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Bitmap Image  |  2006-04-28  |  5MB  |  460x2592
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OCR: CHESS PIECE INSTRUCTIONS 1. Colour the piece and print out. 2. Cut out the square, fold down the middle where shown and then glue one side of the fold. 3. Cut out the piece where shown on the paper. 4. Cut the slits where shown. 5. Slot one piece into the other using the slits cut earlier. The piece should look like a cross when you look down on it. Follow these instructions for the remaining pieces. HOW TO PLAY CHESS KING QUEEN BISHOP KNIGHT ROOK PAWN 1 on each side 1 on each side 2 on each side 2 on each side 2 on each side 8 on each side When a game of chess begins, one player controls the sixteen white pieces while the other uses the sixteen black pieces. The colours are chosen either by a friendly agreement or by a toss of a coin. White always moves first and therefore has a slight advantage over black. The chess pieces should be set up on a standard chessboard with a white square in the near right hand corner. STARTING LAYOUT EACH KIND OF CHESS PIECE MOVES A DIFFERENT WAY: The rook moves any number of spaces vertically or horizontally. The bishop moves any number of vacant spaces in any direction diagonally. The queen is a combination of the rook and the bishop. It can move any number of spaces diagonally, horizontally, or vertically The king can move only one square horizontally, vertically, or diagonally. The knight can jump over occupied squares and moves two spaces horizontally and one space vertically (or vice versa), making an L shape. Note that every time a knight moves, it changes square colour. Pawns capture differently than they move; they can capture an enemy piece on either of the two spaces next to the space in front of them (i.e ., the two squares diagonally in front of them), but cannot move to these spaces if they are vacant. A pawn can move forward one square, but only if that square is unoccupied. A pawn can move two squares forward if it has not moved yet and both squares are empty. If a pawn advances all the way to the eighth rank, it can be promoted to any other piece, except a King or another pawn. With the exception of the knight, pieces cannot jump over each other. One's own pieces ("friendly pieces") cannot be passed if they are in the line of movement, and a friendly piece can never replace another friendly piece. Enemy pieces cannot be passed, but they can be "captured". When a piece is captured (or taken), the attacking piece replaces the enemy piece on its square. The king cannot be captured in regular chess, only put in check. Check is where the King is in the direct line of the opponents piece. If a player is unable to get their king out of check it is called checkmate and they have lost the game. Checkmate is where the King can not escape being in check, no matter which way he moves. Chess games do not have to end in checkmate. Either player may resign if the situation looks hopeless; also, games may end in a draw (tie).