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{$fc}5CS-2-A comp
^ ^^
THE FUN GRAPHICS MACHINE
-v6.0 DEMONSTRATOR-
..................
DOCS PART-2
HI-RES EDITING FUNCTIONS
{CBM-T}{CBM-T}{CBM-T}
While reading these docs:
F1 for next {CBM-A}
F3 for previous {CBM-A}
R/S back to Load Menu
S to change {CBM-A} color
^
-OVERVIEW-
The FGM holds three independent hi-res
{CBM-A}s which you can manipulate (ie:
flip, invert, reverse, expand, reduce,
scroll, stretch, etc). You can also
put {CBM-Z}s & text onto the {CBM-A}s
in an infinite variety of ways.
Screens may be LINKED so you can work
across, load, and save them "as one".
You don't need to understand {CBM-Q}
{CBM-A}s to use the program; it's a
function you can learn later.
When you first load FGM and go to the
hi-res {CBM-A} editor (Main Menu #4)
the hi-res {CBM-A}s will probably be
filled with garbage unless you opted
to load the "info {CBM-A}".
^
FGM DOES NOT CLEAR the {CBM-A} areas
when it loads. This is so you can
capture hi-res {CBM-A}s that may be
left behind by other programs. View
the three {CBM-A} areas by pressing X.
To Erase a {CBM-A} press Shift, CTRL,
and E. A window prompt will come up
and ask you to confirm (y/n?). This
will only erase the visible {CBM-A}.
You can go between the {CBM-A}s by
pressing x (for eXchange {CBM-A}s) to
see if a useful {CBM-A} has been
left behind by another program.
^
Once you have cleared the {CBM-A} one
of the pre-loaded {CBM-Z}s will become
more easily visible and you can move
it around the {CBM-A} with the cursor
keys. This is the ACTIVE GRAPHIC. To
make another {CBM-Z} buffer active
press one of the number keys 1-6.
Press f to flip the {CBM-Z}, i to
invert it. To fasten the {CBM-Z} to
the {CBM-A} press p. Other {CBM-Z}s
manipulation is available; see
GRAPHICS MANIPULATION below.
You can load other PS or PM {CBM-Z}s
into the FGM by using selection #1
from the Main Menu. You can also use
GRAB mode to grab a piece of {CBM-A}
into one of the buffers, then treat
it like any of the other {CBM-Z}s.
^
When the {CBM-A}s are un{CBM-Q} or
down-{CBM-Q} the two un-seen {CBM-A}s
are "safe" and can't be affected by
anything you do to the visible {CBM-A}.
Only the {CBM-A} you are viewing can be
affected by the things you do.
When in Text mode and {CBM-A}s are
across-{CBM-Q} the unseen {CBM-A} areas
to the right of the text cursor (up
to the right margin) WILL be affected
by Insert & Delete (Insert & Delete
will push/pull across the {CBM-Q}
{CBM-A}s). Other hi-res functions will
not affect the non-visible {CBM-A}s.
^
Following will be a short explanation
of LINKED {CBM-S}S. You don't need to
understand (or use) LINKED {CBM-S}S
to use FGM but they are referred to
further on in the docs so you should
be a tiny bit familiar with them.
^
LINKED {CBM-S}S
Space doesn't permit going into this
heavily so this will be rather brief.
Screens can be {CBM-Q} either across or
down. This is done from the LINK MENU
(/ from Main Menu). When {CBM-A}s are
{CBM-Q} you can load, edit, save, and
print ($ version) them "as one".
Linked {CBM-A}s are actually saved as
two or three independent {CBM-A}s which
can be loaded separately if you wish.
When you save {CBM-Q} {CBM-A}s the FGM
generates the additional {CBM-W}s for
the other {CBM-A}(s) based on the first
{CBM-W} you give it. It is suggested
you begin {CBM-W}s for {CBM-Q} {CBM-A}s
with something like "s.a1 {CBM-W}".
^
LINKED {CBM-S}S (cont)
When you across-link {CBM-A}s you can
work on them "as one"; when typing
across {CBM-A}s the viewing area will
move as you type past the right side
of the {CBM-A}, and Insert/Delete will
operate across both or all three
{CBM-A}s. Margins and wordwrap are
available when {CBM-A}s are {CBM-Q}
(across or down). Anything right of
the right margin is safe from insert
and delete.
Screens may not be scrolled if across-
{CBM-Q} and only up/down scrolled if
down-{CBM-Q}. The Split Screen function
is not available if across-{CBM-Q}.
^
LINKED {CBM-S}S (cont)
You can change link status at any time
by going to the Main Menu & selecting
/ for the Link Menu. When {CBM-A}s are
{CBM-Q} a {CBM-X}/number will appear
on the Main Menu to let you know the
link status, ie: D2 is 2 down-{CBM-Q},
A3 is 3 across-{CBM-Q}, and nothing
means that the {CBM-A}s aren't {CBM-Q}.
^
SETTING THE HOME {CBM-S}/{CBM-S} ORDER
When you link the {CBM-A}s you may need
to "set" the order of them. The HOME
{CBM-A} is the left-most {CBM-A} if
across-{CBM-Q}, and the "top" {CBM-A} if
down-{CBM-Q}. When {CBM-A}s are {CBM-Q}
you can go to the HOME {CBM-A} by
pressing the HOME key twice. If it
isn't the {CBM-A} you want as the HOME
{CBM-A}, or the {CBM-A} order (ie: left-
center-right) is wrong then you'll
need to SET it. This is done by using
CTRL [left arrow] while in GP mode.
Use of TRANSFER MODE while {CBM-A}s are
{CBM-Q} will sometimes mix-up the HOME/
{CBM-S} ORDER and they may need to be
re-"set" (as follows).
^
SETTING THE HOME {CBM-S}/{CBM-S} ORDER
1. Use X or F3/F4 to get the {CBM-A}
you want as the HOME {CBM-A}.
2. Press CTRL [left arrow]. This sets
it as the HOME {CBM-A}.
3. Check the order of the {CBM-A}s by
pressing X once. If the {CBM-A} you
expected to appear doesn't then
press the HOME key twice to get
back to the HOME {CBM-A} and then
press CTRL [left arrow] again.
4. If you accidently go past the
second {CBM-A} before homing you
may have to repeat this several
times to get things in order.
^
HI-RES {CBM-S} FUNCTIONS
The cursor keys/joystick are used in
all hi-res modes to move the cursor or
{CBM-Z} around the {CBM-A}. The below
keys are also active for moving the
cursors and {CBM-Z}s in all modes
except when on the Pixel Edit Screen:
CTRL A: Move ACROSS in larger steps
CTRL D: Move DOWN on larger steps
CTRL M: Move to MIDDLE of {CBM-A}
CTRL S: Move to UPPER LEFT CORNER
HOME: Move to UPPER LEFT CORNER
R/S: Move to LEFT SIDE
In all modes except TEXT MODE the X
key can be used to go between {CBM-A}s.
In TEXT MODE use CTRL X.
^
SCROLLING THE {CBM-S}S
The F1-F6 keys are used in all modes
for scrolling the {CBM-A}s around when
the {CBM-A}s are un{CBM-Q} or when in
ADJUST MODE. No harm can come to a
{CBM-A} by scrolling it.
UNLINKED {CBM-S}S:
F1/F2: SCROLL UP/DOWN
F3/F4: SCROLL RIGHT/LEFT
F5: PIXEL SCROLL LEFT
F6: PIXEL SCROLL UP
DOWN-LINKED {CBM-S}S:
F1/F2: SCROLL UP/DOWN
F3/F4: MOVE BETWEEN {CBM-S}S (LIKE X)
F5: INACTIVE (unless ADJUST MODE)
F6: PIXEL SCROLL {CBM-S} UP
^
F1-F6 {CBM-S} SCROLLING (continued)
ACROSS-LINKED {CBM-S}S:
F1/F2: INACTIVE (unless ADJUST MODE)
F3/F4: MOVE VIEWING AREA RIGHT/LEFT
F5/F6: INACTIVE (unless ADJUST MODE)
When {CBM-A}s are {CBM-Q} pressing the
HOME key twice will take you to the
"HOME" (#1, left or top) {CBM-A}.
^
THE HI-RES MODES
When on the hi-res {CBM-A}s there are
MODES you go into in order to do
different things, ie: enter TEXT MODE
to type text to the {CBM-A}. Below are
the modes available:
GP: Graphics & {CBM-A} manipulation.
This is the mode you enter when
you press #4 or RETURN from the
Main Menu.
GRAB: Capture {CBM-A} areas, Rotate
TRANSFER: Move (copy) {CBM-A} areas
TEXT: Add Text to {CBM-A}s, Borders
ADJUST: Ranged Scrolling, Slant
PIXEL EDIT: Editing pixels:)
^
You can generally go between the modes
by using the below MODE ENTRY keys. In
TEXT MODE use CTRL J to enter ADJUST
mode. GRAB MODE can only be entered
from GP MODE.
Pressing the RETURN key will always
exit you back to GP Mode, and from
GP Mode the RETURN key will take you
to the Main Menu (back and forth).
G: GRAB (Capture) MODE
SH T: TRANSFER MODE
T or DEL: TEXT MODE
J: ADJUST MODE
F7: PIXEL EDIT MODE
RETURN: EXIT TO GP MODE
^
GP MODE
Think of this as the General Purpose
or Graphics Placement Mode. GP Mode
is used for manipulating {CBM-Z}s and
{CBM-A}s (ie: flipping, inverting),
and for fastening {CBM-Z}s to the
hi-res {CBM-A}s. GP MODE IS THE ONLY
MODE WHERE THE MOVABLE GRAPHIC IS
VISIBLE ON THE {CBM-S}.
Pressing RETURN from any other mode
will bring you back to GP Mode.
Pressing RETURN in GP Mode will go to
the Main Menu. The RETURN key is a
"safe" key and pressing it enough will
always RETURN you to the Main Menu.
^
GP MODE
The below keystrokes will call up a
window that will prompt you to confirm
(y/n) the action you requested.Press
any key but "y" to cancel.
SH CTRL E: ERASE VISIBLE {CBM-S}
SH CTRL G: STRIP GRAYS
SH CTRL H: HORIZ EXPAND {CBM-S} X2
C= SH CTRL H: HORIZ EXPAND {CBM-S} X3
C= CTRL H: HORIZ REDUCE {CBM-S} X2
SH CTRL V: VERT EXPAND {CBM-S} X2
C= SH CTRL V: VERT EXPAND {CBM-S} X3
C= CTRL V: VERT REDUCE {CBM-S} X2
SH +: DRAW LINE BORDER
SH -: ERASE LINE BORDER
^
OTHER ACTIVE KEYS IN GP MODE:
X: EXCHANGE {CBM-S}S