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POVRAY_3.1G
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CAUSTIC2.POV
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1999-10-30
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632b
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32 lines
// Persistence Of Vision raytracer version 3.1 sample file.
// Caustics example
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
light_source { <0, 50, 0> color White }
camera {
direction z
location <0, 6, -15>
look_at <0, 2, 0>
}
// The sea floor
plane { y, 0
pigment { Gray60 }
finish { ambient 0.1 diffuse 0.7 }
}
// The water surface
plane { y, 10
hollow on
pigment { red 0.7 green 0.7 blue 1.0 filter 0.9 }
finish {reflection 0.7 }
interior { ior 1.1 caustics 1.0 }
translate <5, 0, -10>
normal { bumps 0.5 }
}