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The Best of Windows 95.com 1996 December
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WIN95_DEC_1996_2.ISO
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winmetoja.EXE
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readme.tx_
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WinMetoJa 0.5 Readme.txt
=======================
Covers:
1. The Basics
2. Simple Animation
3. IMPORTANT
4. The Future
5. Distributing Classes and Source
The Basics
1. WinMetoJa creates Java source code based on your windows metafile.
2. You need to compile the Java source. The JDK is readily available
(see www.javasoft.com)
3. Sample applets are available at http://www.blackdirt.com/bdwinmetoja.htm
Simple Animation
If you choose the "Include Thread Code" option, an animation thread will be
created. A variable called frameCount is updated every 500 milliseconds.
The created code displays a simple counter on the screen. See the paintApplet
method. The Paint Applet method takes the frame counter as a parameter. That parameter
is called frameNumber.
Modifying paintApplet, animateThread, and utilizing the frameNumber is the basis
of animation.
See examples on www.blackdirt.com.
IMPORTANT!
1. WinMetoJa 0.5 is a beta version we want your feedback. (delessc@blackdirt.com)
2. If a metafile does not convert, send it to us and we'll update WinMetoJa
3. WinmeToJa DOES NOT TRANSLATE bitmap portions of a metafile.
It converts drawing functions like, line, polygon, rectangle, etc.
The Future
We will be creating a set of Java classes to be used with WinMetoJa. Send
us your suggestions on what you think should be contained in those classes.
The final product will include WinMetoJa and the classes. It will be
shareware. How much should it cost?
Distributing Source and Classes
You may distribute any source code generated by WinMetoJa 0.5 as long
as the code includes the generated comments that acknowledge WinMetoJa and Black
Dirt Software. You may distribute any Java classes that
were created by you using WinMetoJa as long as you give Black Dirt Software
proper acknowledgement.