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2022-08-26
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u
Alchemy 1k
==========
An entry for the 2002 Minigame Compo
------------------------------------
Transmute lead into gold and become a
Master Alchemist in this addictive
puzzle game.
The object of the game is to turn
the 9x8 lead board into gold. You do
thisby placing 'magic' runes on the
board. Runes must be placed next to
runes of the same color or shape or
both. When you place down a rune, the
square under it turns into gold. If
you're placing a rune on a square with
3 runes around it, the rune you're
placing must match shape and/or color
with all 3, not just one. You only
need to match runes directly up/ down/
left/ right (no diagonals).
If you fill up a row or column
with runes, they disappear to make
room for more.
There are two special runes:
- The White Square is a wildcard rune.
It can be placed on any unoccupied
square, regardless of which rune
shapes/ colors are around it.
- The White Crosshair shaped rune lets
you remove any single rune from the
board. You may also discard a rune if
you can't place it anywhere (or don't
want to).
You may discard up to 3 runes per
row, the 4th is game over. The border
changes colors to let you know how
many you've discarded. If you complete
a row or column, the discard counter
is reset. If you successfully place a
rune, it is decremented. When the
entire board is converted into gold,
you proceed to the next level, which
will have more rune shapes and colors.
The current level is printed on the
top right corner of the screen.
Controls:
[ijkl] to move the cursor space to
place a rune
[d] to discard
To start the game:
load "alchemy1k.prg",8,1
(don't forget the ,1)
Tips:
-----
It's not a good idea to complete a
row if it'll leave you with very few
options for placing the next rune(s).
Try to work in either rows or columns
but not both. In the earlier levels
you can have a row/column for each
rune color. This makes placing new
runes quite simple. Don't be afraid
to discard. If placing a rune will
make it hard for you to place new
runes nearby, discard!
Credits:
Code by:
dW/Style (Adrian Gonzalez)
C/G Graphics:
dW/Style
XIP Compressor:
Wyndex (Steve Judd)
Finished on:
September 15/2002
Based on the game "Alchemy" by PopCap
Games. Many thanks to Steve Judd for
writing XIP which made shrinking the
game much much easier. Also special
thanks to my friends on #c-64 for
helping me test the game, and to
Magervarp for holding this year's
compo.
AG