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- Short: Amiga Version 1.5 => Freeciv 1.9.0
- Uploader: sebauer@t-online.de (Sebastian Bauer)
- Author: sebauer@t-online.de (Sebastian Bauer), Freeciv Development Team
- Type: game/2play
- Kurz: Amiga Version 1.5 => Freeciv 1.9.0
- Requires: OS 3.0, guigfx.library, MUI 3.8, NList, TCP/IP Stack
- Version: 1.5
-
- Introduction
- ~~~~~~~~~~~~
- This is a native compile of Freeciv. It also has an own client which is
- using MUI. That means you don't need to have ixemul.library or a XServer.
- Actually the client is not completly ready yet, but most things should
- work.
-
- Requirements
- ~~~~~~~~~~~~
- - 68020 processor
- - OS 3.0
- - MUI 3.8
- - NList 0.89
- - TCP/IP Stack
- - guigfx.library (needs render.library version 30 itself)
-
- Note, some that some combinations of the picture.datatype and ilbm.datatype
- doesn't work correctly.
- Following combinations seem to work:
- picture.datatype 43.764 (CGFX) and ilbm.datatype 44.19 (by Stephan Rupprecht)
- picture.datatype 43.33 (P96; also works on AGA) and ilbm.datatype 44.19
- picture.datatype 44.19 and ilbm.datatype 44.8 (both are in OS3.5)
- picture.datatype 43.41 (P96 V1.43a) and ilbm.datatype 40.3 (orginal OS 3.1)
- Please contact me if you use other datatypes and Freeciv works correctly
- with them.
-
- Also always use the latest guigfx.library. The current version is 16.2
- and this can be found at:
- http://209.201.55.167/binarydistillery/guigfx/guigfxlib.lha.
- or Aminet
-
- Render.library can be found at
- http://209.201.55.167/binarydistillery/renderlib/renderlib.lha
- Again. guigfx.library version 16.2 needs at least render.library
- version 30. Other (newer) guigfx libraries may require later versions.
-
- Please also let Freeciv open on a big enough screen. A screen with the
- size of 640x256 is not enough (at least at the moment)
-
- Usage
- ~~~~~
- Freeciv is a multiplayer game and divided into sever and client. But
- of course it's also possible to play freeciv on a single machine.
-
- The first step is to start your TCP/IP stack (e.g. Miami). You don't
- need to go online if you only want to play Freeciv on a single machine.
- The next step is starting the server and then the client. You can do
- this eighter with help of the Workbench or from the Shell (Freeciv
- allocates hopefully enough stack itself so you needn't set a high
- stack value). After the client has been loaded you can connect to the
- server.
- Alternativly you can start the server and the client with the provided
- Freeciv.start shell scripts. Before it loads the server and client it
- opens a filerequester where you can choose whether to load an old game
- or start a new game.
-
- For more details on usage view the README.org and HOWTOPLAY files, which are
- also included in this package.
-
- Authors
- ~~~~~~~
- The authors who are participated in the Freeciv project are listed in the
- AUTHORS and PEOPLE files.
-
- The Amiga Version of the client was created, as well as the server was
- compiled, by Sebastian Bauer. If you have question or problems with this
- version, feel free to ask me.
-
- Future
- ~~~~~~
- - still some few things which are missing
-
- Notes
- ~~~~~
- This version is incompatible with the previous version 1.3. That means
- with the included client you cannot connect to a old server. Also old
- clients cannot connect to the included server.
-
- History
- ~~~~~~~
- Version 1.5 (07.11.99)
- - corresponds to Freeciv 1.9.0
- - context menu for the map
- - pressing Return when a blinking unit is on a city will popup
- the city dialog (enter on numericpad is still turn done)
- - you can browse through all cities now within the city dialog
- - progress bar shows the state of the production
- - slightly improved production window
- - removed old datatypes support which was used in case guigfx.library
- failed to create the mask of the graphics files
- - smaller bug fixes
-
- Version 1.4 (20.10.99)
- - corresponds to Freeciv 1.9.0
- - workaround for the unit blink problem
- - some other smaller bug fixes
- - compiled for 68020 processor (since guigfx.library requires 68020 anywhy)
- - first Aminet Release
-
- Version 1.3 (17.10.99)
- - corresponds to latest Freeciv 1.8.4 (devel)
- - "Unit List" and "Activate Units" buttons in the City Dialog work now
- - better refreshing in some areas
- - unavailabe map tiles in the City Map are surrounded by a red rectangle
- - changed layout of the City Dialog a little bit
- - on 2:1 screens overview pixels are now only one pixels height
- - again bug fixes (especially now should work properly on AGA machines)
-
- Version 1.2 (10.10.99)
- - corresponds to latest Freeciv 1.8.4 (devel)
- - now every tile is reachable with the horizontal scroller
- - now only uses clipping for the city names, this improves performance
- when a window is in front of the windows (map and city)
- - implemented space ship support
- - included some icon arts by Fabio "Fabius" Sanna and Jürgen Urbanek
- - some bug fixes and smaller improvments
-
- Version 1.1 (03.10.99)
- - corresponds to Freeciv 1.8.4 (devel)
- - supports the new city styles
- - added tilepopwindow (Shift + Mouseclick on a map tile)
- - overviewmap now works also on AGA machines
- - graphics is freed in the MUIM_Cleanup method now
-
- Version 1.0 (27.09.99)
- - corresponds to Freeciv 1.8.3 (beta)
- - first public release on my homepage
-
-
- How can you reach me?
- ~~~~~~~~~~~~~~~~~~~~~
- My e-mail address is:
- sebauer@t-online.de
-
- Address:
- Sebastian Bauer
- Neustädter Str. 50
- 07768 Kahla
-
- Visit my homepage at
- http://home.t-online.de/home/sebauer/
- (german version)
-
- http://home.t-online.de/home/sebauer/english.html
- (english version)
-
- Here you can find the latest version of Freeciv for Amiga but also
- other things for Amiga, for example SimpleFind, SimpleHTML and
- SimplePac.
-
- Also look at the offical Freeciv homepage at http://www.freeciv.org.
- __
- / /
- __ / / Only Amiga makes it possible...
- \ \/ /
- \__/
-
-