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The Best of Select: Games Special 3
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mmind.txt
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1995-02-21
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MASTER MIND FOR WINDOWS
Version 1.1
by Tony Gallo
Rigor Mortis Software
For information on how to play look in the Help menu of Master Mind for
Windows.
Notation: From here on the directory which includes the file MMIND.EXE
will be known as the game directory.
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PROBLEMS
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This game may not work properly at all resolutions on every video card. When
run on a Trident with 512K it worked at all resolutions. However with my ATI
Graphics Expression with 2MB it worked fine at 640x480 and 800x600 but the
main Master Mind window was screwed up at 1024x768 and 1280x1024. I would like
to know results on other cards. Please email me.
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SOUND
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There are three events in Master Mind for Windows which can generate a sound
to be played: winning a game, losing a game and inserting a Peg into a Hole.
The sounds played are .WAV files. Except for inserting a Peg the sound played
is determined by the file MMIND.INI which is in the game directory. The .WAV
files to be played must also be in the game directory. You can add your own
.WAV files if you like and have them play when either you win or lose. You
cannot change the sound of inserting the Peg. You must put them into the game
directory. You must then edit your MMIND.INI. You can edit it directly using
a text editor or you can use the Configure Sounds... option under the Option
menu in Master Mind for Windows. The Configure Sounds window is very much like
the Sound window in Windows. One list box lists the two events while the other
lists all .WAV files in the game directory. You first click on an event. Then
the current .WAV associated with that event is highlighted. To change the .WAV
click on a different .WAV file. Once you have made all your associations click
on the Save button. Your MMIND.INI will be automatically updated.
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OFFICIAL RULES
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The following is taken from rules sheet included with the original Master Mind
from Parker Brothers. In terms of Master Mind for Windows you are the
Codebreaker and the computer is the Codemaker.
MASTER MIND
Parker Brothers name for its colour code game equipment
A battle of wits and logic between two players
Ages 10 to Adult
RULES AND INSTRUCTIONS
To enjoy many hours of "Master Mind"
MASTER MIND is a game which gives each player a chance to outsmart his
opponent. The Codemaker secretly sets up a line of Code Pegs behind his
shield and the Codebreaker has up to ten opportunities to try and duplicate
the colour and exact position of the hidden Code Pegs without ever seeing
them.
There are two variations described below. Game No. 1 or, for the advanced
player, Game No. 2. This game gives the Codemaker the added secret choice
of using vacant holes if he should wish. The decision is his alone.
GAME No. 1 (1296 Permutations)
The Codemaker secretly puts 4 Cod Pegs in 4 holes behind the shield. He may
use any combination of the 6 colours. He may use 2 or more Code Pegs of the
same colour if he wishes.
The Codebreaker will try to duplicate the exact colours and positions
of the code hidden behind the shield. Each time the Codebreaker places a row
of Code Pegs (they are then left in position throughout the game), the
Codemaker must give him the following information by placing black and white
Key Pegs in the Peg holes alongside the Code Pegs placed by the Codebreaker,
or leaving holes vacant.
Black Key Pegs are placed by the Codemaker in any one of the Key Peg holes for
every Code Peg placed by the Codebreaker which is the same colour and in
exactly the same position as one of the Code Pegs behind the shield.
White Key Pegs are placed by the Codemaker in any one of the Key Peg holes
when any hidden Code Peg behind the shield matches the Codebreaker's Code
Pegs in colour only, but not in position.
Example: If one red Code Peg is behind the shield and the Codebreaker places
two red Code Pegs in the wrong position, ONE white Key Peg is used.
A vacant Key Peg hole is left by the Codemaker for every Peg placed by the
Codebreaker which is incorrect for color.
If the Codebreaker duplicates the hidden code behind the shield, the
Codemaker places 4 black Key Pegs adjacent to his row of Code Pegs and reveals
the hidden code. The game is over.
GAME No. 2 (2401 Permutations)
This game is played exactly the same as Game No. 1 but vacant Code Peg holes
can be used, so this game is equivalent to using seven colours of Code Pegs.
The choice is the Codemaker's to make up the hidden code. He has seven
choices instead of six for each of the four Code Peg holes behind the shield.
The black and white Key Pegs are used in exactly the same way. If a
vacant Code Peg hole is left on the board by the Codebreaker which is in the
same position as the vacant hole behind the shield, the Codemaker uses a black
Key Peg. If the Code Peg hole is left in the wrong place a white Key Peg is
used. If a Code Peg hole is left vacant by the Codebreaker and there is no
vacant hole behind the shield, one of the four Key Peg holes is left vacant,
just as if a vacant Code Peg hole was another Peg colour.
Tony Gallo
ay116@freenet.carleton.ca