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ANews 3
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atari
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POV31G30
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POVRAY_3.1G
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ANIMATE
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FLOAT2
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FLOAT2.POV
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Text File
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1999-10-30
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1KB
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59 lines
// Persistence Of Vision raytracer version 3.1 sample file.
// Demonstrates various new float math functions.
// Animate this scene with clock values +ki0.0 to +kf1.0
global_settings { assumed_gamma 2.2 }
#declare F = clock*10-5;
#declare G = floor(F);
#declare H = ceil(F);
#declare I = int(F);
#declare J = abs(F);
#include "colors.inc"
#declare Rad=1/3;
#declare TFudge=<-6,0,0.2>;
#declare Font="cyrvetic.ttf"
camera {
location <0, 0, -120>
direction <0, 0, 12>
look_at <0, 0, 0>
}
light_source { <5000, 10000, -20000> color White}
plane { z, Rad hollow on pigment {checker color rgb <1,.8,.8> color rgb <1,1,.8>}}
union{
text{ttf Font concat("F=clock*10-5=",str(F,0,2)),0.1,0 translate TFudge}
sphere {<F,-0.5,0>,Rad}
pigment{Red} translate 4*y
}
union{
text{ttf Font concat("G=floor(F)=",str(G,0,2)),0.1,0 translate TFudge}
sphere {<G,-0.5,0>,Rad}
pigment{Green} translate 2*y
}
union{
text{ttf Font concat("H=ceil(F)=",str(H,0,2)),0.1,0 translate TFudge}
sphere {<H,-0.5,0>,Rad}
pigment{Blue} translate 0*y
}
union{
text{ttf Font concat("I=int(F)",str(I,0,2)),0.1,0 translate TFudge}
sphere {<I,-0.5,0>,Rad}
pigment{Cyan} translate -2*y
}
union{
text{ttf Font concat("J=abs(F)=",str(J,0,2)),0.1,0 translate TFudge}
sphere {<J,-0.5,0>,Rad}
pigment{Magenta} translate -4*y
}