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Loadstar 128 31
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q31.d81
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t.boxman
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2022-08-28
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B O X M A N
Program by Robert B. Cook
Text by Fender Tucker
This is one of those puzzles that can only be played on a computer.
You're a little guy in a warehouse and your job is to push some crates into
a storage area. Sounds simple enough but whoever designed this warehouse
ought to be flogged. There are all sorts of narrow, bending corridors
between you and the storage area and to make matters worse, there's no way
to "pull" a crate. You can only push them. If you push one into a corner,
you can forget about doing your job -- at least on that level.
There are ten "levels" to the warehouse and you can work on them in any
order you choose. After a little instructions screen you go to the LEVEL
MENU which is also a scoreboard. At first (or after you clear the scores)
they start out at 999 each. Since you're trying to get the LOWEST score on
each level, you will surely beat that score and get on the list right away.
But can you STAY on the list?
Let's worry about that later. Pick a level and the top-view diagram of
that level will be drawn on the screen. Use the CRSR keys, a joystick in
Port #2, or the 4, 5, 6 and 8 keys on the keypad and you'll see your little
guy on the screen. You've got to push those yellow and black crates into
the red area. Only the pushes are counted towards your score. You can
move around at will and take your time; only the moves where you push a
crate adds to your score. You can only push one box at a time.
At first it may seem easy, but each level has its own perils. You will
find that you've made a move that makes it impossible to get ALL of the
crates in the red. You can take back a move if you press the DELete key
immediately after making the move, but once you've determined that you've
made the level impossible, you might as well press ESCape to go back to the
menu, where you can try it again.
The current BEST SCORE is displayed. If you beat it you're
congratulated and asked to enter your initials and date.
It's a very simple concept but can be quite challenging. The puzzle,
as far as I know, originated in Japan where it's called SOKO-BAN. There's
a terrific example of this type of "warehouse" puzzle on LOADSTAR #76 for
the C-64 called WIZARD'S DOOM, if you get hooked on BOXMAN but think you've
got the best scores possible.
\\\\\ R - Run RETURN - Menu \\\\\