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- AmiGo requires a stack of at least 21000 bytes to run. On
- startup the program checks the stack and exits if the stack is too
- small. 21000 bytes should be sufficient, but if the program crashes,
- try upping the stack even further.
-
- Once AmiGo starts you will see an empty Go board and the
- initial credits. At this point, you can set the handicap (or any
- other board configuration) by clicking on the intersections. Use the
- menus to set options and to begin play. Stones are played by clicking
- on the desired point. Certain menu options can be selected during
- play; however, if the Amiga is making a move, the menu selection will
- not be processed until after the move is made.
-
- The menu selections have the following functions:
-
- Game
- Play
- Start the game.
-
- Save
- Not implemented.
-
- SaveAs
- Not Implemented.
-
- Load
- Not Implemented.
-
- Restart
- During play this will clear the board and allow a new game to
- be started.
-
- Quit
- Exit AmiGo
-
- Option
- Set Play Level
- Set the play level (from 1 to 7) of the computer Go player.
- Level 7 is the highest (best) level.
-
- Human vs. Human
-
- Amiga vs. Amiga
-
- Human vs. Amiga
-
- Amiga plays black
-
- Amiga plays white
-
- Black to play
- Black gets to move first. (The default)
-
- White to play
- White gets to move first. This must be used for a handicap game.
-
-
- Move
- Pass
-
- Take Back Move
- Not implemented
-
- Score Game
- Not implemented
-
- Info
- Show Lookahead
- When selected displays the pieces that are being played during
- lookahead searches.
-
- Move Reason
- When selected a simple reason for the computer's last move is
- given immediately following each move.
-
- Group Info
- When selected clicking on a stone will print out information about
- the group that the stone is a part of. This information comes from
- the board manager, not the player.
-
-