODE
@NODE "OperatorShiftHUE" "SHIFT_HUE Bildbearbeitungsmodule"
@TOC "MAIN"
SHIFT_HUE
=========
With this function you can rotate the colors of a picture in a certain
angle of the color spectrum. Thereby the brightness and satiation of
color will retained.
Settings
========
WINKEL(angle)
Values between 0
and 359
are allowed
@ENDNODE
@NODE "OperatorShiftRGB" "SHIFT_RGB Bildbearbeitungsmodule"
@TOC "MAIN"
SHIFT_RGB
=========
This function allows the exchange of the individual color parts red,
green, and blue. You can make severval settings.
Settings
========
Here you can declare which color tones have to exchange themselves.
You can choose:
RGB -> RBG
RGB -> GBR
RGB -> GRB
RGB -> BGR
RGB -> BRG
@ENDNODE
@NODE "OperatorSolarize" "SOLARIZE Bildbearbeitungsmodule"
@TOC "MAIN"
SOLARIZE
========
This functions simulates a fotographical special effect. If you set a negative
into the sunlight the dark colors become darklier and lighten colors become
inversed.
Settings
========
This function doesn`t need any settings.
@ENDNODE
@NODE "OperatorHSV" "HSV Bildbearbeitungsmodule"
@TOC "MAIN"
HSV-ADJUST
==========
Mit dieser Funktioner erhalten Sie die M
glichkeit die Farben eines
Bildes um einen bestimmten Winkel im Farbspektrum zu verschieben.
Oder die Helligkeit und die S
ttigung der Farbe zu manipulieren.
Die Bilder erhalten einen ganz neuen Karakter.
@ENDNODE
@NODE "OperatorRotate" "Rotate Bildbearbeitungsmodule"
@TOC "MAIN"
Rotate
======
Mit dieser Bearbeitungsfunktion k
nnen Sie ein Bild um
einem beliebigen Winkel drehen. Dar
berhinaus geben
Sie noch den Punkt im Bild an, um den das Bild gedreht
werden soll. Beim Drehen um den Mittelpunkt k
Sie die Kn
pfe CenterX und CenterY benutzen, die den
Mittelpunkt des Bildes berechnen.
@ENDNODE
@NODE "OperatorTile" "Tile Bildbearbeitungsmodule"
@TOC "MAIN"
Das Bild wird in einer vielzahl von kleinen Kacheln dargestellt,
dabei wird das Bild in einer von Ihnen angegebenen Gr
verkleinert und dann entsprechen oft in das Originalbild kopiert.
Es macht den Eindruck, als ob man Mauer mit Steinen gebaut h
@ENDNODE
@NODE "OperatorTileBrick" " TileBrick Bildbearbeitungsmodule"
@TOC "MAIN"
TileBrick
=========
Diese Funktion entspricht der Bildbearbeitungsfunktion "TILE", au
das TileBrick die Steine in jeder Zeile um die halbe Breite
verschiebt.
@ENDNODE
@NODE "OperatorTwirl" " Twirl Bildbearbeitungsmodule"
@TOC "MAIN"
Twirl
=====
Die Bildbearbeitungsfunktion "Twirl" dreht das Bild, wie
ein Strudel. Dabei wirkt der Effekt von der Mitte nach
ern, wobei Au
ern der gr
te Effekt auftritt.
Probieren Sie einfach ein paar Einstellungen aus, um
die M
glichkeiten dieser Bildbearbeitungsfunktion zu verstehen.
@ENDNODE
@NODE "OperatorRGBAdjust" " RGBAdjust Bilderbearbeitungsmodule"
@TOC "MAIN"
RGBAdjust
=========
Mit dieser Funktion k
nnen Sie ganz leicht die Farben des Bildes
ndern. Das bei geben Sie die Rot-, Gr
n- und Blau-Wert an,
die jeweils hinzu addiert oder abgezogen werden. Dabei erhalten Sie
mit negativen Werten dunklere Bilder und mit positiven Werte
entsprechend hellere Bilder.
@ENDNODE
@NODE "OperatorScale" "Scale Bildbearbeitungsmodule"
@TOC "MAIN"
Scale
=====
Wenn Sie ein Bild vergr
ern oder verkleinern m
chten, dann
ist diese Funktion genau richtig. Geben Sie einfach
die Gr
e in Punkte an oder geben Sie die Angabe in Prozent
an, mit der das Bild bearbeitet werden soll.
@ENDNODE
@NODE "OperatorTurn" "Turn Bildbearbeitungsmodule"
@TOC "MAIN"
Im Gegensatz zu Rotate(Drehen), k
nnen Sie mit dieser Funktion
da Bild um 90
, 180
oder 270
Grad drehen. Diese Funktion
ist um etliches Schneller als Rotate.
@ENDNODE
@NODE "OperatorWhirl" Whirl Bildbearbeitungsmodule"
@TOC "MAIN"
Whirl
=====
Diese Bildbearbeitungsfunktion arbeitet genau wie die "Twirl"
Funktion, aber dabei wirkt der Effekt von Au
en nach Innen,
wobei in der Mitte der Gr
te Effekt entsteht.
Es entstehen beeindruckene Bilder, die einen immer wieder
Erstaunen.
@ENDNODE
@NODE "ViewerMain" "Anzeigemodule"
@TOC "MAIN"
Viewermodules
=============
Please choose the optimal viewer module for your system.
Keep an eye on which viewer modul you have selected, did you
have chosen the right graphic board or the right chip set (ECS/AGA)?
If you don`t select the right viewer it may be that errors could occures.
@{" ECS " LINK "ViewerECS"} for Oldtimer Amigas like (A500, A2000 ...)
@{" AGA " LINK "ViewerAGA"} for A1200/4000 and latest models
@{" CYBERGFX " LINK "ViewerCYBER"} for graphicboards supporting Cybergraphix
@{" PICASSO " LINK "ViewerPICASSO"} for Picasso graphicboards
@{" RETINA " LINK "ViewerRETINA"} for Retina graphicboards
@{" GRAFFITI " LINK "ViewerGRAFFITI"} for Graffiti graphicboards
@{" WINDOW " LINK "ViewerWINDOW"} for displaying in a window
@ENDNODE
@NODE "ViewerECS" "Anzeigemodule ECS"
@TOC "MAIN"
ECS viewermodules
=================
These viewers are for Amigas which didn`t have a graphic board or
an aga chip set. That means the viewer can used by the following
Computers: A500,A600,A1000,A2000,A2500 und A3000. Of course
every aga machine can use the viewers too, but it doesn`t make sense.
You can choose between 4 different ECS viewers. Two for 16 greycolors
display and two for display in HAM6. There is no different between the
two versions display quality but the second viewers are working faster.
The ecs viewers with the ending "FAST" containing a optimal routine,
which writes the graphic data directly in the Amiga hardware. The two other
modules are systemfriendlier and should run on any Computer with
an AMIGA operating system.
@ENDNODE
@NODE "ViewerAGA" "Anzeigemodule AGA"
@TOC "MAIN"
AGA viewer modules
==================
These viewers are for all computers which using the AGA chip set.
e.g. A1200 and A4000. If you use a graphic boards on your ECS
system you can use the AGA-viewers too, but the graphic board
must supports this function. HAM8 can also displayed with a graphic
board. You can select between 6 different AGA viewers.
AGA_HAM
The picture is viewing in 262000 colors. This viewer is
the systemfriendly variante and should run on any Computer
system with AMIGA operating system.
AGA_HAM_FAST
The picture is viewing in 262000 colors. The viewer
writes the graphic data directley in the hardware.
AGA_HAM_C2P
The picture is viewing in 262000 colors. This viewer
contains a high optimized converting routine which
writes the graphic data`s directly in the Amiga hardware.
AGA_GREY
The picture is viewing in 256 greycolors. This viewer is
the systemfriendly variante and should run on any Computer
system with AMIGA operating system.
AGA_GREY_FAST
The picture is viewing in 256 greycolors. The viewer
writes the graphic data directley in the hardware.
AGA_GREY_C2P
The picture is viewing in 256 greycolors. This viewer
contains a high optimized converting routine which
writes the graphic data`s directly in the Amiga hardware.
@ENDNODE
@NODE "ViewerCYBER" "Anzeigemodule CYBER"
@TOC "MAIN"
CYBER viewer
============
This viewer can used for all graphic boards which are
using the Cybergraphix software. The viewer allows the
display in 16 or 24 bit (highcolor and truecolor) or rather
65536 and 16.8 mil. colors. Of course, the display in grey
tones is also possible.
CYBER_GREY
The picture is viewing on a graphic board in 256 grey tones.
This viewer is the systemfriendly variante and should run on any Computer
system with AMIGA operating system.
CYBER_GREY_FAST
The picture is viewing on a graphic board in 256 grey tones.
The viewer writes the graphic data directley in the hardware.
CYBER_16BIT
The picture is viewing on a graphic board in 65536 colors.
The most graphic boards can display a higher resolution in 16 bit
as in 24 bit, therefore the color quality getting down a little bit.
This viewer is the systemfriendly variante and should run on any Computer
system with AMIGA operating system.
CYBER_16BIT_FAST
The picture is viewing on a graphic board in 65536 colors.
The viewer writes the graphic data directley in the hardware
therefore the viewer is much more faster.
CYBER_24BIT
The picture is viewing on a graphic board in 16.8 mil. colors.
With this viewer yo can enjoy the whole color palette of a
16 mil. color display. But the viewer only makes sense, if you
displayed real 24 bit pictures. For picture with less than 16mil.
color it`s enough to use on of the 16 bit viewer. This viewer is
the systemfriendly variante and should run on any Computer
system with AMIGA operating system.
CYBER_24BIT_FAST
The picture is viewing on a graphic board in 16.8 mil. colors.
The viewer writes the graphic data directley in the hardware
therefore the viewer is much more faster.
@ENDNODE
@NODE "ViewerRETINA" "Anzeigemodule RETINA"
@TOC "MAIN"
RETINA viewer moduls
====================
The viewer allows the display in 16 or 24 bit (highcolor and truecolor)
or rather 65536 and 16.8 mil. colors. Of course, the display in grey
tones is also possible.
RETINA_GREY
The picture is viewing on a graphic board in 256 grey tones.
This viewer is the systemfriendly variante and should run on
any Computersystem with AMIGA operating system.
RETINA_16BIT
The picture is viewing on a graphic board in 65536 colors.
The most graphic boards can display a higher resolution in 16 bit
as in 24 bit, therefore the color quality getting down a little bit.
This viewer is the systemfriendly variante and should run on any Computer
system with AMIGA operating system.
RETINA_24BIT
The picture is viewing on a graphic board in 16.8 mil. colors.
With this viewer yo can enjoy the whole color palette of a
16 mil. color display. But the viewer only makes sense, if you
displayed real 24 bit pictures. For picture with less than 16mil.
color it`s enough to use one of the 16 bit viewer. This viewer is
the systemfriendly variante and should run on any Computer
system with AMIGA operating system.
Artstudio doesn`t supports a "FAST" viewer for the retina graphic
board, at the moment.
@ENDNODE
@NODE "ViewerPICASSO" "Anzeigemodule PICASSO"
@TOC "MAIN"
PICASSO viewermodule
=====================
The viewer allows the display in 16 or 24 bit (highcolor and truecolor)
or rather 65536 and 16.8 mil. colors. Of course, the display in grey
tones is also possible.
PICASSO_GREY
The picture is viewing in 256 greytones on the graphic board.
PICASSO_16BIT
The picture is viewing on a graphic board in 65536 colors.
The most graphic boards can display a higher resolution in 16 bit
as in 24 bit, therefore the color quality getting down a little bit.
This viewer is the systemfriendly variante and should run on any Computer
system with AMIGA operating system.
PICASSO_24BIT
The picture is viewing on a graphic board in 16.8 mil. colors.
With this viewer yo can enjoy the whole color palette of a
16 mil. color display. But the viewer only makes sense, if you
displayed real 24 bit pictures. For picture with less than 16mil.
color it`s enough to use the 16 bit viewer. This viewer is
the systemfriendly variante and should run on any Computer
system with AMIGA operating system.
Artstudio doesn`t supports a "FAST" viewer for the picasso graphic
board, at the moment.
@ENDNODE
@NODE "ViewerWINDOW" "Anzeigemodule WINDOW"
@TOC "MAIN"
WINDOW viewermodul
==================
The Window viewer is opening a window on the ArtStudio screen
and in the window you can see the picture you like to display.
The number of the colors and greytones are according to the
selected screen preferences.
The window viewer also supports the Cybergraphix modes like
16 or 24 bit. As result you can open the window on the Artstudio
screen and a picture can be displayed in 16 mil colors.
Also you can make the window smaller or bigger, to move the picture
in the window please use the sliders on the left side and below.
@ENDNODE
@NODE "ARexxProgramme" "Mitgelieferte ARexx Programme"
@TOC "MAIN"
ARexx programs
==============
In this section we explain the enclosed ARexx-programs and also
you can learn how to program your own ARexx-script.
enclosed ARexx-Programs
-----------------------
The Artstudio package contains a lot of ARexx-programs ready to run. Now we want
to explain how you can use the programs. We starting with the program
"Load.asrx". This script enables you to hand over pictures from other programs
to Artstudio and take them into the catalogue.
Now, please start the "Load.asrx" as an ARexx-program and hand over
the complete picture path. Please ensure that you have set the picture path
into quotation marks. Without, there may be errors while loading the picture
if it contains spaces in its name.
First we show you some ARexx-scripts, these scripts making your work with
Arstudio more easier. Mainly, you can influence the ArtStudio settings.
You have the possibility to start the scripts directly from Artstudio
(ASYNCHRON-MODE only) or from other programs.
Of course, we have pretended a few possibilities only. But you can change
all other settings per ARexx, too. Therefore you can use every program
to change the Artstudio settings.
If you start ARexx-scripts from ArtStudio please remember to start the ASYNCHRON-Mode
before (see Artstudio preferences). If you don`t, Artstudio stops runing
and you can`t break the script anyway.
ErrorOn ErrorOff
----------------
With this script you can enable or disable the error message. Therefore
you can enable the errormessage shortly and e.g., look for why the last picture
wasn`t loaded.
parameter: none
example : ErrorON The errormassage is activated
FastZoomOn FastZoomOff
----------------------
With this script you can select whether the zoom function is set to quick or
is set to slow (for more quality). If you use the FastZoomOn function the stamp
will enlarge by an optimized routine and if you use the FastZoomOff function
the original picture will be reloaded, new calculated and scaled. In fact off this
you get a higher picture quality.
parameter: none
example : FastZoomOn The scaling is shown in best quality
To hand over pictures to other programs
=======================================
Now, we explain the ARexx-scripts whom can hand over pictures from Art-
studio to another program. Please watch out, not all programs known so
much graphicfromats like Artstudio does and then errors could be happen.
But we think, all programs should known the IFF-format and if you use this
format the transmition will work out all right. Supposing you have to send a
different fileformat like "gif" e.g. you can use the ConvertStudio to put the
picture in the right format.
Be valid for all scripts (ImageTo...)
parameter: FILENAME/K (path and name together!)
example : ImageToADPro.asrx "Work:Bilder/Testbild"
ImageToADPro
------------
The picture will send to Artdepartment prof.
ImageToDPaint
-------------
The picture will send to Dpaint4. But remember, Dpaint 4 doesn`t supports
ARexx-commands and therefore it`s only possible to hand over the path
and picture-name while Dpaint4 is starting. And also remember, DPaint supports
the IFF-Format only.
ImageToDPaint5
--------------
The picture will send to DPaint5. But remember, DPaint5 knows the
IFF-Format only.
ImageToDPaint5Brush
-------------------
The picture will send to DPaint5. The picture will hand over as a
brush. Only IFF-format possible!!
ImageToFinalWriter
------------------
The picture will send to FinalWriter. The picture will open on the
first document.
ImageToFinalWriter2
-------------------
The picture will send to FinalWriter. The picture will open on the
second document.
The construction of the following scripts are identical to the explained above.
------------
ImageToImageFX
ImageToImageMaster
ImageToMovieShop
ImageToPPaint
ImageToScala
ImageToXiPaint
ImageToXiPaintBrush
To send pictures via modem
===========================
If you use the program Term, you can send pictures via modem with
these three Arexx-scripts.
ClearTermUpload
---------------
Herewith you can delete the upload list to avoid that previously sent
pictures are sending twice.
parameter: none
example : ClearTermUpload.asrx
ImageToTerm
-----------
This script have over the path and the name of the picture which you
want to send.
parameter: FILENAME/K (path and name together!)
example : ImageToTerm.asrx "Work:Bilder/Testbild"
or : ImageToTerm.asrx %s
%s see handing-over-parameters!!
SendTermUpload
--------------
With this script you can send the complete contents of the upload list.
Parameter: none
example : SendTermUpload.asrx
picture displaying
==================
All ARexx-scripts whom starting with "ShowImage..." are for displaying
the picture with external viewers. Artstudio allows you to choose a separate viewer
for each graphic format . You can take this settings in the ArtStudio
perferences. But if you like ARexx so much, you can do the same with the these
ARexx-scripts.
hand over pictures to Artstudio
===============================
With a short ARexx-script it`s possible to hand over pictures from
other programs to Artstudio. For example, you use the directory-mananger
"DirectoryOpus". Then you can hand over pictures to Artstudio with a
easy mouseclick. Please remember, to set path and picturename in quotation
marks if they containing spaces.
parameter: PFAD/K NAME/K
example : Load.asrx "Work:Bilder/" "Testbild"
parameter
@ENDNODE
@NODE "ToolPrograms" "Enclosed Tools"
@TOC "MAIN"
Tools
=====
Artstudio also includes some useful tools, whom making it easier to work
with Artstudio.
FX Studio
=========
An external picture manipulation program which allows you to load,
to manipulate and to transform any picture you like.
After starting the program a working area appears which is subdivided in
serveral fields.
In the hightest field you can see the name and the size of the loaded
picture. Under this, you can see four listwindows with the specificated
modules. And in the lowest area you can see the statusdisplay.
You can start the respective modul by double click on its name.
Convert Studio
==============
A useful tool to convert pictures in different graphicformat.
If you start Convert Studio from DirOpus you can convert
idividual pictures or a whole directory.
Starting from CLI
-----------------
If you have started ConvertStudio from SHELL or CLI you
can hand over the following parameters.
LOADER/K SAVER/K QUALITY/N FROM/K TO/K
LOADER
------
Herewith you can load a certain graphicformat.
Basicsetting = "UNIVERSAL"
SAVER
-----
Herewith you can select the graphicformat in which the picture
has to be saved.
Basicsetting = "JPEG"
QUALITY
-------
If you have selected the "JPEG" savermodul you can also declare
the desired qualitiy of the pictures. 1 is the poorest qualitiy and
100 is the best quality.
Basicsetting = "80"
FROM
----
Here, you can type in the path and the name of the picture. If
you haven`t typed in a name, a filerequester appears in which you
can select the desired path and name.
Here you can type in the destination directory, in which you like
tio save the picture. If you haven`t typed in a name, a filerequester
appears in which you can select the desired path and name.
Example
-------
ConvertStudio LOADER=UNIVERSAL SAVER=JPEG QUALITY=50 FROM=Work:Bilder/Bild1
TO=Ram:Test
Attention!
----------
If the name or path containing spaces you have to set the whole part in quotation marks.
Example
-------
ConvertStudio FROM="Work:Bilder/Bild 1" TO="Ram:Test Nr.1"
Starting from WB
----------------
If you start ConvertStudio from the workbench a filerequester
appears in which you can choose the picture you like to load.
After this another filerequester appears which ask you for the
destination path and name. Basicsettings are: LOADER=UNIVERSAL,
SAVER=JPEG and QUALITY=80
View Studio
===========
This program is for viewing any picture you like. If you
start this tool from e.g. DirOpus you can display all selected
pictures in a DiaShow.
Starting from CLI
-----------------
If you start ViewStudio from SHELL or CLI you can hand over
the following parameters
LOADER/K VIEWER/K /F
LOADER
------
Herewith you can type in the loadername for a certain graphicformat.
Basicsetting = "UNIVERSAL"
VIEWER
------
Here, you have to select the specificated viewermodule
for your computer system (ECS,AGA....)
Basicsetting ="ECS_GREY"
Also you have to declare the path and the name of the picture
which you like to dispay.
Example
-------
ViewStudio LOADER=UNIVERSAL VIEWER=CYBER_16BIT_FAST Work:Bilder/Bild1
Attention!
----------
If the name or path contains spaces you have to set the whole part in quotation marks.
Example
-------
ViewStudio LOADER=UNIVERSAL VIEWER=CYBER_16BIT_FAST "Work:Bilder/Bild 1"
Cyper FLIC
==========
Mit CyberFLIC erhalten Sie ein Programm, da
Ihnen die Animationsformate
FLI und FLC anzeigt. Mit den verschiedenen Einstellungen k
nnen Sie
das Programm Ihren w
nschen anpassen. Zur Zeit ist das Abspielen
von Animationen nur in Verbindung mit CyberGraphics m
glich!
Argumente: WINDOW/S DELAY/N CACHE/S REPEAT/N FROM/K
WINDOW
Die Animation wird in einen Fenster auf dem vorderen Bildschirm angezeigt,
aber kann nur bei Bildschirmen mit 15,16 oder 24Bit genutzt werden.
DELAY
Die Wartezeit zwischen den jeweiligen Bildern. Einstellung 1/50sec. Wenn
nicht benutzt, dann wird die Verz
gerung von der Animation genutzt.
CACHE
Die Animation wird komplett in den Speicher geladen, dadurch erh
ht sich
die Abspielgeschwindigkeit. Sollte aber nur bei ausreichend Speicher verwendet
werden.
REPEAT
Gibt an, wie oft die Animation wiederholt werden soll.
Hier wird der Pfad und der Dateiname von der Animation
bergeben.
Es handelt sich um eine Schalter und ben
tigt keine weiteren Angaben.
Es wird ein Numerischer Wert erwartet.
Das Argument muss nicht unbedingt mitangegeben werden. Wird ein Text ohne
Argument gefunden, wird es automatisch diesen Argument zugewiesen.
Cyper AVI
=========
Mit diesem Programm k
nnen Sie Animationen, die im AVI-Format vorliegen,
abspielen. Der CyberAVI-Player ist auch in der Lage den Ton abzuspeilen.
Es kann bei manchen Animationen vorkommen, da
der Ton nicht mehr
Synchron l
uft oder sogar ruckelt. Falls das der Fall sein sollte,
nnen Sie den Ton auch ausschalten. Sehen Sie hierzu auch die
Dokumentation "CyberAVI.guide".
Cyper QT
========
Mit diesem Programm k
nnen Sie Animationen, die im QUICKTIME-Format vorliegen,
abspielen. Der CyberQT-Player ist auch in der Lage den Ton abzuspeilen.
Es kann bei manchen Animationen vorkommen, da
der Ton nicht mehr
Synchron l
uft oder sogar ruckelt. Falls das der Fall sein sollte,
nnen Sie den Ton auch ausschalten. Sehen Sie hierzu auch die
Dokumentation "CyberQT.guide".
ViewTek
=======
Dieses allgemein Bekannte Anzeigeprogramm erm
glicht Ihnen das Anzeigen
von IFF-ANIM5,7,8 Animationen. Hierf
r gibt es eine vielzahl von
Einstellungsm
glichkeiten, die Sie am Besten aus der Dokumentation
"Viewtek.guide".
@ENDNODE
@NODE "Parameter" "
bergabe Parameter"
@TOC "MAIN"
Handing-over parameter
======================
The handing-over parameter are used for to give further informations to
ARexx-scripts or to external programs. It`s very usefull or even necessary
to hand over certain informations to other programs or ARexx-scripts.
Therefore, Artstudio has declared the most parameters as shortcuts which
starts with a % character.
You didn`t have to watch out for capital or short letters
%S path and filename of the chosen picture will hand over.
%F only the picture-filename will hand over
%P only the path of the picture will hand over
%R a filerequester will open.As well, you have the possibility to choose the
desired picture or text comfortable and if you have selected, the parameter
will hand over to the script automatically.
%T The temp-path will hand over. According to the perferences-settings the
corresponding path will hand over. Also you can use the temp-path for
other program therefore you always didn`t have to change the path if
you use a differnt script or program.
%D The file-path of the loaded stamps will hand over. That means, it
will be hand over the path from which the basefile was opened plus
the subdirectory of the stamps. It`s easier as it`s seems.
a example:
You have loaded the basefile into Artstudio. The path is
"Work:BaseDateien/TestBase/" and the subdirectory is "Stamps/".
That means a string called "Work:BaseDateien/TestBase/Stamps/"
will hand over.
As we you use the "%" characters as a flag for handing-over parameters,
sometimes it could happen that you need the "%" character in a filename
or something else. Herewith you can use "%" in a string. Please remember
that you don`t hand over a separted "%" character without handing-over
parameters, may be errors could occure.
some example for explaining
---------------------------
We want operating with an external viewer. The viewer-name is "Anzeiger"
and lies in the C:directory then the input-command should reads as the following:
C:Anzeiger %s
C:Anzeiger %s
Of course, you can hand over parameters to the viewer, too.
C:Anzeiger SCALE LEFTMOUSEBUTTON %s
C:Anzeiger SCALE %s LEFTMOUSEBUTTON
C:Anzeiger %s SCALE LEFTMOUSEBUTTON
At the places where you can see "%s" there will hand over the path and the name
of the picture automatically. The path and name will set in quotation marks allways.
@ENDNODE
@NODE "FragenAntworten" "Fragen und Antworten"
@TOC "MAIN"
Questions and Answers
=====================
If you a troubles with ArtStudio? This section will be the right for you.
Here we try to answer the FAQ`s and other problems which could happen
if you use ArtStudio.
Question:
Why I can`t load my picture XY ???
Answer:
May be, you have selected the wrong loader-module in the
preferences. Always use the universal loader, because it
knows the right loader automatically.
Or, the picture-format wasn`t supported yet. In that case,
you can send us the recongized pictures and if you have
some doc`s about it`s format. Then we will try to create
a special loader for you. Our address you can find at the
end of this manual.
Question:
Why the picture will not be displayed ?
Wieso wird das Bild nicht angezeigt?
Answer:
May be, you have selected the wrong viewer-module in the
preferences. Please choose the right viewer-module for your
the system. (ECS-Machines =>ECS viewer etc.)
Or, you didn`t have enough chipmem free or your chipmen
is fragmented. Please close other programs which using chip
e.g. paintprograms. If nothing brings a result you have to
do a reset.
Question:
Why doesn`t converts Arstudio all the pictures in the directory ??
Answer:
You have selected a specified loadermodul, but the directory contains
differnt graphic-formats. Please choose the UNIVERSAL-loader, then
you can get all pictures.
Or, you didn`t have enough RAM free or your RAM
is fragmented. Please close other programs which using RAM
e.g. paintprograms and so on. As nothing brings a result, it may
be, that you didn`t have enough memory in your system avaible.
So you have to by further FastRAM or use a Virtuell Memory-manager
like VMM (Shareware, but fully functionable)
Question: I can`t hand over the selected picture to another program!!
Answer:
It may be, that you don`t have starting the programm "RexxMast"
which have to start before using ARexx-commands. You can find
this program on your system-partition in the system-directory.
Paintprograms like DPaint can`t read all graphic-formats, therefore
errors could be happen if you try to hand over Jpeg picture to
DPaint. Use the convert-function of ArtStudio to put the picture
in the right format (e.g. Jpeg to IFF) before you hand over it.
Question:
Sometimes it happens that Artstudio stops reading pictures from CD.
Answer:
We have found out that if you have a certain hardware configuration
(e.g. FastlaneZ3 with an old Eprom) the SCSI-Bus stops working.
That`s no failure of ArtStudio. It is advisable to use a other CD-file-system,
if you have. If you don`t like this suggestion, there is a little trick
to restart the SCSI-Bus. Go back on the workbench screen and open
a CLI or a Shell, thereby the SCSI-Bus will restart.
Question:
If I tried to read a certain CD, Artstudio crashs down!!
Answer:
We have found out that some picture containing illegal
characters in it`s name e.g. "#" or "?". These are wildcards
which are using by the AmigaDOS. So, if Artstudio tried
to compare if the picture is already catalogized the system
could crash down.
@ENDNODE
@NODE "Glossar" "Erkl
rung gebr
uchlicher Fachbegriffe"
@TOC "MAIN"
Explaining of common technicalterms
===================================
@{b}Autoscroll@{ub}
Automatical movement of a screen, if the mousecursor reach
the end of the visible screenarea.
@{b}Argument@{ub}
Declaration of parameters for a program or command.
@{b}Basefile@{ub}
The basefile (Basedatei) containg the whole data`s from the pictures.
@{b}Button@{ub}
Description for areas on the screen with which you can start
or confirm actions by a mouseclick.
mouseclick
also see gadget
@{b}Chip-Ram@{ub}
A special part of the ram which is using for picture and sound
data`s. The Amiga special-chips get their data`s from there.
This ramtyp is also known as graphic-ram.
@{b}Cursor@{ub}
Arrow-buttons, on the right hand of the returnkey
@{b}Disk@{ub}
A data medium for saving computer data`s
@{b}Dithering@{ub}
Creating a illusion of a color by using a pattern which is
composed of other colors. Therefore you can "mix" the color
violet if you use neighbouring red and blue pixels.
@{b}FAST-RAM@{ub}
Memory which is used by programs and data`s.
@{b}Filename@{ub}
Name of file on a data medium
@{b}Fragmenting@{ub}
Describes the irregular allocation of the data`s on a disc.
In fact of this the Amiga have to search at different places
for the needed data`s and this takes time. Fragmenting can
also happen to the RAM. Therefore the Amiga can`t reserve
a bigger, connected RAM area which a program has requested
and the program can`t starting. You have to make a reset before
you let the program run.
@{b}GetFile@{ub}
A button or a symbol which opens a filerequester.
@{b}Interaktive@{ub}
On the search for pictures, the settting will state new for each picture.
@{b}Converting@{ub}
A picture will be manipulated
@{b}Path@{ub}
A path contains the drivename, the directoryname and the
suddirectories whom define the position of a file.
@{b}Preferences@{ub}
In the preferences you can do all program-settings.
@{b}RAM@{ub}
workspace (FAST- & CHIP-MEM)
@{b}Selected@{ub}
chosen
@{b}Stamp@{ub}
Also kown as Thumbnail it is a miniature of a picture.
@{b}String@{ub}
A piece of text, which is handling like a integrated whole.
@{b}Directory@{ub}
This is a piece of the filesystem of a computer which records
files and subdirectories. Directories are shown on the Workbench
screen as drawer-icons.
@{b}Virtuell Memory@{ub}
A possibility to enlarge the system-memory by creating of a
storeagefile on the harddrive. The system gets harddisc-space
as additional workspace. Therefore you can work with more memory
but the speed runs down because of the permanent harddisc access.
@{b}Wildcard@{ub}
Joker, can place for any characters series.
@{b}Zoom@{ub}
to enlarge a cutout or a picture
@{b}Drag&Drop@{ub}
Nach Anklicken von Drag&Drop ist es m
glich,bilder
mit der Maus anzuklicken und sie an beliebiger Stelle
Fallen zulassen.
@{b}PopUpMen
@{ub}
Wenn dieser Men
punkt vorher aktiviert wurde,erscheint beim Klick
auf ein Bild im geladenen Katalog, ein Men
fenster,welches zur
Weiterver-und Bearbeitung der Bilder dient.
@{b}HTML@{ub}
HYPERTEXT MARKUP LANGUAGE
Scriptsprache zur Erstellung von WEB-Seiten f
r das WWW.
@{b}WWW@{ub}
WorldWideWeb.
@{b}WEB@{ub}
WEB-Pages sind grafische Oberfl
chen bassierend auf
die HTML-Scriptsprache.
@{b}BROWSER@{ub}
Ein Programm zum Anzeigen von HTML-Dokumente, wie z.B. IBrowse,
Voyager, AWeb.
@ENDNODE
@NODE "Registration" "ArtStudio registrieren"
@TOC "MAIN"
Registration
Please fill out the enclosed registrationcard and send it back to us.
If you are registred you are entitled to get the technical hotline.
If you call the technical hotline please pay attention that you have the
registration number ready. The registration number can find under the
menu "about...." or on the backside of the Artstudio CD.
NAME: ___________________________________________________
ADDESS: _________________________________________________
Postcode: _________ Residence: _______________________
TEL.: ____________________ FAX: _________________________
Email: __________________________________________________
ArtStudio Version: ____ Registration No.: _______________
bought on: ____________ dealer: _________________________
AMIGA Computer: _____________________ Memory: ___________
Graphicboard: _______________________ Memory: ___________
Harddisc: _________________________ Capacity: ___________
What do you like from Artstudio?
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
What you don`t like from Artstudio?
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
What new function would you like to see in future
updates?
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
In what kind of products are you interested, too?
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
Which Amiga-Magazines do you read:
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
@ENDNODE
@NODE "UpDates" "UpDates von ArtStudio"
@TOC "MAIN"
UpDates
=======
All registered user of Artstudio will receive a written notification
if new releases coming up. All other user can inform themselves
about the new versions in all Amiga-magazines.
We also try to put small updates into the Aminet. Therefore you
can receive quick and gratis the latest version of Artstudio directly
via modem or if you buy the Aminet CD`s.
@ENDNODE
@NODE "Support" "Support"
@TOC "MAIN"
Support
=======
How to help myself if an error occurs !
------------------------------------------
If you have problems when you work with Artstudio, please look first
in this manual most problems can be solved with it.
Remember shortly, what you have done and which function doesn`t work
like you have it expected. Look in the corresponding pages of this manual
the index-guide will help you to find the right one. Pay attention, that no
other external runing program cause this failure e.g. other graphic programs
whom using chip etc.
Please contact the hotline not until you`re sure, that have find out a failure
of Artstudio . Please remember, that you have first to register before you
can avail technical help.
If you can`t go on working, nothing you have done helps then call our
hotline.
Titan Computer
--------------
Tel: 0421/481620
Fax: 0421/481620
MotionStudios
-------------
Tel: 0421/249966
Fax: 0421/249556
email: MotionStudios@mail.netwave.de
Please remember the EMail is the cheapest variant to contact our
hotline.
Where I have to send the bugreports and wishes for new features.
------------------------------------------------------------------
If you have difficulties, bugs or further wishes, then please contact
the Artstudio programmer direct. We will try to find a solution for
your problems.
Of course we are very interested in your requests, suggestions und bug
reports. That makes it easier to create a good program.
We want you to know about our HomePage where you can UpLoad
the newest version of ArtStudio.
Look at:
www.vossnet.de/titanhb/motionstudios
MotionStudios
Wildermuthplatz 3
D-28211 Bremen
Germany
email: MotionStudios@mail.netwave.de
@ENDNODE
@NODE "Danke" "Danke Leute"
@TOC "MAIN"
Thanks
Here we want to say thanks to the following guys. They have
promoted the development of Artstudio with their power.
Many thanks to...
=================
Betatester
----------
Michael Siegel, Axel Deising, Andreas Hagedorn, Alexander Seesko,
Michael Schwiedop, Bernd Peters
These guys haven`t kept quiet until (hopefully) the last bug
has been eliminated .
Special thanxs to Georges Heinesch
I have never seen a better tester like him, he is a "workaholic" tester.
Many thanx for your great help Georges ; )
A few graphics
--------------
Andreas Hagedorn
He has created the design of the Artstudio logo.
Fred Schulenburg
For the wunderful CD-Cover and his example picture
on this CD.
Online Testing
--------------
Mike G
nther
For the great help to let the Picasso viewermodule working.
It was a great experience to write a program blind respectively
to debug it. Unfortunately, I still haven`t get a picassoboard to
test it online.
moral assistance
----------------
From all user of the first Artstudio version and users of the
demoversion. I get so much praise that I can`t stop go on working.
Karen Witte
My girlfriend, she makes be happy again if want to give up.
Oliver Lopinski and Michael Garlich
For the english translation (Sorry, nobody is perfect : ))))
@ENDNODE
@NODE "Lizenz" "Copyright und Garantie"
@TOC "MAIN"
Copyright and other legal stuff
===============================
@{b}Copyright:@{ub}
Copyright (c) 1994-1996 by MotionStudios
MotionStudios reserves the right to make improvements and
modifications on this product everytime and without previous
announcements. The manual and the software described in the manual
are under copyright of MotionStudios. All rights reserved. It isn`t allowed
to copy the manual in parts, to duplicate it, to translate it in other languages
or to bring it in electronical or mechanical readable form without written
permission of MotionStudio, Wildermuthplatz 3, D-28211 Bremen.
@{b}Without guarantee:@{ub}
MotionStudios doesn`t take on any responsibility, neither expressly
nor maintained, refer to this manual it`s quality, usability or it`s
suitability for a certain purpose. The manual has published in the
presented form.
Artstudio has been developed and tested carefully. However, the
authors didn`t guarantee for any damages, which result direct
or indirect of using Artstudio. This is also valid for the manual
and the other including programs.
You are using this program on your own risc!
@ENDNODE
@NODE "Future" "Was noch alles kommt"
@TOC "MAIN"
The future
==========
At the moment we have planed the following new features:
- further loadermodule
- further savingmodule
- further pictureprocessing functions
- reworked viewers
- further vernaculars
And we also planed a new program, which is a combination
of pictureprocessing and videoprocessing. It supports many
special effects to popup your animations and video.
Of course we are very interested in your requests and suggestions.
Please phone or write to us.
WE NEVER LET THE AMIGA DIE, AMIGA RULES !!!!!!!!!!!!!! YEAAAHHHHH!!!!!!!!
@ENDNODE