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BICUBE.POV
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1999-10-30
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59 lines
// Persistence Of Vision raytracer version 3.1 sample file.
// Sample quartic file
// by Alexander Enzmann
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
// a cubic shape, like a cube with smoothed edges in appearance
quartic {
< 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 0.0, 0.0, 0.0, -1000.0 >
rotate <20.0, 40.0, 30.0>
texture {
pigment { Red }
finish {
phong 1.0
phong_size 10
ambient 0.2
diffuse 0.8
}
}
rotate -45*x
translate 20*z
}
// Put down checkered floor
/*
plane {
y, -20.0
texture {
pigment {
checker colour NavyBlue colour MidnightBlue
scale 20.0
}
finish {
ambient 0.8
diffuse 0.2
}
}
}
*/
camera {
location <0.0, 2.0, -10.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0.0, 0.0, 0.0>
}
light_source { <50, 100, 0> colour White }
light_source { <-200, 30, -300> colour White }