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POV31G30
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POVRAY_3.1G
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ANIMATE
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FLOAT1
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FLOAT1.POV
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1999-10-30
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// Persistence Of Vision raytracer version 3.1 sample file.
// Demonstrates various new float math functions.
// Animate this scene with clock values +ki0.0 to +kf1.0
global_settings { assumed_gamma 2.2 }
#declare A = clock;
#declare B = sin(radians(A*360));
#declare C = cos(radians(A*360));
#declare D = min(B,C);
#declare E = max(B,C);
#include "colors.inc"
#declare Rad=1/3;
#declare Fudge=5;
#declare TFudge=<-6.25,0,0.2>;
#declare Font="cyrvetic.ttf"
camera {
location <0, 0, -120>
direction <0, 0, 12>
look_at <0, 0, 0>
}
light_source { <5000, 10000, -20000> color White}
plane { z, Rad hollow on pigment {checker color rgb <1,.8,.8> color rgb <1,1,.8> scale <Fudge,1,1>} }
union{
text{ttf Font concat("A=clock=",str(A,0,2)),0.1,0 translate TFudge}
sphere {<A*Fudge,-0.5,0>,Rad}
pigment{Red} translate 4*y
}
union{
text{ttf Font concat("B=sin(radians(A*360)=",str(B,0,2)),0.1,0 translate TFudge}
sphere {<B*Fudge,-0.5,0>,Rad}
pigment{Green} translate 2*y
}
union{
text{ttf Font concat("C=cos(radians(A*360)=",str(C,0,2)),0.1,0 translate TFudge}
sphere {<C*Fudge,-0.5,0>,Rad}
pigment{Blue}
}
union{
text{ttf Font concat("D=min(B,C)=",str(D,0,2)),0.1,0 translate TFudge}
sphere {<D*Fudge,-0.5,0>,Rad}
pigment{Cyan} translate -2*y
}
union{
text{ttf Font concat("E=max(B,C)=",str(E,0,2)),0.1,0 translate TFudge}
sphere {<E*Fudge,-0.5,0>,Rad}
pigment{Magenta} translate -4*y
}