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-
- Klondike v1.9 Copyright © 1992, WallyWare All Rights Reserved
-
- Software License:
-
- Distribution:
- Klondike, in its unaltered entirety, may be distributed freely so long as
- it is not sold and there are no distribution fees. Commercial enterprises
- must register before distributing Klondike on magnetic media.
-
- Usage:
- Like all shareware, you get to try it for free. Afterwards, if you decide
- to keep it, simply send in a registration. By doing so, you help someone's
- ends meet, your ideas and opinions influence new and improved programs, and
- you encourage artistic expression from around the globe. Everyone benefits
- when you support shareware.
-
- Registration:
- Please remit $10.00 in US funds by personal or cashiers check drawn on a
- US bank, or a US or international money order. Please include your name,
- address, and any ideas you'd like to share.
-
- Payable to: Gaylan Wallis Send to: WallyWare
- 1324 Parkwoods Terr.
- Midwest City, OK 73110-7439
- USA
-
- I know not where, Klondike goes,
- Hither, thither, off she flows.
-
- A gem or not, decide, for free,
- But use it lots, and you owe me.
-
-
- WallyWare Solitaire:
- -------------------
- The most commonly played solitaire game is known widely as Klondike. It
- might also be known as Patience Solitaire, ChinaMan, Demon Patience,
- Fascination, Canfield or others. But even more numerous than its names are
- the number of different ways Klondike is played. Unfortunately, most
- computer solitaire games enforce Hoyle's rules with few exceptions. So,
- if you like playing by slightly different rules, you're simply out of luck,
- forced to conform.
-
- WallyWare Solitaire not only plays Klondike nicely with low memory/screen
- requirements, you play by the rules of your choice. Hoyle's rules can be
- either partially or entirely disabled, and there are 5 different ways of
- working through the hand. There are many other features including a
- Wrap-Up function for when a win is imminent, an Undo function that will
- back up more than one move, a palette requester to fine-tune the colors
- to your liking, and a Save-Setup function that remembers how everything
- is configured.
-
- There are also three optional play modes. In Sudden-Death, if you miss a
- move the game is over. In the Near-Death mode, a missed move only gets a
- warning. With the Move-Indicator ON, you're constantly informed whether a
- legal move is possible and if needed, you can get specifics about the move.
-
- And finally, as a novelty, WallyWare Solitaire plays on its own. Select
- the AutoPlay function and away it goes. Makes a nice showroom demo.
-
-
- Installation:
- ------------
- With WorkBench, drag either the Klondike directory icon, or all of its
- files to where you want Klondike installed.
-
- Klondike files:
- --------------
- Klondike WallyWare Solitaire Game 68244 bytes
- Klondike.info its icon 1270
- Klondike.cards Card Images (has no icon) 41022
- Klondike.doc Documentation 21298
- Klondike.doc.info its icon 315
- ---------------
- total disk space needed: 259 free blocks 132149 bytes
-
- ** A Klondike.settings file may later require another 44 bytes
-
- It is IMPORTANT that both the document and card-images files be available
- to Klondike. See the alternate installation scheme if Klondike has trouble
- finding files.
-
-
- Upgrading:
- ---------
- If you're upgrading a previous version of Klondike, the 5 files listed
- above, replace their earlier counterparts. Your existing settings file
- will be utilized by the newer Klondike. See Changes v1.9 listed below.
-
-
- In a Nut-Shell:
- --------------
- When Klondike is started, it displays the software license, initializes
- program variables and prompts the user to press anything to begin playing.
- Once the cards have finished dealing, you're ready to play the first game.
-
- Cards are moved by positioning the cursor over the card to be moved, and
- grabbing it by holding down on the left mouse button. Continue holding
- down on the mouse button and move the card to its new position. Release
- the mouse button to drop the card. Several cards can be moved in a single
- motion by grabbing the deepest card of the pile to be moved.
-
- Cards are dealt according to the dealmode when the deck or hand at the
- (upperleft) is clicked. If the dealmode allows for multiple passes through
- the hand, clicking the hand position when its empty will pickup the waste
- pile (talon), in preparation for another pass through the hand. The menus
- can be used to start new games, change the options and rules, quit...
-
-
- According to "Hoyle":
- --------------------
- 28 cards are dealt to 7 piles called the tableau. The object is to move
- all of the cards to the top 4 piles called foundations.
-
- On the tableau piles, you can build in descending sequence, red on black,
- or black on red. Multiple cards may also be moved in the tableau and only
- Kings are allowed to be played in an open tableau pile.
-
- When an Ace is freed, it is played in a foundation pile. Thereafter, you
- may build on the foundations in ascending sequence of the same suit. Once
- a card has been played in a foundation, it may not be moved.
-
- The cards remaining after the deal are called the hand. There are two
- common methods for working through the hand. In the one card mode, each
- consecutive card in the hand is turned up and placed in the waste pile.
- The top card in the waste pile is always available to be played. The game
- ends after the stack has been gone through once. In the 3 card mode, three
- cards at a time are dealt from the hand to the waste pile but you may make
- as many passes through the hand as necessary.
-
-
- Klondike Menus and Keyboard Shortcuts:
- -------------------------------------
- The Right Mouse Button can be used to activate menu items. When a check-
- mark character is shown with a menu item, the option or rule is turned ON.
- Multiple menu selections can be made by using the left button along with
- the right button. Shortcuts are available for most of the menu functions
- or settings. The keyboard shortcuts can be activated the AmigaOS way, by
- using the right Amiga key inconjunction with the hot key, or by simply
- pressing the hot key by itself.
-
-
- Game Menu Hot-Key:
- -----------------------
- New Game N
- Each time a new game is started, your bank balance is charged 50 dollars,
- the cards are reshuffled then dealt, and it's ready for play.
-
- Chapter 7 7
- Sets the bank balance to zero prior to starting a new game.
-
- Undo Last Move U
- The Undo function uses a history buffer to record upto 400 card movements
- within a game. Activating this function will undo moves in their reverse
- sequence. Repeated activation will return a game to its initial starting
- condition.
-
- Wally Warp-Up W
- Its purpose is to eliminate the formality of moving cards to foundations
- when a win is imminent. When activated, as many cards as possible are
- moved to foundations. If all the cards make it to the foundations, a
- victory is scored and bank balance gets a bonus. As it turned out,
- this also works nicely when a number of cards need to be moved to the
- foundations and you just feel lazy.
-
- Concede Game C
- Select this function to see the hidden cards after a game has reached
- its conclusion. After a Concede game function, play is still possible.
- It will probably be confusing though, since the cards that were just
- turned up are still considered hidden and so unmovable until they are
- really turned up.
-
- AutoPlay A
- Starts the computer playing on its own. Play continues until a mouse or
- keyboard event occurs, which means you can press the A key repeatedly to
- stop/start playing.
-
- Save Setup S
- This function saves the current menu options and rules so that this
- arrangement is restored the next time you play Klondike. It normally
- creates a file named "Klondike.settings" in the current directory.
- In the alternate installation scheme, the settings file is read from
- and written to volume KLONDIKE:.
-
- Quit Q
- Ends the Game. An inadvertant press of a bare Q key is protected with
- a confirmation requester.
-
-
- Options Menu Hot Key:
- ------------------------
- 1-Card 1-Pass 1
- Deals 1 card at a time, and allows only one pass through the hand.
-
- 3-Card 3-Passes 2
- Deals 3 cards at a time, and allows only three passes through the hand.
-
- 3-Card N-Passes 3
- Deals 3 cards at a time, and allows unlimited passes through the hand.
-
- 3-Card N-P.Rev. 4
- Deals 3 cards at a time, but their order is reversed as they are moved
- from the hand to the waste pile. Allows unlimited passes through the
- hand. It takes two complete passes through the hand without a play
- before a game concludes.
-
- 1-Card N-Passes 5
- Deals 1 card at a time, and allows unlimited passes through the hand.
-
-
- Rules Menu Hot-Key:
- -----------------------
- All Rules Off -
- Turns all five rules OFF.
-
- Non-Movable Partial Stacks
- This rule prevents you from moving partial stacks in the tableau.
- After cards are played in the tableau, they can be moved only a
- few ways; from the top of a stack to a foundation, as part of all
- the cards that are face up in that stack or to an empty tableau.
- The rule is enforced by allowing you to move only cards that are
- the first face-up card from the bottom (screen top) of the stack.
-
- Non-Movable Foundations
- This rule prevents you from moving cards once they have been played on
- a foundation.
-
- Kings Only on Empty Stacks
- This rule allows only Kings to be played in empty tableau piles.
-
- Normal Foundation Rules
- This rule consist of two parts. An Ace must be the first card played
- in an empty foundation. Afterwards, cards played in the foundation must
- be one value higher and of the same suit as the card its played on.
-
- Normal Tableau Rules
- Cards played in the tableau must be of the opposite color and one value
- lower than the card its played on.
-
- All Rules On =
- Turns all 5 rules ON.
- There is a small quirk when this function is selected using the multiple
- menu selection feature of AmigaDOS. The check marks beside the five
- rules will not appear until after the mouse buttons have been released
- and the menu reactivated.
-
-
- Extras Menu Hot-Key:
- -----------------------
- Move Indicator M
- When ON, a little box that says PLAY will appear whenever a legal move
- is possible. Click the PLAY box if you need more information about the
- move.
-
- Near Death N
- In this mode, you cannot deal cards from the hand until all the legal
- moves have been made.
-
- Sudden Death D
- When sudden death is ON, if you miss a play you're history. Be sure
- all the plays have been made before clicking the hand to turn up more
- cards.
-
- Fast Moves F
- When ON, the card movements are faster.
-
- Spread Talon x X
- With this option ON, dealt cards are spread horizontally so that you
- can see the last three cards dealt.
-
- Spread Talon y Y
- With this option ON, dealt cards are spread vertically down the screen,
- so that you can view all of the cards in the waste pile. Turn both
- Spread Talon functions OFF to view only the last card dealt.
-
- Palette P
- A simple Palette requester to fine-tune the colors for your monitor.
-
-
- Rules Discussion:
- ----------------
- Hoyle's rules are implemented in five parts so to allow for a number of
- common play variations while still enforcing a set of rules. Still, you
- can turn them all OFF and move cards about freely. By manually enforcing
- your own choice of rules you can play a popular variation of Solitaire
- known as How-Many-Times-Do-I-Have-To-Cheat-To-Win.
-
- Don't be surprised if you get unexpected results when only a part of the
- rules are disabled. While one rule might seem to allow a particular
- move, another rule may still prevent it.
-
-
- Scoring:
- -------
- The scoring method employed is based on a 50 dollar charge for playing a
- game, and a 5 dollar pay back for every card you move to a foundation.
- If all 52 cards make it to the foundations, then a bonus is included which
- makes a total score of 500 dollars, or a net profit of $450.
-
-
- AutoPlay Logic:
- --------------
- Compared to the decision making processes of humans playing solitaire,
- AutoPlay's is bare bones. While it distinguishes between plays that move
- cards to the foundations and plays that move cards to a tableau pile, it
- does not recognize multiple plays. The first move it finds is the move
- it makes.
-
- Start:
- Make plays to the tableau until there are none.
-
- If there is a move to one of the foundations then
- Make the move then
- Goto start.
-
- If there is at least one card remaining in the hand then
- Deal once from the hand then
- Goto start.
-
- Ready the hand for another pass by picking up the waste pile.
-
- If the game is over, which depends on the dealmode, then
- Start a new game.
-
- Goto start.
-
-
- A variation of this method, which plays cards to the foundations as a
- first priority produced 10 to 20 percent lower returns for all dealmodes.
-
-
- AutoPlay Experiment:
- -------------------
- Out of curiosity, I've wanted to know how the various dealmodes affect
- the odds of making money playing solitaire. To speed things up, I
- stripped everything possible from the program. Without all the whistles
- and bells, Klondike plays almost 4 games/second on an A3000.
-
- The following data was gathered using ten 10,000 game sessions for each
- dealmode.
- ave ave
- %Games std. return std.
- DealMode Won dev. /game dev.
- =====================================================
- 1-Card 1-Pass 1.85 .15 -4.63 .88
-
- 3-Card 3-Passes 3.05 .11 -5.90 .56
-
- 3-Card N-Passes 6.74 .20 14.62 1.00
-
- 3-Card N-Pass Rev. 21.78 .43 95.41 1.93
-
- 1-Card N-Passes 26.38 .69 118.94 3.04
-
-
- Its interesting that while the average loss per game in the first two
- dealmodes are about the same, the number of wins in the 3-Card 3-Pass mode
- is much higher. I guess you don't win as often in the 1-Card 1-Pass mode,
- but when you lose, you don't lose as bad.
-
- After 1 million games in the 3-card N-Passes mode, Klondike averaged
- 14.57 profit per game and won 6.72 percent of the time.
-
- Again, these results are based on a very simple play strategy. A human
- can improve them by selecting plays intelligently.
-
-
- Alternate Installation Scheme:
- -----------------------------
- If for some reason you want to start Klondike from the CLI, and from a
- different directory than where Klondike's files are stored, this will
- interest you. The problem with the normal installation is that Klondike
- won't be able to find its support files.
-
- To remedy this situation, ASSIGN KLONDIKE: (to your Klondike's directory).
- When Klondike is first started, is tries to find the document file in the
- current directory. If found, all support files will be read from and
- written to the current directory. If the doc wasn't found in the current
- directory, it tries volume KLONDIKE: and uses that directory if it can
- find the doc. If the doc isn't found in either of these directories,
- Klondike exits.
-
-
- Changes v1.19:
- -------------
- New Autoplay function. Computer plays on its own until a mouse or
- keyboard event occurs.
-
- New Undo function. Uses a history buffer to undo moves. Remembers
- upto 400 moves.
-
- New Concede game function to view the face-down cards when there
- are no more moves.
-
- Modified the Move indicator mode so that clicking the Play box will tell
- you which card can be played. (Jeff Lavin)
-
- Expanded the logic for finding and handling support files.
- Support files may be kept in the current directory or the assigned
- directory KLONDIKE:. The location the document file determines
- where the remaining support files are expected to be and where the
- settings file is saved. (James Sherman)
-
- Fixed the only known bug, in the hot-key menu shortcuts. The qualifying
- Right-Amiga key wasn't supposed to be required.
-
- Separated the Spread Talon option into its x and y components. Turn them
- both off to see only the top card in the waste pile. (Bill Falls)
-
- This ended up changing the size of settings file.
- Klondike v1.9 can read either settings file, but writes only new ones.
- Klondike v1.8 ignores the newer settings files.
-
- Added ability to abort a WallyWarpUp. Any mouse or keyboard event serves
- to halt the Warp.
-
- Shuffles are more thorough and still efficient. (Jeff Lavin)
-
- The 3-Card n-passes Rev dealmode now uses a hidden pile, just right of
- the hand, which ends up showing the cards being reversed as they are
- dealt. This cleaned up my voodoo code in the reverse dealmode, which
- was needed to complete the Undo function.
-
- Fixed the unreported bug in the keyboard menu shortcuts. The qualifying
- right-Amiga key isn't required to activate a menu item from the keyboard.
-
- Changed the input handling so that you can double-click ahead when dealing
- from the hand, so long as your not in the sudden-death mode. (Bob Starkey)
-
- Minor changes to a few of the card images.
-
-
- Klondike Trivia:
- ---------------
- In 1897, news of a gold strike on a tributary of the Yukon made the name
- "Klondike" famous. The word "Klondike" is thought to be a corruption of
- "Thron-diuck", an Indian word which translates as "hammer water". It is
- said to be derived from the fact that the natives drove stakes across the
- shallow mouth of the stream as anchors for their salmon nets.
-
- Of coincidence, is the fact that another game of solitaire called Canfield,
- was being played about the same time that news of the gold strike was heard.
- A proprietor of a famous gambling dive at Saratoga made a fortune charging
- $50 per deck and paying $5 for every card played to a foundation. Even
- though the rules of Canfield solitaire resemble Klondike's, the odds of
- winning proved much to Mr. Canfield's advantage.
-
- "Games for one player are childish and simple, and are not worth learning.
- When a man is reduced to such a pass as playing cards by himself, he had
- better give up..."
- Captain Crawley, "The Card Players Manual", 1876
-
- "Patience is the mental equivalent of jogging. Its purpose is to tone the
- brain up and get rid of unsociable flabbiness."
- David Parlett, "The Penguin Book of Card Games", 1979
-
-
- Quirks:
- ------
- Intuition doesn't provide a means of turning ON several menu checkmarks
- internally, so using the multiple menu select feature of AmigaOS to turn
- ON all the rules doesn't show the checkmarks until the right mouse button
- is released and the menu is reactivated.
-
- Too bad we don't have a MutualInclude field in the MenuItem structure that
- would turn MenuItems ON the way the MutualExclude field turns them OFF.
-
- Still minor font problem in the menus when the system default font is
- larger that TOPAZ 8.
-
- Moving cards flutter. I needs to use the Amiga's bobs instead of....
-
- A few when moving cards which exist off the bottom of the screen.
-
-
- Wish List:
- ---------
- 1) Reset Game/Undo All function.
-
- 2) 600x400x3 graphics. Card images with rounded see-through corners and
- faster smoother graphics.
-
- 3) Compete against other players, human and or computer.
-
- 4) Compete in several scenarios, where a certain condition determines the
- end of the competition. Be able to limit the number of games in a session
- or ending when the balance reaches a particular level.
-
- 5) Be able to enter a starting balance.
-
- 6) Keep accounts and histories for multiple players.
-
- 7) Ability to double-click and automatically move a card to its foundation.
-
- 8) Ability to use a DPaint brush as the image for the back of the cards.
-
- 9) A penny for every game of WallyWare Solitaire played.
-
- Your input welcome!
-
-
-
- THANKS! to:
- ----------
- Bob Starkey, imagery and program design.
- Randy Evers,
- Alan McMindes and family, for torture testing.
- Mike McDougal,
- many members of the Oklahoma City Amiga user group, OACES.
- and to everyone that sent in a registration for v1.8.
- Your suggestions and contributions were very helpful.
-
-
- Bit Artist:
- ----------
- Gaylan Wallis
-
- WallyWare
- 1324 Parkwoods Terr.
- Midwest City, OK 73110-7439
- USA
-
- Residence/business Voice 405-733-2768
-
- BIX: gwallis
-
- Amy Source BBS 405-793-1097 24hr 1200-14400
-
- Amiga Line BBS 405-324-8061 24hr 1200-2400
-
-