home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Best of Select: Games 9
/
CD_1.iso
/
c&c
/
edit
/
ccedit.doc
< prev
next >
Wrap
Text File
|
1995-12-01
|
18KB
|
431 lines
CCEdit -- a Command and Conquer Editor
CCEdit Version 1.5 (revision 1), written by buggy@adam.com.au
CCEdit allows you to edit the following:
* weapon payloads for infantry, vehicles and some structures
* infantry and vehicle costs
* structure costs
* power needed by the structures
* power produced by the structures
* structure and unit hit points
* vehicle armour values
* tech. levels for buildings, infantry and vehicles
* which side gets to build various structures and units
* the vision range of infantry and vehicles
* the stealth capabilities of the vehicles
* the number of times a vehicle fires its weapon
* the speed of the vehicles (**)
* whether vehicles and structures are invulnerable (**)
This version of ccedit now works with the 1.18p patch.
(**) these only work with Command and Conquer v1.18p
READ THESE WARNINGS!
--------------------
**************************************************
*********** THIS IS REALLY IMPORTANT *************
**************************************************
* This program makes changes to the file: game.dat. This file is
required to play Command and Conquer. You may feel safer if you
make a backup copy of this file (or be prepared to copy it off
the cdrom if something goes wrong).
* You use this program at your own risk. If anything happens as a
result of you using this product, I am in no way accountable for
any damaged caused.
* I do not guarantee that this program works on your system. It
works for me, that is all I can say.
* If you use this program to cheat in multiplayer Command and
Conquer, you are scum. You are also a genius. So far, having
different values between the copies of Command and Conquer will
cause synch errors. Westwood programmed it this way.
* It should be backwardly compatible with the v1.07 and 1.08a version
of Command and Conquer. However, I don't guarantee this.
* In fact, I don't guarantee anything at all about this program. Use
at your own risk.
* This WILL NOT WORK with the German version of Command and Conquer.
This will not be fixed as this is the last version of ccedit I am
doing.
Remember This
-------------
If you use ccedit to edit vehicle characterstics (such as stealth
ability), then those changes will no affect the current vehicles if
you are restoring a save game. Build new units to get the bonus.
How to Start CCEdit
-------------------
Put ccedit.exe into the directory where Command and Conquer is
installed.
Then type: ccedit <return>
to start the program.
Read the rest of this file first, however.
It Won't Work!
--------------
If you get the message that the file was an incorrect length and hence
cannot use ccedit, then it means you have a different version than the
one this editor was programmed on. Currently it supports the English
language v1.07, v1.08a, and 1.18p versions of Command and Conquer.
It will not work with the German (or French) version of Command and
Conquer. I have no plans to ever fix this. Do not ask me about it as
these type of messages will be immediately deleted.
If you get the message about the file being of incorrect length, then
you will NOT be able to use ccedit. As long as I support ccedit, I'll
try and keep it up-to-date with any released patches (for the English
language version). This is the last version of ccedit, so if a new
patch comes out, tough luck.
How to Navigate in CCEdit
-------------------------
At any time (except when you are being prompted to enter a new
value), you can get help by pressing F1. This tells you of all
the available commands for that screen.
You use the up and down arrows on the keyboard to move up and down
the lists. To select an item on a list, press the ENTER key. If you
are on the main screen, this will take you to another list showing
the available units/structures available for editing. If you are
in one of the sub-menus, you will then be asked to enter a value.
If you pressed enter by mistake, entering a negative number (-1 for
example), will make no change. When changing weapons, to exit the
list of available weapons without making any changes, press ESCAPE.
To accept the highlighted weapon, press ENTER.
Pressing the HOME key will take you to the top of any list. Pressing
the END key will take you to the bottom of any list.
Pressing the right arrow will take you to the next sub-menu (instead
of using enter) if there is one. Pressing the right arrow will take
you to the previous screen.
To move from a sub-menus to the previous screen, press ESCAPE. If you
have made some changes but have not saved them, you are asked
whether you really want to exit. Type 'y' if you want to lose the
changes (without the 's of course).
To exit the program, you must be in the main screen. From there,
press ESCAPE, and the program will terminate.
On screens where you can toggle values (in the ownership and tech
level screens), you use the SPACE bar to toggle the value.
Resetting The Values
--------------------
In any of the sub-menus, you may reset the value of the currently
selected item (which is pointed to by a arrows on the left) by
pressing 'd'. This resets the value to what originally shipped with
Command and Conquer. Note that you still have to save these changes
just like any others.
Please note that the 1.08a patch for C&C increased the hit points of
the flamethrower infantry to 70. This is reflected in the default
value when editing the patched version. The default for the 1.07
version of C&C is still 50 hit points. The default price of the
gun turret has increased to 600 with the 1.18p patch.
Saving Your Work
-----------------
You can save your work (in the sub-menus) by pressing 's'. You will
get a message on the bottom of the screen that they have been saved.
Value Limitations
-----------------
The following minimum values apply:
The minimum unit cost is 1.
The minimum structure cost is 1.
The minimum power needed is 0.
The maximum power needed is 255.
The minimum power produced is 0.
The maximum power needed is 255.
The minigunner has a maximum cost of 255.
The maximum hit points for any 'light' unit is 127.
The minimum hit point value for anything is 1.
The maximum vision radius is 10.
There are only 3 acceptable choices for ownership.
There are only 5 levels of armour.
Weapons fire either once or twice.
Aircraft have a maximum payload of 127.
The maximum hit points for a building is 16,383.
The maximum speed of a vehicle is 127.
The minimum speed of a vehicle is 1.
What You Can't Edit
-------------------
You cannot edit the construction yard (power output or power
requirements), although you can edit its invulnerability status.
The only buildings which you can edit the weapons on are those that
already have weapons (obelisk of light, guard tower, advanced guard
tower, turret and sam site).
You cannot edit the armour value of infantry (it had no effect when
I tried it), or for the buildings.
You cannot edit any of the civilian buildings or people (would you
really like mad little civilians coming after you with flamethrowers?)
You cannot edit the stealth or invulnerability aspects of infantry.
You cannot edit the dinosaurs. Nor the viceroid (apart from the
invulnerability aspect).
Editing Weapon Payloads
-----------------------
There is a general problem with putting lasers on anything other than
obelisks: when they fire, there is no graphic (the red line) to
indicate that it was fired. Sound effects are still made, however and
the opponent still takes damage from the hit.
Not all the possible weapon payloads work. For example, putting
a laser in a turret or gun tower didn'