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1999-08-03
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May 9th 1999
RayStorm v2.3
by
Andreas Heumann
and
Mike Hesser
INTRODUCTION
This is the new release of the RayStorm package. It includes a fast and
easy to use modeler, a powerful scriptlanguage and a fast raytracing
kernel.
REQUIREMENTS
(1) You will need at least Kickstart 2.0.
(2) PPC-version: PowerPC processor with 68040 (with internal FPU)
(3) 060-version: 68060 processor (with internal FPU)
(4) 040-version: 68040 processor (with internal FPU)
(5) 881-version: 68020 processor or better and a mathematical coprocessor)
(6) 4MB RAM minimum
(7) RayStorm was written using MUI. Therefore you need muimaster.library
V3.3 or better to run RayStorm.
recommended: 68060, 32MB RAM, 1GB Harddisk, GFX-Board
FEATURES
Scenario:
- Create spheres, planes, boxes, cylinders, cones, lightsources, cameras and
CSG objects
- OpenGL support (StormMesa)
- Create mesh objects: cubes, spheres, planes, tubes and cones
- Edit and modify mesh objects
- Create and maintain CSG structures
- Each object can track each other
- Unlimited amount of cameras to view scene from different positions
- Define surfaces for all objects, including brushes and textures
- Load external objects (RayStorm object files, Imagine TDDD files,
AutoDesk 3DStudio files, Lightwave files, NFF files and RAW files)
- Save and load scenes
- Save and load objects
- Group and ungroup objects
- Preview of surfaces in material requester
- Eender scenes with RayStorm Raytracer
- Preview of renderd scenes
- Quadview
- Multilevel undo (only memory limited) and redo
- Status bar
- Object browser with drag & drop
- material manager with fast preview
- Plugins
- ARexx port
- OpenGL support
- CyberGfx support
RayStorm Script:
- ARexx port with 47 commands.
RayStorm Raytracer
- Octree algorithm used for rendering.
- Motion blur for realistic simulations of moving objects.
- Color, reflectivity, filter, altitude and specular mapping.
- Flat, cylinder and sphere mapping.
- Soft brush mapping.
- Mathematical textures: wood, marble, bumps, checker, linear, radial, stars
and fire.
- Hyper textures: explode.
- Tranparency and physically correct refractions.
- 8 levels of antialiasing (adaptive supersampling).
- Rendering box.
- Seven builtin object types: sphere, plane, box, cylinder, cone, surface of
revolution and triangle.
- CSG (Constructive Solid Geometry) with the operators: union, intersection,
difference and invert.
- Four light types: ambient light, point light, directional light and spot light.
- Depth of field with adjustable focal distance and aperture.
- Soft shadows.
- Backdrop picture.
- Global fog and foggy objects.
- Material attributes for realistic objects: ambient color, diffuse color,
specular color, specular reflection exponent, diffuse transmission color,
specular transmission color, specular transmission exponent, specular
transmittance, transparent color, reflective color, index of refraction,
foglength.
- Bright objects.
- Quick rendering.
- Global reflection map.
- Image formates: IFF-ILBM, PNG, TGA, JPEG and Datatypes.
- Object format: RayStorm object file, Imagine-TDDD, AutoDesk 3DStudio,
Lightwave and RAW
- New image- and object-formats can be easily included because of the
modular concept.
- Shadowcache for faster shadow calculation.
- Shadowmap with definable size for each lightsource for smooth and fast
shadows.
- Definable limited amount of objects for avoiding the creation of octree.