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The Party 1994: Try This At Home
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1995-03-13
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Texturemapped Rubber cube source from Placebo intro...
Source should compile with any Turbo Assembler supporting IDEAL mode, but
I highly recommend using TASM 4.0, since that's the version I used for
writing and testing it (what testing?)
The polygonfiller itself is a piece of crap... Main reason for extremely
messy and ineffective code is lack of time; I had to finish both of my
Assembly '94 projects, Placebo and Cosmic Brothers...
Basic idea behind the polygon filler: First I draw lines from point 0 to
point 1, 1->2, 2->3 and 3->0, instead of drawing to screen I have four tables
having left and right edge positions on screen and bitmap. Then I just draw
the polygon from top to bottom, when I have already calculated polygon edges
and offsets to bitmap, it's very simple task. Speed of this method is totally
hopeless, and it shouldnt be used for any 3D engine... (greetings Nooon! :-)
Happy hours with the source,
JMagic of Complex
e-mail: jmagic@freenet.hut.fi (personal)
complex@hut.fi (whole group)
snailmail:
Jarno Heikkinen (until May 31th, 1995)
Karjamaentie 10 D 28
80230 JOENSUU
FINLAND
Jarno Heikkinen (after that)
Kauppakatu 4 B 47
40100 JYVASKYLA
FINLAND
PS. I hope you didn't expect source with lots of comments etc. :-)