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The Best of Select: Games 5
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cd.iso
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firepwr
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oneplay.ins
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Text File
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1994-01-15
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6KB
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205 lines
WELCOME TO FIREPOWER !
There are three modes of play
in FIREPOWER, you have just chosen:
PLAYER VS. COMPUTER
In this mode of FIREPOWER the
adversary is the computer. The playing
screen is larger in this mode than it
is in the two player or modem modes.
The STATUS WINDOW is shown along the
right side of the screen. Soon after
reading these instructions, a tank
selection screen will appear. There
are three tanks to choose from. Each has
its own advantages and disadvantages.
View the individual tanks by pressing
the joystick to the left, center or
right. Make a selection by pressing
the fire button down while the tank
desired is being shown.
KEYPAD CONTROL
Similar to joystick control except
that the number keys (4-6) on the keypad
are used to view the individual tanks.
Make a selection by pressing the INS
key on the keypad down while the tank
desired is being shown.
KEYBOARD CONTROL
Similar to joystick control except
that the letter keys (A,S,D) on the
keyboard are used to view the
individual tanks. Make a selection by
pressing the SPACEBAR down while the
tank desired is being shown.
GAME PLAY
The goal of FIREPOWER is to
find the enemy's flag and return it
to ones home base. The game begins with
the tank sitting in a garage at its
home base. Driving forward causes the
tank to come out of the garage and
become visible. (See TANK CONTROL.)
If a tank remains stationary for too
long the enemy will locate it and
attack with helicopters. It is possible
for the tank to get stuck while driving
through rubble or other things
projecting from the ground. Movement
in the opposite direction usually
solves this problem.
STATUS WINDOW
SCORE: Points are gained by
destroying enemy helicopters, men,
and fortresses. Points are also
gained by saving friendly men and
returning them to a First-Aid station
(marked with a red cross.)
MEN: The number in this window
indicates the number of men aboard
the tank. Men are picked up by having
the tank at a complete stop when the
men run up to the tank; if the tank
is moving, the men will be killed.
After a tank has taken on the maximum
number of men, no more men will run
up to the tank. Men are unloaded by
stopping on the right side of a
friendly First-Aid Station (marked
with a cross.) The men will
automatically leave the tank and run
into the station.
LIVES: Each game starts with five
tank lives. One additional life is
added each time fifteen men are rescued
(unloaded at a friendly First-Aid
Station.)
FUEL: The tank starts with a
full load of fuel. Fuel is consumed
as the tank drives from place to place.
Additional fuel is acquired by returning
to the home base or by finding and
destroying an enemy fuel depot (a large
dome diagonally connected to a smaller
dome.) Tanks which run out of fuel
explode, preventing the enemy from
obtaining and using abandoned tanks.
RADAR: The radar is the large
black square in the status window.
In the center is a red dot representing
the tank. The home base is also
represented by a red dot. Enemy
helicopters and the enemy flag are
represented by green dots. The radar
only covers a small part of the map;
therefore, things outside of radar
range are not shown.
TANK CONTROL
Tank control in FIREPOWER
is absolute. To drive the tank to
left, just push the joystick to the
left and hold it there. If the
tank is facing left, and backwards
movement is desired, just push the
joystick to the right (in the
opposite direction.)
KEYPAD CONTROL
Similar to joystick control except
that the number keys (1-9) on the keypad
are used to control tank movement.
KEYBOARD CONTROL
Similar to joystick control except
that the following keys are used to
control tank movement:
Q,W,E A,S,D Z,X,C
TANK FIRING
One of the two fire buttons on the
joystick is used exclusively to shoot
from the tank. To shoot from the tank
just press the correct fire button
down and hold it there.
KEYPAD CONTROL
Pressing the INS key on the keypad
causes the tank to fire.
KEYBOARD CONTROL
Pressing the spacebar causes the
tank to fire.
MISC CONTROLS
CONTROL P
Pause / unpause the game.
CONTROL S
Toggle the sound on/off.
F10
Abort the game in progress. The
game is stopped and the results are
printed.
GAME SPEED
Firepower begins running at the
maximum speed offered by the
computer. (Delay rate begins at 0.)
- key on keypad
Speed the game up. Pressing this
key decrements the current delay
rate (mimimum delay of 0) and causes
the delay rate to be printed at the
top of the radar box.
+ key on keypad
Slow the game up. Pressing this
key increments the current delay
rate (maximum delay of 99) and
causes the delay rate to be printed
at the top of the radar box.
HINTS
Gun turrets at fortress locations
have only eight firing positions.
The turrets can fire only at 45
degree angles and multiples thereof.
This liability can be exploited by
attacking at odd angles. In
addition, if the flag has not been
captured, enemy turrets will not
usually shoot in any direction that
might damage other parts of its own
fortress. Thus, if an attacking
tank is well positioned, enemy
turrets will not fire at it if it
is in close proximity to other
vulnerable parts of its fortress.
Good Luck and
capture the flag!@
@ @ marks the end!