home *** CD-ROM | disk | FTP | other *** search
- u
- Alchemy 1k
- ==========
- An entry for the 2002 Minigame Compo
- ------------------------------------
-
-
- Transmute lead into gold and become a
- Master Alchemist in this addictive
- puzzle game.
-
- The object of the game is to turn
- the 9x8 lead board into gold. You do
- thisby placing 'magic' runes on the
- board. Runes must be placed next to
- runes of the same color or shape or
- both. When you place down a rune, the
- square under it turns into gold. If
- you're placing a rune on a square with
- 3 runes around it, the rune you're
- placing must match shape and/or color
- with all 3, not just one. You only
- need to match runes directly up/ down/
- left/ right (no diagonals).
-
- If you fill up a row or column
- with runes, they disappear to make
- room for more.
-
- There are two special runes:
-
- - The White Square is a wildcard rune.
- It can be placed on any unoccupied
- square, regardless of which rune
- shapes/ colors are around it.
-
- - The White Crosshair shaped rune lets
- you remove any single rune from the
- board. You may also discard a rune if
- you can't place it anywhere (or don't
- want to).
-
- You may discard up to 3 runes per
- row, the 4th is game over. The border
- changes colors to let you know how
- many you've discarded. If you complete
- a row or column, the discard counter
- is reset. If you successfully place a
- rune, it is decremented. When the
- entire board is converted into gold,
- you proceed to the next level, which
- will have more rune shapes and colors.
- The current level is printed on the
- top right corner of the screen.
-
-
- Controls:
-
- [ijkl] to move the cursor space to
- place a rune
-
- [d] to discard
-
- To start the game:
-
- load "alchemy1k.prg",8,1
- (don't forget the ,1)
-
- Tips:
- -----
-
- It's not a good idea to complete a
- row if it'll leave you with very few
- options for placing the next rune(s).
- Try to work in either rows or columns
- but not both. In the earlier levels
- you can have a row/column for each
- rune color. This makes placing new
- runes quite simple. Don't be afraid
- to discard. If placing a rune will
- make it hard for you to place new
- runes nearby, discard!
-
- Credits:
-
- Code by:
- dW/Style (Adrian Gonzalez)
-
- C/G Graphics:
- dW/Style
-
- XIP Compressor:
- Wyndex (Steve Judd)
-
- Finished on:
- September 15/2002
-
- Based on the game "Alchemy" by PopCap
- Games. Many thanks to Steve Judd for
- writing XIP which made shrinking the
- game much much easier. Also special
- thanks to my friends on #c-64 for
- helping me test the game, and to
- Magervarp for holding this year's
- compo.
-
- AG
-
-
-