home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Loadstar 128 15
/
q15.d81
/
t.isolation
< prev
next >
Wrap
Text File
|
2022-08-28
|
4KB
|
91 lines
I S O L A T I O N
by Fender Tucker
I've always had a thing about board games. Maybe it's because my
family didn't get a television set until I was a teenager and we spent most
nights playing Clue, Monopoly, Park & Shop and dozens of other games that
are no longer in print. Some of the more popular board games have been
computerized, with varying degrees of success, and now, thanks to the
inspiration of Knees Calhoon, I'm pleased to present ISOLATION for the
computer.
ISOLATION is a natural for computerizing. It's colorful, simple to
learn, and can be played by one person against himself (solitaire), one
person against the computer, or by two people against each other. The rules
are slightly different for each of the three games but they all involve a
game board with 16 colored squares in a 4 by 4 matrix. There are also 16
colored pieces laid out around the board. A play is made by picking up a
piece and playing it on one of the squares on the board. You do this by
using the CRSR UP/DOWN/LEFT/RIGHT keys to move a white cursor from piece to
piece, pressing RETURN to select one. That piece starts blinking,
indicating that it's been chosen. Then the cursor is moved (by the program)
to the game board and you move it to the square where you want to play the
piece and press RETURN again.
There is only one restriction to a move: you may not place a piece on a
square of the same color, or onto a square adjacent to a piece of the same
color. "Adjacent" here means above, below, left, right, AND diagonally.
When you play a piece on the board, the square then becomes the color of the
piece you played. So you see, the board changes with every play. This is
what adds excitement, strategy and frustration to the game.
Each time you play there will be a different board layout. All they
have in common is this:
There are five colors, four of which will be represented by three
pieces and squares. One of the colors will have four pieces; another color
will have four squares. The color having the extra piece will NOT be the
color having the extra square. Confused? Play the game and you'll see.
SOLITAIRE
---------
The object is to place all 16 pieces on the board. If you do, you
win. Strategywise, all I can suggest is that you pay attention to which
colors have an extra piece and square. If you determine that there are no
more plays, press Q and you'll go back to the Main Menu, perhaps a little
wiser.
HUMAN AGAINST MACHINE
---------------------
You take turns with the computer placing a piece on the board. The
last one able to make a play is the winner. If all 16 pieces get played,
it's a tie. Before the game starts, you get to choose who gets to move
first. In this game, there is a mini-scoreboard displayed at the end of a
game so you can play many games and see who does better, you or the infernal
machine. The machine plays totally at random so even a sea slug ought to be
able to beat the machine more than 50% of the time. However, don't be
surprised if you find yourself losing to random chance more often than is
comfortable. Maybe God does play dice with the universe, at least the one
inside the C-128
If the machine can't play, he senses this and gives up the ghost.
However, if you can't play, you have to press Q to register your shame.
HUMAN AGAINST HUMAN
-------------------
The object is the same as in the MACHINE game. The last person able
to play is the winner. Again, when there are no more plays, press Q and the
last person able to play will be considered the winner.
In all of the games you can escape from a bad choice of pieces by
pressing the ESC key. The chosen piece will stop blinking and the cursor
will move from the board back to the pieces. There is a mini-help screen
available by pressing H. You return to LOADSTAR 128 from the Main Menu.
Well, there it is, a simple board game for the computer. These games
are easy to write since they don't require fast graphics or fancy ML. I
used Jon Mattson's CONTROL80 (from LOADSTAR 128 #10) for saving screens and
setting up the font. Maybe you have an idea for a board game that's ripe
for computerizing? If so, send it to me and we'll feature it on LOADSTAR
128. We will not rest until all appropriate games are on computer!
FT
**** End of Text ****