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The Best of Select: Games 9
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Text File
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1996-02-05
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7KB
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143 lines
Command and Conquer Mini-Campaign (6 missions)
Campaign Name: Amazon Assault
Created By: Andrew Griffin (buggy@adam.com.au)
Release Date: 7 February 1996
Map information: 6 scenarios. All original maps. Replaces Nod missions
7 to 12 inclusive.
Player: NOD
Difficulty: Varies
Filename: amazon.zip
File contents: amazon.txt savegame.021 scb07ea (I/B) scb07eb (I/B)
scb07ec (I/B) scb08ea (I/B) scb08eb (I/B) scb09ea (I/B)
scb09eb (I/B) scb10ea (I/B) scb10eb (I/B) scb11ea (I/B)
scb11eb (I/B) scb12ea (I/B) scb12eb (I/B) mission.ini
(I/B) means that there is one file with the extension .ini and one file
with the extension .bin
Tested on Command and Conquer v1.19 (English version)
Savegame produced from v1.19 (English version)
(I/B) means that there is one file with the extension .ini and one file
with the extension .bin.
How to use this package
-=-=-=-=-=-=-=-=-=-=-=-
Simply unzip the file amazon.zip into your Command and Conquer directory
and you are ready to play. Use the savegame provided (or another level 7
Nod savegame) to start at the first mission.
Once you complete a mission, you will get the normal map display where
you are shown where your next battle will be. Just pretend that the map
you see if Brazil :) No matter which arrow you click on, you will get the
same mission as I didn't create different missions for each of the available
choices. After you have completed level 12, you will play the normal level
13, as you have completed this mini campaign.
This set of missions is supposed to be played sequentially, not individually
as it lends to the 'feel' I was trying to produce (and the fifth mission
makes a lot more sense after having won the previous ones). You can play
them individually, but this is not recommended.
Campaign Description
-=-=-=-=-=-=-=-=-=-=
GDI has been notified of a massive tiberium deposit in the Amazon jungle
by the Brazilian government, and we have gotten wind of this. We cannot
let GDI gain control of this tiberium field less it lessen our domination
of the tiberium market. You are to find out where this tiberium field is
situated and then forge a path to it so that the Brotherhood can exploit
this resource.
Scenario Descriptions
-=-=-=-=-=-=-=-=-=-=-
Level 1: Find the map (mission 7)
One of our spies in GDI has reported that the Brazilian government has
notified GDI of a massive tiberium deposit in the Amazon jungle, supposedly
much larger than any deposit ever seen. We cannot let GDI get their hands
on such a large deposit of tiberium, but do not know precisely where it
is. We do know where a map is that will lead us to it, however.
You are to take a small squad and retrieve the map from the communications
centre in the NW corner. Do not let that building be destroyed!
Unfortunately, a parachute drop of the APC you were to have access to went
wrong and the vehicle ended up getting seriously damaged, though still in
working order. The offending pilot has had his contract 'terminated'.
Level 2: The Slog (mission 8)
Congratulations on your last mission. We now know where this tiberium
deposit is and have found a way to reach it. GDI has cut a road through the
Amazon forest to reach this deposit, and it is this road which we will use.
However, GDI has heavily fortified this road, so it is up to you to clear
the way for our troops. We must control this path to reach our goal.
Be aware that GDI has been able to bring in massive air support into
battles recently, so beware of A-10 attacks, especially in the difficult
to maneouver space. You will get quite a bit of tank backup, as they
get chewed up very quickly.
Level 3: Destroy Refineries (mission 9)
GDI has stupidly set up 4 tiberium factories to pay for their equipment,
but have yet to receive their harvesters, leaving them without a source
of income. There is a very short period of time before the first of these
harvesters arrive, so take a small force and destroy all four refineries.
Don't worry about destroying the rest of the base, you don't have the
equipment to do that. Don't take too long or GDI will get their production
up and running and be able to start making tanks.
Watch out for air support - you don't want to be caught in the open with
your little force.
Level 4: Body Blow (mission 10)
Now that we have crippled the base, leaving it virtually without a source
of income, you are to build your own base and destroy the GDI defenders.
They have managed to strengthen their defenses and shipped in an emergency
harvester, so they will put up some resistance. You should have access to
enough tiberium to pay for your machines of war.
Again, watch out for the heavy air support. We are working on putting an
end to this continuing annoyance.
Level 5: Swat the Flies (mission 11)
Our scientists have worked out how GDI are managing to pinpoint our forces
so precisely and bring in massive air support. They are using a new orbital
station to get real-time pictures of the battlefield, which is enabling them
to accurately send in large squadrons of A-10s. We cannot allow this to
continue.
We have located the base where this equipment is stationed - you are to
take in an assault group and destroy the advanced communication centre and
the 4 communication centres at all cost.
As a stroke of luck, a GDI commander is visiting this base. Search out and
destroy his Mobile HQ before proceeding with the demolition of the
communication centres. The fool is inspecting the outer defences.
It is recommended that you not try a frontal assault on the base.
Level 6: The Goal (mission 12)
At last, our forces are at the entrance to the tiberium field. This is
the only access point to the deposit, and GDI have already set up a large
base that is being used to collect massive amounts of tiberium. We must
control this field. You are to build up your own base and destroy all GDI
defenders. Once the base is destroyed, we will have access to the greatest
tiberium field on Earth! Air support should be minimal, but keep your
eyes open.
Do not fail The Brotherhood!
Fight! Win! Prevail!
Other Comments
-=-=-=-=-=-=-=
There is a little problem with level 4 as the computer doesn't rebuild
its base as it should do. I have a feeling that this is because the .ini
file is getting too big, but after playing the level decided that this was
not such a bad thing. The computer does rebuild its base in the final
mission however (parts of it anyway).
These missions are not meant to be impossible, you can win them, although
it does take a bit of patience and requires you to use the abilities of
the vehicles you are given (as you only get to build a base in 2 of the
missions).
I hope you enjoy this little mini campaign.
Andrew Griffin (buggy@adam.com.au)
http://adam.com.au/~buggy