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- The Freeciv playing HOWTO
-
- Originally by Michael Hohensee (aka Zarchon)
-
-
- If you're looking for how to install Freeciv, look in INSTALL.
- If you're looking for how to get Freeciv running, look in README.
-
- If you have never played the Civilization games, it's easiest to
- start by reading the Freeciv Manual, available separately at:
-
- http://www.freeciv.org/manual/manual.html
- ftp://ftp.freeciv.org/pub/freeciv/contrib/manual
-
- If you're looking for ideas on playing Freeciv, then keep reading!!
-
-
- Now that you have Freeciv running, you'll want to play your
- first few games. It is recommended that you try playing solitaire a
- few times, so that you can get a feel for how things work, but this is
- not necessary. You can also learn by playing with others or against
- the AI.
-
- Q: Can you give me a basic strategy?
-
- First of all, this isn't a *perfect* strategy; it's not
- even a very good one. But it will get you started playing Freeciv.
- Part of the appeal of Freeciv is in developing new strategies.
-
- The game is divided into several stages:
-
- The Initial Expansion phase
- Technological sub-phase
- The Second Expansion phase
- The Production phase
- and The Utter Annihilation of Your Enemies phase
-
- Initial Expansion:
-
- This phase is the most critical. The first thing you want to
- do is build cities and explore your island. You want lots of cities,
- seven or eight at the least.
-
- The name of the game is to tie down as many squares of land as
- possible. When building a city, make sure that you don't overlap too
- much with territory from one of your other cities. You can see which
- squares are being used by a city by clicking on it. The map of the
- city and the surrounding area contains that city's territory. Keeping
- this in mind, try to keep your cities fairly close together. The
- further apart they are, the more difficult they are to defend and
- administer at this stage. (Tip: Try to build on horses or near fish).
-
- Now that you have a city or two, you'll want to set the science
- rate as high as your government type will allow. Don't worry about
- the tax rate, since you won't be building any improvements to drain
- your cash; you'll be building settlers. Every city should be churning
- out settlers. The more settlers you make, the more cities you can
- have; the more cities you have, the faster you gain tech; the faster
- you gain tech, the faster you win. After you have built as many
- cities as your corner of the world will hold, turn the settlers to
- irrigating and building roads.
-
- (Note: If the food production in a city drops to +1 from supporting
- too many settlers, and you can't rearrange people to increase it, then
- switch them to building temples. Unless you make contact with another
- player, don't worry about building military units just yet.)
-
- All this time, you have been gaining techs as fast as
- possible. What you should be shooting for is first "The Republic",
- then "Democracy", then "Railroad", and then "Industrialization".
- (Some people go for Monarchy before The Republic). As soon as
- you've researched a new government type, start a revolution and change
- over to it. Cities operate much better as Republics than they do
- under Despotism, but note that it's much harder to keep military
- units outside of city limits under a Republic. Also, don't forget to
- recheck your rates after you've changed governments, as the maximums
- vary for each type.
-
- When you get Democracy, you are equipped to go into the Second
- Expansion phase. This is accomplished by changing the government to a
- Democracy, making all cities build temples, and setting the luxury
- rate to 100%. When you do this, all cities will immediately begin
- celebrating, and will grow at a rate of one per turn as long as
- there is surplus food. When they've gotten big enough, set the luxury
- down to a reasonable level of 20-40%. This places you in the Second
- Expansion phase.
-
- The down-side to this is that setting luxury to 100% means
- that your science research will all but stop. After your cities have
- grown, and you put science back up to 50% or so, you will again gain
- techs, but at a slightly slower rate. If you have done some
- exploring, and are not immediately threatened by another player, it
- can be a good idea to keep science at maximum until techs start to
- take too long to generate.
-
- Second Expansion Phase:
-
- When you get your cities to a good sized population, wean them
- off luxuries gradually and increase taxes. Once they're down to 30%
- luxury or so, put as much of the taxes as you can into science, while
- maintaining a positive income. When you get railroad, turn all your
- roads into rails, or at least the squares used for production, or
- those that form part of a transport network. (Tip: turn every square
- used by a city into a road/rail, it increases that city's output.
- There's no need to upgrade the very centre square - that's done
- automatically).
-
- Now is the time to develop industrialization, and military
- technologies. You should also begin building cities on other islands,
- and do some serious exploring if you have not already done so. You
- need to find out where your enemies are. Go for techs good for ships,
- and try to build Magellan's Expedition. When you feel ready, go into:
-
- Production Phase:
-
- Now you're building factories and power plants in your cities.
- You want to get as much production as possible out of each city.
- Pollution becomes a problem. As soon as you can, try to research Mass
- Production for Mass Transits, and Recycling so you can build
- Recycling Centers. Once you've got all your cities going strong, you
- must build military units. (Note: If you come into contact with
- another player, you should immediately build a few attack units, and
- at least one defense unit per city.)
-
- When you want to begin thinking about attacking someone, set
- science to 0%, and put raise taxes as high as you can without
- provoking disorder. Remember, money can build units too!
-
-
- Utter Annihilation of Your Enemies Phase:
-
- This can happen at any time, but it's more fun with the
- advanced weapons.
-
- Pick a relatively weak enemy, and send over a few ship-loads of
- troops. Take over his cities, and use them to build more units to
- take out the rest of them with. Show no quarter! To the death!
-
- Repeat as often as necessary! ;-)
-
- [Note for pacifists: A future version of Freeciv will allow a player
- to win by building and launching a spaceship which arrives at Alpha
- Centauri before anyone else. Stay tuned...]
-
- Additional questions:
-
- Q. What other strategies are there?
-
- There are a number of tutorials and strategy guides available at the
- freeciv web pages, at http://www.freeciv.org/tutorials/tutorials.html
- Plus, the Freeciv online help describes another strategy.
-
- Q. In multiplayer games, what timeout should I set?
-
- That depends upon the number of players. If there are just
- two of you playing, you can usually get away with using timeout 0. If
- there are more than two, or if one of the two is going to be away from
- his terminal at random intervals and you don't want to halt play, a
- timeout of 60 seconds is usually sufficient. Later in the game,
- however, as things get more complex, you may want to extend the
- timeout to 240 seconds. In general, the more players you have, the
- longer a timeout you will need. Feel free to set whatever timeout
- seems comfortable, but remember that going above 300 will tend to
- bother people.
-
-
- Q. What size map should I use?
-
- The map size depends upon how many players there are, and how
- fast you want the game to end. The default map size (80x50) is big
- enough for a fairly quick two player game, but will result in a *very*
- fast game if any more than three people are participating.
-
- Fast games tend to be frustrating for everyone but the winner,
- as nobody has really had any time to develop any defense. If you have
- more than three people playing, you should use an 80x80 map. If you
- have five or more people, you probably want to consider one that's
- 100x100.
-
-
- Q. What is that "generator" option?
-
- That alters the map generation process. If you play freeciv a
- few times without this setting, you are sure to hear of (or
- experience) the horrors of a tiny island. Tiny Island Syndrome (TIS)
- is known to make people go insane. To fix this, our loving and kind
- coders installed the generator option. When set to 1, it gives the
- normal map, with islands of different (and possibly unfair) sizes.
- But when set to 2, 3, or 4, it generates islands of equal size
- (sometimes with some smaller islands thrown in). This way, nobody
- can whine about losing "on account of that d**ned island."
-
-
- Q. Should I make the game easier by increasing the starting gold?
-
- If you are inexperienced, and are playing with inexperienced
- people, probably no one will object to an increase in the amount of
- gold they start with. This is, however, not a good way to learn how
- to play. Starting out with lots of money makes the game much easier,
- and makes it more difficult for you to learn how to cope with the
- default amount. Most experienced players don't increase this setting,
- and if they know how to cope with it and you don't, you are going to
- go the way of Atlantis.
-
- Note: The same thing applied to the "techlevel" and "researchspeed"
- settings.
-
-
- Q. What about those other settings?
-
- The rest of them mainly have to do with what sort of world
- will be generated and game mechanics. Increasing "specials" gives you
- a high chance of resources/square, and huts determines how many
- freebie huts there are. Increasing the amount of settlers or
- explorers one starts with makes the game go faster, and allows people
- to survive "those $#@! barbarians" which sometimes live in huts.
-
- The rail-related settings determine how much more a square
- will produce in food/trade/production with a railroad on it, and the
- foodbox setting determines how much food each person in a city has to
- have before a new person can be added.
-
- As for the rest, higher "mountains" means a more mountainous
- map, higher "deserts" means more deserts, etc.
-
-
- Q. How do I get _____ tech?
-
- Look the tech up in the online help. It will show you the
- technologies you need to get first.
-
- Alternatively, you could download David Pfitzner's "techtree" map,
- from http://msowww.anu.edu.au/~dwp/freeciv/.
-
-
- Failing that, you could read the source in common/tech.c. It
- shows a list of all the techs, and what techs are necessary to get
- them.
-
-
- Q. What kinds of military units are the most useful?
-
- For Attack:
-
- Armor (tanks), Helicopters, Cruise Missiles, Battleships,
- Transports, Nuclears, Howitzers, Bombers.
-
- For Defense:
-
- Armor (tanks), Mech Inf., Howitzers, Battleships,
- Cruise Missiles, Nuclears.
-
- Remember, the best defense is a strong offense.
-
- <Additions to this document are welcome>
-