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TROUGH.POV
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1999-10-30
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// Persistence Of Vision raytracer version 3.1 sample file.
// By Alexander Enzmann
/* sample quartic scene file written by Alexander Enzmann */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#declare Quartic_Saddle =
quartic {
< 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0,
0.0, 0.0, 0.0, 0.0, 0.0 >
}
/* Crossed Trough */
intersection {
object {
Quartic_Saddle
texture {
pigment { Red }
finish {
specular 0.8
roughness 0.005
ambient 0.3
diffuse 0.6
}
}
}
object { UnitBox texture { pigment {Clear} } }
bounded_by { object { UnitBox scale 1.5 } }
scale 2
rotate -10*y
rotate -60*x
translate 4*z
}
camera {
location <0.0, 0.0, -4.0>
right <4/3, 0.0, 0.0>
up <0.0, 1.0, 0.0>
direction <0.0, 0.0, 1.0>
}
light_source { <200, 30, -300> colour White }