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The Best of Windows 95.com 1996 September
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grid3D.wrl
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1996-01-25
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228 lines
#VRML V1.0 ascii
#Generated by VRMLExpress from grid3D.vxr
Separator {
renderCulling AUTO
PerspectiveCamera {
position 25 25 25
orientation -0.707107 0.707107 0 0.955317
focalDistance 20
heightAngle 0.7854
}
DEF BackgroundColor Info {
string ".1 .5 .7"
}
Material {
ambientColor 0.2 0.2 0.2
diffuseColor 1 1 1
specularColor 0 0 0
emissiveColor 0 0 0
shininess 0.2
transparency 0
}
DEF gridDataXZ Coordinate3 {
point [ 0 0 0,
10 0 0,
0 0 0,
0 0 10,
0 0 1,
10 0 1,
1 0 0,
1 0 10,
0 0 2,
10 0 2,
2 0 0,
2 0 10,
0 0 3,
10 0 3,
3 0 0,
3 0 10,
0 0 4,
10 0 4,
4 0 0,
4 0 10,
0 0 5,
10 0 5,
5 0 0,
5 0 10,
0 0 6,
10 0 6,
6 0 0,
6 0 10,
0 0 7,
10 0 7,
7 0 0,
7 0 10,
0 0 8,
10 0 8,
8 0 0,
8 0 10,
0 0 9,
10 0 9,
9 0 0,
9 0 10,
0 0 10,
10 0 10,
10 0 0,
10 0 10 ]
}
DEF gridXZ IndexedLineSet {
coordIndex [ 0, 1, -1, 2, 3, -1, 4, 5, -1, 6,
7, -1, 8, 9, -1, 10, 11, -1, 12, 13,
-1, 14, 15, -1, 16, 17, -1, 18, 19, -1,
20, 21, -1, 22, 23, -1, 24, 25, -1, 26,
27, -1, 28, 29, -1, 30, 31, -1, 32, 33,
-1, 34, 35, -1, 36, 37, -1, 38, 39, -1,
40, 41, -1, 42, 43, -1 ]
materialIndex -1
normalIndex -1
textureCoordIndex -1
}
Material {
ambientColor 0.2 0.2 0.2
diffuseColor 1 1 1
specularColor 0 0 0
emissiveColor 0 0 0
shininess 0.2
transparency 0
}
DEF gridDataXY Coordinate3 {
point [ 0 0 0,
10 0 0,
0 0 0,
0 10 0,
0 1 0,
10 1 0,
1 0 0,
1 10 0,
0 2 0,
10 2 0,
2 0 0,
2 10 0,
0 3 0,
10 3 0,
3 0 0,
3 10 0,
0 4 0,
10 4 0,
4 0 0,
4 10 0,
0 5 0,
10 5 0,
5 0 0,
5 10 0,
0 6 0,
10 6 0,
6 0 0,
6 10 0,
0 7 0,
10 7 0,
7 0 0,
7 10 0,
0 8 0,
10 8 0,
8 0 0,
8 10 0,
0 9 0,
10 9 0,
9 0 0,
9 10 0,
0 10 0,
10 10 0,
10 0 0,
10 10 0 ]
}
DEF gridXY IndexedLineSet {
coordIndex [ 0, 1, -1, 2, 3, -1, 4, 5, -1, 6,
7, -1, 8, 9, -1, 10, 11, -1, 12, 13,
-1, 14, 15, -1, 16, 17, -1, 18, 19, -1,
20, 21, -1, 22, 23, -1, 24, 25, -1, 26,
27, -1, 28, 29, -1, 30, 31, -1, 32, 33,
-1, 34, 35, -1, 36, 37, -1, 38, 39, -1,
40, 41, -1, 42, 43, -1 ]
materialIndex -1
normalIndex -1
textureCoordIndex -1
}
Material {
ambientColor 0.2 0.2 0.2
diffuseColor 1 1 1
specularColor 0 0 0
emissiveColor 0 0 0
shininess 0.2
transparency 0
}
DEF gridDataYZ Coordinate3 {
point [ 0 0 0,
0 0 10,
0 0 0,
0 10 0,
0 1 0,
0 1 10,
0 0 1,
0 10 1,
0 2 0,
0 2 10,
0 0 2,
0 10 2,
0 3 0,
0 3 10,
0 0 3,
0 10 3,
0 4 0,
0 4 10,
0 0 4,
0 10 4,
0 5 0,
0 5 10,
0 0 5,
0 10 5,
0 6 0,
0 6 10,
0 0 6,
0 10 6,
0 7 0,
0 7 10,
0 0 7,
0 10 7,
0 8 0,
0 8 10,
0 0 8,
0 10 8,
0 9 0,
0 9 10,
0 0 9,
0 10 9,
0 10 0,
0 10 10,
0 0 10,
0 10 10 ]
}
DEF gridYZ IndexedLineSet {
coordIndex [ 0, 1, -1, 2, 3, -1, 4, 5, -1, 6,
7, -1, 8, 9, -1, 10, 11, -1, 12, 13,
-1, 14, 15, -1, 16, 17, -1, 18, 19, -1,
20, 21, -1, 22, 23, -1, 24, 25, -1, 26,
27, -1, 28, 29, -1, 30, 31, -1, 32, 33,
-1, 34, 35, -1, 36, 37, -1, 38, 39, -1,
40, 41, -1, 42, 43, -1 ]
materialIndex -1
normalIndex -1
textureCoordIndex -1
}
}