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1993-05-24
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LollyPop the Preview.
To run this preview, You will need:
- Minimum a 386sx Pc.
- 571k bytes free Base memory.
- 320k bytes free Expanded memory.
Type: LollyPop (RETURN) to start preview.
The game controls
-----------------
Before starting Your game learn the different functions of the
keys or buttons, this gives the best game play.
Keyboard control:
-----------------
Cursor key up - Makes Lolly jump
Cursor key down - Makes Lolly duck.
Cursor key left - Makes Lolly walk left.
Cursor key right- Makes Lolly walk right.
CTRL key - Makes Lolly throw lollipops.
SPACE key - Makes Lolly take a photo (Works like a smartbomb).
General game keys:
------------------
RETURN key - Enter sublevels.
P key - Pause. Press again to recommence the
game or just another key.
F9 key - Scroll fix.
ESC key - Exit to main menu.
Some video-cards may have a tendency to flicker while scrolling.
Try using the F9 key to fix it.
Keeping an eye on Lolly's status
--------------------------------
At the bottom of the game screen You will find the scoreboard.
This will contain information about Lolly's present status.
1. How many wind-ups are left before the game ends.
2. How many hits Lolly can absorb before she looses a
wind-up
3. Lolly's present score.
4. Which type of shot and how many lollipops Lolly throws.
5. How much time is left to complete the level.
6. How many pictures are left in the camera.
7. How many of the compulsary items have been found.
8. Which key items have been found.
9. What does Lolly have to say about the situation.
The full game will be available this summer.
Good luck!
Credits
Concept, game design and graphics : Brain Bug
Programming : BreadLine
Sound : Vibrants
LollyPop (C) Copyright 1993 Rainbow Arts.