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Assembly 1994 - The 3rd Phase
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ASMROM94.mdf
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manual.txt
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1991-07-20
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Advanced DigiPlayer V3.0ß
User's Guide
Copyright (C) 1991 Sami Tammilehto
-----------------------------------------------------------------------------
HOW TO USE THIS MANUAL
It is suggested that you print this manual and test the
features described in the manual with the program right away.
This makes it easier to understand the different functions.
To test sample editing functions, load a sample by loading
the program with DOS command line: DP <sample-file-name>
In this manual the Advanced DigiPlayer is often referred to
as ADP.
-----------------------------------------------------------------------------
CONTENTS
1 Executing the Advanced DigiPlayer
1.1 The DP batch file
1.2 Command line switches (all are non-case-sensitive)
1.3 Command line filenames
1.4 Program requirements
2 Memory usage
2.1 Virtual memory
2.2 Disk temporary file
3 Screen usage
3.1 Virtual screen technique
3.2 Pointer
3.3 Buttons
3.4 Sample windows
3.5 Info window
3.6 File window
3.7 Pop-up windows
4 Keyboard/Mouse
4.1 Mouse
4.2 Keyboard mouse
4.3 Global keys
4.4 Keys in message windows
4.5 Aborting processes
5 Sample windows
5.1 Selecting the current sample window
5.2 The sample outlook
5.3 Position indicator
5.3.1 What is a position indicator?
5.3.2 Moving sample position indicator
5.4 Area
5.4.1 What is an area?
5.4.2 Selecting an area
5.5 Loop
5.5.1 What is a loop?
5.5.2 Changing a loop
5.6 Infoline
6 Playing the sample
6.1 Selecting a playing mode
6.2 Selecting a loop mode
6.3 Select continuing
6.4 Playing
6.5 Stopping the sample
7 Viewing/Marking buttons
7.1 General
7.2 Commands
8 Info window usage
8.1 Different modes
8.2 Info window buttons
8.3 Scope options
8.4 Vars mode
9 Editing commands
9.1 General
9.2 Clipboard
9.3 Commands
10 Special editing commands
10.1 General
10.2 Commands
10.2.1 Commands: Misc.Modify
10.2.2 Commands: Filters
10.2.3 Commands: Volume
10.2.4 Commands: Chords
10.2.5 Commands: Position
10.2.6 Commands: Resampling
10.2.7 Commands: Special
11 File window
11.1 General
11.2 Scrolling the windows
11.3 Loading a sample
11.4 Saving a sample
11.5 Displaying a sample
11.6 Loading directly to window
11.7 Adding new empty samples
11.8 Marking samples in memory
11.9 Removing a sample
11.10 Renaming a sample
11.11 Changing directories
12 Digitizing
12.1 General
12.2 Commands
12.3 Using the scope
12.4 Hints for digitizing
12.5 SoundBlaster's oversampling problems
13 Options
13.1 General
13.2 Switches
14 SM-Lists
14.1 General
14.2 SM-List contents
14.3 Loading a SM-List
14.4 SM-List window
14.5 Commands
15 Miscellaneous commands
15.1 General
15.2 Commands
-----------------------------------------------------------------------------
1. Executing the Advanced DigiPlayer
1.1 The DP batch file
The ADP is normally executed with a batch file. This batch file
is called by default DP.BAT. The batch file will then execute
the actual executable file (DIGIPLAY.EXE) with correct command
line parameters to specify configuration and other options.
The basic DP.BAT should look something like this:
DIGIPLAY %1 %2 %3 %4 %5
Add all the switches between the 'DIGIPLAY' and '%1',
for example:
DIGIPLAY /P1 %1 %2 %3 %4 %5
1.2 Command line switches (all are non-case-sensitive)
/H Displays a list of all available options
/E Enables the EMS usage. If you have expanded
memory (EMS) you can tell ADP to use it
with this switch
/F Force EGA mode. If you have an EGA card
but the colors are weird etc the ADP may
have recognized your card to be a VGA
compatible one. In this case this option
should help.
/K Use keyboard mouse. This switch disables
a mouse if one is on the system and orders
ADP to use cursor keys for moving the pointer.
If no mouse is found, this option is
automatically used.
/C Use Covox Sound Master II -sound card.
/D Debugmode. With this switch the ADP shows
some information while initializing. This
may help you to pinpoint where the initialization
fails (if the machine for example hangs because
of wrong settings).
/T Testmode. Do not check for soundcard. The switch
orders the ADP to skip the soundcard presence check.
If soundcard is not present and ADP is executed with
/T ADP will seem to work properly until you start
to play/digitize something. At this point the program
will work incorrectly or even hang the machine. This
switch should be used for test purposes only. Avoid
it unless you fully understand it.
/A### Specifies the address of the sound card
(consult card manual for details)
/I# Specifies the interrupt number of the sound card
(consult card manual for details)
/S#### Specifies the default samplerate for ADP.
/P# Selects the color set for the screen.
Following sets (palettes) are available:
0 = Gold-Velvet (default)
1 = Full-Metal
2 = Cream-Metal
3 = Wild-Neon! (VGA only)
4 = Arctic (VGA only)
5 = Desert (VGA only)
1.3 Command line filenames
You can specify one or more files on the command line.
For example: DP sample1 sample2 sample3
The example loads all three samples to the memory
(%#'es in the batch file will be replaced by DOS with
the correct filenames. Consult your DOS manual
for more information on passing command line
parameters through batch files). First two samples
are displayed in the two windows while others
remain in memory and can be displayed with methods
described later.
1.4 Program requirements
The Advanced DigiPlayer requires a SoundBlaster-card (from
Creative Labs, Inc.) or a Sound Master II -card (from Covox
Inc.) and EGA/VGA compatible display and a hard disk. It also
supports mouse and EMS (expanded memory) which both make the
program easier and faster to use. The program also uses the
hard disk as virtual memory, so the more diskspace you have,
the larger samples you can edit.
ADP practically requires an AT or higher to operate fast
though it works with a fast PC as well. Mainly when playing/
digitizing with high speeds or looping small loops may take
more processing power than the PC is able to give. Also using
the scope will slow down the program. With AT or higher there
should be no speed problems.
2 Memory usage
2.1 Virtual memory
The ADP can handle multiple samples (64 to be exact) with
combined size up to 32MB. It uses virtual memory to accomplish
this. In practice, it means that the ADP uses the harddisk as
a temporary storage. ADP can also use EMS as virtual memory,
and if EMS is enabled (with commandline parameter) it is filled
first, and the hard disk is used only after EMS is full.
2.2 Disk temporary file
The ADP uses a temporary file DIGIPLAY.TMP on the harddisk. ADP
removes the file after the program has ended. If the program for
some reason terminates abnormally, the DIGIPLAY.TMP will remain
on the harddisk. Also a number of lost clusters may appear
(because ADP fails to close the file). You can correct this
problem by running DOS'es CheckDisk with parameter /F (for fix).
Thus you type: CHKDSK /f and press enter. This will create some
files to the root directory with the appendix .CHK. (the files
have normally a format FILE####.CHK where #### is a number). You
can remove these and after this all of the 'lost' diskspace is
freed.
3 Screen usage
3.1 Virtual screen technique
The ADP uses a virtual screen of 640x800 pixels. In practice
this means that only a part of the screen is displayed at once,
and the screen can be scrolled by moving the pointer near the
top or bottom border. Horizontally the entire screen is always
visible, but vertically you will only see about half of it
(depending on your display. VGA shows 480 pixels, EGA 350).
Because of this screen mode, the ADP requires either an IBM VGA
or IBM EGA compatible display. VGA is