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atari
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POV31G30
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POVRAY_3.1G
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INTERIOR
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SKYSPH2.POV
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1999-10-30
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68 lines
// Persistence Of Vision raytracer version 3.1 sample file.
// File by Dieter Bayer.
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <0, 2.5, -4>
right <4/3, 0, 0>
up <0, 1, 0>
direction <0, 0, 1>
look_at <0, 4, 0>
}
background { color SkyBlue }
#declare Sky = sky_sphere {
pigment {
gradient y
color_map {
[0.75 color CornflowerBlue]
[1.00 color MidnightBlue]
}
scale 2
translate <-1, -1, -1>
}
pigment {
bozo
turbulence 0.6
octaves 7
omega .49876
lambda 2.5432
color_map {
[0.0 color rgbf<.75, .75, .75, 0.1>]
[0.4 color rgbf<.9, .9, .9, .9>]
[0.7 color rgbf<1, 1, 1, 1>]
}
scale 6/10
scale <1, 0.3, 0.3>
}
pigment {
bozo
turbulence 0.6
octaves 8
omega .5123
lambda 2.56578
color_map {
[0.0 color rgbf<.375, .375, .375, 0.2>]
[0.4 color rgbf<.45, .45, .45, .9>]
[0.6 color rgbf<0.5, 0.5, 0.5, 1>]
}
scale 6/10
scale <1, 0.3, 0.3>
}
}
sky_sphere { Sky }
plane { y, 0
pigment { color Green }
finish { ambient .3 diffuse .7 }
}