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STEINER.POV
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1999-10-30
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// Persistence Of Vision raytracer version 3.1 sample file.
// Sample quartic file
// by Alexander Enzmann
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#include "shapesq.inc"
// Get the declaration of the coordinate axes
#include "axisbox.inc"
// Declare the orientation of the surface
#declare Steiner_Orientation = <50, -20, 0>;
object {
Steiner_Surface
texture { pigment { Red } finish { phong 1.0 } }
bounded_by { sphere { <0, 0, 0>, 1 } }
scale 6
rotate Steiner_Orientation
}
// Show coordinate axes
object {
Axes
rotate Steiner_Orientation
}
// The viewer is eight units back along the z-axis.
camera {
location <0.0, 0.0, -8.0>
right <4/3, 0.0, 0.0>
up <0.0, 1.0, 0.0>
direction <0.0, 0.0, 1.0>
}
// Put in some light sources so that highlighting can give visual clues
// as to the shape of the surface.
light_source { <200, 100, -300> colour White }
light_source { <-200, 100, -300> colour White }