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00073_Script_73
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1996-04-25
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105 lines
on TESTSOUND
global PASTNODE, NODE, MIKESET
if PASTNODE = 1 and NODE = 2 then
puppetSound "heartatt.aif"
end if
if PASTNODE = 1 and NODE = 23 then
puppetSound "ricky3.aif"
end if
if PASTNODE = 2 and NODE = 1 then
puppetSound "heartatt.aif"
end if
if PASTNODE = 2 and NODE = 3 then
puppetSound "sambro2.aif"
end if
if PASTNODE = 3 and NODE = 2 then
puppetSound "heartatt.aif"
end if
if PASTNODE = 4 and NODE = 16 then
puppetSound "CJRoom.aif"
end if
if PASTNODE = 4 and NODE = 5 then
puppetSound "sambro3.aif"
end if
if PASTNODE = 5 and NODE = 9 then
puppetSound "CJRoom.aif"
end if
if PASTNODE = 6 and NODE = 23 then
puppetSound "ricky3.aif"
end if
if PASTNODE = 7 and NODE = 8 then
puppetSound "ricky3.aif"
end if
if PASTNODE = 7 and NODE = 20 then
puppetSound "ricky1.aif"
end if
if PASTNODE = 8 and NODE = 7 then
puppetSound "sambro3.aif"
end if
if PASTNODE = 9 and NODE = 5 then
puppetSound "sambro3.aif"
end if
if PASTNODE = 12 and NODE = 14 then
puppetSound "CJRoom.aif"
end if
if PASTNODE = 14 and NODE = 12 then
puppetSound "CJRoom.aif"
end if
if PASTNODE = 16 and NODE = 4 then
puppetSound "sambro2.aif"
end if
if PASTNODE = 17 and NODE = 25 then
puppetSound "ricky3.aif"
end if
if PASTNODE = 18 and NODE = 25 then
puppetSound "ricky3.aif"
end if
if PASTNODE = 19 and NODE = 20 then
puppetSound "ricky2.aif"
end if
if PASTNODE = 20 and NODE = 7 then
puppetSound "sambro3.aif"
end if
if PASTNODE = 21 and NODE = 22 then
puppetSound "ricky3.aif"
end if
if PASTNODE = 22 and NODE = 21 then
puppetSound "MainRm.aif"
end if
if PASTNODE = 23 and NODE = 1 then
puppetSound "heartatt.aif"
end if
if PASTNODE = 23 and NODE = 6 then
puppetSound "CJRoom.aif"
end if
if PASTNODE = 24 and NODE = 25 then
puppetSound "ricky3.aif"
end if
if PASTNODE = 25 and NODE = 17 then
puppetSound "CJRoom.aif"
end if
if PASTNODE = 25 and NODE = 18 then
puppetSound "ricky1.aif"
end if
if PASTNODE = 25 and NODE = 24 then
puppetSound "MainRm.aif"
end if
if PASTNODE = 8 and NODE = 7 then
puppetSound "sambro3.aif"
end if
if MIKESET = 1 then
set MIKESET = 0
KILLMIKE
end if
end
on KILLMIKE
global n
repeat with n = 30 down to 20
puppetSprite n, TRUE
set the visible of Sprite n to FALSE
end repeat
sound stop 2
set the volume of sound 1 to 255
end