home *** CD-ROM | disk | FTP | other *** search
/ Kellogg's Art Attack / ArtAttack01_Games.iso / data1.cab / DefaultComponent / locations.cxt / 00005_Field_studio_actiontext_cd03.txt < prev    next >
Text File  |  2006-04-28  |  2KB  |  31 lines

  1. -- DISC 03
  2. -- masks
  3. [20,8]]+[#ONARRIVE: [[#turnto,#NW], [#talkseq,"talk_sequence", [#setCharacterNum, #masks] ]]]
  4. -- placemats
  5. [21,7]]+[#ONARRIVE: [[#turnto,#NE], [#talkseq,"talk_sequence", [#setCharacterNum, #placemats] ]]]
  6. -- paper chains
  7. [28,10]]+[#ONARRIVE: [[#turnto,#NW], [#talkseq,"talk_sequence", [#setCharacterNum, #paperchains] ]]]
  8. -- party games
  9. [32,14]]+[#ONARRIVE: [[#turnto,#N], [#talkseq,"talk_sequence", [#setCharacterNum, #partygames] ]]]
  10. -- sun catchers
  11. [31,15]]+[#ONARRIVE: [[#turnto,#N], [#talkseq,"talk_sequence", [#setCharacterNum, #suncatchers] ]]]
  12. -- name badges
  13. [29,20]]+[#ONARRIVE: [[#turnto,#N], [#talkseq,"talk_sequence", [#setCharacterNum, #namebadges] ]]]
  14. -- invitations
  15. [28,14]]+[#ONARRIVE: [[#turnto,#NW], [#talkseq,"talk_sequence", [#setCharacterNum, #invitations] ]]]
  16. -- sandwich flags
  17. [26,16]]+[#ONARRIVE: [[#turnto,#NE], [#talkseq,"talk_sequence", [#setCharacterNum, #sandwichflags] ]]]
  18. -- party hats
  19. [25,24]]+[#ONARRIVE: [[#turnto,#N], [#talkseq,"talk_sequence", [#setCharacterNum, #partyhats] ]]]
  20. -- place settings
  21. [26,23]]+[#ONARRIVE: [[#turnto,#N], [#talkseq,"talk_sequence", [#setCharacterNum, #placesettings] ]]]
  22. -- crackers
  23. [22,14]]+[#ONARRIVE: [[#turnto,#NE], [#talkseq,"talk_sequence", [#setCharacterNum, #crackers] ]]]
  24. -- ------------------------------------------------------
  25. -- PREVIEWS
  26. -- board games
  27. [12,19]]+[#ONARRIVE: [[#turnto,#NE], [#talkseq,"talk_sequence", [#setCharacterNum, #boardgames] ]]]
  28. -- doorhangers 
  29. [11,10]]+[#ONARRIVE: [[#turnto,#NW], [#talkseq,"talk_sequence", [#setCharacterNum, #doorhangers] ]]]
  30. -- puppets
  31. [14,24]]+[#ONARRIVE: [[#turnto,#N], [#talkseq,"talk_sequence", [#setCharacterNum, #puppets] ]]]