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- M A R B L E - S L I D E
- -------------------------
-
- The aim of this game is to bring the marble into the goal of the field,
- which consists of 10 * 11 pieces.
- You can push a piece towards the free square (black) by clicking on
- it with the left mousebutton. You can change the direction of the marble
- as often as you want by pressing the right mouse button.
- The goal is to reach the red cross-square . The goal has to be reached
- within a given amount of time and you will get bonus-points for any
- time left.
- If you run out of time before reaching the goal, your marble will be
- lost and the level will restart.
- The same happens if your marble crashes. Your marble will crash if
- it falls into the free square or if it reaches a square containing a
- hole.
- You should take good care of the marble`s energy, which decreases while
- playing. The only way to increase the marble`s energy is reaching
- squares with red marks. While rolling on these squares, energy will
- grow one unit per second.
- Do not overload, this will kill the marble, too.
- Some audio-signals will warn you 10 seconds before you run out of time,
- if energy is low or if the marble is overloaded.
- There is something special about energy:
- The marble`s energy will remain unchanged if you loose the marble
- in holes and have to replay the level. It even remains unchanged
- if you complete one level and get to the next level.
- Only overloading and low energy will cause a reset of the energy to the
- default amount.
- You can save your actual level as long as you`re not playing level 1 and
- as long as you`ve got a marble on the field. If You choose QUIT during
- the game you will be asked whether you want to save or exit without
- saving your actual level. If you choose SAVE, you can save your
- actual game by double - clicking on one of the arrows.
- There are 40 levels on the disk, but the program allows up to 99 level,
- so if you want more, you should take a close look at the level - editor.
- If you run out of levels during the game, the game will be finished.
- You can reset the highscore by deleting a file called `BESTSLIDER`.
- If you want to transfer the game to another disk, you will need to copy
- some files: SO1, SO2, SO3, SO4, Marble-Slider and the levels.
-
-
- M A R B L E - S L I D E E D I T O R
- ---------------------------------------
-
- The editor is selfexplaining, so here`s a description of possible
- error messages.
-
- Error messages will be displayed if:
- there`s no goal
- there are too many goals
- there`s no free square
- there are too many free squares
- there`s no Start.
- How to get the square to start on:
- - choose menue Set
- - choose GO
- - click on a square containing a
- dead end
- You should choose the Start at the end of editing, just before saving
- the level.
-
-
- F U R T H E R I N F O R M A T I O N S
- ---------------------------------------
-
- MARBLE - SLIDE and the EDITOR were written using MANX C V3.6a.
- Each version contains an entry about the PD - series this game was
- dedicated to. Other PD - Distributors can order their version of the
- game from the author (me).
- I don`t do this because I want to annoy the Distributors.
- During writing several games I recognized, that some Distributors I sent
- my games to did not even care about sending back my disks, although they
- included the games on their disks.
- These people will not get my programs any more.
- In order to avoid that this people get the program from another
- Distributor and use it on their disks, there`s an entry in every
- Title - Screen telling which Distributor or PD - Series this version is
- dedicated to.
-
- The Copyright is reserved by the author:
-
- Peter Händel
- Bismarckstr. 7a
- 4800 Bielefeld 1
- West Germany
- Phone: (Germany) 0521 / 122352
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