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ANews 3
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POV31G30
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PAWNS.POV
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Text File
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1999-10-30
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13KB
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416 lines
// Persistence Of Vision raytracer version 3.1 sample file.
// "Pawns", a study in wood... three pawns on a chessboard
// File by Douglas Otwell
global_settings { assumed_gamma 1.8 }
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
//
// Yellow pine, close grained
//
#declare Yellow_Pine = texture {
pigment {
wood
turbulence 0.02
color_map {
[0.000, 0.222 color red 0.808 green 0.671 blue 0.251 filter 0.000
color red 0.808 green 0.671 blue 0.251 filter 0.000]
[0.222, 0.342 color red 0.808 green 0.671 blue 0.251 filter 0.000
color red 0.600 green 0.349 blue 0.043 filter 0.000]
[0.342, 0.393 color red 0.600 green 0.349 blue 0.043 filter 0.000
color red 0.808 green 0.671 blue 0.251 filter 0.000]
[0.393, 0.709 color red 0.808 green 0.671 blue 0.251 filter 0.000
color red 0.808 green 0.671 blue 0.251 filter 0.000]
[0.709, 0.821 color red 0.808 green 0.671 blue 0.251 filter 0.000
color red 0.533 green 0.298 blue 0.027 filter 0.000]
[0.821, 1 color red 0.533 green 0.298 blue 0.027 filter 0.000
color red 0.808 green 0.671 blue 0.251 filter 0.000]
}
scale 0.1
translate 10*x
}
}
// Yellow_Pine layer 2
texture {
pigment {
wood
turbulence 0.01
color_map {
[0.000, 0.120 color red 1.000 green 1.000 blue 1.000 filter 1.000
color red 0.702 green 0.412 blue 0.118 filter 0.608]
[0.120, 0.231 color red 0.702 green 0.412 blue 0.118 filter 0.608
color red 0.702 green 0.467 blue 0.118 filter 0.608]
[0.231, 0.496 color red 0.702 green 0.467 blue 0.118 filter 0.608
color red 1.000 green 1.000 blue 1.000 filter 1.000]
[0.496, 0.701 color red 1.000 green 1.000 blue 1.000 filter 1.000
color red 1.000 green 1.000 blue 1.000 filter 1.000]
[0.701, 0.829 color red 1.000 green 1.000 blue 1.000 filter 1.000
color red 0.702 green 0.467 blue 0.118 filter 0.608]
[0.829, 1 color red 0.702 green 0.467 blue 0.118 filter 0.608
color red 1.000 green 1.000 blue 1.000 filter 1.000]
}
scale 0.5
translate 10*x
}
}
//
// Rosewood
//
#declare Rosewood = texture {
pigment {
bozo
turbulence 0.04
color_map {
[0.000, 0.256 color red 0.204 green 0.110 blue 0.078 filter 0.000
color red 0.231 green 0.125 blue 0.090 filter 0.000]
[0.256, 0.393 color red 0.231 green 0.125 blue 0.090 filter 0.000
color red 0.247 green 0.133 blue 0.090 filter 0.000]
[0.393, 0.581 color red 0.247 green 0.133 blue 0.090 filter 0.000
color red 0.204 green 0.110 blue 0.075 filter 0.000]
[0.581, 0.726 color red 0.204 green 0.110 blue 0.075 filter 0.000
color red 0.259 green 0.122 blue 0.102 filter 0.000]
[0.726, 0.983 color red 0.259 green 0.122 blue 0.102 filter 0.000
color red 0.231 green 0.125 blue 0.086 filter 0.000]
[0.983, 1 color red 0.231 green 0.125 blue 0.086 filter 0.000
color red 0.204 green 0.110 blue 0.078 filter 0.000]
}
scale <0.5, 0.5, 1>
translate 10*x
}
finish {
ambient 0.5
diffuse 0.8
}
}
// Rosewood layer 2
texture {
pigment {
wood
turbulence 0.04
color_map {
[0.000, 0.139 color red 0.545 green 0.349 blue 0.247 filter 1.000
color red 0.000 green 0.000 blue 0.000 filter 0.004]
[0.139, 0.148 color red 0.000 green 0.000 blue 0.000 filter 0.004
color red 0.000 green 0.000 blue 0.000 filter 0.004]
[0.148, 0.287 color red 0.000 green 0.000 blue 0.000 filter 0.004
color red 0.545 green 0.349 blue 0.247 filter 1.000]
[0.287, 0.443 color red 0.545 green 0.349 blue 0.247 filter 1.000
color red 0.545 green 0.349 blue 0.247 filter 1.000]
[0.443, 0.626 color red 0.545 green 0.349 blue 0.247 filter 1.000
color red 0.000 green 0.000 blue 0.000 filter 0.004]
[0.626, 0.635 color red 0.000 green 0.000 blue 0.000 filter 0.004
color red 0.000 green 0.000 blue 0.000 filter 0.004]
[0.635, 0.843 color red 0.000 green 0.000 blue 0.000 filter 0.004
color red 0.545 green 0.349 blue 0.247 filter 1.000]
[0.843, 1 color red 0.545 green 0.349 blue 0.247 filter 1.000
color red 0.545 green 0.349 blue 0.247 filter 1.000]
}
scale <0.5, 0.5, 1>
translate <10, 0, 0>
}
finish {
ambient 0.5
diffuse 0.8
}
}
//
// Sandalwood ( makes a great burled maple, too)
//
#declare Sandalwood = texture {
pigment {
bozo
turbulence 0.2
color_map {
[0.000, 0.171 color red 0.725 green 0.659 blue 0.455 filter 0.000
color red 0.682 green 0.549 blue 0.420 filter 0.000]
[0.171, 0.274 color red 0.682 green 0.549 blue 0.420 filter 0.000
color red 0.557 green 0.451 blue 0.322 filter 0.000]
[0.274, 0.393 color red 0.557 green 0.451 blue 0.322 filter 0.000
color red 0.725 green 0.659 blue 0.455 filter 0.000]
[0.393, 0.564 color red 0.725 green 0.659 blue 0.455 filter 0.000
color red 0.682 green 0.549 blue 0.420 filter 0.000]
[0.564, 0.701 color red 0.682 green 0.549 blue 0.420 filter 0.000
color red 0.482 green 0.392 blue 0.278 filter 0.000]
[0.701, 1 color red 0.482 green 0.392 blue 0.278 filter 0.000
color red 0.725 green 0.659 blue 0.455 filter 0.000]
}
scale <0.2, 0.2, 1>
scale 2
}
}
// Sandalwood layer 2
texture {
pigment {
bozo
turbulence 0.8
color_map {
[0.000, 0.087 color red 0.682 green 0.604 blue 0.380 filter 1.000
color red 0.761 green 0.694 blue 0.600 filter 0.020]
[0.087, 0.226 color red 0.761 green 0.694 blue 0.600 filter 0.020
color red 0.635 green 0.553 blue 0.325 filter 1.000]
[0.226, 0.348 color red 0.635 green 0.553 blue 0.325 filter 1.000
color red 0.761 green 0.694 blue 0.600 filter 0.020]
[0.348, 0.496 color red 0.761 green 0.694 blue 0.600 filter 0.020
color red 0.682 green 0.604 blue 0.380 filter 1.000]
[0.496, 0.565 color red 0.682 green 0.604 blue 0.380 filter 1.000
color red 0.761 green 0.694 blue 0.600 filter 0.020]
[0.565, 0.661 color red 0.761 green 0.694 blue 0.600 filter 0.020
color red 0.682 green 0.604 blue 0.380 filter 1.000]
[0.661, 0.835 color red 0.682 green 0.604 blue 0.380 filter 1.000
color red 0.761 green 0.694 blue 0.600 filter 0.020]
[0.835, 1 color red 0.761 green 0.694 blue 0.600 filter 0.020