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The Best of Select: Games 9
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chemical
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chembros.txt
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Text File
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1995-12-08
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4KB
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83 lines
Command and Conquer Level
Level Name: The Chemical Brothers
Created By: Andrew Griffin (buggy@adam.com.au)
Release Date: 8 December 1995
Map information: Small (31x23), temperate theatre. Original map.
Player: GDI
Difficulty: Hard+ (subjective assessment)
Filename: chembros.zip
File contents: scg01ea.ini chembros.map mission.ini savegame.001
chembros.txt
Tested on Command and Conquer v1.18 (English version)
Level replacement
-----------------
This file is meant to replace the first GDI mission. It does work when
used with other missions, but has been designed specifically for this
mission.
Mission Description
-------------------
One of our patrols stumbled upon a secret Brotherhood training base
and managed to report its position before being captured. You are to
take charge of the units there and destroy this base. From the information
received before transmission stopped, this seems to be a training area
for a special new type of assault troop.
Level Description
-----------------
You only have access to limited funds, and are only able to train
minigunner infantry. There is significant air defence which you will have
to overcome. Do it quickly or your hopes of a successful mission will fade.
Be prepared for early, continuous action.
You have to kill every Brotherhood unit and structure to win this level.
Usage
-----
For those who don't want to bother messing around editing files, a savegame
has been supplied that was taken the instant the level started. Simply copy
this file (savegame.001) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then simply load that file
when you start. You will not be able to restart the mission if you do this,
you will have to re-load it if you need to try again. If you choose this
method, you can ignore the next part.
If you want something more complete, you need to have the GDI version of
the general.mix file on your hard drive. You also need the program
map-p.exe (available in the distribution of cc-scen; you can get this
distribution from http://adam.com.au/~buggy amongst other places).
Put the file scg01ea.ini into your Command and Conquer directory, along
with the mission.ini file. Now you need to patch the general.mix file with
the chembros.map. Depending on which version of map-p you have, you can do
this in two ways. The latest release allows you to simply type in an offset
in the command line. You can patch the file with the command:
map-p general.mix chembros.map 3349433
If you have the older version of map-p, use the command
map-p general.mix chembros.map
and when asked for the offset, type in 331bb9 and press Enter.
You will now be able to use this scenario properly when you play the first
GDI mission.
If you put the file mission.ini into your Command and Conquer directory,
you will not be able to access the mission text for other missions until
it is removed.
If you are just using the savegame method and aren't patching the
general.mix file, do not put the scg01ea.ini file into your Command and
Conquer directory. It may cause Command and Conquer to crash when you play
the first GDI mission. Do not put the mission.ini file into this directory
either if you are using this method.
Other Information
-----------------
I would have liked to use hovercraft to bring in the troops (it looks a
bit silly transporting in an MCV), but I couldn't work out how to get the
hovercrafts to move from left to right.
This mission is meant to be hard, although not impossible. There is a way
of winning, although it does require some skill (and luck).
Enjoy.
Andrew Griffin (buggy@adam.com.au)
http://adam.com.au/~buggy