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Aztec Shareware Collection
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AZ_096.ISO
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robomaze
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robinstr.dat
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1991-04-30
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10KB
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256 lines
## WIN 100 DOLLARS ## $
PRINT THE INSTRUCTIONS FOR A SPECIAL $
CONTEST ANNOUNCEMENT# ROBOMAZE II $
ACCEPTS KEYBOARD AND JOYSTICK INPUT# $
SOME COMMANDS MUST BE ENTERED FROM $
THE KEYBOARD# YOU WILL BE COMMANDING$
THE STALKER ROBOT WHICH IS CONTROLLED$
BY THE KEYBOARD COMMANDS BELOW# $
$
c MOVE LEFT $
d MOVE RIGHT $
e JUMP $
f STOP MOVING $
SPACE BAR FIRE WEAPON $
J JOYSTICK CONTROL $
K KEYBOARD CONTROL $
Q END GAME $
S SOUND: YES OR NO $
a SLOW DOWN GAME $
b SPEED UP GAME $
ESC TERMINATE PROGRAM $
F1 HELP: QUICK REF# SCREEN $
F2 DISPLAY GAME STATUES $
F3 LOAD A SAVED GAME $
F4 SAVE GAME $
1 SHIELD COST: 250 $
2 SUPER JUMP 350 $
3 DOWN ATTACK 750 $
4 FREEZE 2000 $
5 MAYHEM 1500 $
6 POWER UP 500 $
7 PHASE 3000 $
8 REPEL 4000 $
9 DEFOLIANT 5000 $
0 ZAP 10000 $
WHEN YOU CHANGE THE SPEED AN S FOL. $
LOWED BY A NUMBER WILL APPEAR FOR AN $
INSTANT AT THE BOTTOM RIGHT OF THE $
SCREEN# THIS TELLS YOU WHAT SPEED $
YOU JUST SELECTED# THERE ARE NINE $
SPEED SETTINGS 1 BEING THE FASTEST $
AND 9 THE SLOWEST# $
$
CHOOSING THE SAVE GAME OPTION ALLOWS $
YOU TO CONTINUE THE GANE AT ANOTHER $
TIME# HOWEVER YOU WILL NOT NECAS. $
SARILY CONTINUE FROM THE ROOM THAT $
THE STALKER CURRENTLY OCCUPIES BUT $
FROM THE LAST CONTINUE POINT# CON. $
TINUE POINTS BEGIN WITH ROOM 5 AND $
THEN ROOM 11 AND FROM THAT POINT ARE $
SPACED FIVE ROOMS APART# THE STALKER$
WILL HAVE ONLY FIVE HEARTS WHEN THE $
GAME RESUMES NO MATTER HOW MANY HE $
HAD WHEN YOU SAVED THE GAME# $
$
THE STALKER ROBOT CAN BE MOVED BY $
MOVING THE JOYSTICK IN THE CORRES. $
PONDING DIRECTION# PRESS THE FIRST $
BUTTON TO MAKE THE STALKER JUMP# $
PRESS THE SECOND BUTTON TO FIRE# ALL$
OTHER COMMANDS MUST BE ENTERED FROM $
THE KEYBOARD# $
$
THE TOWER HAS BEEN DESIGNED AS A DE. $
FENSIVE STRONGHOLD WITH MANY PITFALLS$
AWAITING YOU# SOME OF ITS ROOMS $
CONTAIN FALSE WALLS OR FLOORS SO THAT$
IF YOU FALL OR PUSH THROUGH THESE YOU$
WILL PLUNGE TO YOUR DEATH ON THE $
SIDEWALK BELOW# IN SOME ROOMS YOU $
WILL FIND INVISIBLE KEYS AND LAND $
MINES# OTHER FEATURES INCLUDE: $
$
d DOORS AND CHESTS# YOUR SUCCESS WILL$
REQUIRE YOU TO ACQUIRE KEYS TO OPEN$
DOORS AND CHESTS THAT YOU DISCOVER $
ALONG THE WAY# BOTH WHITE AND RED $
DOORS WILL DISAPPEAR BEFORE YOU IF $
YOU ARE CARRYING THE PROPER KEY# $
CHESTS DISAPPEAR UPON BEING UN. $
LOCKED AS WELL BUT THEY LEAVE BE. $
HIND A VALUABLE TREASURE# ONCE A $
KEY OPENS A DOOR OR A CHEST HOWEVER$
IT DISAPPEARS# $
$
d LAND MINES AND SPIKES# THESE ARE $
DANGEROUS OBJECTS AND MUST BE $
AVOIDED# LAND MINES COME IN VARI. $
OUS COLORS AND MAY BE HIDDEN ON OB.$
JECTS OF THE SAME COLOR# THEY CAN $
BE DEACTIVATED EITHER BY SHOOTING $
THEM OR BY USING A REPEL ATTACK# $
FALLING ON A SPIKE IS ALWAYS FATAL $
UNLESS YOU ARE USING A REPEL $
ATTACK# $
$
d PLANTS AND WATER COOLERS# THESE $
OBJECTS ARE NORMALLY FOR DECORATIVE$
PURPOSES ONLY AND ARE NOT DANGER. $
OUS# HOWEVER SOMETIMES THEY CAN $
BE USED TO YOUR ADVANTAGE# WHEN $
ANYONE RUNS INTO THEM THEY DISIN. $
TEGRATE# $
$
d MOVING PLATFORMS# PLATFORMS ARE A $
CRITICAL MEANS OF TRANSPORTATION IN$
THE TOWER# BUT BE CAREFUL WHEN YOU$
ARE AROUND THEM BECAUSE IF YOU ARE $
NOT USING A PHASE ATTACK THE PLAT. $
FORMS ARE CAPABLE OF GRINDING YOU $
INTO DUST# $
$
d TELEPORTERS# ANOTHER MEANS OF $
TRANSPORTATION THESE PAIRED DE. $
VICES INSTANTLY DELIVER YOU TO THE $
OTHER TELEPORTER IN THE ROOM# $
$
d ENEMY TELEPORTERS# THESE DEVICES $
ARE USED BY THE MAD SCIENTIST TO $
DROP HIS RESERVE ROBOTS INTO THE $
ROOM YOU OCCUPY# $
$
THE MAD SCIENTIST HAS PLACED MAGIC $
POWERS CALLED SPECIAL ATTACKS IN THE $
TOWER# ORIGINALLY DESIGNED FOR $
FORCES LOYAL TO THE EVIL DICTATOR $
THESE ATTACKS CAN BE PURCHASED IF YOU$
HAVE ENOUGH MONEY# WHILE YOU MAY NOT$
PURCHASE MORE THAN ONE ATTACK AT A $
TIME THEY WILL HELP YOU OVERCOME OB. $
STACLES AND DEFEAT ENEMY ROBOTS# $
ONCE PURCHASED HOWEVER THEY LAST FOR $
ONLY A SHORT TIME# TO PURCHASE AN $
ATTACK PRESS THE NUMBER ASSOCIATED $
WITH IT# $
$
1 SHIELD dCT:250c REPELS HALF OF $
ENEMY DAMAGE DIRECTED TOWARDS YOU $
SO THAT YOUR LIFE FORCE IS $
DIMINISHED MORE SLOWLY# $
$
2 SUPER JUMP dCT:350c ALLOWS YOU TO $
JUMP FIFTY PERCENT HIGHER# $
$
3 DOWN ATTACK dCT:750c CAUSES HEAVY $
DAMAGE TO ANY ROBOT THAT YOU JUMP $
ON# $
$
4 FREEZE dCT:2000c CAUSES ALL ROBOTS$
AND ENEMY SHOTS TO FREEZE IN PLACE $
AS WELL AS ENEMY TELEPORTERS TEM. $
PORARILY TO SHUT DOWN# BUT EVEN $
WHEN FROZEN ENEMY ROBOTS AND SHOTS $
CAN STILL CAUSE DAMAGE# $
$
5 MAYHEM dCT:1500c CAUSES ALL SHOTS $
FIRED TO BE YOURS# THIS MEANS THAT$
YOU CANNOT BE SHOT AND ENEMY ROBOTS$
WILL SHOOT EACH OTHER# $
$
6 POWER UP dCT:500c MAKES YOUR SHOTS$
TWICE AS POWERFUL AS NORMAL# $
$
7 PHASE dCT:3000c ALLOWS YOU TO MOVE$
THROUGH ROBOTS AND SHOTS WITHOUT $
BEING HIT# $
$
8 REPEL dCT:4000c CAUSES ENEMY SHOTS$
TO BOUNCE OFF YOU AND BECOME YOUR $
SHOTS# IT ALSO ALLOWS YOU TO WALK $
ON LAND MINES WITHOUT TRIPPING THEM$
AND CROSS OVER SPIKES WITHOUT BEING$
IMPALED# $
$
9 DEFOLIANT dCT:5000c THIS UNIQUE $
ATTACK CAUSES ALL PLANTS DESTROYED $
WHILE THE ATTACK IS OPERATING TO $
TURN INTO HEARTS AND ALL WATER $
COOLERS DESTROYED TO TURN INTO $
DOLLAR SIGNS# $
$
0 ZAP dCT:10000c CAUSES HORRENDOUS $
DAMAGE TO ALL ROBOTS ON THE SCREEN $
AND DISABLES ENEMY TELEPORTERS FOR $
A PROTRACTED AMOUNT OF TIME# $
$
BEFORE THE MAD SCIENTIST REPLACED THE$
HUMAN EMPLOYEES OF THE TOWER WITH $
ROBOTS THESE EMPLOYEES HAD STORED $
TREASURES IN THE BUILDING# GATHERING$
THESE TREASURES WILL HELP YOU SUCCEED$
IN YOUR MISSION# TREASURES INCLUDE# $
d1c MONEY BAGS AND DOLLAR SIGNS WHICH$
GIVE YOU MONEY NEEDED TO BUY $
SPECIAL ATTACKS# $
d2c HEARTS INCREASE YOUR HEALTH $
READING ON THE LEFT BAR READOUT $
ON THE BOTTOM OF THE SCREEN OR $
GIVE YOU 1000 DOLLARS IF YOU ARE $
ALREADY AT FULL HEALTH# $
d3c HEALTH VIALS BRING YOU TO FULL $
HEALTH OR GIVE YOU 10000 DOLLARS $
IF YOU ARE AT FULL HEALTH# $
d4c KEYS FOR UNLOCKING DOORS AND $
TREASURE CHESTS# $
d5c AMMO BOXES FOR FILLING YOUR AMMO $
OR TURNING YOUR SEMI.AUTOMATIC $
RIFLE INTO A MACHINE GUN# $
d6c SHOTGUN AND ROCKET AND LASER FOR $
DIFFERENT TYPES OF FIREPOWER# $
$
THE STALKER IS CAPABLE OF FIRING SEV.$
ERAL DIFFERENT WEAPONS# THESE IN. $
CLUDE d1c SEMI.AUTOMATIC RIFLE $
d2c MACHINE GUN $
d3c SHOTGUN $
d4c ROCKET LAUNCHER $
d5c LASER BLASTER# $
THESE WEAPONS HAVE VARYING DEGREES OF$
FIREPOWER AND RANGE# ALL BUT THE $
SEMI.AUTOMATIC RIFLE HAVE LIMITED $
AMMO# $
$
FIFTEEN DIFFERENT ENEMY ROBOTS CON. $
TROL THE ROOMS OF THE TOWER# SOME OF$
THESE ARE POORLY ARMED WITH ONLY A $
KNIFE WHILE OTHERS ARE ARMED WITH $
WEAPONS THAT EXCEED EVEN THE STALKERS$
IN FIREPOWER# SOME ENEMIES ARE $
POORLY ARMORED WHILE OTHERS ARE $
HEAVILY ARMORED# $
$
WE HAVE DETERMINED THAT IN THE LAST $
ROOM IN EACH LEVEL THERE IS A PARTIC.$
ULARLY FEARSOME ENEMY ROBOT# THESE $
ARE IN ADDITION TO THE OTHER ROBOTS $
YOU WILL ENCOUNTER# $
#####################################$
$
ACKNOWLEDGMENTS $
............... $
KEITH LAVERTY PROGRAMMER $
GRAPHICS DESIGN $
LEVEL DESIGN $
SOUND EFFECTS $
$
JASON PELLERIN GRAPHICS DESIGN $
SOUND EFFECTS $
LEVEL DESIGN $
$
DANIEL NUTTALL LEVEL DESIGN $
MAIN PLAY TESTER $
$
MELODY SMITH MUSIC $
SOUND EFFECTS $