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1992-07-14
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18KB
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452 lines
This manual is divided into the following sections:
1. Getting Started
2. Using GUITAR TEACHER
3. Tuning
4. Chord Structure
5. Technical Support
SECTION 1 - Getting Started
The following assumes a basic knowledge of DOS:
BACKUP:
Backing up the GUITAR TEACHER files is recommended, for
two reasons:
1. If one copy is destroyed or rendered unusable for
some reason, you will have a backup copy.
2. If you copy the files onto your hard disk and run
GUITAR TEACHER from there, the program will load
much faster and work faster when it needs to use the
disk.
To make a backup to a blank floppy diskette, use the
DOS "COPY" command in a similar manner to the following:
copy a:*.* b:
If your knowledge of DOS is limited so that you have
trouble with this command, refer to your DOS manual and look
up "COPY", or ask a friend for assistance. In the meantime,
GUITAR TEACHER can be run from the original diskette, but
don't forget, you don't have it backed up! The standard
practice is to store the original diskette and use the
backup as your working copy.
To copy the files onto your hard disk, first make a
directory to store them in using the DOS "MKDIR" (MD)
command. You might type the following:
md c:\guitar
Next, type:
copy a:*.* c:\guitar
Again, if these commands are beyond your knowledge of
DOS, you may require assistance.
CONVENTIONS USED BY GUITAR TEACHER:
GUITAR TEACHER's user interface was designed to be as
standard as possible. A computer user of any experience
should have little trouble getting around it's environment.
Throughout the program, the first letter of each option that
may be chosen at a particular time, is displayed in high
intensity (bright) mode. Pressing the letter runs the
option.
Running GUITAR TEACHER (GT.EXE):
GT.EXE must be run from the directory where all the
GUITAR TEACHER files are stored. On start-up, GT.EXE
immediately looks for certain files. If they are not in the
current directory, the program aborts.
Example: Let's assume for instance your GUITAR TEACHER
files are stored in a directory called C:\GUITAR and your
current default directory is C:\WPFILES. If you were to
type:
c:\guitar\gt
GT.EXE would attempt start-up and look in C:\WPFILES for the
required files. Upon not finding them, the program would
abort. Here you must change the default directory using the
DOS "CHDIR" (CD) command. In this case you would type:
cd c:\guitar
Then type:
gt
At this point, it should start with no trouble.
Running and using PRINT!.EXE:
Included is a file called PRINT!.EXE. It too must be
run from the proper directory (see instructions above
regarding GT.EXE). Below are explanations of the options
available with PRINT!:
Manual:
This option sends a copy of the manual to your printer.
When you choose this option, printing does not begin
immediately. It allows you to exit without printing if you
change your mind. The manual prints at 66 lines per page
so, don't reset your printer to any other line spacing. A
large margin has been included to allow holes to be punched
if you wish to keep your manual in a binder.
Order:
Choosing this option allows you to print an order form
for a registered copy of GUITAR TEACHER or GUITAR PRO.
SECTION 2 - Using GUITAR TEACHER:
To run GUITAR TEACHER type: gt
When the copyright notice appears, pressing most any key
will cause it to disappear. Press a key again and the main
screen (the chord menu) will appear. Below are explanations
of the options on the main menu listed at the top of the
screen. "HELP" should guide you through with little
trouble. Press <H> or <F1> to display the HELP window.
Tuner:
Once you have chosen this option from the main menu,
the best way to get familiar with the tuner is to press <H>
or <F1> for "HELP".
Before tuning up, you may wish to reverse the display
from right-handed to left- or vice versa by pressing <R>.
The small box in the lower right hand corner of the screen
shows the current display mode. This setting will be saved
when you exit GUITAR TEACHER.
Notice the numbers 1 through 6 above the guitar
fingerboard on the screen. The screen opens with the number
one string marked with the menu block. Use the right and
left arrow keys, or number keys to select different strings.
Once you have selected the string you want to tune, press
<Enter> to sound the note and press <Enter> again to stop
it. You can also press the numbers <1> through <6> to
select a string and switch on the sound all in one
keystroke. See section three of this manual for detailed
information on tuning. Press <X> to return to the chord
screen.
At this point, press <Enter> to display a chord. It's
probably obvious to most that the numbers on the fingerboard
are the numbers of the fingers to be used in playing the
chord. For beginners, note that the thumb is not finger
number one -- the thumb is not counted. There are only four
possible finger numbers and they refer to your four fingers.
On most diagrams, there will be one or more of the
letters "o" or "x" at the top of the fingerboard. "o" means
the string is to be played open. "x" means the string is
not to be played. Sometimes this might seem impossible, but
that's because the chord may have to played differently from
the way one might think. For instance, you might have a
chord where all strings are to be played except for the
fourth string. In some cases, one of the fingers used to
press another string is also used to dampen the fourth
string simply by touching it as it reaches over. Other
chords must be plucked with your strumming hand fingers to
miss the strings marked with "x". Most chords however,
don't present a problem.
On many diagrams there will be a Roman numeral beside
the first fret. This means that it is in fact not the first
fret, but the fret corresponding to the numeral. This is
standard notation for guitar music -- Roman numerals refer
to fret numbers or "position" numbers. For those of us who
have forgotten exactly what all those Roman signs mean, here
is a review:
I = 1
II = 2
III = 3
IV = 4
V = 5
VI = 6
VII = 7
VIII = 8
IX = 9
X = 10
XI = 11
XII = 12
XIII = 13
XIV = 14
XV = 15
You'll rarely need to know them as high as 15. See section
four of this manual for detailed information on chord
structure.
Once a chord is on the screen, you can press <Enter>
again to hear the notes played as an arpeggio, or press any
of the numbers 1 through 6 to hear single strings. Note, if
there is an "x" above a string, you'll get an error.
Swap:
Notice the notes that make up the chord listed on the
right side of the screen. If a chord is based on a root
that is a sharp or flat, the names of the notes can be
swapped. For instance, A# and Bb are the same note -- they
are called "enharmonics". Even though the chord sounds
exactly the same, the notes can all be named differently
depending on whether you consider it to be based on one note
or the other.
Reverse:
"R" allows switching between right- and left-handed
display modes. The box in the lower right hand corner of
the screen shows the current setting.
Colors (Color monitors only):
By pressing "C", you can cycle through 10 different
color schemes. Y